Welcome back Xbox fans, anime fans and fellow geeks!
The recent Xbox Games Showcase generated a lot of buzz and already Xbox enthusiasts are delighted to see Gears of War: E-Day and Clockwork Revolution as confirmed Xbox console-exclusives, the other first-party games with release dates (or release windows) and other upcoming video games from different publishers.
Under the new Team Xbox leadership, the return to exclusive games has been received positively and it is expected to intensify as the next-generation of consoles approaches. At this stage, the current generation of Xbox Series X|S is ending and the new Xbox leadership made it clear they are in for the long-term of gaming.
Going back to the upcoming games announced by different publishers, the game Vivarium (developed by Studio Meadowflower and published by Serenity Forge) caught my attention. For your curiosity, watch the official reveal trailer below.
Scheduled for release on Xbox Series X, Xbox Series S, Xbox on PC, Steam, the Epic Games store and Xbox Game Pass (XGP) sometime in 2027, Vivarium is a life-sim adventure inspired by classic hand-drawn anime TV shows and films. As seen in the above trailer, it features a cozy slice-of-life game design, has a dynamic system and there are local residents (non-playable characters) players can interact with as they explore the world. In terms of visuals and art style, Vivarium looks like a Studio Ghibli production.
Gamers will play as Jenny, an 11-year-old girl who has a lot to discover and learn in Vivarium’s world. The local neighborhood has lots of characters that each has branching and dynamic storylines. Days in the game are synced to the player’s real-world calendar, allowing for daily new discoveries while unraveling its mysterious narrative. Confirmed in-game activities include cooking, tending to the garden, collecting items, crafting items, repairing equipment and decorating the home to name some.
Jenny (right) with her friend. This game offers gamers opportunities to make friends.
Taking care of the plants.
Does this look like a game or an anime sequence to you?
At of this writing, Vivarium looks like it has something fresh to offer to Xbox gamers, especially those who like animation, the cozy in-game settings, life simulations and in-depth interactions with NPCs. Hopefully a final release date in 2027 will be announced.
Welcome back Xbox fans, Resident Evil fans and fellow geeks!
This past weekend, Capcom unveiled Resident Evil Veronica which is a modern remake of Resident Evil – Code: Veronica. Already a lot of gamers and Resident Evil fans are talking about the remake which will be released on the Nintendo Switch 2, PlayStation 5, Windows PC, and Xbox Series X/S some time in 2027.
For your excitement and curiosity, watch the official reveal trailer below.
Given Capcom’s record of making ambitious remakes of past Resident Evil games, Resident Evil Veronica has long been rumored to have been in development. Among the RE fans, Resident Evil – Code Veronica was memorable and yet it had certain elements that made it divisive (example: the annoying voice acting for Steve Burnside). As such, many viewed Code Veronica as the one game that really has to be remade and Capcom has only one chance to make a better and more definitive Code Veronica.
Originally released on the Sega Dreamcast way back in 2000, Resident Evil – Code Veronica was not just a follow-up to the popular Resident Evil 2…it was also a technological marvel as it had fully polygonal environments, more detailed polygonal characters and more immersive cinematic cutscenes. It was truly a next-generation RE experience for many gamers and I myself wanted a Dreamcast just to play it. The game also had Claire Redfield and her brother Chris as the playable major characters and both of them are still fan-favorites.
Going back to the trailer above, it is clear Capcom is making Resident Evil Veronica a darker, grittier and more horrific tale than the original game. The shots of Rockfort Island look very creepy, even nightmarish. While Claire Redfield has been revealed, Chris Redfield, Alfred Ashford, Steve Burnside and Alexa Ashford have not. Still, fans already pointed out that the masked man who grabbed Claire is Hunk (often identified with Resident Evil 2). Zombies were shown in a glimpse but the other monsters from the original game have yet to be shown.
Claire Redfield is back and she has gone to Europe to search for her brother Cris.
This facility on Rockfort Island looks terrifying and very difficult to escape from.
Remember the guns that Steve Burnside used in a key part of the story in Resident Evil – Code: Veronica?
A key location remade to be creepy and claustrophobic. Are you ready to discover more about the Ashford family?
Capcom describes Resident Evil Veronica as follows:
Resident Evil Veronica is a remake of 2000’s Resident Evil Code: Veronica. This new title preserves the essence of the original game, while introducing modernized gameplay, a reimagined storyline, and vividly detailed graphics.
In 2027, madness and intrigue, love and hate all combine to create a chilling new entry in survival horror.
3 months have passed since the biological disaster in Raccoon City. Claire Redfield, having survived along with Leon S. Kennedy and Sherry Birkin, travels to France in search of her brother, Chris Redfield.
However, what awaits her is not a reunion with her brother, but the Umbrella special forces unit responsible for the incident. They capture Claire and transport her to a mysterious island.
Now Claire must make a desperate attempt to escape the remote Rockfort Island, which due to another biological disaster, has transformed into a living hellscape of survival horror.
Resident Evil Veronica is set for release on game consoles and PC in 2027. Capcom has yet to show actual gameplay.
If you are a newcomer here who wants to discover what Resident Evil – Code Veronica was all about, I encourage you to watch the two retrospective videos below.
Are you gamers feeling excited for Resident Evil Veronica? Do you feel confident that Capcom will deliver a great remake like 2019’s Resident Evil 2? Have you ever played Resident Evil – Code: Veronica?
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.
Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Retro Videos Of Scary Movie (2000) – Some of you might be aware that a brand new Scary Movie (2026) is coming out very soon. Although it’s nice to see Anna Faris and the Wayans brothers in the trailer of the new movie, I am not very motivated to see it. That said, I am more nostalgic about the original Scary Movie of 2000 and that film is significant as there are many retrospective videos about it in YouTube. As such, I posted below the selected videos of Scary Movie (2000) for your enjoyment.
#2 How Tekken 3 Was Made Possible On PlayStation – When I first played Tekken 3 in the arcades in 1997, I was already an avid fan of Tekken 2 which I played a lot on the PlayStation console. Back then, I wondered how Namco would be able to port Tekken 3 on PlayStation are the arcade version had much more powerful hardware. A year later, Tekken 3 was released on PlayStation and I played it a lot. The more I played it, the more impressed I was with how the game looked and felt on PlayStation. Not only that, Tekken 3 on PlayStation had features that the original arcade version did not offer. To find out how Namco made the “impossible port” of Tekken 3 using the PlayStation’s aging hardware, watch the video below.
#3 1990s NBA Plays That Are Still Great To Watch – Remember how exciting NBA basketball action was back in the 1990s? It was during the 1990s when the NBA became a global phenomenon, when the NBA had such super stars like Michael Jordan, Reggie Miller, Charles Barkley, Shaquille O’Neal and others who made great basketball plays. Back in those days, the Internet was slowly emerging and there obviously was no social media to amplify the great NBA moments. Posted below is a video that looks back at sixty great NBA plays that would have rocked the world had social media existed much earlier.
#4 Lunch At Ginza – Have you ever been to Ginza when you visited Japan? For the newcomers reading this, Ginza is the premier upscale district in Tokyo famous for shopping, fine dining and entertainment. Believe it or not, there are places in Ginza where visitors can have lunch at affordable rates and be satisfied. Watch and learn from the Nippon TV video below.
#5 You, Me And The Movies React To Resident Evil: Degeneration – When the computer-generated movie Resident Evil: Degeneration was released in 2008, it created a lot of buzz for the dedicated fans of the Resident Evil video games, particularly those who followed the iconic characters Leon Kennedy and Claire Redfield (the Resident Evil 2 characters). The limited theatrical releases did not stop the movie from achieving good box office numbers and it went on to sell a lot on DVD and Blu-ray later. But has the movie aged well and does anyone here enjoy it more than the live-action Resident Evil movies of Milla Jovovich? Watch the reaction video below and observe how it impacts You, Me and the Movies.
#6 Shoplifting Rampage By Hijabi Muslim Goes Very Wrong – Did you notice any woman wearing a hijab who engaged in theft lately? Overseas, someone committed shoplifting and things went very wrong. If you manage a store or if you care much about preventing the crime of theft from happening, you better watch the video below and pay close attention to the details. Do not let the Islamists manipulate you and never let them terrorize you.
#7 Origin of The Jackal – You ever heard of The Jackal in comic books? The Jackal is one of Spider-Man’s super villains and he is involved in one of the most tragic events of the icon’s life and also in the sagas about clones. Veteran creator J.M. DeMatteis called the Jackal as “a terrific villain.” To get to know more about the Jackal, watch the video below.
#8 Rhetorical Thrill Reacts To Toy Soldiers – Remember back in the 1990s when there was a slew of action or adventure films with terrorists as the antagonists? This was the so-called “Die Hard effect” in reference to the 1988 classic action film that starred Bruce Willis. In 1991, the movie Toy Soldiers was released and it was about an all-male boarding school that got occupied by terrorists, and only a group of rebellious students can achieve a breakthrough. Recently, Rhetorical Thrill posted her reaction video about Toy Soldiers and it is entertaining to watch.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Taito’s 4-in-1 Print Ad
I remember seeing this ad in some comic books I read back in the 1980s.
There is nothing like taking the clever approach of promoting multiple video games using only one single print ad in the size of a single page. Taito did exactly that in the 1980s when it promoted Elevator Action, The Legend of Kage, Arkanoid and Renegade for the Nintendo Entertainment System (NES) promising excitement as the mentioned games were making the jump from arcade to console. What is very notable in Taito’s single-page print ad was that it did not show any screenshots of the games. Instead, they used hand-drawn artwork to emphasize each game’s theme or setting, and leave it up to the viewers’ imagination as to how those games would look like on NES. This old ad is intriguing and amusing at the same time.
2. Chase H.Q. II: Special Criminal Investigation Print Ad
Cars and high-speed action emphasized in this ad.
Following the huge success of the original Chase H.Q. on both arcade and consoles in the late-1980s, the sequel Special Crime Investigation was released in the arcades in 1989 and ported to game consoles and computers in the early 1990s under the title Chase H.Q. II: Special Criminal Investigation. To promote Chase H.Q. II: Special Criminal Investigation for home computers, game publisher Ocean came up with a colorful print ad showcasing a few cars, a city background and elements of gun-related action presented in nice art. The ad has an image of the original arcade machine to remind gamers that they are playing the sequel to Chase H.Q.
3. Dancing Eyes Japanese Arcade Flyer
The front.
The rear.
Released by Namco in Japan in 1996, Dancing Eyes is a puzzle arcade game that became notorious due to its overtly sexual nature. With the way it was designed, players control a small monkey called Urusu-San and crawl along a 3D grid mapped over characters (mostly ladies) or various objects. If the 3D grid is mapped over a young lady, any tile of the grid destroyed by the player exposes the lady’s underwear or skin. Such sexuality is reflected in the arcade flyer of Dancing Eyes which has a suggestive hand-drawn art on the front while the game’s mechanics are explained in the rear. Even the rear of the flyer shows sexual nature of the game with screenshots. While the game was officially released only in Japan, Dancing Eyes actually was made available for gamers to play at the arcade of X-Site amusement center inside Festival Mall in Alabang during the early 2000s and it attracted a lot of guys. I bet Namco did not know about that.
4. Sega Saturn North American Print Ad
This print ad always caught people’s attention.
When the Sega launched the Saturn console in America roughly four months ahead of schedule in 1995, the company suffered as the sales were disappointing, ties with business partners were strained and the available Saturn games were very few. By the fourth quarter of that year, more games became available for the Saturn and this gave Sega the opportunity to aggressively market the console as the one that gamers should get for their enjoyment. To promote the Saturn, Sega came up with a two-page print ad that had a dominant image of a naked woman whose private parts were cleverly covered by screenshots of the available games. Since most gamers were predominantly male from teenagers to adults, it made sense for Sega to come up with an eye-catching sexy ad to promote their console and the video games (including those from other companies). This old ad is considered by the woke and rabid feminists as very offensive today.
5. Blockbuster Video Print Ad
If you won the grand prize and wanted a lot of entertainment, you would not want to leave your home.
Back in the late 20th century, Blockbuster Video was the dominant retailer that offered customers movies in home video format for sale and for rent. Along the way, the company offered video game rentals and attracted millions of gamers around the nation. Given the tremendous growth of video gaming in America in the 1990s, Blockbuster got itself more involved by launching the Games of Summer Sweepstakes in 1996. Utilizing print ads, the sweepstakes offered the Ultimate Game Rooms – composed of a 41-inch big-screen TV, Surround Sound speakers, hi-fi VCR, NBA Jame Extreme arcade game, the Sega Saturn, the PlayStation, a gaming chair, Acclaim games for Saturn and PlayStation, and a 1-year free Blockbuster Video game rentals privilege – as the grand prizes. Do you know anyone who won in Blockbuster’s sweepstakes?
6. Independence Day (ID4) Print Ad
A nice looking ad for a game that was actually mediocre.
Remember how big a blockbuster Independence Day (ID4) was in cinemas in 1996? The film grossed over $800 million worldwide and it revived the disaster movie genre using modern filmmaking techniques and the latest technologies of the decade. Given the massive success of the movie, it was not surprising that an official video game adaptation was released in 1997. To promote the game, Fox Interactive (the video game company of the movie studio behind the film) came up with a 2-page print ad using official artwork from the movie showcasing the alien spaceship being attacked by a military fighter plane. The ad showed only 3 screenshots and the descriptive text was written to make gamers feel like they have the role to lead Earth’s fight against the aliens. While the art looks good, it can only go so far to hide the mediocrity of the game itself.
7. GoldenEye 007 Print Ad
Bond, James Bond.
When GoldenEye achieved both critical and financial success in movies, it revived the James Bond movie franchise big-time and Pierce Brosnan was easily accepted by the public as the newest Agent 007. Several months before the movie was even released, an official video game adaptation started development. After much revisions and hard adjustments, the project evolved into a first-person shooting game for the Nintendo 64 console titled GoldenEye 007. To promote the game, Nintendo came up with a 2-page print ad that cleverly showed Brosnan as James Bond on the left and displayed the screenshots and other details on the right. This ad was easily eye-catching and it made lots of gamers excited. As history showed, GoldenEye 007 got released in 1997 and became a huge critical and commercial success while also proving that first-person shooters on game consoles can be a lot of fun.
8. North American Sega Saturn Games Promo Print Ad
There definitely was something fun offered to gamers. Who could go wrong with titles like Tomb Raider, Nights into Dreams, Virtual On and Virtua Cop 2?
As mentioned earlier, the Sega Saturn had a bad launch in America in 1995 which caused a lot of problems for the company. In 1996, Sega of America went on the offensive to really capture gamers’ attention by launching their Saturn games promo. The message of this 2-page print ad was very clear…Sega offered one free first-party game (limited to four specific games including Nights into Dreams) to those who bought two games (from a lineup of twelve specific titles). It should be noted that the Christmas season of 1996 was the most successful sales period of the Sega Saturn in America as gamers really responded to the promo. Even though some called this promo an act of desperation, nothing changes the fact that Sega succeeded during the most critical sales season of 1996.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.
Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Maximum Carnage Revisited – With Spider-Man, Venom and Carnage all in high demand in 1993, Marvel Comics launched the 14-part Maximum Carnage storyline published on the four Spider-Man monthly comic book series and the quarterly Spider-Man Unlimited series. Carnage back then was a still new super villain who is more insane and more bloodthirsty than even Venom. Maximum Carnage has a divisive reception among fans and comic book collectors. Some called it the worst Spider-Man storyline while others found it exceptional as the chaos in New York City attracted other Marvel superheroes – notably Captain America – to help Spider-Man solve the crisis. Regardless of opinion, Maximum Carnage made an impact on pop culture and it got its own official video game adaptation. To discover more about Maximum Carnage in comics and in video game form, watch and learn from the videos below.
#2 The World’s Largest Truck Stop Diner – While I have visited the United States a number of times since 1989, I never had the opportunity to spend time at a truck stop diner nor have I ever experienced traveling long distances in a truck. Having seen truck stop diners (or rest places for truckers) on videos and on TV, I noticed those places have a unique vibe, its own culture and assorted meals customers can enjoy. As such, I urge you to watch the video below and pay attention to the details.
#3 You, Me And The Movies React To Scary Movie (2000) – In November of 2000, I saw Scary Movie in the local cinema here in the Philippines and almost all the seats were filled. That film was released in America in July that same year and it became a surprise box office hit. Even though it was not heavily promoted here in the Philippines, it still attracted a lot of local moviegoers upon opening. Regardless, the Keenen Ivory Wayans-directed movie was a mature parody of varied horror movies (notably the Scream and I Know What You Did Last Summer movies) and its success made Anna Faris popular. Local moviegoers who enjoyed American Pie had their enjoyment watching Shannon Elizabeth again. Now that the movie is over a quarter-century old, one has to wonder if it still has the power to entertain viewers, especially those who missed out on it. That said, you should watch the reaction video of You, Me and the Movies below.
#4 Ashleigh Burton Reacts To Patriot Games – Recently, Ashleigh Burton posted her reaction video of the 1992 movie Patriot Games starring Harrison Ford as Jack Ryan. For context, Patriot Games was the cinematic sequel to The Hunt For Red October and both were based on novels by Tom Clancy. At the time of Patriot Games’ release, there was some buzz and even debates about Harrison Ford’s portrayal of Jack Ryan, especially when compared to Alec Baldwin’s take on the same character in the 1990 film. How Ashleigh Burton reacts to Patriot Games is a must-see.
#5 Bears Cause Trouble In Japan Again – Recently in Japan, bears are causing trouble once again and there was one person who got attacked. As there is still a lot of forests and untouched land in Japan, bears are present and arguably multiplying. From time to time, bears come out of the woods and appear in places where people dwell. As such, there is a lot for you to learn about them and you can stay safe in Japan by watching the Nippon TV video below.
#6 Why Gamers Stopped Buying Games At Full Price – Are you a hardcore gamer who got so disappointed with the current state of gaming that you decided to refrain from buying video games at full price? You definitely are not alone. In my experience as an Xbox gamer, I got very turned off by the changes made by Team Xbox as well as the quality of their high-profile first-party games of the past two years, I decided to go for bargains and retro gaming. I also extended my patience for brand new games to drop their prices first before I could even consider buying them. The video posted below explains in detail how the gaming landscape shifted and how the behaviors of gamers have changed which should concern every video game company that invested so much on making new video games. Watch it and pay attention to the details.
#7 Minty Comedic Arts’ Revenge Of The Nerds Trivia Video – During the early stages of the COVID-19 pandemic, Minty Comedic Arts posted his trivia video about the 1984 raunchy comedy classic Revenge of the Nerds. Directed by Jeff Kanew and starring the late Robert Carradine, Anthony Edwards, Ted McGinley and Julia Montgomery, the movie follows a group of socially awkward students who are compelled to form their own fraternity after getting harassed and bullied by a dominant fraternity. Filled with adulterated gags, funny dialogue and memorable character moments, Revenge of the Nerds was a commercial success and it spawned three sequels. The story behind the movie’s production is filled lots of details that are worth exploring and you can learn all about those by watching Minty Comedic Arts’ trivia video below.
#8 The Forgotten Cartoons Based On Video Games – You may have played the video games of Tomb Raider, Darkstalkers, Wing Commander, Mutant League and Bubsy. But have you seen the cartoon shows based on them? Indeed, there were animated adaptation of the said games and not too many gamers remember them. That said, you have to see GoodBadFlicks’ video about them now.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Space Duel Arcade Flyer
The front.
The rear.
When the 1979 arcade classic Asteroids achieved massive success for Atari, the company went on to make ports of it on different platforms as well as follow-ups in the arcades. The first follow-up Asteroids Deluxe had a positive reception but never reached the huge impact of its predecessor. Since Asteroids Deluxe was well regarded for improved visuals and higher level of challenge, Atari went on to make the 1982 follow-up Space Duel. To promote the game, Atari’s artists made fascinating original artworks for both the arcade cabinet and the arcade flyer itself. Apart from looking great, I noticed the spaceships of Space Duel’s art looks similar with those of Xevious (a Namco arcade game distributed by Atari in America) and I can only speculate that the same artist made those.
2. Midway Auxiliary Show Monitor Print Ad
Did you experience watching arcade gameplay footage displayed on an overhead monitor?
As video arcades in America became massively popular with people and became a major economic sector, it was not surprising that crowding became a trend especially whenever a very popular game attracted both players (waiting in line) as well as onlookers. Midway, which was an arcade giant in the 1980s, came up with their own concept of a specialized secondary display called the Midway Auxiliary Show Monitor designed to let onlookers watch a video of ongoing gameplay without physically standing by the player. As the print ad above shows precisely the use of the monitors, those were used at trade shows or in arcades with a setup to make turn the single-player experience into a makeshift show for the people nearby. Back in the 1980s, there was indeed a spectator approach to the arcade experience but players had to deal with the disturbance of many onlookers standing near to see the on-screen action. At the very least, Midway’s concept and hardware was a bold attempt to solve overcrowding.
3. Sega Genesis North American Print Ad
Did this 1989 ad convince you to buy a Sega Genesis console?
While the Sega Genesis has always been identified with 1990s console gaming in America, the console was officially launched there in August 1989. At the time, Sega of America was not too creative nor aggressive when it comes to marketing the Genesis. The above 1989 print ad showed a lot of screenshots to promote the games, showed the console with a TV and a few peripherals and a text description that emphasized the Genesis as the so-called ultimate dimension in game play. Considering how dynamic and aggressive Sega’s marketing of the Genesis and games became a few years later when Tom Kalinske became the CEO, it is not surprising that this old ad has been forgotten.
4. The Punisher NES Print Ad
Fact: The Punisher started as an assassin in the comic books in 1974 before being turned into an anti-criminal killer.
By the year 1990, The Punisher became one of Marvel Comics’ most popular figures and the character had two monthly series published. As such, an actual video game featuring the character was made for the Nintendo Entertainment System (NES) and to promote it, three screenshots were shown, a brick wall with stylized short messages was shown and a hand-drawn art of the Punisher was displayed. As seen in the screenshots, elements from The Punisher comic books were displayed such as shooting and fighting the criminals. Considering how wholesome the NES audience was at the time, this print promotion of The Punisher game looks odd although it is a fact that entertainment products featuring violent entertainment properties or characters were made and marketed towards children less than 12-years-old. Remember the Rambo animated series and video games of the 1980s?
5. Lethal Enforcers II: Gun Fighters Arcade Flyer
Did you enjoy this Lethal Enforcers sequel?
After achieving both critical and big-time commercial arcade success with Lethal Enforcers in 1992, Konami proceeded with the sequel Lethal Enforcers II: Gun Fighters which was released in arcades two years later. While the 1994 game used 2D sprites and digitized photographs like its predecessor, Konami used the 19th century Old West as the setting making it totally different from the 1992 original. To promote the game and emphasize the Old West setting, Konami came up with this arcade flyer that showed actors in cowboy costumes with a background that looks like a cowboy movie set. Lethal Enforcers II: Gun Fighters went on to become successful in the arcades and it later got ported to game consoles.
6. Wipeout XL Print Ad
This is an ad and not an article.
1996 was a tremendous year for console gaming. As Nintendo launched their highly anticipated Nintendo 64 console (N64) that year, game publishers came up with new games that further utilized the features of both Sony PlayStation and Sega Saturn. Wipeout XL was a sequel sci-fi racing game exclusive to the PlayStation and developer/publisher Psygnosis went all-in promoting the game with a lot of creativity and energy. They came up with this 2-page print ad to make gamers excited while creatively informing them what features, rave music and fun gameplay it has. On face value, this print ad looked more like a dazzling article.
7. Nights into Dreams Print Ad
The team behind the popular Sonic platform games on the Sega Genesis made Nights into Dreams.
If there is anything notable about the history of the Sega Saturn, it is the fact that there were no new dedicated platform games of Sonic The Hedgehog released for it which is very odd as the Sonic platform games on Sega Genesis were big sellers, critically acclaimed and even made their mark on pop culture. During the mid-1990s, Sonic Team (which had Sonic game creators like Yuji Naka and Naoto Ohshima) were laser-focused on making Nights into Dreams (stylized as NiGHTS into Dreams) which was an all-new intellectual property that allowed them to utilize the 3D capabilities of the Saturn while making room for their creativity. Sega knew Nights into Dreams was special so they came up with this 2-page print ad which had an eye-catching display of screenshots of the game on the left (with the Saturn in the middle) while using the other half for descriptive text and explanations (with the special Saturn controller in the middle) to grab people’s attention. This old ad from 1996 is a mixed bag for me as the left side was captivating to see while the description on the right side requires some effort to read properly due to the small size of the text.
8. Super Mario 64 Print Ad
This one was simple, clean and yet memorable.
What is arguably the most memorable video game released in 1996 was Super Mario 64 which was not only a fully featured launch game of the Nintendo 64 console, but also the first-ever Super Mario platform game made with 3D polygons complete with a large 3D environment that can be explored a lot. There was a huge anticipation for this game by both gamers and the media, and whenever it was previewed before release, it drew lots of crowds and many ended up being very impressed and wanting more. Nintendo knew they had some very special under the production and direction of Mario creator Shigeru Miyamoto. As such, Nintendo had an ambitious marketing campaign that includes print media, video advertising on MTV, Fox and Nickelodeon and even sending video tapes to thousands of Nintendo Power magazine subscribers. This 2-page print ad was part of the campaign and it had a fine visual design that strongly emphasized the iconic Mario in polygonal form in most spaces, leaving the screenshots in the bottom. This old ad from 1996 never looks outdated and its clean approach is really effective in helping people understand that something great would be launched along with the N64. Both the console and this game sold a lot of copies ultimately and it remains one of Nintendo’s biggest achievements ever.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back science fiction enthusiasts, 20th century pop culture enthusiasts, Star Wars fans and comic book collectors! Today we go back to the year 1996 to examine the 3rd chapter of a very notable Star Wars storyline that took place between the films The Empire Strikes Back and Return of the Jedi…Shadows of the Empire!
With the first two issues of Star Wars: Shadows of the Empire released (click here and here), the overall concept of the storyline has firmly been set and with sub-plots moving. This includes characters and developments that were not reflected nor referenced at in Return of the Jedi. At this stage, there is both excitement and suspense to look forward to.
With those details laid down, here is a look back at Star Wars: Shadows of the Empire #3, published in 1996 by Dark Horse Comics with a story written by John Wagner and drawn by Kilian Plunkett. This is the 3rd chapter of the 6-issue mini-series.
The cover.
Early story
The story begins with the gang of Gizman – including the newcomer Jix – who visit Jabba The Hutt in his palace for an important meeting. After expressing doubt about Jix, Jabba tells the gang that he is aware of Luke Skywalker’s presence in Tatooine and he has been signed near the former dwelling of Ben Kenobi. Jabba finds Skywalker more valuable to him dead. A short time later, Jix asked why does Jabba want Skywalker dead when Darth Vader will on pay for him to be living. This causes a bit of tension within the gang.
With R2D2 present with him at Obi-Wan’s old place, Luke Skywalker completed his brand-new lightsaber. Suddenly a laser blast almost hits them both and Luke realizes that the gang (which just met Jabba) is fast approaching them. The laser blast came from Jix who was told to hold his fire. Moments later, Luke takes down the first gang member who arrived using his new lightsaber…
Quality
Having the frozen Han Solo makes Boba Fett a target of those who want the prize.
Like issue #2, the intrigue and twists kept on happening as the pay-offs to the previous issue’s build-up got executed. Indeed, the story here moved Shadows of the Empire’s concept forward gradually and what was shown is both entertaining and engaging.
You will see here Luke Skywalker’s first-ever use of his then new green-colored lightsaber (the same one in Return of the Jedi) as he becomes a target of Jabba The Hutt who has a violent gang targeting him. Dash Rendar, arguably a creative stand-in for Han Solo in this storyline and also the playable protagonist in the Nintendo 64 video game, becomes even more important as he took the risk of involving himself with Luke as the gang attacked. The interaction between Dash and Luke here is believable to follow and makes a lot of sense within the context of this storyline.
What I found captivating here was the scene in which Darth Vader actually (and bravely) objected to Emperor Palpatine’s plan. The scene was pretty short but it was a powerful display of tension and even division between them. Along the way, Prince Xizor remains relevant with regards to the potential events waiting to happen while more of Boba Fett’s struggle being targeted (as the frozen body of Han Solo is a very valuable prize for other bounty hunters) by others was dramatized nicely.
Conclusion
Luke Skywalker, Dash Rendar and R2D2.
Star Wars: Shadows of the Empire #3 (1996) succeeded in moving the story developments forward while ending up being entertaining enough. The speed bike chase in Beggar’s Canyon along was exhilarating to see and the dramatic moments of the sub-plots had impact. Right now, I am convinced to keep on reading more of Shadows of the Empire.
Overall, Star Wars: Shadows of the Empire #3 (1996) is recommended.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, 1990s arts and culture enthusiasts, video game enthusiasts and comic book collectors! Today we go back to the late-1990s to examine another issue of the magazine-sized comic book series titled Resident Evil: The Official Comic Book Magazine.
Having read the first three issues of the RE comic book magazine series, I can say that the quality has been mixed. While issue #2 had pretty bad Resident Evil 2 illustrated adaptation, issue #3 had a short story that functioned as a sequel to Resident Evil (1996) in the form of a polished fan fiction. There were other short stories that turned out serviceable to intriguing and surprisingly entertaining to read. How much creative freedom WildStorm had in its publishing deal with Capcom remains unclear.
With those details laid down, here is a look back at Resident Evil: The Official Comic Book Magazine #4, published by WildStorm/Image Comics in 1998 with short stories written by Ted Adams, Marc Mostman and Kris Oprisko, and drawn by Rafael Kayanan, Ryan Odagawa and Norman Felchie.
The cover.
Early stories
Night Stalkers – In a sleepy town in the southwestern part of America, two men suddenly got abducted by humanoid bats (referred to as “zombie bats” by the publisher) and were brought to a secret facility of Umbrella. The scientists of Umbrella have the technology to control the bats and they have already abducted many people who became helpless subjects of a transmutation process. Back in the sleepy town, the community is panicking and the son of the sheriff was rescued from a group of humanoid bats. In response to the town’s call for help, the United States government sends agent Leon Kennedy to solve their problem.
Special Delivery – Two helicopter operators working for Umbrella are tasked to lift special containers of their company’s bio-weapons. Their goal is to drop specific containers at different sites within and outside of Raccoon City. One by one, the monsters of Umbrella are dropped in some very unsuspecting laps from above.
Zombies Aboard – Inside the airplane, Chris Redfield, his sister Claire and Barry Burton realize the there is nobody left to pilot the aircraft. Using the flight training he had with S.T.A.R.S., Chris takes control of the airplane.
Quality
When Umbrella’s helicopter drops its biological weapons, chaos happens.
This early, I can say that I was entertained by this Resident Evil comic book.
The first short story Night Stalkers is WildStorm’s next attempt of making a sequel to Resident Evil following Leon Kennedy on his mission to take on Umbrella and the town it affected. There are no zombies but Umbrella’s scientists and the project leader are using man-sized bats to spread the G-virus and their methods clearly caused human rights violations on the victims. This short story, which was well written and had a good structure, is actually prophetic because it portrayed Leon Kennedy as an agent of the US government and this comic book was released many years before Resident Evil 4 (2005) came out. For context, Leon Kennedy in RE4 worked for the US government and his mission was to rescue the American President’s daughter. In the short story and in the said video game, both versions of Leon Kennedy showed him being very proficient with action and he has no fear going up against multiple enemies. One has to wonder if RE creator and RE4 game director Shinji Mikami ever read Night Stalkers for inspiration. Night Stalkers is entertaining.
The brave and dynamic Leon Kennedy springs into action against Umbrella.
The second short story Special Delivery is a really intriguing look at the personnel who operated the helicopter to transport Umbrella’s monsters. This is in reference to what happened in Resident Evil 2 as Mr. X got dropped down. There are no established characters here but that’s not a problem because the story made a lot of sense and fit in nicely with the Resident Evil universe. It also shows how unethical, cold-hearted and evil Umbrella really is not only towards its business rivals but also against humanity. This one is surprisingly entertaining.
The final short story Zombies Aboard follows Chris, Jill and Barry Burton on their high-risk mission to find Umbrella in Europe and stop them from causing danger on the world. This is the continuation of Dead Air in issue #3 and it was a serious attempt by WildStorm creators to function as a sequel to the RE games of the time. With regards to its quality, the short story was structured with action and horror in mind. While the three established RE characters search for Umbrella, the story lacked depth as there is way too little detective elements in it. Instead, you will see the S.T.A.R.S. members firing or stabbing or slashing zombies they encountered from England to Germany (the story never showed the authorities reacting to the collateral damage caused by the three), and it is at the very end of the tale when the suspense and horror came in. This short story is clearly less engaging compared to its predecessor. At least the art work is good and the artist did not hold back on the violence.
Conclusion
Chris Redfield, Jill Valentine and Barry Burton search for Umbrella in Europe.
With the three stories featured, Resident Evil: The Official Comic Book Magazine #4 (1998) is just as entertaining as issue #3. For me, the only letdown was the final short story. The highlight was actually the first short story as it turned out to be very prophetic as to how Leon Kennedy would eventually turn out in video games – the brave and dynamic action hero millions of fans and gamers today enjoy.
Overall, Resident Evil: The Official Comic Book Magazine #4 (1998) is recommended.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads related to the 1993 blockbuster film Jurassic Park. As part of the business strategy of the film directed by Steven Spielberg, several video games were licensed to make movies based on the movie. Unsurprisingly, the sequel The Lost World: Jurassic Park was released in 1997 and it also had its own video games. This is the Jurassic Park Special.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Jurassic Park SNES Game Print Ad
I saw this 2-page print ad in video game magazines in 1993.
Just a few months after the release of the movie, the official Jurassic Park video game on the Super Nintendo Entertainment System (SNES) was released by Ocean and the company came up with a 2-page print ad to showcase a few screenshots and creative text emphasizing an adventure experience with a touch of “3-D”. The ad makers cleverly showed two first-person view sequence screenshots that showed the SNES was strong enough to deliver the so-called 3D experience. I remember seeing this ad while reading a video game magazine in 1993 and it easily caught my attention.
2. Jurassic Park PC Game Print Ad
This Jurassic Park game I never had a chance to play.
For the Jurassic Park personal computer (PC) game, Ocean came up with a single-page print ad that uses a live-action image from the film’s production. Not only was the image of Tyrannosaurus Rex head (with its sharp teeth visible) touching the vehicle very engaging to see, it is also a reminder that practical effects and other physical stuff were heavily used to do it resulting in a high level of realism that computer-generated imagery (CGI) cannot match.
3. Jurassic Park Sega Genesis North American Print Ad
The most visually striking 2-page print ad of the JP game for Sega Genesis.
Sega acquired licenses to make Jurassic Park games for its existing consoles plus the arcade game. To promote the Sega Genesis JP game, Sega came up with this 2-page print ad with a great visual design. While there were only few screenshots from the video game, the rest of the ad was filled with lots of eye candy such as dinosaur fossils, illustrations, science-based details and more. Very clearly, this print ad strongly emphasized the dinosaurs, adventure and intrigue. The game eventually sold a lot of copies and added to the overall commercial success Sega had in North America in 1993.
4. Jurassic Park Japanese Arcade Flyer
I played this Jurassic Park game in arcades here in the Philippines.
In 1994, Sega released the ambitious Jurassic Park arcade game which was a rail shooter game that had a sophisticated physical design that includes seats for two people. Developed by Sega’s AM3 team, the player(s) equipped with the joystick(s) has to shoot the dinosaurs that appeared on-screen from start to finish. To immerse gamers into the Jurassic Park environment, the game has a fine blend of 2D sprits and 3D polygons which resulted in the feel of 3D surroundings. For its part, Sega had to excite players and arcade operators while also explaining the technical details using the arcade flyer. The arcade game was a commercial success.
5. Jurassic Park Part 2: The Chaos Continues Print Ad
This surprise sequel excited many gamers who were into the 1993 movie and 2D side-scrolling adventure games.
While it is a fact that the sequel to Jurassic Park did not come out in book format (1995) and in the cinemas (1997), Ocean went ahead with its very own sequel titles Jurassic Park Part 2: The Chaos Continues. They even had an original tale about the established character Dr. Alan Grant returning to Jurassic Park to stop a rival corporation from taking over the place. To promote the SNES version of the game, the company came up with a single-page print ad that had an “under new management” sign above while showing a Velociraptor and a few screenshots from the game. As it was released in 1994, the game strongly appealed to the fans as well as gamers who enjoyed 2D side-scrolling adventure games on the SNES.
6. The Lost World: Jurassic Park Print Ad
DreamWorks Interactive made the official console games of The Lost World: Jurassic Park and they had EA and Sega publish it.
Like its blockbuster predecessor, The Lost World: Jurassic Park had its own video game adaptations. The Lost World: Jurassic Park games for PlayStation and Sega Saturn were developed by a video game company which was under DreamWorks SKG (note: Steven Spielberg was one of the founders), and they had Electronic Arts (EA) and Sega publishing each game per specific console. To market the game, a 2-page print ad was made which featured a dinosaur skull dominating the image leaving some space for screenshots and the descriptive text. Having seen the movie and having played the game, I can say that the dark aesthetic of this print ad reflected the dark and gritty tone of the Spielberg-directed movie.
7. The Lost World: Jurassic Park North American Sega GameWorks Arcade Flyer
The front.
The rear.
For me, the best game based on The Lost World: Jurassic Park has always been the official arcade game developed and distributed by Sega. It was a sophisticated rail shooter made by the same team behind the 1994 Jurassic Park arcade game. The arcade flyer clearly mentions the Model 3 which was a highly advanced arcade hardware of Sega that made highly detailed 3D polygonal graphics and smooth animation possible. The flyer also boasted the use of a 50-inch medium resolution Mitsubishi monitor and the 4-speaker Surround Sound system that made the arcade experience intense. Even by today’s standards, this 1997 arcade game still looks great and remains enjoyable to play. This arcade flyer really promoted what was real for gamers to experience in the arcade. Are you aware that Steven Spielberg himself received The Lost World: Jurassic Park arcade cabinet as a gift from Sega?
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 2002 Resident Evil Movie Revisited – Almost a quarter-century ago, the first-ever live-action Resident Evil movie was released in cinemas directed by Paul W.S. Anderson and starring Milla Jovovich. Believe it or not, the 2002 movie was realized after the original film project involving zombie movie legend George Romero – who even directed the Japanese market TV commercial of Resident Evil 2/Bio Hazard 2 – got scrapped. Having played many RE games, I saw the movie in the local cinema upon release and went home feeling numb and alienated. Even though the film was never an adaptation of the games (note: no RE character from the games appeared in the movie) and it had its own concepts, there are still some people who enjoyed it or endured the moments of suspense and horror. To learn how it impacts viewers, watch the reaction videos below.
#2 Ranting For Vengeance Slams Spider-Man: Brand New Day And The Modern Culture Behind It –The first trailer of the upcoming movie Spider-Man: Brand New Day drew a lot views from around the world but YouTuber Ranting For Vengeance was not fooled by it. In his recent video, he slammed the new movie and explained in detail the woke elements or so-called modern culture behind it. He also stressed that the real good stories of Spider-Man are in the comic books from long ago and the only good Spider-Man films are those directed by Sam Raimi. To learn more, watch Ranting for Vengeance’s video below.
#3 The Negative Effects Of Sports Betting Exposed – As technology evolved, making bets on sports events – right down to specific achievements or action – has gotten more convenient to do and has turned normal in society. However, there are indeed negative effects and regrets that come with it. Watch and learn from the 700 Club video below.
#4 Remember America’s Lunch Counters? – Decades ago in the United States, lunch counters were popular as they provided customers not only a place to enjoy their meals but also become a part of a “counter community” where they interact with the cook (or assistant) on the other side, and chat with fellow customers on the side. Lunch counters have disappeared in most parts of America and there are some young people who never knew they existed. Here is a nostalgic look back at America’s lunch counters.
#5 Cancelled Creatures Of Resident Evil Games – The Resident Evil games franchise turned 30 this year. Not only did Capcom release a lot of RE video games through the decades and had several characters which resonated with gamers, a lot of monsters/creatures were also featured on top of the zombie hordes. Like movies or TV shows, the RE video games had content that never made it in versions that were commercially released and among them are many creatures or monsters that were either conceptualized or even produced. To find out what those cancelled creatures are, watch ScorePN’s number below.
#6 Customers Attracted By Kappabashi Kitchen Town – Have you heard of Kappabashi Kitchen Town? It’s a place in Tokyo, Japan, which has been attracting different types of customers as it has a nice variety of products for sale. There are locals who need something for their cooking needs or for their business operations. Unsurprisingly, foreigners are also attracted to the place. To find out more about Kappabashi Kitchen Town, watch the Nippon TV video below.
#7 Starman Retrospective – I saw the 1984 science fiction film Starman a number of times through the decades. Directed by John Carpenter and starring Jeff Bridges, Starman is about an unlikely relationship between a recently widowed woman and an alien being who cloned the human body of her later husband. Starman is a fine film and its production history is also fascinating to explore. To find out more about Starman, watch the videos below from Represent This.