A Look Back at X-Men 2099 #6 (1994)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

In late-1993, Marvel Comics published the Fall of the Hammer crossover storyline highlighting the major figures of Marvel 2099 and the X-Men members involved were only Skullfire, Krystalin, Bloodhawk and Meanstreak. As told in Ravage 2099 #15, the said X-Men members made it to Valhalla with Ravage. After the events of Fall of the Hammer, the four X-Men members survived and eventually started traveling all the way back West in America to rejoin the rest of the team.

With those details laid down, here is a look back at X-Men 2099 #6, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins in Arizona when two fully armed personnel wearing suits of armor search for a monster-like mutant who tries to hide. The mutant is named Dominic and he eventually got corned by the two armored figures. As he is about to get shot, one of the armored guys got pushed by force somehow. The next moment, a gang of mutants called the Freakshow appears.

In the southern part of Nevada, Skullfire, Bloodhawk, Krystalin and Meanstreak travel in an aircraft going back to Xi’an and the rest of their teammates. As Bloodhawk jumps of after saying goodbye, Skullfire jumps off as well in a suicidal manner. He eventually grabs Bloodhawk by the ankle. Back at the aircraft, Krystalin and Meanstreak shared their respective observations about Skullfire’s sudden change of personality since the psychic vampire Luna messed with him… 

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As the X-Men search for Hurricane, the Freakshow stands in their way.

The script of this comic book was finely crafted by John Francis Moore and it is amazing how efficient he got the X-Men team back (after Skullfire, Krystalin, Meanstreak returned) on track while ensuring a good amount of depth as reflected in the dynamics between the team members as the story went on. The storytelling felt natural and really believable.

Along the way, this comic book shed light on team leader Xi’an and the threads of the past that came back to haunt to him. This instantly added a new layer of development on Xi’an which established an element of uncertainty on the future of the X-Men under him (and his personal struggles). That said, Xi’an does not have the rock-solid stability of Professor X (Charles Xavier) which will remind readers how different the X-Men of 2099 are from the classic X-Men.

The X-Men are on the search for a mutant called Hurricane who has been active on resisting the corporations’ control on the nation and has long emphasized liberty and self-control on personal living. Historically, Hurricane led a part of the Underground Railroad which carried mutants to safe haven during a time of terror and fear. That said, X-Men’s search has a heavy purpose and the challenges they faced here is gripping and intriguing to follow. I should also state that Ron Lim’s delivery of dynamic action is really good to look at.

Conclusion

I really enjoyed the dynamics of the interactions between the members of the X-Men in this comic book. There is richness in John Francis Moore’s script here.

X-Men 2099 #6 (1994) is both a solid follow-up to the events of the Fall of the Hammer storyline and also a fine portrayal of how the team works under Xi’an’s leadership. More notably, it pushed the narrative of the series forward and gave us readers an in-depth exploration of the isolated places of America’s southwestern region in 2099 which is a sharp contrast to that era’s New York City dominated by Alchemax. More notably, this comic book implemented renewed focus on the state of mutants who have been living in fear, danger and uncertainty in America of 2099 which connects directly with the purpose of the X-Men as a team.

Overall, X-Men 2099 #6 is recommended. (1994)

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men 2099 #11 (1994)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

If there is anything notable about the futuristic X-Men, it is the separation of the team members that started really early in the monthly series. Meanstreak left the team to pursue something personal. A few members of the team – including Meanstreak – got involved in the Fall of the Hammer crossover storyline (click here, here and here), Metalhead got infected and decides to leave the team to stay with another group, and their leader Xi’an lost his way.

With those details laid down, here is a look back at X-Men 2099 #11, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins with Tim Fitzgerald/Skullfire and Luna enjoying their time together outdoors. Tim, whose personality has changed into becoming radical and wild, tells her that he has not forgotten the anguish she put him in through the darkroom which made him relive the death of his beloved Reiko from some time ago.

As the tension between Tim and Luna intensifies, Xi’an tells him that they have to go to El Paso in Texas. It was Luna’s first time to meet Xi’an. The former leader of the X-Men states that they are closing in on the Driver…

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Skullfire blasts Junkpile, the one responsible for the death of Sepertina (see X-Men 2099 #3).

Given the way the members of the X-Men got separated, the Moore-Lim duo succeeded in telling an intriguing story without even having a clear enemy for them to encounter. This is a tale about a drastically changed Xi’an (now arrogant and with an agenda of his own) develops into someone becoming more undesirable and dangerous with the passage of time. Similarly, Tim here is turning more unhinged and dangerous as he gradually turns into Skullfire (personally and visually) and Luna here is ironically the one keeping him stable.

On the other side, the remaining X-Men are still together but with a huge cloud of doubt over them. At this stage, Shakti/Cerebra – who was the faithful second-in-command when Xi’an still led the team – is taking more responsibilities as she gradually becomes the team leader. The writing done by John Francis Moore is rich when Shakti sticks strongly to principles during her interaction with Meanstreak who himself has turned uncertain about their status as a team. That said, there are certain traits of Xi’an visible in Shakti. Along the way, a few friends of the X-Men went away which added to the uncertainty that hounded them.

With regards to the reveal of the Driver on the cover of this comic book, the tale indeed reveals him and a new story thread about him was gradually built up. The Driver is Xi’an’s target and his act of helping one of the X-Men’s friends added to the suspense over what could happen next.

Conclusion

As the new leader of the X-Men, Shakti remains very principled. Her talk with Meanstreak in this scene is meaningful.

X-Men 2099 #11 (1994) is a very character-driven story from start to finish and the good news is that it is engaging and entertaining to read. The lack of a good-versus-evil conflict never hurt the story at all as Moore and Lim went deep to develop Tim, Xi’an and others while building up the pending encounter with the Driver. Not only that, having Tim and Xi’an more radicalized reflect the atmosphere of uncertainty and danger in the region (with lots of wilderness throughout and far away from the metropolis dominated by Alchemax) within America of 2099. It is a good read and I enjoyed the character development done by the creative duo.

Overall, X-Men 2099 #11 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men 2099 #2 (1993)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

Way back in 1993, I had a fun reading X-Men 2099 #1 as soon as it was released in the local comic book specialty store here in the Philippines. Back then, I was already into the 30th anniversary celebration of the X-Men while also reading more comic books about Marvel’s science fiction 2099 franchise of comic books. I love the way X-Men 2099 #1 ended as it was a powerful way of building up the tension and excitement that comes with waiting another 30 days for issue #2 to come out.

With those details laid down, here is a look back at X-Men 2099 #2, published by Marvel Comics in 1993 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins with the X-Men desperately trying to escape as the arcology has been invaded by enforcers (also referred to as the Greater Nevada Syndicate) of the Synge casino. Their leader Xi’an is in critical condition after getting shot during an assassination attempt that happened moments earlier. The X-Men are inside their van speeding away and Meanstreak (Henri Huang) uses his super speed to run ahead of them to quickly check what awaits them all. During the ride, Krystalin learned of the news that Noah Synge has died and Xi’an has been blamed for murder. Cerebra confirmed that Xi’an expressed hatred towards Synge.

When the van finally reaches the outdoor area, the X-Men find themselves facing a large tank and a helicopter of the syndicate which anticipated their arrival. The syndicate tells them to surrender Xi’an…

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Cerebra shows their leader Xi’an with a biological cocoon forming over his body. Pay attention to the details.

As a follow-up to the impressive first issue, this one remains a very good read after all these decades. It is clear to me that John Francis Moore had carefully planned an engaging tale of the futuristic X-Men with Tim Fitzgerald (who will later be called Skullfire) as the symbolic reflection of the readers who get to discover more about the team, the situation they are in and why they exist in the first place.

As expected, the creative stuff that started in issue #1 progressed naturally as the story went on in this comic book. The X-Men of 2099 got away to find safety and get themselves organized as their leader remains in critical condition. Along the way, the syndicate itself gets adjusted as it has the son and daughter of Noah Synge taking over their evil empire suddenly. The syndicate is responsible for seven deaths, the wounding of nineteen people and the capture of over forty people as a result of their sudden invasion of the arcology and their attempt to assassinate Xi’an in retaliation of the death of Noah Synge. This was the creative duo’s way of telling readers who the bad guys are and why the X-Men are at a great disadvantage.

What I find engaging here is how the Moore-Lim duo emphasized Xi’an’s significance through flashbacks and background details (which further revealed more of the founding of the futuristic X-Men). This creative gamble worked wonders and clearly more than made up for the lack of dialogue and interactions from the X-Men’s leader. At the same time, the narrative has this flavor of conspiracy when the Synge empire was emphasized.

Conclusion

The futuristic X-Men encounter strong opposition from the syndicate.

X-Men 2099 #2 (1993) is clearly a very good read. As a follow-up to the very solid issue #1, it added to the build-up emphasizing the futuristic X-Men a lot more while still having enough room to develop the Synge empire and its syndicate. Along the way there were some nice pay-offs to certain build-ups in issue #1 and there was a fine balance between action scenes and the plot/character development scenes. That said, this comic book is a solid bridge between issue #1 and the conclusion in issue #3.

Overall, X-Men 2099 #2 (1993) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

What To Watch On YouTube Right Now – Part 150

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.

Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

#1 You, Me and the Movies React to Cloak & Dagger (1984) – As some of you readers might know already, I enjoyed the 1984 movie Cloak & Dagger (starring Henry Thomas) and I also liked playing the arcade game that appeared in it as a fictional Atari 5200 game. When it comes to retro gaming, the film strongly resonates with gamers who were old enough to have seen it and played games related with Atari on console and arcades in the 1980s. As such, it is not surprising to see that there are pretty few movie reaction videos of Cloak & Dagger on YouTube. To my personal delight, You, Me and the Movies posted a reaction video of the film and it is entertaining to watch!

#2 Minty Comedic Arts’ Exclusive Interview with Superboy TV star Gerard Christopher – If you were old enough to have seen the live-action Superboy series on TV a long time ago, you would remember that actor Gerard Christopher replaced John Newton as the star. Recently, Minty Comedic Arts posted his exclusive interview with Christopher (who played Superboy in over 70 episodes) and it is not just fun to watch but also surprising and insightful. At the same time, there is a lot to learn and discover from what Gerard Christopher revealed. That said, I encourage you to watch the video below.

#3 Yakisoba in Aichi Prefecture, Japan – I enjoy the taste of Yakisoba which is Japanese noodle stir-fried dish and it is often available in Japanese restaurants in the land of the rising sun as well in other parts of the world. In Aichi Prefecture, there is a family-owned restaurant that specializes in yakisoba. The dedicated cooking, careful processes and sound business management the food joint achieved resulted in a loyal customer base. There is a lot to learn and enjoy from the video below.

#4 Street Fighter II Is Unfair to Gamers? – Here is something that must be seen. Remember how intensely popular Street Fighter II and its updated versions were back in the 1990s? The original arcade game of Street Fighter II revolutionized fighting games and turned it into a wildly popular genre for both gamers and game companies. Still, there is something about the artificial intelligence (AI) in Street Fighter II that makes it “cheat” which resulted in a lot of frustrating experiences for those who played it. Did Capcom’s game developers deliberately set something up? Watch and learn from the video below.

#5 The Death of Criticism with Spider-Man: Brand New Day – Let me ask you this…if the so-called professional movie critics and online influencers unanimously give high praise to a big-budget movie designed to make a lot of money, do you let the critical acclaim influence you into watching it and adjusting your personal standards on judging new movies? In his recent video, Ranting for Vengeance shared a warning about the death of criticism over Spider-Man: Brand New Day which opened with massive commercial success backed with acclaim from the media and a variety of personalities online. By today’s standards, there are many millions of people who got oriented with Spider-Man without ever reading the classic comic books, and there are those who use Spider-Man movies as their main references. What is telling, however, is how some people lowered their standards on judging new movies as a whole. To learn more, watch Ranting with Vengeance’s video below and pay attention to the details.

#6 Assorted Casino (1995) Reaction Videos – I missed out on Martin Scorsese’s 1995 film Casino during its theatrical run and I saw it on home video some years later. Loosely based on real-life events that happened in Las Vegas, the movie was very good with its presentation and the stylized approach on explaining the details regarding casinos and related businesses controlled by criminals. As such, it is not surprising that a lot of movie reaction videos of it were posted on YouTube and I found the most entertaining ones among them for you all to enjoy.

#7 Game Developers Who Went Woke And Ruined The Gaming Industry – I have been playing video games since I was a little boy. This current console gaming generation has been very disappointing and I can say that it is very disgusting that state of gaming deteriorated a lot over the past several years as many game developers hired Leftist activists (the woke, transgendered, social justice warriors, LGBTQ extremists, rabid feminists, racist minority members and other undesirable people) and let them make new video games that reflected their ugly agenda. Very recently, the very woke Halo Studios got away with ruining Halo with the release of Halo: Campaign Evolved. The wokeness of gaming started many years ago and its disease grew a lot through the years. As such, the woke and Leftists working in video games clearly do not care about making video games fun and they do not care about gamers in general. To understand the wokeness and the Satanic Left’s agenda through gaming, watch the video below.

#8 Tempura Onigiri and More in Japan – Recently in Japan, a new form of onigiri with tempura was released and it is gaining popularity with customers. Not only that, newer types of onigiri were being offered to customers as a result of unpredictable market forces, experimentation and the changing tastes of the customers. There is a lot to discover in the Nippon TV, and it just make you crave for onigiri.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man #45 (1994)

Welcome back superhero enthusiasts, 1990s culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the mid-1990s and to explore a part of the Marvel Comics shared universe through a tale of the Spider-Man monthly series.

As revealed in Amazing Spider-Man #388, Richard and Mary Parker – who spent some time living with Peter Parker’s family after suddenly emerging from nowhere – were not Peter’s parents but androids designed to look, act and feel human. They were life model decoys (LFDs) programmed infiltrate Peter’s life until they learn Spider-Man’s true identity. As programmed, they reported to their master the Chameleon. Just seconds before Richard revealed the secret identity, Spider-Man suddenly interfered and this led to a series of violent acts.

With those details laid down, here is a look back at Spider-Man #45, published in 1994 by Marvel Comics with a story written by Howard Mackie and drawn by the late Tom Lyle. This is the first chapter of the Pursuit storyline.

The cover.

Early story

The story begins moments after the huge conflict that happened. A very broken-hearted Spider-Man realized that “Mary” and “Richard” were impostors and his actual parents have long been gone. He is also concerned about how his Aunt May will handle the truth about Richard and Mary. Deep inside him, a desire for vengeance against the Chameleon is growing.

As he swings from one building to another in New York City, Peter Parker begins to realize that his role as Spider-Man is turning into a farce. He begins his obsession of hunting down the Chameleon and stopping him until he keeps him out of his life for good…

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What you are seeing here is a very obsessive, aggressive and more violent Spider-Man. Vengeance is his motivation.

To make things clear to everyone, this tale does not have the long-running friendly neighborhood Spider-Man. Instead, we have the iconic webslinger who is deeply hurt and the pain he carries motivates him to pursue the Chameleon (who is responsible for reviving the deep pain Peter felt after his parents died). It is clearly a pursuit for vengeance and the writing by Howard Mackie is very believable.

That said, readers will not only see Peter Parker wanting vengeance but also his dark side emerge. Carrying over the tragedy that happened in Amazing Spider-Man #388, Mackie and Lyle precisely crafted a story that had a very dramatic and radically different Peter Parker. Peter even shouts at his wife Mary Jane and struggles with revealing the details of the tragedy to his beloved Aunt May. When he goes out as Spider-Man to find answers, he approaches crooks aggressively and with more violence than before. In short, Spider-Man here lacks restraint and really looks like he could become a public menace.

That said, the portrayal of a very broken Peter Parker here can be alienating even to long-time Spider-Man fans.

Along the way, the Mackie-Lyle duo managed to develop the Chameleon not only as Spider-Man’s target but also as his most cunning and very diabolical enemy yet. The Chameleon (first appearance in 1963’s Amazing Spider-Man #1) is very prominently shown here which is quite meaningful because he is the very first super villain to encounter the webslinger. The long-time villain is very organized and has set up a trap for Spider-Man. The Chameleon also has his own obsession versus Spider-Man and his personal connection with Kraven the Hunter has a lot of depth to the story. As such, there are common elements that the webslinger and the evil master of disguise share.

Conclusion

Great work by Howard Mackie and the late Tom Lyle on expressing Peter Parker’s sadness over the loss of his parents.

Spider-Man #45 (1994) is clearly a very engaging read even though its concept of Spider-Man wanting vengeance can be a turnoff to some readers. For one thing, the script Howard Mackie wrote has a lot of depth and Tom Lyle brought it to life with a fine art style. Having seen the 1989 movie Licence to Kill, I noticed the similarities Spider-Man has with Timothy Dalton’s James Bond when it comes to executing a private vendetta. That said, I enjoyed what was presented in this comic book. Indeed, this tale was published at a time when the dynamics of superhero storytelling in the 1990s changed dramatically moving towards tragedy, disaster and death. It is clearly a product of its time and anyone who wants to read a dark and gritty Spider-Man portrayal should go for this. As such, I am convinced to read on with the Pursuit storyline.

Overall, Spider-Man #45 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at X-Men #7 (1992)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics universe to examine one of the many tales of the X-Men monthly series.  

Since issue #5, Omega Red was introduced and the creative team of the series inserted flashbacks showing Wolverine, Sabretooth and Maverick as paramilitary teammates from several years prior. It was also revealed that Wolverine and Omega Red encountered each other before, and their present day encounter resulted in the capture of the Canadian mutant. Wolverine managed to escape only to be recaptured by Sabretooth. Logan’s teammates were also captured by the same sinister group that has Omega Red.

With those details laid down, here is a look back at X-Men #7, published by Marvel Comics in 1992 with a story plotted and drawn by Jim Lee, scripted by Scott Lobdell and inked by Art Thibert.

The cover.

Early story

The story begins with Wolverine heavily restrained and his healing factor has been pushed to its limits. In the presence of Matsu’o Tsurayaba, Psylocke and others, Omega Red presses Wolverine for information about the carbonadium synthesizer. Matsu’o advises the Russian to not let the Canadian mutant bait him, and he shares the realization that it is impossible to mass produce his healing factor.

Matsu’o tells Omega Red that his only chance for survival rests in completing the process that was started thirty years prior. The Russian replied saying that he realizes he is dependent upon synthesizing the only metal capable of negating his death factor.

Not wanting to top, Omega Red says that he would rather pry the information from Wolverine’s brain by hand…

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Psylocke in action versus Matsu’o and Omega Red.

To begin with, this is the conclusion to the storyline that started with issue #5. It is a cleverly paced story that had a good amount of build-up followed by big pay-offs with Jim Lee’s dynamic touch with the visuals.

Wolverine is once again vulnerable and Matsu’o’s gang already has the advantage. Matsu’o is determined to discover information about the C-Synthesizer no matter the cost (note: at the expense of Wolverine’s life). Omega Red’s death factor is much more emphasized in this issue and the goals behind the operations of the gang is made clearer here.  As the story moved on, there were these clever twists that were entertaining to see leading to the chain of action-packed sequences. Without spoiling the plot, I can say that the creative team came up with a very solid conclusion in this short storyline and Maverick’s own presence has been justified as well.

As with the previous issue, scenes of Mojoworld were inserted giving readers updates about Dazzler and Longshot. Very clearly, this was the build-up leading into the 10th issue of the comic book series.

For those who enjoy visual spectacle, there is a lot to enjoy from Jim Lee here. As always, Lee draws action dynamically and made sure they are exciting to look at. Particularly, I found Lee’s carefully chosen action moments – particularly Sabretooth’s strike on Maverick and Wolverine’s strike against Omega Red – really impactful to look at.

Conclusion

Wolverine in a very vulnerable and painful state.

X-Men #7 (1992) is a very enjoyable read. It is a great conclusion to its 3-part storyline that started in issue #5 and by the time I read the end, Omega Red was clearly established as a very formidable foe of the X-Men even though he was a new addition to the lore. The writing of this comic book is very solid and the same thing can be said about the structure of the plot. Considering the time of its release, this comic book was clearly part of Jim Lee’s way of modernizing the X-Men.

Overall, X-Men #7 (1992) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at X-Men Adventures Season II #6 (1994)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the 2nd series of X-Men Adventures which was the literary adaptation of the popular X-Men animated series of the 1990s.  

First introduced in 1990s comics published by Marvel, Gambit (Remy LeBeau) quickly emerged as one of the most popular members of the X-Men. He always looked cool, his power to charge cards (and other objects) into dangerous weapons, and his combat styling were really fascinating to see. He also has a personality that is very unique and mysterious at the same time. Eventually Gambit got his own spotlight in one of the episodes of the animated series.

With those details laid down, here is a look back at X-Men Adventures Season II #6, published by Marvel Comics in 1994 with a story written by Ralph Macchio and drawn by John Hebert.

The cover.

Early story

The story begins with Gambit flying away from X-Men headquarters using a mini-aircraft. He is clearly on the pursuit for something. Rogue tells Wolverine and Jean Grey that their teammate received a message from New Orleans and he has to help a certain sibling who is in trouble. While speeding through the air, Gambit remembers what happened several years prior when he was part of the thieves guild. He remembered the moment Bobby became the chosen one among the thieves…

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Wolverine, Rogue and Jean Grey fall down and encounter the thieves.

Anyone who followed the stories of Gambit in the X-Men comic books should be aware that there is a lot more to the past of the character than meets the eye. This comic book is a dramatization – which the animated series did – of Gambit’s involvement with a guild of thieves in Louisiana and what happens when the threads and personalities from his past return.

Upon returning to Louisiana, Gambit learns that the feud between the thieves and assassins has turned violent. Complicating matters further is an exchange the assassins want involving Bobby, the sacred tithe the thieves have and Gambit himself.

As expected, Gambit’s personality develops deeply as the story went on. The changes in him manifest when he encounters key characters from his past (example: Bella Donna) and how unfortunate events from the prior years impact him in the present. In short, this is a portrayal of Gambit that is clearly the most intriguing yet in the animated series.

Visually, John Hebert performed a good job visualizing the characters. While the X-Men are recognizable as before, Hebert’s art style gave the other characters a unique look that is gritty and sometimes creepy to see. I should mention that Hebert’s visual interpretation of Rogue reaction’s about Bella Donna described as Gambit’s woman is a great touch.

Conclusion

Young Gambit/Remy as a thief in Louisiana.

X-Men Adventures Season II #6 (1994) is a good read and it will delight X-Men fans who are avid followers of Gambit. This one has a nice mix of twists, action, suspense and the theme about the so-called ghosts from the past coming back to haunt some. To see more of Gambit and his Louisiana legacy, you have to read the official X-Men comic books (example: the X-Men/Ghost Rider crossover tale during the time of Jim Lee) plus the Gambit mini-series of the early 1990s. Consider this X-Men Adventures comic book a creative appetizer that happens to be fun to read.

Overall, X-Men Adventures Season II #6 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men Adventures #12 (1993)

Welcome back, superhero ans, 1990s arts and culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the X-Men Adventures monthly series – the first series specifically – which was the literary adaptation of the popular X-Men animated series of the 1990s.  

If you are familiar with the classic lore of X-Men literature, you will remember Warren Worthington as Angel who is one of the original members of the X-Men introduced in 1963. That same character would eventually get involved with the super villain Apocalypse and gain a deadlier form as Archangel.

With those details laid down, here is a look back at X-Men Adventures #12, published by Marvel Comics in 1993 with a story written by Ralph Macchio and drawn by Andrew Wildman.

The cover.

Early story

The story begins inside a facility on Muir Island where genetic experimentation happens and draws mutants who seek a cure for the curse that makes them different. Already four mutants have arrived and were ready to undergo a grand experiment. The doctor in charge of the facility – Gottfried Adler – has already disappeared and in his place is the very powerful mutant Apocalypse.

Apocalypse succeeded in turning four mutants into his Four Horsemen composed of Archangel, War, Famine and Pestilence. For Apocalypse, the age of chaos is at hand.

Meanwhile at Charles Xavier’s School For Gifted Youngsters, the leisure session of Jubilee, Gambit, Jean Grey and Rogue suddenly ends when Storm grabs their attention and shows them TV footage that Professor X wants them to see.

TV news footage shows an important meeting happening in France for the conventional weapons disarmament. Moments later, Apocalypse crashes into the meeting with his Four Horsemen causing harm…

Quality

Rogue takes on Archangel while Wolverine is busy dealing with Apocalypse.

This comic book marks the emergence of Apocalypse as a tremendous force of evil following his series debut in issue #10 and short appearance in issue #11. As the main antagonist, Apocalypse – who is obsessed with survival and progress – really comes out in full force against humanity with his Four Horsemen as his deadly enforcers.

The threat of Apocalypse and his Four Horsemen towards humanity is clearly the main feature of this comic book and Macchio’s script has a good structure for the narrative. This makes the story easy to follow while still presenting a lot of details that can be absorbed efficiently. Apocalypse’s presence not only drew the X-Men to spring into action, it also drew Charles Xavier’s own fear that they would face an enemy more dangerous than Magneto.

While the main plot is consistently intense, this comic book also serves as a continuation of Rogue’s personal pursuits since issue #10 which is worth reading. Along the way, Archangel (whose new appearance started at the end of issue #11) notably got enough share of the spotlight and is easily the more captivating member of the Four Horsemen. The way Warren Worthington is portrayed here is clearly different from his literary version and that means you should not expect Professor X to claim him as one of his original X-Men members.

When it comes to the visuals, Andrew Wildman’s artistic style is present but many of the drawings here look rushed. In fairness, Wildman succeeded in making Apocalypse and the Four Horsemen look really threatening to human civilization thanks to his nice execution of visual dynamism in certain pages.

Conclusion

Professor X reveals his fear of Apocalypse to his team during their meeting.

X-Men Adventures #12 (1993) is a pretty good read thanks to the strong script by Macchio based on the teleplay from the animated series. It concluded the Muir Island saga in a very satisfying manner which includes putting Rogue’s subplot with solid closure (complete with a moral lesson about accepting her team as her family). By the time I reached the end of the comic book, it was clear that Apocalypse is a major antagonist with the long-term in mind.

Overall, X-Men Adventures #12 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at Spider-Man #4 (1990)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Marvel Comics shared universe through a tale of the Spider-Man monthly series.

Having reviewed the first three issues of the Spider-Man monthly series written and drawn by Todd McFarlane (click here, here and here), I can say that the 5-part Torment storyline has a daring concept, adulterated imagery and clunky storytelling. Issues #2 and #3 saw Spider-Man in violent battles with the Lizard who is clearly not himself but under the control of the Haitian witch Calypso. It is inevitable Spider-Man, who has been in a long-lasting disadvantage so far, will somehow meet Calypso face to face.

With those details laid down, here is a look back at Spider-Man #4, published in 1990 by Marvel Comics with a story written and drawn by Todd McFarlane. This is the 4th chapter of the Torment storyline.

The cover.

Early story

The story begins in a dirty alley deep within New York City. An exhausted and disoriented Spider-Man is shocked to see a grotesque looking Kraven with the vicious Lizard beside him. The moment made him remember what happened as a result of his previous with Kraven (note: refer to the Kraven’s Last Hunt storyline) which includes him getting buried temporarily with a grave designated to him.

Eventually Spider-Man sees through the illusion and realizes that Kraven is not in front of him but Calypso with the Lizard still under her full control. With an unspoken command from Calypso, the Lizard moves towards the weakened Spidey and carries him bodily…

Quality

This portrayal of Mary Jane having a good time again in the city without her husband is clearly filler and it did not add anything to the plot.

As anticipated, the webslinger finally met the Haitian witch who had been controlling the Lizard all along. With a mostly slow pace, the story has Spider-Man being helpless in the presence of two powerful enemies and McFarlane stylishly dramatizes moments from Calypso’s past showing her acceptance of evil ways (witchcraft), her personal connection with Kraven and her desire to have a new sacrifice done.

With Spider-Man restrained a lot for most of the story, it was not surprising to see Calypso have a good share of the spotlight to herself and the Lizard is clearly portrayed as her enforcer and assistant contrasting what was presented in the first 3 issues.

Unsurprisingly, the storytelling feels choppy although the slow pace allows readers to grasp Calypso’s intentions and her main purpose in the entire storyline. The lack of spectacle allowed McFarlane to implement long segments of suspense mixed with horror. With Spider-Man doing not so much, he’s technically a supporting character symbolizing the reader’s curiosity.

Conclusion

There is nothing like waking up in the presence of two evil figures while being restrained.

Compared with the previous, Spider-Man #4 (1990) does not have much to show and has even less entertainment value. Unless you are a die-hard fan of Calypso (so twisted and demonic under McFarlane’s handling), this particular story won’t mean much to Spider-Man faithful. The webslinger is still helpless but this is all part of the build-up for the fifth and final chapter.

In fairness, what was shown here might inspire fans to revisit Kraven’s Last Hunt and read past Spider-Man comic books showing Calypso’s connection with Kraven (note: Spider-Man and Calypso were present in Amazing Spider-Man #209). In my view, this comic book is not terrible but it does not have much entertainment value nor does it have anything engaging to show. I don’t feel so motivated to proceed with issue #5.

Overall, Spider-Man #4 (1990) should be avoided.

+++++

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A Look Back at Uncanny X-Men #286 (1992)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the early 1990s to explore one of the many tales of the Marvel shared universe through the Uncanny X-Men series.

While issue #284 marked the turning point following the successful return of Jean Grey and the encounter with Bishop, issue #285 generated strong vibes of the sci-fi TV series Otherworld as it revealed most of the X-Men’s Gold Team members in a completely different world filled with unknown inhabitants and culture. Clearly a lot has happened following the Gold Team’s debut in issue #281 which reflects the respective contributions of the creators.

With those details laid down, here is a look back at Uncanny X-Men #286, published in 1992 by Marvel Comics with a story co-written by Jim Lee and Scott Lobdell (who worked on the script). The art was done by Whilce Portacio with ink work by Art Thibert.

The cover.

Early story

The story begins with Jean Grey, Colossus, Storm and her male companion (Mikhail Rasputin) together. While Jean is surprised and relieved to see Storm again (she was separated from the team temporarily in the last issue), Colossus is shocked to see his long-lost brother Mikhail alive and well. Mikhail reveals that so many years have passed since he last stood with his little brother and had long abandoned any hope of a reunion.

The reunion is interrupted when a portal has grown larger by the moment and it means that it is only a matter time before Earth is pulled into the realm they are in. Both worlds are at risk of getting destroyed…

Quality

Charles Xavier and Forge are still on Earth separated from the rest of the X-Men’s Gold Team members.

Following the build-up and character developments that happened in the previous issue, this X-Men tale is pretty much a strong pay-off while leaving some space for suspense and surprises. The writers intended to conclude what started in issue #284 and along the way, they had to go through the challenges of introducing a new world, new people and the conflicts within. Mikhail Rasputin – the same guy who helped Storm in issue #284 – is easily the most impactful addition to this tale and because of him and what he revealed, Colossus became emotional and felt like his life was crumbling as he simply could not handle the truth. Colossus’ despair and emotional state here served as the creative seeds that later led to the betrayal he would eventually commit (in Uncanny X-Men #304).

The Mikhail-Colossus interaction was easily this comic book’s source of emotions which added some weight to the plot. By the time I reached the end of this issue, I felt really satisfied and at the same time curious about the state of Colossus (note: there’s a still a long road of X-Men tales before Uncanny X-Men #304).

With regards to the writing, John Byrne’s intricate touch on the dialog was clearly missing but Scott Lobdell did a fine job taking over. While Whilce Portacio was credited as illustrator, there were a few pages that looked like they were drawn by someone else. The same also happened with regards to the inking in different parts of the comic book…Art Thibert’s inking has a fine touch and there were some images that had aggressive and thicker inking (it has to be the work of someone uncredited).

Conclusion

A very significant moment for the Rasputin brothers witnessed by Jean Grey, Storm and a few of the locals.

While there were some inconsistencies on the quality of the artworks, Uncanny X-Men #286 (1992) had a really strong script and the good news here is that the creative team managed to pull off a solid conclusion. This is the kind of tale in which the X-Men utilized their skills and made tough decisions while being far away from Charles Xavier. At this particular stage of the Uncanny X-Men series, the Gold Team’s development really progressed and they became a more appealing team to follow.

Overall, Uncanny X-Men #286 (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco