Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the year 1985 to examine a small part of the Marvel Comics shared universe through a tale of the Peter Parker, The Spectacular Spider-Man monthly series.
I found issue #107 – the first issue of the Sin-Eater storyline – a pretty engaging tale focused on the murder of Jean DeWolff. The sudden demise of DeWolff really impacted the city of New York and its tale involved not only Spider-Man but also Daredevil. The tale is really a murder mystery that is very grounded with reality.
With those details laid down, here is a look back at Peter Parker, The Spectacular Spider-Man #108, published in 1985 by Marvel Comics with a story written by the late Peter David and the late Rich Buckler.
The cover.
Early story
The story begins with Judge Rosenthal lying dead on the floor in his office. Moments earlier, the judge was killed by the Sin-Eater who used a shotgun and in the same room was Matt Murdock (Daredevil). Some people entered the office and the local authorities were called. Murdock slowly makes his way out to discreetly go after the Sin-Eater.
In another part of the city, Peter Parker, Aunt May and the elderly friend named Ernie walk together coming from the courthouse. Ernie could not believe that Judge Rosenthal let go of the punks who mugged him.
As they walked further, people around them begin to panic and move around fast. Peter gets separated from his aunt and Ernie, and eventually he realizes that the Sin-Eater is several feet away armed with a shotgun. The Sin-Eater is speaking to the people even though he is causing a huge disturbance.
Moments later, Peter changed into Spider-Man and proceeds to confront the Sin-Eater in front of many witnesses…
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Spider-Man investigating the apartment of Jean DeWolff.
Following the events of issue #107, this comic book shows more of the Sin-Eater and the story emphasizes why he is very dangerous to everyone. The Sin-Eater is not a superbeing himself, and yet he is capable of killing people and causing chaos in public without the need of having multiple weapons and ammunition. That said, he is tremendous villain that Spider-Man has difficulty handling.
The physical encounter between Spider-Man and the Sin-Eater here is unsurprisingly ground in reality. The comic book action visualized by Rich Buckler has this raw action aesthetic and each time a physical blow was executed, impact is really felt. Don’t expect dynamic action here but a more realism and believability.
What makes the fight between the two unique is that it happened in front of a lot of people on New York City’s street. As the fight went on, Spider-Man struggles not only with fighting the Sin-Eater (a truly violent opponent) but also dealing with the risk of bystanders getting hurt and realizing what happened to his beloved Aunt May.
As expected, the detective story elements in this tale are very strong. Spider-Man, who is not a professional detective at all, gets to do detective work with a sheer determination to solve the mystery behind the death of Jean DeWolff. Along the way, I love how the David-Buckler duo invested a lot of details about the crime which are really worth paying attention to as you read.
Conclusion
The Sin-Eater and Spider-Man in a violent fight!
Peter Parker, The Spectacular Spider-Man #108 (1985) is a powerful follow-up in the Sin-Eater storyline. As it contains all the key elements that made issue #107 a very unique and engaging read, this comic book executed good pay-off to the build-up in the previous issue while consistently building-up the plot simultaneously which is typical of Peter David (read the Spider-Man 2099 comic books back-to-back). As of now, this Sin-Eater storyline is compelling and I am looking forward to what comes next.
Overall, Peter Parker, The Spectacular Spider-Man #108 (1985)is recommended.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the year 1985 to examine a small part of the Marvel Comics shared universe through a tale of the Peter Parker, The Spectacular Spider-Man monthly series.
As I was not a regular reader of Spectacular Spider-Man comics, I missed out on the Sin-Eater storyline. I first learned about the Sin-Eater while reading a key flashback in Amazing Spider-Man #300. That particular detail boggled me for some time, and it was only recently I decided to start reading the comic books about the Sin-Eater.
With those details laid down, here is a look back at Peter Parker, The Spectacular Spider-Man #107, published in 1985 by Marvel Comics with a story written by the late Peter David (Spider-Man 2099) and by the late Rich Buckler.
The cover.
Early story
The story begins with Jean DeWolff recalling several important details from her past as well as her family background. Her father was a police inspector who never forgave her mother for giving birth to her. She was only six months old when her parents split up. Sometime later, her mother married a patrolman named Carl Weatherby and Jean herself admired her stepfather.
As she grew into adulthood, Jean was very influenced by her patrolman stepfather and she went on to go into police academy and graduated. Jean went on to become a fast-rising policewoman.
In the present day, New York police officers barged into a private residence searching for captain DeWolff and the place had bad odor. A dead woman was found inside a bedroom….
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Spider-Man meets with Stan Carter on the road in the middle of New York City.
The first thing I will say about this comic book is that the writing done by Peter David is very grounded with reality and this resulted in a dark and gritty approach to storytelling. The heart of the story is the sudden murder of policewoman Jean DeWolff and its impact on the city of New York is strong and evident.
The story here is ultimately a detective story with a good amount of mystery, suspense and intrigue laced all over it. Along the way, Spider-Man here is barely the protagonist as the impact of Jean DeWolff’s murder has been dramatized through multiple characters in the city from J. Jonah Jameson to Matt Murdock (Daredevil).
This comic book also examines how the justice system in Marvel’s fictional portrayal of New York City works and it actually showed Peter Parker attending witnessing a court room arraignment to see how the bad guys he dealt with (as Spider-Man) were handled by the system. Again, this shows how grounded in reality the story is and the details should be seen. There is also a strong sense of local community dramatized.
The art by Rich Buckler is excellent and he really brought to life Peter David’s script with a heavy emphasis on realism. It seems to me that the illustrator took inspiration from TV shows and movies to achieve a unique visual style fitting for this particular tale.
Conclusion
This is a shocking and powerful way to start the story.
Peter Parker, The Spectacular Spider-Man #107 (1985) is indeed a very powerful tale that has to be seen if you want a gritty 1980s Spider-Man story. The David-Buckler creative duo delivered a very grounded story about murder in New York City that impacted its people which serves as a reminder that violent crime can cause waves of disturbance and disruption. That said, this first chapter of Sin-Eater storyline is pretty believable. As the creative team emphasized the murder’s impact on a wide scale, it is not surprising that Spider-Man’s share of the spotlight was sacrificed somewhat to achieve it. As of now, I am looking forward to the next chapter of the Sin-Eater storyline.
Overall, Peter Parker, The Spectacular Spider-Man #107 (1985)is recommended.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.
Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Varied Scary Movie 3 Reaction Videos – After enjoying Scary Movie (2000), I eventually saw Scary Movie 2 in a California cinema and it was disappointing due to its rushed and uninspired presentation. More than two years later, I saw Scary Movie 3 in a packed cinema here in the Philippines. Directed by David Zucker – part of the famous Zucker-Abrahams-Zucker (ZAZ) – Scary Movie 3 does not quite match the fun and quality of the original film of 2000 but it was still a huge improvement over Scary Movie 2. Not only that, the 2003 film had Anna Faris back as Cindy Campbell while the legendary comedian Leslie Nielsen was a notable addition. To see how much of an impact Scary Movie 3 has with YouTubers, watch and selected video reactions below.
#2 A Korean Comic Café – If you are visiting South Korea and if you want to spend time in a place that allows privacy, access to digital entertainment, comic books and a variety of food and drinks during the day, try visiting a comic café. Watch and learn from the video below.
#3 Ranting For Vengeance Looks At Great Comics That Actually Suck – What do you think makes a comic book great? Could it be because of the creators’ work, the storytelling style, real-world events that inspired the creative process, or the reputation of the creators who made it? In his video from 2025, Ranting for Vengeance examines that comics that were perceived to be great but sucked. Watch his video and pay close attention to the details and his explanations.
#4 Ashleigh Burton Reacts To Weird Science – If you have read comic books of Weird Science, could you see their connection with the 1985 science fiction teen comedy film Weird Science? Directed by the late John Hughes, Weird Science follows two nerdy social outcast high school students who have had enough of being humiliated by others and enduring disappointing lives. Together, the two plan to make the perfect dream woman come true using a computer while hacking a government computer system. As it is loosely based on the Weird Science series of EC Comics, the film was a notable product of its time and it remains a memorable part of 1980s Hollywood cinema. To see if it has any entertainment impact, watch Ashleigh Burton’s reaction video now.
#5 Sega’s F355 Challenge Revisited – During a visit to Gameworx inside Festival Mall in 1999, I saw the arcade game F355 Challenge from Sega. After marveling at its graphics during the first several minutes, I bought arcade tokens to play it. To my surprise, F355 Challenge was a racing simulation as it was designed with in-depth driving realism in mind. Yu Suzuki (Virtua Fighter) was the man who produced and directed the game, and in my opinion F355 Challenge has to be played in its original arcade form while the Sega Dreamcast port is the alternative. To see what F355 Challenge has to offer gamers, watch the video below.
#6 Penalties On Littering At Shibuya – Shibuya is one of the most lively urban spots in Japan. Located in Tokyo, is a special ward where visitors can enjoy the immense commercial joints and it is now the premiere hub for youth culture. Sadly, as Japan is attracting tens of millions of foreign tourists each year, littering at Shibuya has gone up tremendously. Fortunately, the local authorities are taking action again littering and those who littered will be penalized when they are caught. Learn from the Nippon TV video below.
#7 GoodBadFlicks Reviews The Bees – Way back in the late-1980s, the 1978 horror movie The Bees was shown on local TV and it drew a large audience. I cannot forget the time when a classmate of mine got so scared watching it. The Bees is a Mexican production that had the late John Saxon in a major role. To see the quality and production details of The Bees, watch the video of GoodBadFlicks below.
#8 Steakhouse In Tokyo – If you are touring Tokyo right now, there is this particular place that serves customers with really delicious and satisfying steaks. This video shows very enticing meals and I would love to visit once I return to Japan someday. Enjoy the video!
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the mid-1990s to examine a small part of the Marvel Comics shared universe through a tale of the Amazing Spider-Man monthly series.
Issue #362 was a compelling read on its own. The creators had the difficult tasks of having Spider-Man and Venom in conflict once again, have the two stop fighting each other and then agree to join forces together to go up against Carnage who was simply too dangerous to be left free. Having read a lot of comic books showing Spider-Man and Venom in conflict with each other, to see them become partners was really alienating.
With those details laid down, here is a look back at Amazing Spider-Man #363, published in 1992 by Marvel Comics with a story written by David Michelinie and drawn by Mark Bagley.
The cover.
Early story
The story begins inside the office of Daily Bugle publisher J. Jonah Jameson and Carnage has him cornered. The symbiote-wearing murderer does not give a damn about Jameson’s importance in the city and he throws him across the room to hurt him a lot. Suddenly, editor-in-chief Robbie Robertson enters the office with an assistant and Carnage notices them.
Elsewhere in New York, Spider-Man and Venom (both previously encountered Carnage after arriving in the city) swing their way through the city towards the Daily Bugle. While traveling, Spider-Man finds it very odd that he has partnered with his mortal enemy to go after the sociopathic murderer Carnage who does not even have the twisted conscience of Venom.
As Spider-Man mentions the need to call the Avengers for assistance, Venom rejects it and reminds him of the freedom promised to him when the mission against Carnage is over. Privately, Spider-Man begins to regret the arrangement with his mortal enemy.
The two arrived at J. Jonah Jameson’s office only to discover they are too late. Robbie Robertson tells them that the monster – Carnage – took Jameson with him going somewhere south and it wanted a large group of people to witness something…
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Spider-Man with Venom during this part of the final conflict with Carnage.
To be clear, this comic book marks the end of the 3-part storyline that started with issue #361 (Carnage’s deadly debut). Similar to the previous issue, David Michelinie carefully set up scenes to build-up not only the tension for the inevitable final conflict with Carnage, but also to emphasize the moral and legal complications of Spider-Man’s team-up with Venom (who has been convicted by the justice system). That said, there was this very notable moment in which law enforcers wanted to apprehend Venom but Spider-Man intervened by taking responsibility on his behalf and pointed to Carnage as the greater danger to society.
Carnage in this comic book is really unhinged, obsessed with death and has no morals whatsoever. He has Jameson as his hostage and does not care about the lives of those who got in his way. In his insane mind, having a great audience for his bloody plan was a priority here and he shamelessly tries to connect with members of audience who share his cold-blooded ways. The insanity and unrelenting violence of Carnage are heavily emphasized here which only added to the tension of the final conflict.
The final conflict here is very action-packed and intense. Visually, this is one of the finest works of Mark Bagley in 1992 and he really delivered the spectacle big-time here. Not only that, Bagley brought Michelinie’s script to life which made the personal encounters between Spider-Man, Venom and Carnage very lively to see.
Conclusion
J. Jonah Jameson is completely helpless in the presence of Carnage.
Amazing Spider-Man #363 (1992) is undoubtedly a powerful conclusion to the 3-part storyline that started in issue #361. Carnage’s personality and unrelenting violence has been clearly defined here and he easily eclipsed Venom when it comes to being evil and murderous as a super villain. Spider-Man here is desperate to stop Carnage and yet he maintained his sanity to focus on the mission while ensuring the protection of civilians and doing some restraint on his enemy-turned-partner Venom (who has violent impulses). The build-up is powerful and the same can be said about the pay-off. While the conclusion is expected, this comic book raises questions about Spider-Man’s honor and what he morally lost when he became so desperate he made very risky and very questionable decisions along the way.
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As a long-time Xbox fan and owner of three Xbox game consoles, I can say that this current console generation has been disappointing and the current state of Xbox gaming is a huge letdown.
With the approval of Microsoft’s leadership, Team Xbox acquired a lot of game companies that include the giants Activision-Blizzard-King (ABK) and Bethesda, going right down to the smaller game studios. Those were acquired with the promise of new and exciting games that would make Xbox gaming really great in the form of exclusive games, new content for Game Pass subscribers and more.
Sadly, things turned out really disappointing and now the new Xbox head Asha Sharma has the tremendous challenge of making drastic reforms, downsizing and correcting the cases of mismanagement by the previous leadership. That said, she declared a hard reset of the Xbox business and the changes are being implemented already.
To put things in perspective, posted below is an excerpt from the Xbox announcement focused on Asha Sharma’s message to the entire team. Some parts in boldface…
We are beginning the most significant restructure in XBOX history. After careful consideration, I’ve made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today’s decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX’s history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in XBOX as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect.
Indeed, the Xbox business model deteriorated financially and became much harder to manage. The billions of Dollars spent on Xbox gaming over the past several years did not result in the great gaming experiences for fans and gamers, nor did it compel the Xbox game studios to become productive and disciplined.
First-party games of Xbox in the generation of Xbox Series X and Xbox Series S have been lackluster in quality and enjoyment overall. I played Starfield a lot on my Xbox Series X via Xbox Game Pass and my enjoyment of it has been limited compared with other games of Bethesda. Senua’s Saga: Hellblade II was fun at first but it ended up being hollow. As the said Ninja Theory-developed game lacked depth with its gameplay and game design, I never bothered to replay it after finishing it. Obsidian Entertainment, a company that specialized in making role-playing games (RPGs), produced new RPGs under the Xbox umbrella but none of them were great. In fact, Avowed and The Outer Worlds 2 ended up as commercial failures.
Going back to Asha Sharma’s message, I can say that letting go of Compulsion Games and Double Fine Productions was the right move as the huge amount of money Team Xbox spent of them did not result in great games. Compulsion Games’ South of Midnight was a $100,000,000 production that ended up with sales of way below one million copies. More notably, Compulsion Games has a discriminating woke and hateful community manager who goes by the handle @PikaChulita. Look at the captured evidence below.
The community manager of Compulsion Games openly hates gamers.
Look at the details very closely.
Speaking of wokeness and discrimination, the controversial Matt Hansen has been laid off from Obsidian Entertainment. Hansen was heavily involved in the huge disappointment called Avowed. That being said, Team Xbox should really REMOVE all the untalented woke activists among its many game developers. Those activists – the feminists, the LGBTQ mob, the Islamists, the Black Lives Matter zealots and others –do not care about making great games at all and they have been misusing Microsoft’s money to turn new Xbox games into vehicles of Leftist/woke/socialist propaganda. Xbox should also cut off any ties with the super woke Sweet Baby Inc.
When it comes to the larger entities like Activision, Bethesda/ZeniMax, Blizzard, King and Mojang, the layoffs are painful but it makes sense to shift investment to focus on higher priority projects. Activision should regain focus on ensuring quality and great fun with its continued productions of Call of Duty (COD) games. Bethesda has to deliver new Fallout and The Elder Scrolls games faster and with the highest quality possible.
With the way things are right now, I am not certain if I will pursue the next-generation Xbox console called “Project Helix”. Memory has gotten much more expensive in recent times due to extremely high demand from artificial intelligence (AI) data centers and the memory manufacturers’ deals with AI companies. How much memory could the next-generation Xbox have and could its retail price exceed $1,000 at launch?
Indeed, the future of Xbox gaming is really clouded and I can only hope that the hard reset of the Xbox business under Asha Sharma will create positive changes and results. To say the least, the reforms have started and only time will tell what will happen next.
In ending this blog post, posted below are selected YouTube videos about the state of Xbox for your enlightenment.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.
Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Street Fighter III: New Generation Revisited – Way back in 1994, I had a blast of fun playing Super Street Fighter II: The New Challengers on the Super Nintendo Entertainment System (SNES) plus other Street Fighter II games in the arcades. Naturally, I had a personal anticipation for Street Fighter III. However, Capcom released Street Fighter Alpha (Street Fighter Zero) and follow-up games over the next few years. In the 1st quarter of 1997, I saw Street Fighter III: New Generation in the local arcade and quickly inserted tokens to play it. I was very impressed with its super-smooth animation and enjoyed it. Still, something about the game felt hollow and weird as well which is related to the fact that Ryu and Ken were the only established Street Fighter characters who returned. Indeed, there was something odd that happened behind the scenes at Capcom when Street Fighter III: New Generation was made. Watch and learn from the videos below.
#2 EOM Reacts’ Saving Private Ryan Video – Twenty-eight years ago, Steven Spielberg’s Saving Private Ryan was released in cinemas and eventually achieved both critical and commercial success. While its story was not true to life nor a solid record of World War II history, its presentation of the extreme violence of the era and American brotherhood captivated a lot of moviegoers. To find out how much impact the movie has on anyone who views it, watch EOM React’s reaction video below.
#3 Farm-Raised Eels Launched In Japan – In Japanese cuisine, eels are a popular delicacy and they make a great choice of meat to consume with rice. Due to the sharp decline of eels at sea, farms that spent a lot of time and resources of breeding eels provided the alternative for Japanese demand. That said, farm-raised eels were commercially launched recently for public consumption and you can learn so much more about them in the Nippon TV video below.
#4 Shenmue Retrospective – Shenmue, the most defining game ever released on the short-lived Sega Dreamcast, has long been featured in countless articles and retrospective videos over the past twenty-six years. Under the leadership and design of the legendary Yu Suzuki, Shenmue turned out to be a very groundbreaking video game when it comes to exploration, adventuring and interactions with characters (including non-playable characters or NPCs) and items. Now is a good time to look back at Shenmue with the in-depth retrospective video below. Viewing it felt like an adventure.
#5 You, Me And The Movies React To The Philadelphia Story – When was the last time you saw a romantic comedy film released in the 1940s? The 1940 movie The Philadelphia Story is notable not only because it was nominated for several Academy Awards (it won two) but also because it was the successful comeback of actress Katharine Hepburn who had several failures. To find out if The Philadelphia Story is truly impactful and worthy of preservation in the United States National Film Registry, go watch You, Me and the Movies’ reaction video below.
#6 Ashleigh Burton Reacts To Lethal Weapon 4 – What is there to say about 1998’s Lethal Weapon 4? It is the one film that has Asian superstar Jet Li as the action-packed villain. In addition, it marked significant changes in the respective lives of Martin Riggs (Mel Gibson) and Roger Murtaugh (Danny Glover) when it comes to family matters and getting old as law enforcers. I can hardly believe it has been twenty-eight years since I first saw this movie in the local cinema and it was indeed a thrilling viewing experience. To see if it still has any entertainment value and impact, watch and learn from Ashleigh Burton’s reaction video below.
#7 The 2003 California Recall Election Revisited – Decades after former actor Ronald Reagan led the state of California as its governor, another actor got elected to the same position via a recall election…Arnold Schwarzenegger! Back in 2003, the incumbent governor Gray Davis was very unpopular and a lot of Californians got fed up with the many problems that affected them. When the move to recall Davis grew tremendously, several people filed their candidacies for Governor of California but it was Schwarzenegger who outmaneuvered them. Given the fact that he starred in three Terminator movies – all of which were filmed in California – he would later be called as “the Governator” after taking office. To find out what really happened and what the factors were behind his recall election victory, watch the in-depth video below.
#8 The Remake Trend Of Video Games – Like Hollywood, the video game industry has an obsession with remaking video games. The difference is this…the obsession on remaking video games is pretty strong as video game publishers need something “new” to sell to gamers while their other game projects could not be completed fast enough. Still, there is something twisted or intriguing behind the game companies’ focus on remaking games and you can find out more by watching the video below.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the mid-1990s to examine a small part of the Marvel Comics shared universe through a tale of the Amazing Spider-Man monthly series.
Following his first-ever encounter and battle with Carnage, Spider-Man realized that he alone cannot stop the sadistic, symbiote-wearing murderer. Worse, Carnage is on the loose in New York City and as time passes, civilians can easily get killed by him. As such, Peter Parker got very desperate and has decided to let his deadliest enemy get loose.
With those details laid down, here is a look back at Amazing Spider-Man #362, published in 1992 by Marvel Comics with a story written by David Michelinie and drawn by Mark Bagley.
The cover.
Early story
The story begins with Spider-Man and Johnny Storm of the Fantastic Four are riding a highly advanced team vehicle heading to the deserted Caribbean island where Eddie Brock/Venom is located. Spider-Man knows he is taking a lot of risk to meet Venom knowing that the murderer stalked him and came close to killing him before. Knowing that Carnage can easily kill civilians in New York City anytime, Spider-Man made it clear to Johnny that he needs to get Venom back to stop Carnage.
Sometime after arriving on the island, Johnny and Spider-Man (armed with the Fantastic Four’s sonic rifle) meet with Eddie Brock on the beach. Peter Parker quickly reveals his face to him and attempts to start a conversation. After overcoming the surprise of seeing Spider-Man alive, Eddie quickly turns into Venom and leaps towards Spider-Man for an attack. The webslinger quickly used the sonic rifle at him while Johnny turns into his fiery form. Venom overcomes the pain of the sonic blast, smashes the sonic rifle, and starts hitting Spider-Man hard…
Quality
Carnage is unrelenting with his acts of violence.
This comic book tells parallel tales focused on Spider-Man and Venom, and Carnage. The meat of the story is about the desperate webslinger reaching out to his deadliest foe even though it means putting himself in great danger once again. David Michelinie is excellent in the dramatic portrayal of Spider-Man who has literally been pushed to the edge by Carnage and having no choice but to make a decision his own wife (who had a traumatizing first encounter with Venom sometime prior) disapproves of.
In issue #361, Peter Parker was technically a detective who worked on the trail of violence left behind by Carnage. Everything changed for the worse for Spider-Man during his violent first encounter with Carnage and he witnessed how unrelenting the murderer really is. The bloody “Carnage rules” message left behind had impact on his conscience.
That said, Spider-Man’s transformation into a desperate hero is very believable here thanks to David Michelinie’s strong writing.
Along the way, the rivalry between Spider-Man and Venom turned intense very quickly. It was during this encounter where you will feel the pressure intensify on Peter as he has to somehow convince Venom to stop being violent and join him to go after Carnage (note: Eddie Brock and Cletus Kasady shared a prison cell previously). Of course, Venom has the undying obsession of killing Spider-Man and he has no reason to believe him. Venom also has his own distorted belief about innocence. The rematch between the two – with Johnny Storm on the side – is the very meat of the story and it is engaging to read.
Carnage is here as well and the creators showed exactly what Spider-Man feared would happen.
Conclusion
The encounter between Spider-Man and Venom with Johnny Storm on the side.
There is a lot to like in Amazing Spider-Man #362 (1992). It has a lot of action drawn by Mark Bagley, has suspense in the right moments and the story itself is very engaging to read. The very heart of the story is the encounter between Spider-Man and Venom on the deserted island due to the high stakes involved plus the tension from the past returned in lively fashion. Spider-Man is desperate and he really pays a huge price for making a decision that his own wife disapproves of. Ultimately, New York City has Carnage as its newest crisis and what happened here blurred away the boundary that separates good from evil.
Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.
Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 CinePals React To Scary Movie (2000) – In my honest opinion, Scary Movie (2000) is still the best film parody Hollywood has released in the 21st century. The film is loaded with jokes, pop culture references and fine acts by Anna Faris, Marlon Wayans and Shannon Elizabeth to name a few. In relation to the 2026 movie Scary Movie, the original film was featured in new reaction videos from YouTubers and I enjoyed watching CinePals’ reaction video of it. I encourage you to watch it now.
#2 Xbox Sports Network (XSN) Revisited – When Microsoft entered the competitive video game console industry with the original Xbox in 2001, they really invested a lot of money to make first-party games as they could not yet form strong business relationships with game companies that had been doing business with PlayStation and Nintendo. Along the way, Team Xbox established its very own lineup of exclusive, first-party sports video games with licenses of professional sports leagues or associations. That was the Xbox Sports Network (XSN or XSN Sports) and it had Xbox-exclusive games of the NBA, NFL, NHL and alternative sports. Sadly, XSN lasted only a few years and you can learn much more by watching the retrospective videos below.
#3 Ranting For Vengeance Exposes Racist And Woke Agenda Behind Matt Reeves’ Batman – If you actually enjoyed Matt Reeves’ The Batman in 2022, did you even notice the wickedness of wokeness behind it all? Matt Reeves is still pushing with the woke agenda on the cinematic Batman which is very unfortunate. To learn more, I urge you to watch the video of Ranting For Vengeance who explains a lot of things in great details. At the same time, be aware that there are lots of woke nuts, modern-day Commies, socialists and reckless social justice warriors (SJWs) who are operating as fake fans obsessed with hijacking established entertainment to turn it all into their own. Ranting For Vengeance has a huge wake-up call for Batman fans, comic readers and superhero fans in general.
#4 Retro Alleyway In Tokyo – I have been to Tokyo in Japan a long time ago. Sadly, I was unable to visit the retro alleyway district where there are lots of small shops and food joints to visit. Such a place keeps on attracting both locals and foreign tourists as there is so much to discover and experience there. Watch and learn from the in-depth video of Nippon TV below.
#5 Einhänder Revisited – Released on PlayStation in the late 1990s, Einhänder was an ambitious 3D polygonal side-scrolling shooter game that created a lot buzz and won the admiration of many as a lot of gamers enjoyed it. Einhänder was arguably a serious attempt by SquareSoft – already famous for role-playing games (RPGs) – to offer gamers something new, engaging and cinematic in the genre of 2D side-scrolling shooters. Behind the scenes, SquareSoft had Tatsuo Fujii as the game director and his experience working on Gradius II and Xexex with Konami was evident in Einhänder’s design. To learn more about the history of the game, watch the video below.
#6 CineBinge And You, Me And The Movies React To Child’s Play 2 – In 1991, my friends and I saw Child’s Play 2 and Child’s Play 3 on home video. Having seen both films, most of us enjoyed Child’s Play 2 over its follow-up. A classmate of mine who saw all three Child’s Play movies pointed to Child’s Play 2 as the very best and the most replayable one. Still, one has to wonder if Child’s Play 2 aged well after more than three decades. To see if the old movie has any impact on YouTubers, watch the reaction videos of CineBinge and You, Me and the Movies below.
#7 Jodi Huisentruit Still Missing – Since late-June of 1995, American television news anchor Jodi Huisentruit has been missing. No matter how much time and effort were invested to solve the case, her disappearance was never solved. In 2001, she was declared legally dead. There were theories about how she disappeared but no breakthroughs happened. The website FindJodi.com is dedicated to solving the mystery and remains active. As such, now is the ideal time to revisit Jodi Huisentruit’s disappearance and learn the crucial details by watching the videos below. Do you personally know someone who went missing without a trace?
#8 Ashleigh Burton Reacts To Steven Spielberg’s Hook – Way back in 1991, Steven Spielberg’s movie Hook was heavily promoted here in the Philippines complete with trailers and print ads. While the film was released in North American theaters during the Christmas season, it opened in Philippine cinemas on February 8, 1992. Hook is a cinematic take on the classic Peter Pan story but with the concept of Peter being a grown man and a father of two children. The film was not universally admired by the movie critics but it still made over $300 million worldwide. Behind it all, Spielberg described himself being a victim of the Peter Pan syndrome and he worked on making Hook with a lot of heart. To find out if Hook has any real emotional impact, watch Ashleigh Burton’s reaction video below.
In the progressive city of Muntinlupa in the Philippines, the City Government led by Mayor Ruffy Biazon formally signed the memorandum of agreement (MOA) with three cinema operators – Alabang Town Center, Festival Mall and SM Center Muntinlupa – granting free admission for senior citizens with limits starting July 6, 2026, according to a Manila Bulletin news report.
This move effectively restored the movie benefit of senior citizens in the city. Regarding the limitations of the benefit, free movie admissions will happen once-a-week, either on Monday or Tuesday.
To put things in perspective, posted below is the excerpt from the Manila Bulletin news report. Some parts in boldface…
Senior citizens in Muntinlupa will once again be able to watch movies for free starting July 6, following the signing of an agreement between the city government and cinema operators.
On July 1, Muntinlupa Mayor Ruffy Biazon signed a memorandum of agreement with SM Center Muntinlupa, Festival Mall, and Alabang Town Center granting senior citizens free movie admission.
Biazon said bona fide residents of Muntinlupa can avail themselves of the free movie admission once a week, either on Monday or Tuesday.
In May, Biazon signed City Council Resolution No. 2026-333, which authorized him to enter into the agreement with cinema operators in the city.
The resolution stated: “Senior Citizens of Muntinlupa City are given preferential attention and priority to enjoy additional grants of incentives as an expression of gratitude for their invaluable contribution to the progress and prosperity of Muntinlupa City.”
This latest development will eventually attract more senior citizens to enter the specific commercial places that have cinemas. Festival Mall’s modern cinemas are located at the 4th floor (AKA 3rd level) while those at Alabang Town Center are on the ground floor. Watching movies on the big screen inside the cinema is more immersive and clearly better than streaming.
Streaming extremists who oppose cinema viewing cannot argue with the fact that almost all movies released from long ago were made for the big screen inside the theaters, not for smartphones, not for laptops and not for TV sets. I should state that senior citizens can enjoy spending time inside commercial joints socializing with friends after watching movies, and it definitely is not ideal for them to spend all their free time inside their homes. There is the human need for the temporary change of place and it is only the cinema that can provide them the immersive, big screen entertainment experience.
If you wish to join a group of movie enthusiasts and talk about cinema, cinematic trends, Blu-ray releases and more relevant stuff, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the early 2000s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Berzerk Arcade Flyer
The front.
The rear.
Could you imagine being trapped deep within a maze surrounded by dangerous robots (plus one other unstoppable enemy) capable firing laser blasts at you? This was the concept behind the design of Berzerk, an arcade game released by Stern Electronics in 1980. Released at a time when science fiction became wildly popular in American entertainment, Berzerk was immersive for gamers and the multidirectional gameplay feature was captivating for many. To promote the game, Stern Electronics came up with a customized visual design that blended 2D sprite elements with a photograph of two people and some hand-drawn art pieces. The front of the flyer emphasized accurate the core concept of the game while the rear explained the technical details. They even played with their company name with the line “Stern goes berzerk!”
2. Rush’n Attack North American Arcade Flyer
The arcade flyer for North America
During the late stages of the Cold War, Konami made a lot of military-themed video games which resonated not only with those who were already aware about the global conflict but also with gamers who craved for action and excitement. One of those games was Rush’n Attack (alternative title: Green Beret) which was released in American arcades in late-1985. Konami came up with an arcade flyer showing four people (looking like an American family) having a good time in front of an arcade cabinet, and three screenshots of the game were displayed on the lower half. Rush’n Attack – which was deliberately titled to resemble the phrase “Russian attack” due to its obvious Cold War setting – went on to succeed commercially and critically. One notable game review compared Rush’n Attack favorably with the movie Rambo: First Blood Part II.
3. Turbo Out Run North American Arcade Flyer
The flyer.
Following the massive success Sega achieved with Out Run in 1986, the company went on to release the follow-up Turbo OutRun three years later. As seen in their North American flyer, Sega emphasized the in-game locations, the look of the machine with the driver’s seat and steering wheel, and the excitement they can expect. Turbo OutRun went on to become successful in the arcades worldwide and it got ported to a variety of consoles and computer systems in the years that followed. On its own, the arcade flyer sparked excitement for gamers.
4. Air Duel Japanese Arcade Flyer
The artwork here is captivating to look at.
Released in Japanese arcades in 1990, Air Duel from Irem is an intense and fast-paced 2D sprite vertically scrolling shooter that attracted a lot of players. It had a war theme and its aesthetic has a mix of military and somewhat futuristic science fiction elements. The game’s arcade flyer featured a very intriguing artwork by Takashi Yamasaki showing two aircrafts flying over a city heading towards a massively large enemy in the distance. In my opinion, the artwork alone is pretty engaging to see and it’s more than enough to make me think about playing the game.
5. Spellbound Adaptor Print Ad
The Spellbound Adaptor print ad in Europe. UK design and manufacturing emphasized.
Remember back in the old days when there were hardware lockouts on game consoles that prevented users from playing games imported from different regions? In Europe, a special cheat and regional bypass cartridge called the Spellbound Adaptor was released and it allowed Super Nintendo Entertainment System (SNES) users to bypass the lockouts and play games from overseas. The Spellbound Adaptor was notably advertised in European print media showing two sexy ladies posing with the adaptor itself (on the SNES), the television and many SNES games. The ad even includes a promo of buying the adaptor with a game of choice for only £69.95. The ad is still impactful to look at.
6. Contra III: The Alien Wars North American Print Ad
Konami’s made a huge impression visually with this 2-page print ad promoting Contra III: The Alien Wars.
By the time the SNES was launched in America in 1991, a lot of gamers who enjoyed Contra games on the Nintendo Entertainment System (NES) have been craving for a sequel on the newer console. Their dreams finally came through in early 1992 when Konami released Contra III: The Alien Wars on the SNES, and it was a lot more than visual upgrade as it had groundbreaking features connected with the game developers’ clever use of the console’s technology. Konami was already aware of Contra’s huge following in America, so they came up with an aggressive looking print ad promoting Contra III: The Alien Wars. With a red-and-black background, the ad had a variety of screenshots that were tilted to look 3D (showing what the game offered) and used a minor space for the descriptive text and image of the game box. This old print ad is one of the finest ways to promote a sequel while also emphasizing the next-generation experience fans can enjoy. This ad is a classic!
7. Apocalypse Print Ads
With Bruce Willis’ face, this 2-page Apocalypse print ad captured the attention of readers.
The more action-oriented 2-page print ad of Apocalypse. Bruce Willis is more visible here.
Believe it or not, Hollywood legend Bruce Willis actually starred in the ambitious video game titled Apocalypse. Before its 1998 released on PlayStation, Apocalypse started with the player character having an AI-controlled partner named Trey Kincaid to be played by Willis. Publisher Activision signed a multi-million Dollar deal with Bruce Willis to use his likeness and voice for the Trey character. Eventually the Trey Kincaid role was modified to be the playable character. Given the huge deal signed with the super star and the additional costs that came with game design revisions, Activision launched an aggressive marketing campaign for Apocalypse and they heavily used Bruce Willis’s name and imagery. Ultimately the game sold less than one million copies and yet Activision was satisfied with the sales which convinced them to go back to Apocalypse developer Neversoft for a new project.
8. R-Type Delta North American Print Ad
R-Type Delta was the 4th game of the R-Type series and also the first to be made with 3D polygons.
R-Type, the long-running series of 2D side-scrolling shooters by Irem, fully embraced 3D polygons with R-Type Delta on PlayStation in 1998. To promote the game in North America, Irem and their partner Agetec went all-in emphasizing their series shift into 3D polygonal graphics while promising new in-game weapons. Very smartly, they included positive quotes from Electronic Gaming Monthly (EGM), PlayStation Magazine (PSM) and Official PlayStation Magazine (OPM) to show credibility. In recent times, an enhanced version of R-Type Delta (R-Type Delta: HD Boosted) was released on modern game console and PC.
9. Racing Lagoon Japanese Print Ad
Have you ever played this game from SquareSoft?
Released in 1999 for PlayStation only in Japan, Racing Lagoon was one of many games SquareSoft made for a genre other than role-playing games (RPGs). Released at a time when the PlayStation already had lots of racing games available from around the world, Racing Lagoon was a racing game that had role-playing elements mixed in. To promote it, SquareSoft made a print ad that had a night-time city vibe and they showed some screenshots with a unique visual style. The in-game story was influenced by the illegal street racing trend that happened in Japan during the 1980s.
10. Resident Evil – Code: Veronica North America Print Ads
Truly a next-generation Resident Evil experience first launched on the Sega Dreamcast! I know some people who bought the console just to play Resident Evil – Code: Veronica.
The 2-page print ad of RE – Code: Veronica.
When Resident Evil – Code: Veronica was released on the Sega Dreamcast in Japan in February 2000, it delivered a next-generation survival horror experience to die-hard RE fans and it was easily one of the must-have games for Dreamcast owners of the time. Along the way, RE fans and Dreamcast owners in America were already anticipating the game. Capcom had an aggressive ad campaign for the game with US gamers in mind and this particular single-page print ad showed the fan-favorite characters Claire and Chris Redfield on one corner, six selected screenshots and quotes from the published game reviews of Game Informer, Next Generation and the Official Dreamcast Magazine. The 2-page print ad had the same elements but had the Redfield siblings on the 2nd page. I remember seeing these ads on a few gaming magazines and they made me think about buying a Dreamcast just to play RE – Code: Veronica. These old ads emphasized the strong business trust between Capcom and Sega (which itself lost a lot of money and credibility with the Sega Saturn consoles and many add-on devices released years prior).