Retro Gaming Ads Blast – Part 3

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1980s and 1990s that caught my attention and I will explain why they are worth look back at.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for game details and images.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Japanese print ad of Super Star Wars: The Empire Strikes Back

Do you know any Star Wars fan who is aware of the error in this Japanese print ad of Super Star Wars: The Empire Strikes Back?

Back in 1993, the sequel Super Star Wars: The Empire Strikes Back was released on the Super Nintendo Entertainment System (SNES) in the West and on the Super Famicom in Japan. Having played all three Super Star Wars game, I can say that this sequel was a huge improvement over its predecessor technically and also with gameplay (read my retro review by clicking here).

Like its predecessor, the game was released in Japan by JVC Musical Industries and in the above Japanese market print ad, the marketing team wisely used the game’s official artwork to give gamers a clear view of the concept derived from the 1980 movie plus a few screenshots showing gameplay. What I find hilarious to read is the line (highlighted in red and all capitalized no less): MAY THE FORCE WITH YOU. Clearly someone from the Japanese marketing team who prepared that line lacked English proficiency or might not have watched the movies dubbed in English. In the 1977 movie, Han Solo said to Luke, “May the Force be with you.”  

2.  Spider-Man (Atari 2600) print ad

This is an entertaining way to promote a video game based on a comic book icon.

We are back again with the Parker Brothers company and their promotion of the Spider-Man video game for the Atari 2600 which I myself played long ago. Unlike before, the print ad this time was mainly about the Spider-Man game and somehow Parker Brothers coordinated with Marvel Comics to make a comic book-inspired ad. In the above print ad, Spider-Man was shown playing the game about him with an Atari 2600 controller and console, and the Green Goblin taunts him as he plays. This type of ad is a stroke of genius because it shows the Marvel Comics’ icon as a player and the gameplay was emphasized accurately. Even if viewers are not too fond of video games, they can still find themselves interested in reading the literary adventures of Spider-Man.

3. Advanced Dungeons & Dragons: Treasure of Tarmin print ad

Apart from emphasizing the fantasy concept of the Dungeons & Dragons franchise, this print ad’s hand-drawn art was strong enough to spark viewers’ curiosity and make them interested in the game or even in the Intellivision console.

Here is a print ad I saw many times while reading comic books in 1983. The game at hand is Advanced Dungeons & Dragons: Treasure of Tarmin released on the Intellivision, and it is the sequel to Cloudy Mountain. Like the ad of its predecessor, the above print ad relied heavily on the spectacle of fantasy (and even a bit of horror) by having hand-drawn art as the eye candy promoting Advanced Dungeons & Dragons: Treasure of Tarmin. If you look closely, only one screenshot from the game was shown and it was enough to tell gamers that the new game has a completely different visual presentation from that of Cloudy Mountain. Considering the primitive nature of computer graphics and game design of the era, having detailed comic book-inspired artwork was effective to grab viewers’ attention with the intention to make them interested in buying the game. In today’s age of computer graphics and social media, this type of ad for video games is rare to see.

4. G.I. Joe: Cobra Strike print ad

The G.I. Joe: A Real American Hero franchise’s early entry into video games.

Going back to Parker Brothers, the company developed and published the first-ever licensed game of the G.I. Joe franchise – G.I. Joe: Cobra Strike for the Atari 2600. In promoting the game, a 2-page ad was released with comic book-style art work (featuring Cobra Commander and Duke representing different sides) dominating the space, with descriptive text and a hand-drawn illustration of the gameplay (read: not a real screenshot) as well as the game box flling the remaining space. In my personal experience, I saw this ad before I even got to watch an episode of the popular G.I. Joe: A Real American Hero animated TV series, and before I got to read an issue the related comic book series (which started before the TV series). Looking back at the above print ad, I can still remember the time when I was puzzled by the two characters simply because I was not yet familiar with them. Take note that the video game and the ad were released at a time when the G.I. Joe: A Real American Hero started rising quickly in popularity on toys, comic books and animation.  

5. Alien 3 (SNES) print ad

This print ad appeared in several comic books I read in 1993.

Way back in 1992, I had one of the most depressing cinema viewing experiences with Alien 3 which had a very troublesome production and lacked a solid foundation behind its creativity. Then in the summer of 1993, print ads of the video game Alien 3 for Super Nintendo Entertainment System (SNES) appeared in several comic books I read at the time. The above print ad was actually entertaining to look at. For one thing, the ad makers used three wide layers of screenshots from the game depicting different areas. Then I noticed the details which showed there were more aliens for gamers to encounter (versus only one in the movie) and the playable lead character Ellen Ripley was armed with guns (versus no guns in the movie) being able to fight the monsters. Not only that, the ad makers knew the specific details from the Alien film franchise which is reflected in the ad referencing the Face-hugger aliens, the acid from the creatures and, of course, the alien eggs. To this day, there are old-time gamers who found the Alien 3 SNES game more entertaining than the movie.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast

Welcome back readers, fellow geeks and electronic gaming fans!

Today I am launching a brand-new series of articles titled Retro Gaming Ads Blast (RGAB) which will explore the many print ads and promotions of video games, computer games, arcade games and handheld games that were published through the decades.

For the newcomers reading this, print ads of games were widely popular and heavily relied on by gamers/players long before smartphones, social media, the worldwide web and online videos even started. Back in the old days, print media was the most common method for companies to market their games while also helping hardware (machines which played the games) reach potential buyers. Such ads appeared in magazines, comic books and newspapers. Not only that, there were several print ads of games that were made to look creative, compelling and even intriguing.

With those details laid down, here is the first batch of retro gaming print ads for you to see and enjoy…

1. Parker Brothers’ Spider-Man-led print ad

Does this ad look amusing?

Remember Parker Brothers? That was a company that started way back in 1883 founded with a strong focus on the enjoyment of games in the form of board games, cards and toys. In the late 1970s, Parker Brothers started making electronic versions of their popular board games and engaged in the video game development and publishing. They also went on to make home ports of popular arcade games in the early 1980 for several gaming platforms.

Parker Brothers was very active with making games for the Atari 2600 console which became the dominant machine for home gaming in North America in 1982. In the above print ad, their marketing heavily emphasize the Spider-Man video game for Atari 2600 and added two others games they also published – Tutankham and Amidar – which was a clever move to market multiple games. The ad’s focus on Spider-Man was amusing and even without showing a single screenshot of the game, it was enough to entice people to watch out for it. Be aware that the Spider-Man game’s development was done by Laura Nikolich who was hired by Parker Brothers at a job fair. Nikolich had full creative control on making the game and had no contact whatsoever with Marvel Comics.

2. Advanced Dungeons & Dragons: Cloudy Mountain print ad

An ad like this was strong enough to motivate gamers’ imagination and interest.

Back in 1982, Advanced Dungeons & Dragons: Cloudy Mountain was released on the Intellivision game console and I was fortunate enough to watch my next-door neighbor play it repeatedly. The above print ad – which simply referred to the game as Advanced Dungeons & Dragons – only had a few words which directly pointed to the main objective of the game…the golden crown. While only one screenshot of the game was displayed, the advertisers heavily relied on hand-drawn, comic book-style fantasy art work to sell the game.

For those who were born long after the 1980s, let me share with you that ads like these were really impressive for their time. It was common for advertisers to use art works (even though they may not accurately reflect the gameplay or game design) and post at least one screenshot to catch the viewer’s attention with the hope that it would even encourage him/her to anticipate the game. It should be noted that ads like these were strong enough to make gamers’ imagination or curiosity grow stronger.  

3. Konami’s collective military video games advertising

Print ad of four games for IBM, Amiga and Commodore.
Print ad of Jackal and Contra for the NES.

Konami, the Japanese company that has long been known for Metal Gear, Suikoden and the controversial sacking of famous game designer Hideo Kojima, was aggressive in the gaming business in the 1980s and arguably the aggressiveness was reflected in their publishing of several games that emphasized militarism during the late stages of the Cold War. In short, they made the military look cool and their activities fun to do in digital form.

While Konami has always been identified with console gaming, they actually released Rush’n Attack, Contra, Jackal and Boot Camp on IBM, Amiga and Commodore computers (as seen in the first print ad above) which were popular in the 1980s. The said ad also have a very amusing visual concept emphasizing the excitement and fun of military action games coming to gamers at home for their computers.

The 2nd print ad above – Jackal and Contra for the Nintendo Entertainment System (NES) – was very intriguing to see. It was very clear back in the 1980s that the NES always had a wholesome audience (note: a lot of buyers were parents who wanted to entertain their kids at home) and that includes a lot of very young players. To see the collective ad of Jackal and Contra (for the NES platform) having battle-hardened men in military gear holding guns was openly aggressive to perceive and instantly reminded people about the Cold War (and the menace of Communists, socialists, Marxists and terrorists) and the cultural impact of the mega blockbuster film Rambo: First Blood Part II. This is the kind of ad that would drive today’s woke-minded people crazy and even cause them to panic and pretend to be victims of militarism and patriotism. If you look at the ad closely, you will realize there is simply no room for the garbage of political correctness and wokeness.

Lastly, I myself had played Contra and Jackal with my friends on the Nintendo Family Computer (the Japanese counterpart of the NES) and both military games were a lot of fun to play from start to finish!

4. Batman Returns SNES game ad

This print ad appeared in some comic books I read in the early 1990s.

Way back in 1992, Batman Returns (the sequel to the mega blockbuster Batman movie of 1989) was released in cinemas with intense marketing and merchandising reflecting Warner Bros. intention to replicate the commercial success they had in 1989. Along the way, there were several video game adaptations of Batman Returns that were released on different platforms. Among those many video games was the Super Nintendo Entertainment System (SNES) game of Batman Returns which was developed and published by Konami in 1993 the form of a side-scrolling beat-them-up game.

The above ad was visually appealing with hand-drawn, comic book-style art dominating the spaces while leaving room for some screenshots and a written description of the game. Having seen this ad on multiple comic books I read back then, I can say that the ad was entertaining to see and was effective in making me interested in the game. I played Batman Returns on the SNES but never got to finish it. Oh yes, the game’s audio were really good and there were also digitized images from the movie for the in-game narrative.

5. Flashy Sonic the Hedgehog Japanese print ad

A dazzling approach by Sega on selling Sonic the Hedgehog.

1991 will always be remembered as the year of Sonic who eventually became not only Sega’s most defining mascot but also a video game industry icon. That same year, Sega released Sonic the Hedgehog on the Sega Genesis (referred to as Sega Megadrive in other parts of the world) console and it became a massive success with consumers and the game critics.

In the above Japanese print ad, a very captivating display of light and energy rays dominated the space leaving a minority share left for Sega’s console, screenshots and even a UFO Catcher arcade machine picture. While I could not understand the Japanese text, it seems to me that the flashy visual concept of the ad reflected Sega’s high ambitions with Sonic. How many gamers in Japan bought a copy of Sonic the Hedgehog because of this ad remains undetermined.

6. Japanese Super Star Wars print ad

A long time ago in a galaxy far, far away…

Before Nintendo released its 16-bit game console (referred to as Super Nintendo Entertainment System in America, and Super Famicom in Japan), there were lots of Star Wars video games released on varied platforms and the arcade.

With Nintendo’s 16-bit gaming platform realized, lots of game designers and business partners saw opportunities to make new games with gameplay concepts and designs using the technological advantages of the time. For LucasArts and its partners, taking Star Wars gaming into the next level was inevitable and they made it all come true in 1992’s Super Star Wars video game.

Published in Japan by JVC Musical Industries for the Super Famicom, Super Star Wars was a major leap forward in game design, visuals, sound and enjoyment. Apart from the 2D side-scrolling run-and-gun gameplay, gamers were deeply immersed into Star Wars’ universe with the Mode 7 landspeeder and X-Wing fighter sequences, as well as the first-person trench run sequence.

The Japanese print ad above cleverly presented screenshots from the game while using official imagery from the Star Wars movie poster of 1977 (look at how young Harrison Ford, Mark Hammill and the late Carrie Fisher were back then). The ad is a fine example of combining the greatness of the classic George Lucas-directed film with the highly enjoyable design of Super Star Wars. Lastly, these should remind you that there was a time when Star Wars was not yet tainted by wokeness and the garbage values of the Satanic Leftists (read: woke Disney).   

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

COPIX at Festival Mall

This past weekend, I took time out to visit the COPIX (Collectors & Pickers Xchange) inside Festival Mall in Filinvest City, Alabang to check out what items were offered and how entertaining or interesting the items were collectively.

The COPIX occupied some spaces on the 2nd level of the mall located close to the eye-catching huge Christmas tree. What I saw was a wide variety of collectibles that appeal to geeks, nerds and other collectors. I’m talking about toys, action figures, original art pieces, music records, shirts, posters, stickers, old magazines, comic books, accessories, bags, and more. Check out the pics below.

A look at the floor with sellers on both sides.
Comic books for sale.
Music in old formats on display.
Original art works for sale.
Pop culture figures on display.

To put things in perspective, the COPIX at Festival Mall which lasted four days is proof that life is normalizing and people are indeed gradually moving forward after the setback of the COVID-19 crisis. Just a few weeks ago, the Megarahe Sale inside Alabang Hills was revived and it attracted a lot of customers. To see the COPIX happen gives me confidence that the Philippines will not only recover from COVID-19 and all of the harmful restrictions, but also emerge stronger socially and economically.

With many more Filipinos already vaccinated/boosted for COVID-19 and are already used to following health protocols, it is safer to move around, participate in bazaars and local community events, organize or join in outdoor sports events, attend indoor worship services of churches with higher numbers, participate in a pop culture convention, etc. Indeed, the Philippines can live with COVID-19 and move forward without the need for those harmful community/regional restrictions. Achieving normalcy and pre-pandemic economic strength can be done.

Let me end this piece by asking you readers: If you are a Muntinlupa City resident, what is your reaction to the COPIX that took place inside Festival Mall? Were you able to pass by and see what were on display? Do you want to see another COPIX held in Alabang? On the aspect of pop culture, do you think Alabang is ready to host a comic convention with cosplayers, entertainers and entertainment-related businesses?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

A Look Back at Star Wars: Shadows of the Empire #1 (1996)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Way back in the mid-1990s, something special happened for Star Wars fans. A brand-new story involving Star Wars icons Luke Skywalker, Darth Vader and others would be told set between The Empire Strikes Back and Return of the Jedi. That story was called Shadows of the Empire and it was released as a special event in the form of a novel (written by Steve Perry), a video game on Nintendo 64 and PC, comic books, a soundtrack, posters, model kits, toys and action figures. What was missing here was a live-action movie.   

To put things in perspective, the Shadows of the Empire multi-media event was done by Lucasfilm (note: when creator George Lucas was still in control) with its many business partners to reinvigorate the Star Wars franchise ahead of the planned special editions of the original Star Wars movie trilogy. From a business point-of-view, it made sense to release something new for fans to enjoy and more notably it was the chance for Lucasfilm and its creators to explore what happened between The Empire Strikes Back and Return of the Jedi.

A limited comic book series was released in 1996 and it involved the novel’s author as a story consultant. Back in those days, my comic book interest faded temporarily and even though I was still into Star Wars, I did not bother to buy and read the Shadows of the Empire comic books. The video game caught my attention a lot more back then. Fortunately, I found copies of the comic books and had the time to read them recently.

With those details laid down, here is a look back at Star Wars: Shadows of the Empire , published by Dark Horse Comics in 1996 with a story written by John Wagner and drawn by Kilian Plunkett.

The cover.

Early story

The story begins with a group of Rebel spaceships traveling together in the depth of space. Luke, who now has a mechanical hand and has been recovering from the terrible ordeal he went through at Cloud City, is with Princess Leia, C3PO and R2D2 in the medical frigate. The Rebels detect the presence of an approaching ship which they suspect to be hostile.

Luke suddenly decides to take action but is halted when he realizes that his X-wing fighter is still being refitted. In space, Wedge and the Rogue Squadron fly towards the Imperial Strike Cruiser which then releases some Tie Fighters. The personnel inside the Strike Cruiser tried to inform Darth Vader the location of the Rebel fleet…

Quality

Darth Vader!

The first thing I want to mention is that the writing done by John Wagner is solid. That being said, the story itself felt like a natural continuation of The Empire Strikes Back especially when the comic book’s narrative is focused on Luke and the Rebels. The way the recovering Luke, Leia and the two droids were presented following the end of the 1980 movie was believable, and there was that nice touch of characterization when Luke has not yet adjusted with his mechanical hand.

The story then moves into new territory when the narrative shifts on the Imperial side, especially when Emperor Palpatine gives Darth Vader a new order that has nothing to do with pursuing Luke and the weakened Rebels, but more to do with the construction of the Empire’s new weapon. This is also where the new character Xizor comes in and his presence alone confirms something that the movies did not…the Empire is in business with crime syndicates with regards to major projects.

Space ship battles look great in this comic book.

When it comes to characterization, I like the way Darth Vader handled himself when communicating with Emperor Palpatine who viewed Luke’s escape from Bespin a failure on his part. Compared with his private communication with the Emperor in the 1980 movie, Vader bravely questions him about doing business with Xizor backed with his knowledge of the prince and the ties with Black Sun. Vader, who has been part of the Empire for a long time, knew well how risky it is for them to get involved with criminals especially when military cargo is involved.

As for the visuals, Kilian Plunkett does a decent job drawing the characters. While his take makes Luke recognizable and faltered a bit on capturing Leia’s look, his illustrations on Darth Vader, the Emperor and Xizor were really good. Where Plunkett exceled visually are the locations and surroundings, the machines and the space battles (some pages were drawn really dynamically).

Conclusion

This shows how Luke has not fully adjusted with his mechanical hand.

To put it clearly, Star Wars: Shadows of the Empire (1996) has three narratives (the other is about Boba Fett carrying the frozen Han Solo) to build-up on and for a debut issue of a limited series, this one has strength in its execution complete with a good amount of creative stuff that will resonate with long-time Star Wars fans (and also those who love the original Star Wars movie trilogy). It succeeds in telling what happened shortly after the end of The Empire Strikes Back as well as establishing a new sub-plot with Xizor involved. By the time I finished this comic book, I was convinced to look forward to the next issue.

If you are seriously planning to buy an existing hard copy of Star Wars: Shadows of the Empire (1996), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $48 while the near-mint copy of the newsstand edition costs $144.

Overall, Star Wars: Shadows of the Empire (1996) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Super Star Wars: Return of the Jedi

Screenshot_20200202-123104_YouTube.jpg
Luke Skywalker going up against the game’s final boss – Emperor Palpatine. 

By the middle of 1994, gamers and Star Wars fans who owned a Super Nintendo Entertainment System (SNES or Super NES) were treated with more 2D side-scrolling fun with Super Star Wars: Return of the Jedi. Developed by Sculptured Software and LucasArts and published by JVC, the game was the conclusion of the so-called Super Star Wars trilogy of the 16-bit era of console gaming.

Like its predecessor Super Star Wars: The Empire Strikes Back, this game is a 2-dimensional side-scrolling adventure game released just months before Sega and Sony respectively released the Saturn and PlayStation consoles (which eventually made 3D polygonal gaming popular). The game itself is based on the 1983 movie Return of the Jedi: Luke and his friends go out to save Han Solo from Jabba the Hutt and the Rebels prepare its strategy to defeat the Imperial Forces now armed with a new Death Star with the personal presence of Emperor Palpatine.

Here’s my review of Super Star Wars: Return of the Jedi.

Early story (and some notable differences from the movie)

The game begins with a quick look at Darth Vader’s arrival at the new Death Star setting up the stage for the Emperor’s arrival. On Tattooine, Luke and his companions travel to the temple of Jabba the Hutt to somehow save their friend Han Solo (who got frozen in carbonite at Cloud City in The Empire Strikes Back).

Screenshot_20200202-120316_YouTube.jpg
A still cut-scene at the beginning of the game.

In order to get to the palace, Luke/Leia/Chewbacca (you get to pick which character to use) have to travel through a lengthy stretch of land filled with several forms of wild life, monsters and even Jawas blocking their way. Once inside, your character has to fight until the end of the next few levels (note: there was a boss or powerful enemy to beat) to make the story progress.

Once you have defeated Jabba and rescued Han Solo, your team regroups with the Rebels in space to start your next series of missions with the moon of Endor (with the 2nd Death Star in orbit).

Notable differences from the movie include fighting a large monster (which used a large ball as a weapon) did not appear in the film. Also notable was Leia (in her sexy slave outfit) having to move from the end of the stage to reach Jabba the Hutt who serves as the level’s boss. Jabba’s sail barge in the game looks and feels longer than in the movie.

Screenshot_20200202-121353_YouTube.jpg
Leia, Jabba is right behind you!

Gameplay

Super Star Wars: Return of the Jedi plays a lot like its predecessor. As typical with most games of the era that used 2D sprites for visuals, the game is an action-packed side-scroller wherein you have to control your character from left to right, go up and down and complete the level by either defeating the end-level boss or by simply reaching the end (some levels have no boss). As you move on, you also get to collect power-ups and icons which are really helpful in completing the levels.

Along the way, you get to fight a whole bunch of enemies that appear to fight and stop you.  This includes not only the Imperial forces that appeared in the movie but also new additions like machines and even flying robots. You never saw Luke fight any flying robot in the movie? In this game, he gets to fight them at the Imperial facility on the moon of Endor.

Screenshot_20200202-122315_YouTube.jpg
Han Solo blasts the Stormtroopers!

Given the story structure of the movie, the game developers were able to let players pick a Star Wars character to play as before starting a level. This particular feature was prominent in 1992’s Super Star Wars but was heavily toned down (due to story structure) in Super Star Wars: Empire Strikes Back. Back to the selectable characters, there are key differences between them such as Luke using his lightsaber and Force powers, Han Solo with his blaster and grenades, Chewbacca with his crossbow and his spin attack (he does NOT do this in the movies so it’s funny), and Leia who uses different weapons as she appears (based on the story structure) as a disguised bounty hunter and as a sexy slave to Jabba. Quite odd here is the addition of Wicket the Ewok as a playable character whom you must guide fighting the bad guys in two levels that are set in the village of the Ewoks up those tall trees. The Wicket levels are easily the least interesting to play in.

Like the previous two games, the game designers implemented levels that play differently from the standard side-scrolling adventuring. I’m referring to the Mode 7 level in which you fly the Millennium Falcon on a makeshift 3D environment on the surface of the 2nd Death Star needing to destroy a number of TIE Fighters in order to progress. I should say that this particular level lacked depth although it was cool to use the Falcon and just imagine Lando and his team inside operating it.

Screenshot_20200202-122611_YouTube.jpg
The Millenium Falcon in the Mode 7 3D environment set on the surface of the Death Star.

In what is a clear attempt by the game makers to push the hardware of the Super NES, they created a standalone level in which you use the top turret of the Millenium Falcon to shoot a required number of TIE Fighters while flying in space heading towards the 2nd Death Star (complete with a 3D background showing the Imperial Star Destroyers in the distance on one side). This was a very short yet cool sequence to play even though the darkness of space makes spotting the TIE Fighters a bit challenging. I liked the fact that the console’s processor was pushed hard to allow the TIE Fighters look 3D and detailed using several frames of animation as they fly around and right close to the Falcon (which itself looked detailed).

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This 3D shooting segment in the game was fun and too short.

And then there is the speeder bike chase sequence that took place through the forest of Endor. This one is pretty shallow and has not aged well.

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Nice visual detail on the speeder bikes but everything else felt shallow.

Finally, the game’s last stage is another hardware-intensive level that offers gamers the opportunity to experience the challenge and speed (as far as the hardware could push) of piloting the Millennium Falcon into the tunnels of the 2nd Death Star to reach the core, blast it and then escape on the way out (being chased by intense flame caused by the explosion). This level shows lots of repeating visual elements that are supposed to be the mechanical interiors of the tunnels and you can movie the Falcon in 1st-person view, speed up or down, rotate the view and tilt the direction as you move forward. Along the way, there are TIE Fighters who appear in front of you for you to shoot at. While the intention of the developers to replicate the memorable sequence of the movie is clear, the hardware limitations (and design limitations) could only go so far to make the gameplay experience solid. What bogged this particular sequence down are the bouts of slowdown (lowered frame rates) when things get hectic.

Screenshot_20200202-123735_YouTube.jpg
This sequence must be seen in motion.

Conclusion

While it is indeed a more polished game than the memorable Super Star Wars: The Empire Strikes Back, Super Star Wars: Return of the Jedi was indeed a fun and engaging game but still falls short of its immediate predecessor in terms of enjoyment and engagement. For one thing, this game noticeably was less challenging and the return of the password system makes it even easier to finish. The boss battle with Darth Vader showed the iconic villain being much easier to beat with even on the standard difficulty level. I still remember how surprising it was to beat Vader during my first time playing the game.

The non-side-scrolling levels of the game created good variety for playing. I just wished that the 3D space shooting sequence of the Falcon (with its top turret) lasted longer and the visuals of the final level looked more detailed and had less lag. As for the Mode 7 level with the Falcon on the surface of the Death Star, that one pales in comparison with the lengthy and memorable Battle of Hoth (which has the grand experience of taking down the AT-AT walkers with the tow cable).

Overall, Super Star Wars: Return of the Jedi is recommended.  By today’s standards, this game is a classic and was one of the best ever Star Wars video games of not only of its console generation but among all Star Wars games that were made with 2D sprites and pixel art. If you have a Super NES console or Nintendo’s Virtual Console, play the game once you have it.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Super Star Wars: The Empire Strikes Back

In this age of photo-realistic 3D graphics in video gaming, I sure miss the days when 2D gaming and highly detailed pixel art were the standard. I’m referring to the so-called 16-bit era of the Super NES/SNES (Super Nintendo Entertainment System) back in the 1990s.

In 1991, Super Star Wars was released on the Super NES and it became a big hit with the gamers, the critics and fans. That game was heralded as one of the best video game adaptations of movies.

Naturally, a follow-up to that game was released in 1993 – Super Star Wars: The Empire Strikes Back.

That being said, here is my retro gaming review of Super Star Wars: The Empire Strikes Back.

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The experience of using a Rebel speeder to bring down an AT-AT walker with the cable remains awesome.

Developed by Sculptured Software and LucasArts and published in America by JVC, this game is based on The Empire Strikes Back which today has been considered to be the greatest Star Wars movie ever. Of course, in order to make a cohesive video game adaptation out of the classic movie, a lot of liberties were taken when it comes to following the story. This was inevitable as the game developers needed a lot of creative freedom to make a cohesive video game.

Early story (and some notable differences from the movie)

Super Star Wars: The Empire Strikes Back begins with Luke Skywalker riding a Tauntaun. Unlike the movie, Luke (controlled by players) visits some places of the wasteland of Hoth, notably caverns and hills fighting several forms of wild life (including wampa beasts), and even some probe droids.

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Luke jumping on to a wampa beast.

Unlike the movie, Luke does not get rescued by Han Solo in the wilderness. Instead he defeats a giant-sized probe droid and a giant-sized wampa beast (as in-game bosses) and make his way back to Echo Base to rejoin the rebels. Upon returning at the base, he finds it filled with Imperial troopers and their machines (where are Luke’s fellow rebels?) and fights his way through to fly a rebel speeder (note: without the movie co-pilot Dak) and proceed in the Battle of Hoth.

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This never happened in the movie.

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Luke jumping into a snow speeder without a co-pilot.

Back at Echo Base, Han Solo (player-controlled) has to make his way through a wave of Imperial enemies and machines to meet Princess Leia, secure her and ride away on the Millenium Falcon. The Falcon (player-controlled) enters the asteroid field being attacked gradually by over twenty TIE Fighters. Once all of them have been eliminated, the Falcon jumps into light speed (which contradicts the movie).

Gameplay

Super Star Wars: The Empire Strikes Back is composed mostly of 2D, side-scrolling action sequences in which players control their characters moving from left to right in order to make the game progress. The sequences are filled with lots of action-packed moments mainly due to the MANY enemies challenging the players plus sequences of shooting, jumping and using special weapons (note: the thermal detonator was awesome to use). When it comes to filling up the health meter of your character, defeating enemies result random releases of hearts (symbolizing health) which you need to pick up. Key side-scrolling segments of the game will have players facing off with in-game bosses or enemies that are large, intimidating and have their own health meters for players to reduce to zero.

As typical with most 2D side-scrolling games of the era, this game is really tough and will take gamers some patience and perseverance to complete.

What really stood out in this game are the makeshift 3D segments (made possible by Mode 7) which were pretty extensive and really interactive. The Battle of Hoth in Mode 7 was pretty engaging as players get to fly a rebel speeder over a snowy field complete with lots of Imperial enemies (including the AT-ST walkers and the AT-AT walkers) and each of them is composed of multiple 2D sprites making them look 3D as the speeder moves around. Apart from simply shooting, the interactive sequence of tagging an AT-AT walker with a cable, flying around it and wrapping it with the cable, and then watching it fall to the ground really is an awesome gaming experience which really showed how hard the game developers pushed 2D visuals and pixel art.

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A Mode 7 sequence late in the game had players using an X-Wing fighter.

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The Battle of Hoth was a great and lengthy use of Mode 7.

Apart from the Battle of Hoth, there was also another Mode 7 sequence involving the X-Wing Fighter approaching Cloud City. That particular sequence was noticeably shorter and did not have a standout action sequence as it was limited to the X-Wing Fighter simply shooting Bespin fighters. Another non-2D segment was the Millenium Falcon’s flight through the asteroid field which was done with the cockpit view (first-person view exactly) in which you move a cursor for targeting and moving the ship to. This segment was pretty tough because players were not only required to eliminate more than 20 TIE Fighters but also avoid incoming asteroids and maintaining the Falcon’s energy shields (which serves as a health meter)

Going back to the 2D side-scrolling segments, the use of the lightsaber by Luke remains a lot of fun to do. Not only could he slash bad guys, he could use the lightsaber defensively protecting himself from incoming energy blasts (which get deflected by the lightsaber). On the offense, Luke can jump into the air and spin with the lightsaber turned on making him an aerial slasher over the bad guys.

In keeping with the theme of the movie showing Luke Skywalker learning to be a Jedi, the Dagobah segment in the game has Luke gaining varied Force powers and he also has a separate Force energy meter. The Force powers can be used in subsequent segments of the game and they are quite useful when Luke encounters Darth Vader as the final boss in Cloud City.

The fights with Darth Vader were nicely designed. With creative freedom, the game developers expanded on Darth Vader’s use of the Force to move several pieces of debris and machines towards Luke who has to defend himself from all sides. Fighting Darth Vader with the lightsaber was tricky and for the most part, I had Luke slashing on villain with just enough space between them and many times I had Luke use the lightsaber on him while jumping and spinning in the air. Defeating Vader was a requirement to complete the game.

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Very nice artwork made for the storytelling cut scenes.

Finally, like in Super Star Wars, players can also play as Han Solo (special attack: grenade throw) and Chewbacca (special attack: offensive spin) but only in specific segments of the game supposedly to keep in line with its story.

Conclusion

Even by today’s standards, Super Star Wars: The Empire Strikes Back is still a high-quality video game that is a lot of fun to play with even though it is tough (a password system is used for in-game progress so that gamers can come back to continue) all throughout. Gameplay aside, the presentation of visuals and audio is also very solid. The sprites for the in-game characters, enemies, machines and animal were detailed to look at while the background art were immersive (like in the movies, Cloud City, Hoth and Dagobah had their distinctive visuals). The Super NES audio chip was greatly used on recreating 16-bit sound from the movies, especially John Williams’ movie scores and lightsaber sound effects.

Take note that this game was released in 1993 which is significant in the sense that people had moved on since the release of the movie Return of the Jedi (1983) and the Star Wars prequel trilogy did not begin until 1999 with Star Wars Episode I: The Phantom Menace. This game was released at a time when 2D gaming was still in strong demand and most gamers did not expect that 3D polygonal graphics would reshape video gaming eventually. In retrospect, the polygon-focused gaming consoles Sega Saturn and the original Sony PlayStation launched in late 1994 or more than a year after Super Star Wars: The Empire Strikes Back.

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The inevitable battle between Luke Skywalker and Darth Vader.

I myself had lots of fond memories playing this game back in the mid-1990s. I simply endured the many challenges of it and ultimately had a lot of enjoyment completing it. I even replayed the game from the start even though I knew how the game presented the ending and key story elements of the movie. I also got to replay The Empire Strikes Back on home video around the time I played this game.

Believe it or not, Super Star Wars: The Empire Strikes Back was the first of the Super Star Wars trilogy on the Super NES that I actually played. After completing it, I borrowed the Super Star Wars cartridge from a friend and later bought a copy of Super Star Wars: Return of the Jedi. I completed those two other games and I can clearly say that Super Star Wars: The Empire Strikes Back remains the best in game design, the best in terms of fun factor and the most memorable of them all.

If you love Star Wars and you want the best 16-bit era video game (note: you’ll need a working Super NES console or Nintendo’s Virtual Console for any Super Star Wars game) experience of it, Super Star Wars: The Empire Strikes Back is highly recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Carlo Carrasco’s Movie Review: Star Wars Episode IX: The Rise of Skywalker

After enduring two whole years being depressed and uncertain about Star Wars movies due to Rian Johnson’s arrogant deformation of the franchise with his abomination The Last Jedi, I am happy to say that I’m happy again after watching Star Wars Episode IX: The Rise of Skywalker.

This is my review of The Rise of Skywalker directed by J.J. Abrams and co-written by Abrams, Chris Terrio, Colin Trevorrow and Derek Connolly.

Early story

The movie begins with the First Order’s supreme leader Kylo Ren on an unrelenting quest that leads him deep into the galaxy where he finds the uncharted destination of Exegol. There he meets a living Palpatine who turns out to be the creator of the late Snoke, the previous supreme leader of the First Order.

Palpatine knows that Rey is still training as a Jedi and he tells Kylo to eliminate her. Palpatine also has a brand new fleet composed of advanced star destroyers armed with powerful weapons capable of destroying planets.

Meanwhile, Finn, Poe and Chewbacca travel in the Millennium Falcon to obtain crucial information from a spy about the location of Palpatine.

Quality

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Chewbacca, Poe, C3PO (hidden), Rey and Finn.

Let me start with the fact that The Rise of Skywalker is, unsurprisingly, a flawed movie that happens to have more good stuff than bad ones. To put things into perspective, J.J. Abrams and their creative team had to make a new movie following the abomination The Last Jedi which, literally, dug a large hole and let the Star Wars film franchise fall deep into it. Not only did Abrams and team work to lift the franchise up and move it forward by having a story that not only made sense but resonated with Star Wars fans while delivering long bouts of cinematic fun. If you want to focus on the fun factor, The Rise of Skywalker is a joy ride while Rian John’s The Last Jedi was sluggish and frustrating to watch.

Storytelling? This movie has been bashed for having a video game-inspired approach of narrative: the band of protagonists go to a new location where they meet people as they move to fulfill a goal only to be hounded by opposition from the antagonists, then they go to a new location where they meet people and similar events repeat.

In some ways, The Rise of Skywalker reminded me about the video game Grandia, Final Fantasy IX and other role-playing games (RPGs) I personally played. While the use of video game-inspired narrative is not the perfect tool to use for a movie, this approach actually works in The Rise of Skywalker! For one thing, the sense of excitement and adventuring I enjoyed from the original Star Wars trilogy returned and I enjoyed every moment of it. This translates into fun while remaining focus on the story objectives and characters. I do confirm that there were lots of spectacles (lots of lightsaber action, shooting, running and spaceship battles) throughout the movie that kept me entertained most of the time. There was no boring moment, not even in the slowest scenes.

The use of video game-inspired narrative also worked in building up the tension leading into the series of events that lead into the final conflict. The result? It paid off nicely! The final conflict and the way the story ended were all worth the wait and build-up! Considering how terrible events happened and ended in The Last Jedi, what was achieved in The Rise of Skywalker was a tremendous achievement!

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Spaceship battles in this movie were plenty and fun to watch!

On the aspect of emphasizing the Force and the Jedi themselves, this movie, in my honest opinion, took inspiration from the non-canon Star Wars Legends (previously referred to as Star Wars Expanded Universe), specifically with elements from the Dark Empire comic book mini-series of 1991-1992. When a key visual in the film was shown to explain Palpatine’s survival, I was not surprised at all.

When it comes to performances, Daisy Ridley really defined herself as an actor and she really defined Rey as a Jedi (with assistance from Abrams and the screenwriters) who carries a huge burden related to her heritage (you’ll find out in the film). After watching Rey in the first two films struggling to learn and move on, she is a more developed character in this movie. That’s not all. Poe and Finn have been more refined and it is through adventuring that they really became lively and believable characters. Adam Driver’s take on Kylo Ren consistently delivered the symbolism of the dark side of the Force (specifically consuming the younger generation) with the exception of a key twist that took place much later (you just have to watch the movie). Ian McDiarmind’s return as Palpatine is undeniably great and a welcome return to form. The actor really showed he is great in portraying cinematic evil.

When it comes to classic Star Wars characters, the filmmakers cleverly used existing footage of the late Carrie Fisher as General Leia and by means of editing and scene set-ups, they succeeded in inserting the character into the narrative complete with recorded dialogue that relate to the events that happened. Billy Dee Williams, meanwhile, made a great return as Lando Calrissian. While I wish his screen time was longer and his character was more involved with the remaining Resistance, it was still nice to see Williams literally disappear letting Lando come to life on-screen once again.

Conclusion

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The Millennium Falcon is better used in this movie than in The Last Jedi.

As mentioned earlier, The Rise of Skywalker is a flawed film. For one thing, there are several plot holes here and there (responded to via visual dictionary). There were also new Force powers that were not fully explained in detail. Those weaknesses, however, did not really drag the film that much. The bad stuff here is NOTHING compared to all the creative garbage Rian Johnson (plus the trash from the Political Left in Hollywood) filled in The Last Jedi since that director was too obsessed with subverting people’s expectations all throughout.

What I admire in it is the effort done by Abrams to connect it with 1983’s Return of the Jedi. The shots of the remains of the 2nd Death Star in the previews only literally show the tip of the iceberg.

As a follow-up to The Last Jedi, this movie moved in two ways: correcting what was set in Rian Johnson’s abomination while also somewhat building up on what was also established in that same abomination. Ultimately, the course-correction done by Abrams and team made The Rise of Skywalker not only fun and engaging, but also recaptured the elements that defined Star Wars as a cinematic experience. There were also key scenes that, in my view, allowed this movie to punch back at the deformation done in The Last Jedi. I smiled a lot when those creative moments took place.

When compared to The Force Awakens, this movie is actually more fun and more engaging. In fact, it is indeed the best of the current Star Wars trilogy (2015-2019).

With this current Star Wars trilogy concluded, I do regret that the classic characters of Han, Luke and Leia ended up as supporting players and the trio of Rey-Finn-Poe (who are welcome additions to the Star Wars family of characters) as protagonists still pale in comparison to them. To simplify things, Luke-Han-Leia are iconic while Rey-Finn-Poe are serviceable protagonists at best.

Ultimately, The Rise of Skywalker is a solidly good Star Wars film and is itself a major recovery from the debacle of The Last Jedi. As the ninth chapter of the entire Star Wars main movies franchise (which first started in 1977), it is a flawed yet worthy addition (and also worthy as the new conclusion) into the saga that involved the Force and the Skywalkers. It is nowhere as great as The Empire Strikes Back (the best Star Wars movie ever) but it is, in my opinion, better and more engaging than The Phantom Menace, Attack of the Clones and Revenge of the Sith respectively.

Star Wars Episode IX: The Rise of Skywalker is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Star Wars Episode IX: The Rise of Skywalker Revealed!

Let me say one thing clearly – Star Wars Episode VIII: The Last Jedi is a train wreck and it made me very disappointed (I saw it twice in different cinemas), even doubtful about the future of the Star Wars movie franchise in the current post-George Lucas era.   Really, I disliked the work of director Rian Johnson.

Hours ago, the official teaser trailer of Star Wars Episode IX: The Rise of Skywalker was revealed and already it is generating tremendous buzz online not only among fans but also among moviegoers in general. The reception is overall positive and already moviegoers have something to watch out for this December. Also it is nice that director J.J. Abrams, who directed Star Wars Episode VII: The Force Awakens, is back and this time he wrote the screenplay with Chris Terrio (Batman v. Superman: Dawn of Justice).

For your enjoyment, posted below is the official teaser trailer. Watch it now!

What can I say? The teaser trailer was nicely done which is no surprise at all. Even the Rian Johnson train wreck The Last Jedi had pretty and engaging trailers. Going back to The Rise of Skywalker teaser trailer, what made me smile was the return of Billy Dee Williams as Lando Calrissian and he was co-piloting the Millennium Falcon with Chewbacca! It has been almost thirty-six years since Williams last appeared as Lando on the big screen!

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Welcome back, Lando Calrissian! Welcome to the 21st century, the age of social media!

What really intrigued was the end of the teaser trailer with the unexpected appearance of a large piece of a major structure from long ago. Equally intriguing was that recognizable evil laugh as the screen went dark. Now it is up to J.J. Abrams and his creative team to explain on the big screen those two elements.

Another intriguing thing is the subtitle involving the surname Skywalker. Who (or what) exactly is the Skywalker on the rise? We all know what happened to Luke Skywalker in the dreaded The Last Jedi and given Mark Hamill’s voice-over in the teaser trailer, it is only logical to expect that his character will return in ghost form Like Obi-Wan and Yoda. Personally I don’t think Luke will be the one on the rise.

General Leia (played by the late Carrie Fisher) is Luke’s sister but as the movies of the past showed, she never identified herself as a Skywalker. The Last Jedi did show her using the Force (is Rian Johnson a Mary Poppins fan?) and MAYBE she might present herself as the new Skywalker being the only living offspring of Darth Vader/Anakin Skywalker and use the Force more.

But then maybe the Skywalker-on-the-rise may not necessarily be a person related through family bloodline.

I was thinking that it is possible that the name Skywalker will go beyond family and be used to establish a brand new Jedi movement. A movement in which Force users, starting with Rey (Daisy Ridley), will have their own definition of the Jedi teachings as well as a new vision about using the Force. Considering the very limited learning of the Force and the Jedi she had with Luke plus the fact that she took ancient Jedi books with her in The Last Jedi, it is possible for Rey to establish her own philosophies of the Jedi. This would put her in similar ground with Luke Skywalker (after the events of Return of the Jedi).

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The Rise of Skywalker will open in cinemas worldwide this December. Hopefully it will turn out to be a great film and help Star Wars fans forget about the train wreck called The Last Jedi.

From this point on, we can only wait until the movie opens in cinemas globally this December. At the very least, I can say that I’m feeling hopeful that The Rise of Skywalker will be fun and, more importantly, set the direction of Star Wars properly and recover from the disaster of The Last Jedi.

There is still a new hope for Star Wars fans!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com