Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Batman: Mask of the Phantasm Revisited – In late 1993, Warner Bros. released the animated film Batman: Mask of the Phantasm in cinemas. Even though it was based on the popular Batman animated series of the 1990s, the film was a commercial failure in cinemas but it found its audience on home video and other post-theatrical businesses. To this day, the 1993 animated feature film became a popular subject of YouTube reaction and retrospective videos and you can enjoy the following videos I selected for your viewing below.
#2 Pasta in Japan – If you will be touring Japan and you crave for pasta, there is this one particular food join in Aichi Prefecture that not only specializes in cooking delicious pasta but also serves the customer really fast. Watch and learn from the Japanese Food Noodles video below.
#3 The Notable Zombie Movies Of All Time – Known for consistent opposition against the woke mob and the rise of fake fans in comic books, Ranting for Vengeance recently posted a video about an entirely different subject matter – zombie movies. For him, there are only six zombie films that he described as badass. His video is enjoyable to watch and I strongly agree with Ranting for Vengeance’s opinion about two of the six films. Watch his video now.
#4 Double Dragon Retrospective – I can hardly believe it has been almost forty years since I first played Double Dragon which is a classic among the beat-them-up games. I never played Double Dragon in the arcade but my first time playing it was on console and it was an enjoyable experience. Recently, Double Dragon Revive was released for modern consoles and Windows PC and now is a great time to look back at the history of the Double Dragon game franchise through the video of Slope’s Game Room below.
#5 The Long Kiss Goodnight Revisited – Do you enjoy watching actress Geena Davis doing hard action and being very lethal? In 1996, The Long Kiss Goodnight was released in cinemas and the result was a lot of moviegoers talked about Davis being a dangerous action performer. While the movie was never a massive success, it succeeded enough with the critics and theaters and established a long-lasting following of fans. Considering how old the movie is, now is a good time to see how it impacted YouTubers through the selected reaction videos below.
#6 Wickedness Of Chuck Schumer And The Democrats Exposed As US Government Shutdown Finally Ends – In case you missed the news, there were eight Democrat US Senators who crossed the aisle to join their Republican counterparts to end the government shutdown at last which in turn exposed the wickedness (plus insanity) of their own party led by Chuck Schumer. In fact, the Democrats themselves are divided and many Democrat supporters in the media spoke out against Schumer who proved to be a worthless party leader. The fact that Schumer voted to keep the shutdown going proves he does not care about the Americans who are already suffering. Clearly, the Democrats gained nothing by keeping the government shutdown and they are responsible for hurting the American people. Watch and learn from the news videos below.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Super Contra North American arcade flyer
Have you seen many Hollywood action movies of the 1980s? Does this arcade flyer remind you of something?
After Konami struck gold with Contra in 1987, it was inevitable that sequels and spin-offs will be made. In 1988, they released the follow-up Super Contra in the arcades and to promote it in America, the company came up with artwork that easily gave gamers the impression they are seeing Sylvester Stallone as a fantasized Rambo and another armed guy who might remind them of Arnold Schwarzenegger’s character in Commando or Dutch in Predator. To capitalize on the movie references even more, the American arcade flyer had the line “He’s not human. He’s not alien. He’s the predator!!” As it was the 1980s, this creative approach to promotion was not surprising as Konami and its game makers were influenced by Hollywood movies.
2. Double Dragon II: The Revenge North American arcade flyer
The artwork used in this arcade flyer remains intriguing to look at.
I never played Double Dragon II: The Revenge in the arcade, but I played it on the Nintendo Entertainment System (NES). That being said, I was surprised to see how this old North American arcade flyer has the same hand-drawn artwork used on the cover of the NES version. Take note that the arcade game was released in 1988 while the NES port was released in early 1990. I can only guess that Technos decided to use the same artwork not only for convenience but to have a definitive image emphasizing Double Dragon II to gamers wherever they are.
3. Devastators North American arcade flyer
The front.
The rear.
Devastators is another Konami arcade game that had a strong war theme and it was influenced by Hollywood action films of the 1980s. This particular arcade flyer for the North American market is almost identical with the Japanese arcade flyer as both have the same artwork on the front and almost the same visual layout on the rear. The most obvious difference is the use of English text for the North American flyer.
4. Assault North American arcade flyer
The front.
The rear.
Released in American arcades by Atari, Assault is a multi-directional shooter that had a twin-stick control layout (similar with the classic Battlezone) and players experienced intense battles as well as immersive visual effects such as sprite scaling and environment rotation of up to 360 degrees. To promote the game (this originated in Japan by Namco), Atari came up with this arcade flyer that had selected screenshots and descriptive text on both the front and the rear (which showed the arcade cabinet). Assault was a hit with gamers at the arcades and it was not released on consoles until 2009.
5. Sega CD print ad
Having a socially relevant message can be catchy but it leaves little room for excitement.
As the Sega Genesis console became a huge commercial success in North America, Sega itself became ambitious about what CD-ROM technology would do for video games. Sega in Japan tasked its Consumer Products Research and Development Labs to create a CD-ROM add-on which resulted in the Sega CD (Mega-CD in other parts of the world) which launched in America in 1992. To promote the add-on towards existing Genesis console owners as well as potential new customers, Sega of America came up with the above 2-page print ad that had a social message on the right and an image of a man standing in front of large monitors (showing Sega CD game footage) on the left. While it looked like an odd way of promoting video game hardware, it still remains catchy to see.
6. Panasonic 3DO print ad
Panasonic knows how to promote entertainment hardware for people’s homes.
Still in the field of CD-ROM gaming, Panasonic had competitive presence in video gaming when its Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer (with technology licensed by The 3DO Company) was launched in America in 1993. If you look at the print ad closely, you will notice that the descriptive text emphasized the multimedia entertainment aspect more than video gaming. The dominating artwork used does not come from a particular video game as it was made to emphasize home entertainment in general. It’s not surprising that the Panasonic 3DO and other 3DO machines from other manufacturers failed commercially.
7. Shaq Fu print ad
The close-up of Shaquille O’Neal’s face on the left made him looked less recognizable.
Yes, it is true! There was indeed a video game endorsed by Shaquille O’Neal and it was not a basketball game. Shaq Fu is a 1994 2D fighting game with adventure elements and a story in which gamers play O’Neal as martial artist (note: O’Neal himself participated in the game’s production). To promote the game, Electronic Arts came up with a 2-page print ad that had a very odd black-and-white close-up image of O’Neal’s face on the left leaving small screenshots and hard-to-read text on the right (even though there was some vacant space remaining. I remember seeing this ad while reading a video game magazine and the ad ended up looking more like a promotion of O’Neal (already an NBA superstar) than the game itself. By today’s standards, this print ad is an example of a marketing misfire.
8. Kasumi Ninja print ad
Do you even remember seeing this print ad in magazines?
Remember the 1990s video game trends of digitized human images and disturbingly violent 2D fighting games sparked by Mortal Kombat? The Atari Jaguar-exclusive game Kasumi Ninja was made to capitalize on those trends and it failed badly. Apart from the low sales of the Jaguar console, Atari as publisher came up with the above 2-page print ad that was not appealing to gamers’ eyes and it had almost no excitement overall. This is another marketing misfire.
9. Parasite Eve North American and Japanese print ads
Following the successful release of Final Fantasy VII, this ad excited PlayStation gamers and JRPG enthusiasts for Parasite Eve’s 1998 release in America.
A stronger horror presentation in this print ad for the Japanese market. There were already a lot of people in Japan who enjoyed horror.
Starting in the mid-1990s, Squaresoft (now Square Enix) really became aggressive with video game creativity and experimentation as they launched several new projects that eventually got released on PlayStation in the late 1990s until 2000. One of those daring new projects was Parasite Eve which was a role-playing game (RPG) that had visual elements – particularly pre-rendered backgrounds – and a style of exploration that reminded gamers of Resident Evil. The game was a sequel to the Japanese science fiction horror novel of the same name and it involved the creativity of Final Fantasy creator Hironobu Sakaguchi (credited as producer). To promote the game, the 2-page North American print ad had protagonist Aya Brea on the right and the enemy on the left with a cryptic line placed strategically between them. The North American ad clearly stated that the game is a cinematic RPG. By comparison, the Japanese print ad of Parasite Eve has a strong horror vibe which is not surprising because of the novel’s horror elements and the fact that Squaresoft was capitalizing on the popularity of horror-related entertainment in Japan. By today’s standards, Parasite Eve is truly a product of the late-1990s and it has a dedicated fanbase.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the early 1990s to explore one of the many tales of the Marvel shared universe through the Uncanny X-Men series.
What happened in issue #284 was a turning point in storytelling and it is only a part of the early period of the X-Men – Gold Team’s operation. The X-Men were on the way home (with Jean Grey successfully retrieved and restored) following their encounters with Fitzroy’s gang and the mutant from the future Bishop only to proceed to a specific island in response to a distress call. By the end of it, something significant happened which separated the X-Men from Professor X and Forge.
With those details laid down, here is a look back at Uncanny X-Men #285, published in 1992 by Marvel Comics with a story co-written by Whilce Portacio, Jim Lee and John Byrne (who worked on the script). The art was done by Portacio with ink work by Art Thibert.
The cover.
Early story
The story begins with Jean Grey and Colossus (carrying a female primate) who find themselves not only disoriented but also separated from their teammates Iceman, Archangel and Storm. A unknown amount of time has passed since they were sucked forcefully into a void which turned out to be a portal into a new world of unknown origin.
As soon as they land, several primates (humans wearing armor and futuristic gadgets) immediately ganged up on them, knocking Jean Grey out successfully while ramping up their attacks on Colossus. With Colossus down after intense hits, the Russian X-Men member does not fight back and eventually saw his metallic skin turn into flesh fully exposing his human identity. The primates suddenly changed their attitude as they referred to Colossus as a returned savior who has fulfilled the prophecy they grew up with.
Elsewhere, in the middle of a hot desert, Storm is down on the sand feeling weak and groggy. She tries to alter the wind but fails. Suddenly, a man arrives with the intention of carrying Storm to his home…
Quality
The natives in this page, Archangel is not only accepted by the leader but also perceived to be a great figure of destiny in connection with their beliefs.
This particular X-Men tale is the result of the turning point that happened in the previous issue. In this comic book, the X-Men’s Gold Team members are separated from each other and the world they are in is alien in nature and yet filled with unusual looking humans who clearly have a long-lasting culture, history and cultural norms formed through generations. This concept the creative team came up with has strong vibes of the 1980s American science fiction TV series Otherworld which I saw a very long time ago. In fact, I find the overall concept of this comic book an inspired piece of work.
Like in Otherworld, the X-Men are in a totally new and unknown world that somewhat looks like Earth but then it is not as the natives they encountered are totally unlike anything they encountered before. Like in The Empire Strikes Back, the X-Men here are separated from each other which opened up opportunities for the creators to develop the characters, show particular threads of their respective personalities (or their talents) and emphasize how they perceive new people and the new world they are in.
Without spoiling the plot, I can say that the natives of the unknown world are living with the foolishness of idolatry which can be seen at least in how they believe Colossus (in the flesh) is their savior and the fulfillment of the prophecy they were oriented with. The idolatry aspect of the tale serves as the twist on the primates’ (specifically the few who went to Earth willing to fight to the death) who first appeared to the X-Men as very daring opponents and it adds depth to the X-Men’s struggle on understanding the new world they are in.
When it comes to character development, Colossus and Jean Grey are strongly emphasized by the creative team who also managed to do the same with Iceman, Storm and Archangel. This tale also serves as a relief from the back-to-back good-versus-evil battles that took place since issue #281 and I can say the writing is solid.
Conclusion
A very helpless Storm is approached by a man in the middle of the desert.
While it lacks the usual conflict between Marvel’s mutants and evildoers, Uncanny X-Men #285 (1992) is an inspired piece of work filled with sci-fi concepts, the overwhelming power of discovering a new world and established natives, and a lot of character development on Colossus, Storm, Jean Grey, Ice Man and Archangel. As I read the story, the mystery builds up and there were these subtle pay-offs that happened along the way. Overall, this comic book is a huge pay-off to what was established in issue #284 and the notable thing is that the X-Men Gold Team (who have Sunfire with them) are just getting started in the unknown world.
Overall, Uncanny X-Men #285 (1992) is highly recommended!
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 You, Me and the Movies React To G.I. Joe: The Movie – When I was very young, me and my friends were fortunate enough to watch the 1987 animated movie G.I. Joe: The Movie on home video which was in high demand for rental in our entire village. We were all very entertained and astounded by the feature film and, unsurprisingly, a lot of G.I. Joe fans in the community started talking about it. Considering its pop culture significance and the involvement of Don Johnson as Lt. Falcon, it is surprising that there are actually few reaction videos of G.I. Joe: The Movie on YouTube as of this writing. Recently, You, Me and The Movies posted its reaction video which I found entertaining. If you have not seen G.I. Joe: The Movie yet, watch it entirely first. Otherwise, enjoy the reaction video below.
#2 Panzer Dragoon Saga Revisited – I never played any of the Panzer Dragoon games released by Sega. What caught my attention was the critical acclaim Panzer Dragoon Saga received in 1998 and it was not only a Sega Saturn-exclusive game but also a role-playing game (RPG). I found this retrospective YouTube video of Panzer Dragoon Saga and it has a fascinating look at the game’s production, history and the fact that two members of game developer Team Andromeda died. Watch it now.
#3 Explore a 7-Eleven Convenience Store In Japan – Months ago, Nippon TV (NTV) posted an exploratory feature news video about the many interesting stuff foreign visitors will find inside a 7-Eleven convenience store in Japan. Apart from the usual food and beverage stuff people expect to see inside convenience stores, 7-Eleven stores in Japan has its own features ranging from unique products to the consumer-friendly services available. The good thing about Nippon TV’s feature video is that the information is presented in English. Watch the video below.
#4 The Fifth Element Revisited – What can be said about the 1997 sci-fi film The Fifth Element? For me, it was a zany action movie that had a strong European touch on comedy and expressions, and it so happens that it had the famous Bruce Willis as the action hero. Of course, the film managed to arouse certain emotions or reactions from moviegoers, and the same can be said about YouTubers who did reaction videos about it. Watch and enjoy the selected reaction videos of The Fifth Element below.
#5 Steven Spielberg’s Animation Legacy – If you have extensively researched the work and creative history of Steven Spielberg, then you should be aware of his involvement in the production of animated movies…both hand-drawn and computer-generated. Since the 1980s, Spielberg produced animated feature films that happened to be directed by others, and I saw An American Tale as a young boy. Much later in life, I saw The Adventures of Tintin which Spielberg himself directed. Spielberg’s history with animation is extensive and you can discover a lot by watching the video below.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Marvel Comics shared universe through a tale of the Spider-Man monthly series.
I previously reviewed issues #1 (click here) and #2 (click here) which were also the first two chapters of the Todd McFarlane-led Torment storyline. McFarlane had this grand vision of a dark and more violent concept of telling a Spider-Man story and it involved another rematch with the Lizard (Dr. Connors) and some connections with the Kraven’s Last Hunt saga of 1987 (read my retro reviews by clicking here and here). McFarlane’s vision was daring but his writing style and the sub-par quality of his storytelling really brought down the overall quality of Spider-Man #1 and #2.
With those details laid down, here is a look back at Spider-Man #3, published in 1990 by Marvel Comics with a story written and drawn by Todd McFarlane. This is the 3rd chapter of the Torment storyline.
The cover.
Early story
The story begins at the rooftop of a building in New York City. Up there, the Lizard relentlessly attacks Spider-Man causing some damage on the building. Having recovered previously, Spider-Man manages to hold his ground and punches a solid structure that hit the Lizard hard.
Meanwhile at another part of the city, the evil Haitian Voodoo priestess Calypso communicates with the Lizard telling him to take the fight against Spider-Man easy, avoid killing him and make him suffer first. Calypso is obsessed with making the webslinger an example to the world.
The fight between Spider-Man and the Lizard continues causing even more damage. Spider-Man, who has been poisoned, is having trouble concentrating as the Lizard keeps attacking him violently. Spider-Man wonders why the Dr. Connors’ (the Lizard) blood lust is so consuming…
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Todd McFarlane’s way of visualizing Spider-Man’s origin.
To get straight to the point, this comic book is simply a natural progression of the hard-hitting conflict between Spider-Man and the Lizard that started in the previous issue. In fact, this comic book shows the resumption of the battle (after a pause happened in the late stage of issue #2 showing the fight temporarily halting which gave Spider-Man some minutes to rest).
At this stage, Spider-Man has gotten even more vulnerable and damaged. Apart from struggling with the very violent attacks of the Lizard, his own spider sense becomes a major hindrance on his mind (he could not concentrate) as the sounds of “doom-doom-doom” caused by Calypso’s sorcery becomes very unbearable. Like the previous issue, Spider-Man gets close to death and if there is anything new here it is showing the iconic superhero messed up in the garbage.
Along the way, this comic book sheds some spotlight on Mary Jane Parker (Spider-Man’s wife) who has been spending time in the city dealing with the absence of her husband. The Mary Jane scenes felt more like filler to the script by McFarlane.
Conclusion
This comic book shows the resumption of the violent battle between the Lizard and Spidey.
Apart from continuing the story, Spider-Man #3 (1990) does not have much to show. Todd McFarlane’s visuals are great and consistently remained high (and even gory) on details, but his weak writing made this one a chore to read through. Being the 3rd chapter of the Torment storyline, this one is predictable and the pay-off is minimum. At this stage, it is clear that something huge is coming up on the last two chapters of the storyline.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Tour of Tokyo Game Show 2025 – When I was very young, I used to be obsessed with visiting the Tokyo Game Show (TGS) in direct connection with my love for playing video games and arcade games. The obsession is now gone now that I am much older and console gaming has changed drastically over the past thirty years. From time to time, I watch videos on YouTube that explored the TGS and found two videos of this year’s TGS that are amusing to watch. Watch the videos below.
#2 Pasta in Japan and more – Moving from steak, I found another video about pasta – spaghetti specifically – prepared by Japanese cooks in a local food joint (referred to as a pasta shop) to a lot of people who clearly enjoyed what they ate. You might learn something new about how to prepare a spaghetti for others. Watch the video below.
#3 Learn to Reject Radical Islam – Asmongold TV posted recently a video in which he reacted to another video that specifically focused on how a certain country rejected radical Islam. It is indeed a very sensitive matter but it still is significant because there are so many Islamists – both people from Muslim-majority nations and people in the West who declared themselves strong believers of Islam – worldwide and they are always destructive and extreme. There are these Westerner Islamists who arrogantly declared they want to destroy Western civilization and replace it entirely with Islam. Go watch Asmongold TV’s video now.
#4 Rocky V revisited – Way back in January 1991, I saw Rocky V inside the local cinema with my father and brother. Having enjoyed the first four Rocky movies a lot, we were excited to see Sylvester Stallone reprise his iconic role in the fifth movie even as we wondered where the story will go following Rocky’s victory over Ivan Drago. Ultimately, we, along with many others, left the cinema feeling disappointed with Rocky V’s story and direction. Even though the 1990 film – which had Tommy Morrison and Sage Stallone as new additions plus the short return of Burgess Meredith – was disliked by a lot of Rocky fans, Rocky V still went on to become a popular feature in many movie reaction videos as well as retro video reviews. For your viewing pleasure, posted below are the selected videos.
#5 Ashleigh Burton reacts to The Birds – If you are fond of Ashleigh Burton doing reaction videos and if you are an Alfred Hitchcock enthusiast, then you will be very interested in the YouTuber’s reaction video of 1963’s The Birds. Posted below is Ashleigh Burton’s reaction video and I encourage you to watch it.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the early 1990s to explore one of the many tales of the Marvel shared universe through the Uncanny X-Men series.
As of this writing, I really enjoyed reading the tales about the Gold Team of the X-Men under the co-writing of Whilce Portacio and John Byrne (click here, here and here). Following Bishop’s debut in issue #282, issue #283 featured his intense first-ever encounter with the X-Men while concluding the mutants mission (retrieving Jean Grey).
With those details laid down, here is a look back at Uncanny X-Men #284, published in 1992 by Marvel Comics with a story co-written by Whilce Portacio and by John Byrne (script). The art was done by Portacio with ink work by Art Thibert, Scott Williams and Karl Altstaetter.
The cover.
Early story
The story begins at the Sakhali islands located off the coast of Siberian Russia and separated from Hokkaido of Japan. Previously a territory of China and explored by the Japanese, the island is now bustling with unusual activity as government officials and personnel of both Russia and Japan focus on a massive, sealed crater there. After meeting with the Russians and his fellow Japanese on location, the mutant Sunfire (Shiro Yoshida) proceeds to do a task with his immense power on the crater. The scientists quickly detect intense readings that went off the scale and it seems the void of the crater is responding to Sunfire’s assault. The void adapted its own frequencies with Sunfire’s and returns fire at him. The void then begins to change.
Elsewhere, the X-Men’s Gold Team are spending quality time together on board their supersonic blackbird heading home. Jean Grey, who previously occupied Emma Frost’s body temporarily, is back as herself and interacting with her teammates. With them is the unconscious body of Emma Frost (White Queen). Professor X and his mutants are uncertain as to what happened to Emma Frost’s mind and Bobby Drake (Iceman) speculates that she could have transferred her psyche into some unsuspecting victim (note: the party at the Hellfire Club’s headquarters in issue #281 was filled with hundreds of people).
Having heard Iceman’s opinion, Professor X decides to scan Emma Frost for the last dim echo of her personality. He tells Jean Grey to join him to scan Frost. Suddenly, the X-Men receive a distress call from the Sakhalin islands…
Quality
After Sunfire got hit, a new batch of enemies emerged from the void.
Following the intense and enduring events of issues #281 until #283, this comic book’s concept had Charles Xavier and the Gold Team get busy yet again due to an emergency at the Sakhalin islands. This opened the opportunity for Portacio and Byrne to introduce a new conflict at the said islands (which turns into a war zone), a new force of opposition for the X-Men and giving the Japanese mutant Sunfire a share of the spotlight in X-Men comics.
At the heart of the conflict is the crater and void at the mentioned islands which brought out a strong element of mystery slowly backed up with intriguing revelations. The new force of opposition are armored, human-like beings (whose heads, hair and masks easily remind me of the Predator design of Stan Winston in the movies) who are armed, dangerous and determined to achieve their goals no matter how difficult. What is intriguing is how the new beings (referred to as aliens) remain concerned and caring with each other even during the intense moments of their encounter with the X-Men.
The climax of the conflict here is a must-see. You just have to get a copy of this comic book to find out.
When it comes to the visuals, Portacio continues to deliver solid artworks which showcased intense scenes, scenic shots, dynamic superhero action and subtle moments of drama (especially when the X-Men are together and in comfort). As there were three guys who inked Portacio’s work, there is a noticeable inconsistency with the visuals as the story went on.
Conclusion
Following their recent encounters with Bishop and Trevor Fitzroy, the X-Men still have the unconscious body of Emma Frost with them.
While some readers might find the X-Men Gold Team’s involvement in the conflict rushed, Uncanny X-Men #284 (1992) remains an enjoyable read. As the situation is very new, the stakes are different here and for the most part, this comic book is a build-up of a new concept that just happened to be filled with a lot of action scenes. Portacio and Byrne delivered a fun-filled read with a good amount of intrigue and some surprises as they introduced a new force opposite the X-Men. And for the people are who are fond of Bishop, he and his companions are here but not with the X-Men.
Overall, Uncanny X-Men #284 (1992) is recommended.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1991 to explore one of the many tales of the Marvel shared universe through the Uncanny X-Men series.
Uncanny X-Men #282 marked the continuing conflict between the X-Men and Trevor Fitzroy’s group, and the arrival of one of the most notable additions to Marvel’s Mutants…Bishop. To be clear, Bishop was not alone when arrived from the future through one of Fitzroy’s portals. In relation to everything that happened in the comic book, the arrival was a very powerful conclusion to read.
With those details laid down, here is a look back at Uncanny X-Men #283, published in 1991 by Marvel Comics with a story co-written by Whilce Portacio and by John Byrne (script). The art was done by Portacio with ink work by Art Thibert.
The cover.
Early story
The story begins in the arctic lair of Trevor Fitzroy. The arrival of Bishop and his two mutant companions – Malcolm and Randall – from the future caught everyone by surprise (including the X-Men). Bishop, who has Trevor Fitzroy subdued, tells his companions to throw their takes (members of Fitzroy’s force) into the portal.
Bishop intends to have Fitzroy go first which draws a loud reaction from the mutant madman. Fitzroy, who had been using the life force of captive mutants to open portals, knows exactly what would happen if he goes first. His exchange of words with Bishop shows they have a history together.
When Bishop’s companion moved a subdued person into the portal, it tore him apart. Fitzroy reveals to Bishop that the portals he created only function one-way and he tells him that he and his companions are stuck in the 20th century.
In response, Bishop assumes complete judicial authority and tells Malcolm and Randall to standby for termination sweep. The X-Men begin to react…
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Professors takes a huge risk to help Jean Grey who recently occupied the body of Emma Frost.
When it comes to the creativity, this comic book is both a strong pay-off to the build-up of issues #281 and #282 while also serving as a new build-up focusing on Bishop’s arrival. At the heart of this tale is Bishop’s first-ever personal encounter with the X-Men which instantly expanded the lore of Marvel’s mutants a lot.
Bishop is a mutant from one possible future (of the Marvel Comics shared universe) in which Storm, Iceman, Archangel, Charles Xavier and others are remembered as legacy figures of the X-Men. In this comic book, you will see there is a good amount of depth with the way Bishop is dramatized and with many notable details on the dialogue prepared for him. Co-created by Whilce Portacio and John Byrne, Bishop is really an inspired work and clearly is not a mere addition. There is Filipino inspiration behind the creation of Bishop (click here and here) with some elements of John Ford and Prince mixed in (click here).
As far as the storytelling is concerned, there is notable shift of tone here as Bishop, Malcolm and Randall received much of the spotlight and yet there was still some room left for focus on the X-Men and Fitzroy’s group respectively. What makes this comic book an intriguing read is the first-ever personal encounters between Bishop and the X-Men which involved the temporary blurring of the boundary between good and evil. The interactions between Storm and Bishop are easily the most dramatic to see, and you will witness how their respective toughness (plus leadership) collide intensively.
Along the way, there is a lot superhero action to enjoy here. In fact, there are many forms action that served as extensions or pay-offs to the exchange of words between Bishop and a few specific X-Men members. Even a non-action scene like Professor X helping Jean Grey (who was in Emma Frost’s body temporarily) resulted in some visual spectacle.
Conclusion
Bishop’s first-ever encounter with the X-Men not only challenged his perception but also brought out traits of his attitude.
Uncanny X-Men #283 (1991) is another very compelling, intriguing and entertaining read from the Portacio-Byrne duo. The X-Men lore has been expanded more and Bishop’s first encounter with the X-Men is easily the most engaging aspect of the story. At the same time, the conflict between the X-Men’s Gold Team and Trevor Fitzroy took a twist that really turned the plot to an unexpected new direction which is not surprising as Bishop’s presence made a huge impact (even on Storm herself). This is one of the best superhero stories of 1991 I have read so far.
Overall, Uncanny X-Men #283 (1991) is highly recommended!
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Behind the Scenes of the Tokaido Shinkansen in Japan – I have been to Osaka and Tokyo when I traveled to Japan, but I never had the opportunity to ride the train connecting to both cities. Recently, I spotted this really information and captivating Nippon TV video about the Tokaido Shinkansen which is the high-speed rail line that connects Tokyo with Osaka. The video looks at the operators of the train, why their work involves a lot of precision and what is done to maintain the rail line. I encourage you to watch the video now!
#2 Japanese steak, rice and more – While I ate in several places in Japan during the few visits I made there, I don’t ever remember eating steak there. Recently, I found this video by the Japanese Food Noodles channel which focused on a certain food joint in Japan that specializes on steak. In fact, it is eat-all-you-can steak with rice or some other food. There is a lot to learn here from how to cook steak, how to operate a restaurant, how to keep customers satisfied, and more.
#3 GoodBadFlicks examines cartoons based on video games – Remember decades ago in America when there were these cartoon shows on TV that were based on video game properties? As a kid, I saw several cartoon shows based on video games and they were mostly fun to watch. You can discover more and you might have fun watching the recent video by GoodBadFlicks posted below.
#4 Reaction videos about Stanley Kubrick’s The Shining – Let me start by saying that I am not a fan of the late movie director Stanley Kubrick. I’m not a fan of Stephen King as well. Believe it or not, the two were not aligned with each other when 1980’s The Shining was released in cinemas. Based on King’s novel, the movie was essentially Kubrick’s very own version and he had his creative touch all over it. While King was very turned-off with the cinematic version (which had a younger Jack Nicholson), many moviegoers and film buffs enjoyed Kubrick’s version a lot. It is not surprising that the 1980 film is the subject of multiple videos in YouTube. You can see how The Shining movie impacts YouTubers by watching the selected videos below.
#5 Rhetorical Thrill reacts to Excalibur – I can hardly believe I first saw Excalibur on local TV way back in 1988. Fifteen years later, I saw it on home video and eventually bought my first-ever DVD copy of it some years later. Having replayed Excalibur as an adult, I eventually recognized the established actors like Helen Mirren, Liam Neeson and Patrick Stewart. After checking out recent reaction videos of Excalibur on YouTube, I found the video by Rhetorical Thrill actually entertaining to watch. I encourage you to watch her video below.
#6 The Dazed, the Dumb and the Delusional from the Leftists – Now for some serious stuff. The Satanic Left always have extremists who are delusional, dumb, dazed, and even evil without realizing it. Democrats and their fellow Leftists have so much wokeness, they lost their touch with reality and they cannot realize how wrong they are. The recent edition of Lefties Losing It hosted by Rita Panahi posted below will show you exactly what I mean. Enjoy!
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Intellivision print ad
Were you able to play a game on the Intellivision long ago?
In 1979, Mattel launched their Intellivision game console in America which instantly placed them in competition with Atari’s 2600 console. In a bid to convince gain market share, Mattel daringly came up with a competitive print ad like the one above showing two TV sets (with an Atari 2600 baseball game and a similar game on Intellivision), descriptive text that explained why the intellivision and its games are better, and even mentioned Atari by name several times. Obviously the tactic did not lead Mattel to ultimate market victory but the above print ad showed it was okay for a newcomer to mention their competitor and aggressively attack it to gain customers (both newcomers and active gamers).
2. Popeye Japanese arcade flyer
The front of the flyer.
The rear.
In 1982, Nintendo released the Popeye arcade game which was incidentally the result of the success of their original Donkey Kong arcade game. To promote the game, Nintendo came up with an arcade flyer that had a very lively front (note: the characters were instantly recognizable thanks to the great art used) and the rear having easy-to-read instructions on how to play the game, what levels to expect and what must be done when playing. Popeye was an arcade hit in Japan, but an even bigger hit in America. This old arcade flyer still looks nice.
3. Time Gal arcade flyer
On face value, this one looks more like an anime promo since gameplay elements were missing.
Released in Japanese arcades in 1985, Time Gal is one of those games that used the expensive LaserDisc technology to stream pre-recorded animation (made by Toei) and challenged gamers to react quickly (using the joystick and button for commands) in order to progress in real-time. The arcade flyer has a very lively visual design making it clear to players and arcade operators that a lot of anime awaits those who play Time Gal. Technically, players watch anime cutscenes happen and react using the controls. Time Gal was an arcade hit and it made its way outside of Japan by getting ported for the Sega CD.
4. 3DO print ad
If you bought a 3DO long ago, was it for gaming or for home entertainment purposes?
Remember the 3DO? Developed by the 3DO Company and launched in 1993, the 3DO was designed to not only play video games but also function with multimedia features. In fact, the 3DO was initially marketed as a machine that allows users to watch videos, play music, browse digital photographs, and even immerse themselves with software focused on different topics. This is exactly what the above 3DO print ad emphasized. In retrospect, it was so odd for me to see the print ad inside video gaming magazines I read.
5. Atari Jaguar print ad
The strong focus on gaming was clear with Atari for the Jaguar.
Over a month after the launch of the 3DO, Atari launched its Jaguar console with a strong focus on video gaming. As console sales slowly grew in 1994, Atari came up with the above print ad – showing lots of games for the Jaguar – to lure in customers aggressively. If you look closely at the descriptive text of the ad, it mentions the Atari Jaguar as 64-bit system emphasizing that it is more powerful than other video game machines of the time. The bit count controversy harmed Atari and eventually the Jaguar failed.
6. NBA Action ’94 print ad
Remember when Sega made NBA basketball video games that were exclusive to the Genesis console?
Remember when there were a lot of basketball video games licensed by the NBA in the 1990s? Through its own sports games brand – Sega Sports – Sega was dedicated to making exclusive sports video games for its customers and their NBA games were under the NBA Action brand. In 1994, they released NBA Action ’94 for the Genesis console and this two-page print ad they came up with had a catchy visual design (a supposed basketball player showing his palm and message to the camera on one side of the ad). Looking closely at the descriptive text, the ad mentions “most realistic 16-bit pro basketball”, “digitized players” and having all 27 NBA teams and star players. Sega Sports is no more but it’s legacy still lives on among Sega fans.
7. X-Men Sega Game Gear print ad
For X-Men fans!
Similar to its approach with the Sega Sports brand, Sega developed exclusive games for the Game Gear. The company secured from Marvel the license to make an original X-Men game and to promote it, this 2-page print ad showcased original art of the established X-Men characters of the time while using the remaining spaces for the screenshots and descriptive text. This old print ad still looks attractive and will easily resonate with X-Men fans as well as 1990s superhero comics enthusiasts.
8. Liberty or Death print ad
American history is the core concept of this strategy game by Koei.
If there is anything notable about the Japanese company Koei, it is the fact that it released strategy and simulation games that tackled varied topics while making each game distinct and playable regardless of platform. In my experience, I had a lot of fun playing their business simulation Aerobiz Supersonic on the Super Nintendo Entertainment System (SNES). In 1993, Koei released their turn-based strategy game Liberty or Death which tackled American history for its setting (note: Koei already established itself with historical simulations). To sell the game, Koei came up with a print ad that had a very eye-catching historical art (George Washington, Thomas Jefferson, and Benjamin Franklin among the figures), a few selected screenshots and descriptive text that emphasized the essence of the game. This print ad is a reminder that no video game company today would make a historical simulation due to geopolitics (note: there are a lot of woke activists among video game employees today) and for business reasons.