Today here in the Philippines, the organizers of the annual AsiaPOP Comicon Manila pop culture convention announced officially that this year’s edition of their event at the SMX Convention Center, SM Mall of Asia, Pasay City has been postponed! Everyone anticipating the next APCC event will have to wait for next year.
For transparency, I’m posting below the text of their entire announcement made through their Facebook page.
Dear APCC Partners and Fans,
It is with deep regret that we would like to inform you about the postponement of AsiaPOP Comicon Manila 2019 to next year.
APCC Manila has always prided itself in bringing exclusive international content to the region that no other convention brings, but, unfortunately, our various content and strategic partners have not been able to commit completely due to their organizational restructuring and multiple conflicting events happening during the couple weeks before and at the same time as the original APCC Manila 2019 dates. The delay in this communication was purely in our intent to try our best to be able to secure the best of content for this year’s event, but the schedules of various partners did not match our dates.
We did not want to organize the event by diluting the quality of the show, as we are aware the benchmark has been set and APCC fans expect the best from us that we promise to deliver in our next year’s event.
We regret any inconvenience this has caused you and all exhibitors, including creative circle artists. All booth payments received will be refunded as a separate communication will be sent across to them.
We hope to continue to get the support from APCC fans for our future events, while we ensure to bring the best of pop-culture activations to Philippines.
Thank you for your kind understanding and unwavering support!
The APCC revealed that the postponement was not an easy decision to make. Firstly, their partners did not fully commit to their planned convention. Secondly, there are multiple events to be held before and on the same weekend as the APCC. Clearly each event’s organizers reached out to varied business and content/service providers to be part of their respective events. That trend complicated matters for the APCC organizers.
So instead of compromising on quality, they decided to postpone their 2019 event. That, incidentally, makes the 2019 Toycon the must-attend pop culture convention here in the Philippines and, like the APCC, the venue is at the SMX Convention Center at the SM Mall of Asia zone in Pasay City.
I am long-time geek and I love comic books, movies, video games, superhero and photographing cosplayers. I attended the San Diego Comic-Con (SDCC) in California, the United States in 2011 and it was a tremendously wonderful event for geeks like me. Fortunately for geeks here in the Philippines, the Toycon and the AsiaPOP Comicon Manila were held annually and just a few months apart from each other. For the past few years, both conventions heavily used the main exhibition hall of the SMX Convention Center. I proudly say that I attended both conventions since 2016.
Toycon and AsiaPOP Comicon Manila have their own styles of being fun to attendees but they share lots of similarities: cosplay contests, boxes of old comic books for sale, cosplayers expressing themselves and letting people photograph them, musical or dance performances by varied artists, local and international celebrities meeting the fans, gadgets being displayed, souvenirs displayed for sale, action figures and expensive models on display, comic book illustrators signing comic books or drawing art on the spot for the fans, etc.
I also had my memorable moments with the AsiaPOP Comicon Manila. I am a long-time Macross fan and I can proudly say that because of the APCC in 2017, I got to meet with the anime legend Shoji Kawamori in person and had him sign the Macross Plus print-outs I brought to him. I managed to tell him personally I admired his work in the 1982 anime TV series of Macross.
From this point on, we can’t do anything but wait for the 2020 edition of the AsiaPOP Comicon Manila to happen. I am confident that the organizers will strive hard to do better in getting their partners to commit to their event.
Along the way, there is the 2019 Toycon set to begin on June 28 until June 30 and I already have a ticket! See you fans and geeks there. 🙂
Believe it or not, I completely missed out on Gears of War 4 on Xbox One back in 2016. I simply had other priorities and I was unable to raise the money needed to buy the game. A year after that, I downloaded the demo of the game and managed to play
Finally, thanks to a recent sale online at Xbox LIVE, I purchased the game at last and recently managed to finish it. Gears of War 4 proved to be a lot of fun and even until now it still is a gem of game design and visual art.
To put things in perspective, I played the first three main Gears of War games from 2006 to 2011 and those games were mainly designed by the talented Cliff Bleszinski who had NO INVOLVEMENT with the latest game. Gears of War 4, by the way, is the first-ever internally developed game of Microsoft through its studio The Coalition.
The good news is that Gears of War 4 is not only a fun and engaging game. It is also a continued evolution of the game franchise’s design and it is easily the best cover shooter game design to date.
On face value, it looks like the creative team led by Rod Fergusson (The Coalition studio leader) and director Chuck Osieja decided to play safe on game design by retaining the gameplay functions from the past. Quite easily, I managed to reclaim that old Gears of War feel in terms of control, shooting, moving and aiming. Like past GOW games, you must take cover for protection from the bullets fired by the enemies then peak, aim and shoot. Then when possible move forward to take cover at the next protective object and make your way to beat the other side. Then there is the classic reload function which, when well timed, can grant you temporary strong firepower.
But as the game progressed, the new gameplay features emerged. For the first time, I can finally grab an enemy (who is crouched taking cover) from the other side of a protective object or barrier, pull the enemy and get to do a melee attack (or shoot with the gun). There is also the feature of the knocking the enemy off balance (by means of jumping over cover to kick the enemy on the other side) as well as performing the shoulder charge. Take note however that these new gameplay features – which add a lot of depth on the classic GOW gameplay – can be used by the enemies against you.
And then there are the new weapons like the Buzzkill (watch those flying sawblades ricochet!) and the Dropshot (challenging to use but very satisfying when the target gets hit!) that add new dimension to the gameplay.
More on gameplay, if you are expecting enemy artificial intelligence (AI) to be the same as before (remember all the Locusts?), you will realize that’s not the case at all. The new enemies behave differently in combat and you will be compelled to change your strategies. Expect to see the enemies (which include robots) be more tactical with their movements and attacks, and you will also realize you will need to move out of cover more and search for a new place to take cover at.
That’s not all. The weather effects impact the gameplay a lot this time. There are these windflares that not only blow strongly (watch the environment move) but also generate electricity that you must avoid touching. When the weather changes, you will not only have to take cover but be more strategic moving around as well as adjusting your aim when firing at the enemy (example: strong wind can alter the direction of the Buzzkill sawblade you fire). Lastly, there is a motorcycle chase scene that is quite action packed!
Visuals? This game really looks very great! The art is top-notch. The animation, the textures, the special effects and lighting effects really make a great showcase of the Xbox One, especially the Xbox One X (4K resolution with high-dynamic range). The character faces are very detailed and very photo-realistic! Facial expressions really will convince you into thinking you’re watching real people instead of computer-generated ones.
When it comes to storytelling, Gears of War 4 takes place 25 years after the previous game. You play as JD Fenix (son of hero Marcus Fenix and Anya Stroud) who is accompanied by Del and Kait. In terms of personality, JD is witty, striving to figure out things and he does not carry the cynical mindset of his father. Del and Kait are likeable characters for different reasons. Del is also witty while Kait has the strong, fighting lady personality. The good news here is that their respective voice actors performed nicely.
Back to the plot, the Coalition of Ordered Governments (COG) has been reformed but something is not right and right from the start JD and Del deserted the coalition to join the group called the Outsiders. Government leadership is felt in the story and having the COG as the anti-hero element really makes Gears of War 4’s world really look and feel new. Forget about the memories of fighting for the COG in the old GOW games, Gears of War 4 is a whole new world to figure out what’s been happening while fighting to survive. If you are the kind of gamer who has the anti-authoritarian mindset, then this game is for you.
Strangely enough, this game’s story has some notable similarities with the 2015 blockbuster film Star Wars Episode VII: The Force Awakens. Without spoiling the story, I should say that Gears of War icons like Marcus Fenix (the central figure of the franchise) return in supporting roles. Instead of being the hero, he is the mentor to his son JD and even to you the gamer.
While the gameplay is excellent and deeper than ever before, the storytelling this time lacks the depth of Gears of War 3 but in fairness, this new game’s story had to show how much had changed in the world and society in general. Gears of War 3, by comparison, is a war story and the resulting build-up from the first two games led to it having a very engaging conclusion.
Back to Gears of War 4, the ending lacked punch and yet it has a lot of intrigue or even shock, especially if you paid very close attention to the small but key details in the previous games. The ending feels underwhelming as it happened following the high-octane, final battle sequence of the game. Although the conclusion lacked punch, I still felt satisfied. By the way, there is a post-credits ending scene to watch out for.
Overall Gears of War 4 is easily the best 3rd person-view cover shooter and is a true evolution of the Gears of War game design. Now that the game costs much less, it is a great bargain! At the same time, it makes sense now to play GOW4 as Gears 5 (Gears of War 5) is expected to be released this year.
Twenty-one years ago, I had a great time playing Resident Evil 2 on the original PlayStation console. I enjoyed the first Resident Evil on the same console in 1996 but it was the sequel that turned me into a fan of the game franchise.
A few months ago, Capcom released the remake of Resident Evil 2 (which I bought for Xbox One) completing the promise they made way back in 2015. Sure details of the game were kept in great secret until E3 of 2018 (when it was first previewed) but I can tell you from my experience that the long wait was indeed well worth it!
Before I go on, let me share to you that while just about everyone called this new version of RE2 a remake, for me it is more than that. I personally would call it a remake with expansion.
Now I can discuss the game
Gameplay and Presentation
The way this game was remade and expanded, Capcom’s team did a great job to modernize Resident Evil 2 a lot. This is not a carbon copy of the 1998 game design done with 3D environments and a 3rd person view (over-the-shoulder) for the 8th console generation. The developers went the extra mile adding some new challenges and gameplay features that just might inspire other game developers to follow suit.
At its core, RE2 Remake is technically a 3rd person adventure game that carefully blends horror, action and exploration combined with suitable storytelling split into two sides. When you play a new game, you get to choose either Claire or Leon. Once you finish the game, a “New Game – 2nd Run” option comes up which allows you to play the other character on the other side (or scenario) of the main story that you just finished.
While the 1998 game had pre-rendered backgrounds presented in 2D (which makes sense with that game’s outdated tank-like controls), this game has every environment in full 3D which you can freely explore and revisit. As you control your character with a 3rd person view complete control of the view (that allows you to look around), the developers used shadows and darkness in many parts of the game to ensure an atmosphere of horror and suspense. There is nothing like walking down a very dark corridor with your flashlight not knowing what’s ahead of you.
Of course, there is the classic Resident Evil challenge of solving puzzles and item management. There are also these containers where you can put your items into for safekeeping and the good news is that identical containers in other locations instantly carry those stored items.
As this game deals with zombies, the game developers went all out on making each zombie and monster very detailed and grotesque to look at. The 3D artists seem to have studied anatomy while the in-game physics handlers ensured that whatever part of the zombie’s body gets hit by a bullet, it gets the corresponding damage. The zombies are scary and grotesque and compared to their 1998 counterparts, they are tougher and more dangerous to deal with. With regards to the monsters, the standout is the Licker which in this game is much more dangerous even if you have lots of ammunition. The Licker is capable of jumping a great distance towards you with a lot of speed to boot. The Licker can push your character down on the floor when you least expect it.
More on the monsters, the 3D art on William Birkin is incredible! It’s as if the game developers took a close look at the 1998 William Birkin (much lower polygons back then), watched John Carpenter’s movie The Thing for inspiration and then made the modern William Birkin look more monstrous with photo-realism in mind! The more mutated Birkin got, the more incredible the visual detail and scare factor got!
The most defining gameplay challenge is exploring the police station with Mr. X (a Tyrant) walking around searching for you. He walks around obsessively and can go into most rooms although he cannot enter the room with game saving devices (typewriters). Mr. X is very dangerous and each time he appears, the tension and fear run up high forcing you to get away somehow. As long as Mr. X is in the game, you must listen carefully to the ambient sound (note: raise the volume of your sound system or that of your HDTV) to watch out for the sounds of the steps he takes. The louder the steps, then it means his presence is very near you.
As expected, guns are the main weapons to use and eventually you will get to use a shotgun (for Leon), a machine gun (for Claire), grenade launcher, flame thrower and others. This is not a straightforward shooting game however. Zombies are tough as they take a lot of bullets to put down. This will force you to get the most out of each shot as the impact per shot is directly affected by the quality of the aiming which itself goes down as your character moves. To get the best aim, your character has to stand still and when you fire, you better hope that the zombies (which constantly move) do get hit. Sure you can move and fire at the same time but you won’t get good results in return. Forget about doing the Gears of War tactic here. Just pace yourself, be strategic, then aim and fire.
Your character gets to use a secondary weapon in the form of a combat knife or a flasher or even a grenade. Imagine your character is armed with a secondary weapon. If an enemy grabs, you will be prompted to use the secondary weapon to damage (or push back at least) the enemy and allow yourself to keep your distance away without getting hurt.
When it comes to survival, the classic gathering and mixing of colored herbs are back. Taking inspiration from 1999’s Resident Evil 3, the game allows you to create new ammunition by combining items needed for creation. As the items are varied, you can decide which kind of ammunition to make. Speaking of which, the amount of ammunition in this game is pretty limited and this will compel you to conserve bullets and make the most out of what you have to survive.
On the aspect of exploration, the locations in the 1998 RE2 are back but they have been expanded even as key locations from the old game were recreated in 3D. The police station seems bigger to me this time but the standout zone of exploration is the dark and gritty sewer (which puts the sewer in the 1998 game to shame). There are a lot more places to explore and the good news is that there is something worth collecting when visiting those places.
As for the deep underground science experiment facility, the game developers made the place really looked like it was used for work by the employees. There were lots of equipment around that were not presented as mere in-game decorations but rather they gave me a clear idea that work was done previously before disaster struck. There was even a sleeping quarter for stay-in employees which really looked lived-in.
Storytelling (warning: mild spoilers ahead)
A zombie outbreak struck Raccoon City. Near the city, Claire Redfield (who’s searching for her heroic brother Chris) and Leon Kennedy (a rookie cop on his way to the police station) incidentally get together after having an early confrontation with zombies at a gas station. As they got into the city, an out-of-control truck hits their car (which they got out off in time) and separates them. Claire and Leon make it to the police station only to find out that it is hazardous with zombies and corpses inside. From this point on, they have to figure out what is going on, who is responsible and how they could escape and survive from the ruined city.
As this game is a remake, it is no surprise at all that the original script from the 1998 game was not reused but rather this new game has a new script inspired by it. The intention was to reintroduce not only the characters but the game’s core concepts to a modern gaming audience who, by today’s standards, are very used to watching very cinematic cut scenes in their video games.
The dialogue is lengthy and for the most part the voice actors performed nicely on delivering the drama (and the expository dialogue) and bringing the characters to life. The script captured the essence of 1998’s RE2 mostly but there were a few noticeable differences that bothered me.
For one thing, I noticed that Leon Kennedy in this modern game does not really take charge of his situation and even gets fooled and manipulated by Ada Wong who poses as an FBI agent. By comparison, Leon has a subtle but notable taking of responsibility (and taking charge) of the situation in the 1998 RE2. Remember dialogue in that game with Ada telling her that they cannot progress if she does not let him take charge? Remember the scene when the jailed journalist was told that if he wanted to survive, he would have to leave with Leon? Those character traits of Leon taking charge against the odds really happened back in 1998. The remake’s Leon is more gullible and naive by comparison. Was this a deliberate alteration done by the script writer? We don’t know yet but the difference of Leon’s personality is noticeable.
Next is the lack of strength in the way Leon and Claire reacted to the zombie outbreak in Raccoon City. The scene where they get together for the first time at the exterior of the police station showed them being too casual (not that concerned) of their situation. Their exchange of dialogue felt better suited in a romantic movie. By comparison, their portrayal (getting reunited after the initial separation) in the 1998 game was more convincing.
Next, I have a problem with the way Claire decides to fight the heavily mutated William Birkin in their 3rd fight. It’s just not convincing in relation to the entire situation of the outbreak. Even though Claire Redfield has no military training (she knows self-defense only), she decides to risk her life fighting him completely disregarding the need to quickly save Sherry (suffering at this point) and escape with her. This scene is clearly another one of those “because the game requires it” situations. By comparison in the 1998 game, Claire reacts naturally with silent fear each time she sees William Birkin.
Apart from the differences between RE2 1998 and RE2 2019, there were these inaccuracies regarding the narrative of the game. Supposedly, regardless of which characters were used on each side of the main story, the core story’s events took place in close proximity to each other if not at the same time. This however does not explain Annette Birkin’s appearing in BOTH sides of the main story specifically in the moments leading up to the 3rd boss battle with her mutated husband William. She appeared in Leon’s side of the scene and also in Claire’s side of it. Was there a clone of Annette Birkin made behind the scenes?!
And then there was Mr. X who in the main story appears to hound both Leon and Claire respectively. What happened to Mr. X during Claire’s side of the story goes into direct conflict with Mr. X being the final boss in Leon’s side. I can only speculate that there were two identical versions of Mr. X in the story which the game developers never bothered to explain.
This remake of Resident Evil 2 is indeed a great game to play and I sure got my money’s worth having finished the single-player campaign a total of six times (focusing on the scenarios) even though there is a lack of zapping (which the 1998 game featured) and the narrative lacks precision when dramatizing the two sides (scenarios) and emphasizing the little details between them. The other game modes like The 4th Survivor, The Tofu Survivor and others add value on the side but for me, the real stuff of the game is the single-player campaign.
It’s not a perfect game but it is great enough for Capcom to keep me interested again in the Resident Evil game franchise. I hope that secretly they are working on a full 3D remake of Resident Evil 3: Nemesis (which has a visual clue in the RE2 Remake).
RE2 Remake redefined survival horror as much as it modernized the core concept of the 1998 game. In terms of survival horror gameplay, this game is the definitive model on how to do it. Forget about the debacle that was Resident Evil 6 because RE2 Remake is the one to play.
Resident Evil 2 Remake is highly recommended even if you are not an RE fan.
When rumors floated online in 2005 that Square Enix was being attracted by Microsoft to release games on what was back then their upcoming game console the Xbox 360, there were some gamers who just dismissed those rumors claiming that the Japanese company would NEVER release its role-playing games (RPGs) – specifically Final Fantasy games – on a console of an American company.
It was a different time back then for console gaming. Square Enix released Final Fantasy X, Final Fantasy X-2, Final Fantasy XII plus some Dragon Quest and Front Mission games on Sony’s highly successful PlayStation 2 (PS2) console. The company even developed a Final Fantasy spin-off for the GameCube with Nintendo as publisher.
For the original Xbox console, Square Enix made no games for it at all.
Things turned during the time of the Xbox 360. Square Enix published several games for it and to the delight of Xbox fans who love Final Fantasy, the company released Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy XI and other games.
Among these games, I’m currently playing Final Fantasy IX on my Xbox One and even though it has been almost twenty years since I last played it, I can say that I am enjoying it again. The game is technically a port of the PC version (which comes with cleaned-up graphics most evident on the character and creature models) and not a remastered version. More importantly, the gameplay is still fun (even though it has those random battles) and the story has a lot of heart.
With the classic Final Fantasy games available via Xbox LIVE, now is the time for Xbox fans (who love Final Fantasy or those who are very interested in Japanese role-playing games) to acquire them while they can. We should be very thankful to Square Enix (and surely to Microsoft’s Xbox team led by Phil Spencer) for those games.
Final Fantasy X and X-2 were remastered for Xbox One while the upcoming Final Fantasy XII has already been confirmed to run at a super smooth 60-frames-per-second on the premium Xbox One X console.
What is missing from the FF classics is Final Fantasy VIII which continues to puzzle gamers to this day.
If more Xbox gamers buy these classic FF games, then perhaps Square Enix will be convinced to release more of their past hits of their other franchises like Front Mission and Dragon Quest. Perhaps they will consider releasing the older, 2D FF games like Final Fantasy IV, Final Fantasy V and Final Fantasy VI.
Apart from enjoying the varied stories, characters and gameplay styles, gamers will also enjoy the music of Nobuo Uematsu.
For your enjoyment, I embedded below Xbox channel videos of Final Fantasy.
First released in late 1999 on the PlayStation console in America, Resident Evil 3: Nemesis (Japan title: Biohazard: Last Escape) was a notable game of the Resident Evil franchise that not only proved to be a lot of fun but also a memorable experience for fans. To this day the game is fondly remembered.
In recent times, the Resident Evil franchise made waves with gamers worldwide with Resident Evil 7 (which came with a very daring change of style and gameplay) and the Resident Evil 2 remake demo (which I played the full 30 minutes of). The RE2 demo instantly brought back my own memories of enjoying the PlayStation version of early 1998. Granted, Resident Evil 2 in 1998 was truly a great sequel and its concept was epic compared to its predecessor’s. Because that game was a major blockbuster, Capcom had to come up with worthy follow-ups.
Ironically, something from the embarrassing build-up of Xbox One finally got released commercially and that game is Crackdown 3.
To put things in perspective, Crackdown 3 was first announced at E3 of 2014 exclusively for Xbox One. It went through a very troublesome production and it was heavily delayed before finally getting released on February 15, 2019.
Now that the game is out, you must be wondering how did the video game critics react to it. Sad to say, Crackdown 3 was not the stellar hit and I’m not really surprised.
According to the game critics…..
Crackdown 3 shows very little in the way of learning from the past or learning from the other open-world games that have graced consoles over the last nine years. Instead it feels slight, mindless, and dull. It feels like a gussied-up first-generation Xbox One game. ~ Giant Bomb
Crackdown 3 is just more Crackdown. For some players, that will be enough. But compared to what Crackdown 3 initially promised, what we ended up with seems lacking in depth and destruction. ~ EGM
Crackdown 3 makes no sense on paper. Its story is nonsense, you spend way too much time searching for hidden orbs and leveling up, and the presentation isn’t anything spectacular. And yet, the over-the-top madness and hilarious, memorable moments it brought me made it impossible to put down. ~ GamingTrend
Crackdown 3 just doesn’t meet contemporary standards as a premium $60 title, with dated visuals, thin gameplay features, and an under-delivered story. There are too many open world superhero-style games that simply do it better. ~ Windows Central
Forget Crackdown 2 ever happened, Crackdown 3 is the sequel we deserve. ~ GameSpew
As a big fan of the first part, it’s not easy for me to say that, but Crackdown 3 is at least five years late…This is all the sadder, because the mechanics in Crackdown 3 are quite solid and I especially enjoy the search for the movement Orbs. But the bottom line is the sobering result of a developmental odyssey, which will probably be the last nail for the series. ~ GamePro Germany
It certainly delivers on letting you blow things up and jump around the city. However, a dozen years after the first Crackdown offered that same experience but failed to provide you with enough interesting content surrounding that, it’s truly disappointing to see this latest iteration suffer from the very same problems. ~ GameSpot
The game isn’t the visual masterpiece one would expect from a AAA production, but it isn’t without its charm. It’s with Wrecking Zone that Sumo Digital stretches their wings thanks to the chaos of destructible environments, but the glaring lack of content and missing features makes it more of a curiosity rather than a fully fleshed out mode. ~ Hardcore Gamer
Crackdown is back with a fun game that ends up being quite repetitive. Sumo Digital has done a great job finishing this title, but we expected a more evolved concept after so many years. ~ Vandal
Crackdown 3 is a good Crackdown game, which, unfortunately, doesn’t mean much anymore. ~ Destructoid
There you have it. Some reviews and statements for your reference in case you are thinking about spending a lot of your hard-earned money on Crackdown 3.
Personally I have no intention of buying the game right now not because of the critical reception but it’s because I am still enjoying Resident Evil 2 “remake” and Tales of Vesperia on my Xbox One. Even if I get tired of those two games, there’s no guarantee I’ll buy Crackdown 3. As far as open-world games are concerned, I want a game that has very in-depth gameplay combined with sufficient cinematic storytelling, high production values and of course enduring, high level of enjoyment. Believe it or not, I still have not played Red Dead Redemption 2 and that game alone is the better choice over Crackdown 3 as far as open-world games of recent times are concerned.
Thank you for reading. If you found this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.
So Crackdown 3 will finally be released on Xbox One on February 15. That Xbox-exclusive has been delayed way too long due to a very troubled production.
The game at this stage is looking better than ever and it even has popular movie star Terry Crews in it and his character can be played by gamers.
Still, as an Xbox One owner and long-time Xbox fan, I am not too interested in Crackdown 3 at all.
For one thing, I played Crackdown on Xbox 360 twelve years ago. I endured the game’s single-player campaign, explored a lot and played until I finished it.
But ultimately the whole experience was a disappointment for me.
Sure that old game had lots of action and thrills but the narrative is very shallow and there are no characters to follow other than your agent. There really was no story.
By comparison the open-world game Saints Row had a lot more depth, a serviceable story, had more varied gameplay and had memorable characters to follow. Crackdown was simply a very hollow game.
Years later I skipped out on Crackdown 2 which was released to a weaker reception.
I am not judging Crackdown 3 based on game previews alone but what I am saying is that very delayed game does not look like it can deliver the great stuff to justify the years-long wait.
I hope I am wrong about Crackdown 3. What I love to enjoy about open-world games are varied gameplay, deep exploration, characters worth following and a good story to endure that goes well with the gameplay.
Soon enough we will find out if Crackdown 3 will live up to expectations and spare Microsoft from potential embarrassment as they prepare for the next-generation Xbox.