What could happen with regards to rumored event related to Xbox-Bethesda deal

Things have been quiet for the past months following the megaton announcement that Microsoft is acquiring Bethesda (through parent company ZeniMax Media) for a staggering $7.5 billion. Since then, Team Xbox has gotten stronger as the deal means pushing their number of 1st party game studios to almost 25.

In recent times, Microsoft created a brand new subsidiary called Vault (a nod to the Fallout franchise) which will serve as a new and temporary home for ZeniMax. The acquisition of ZeniMax and all of Bethesda is up for review by the regulators of the European Union (EU).

In relation to this, Jeff Grub of GamesBeat said in a podcast that an event will be held in which Microsoft will share details about their plans for the future regarding Bethesda. It was stated that such an event might happen in the middle of March 2021. By that time, the EU’s decision on the Xbox-Bethesda deal should be known.

Here’s an excerpt from GamingBolt’s report…

Grubb says it might not be a dedicated Direct-style event, but fans should expect to hear about plenty of new information either way.

“Once the deal closes, they will talk about it in a big way,” Grubb said. “I don’t know if it will be a full Direct-style event, but they will make note of it, and they will talk about it extensively, and they will explain what it means to everybody… kind of talk about the immediate future for both companies becoming one in the future.”

Personally, I can imagine an Xbox-Bethesda event that will done in video format and shown online to many fans and gamers around the world. However, I imagine it to be totally different from the Xbox Games Showcase of July 2020. I don’t expect it to be a lengthy video but still it will be long enough and serve as a makeshift celebration of Microsoft acquiring a major game publisher in Bethesda which itself is a rare event in the business world of video games and computer gaming.

The way I see it, the Xbox-Bethesda event could happen with the following possibilities:

  1. Xbox head Phil Spencer will welcome viewers and confirm that the acquisition of Bethesda has finally been done and the planned projects will push through and ensure lots of fun stuff for Xbox fans, fans of Bethesda’s many game franchises and people who love to play games via Xbox consoles, Windows 10 PCs and laptops, and mobile devices.
  2. Microsoft and Bethesda’s extensive business relationship will be mentioned, if not highlighted.
  3. Starfield will be announced yet again but will be presented by Todd Howard and a video showing the first-ever gameplay footage. Howard or the video itself could announce Starfield as an Xbox-exclusive game with late 2021 release window.
  4. Bethesda games released on previous generations consoles (Xbox 360 and Xbox One most likely) will be confirmed enhanced with FPS Boost when played on Xbox Series S or Xbox Series X.
  5. More Bethesda games of the past and the future will be made available via Xbox Game Pass (XGP).
  6. Ghostwire: Tokyo Deathloop, the temporary exclusives on Sony’s PlayStation 5 (PS5) console, will come to Xbox Series consoles and Windows 10 PC with exclusive enhancements and features some time in late 2022 or early 2023. Xbox Game Pass listing will be confirmed.
  7. Other Xbox game studios such as Obsidian Entertainment, Playground Games, Ninja Theory, The Coalition and others could make an appearance and some of their upcoming games for Xbox Series consoles and PC may be previewed. If this happens, it will symbolize the unity of the teams under Xbox Game Studios.
  8. Most, if not all, new games of Bethesda will be announced as exclusive to the Xbox ecosystem which includes Xbox Series consoles (note: Xbox One could still be supported), Windows 10 PC, mobile devices and Xbox Game Pass subscribers. Meanwhile, old Bethesda games that were released on multiple platforms will still be made available.

I believe that it is inevitable that the new Bethesda games, including those that were in development before Microsoft even started negotiating with ZeniMax, will be made Xbox-exclusive for it is very clear that Team Xbox wants to make Xbox Game Pass attract many more millions of subscribers from around the world much like how the streaming services Netflix and Disney+ attracted so many millions of subscribers globally. XGP alone added a lot to Microsoft’s revenue as its base of subscribers reached 18 million. Making Bethesda’s new games exclusive will add tremendous value to XGP and Xbox LIVE as a whole. That being said, think about the exclusive content that helped Netflix and Disney+ attract so many millions of subscribers.

Making Bethesda Xbox-exclusive also means making the Xbox brand (and its game studios) even stronger than those on PlayStation and Nintendo. Microsoft knows that millions of gamers love playing single-player role-playing games (RPGs) and having Bethesda’s blockbuster RPG franchises like Fallout and The Elder Scrolls ensures big game sales through Xbox consoles and Windows 10 computers. Don’t forget that Team Xbox also has Obsidian Entertainment (which made the popular Fallout New Vegas for Bethesda) to provide such RPGs. Speaking of exclusives, whatever Japanese RPGs Sony could snatch as PS5 exclusives from Square Enix (Final Fantasy XVI for one), Team Xbox can literally fight back with exclusive Bethesda RPGs which are more than enough to make Xbox Series X and Xbox Series S more attractive consoles for anyone who loves role-playing the console way. I should state that Bethesda RPGs have a huge collective following among PC gamers.

As I noticed on social media over the past few months, a lot of PlayStation fanboys, haters of Xbox and some Nintendo fanboys are still feeling uneasy over the possibility of Bethesda games becoming Xbox-exclusive. They are afraid of getting locked out…meaning that none of the new Bethesda games will be released on their PS4, PS5 and Switch consoles.

More on exclusivity, Xbox chief Phil Spencer made things clear in an interview with Kotaku and below is an excerpt for you all…

“Is it possible to recoup a $7.5 billion investment if you don’t sell Elder Scrolls VI on the PlayStation?” I asked.

“Yes,” Spencer quickly replied.

Then he paused.

“I don’t want to be flip about that,” he added. “This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: ‘How do we keep other players from playing these games?’ We want more people to be able to play games, not fewer people to be able to go play games. But I’ll also say in the model—I’m just answering directly the question that you had—when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means.”

No matter how the haters and opposing fanboys see it – including the Nintendo and PlayStation fanboys working as journalists – what Microsoft owns, Nintendo and Sony cannot touch nor steal. If they really want the new Bethesda games, they will need an Xbox Series console or a capable Windows 10 computer to buy those games and/or sign up for Xbox Game Pass (if they want to save money on new games).

As for those who insist that all new Bethesda games should be released on multiple platforms, they should slow down and look at PS5’s camp. Why is Final Fantasy XVI a PS5-exclusive? Is Square Enix better off releasing their new games only on Sony’s platform while you oppose Bethesda releasing games as Xbox-exclusive? Also, why would a Microsoft-owned Bethesda be obligated or be forced to release games on competing game consoles from Sony and Nintendo after all the $7.5 billion spent on the acquisition?

As for Minecraft remaining a multi-platform franchise, the case of Microsoft’s acquisition of its developer (Mojang) simply cannot be applied to the Xbox-Bethesda deal. Bethesda is a major publisher with almost ten game studios and a wide bunch of games from established game franchises.

The existing market of Xbox console owners combined with Windows 10 users is large enough to sell Bethesda games to. To say that Xbox-exclusivity of new games such as Starfield and sequels or spin-offs to Fallout, Elder Scrolls, Doom, Dishonored and other franchises won’t benefit paying consumers is nonsense.  

From this point on, we can only wait and see what happens next. Will the EU approve the acquisition of ZeniMax/Bethesda? Will the rumored Xbox-Bethesda event actually push through weeks from now? Tell me what you think.

In closing these, here are some relevant videos for your enjoyment and learning…

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 6

In less than two weeks’ time, the much-awaited next-generation machines Xbox Series X and Xbox Series S will launch in many nations around the world. When compared to what happened in 2013 (the Xbox One launch), the excitement and optimism for the new generation is much stronger for Team Xbox. This is because Microsoft’s lineup of 1st party game studios – which includes Bethesda’s eight studios – is stronger than ever before and each studio is already working on multiple projects of its own. This ensures that there will be a steady supply of exclusive games for Xbox Series X, Xbox Series S, Windows 10 PC and smartphones (supported by Project xCloud) users as well as for Xbox Game Pass (XGP) subscribers. What Team Xbox owns, PlayStation and Nintendo cannot have.

If you intend to make the jump into the next-generation of console gaming on launch day – November 10, 2020 – make sure you have your credit card ready for Xbox Series X ($499) or Xbox Series S ($299) and the launch games. Have you ordered in advance yet?

When it comes to the upcoming consoles, Team Xbox published a new video designed to keep us consumers informed about how to operate them and what results we can expect in return. Watch the video below…

Next is the Xbox Series consoles unboxing done by Windows Central Gaming.

While launch day will sure be busy, Xbox-related commerce may turn busier in the days after. This was because Microsoft CFO Amy Hood told investors that their company expects demand for the two Xbox Series consoles to be very strong. The said demand should drive “supply constrained hardware revenue growth of approximately 40 percent” next quarter.

In its latest financial report, Xbox content and services revenue spiked by 30% and Microsoft as a whole saw its revenue jump 12% to $37.2 billion while its operating income went up by 25% to $15.9 billion. Net income meanwhile went up 30% resulting $13.9 billion. Microsoft surely has more than enough funds to support its Xbox-related interests, including acquiring more game studios to boost Xbox Game Pass! More importantly, the corporation is approaching the Xbox Series X and Xbox Series S launches with not only a strong wave of optimism and commercial progress (including a 2nd sellout of pre-orders for the new consoles in Japan) but also with strong financial muscle!

When it comes to the games that you could play, it was just announced that the release of the highly anticipated Cyberpunk 2077 has been delayed to December 10, 2020. In a statement, CD Projekt Red’s Adam Badowski and Marcin Iwinski wrote: The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test nine versions of it.

The statement mentioned that their team, like many others around the world, have been working on the game from home as a result of the pandemic. For those who plan to buy and play Cyberpunk 2077 on Xbox Series S or Xbox Series X, be assured that the game will be optimized for the new consoles right from the start and there will even be more enhancements coming sometime in 2021. To learn more about Cyberpunk 2077, watch the videos below.

Have you heard the latest from Xbox chief Phil Spencer? He was interviewed by GameReactor and gave out a lot of details not only about the upcoming consoles but also details about Xbox as a business and ecosystem.

In response to one of the questions, Spencer confirmed the lack of investment Microsoft made to Team Xbox’s own game studios which had a severe effect on them. Spencer’s full answer is as follows:

If I think back during the early Xbox One years and even late in the 360 years, at this time we as a company didn’t invest enough in our creative capabilities with our studios, and it showed. Now, the thing with game production is that it takes a lot of time, so if you underinvest it actually doesn’t show up next year or even in the next two years. It’s maybe three, four, or five years down the road.

I had this feeling or belief that we were underinvesting and I was head of first-party, so I felt it directly. I wanted to invest more, and we weren’t able to. So when I got into this job, I needed to put the business in a good space while getting the support of the company. And then we built a business model that prioritised investing in content knowing that we would have to invest early and wait a while for those investments to pay off.

But there wasn’t kind of a “one morning.” It was something that I felt, as I said through the late 360 and early Xbox One years, it just took us a little time to get into a position to find the right partners and get the support from the company. But I’m incredibly excited. Now with ZeniMax we’re coming up on 23 first-party studios and an amazing line-up. So I’m feeling very good with the support we have.

Below are videos about Spencer related to the GameReactor interview plus the Kotaku interview.

In ending this, here are more gaming-related videos for your enjoyment, including one video review of Ubisoft’s latest release Watch Dogs: Legion. Will you play the newest Watch Dogs on your Xbox One or would you play it on an Xbox Series console on or after November 10?

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Unless something drastic happens, do NOT expect new Bethesda games on PlayStation and Nintendo consoles

2020 is coming to an end and until now the single, most discussed video game industry news is still the Bethesda-Xbox deal. That megaton deal also means that Team Xbox has all the means to lock out PlayStation and Nintendo consoles and keep future Bethesda games exclusive to the Xbox ecosystem which includes Xbox One, Xbox Series S, Xbox Series X and Windows 10 PC.  

In other words, what Microsoft owns, Sony and Nintendo cannot have!

Don’t get me wrong. People who own Nintendo Switch, PS4 and the PS5 (note: compatible with most PS4 games) can still avail of the current Bethesda releases of Elder Scrolls V: Skyrim (the remastered edition specifically), Elder Scrolls Online, Doom Eternal and others in the market. They just should accept the fact that future games like Fallout 5, Starfield, Elder Scrolls VI, the next Doom, the next Wolfenstein, the next Dishonored and whatever new intellectual properties Bethesda comes up with!

No matter how loud and emotional the fanboys are over the Xbox-Bethesda deal that tremendously changed the game, Nintendo and PlayStation consoles are NOT part of the Xbox ecosystem! Microsoft did not spend $7.5 billion only to make new Bethesda games and franchises available on non-Xbox platforms, and they also invested a whole bunch of money building up Xbox Game Pass (XGP) and Project xCloud.

This bring me to my next point – Kotaku’s in-depth interview with Xbox head Phil Spencer.

The said interview discussed a whole bunch of topics. The Xbox-Bethesda deal, unsurprisingly, was discussed and it dealt with what Microsoft will do with Bethesda game properties that they now own and control. Here’s an excerpt:

Spencer had said in previous interviews that existing deals involving ZeniMax games would still be honored, suggesting that something like the time-traveling game Deathloop would still come first to PS5, as previously announced. Beyond that, though, fans have wondered whether ZeniMax games would go Xbox and PC-only. In other words, they’ve wondered if PlayStation would stop getting Fallouts and miss out on the sequel to Skyrim.

I wondered that, too.

“Is it possible to recoup a $7.5 billion investment if you don’t sell Elder Scrolls VI on the PlayStation?” I asked.

“Yes,” Spencer quickly replied.

Then he paused.

“I don’t want to be flip about that,” he added. “This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: ‘How do we keep other players from playing these games?’ We want more people to be able to play games, not fewer people to be able to go play games. But I’ll also say in the model—I’m just answering directly the question that you had—when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means.”

As seen above, Phil Spencer answered with confidence that they can recover the $7.5 billion Bethesda investment with the Xbox ecosystem, Xbox Game Pass and other services they have. The PlayStation and Nintendo console bases are undeniably large but they are not really needed in Microsoft’s master strategy on not only recovering their Bethesda investment but also expanding the Xbox ecosystem as a whole worldwide.

As I observed, a lot of Xbox fans are very enthusiastic for Bethesda’s games and have collectively spent huge amounts of money on them. These same Xbox fans are willing to spend more for the next-generation Xbox Series consoles and the Bethesda-Xbox deal is a big factor in their decisions and excitement.

Sony had tremendous success selling over 100,000,000 PS4 units worldwide but that does NOT mean Microsoft and Bethesda will plead to them and offer future games of Fallout, Elder Scrolls, Doom, Wolfenstein, and others on PS5. Sony does NOT have the upper hand at all with the next-generation and they do not own Bethesda.

It’s really the other way around for Sony and Nintendo when it comes to convincing Microsoft to allow Bethesda to release their future games on PS5 and Switch. Imagine PlayStation head Jim Ryan approaching Microsoft and offer them $500,000,000 to release Starfield on PS5. I know it’s crazy but with the many Xbox-hating PlayStation fanboys online who are still restlessly ranting over the Xbox-Bethesda deal, they might be willing enough to pressure Jim Ryan to do it. As for Nintendo, what can they offer to Microsoft?

As for the two timed-exclusive Bethesda games coming to PS5 initially, you can expect those games to land in the Xbox ecosystem in the near future. I don’t expect Sony and Bethesda will renew their deal now that Microsoft is in the game.

The way things are right now, Starfield and other future Bethesda games will be exclusive to the Xbox ecosystem. Those who own non-Xbox platforms who really crave for sequels to Fallout, Elder Scrolls and the like can simply use their capable Windows 10 PCs or buy an Xbox Series S or an Xbox Series X console, and then subscribe to Xbox Game Pass. If they want to play Xbox ecosystem games on their smartphones via streaming, there is Project xCloud to support them.

In ending this article, here are some more gaming-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 4

Hey Xbox fans and gamers! Have you been following the recent updates leading to the inevitable launch of the Xbox Series S and Xbox Series X? Let’s start first with these two videos from Colteastwood! Watch, learn and enjoy these because the heavy hitters (hot exclusive games) for the Xbox ecosystem are coming out after the launch of the two Xbox Series consoles!

The launch games lineup for November 10, 2020, which includes cross-generation games that will be optimized for the new consoles, don’t look that red hot but rest assured, the excitement will only begin that day and will only get even better starting 2021. Speaking of 2021 games, check out my article about the Xbox-exclusive The Gunk.

What are the launch games for Xbox Series S and Xbox Series X? Here’s the list:

Assassin’s Creed Valhalla (Smart Delivery)

Borderlands 3 (Smart Delivery)

Bright Memory 1.0 

Cuisine Royale (Smart Delivery)

Dead by Daylight (Xbox Game Pass + Smart Delivery)

Devil May Cry 5: Special Edition 

DIRT 5 (Smart Delivery)

Enlisted 

Evergate

The Falconeer (Smart Delivery)

Fortnite 

Forza Horizon 4 (Xbox Game Pass + Smart Delivery)

Gears 5 (Xbox Game Pass + Smart Delivery)

Gears Tactics (Xbox Game Pass + Smart Delivery)

Grounded (Xbox Game Pass + Smart Delivery)

King Oddball (Smart Delivery)

Maneater (Smart Delivery)

Manifold Garden (Smart Delivery)

NBA 2K21

Observer: System Redux

Ori and the Will of the Wisps (Xbox Game Pass + Smart Delivery)

Planet Coaster (Smart Delivery)

Sea of Thieves (Xbox Game Pass + Smart Delivery)

Tetris Effect: Connected (Xbox Game Pass + Smart Delivery)

The Touryst (Xbox Game Pass + Smart Delivery)

War Thunder (Smart Delivery)

Warhammer: Chaosbane Slayer Edition 

Watch Dogs: Legion (Smart Delivery)

WRC 9 FIA World Rally Championship (Smart Delivery)

Yakuza: Like a Dragon (Smart Delivery)

Yes, Your Grace (Smart Delivery)

With a great mix of 1st party exclusive games, new intellectual properties (IPs) and 3rd party games that cover vast genres and types of games, there will always be something new and fun for gamers who use Xbox consoles and Windows 10 PC. Even gamers who have not yet subscribed to Xbox Game Pass (XGP) won’t be left out.

Remember years ago when PlayStation fanboys criticized Xbox for the lack of exclusives and lack of great games? That is all over and the huge amount of games produced by Team Xbox’s 1st party game studios (including the game studios of Bethesda) will be released once completed…and the beauty of it is that the wait for the hot exclusive games won’t take too long. As reported by Colteastwood in the above videos, Xbox fans can expect exclusives like Avowed and The Outer Worlds 2 from Obsidian Entertainment, the next Doom from id Software, Forza Horizon Festivals from Playground Games, and the Perfect Dark-related 3rd-person action-stealth game from The Initiative. These are just a few of the upcoming heavy hitters coming to Xbox and Windows 10 gamers. As Colteastwood confirmed, Xbox Game Studios are currently producing at least forty games.

Going back to the November 10, 2020 launch, the early batch of games for Xbox Series S and Xbox Series X are not satisfying enough, there is backward compatibility on the new consoles that will not only ensure you get to play games from past Xbox console generations, you will get to play them with visual enhancements (example: improved frame rates reaching up to 60FPS) and much reduced loading times.

In an Xbox.com article dated October 13, 2020, Compatibility Program Lead Peggy Lo confirmed their team’s respect for fans’ gaming legacy. She stated: We believe your favorite games and franchises, your progression and achievements, your Xbox One gaming accessories and the friendships and communities you create through gaming should all move with you across generations. We also fundamentally believe that not only should you be able to play all of your games from the past without needing to purchase them again, but they should also look, feel and play better on the next generation of Xbox consoles.

And then there are the hot details Xbox fans can expect regarding backward compatibility on the new consoles. Here’s an excerpt:

Games play best on Xbox Series X and Series S

Backward compatible games run natively on the Xbox Series X and S, running with the full power of the CPU, GPU and SSD. No boost mode, no downclocking, the full power of the consoles for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, with significantly higher performance than their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backward compatible titles also benefit from significant reductions in load times due to the massive leap in performance from our custom NVME SSD at the heart of the Xbox Velocity Architecture.

Auto HDR for everyone

Modern games often implement high dynamic range (HDR) to improve overall visual quality. HDR allows a game to render a much larger range of brightness values and colors. This gives an extra sense of richness and depth to the image when compared to a standard dynamic range (SDR) image. For example, the light from a flashlight looks much brighter and red flowers look much more vibrant.

However, thousands of Xbox games shipped before HDR was first introduced with Xbox One S, and even for some Xbox One games, developers simply didn’t have the development resources or time to implement HDR. With Xbox Series X and Series S we are introducing a new feature named Auto HDR. Auto HDR automatically adds HDR enhancements to games which only shipped with SDR. Auto HDR enhances the visual quality of an SDR game without changing the original artistic intent of the game. Auto HDR is implemented by the system so developers don’t have to do any work to take advantage of this feature. Also, since Auto HDR is enabled by the console’s hardware, there is absolutely no performance cost to the CPU, GPU or memory and there is no additional latency added ensuring you receive the ultimate gaming experience.

If you want to play your legacy Xbox games with a much higher frame rate for the best experience, such improvements are also confirmed as part of the backward compatibility feature on the new consoles. Check out the details below:

Xbox Series X and Xbox Series S bring next-gen performance to your favorite games. Higher, steadier framerates make games feel smoother, resulting in more immersive gameplay. Many improvements are the result of the custom designed processor that allows compatible games to play and leverage the increased CPU, GPU and memory from the new consoles. In addition however, the backward compatibility team has developed new methods for effectively doubling the framerate on select titles. While not applicable for many titles due to the game’s original physics or animations, these new techniques the team has developed can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware.

To emphasize the above, Team Xbox showed via YouTube the 2015 game Fallout 4 running at a buttery smooth 60FPS on Xbox Series S! Watch below!

With regards to enhanced visuals via backward compatibility on the new consoles, Peggy Lo wrote: On the Xbox One, we were able to provide a curated list of titles that were enhanced for the Xbox One X via the Heutchy method. This allowed titles from Xbox 360 that rendered at 720p and original Xbox games that ran at 360p to play at 4K on Xbox One X, well beyond the capabilities of their original platform. The Heutchy method continues to be used to bring a variety of titles to 1440p on Xbox Series S and 4K on Xbox Series X.

Improved texture filtering is also coming to backward compatible titles on both Xbox Series X and Series S. On Xbox One X, a portion of the catalog benefited from increased anisotropic filtering, improving image quality of games. On Xbox Series X and Xbox Series S, 16x anisotropic filtering has been enabled for nearly all backward compatible titles so you can experience the very best visuals the games have to offer.

With Xbox Series S and Xbox Series X, the future of next-generation gaming is very bright and promising, even more exciting than what Sony is offering with PlayStation 5 (PS5). Supporting the excitement for the Xbox ecosystem is Team Xbox’s very powerful bridge to the past (legacy gaming) with backward compatibility that also enhances the old games when played on the new consoles.

Peggy Lo further wrote: The backward compatibility team has been working hard to make all the games you love and remember available to you on Xbox Series X and Series S. Playing the games will be just as easy and magical as it’s always been. Simply insert your favorite backward compatible Xbox One, Xbox 360 or original Xbox disc into your Xbox Series X, install the game, and you’ll be ready to play. Your digital library will instantly appear and ready for download on the console when you sign in. If you’ve already installed your games to an external drive, you can bring that with you to the Xbox Series X and Xbox Series S. This all happens with no additional cost to you. And, with cloud saves, you’ll jump right back in where you left off.  For those of you still enjoying Xbox 360, cloud saves will soon be free to all Xbox 360 users, making transferring your favorite games to Xbox Series X and Xbox Series S even easier.

In ending this, posted below are gaming-related videos for your learning and excitement for the next-generation!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 2

A little over a month from today, Microsoft will be launching through its varied retail partners worldwide their next-generation consoles Xbox Series X and Xbox Series S. The big day is November 10, 2020 and already a lot of consumers have already ordered their own units of the mentioned next-generation consoles. Even in Japan, where Xbox traditionally failed, the initial pre-orders for Xbox Series S and Xbox Series X there have sold out! Really, things are looking good towards November 10.

Along the way are the launch games which are a big mix of titles (note: cross-generation releases are included) from the 3rd party game publishers plus some from independent game makers and Team Xbox itself.

Have you ordered an Xbox Series X or an Xbox Series S unit already?

On launch day, prospective Xbox Series console owners can choose Dirt 5 if they crave for high-fidelity, action-packed racing. With Assassin’s Creed Valhalla from Ubisoft, they can have the stealth action experience complete with open-world exploration. If it’s role-playing and action they want with a Japanese underworld setting, then Yakuza: Like a Dragon will be there. NBA 2K21 will be the basketball video game of choice. For real-time strategy set in the Gears of War universe, Gears Tactics is the definitive gaming experience waiting to be discovered. Last but not least, The Falconeer will offer gamers the flight and shooting experiences that can entertain them a lot.

Before the November 10, 2020 Xbox Series consoles launch, Ubisoft will release its newest entry in the Watch Dogs open-world game franchise titled Watch Dogs: Legion which has a futuristic London setting and the game is designed to let gamers play as multiple characters who can be recruited and engage in missions. Like its predecessors, Watch Dogs: Legion will be filled with open-world missions and hacking will be a major gameplay feature. This game will launch for current generation consoles on October 29, 2020 but it will be available for the Xbox Series consoles on launch day. Like other cross-gen, multiplatform games, expect Watch Dogs: Legion to look and play better on Xbox Series S and Xbox Series X (read: ray-tracing plus other visual enhancements).

After November 10, 2020, there will be other games coming out such as CrossFireX, Immortals Fenix Rising, Call of the Sea, and the much-anticipated Cyberpunk 2077 to name a few.

When it comes more Xbox Series S and Xbox Series X games coming in the following years, pay close attention to what Xbox Games Marketing General Manager Aaron Greenberg wrote at Xbox.com.

From the Xbox.com article of Greenberg.

After revealing interesting statistics and achievements in the early part of his article, Greenberg stated:

It’s been a tremendous year so far, and it’s going to get even better with the launch of Xbox Series X and Xbox Series S on November 10. Across four generations and thousands of games playable this holiday, this will be the largest launch lineup in the history of gaming. We’ll be sharing even more details on every game being fully optimized this holiday for the launch of Xbox Series X|S later this month, as well as showing more gameplay from these titles, so stay tuned for more.

Between our growing Xbox Game Studios teams, the massive influx of high-quality content from our new partners at Bethesda, and many more unannounced games in development, the future has never been brighter for Xbox gamers!

Greenberg made clear that Team Xbox still have some pre-launch details and stuff to show within this current month. We don’t know yet what they will show but it will most likely add more power to the current public excitement for the upcoming Xbox Series consoles. It’s an excitement that not even the most sarcastic Xbox haters and not even the paid PlayStation propagandists can bring down.

Even though the launch games lineup for the Xbox Series consoles does not look that numerous on face value, the backward compatibility on the upcoming consoles ensures that Xbox fans (especially those who owned games through at least two generations of Xbox consoles) will be able to choose and play from the many, many video games from the original Xbox right up to the soon-to-end Xbox One. Thanks to the immense investment Team Xbox made on backward compatibility, the said feature will enhance the old generation games on Xbox Series consoles. By comparison, Sony’s PlayStation 5 (PS5) is only limited to PS4 games for backward compatibility.

And then there was Greenberg’s mention of Bethesda, the agreed acquisition of which easily rocked the gaming industry and its effects are still being felt and discussed by gamers across social media until now. The Xbox-Bethesda deal means that future games of established game franchises such as Doom, Dishonored, The Elder Scrolls, Wolfenstein and Fallout will only be released through the Xbox ecosystem which includes the Xbox consoles (specifically Xbox One and the two Xbox Series consoles) and Windows 10 PC supported by Xbox Game Pass and xCloud. In other words, future Bethesda games will NOT appear on PlayStation and Nintendo consoles.

While it is very clear that Bethesda role-playing game (RPG) franchises The Elder Scrolls and Fallout make Xbox Game Studios a major powerhouse for RPGs, the shooter franchises Doom and Wolfenstein are doing the same with regards to shooter-type games. Think about it…Microsoft can release a new Halo, a new Gears of War, a new Doom and a new Wolfenstein within a relative short period of time. Each new game from the mentioned shooter franchises is sure to sell in the millions and further establish the Xbox ecosystem as a major sector of the video game industry as we know it.

Also mentioned by Greenberg are the many unannounced games in development from Xbox Game Studios. I sure hope that means a new Perfect Dark is being made and I would love to see Obsidian Entertainment work on a sequel to The Outer Worlds after they are done with making Avowed. Oh yes, Xbox game studio inXile (Wasteland 3) is working on new games.

As you can see here, there is a whole lot of games and fun experiences to look forward to in the years to come only on the Xbox ecosystem. Compared to what happened in 2013, the pre-launch momentum for Team Xbox is strongly positive and anticipation for the next-generation Xbox consoles is undeniably strong. Once the first batch of the expected 1st party Xbox games come out in the next few years, you will really see Microsoft becoming much more competitive with Sony and Nintendo. It’s just a matter of time and it will be exciting!

In ending this, posted below are Xbox-related videos for your learning and excitement for the next-generation!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

My Observations: Future Bethesda games being exclusive on the Xbox ecosystem lock out competitors

For so long have many people criticized Team Xbox of Microsoft for being too weak with their 1st party games and for having not enough exclusive games. Such criticism does not matter anymore because Microsoft made the heavy investments in expanding their Xbox Game Studios member developers through acquisitions and such developments further escalated with Microsoft acquired ZeniMax Media and have game publisher Bethesda integrated with Team Xbox.

Think about it. Bethesda game developers moved Xbox Game Studios teams from 15 to a whopping 23! This also means that Microsoft effectively owns the established Bethesda intellectual properties and game franchises of Dishonored, Doom, Prey, Wolfenstein and the best-selling franchises Fallout and The Elder Scrolls! Very clearly Microsoft spent $7.5 billion very strategically and as a result, the Xbox 1st party lineup of developers and franchises easily overwhelmed those of PlayStation.

Future games of these established video game franchises – plus the upcoming game Starfield – will be available only through the Xbox ecosystem. What Microsoft owns, Sony and Nintendo cannout touch.

This bring me to my next point – the Xbox ecosystem exclusivity of Bethesda’s future games and franchises! This is the one topic that made PlayStation fanboys disappointed and very uneasy, and I spotted a lot of them on Twitter. Why? For starters, the Xbox ecosystem is composed of the Xbox consoles (Xbox One and its variants, plus the upcoming next-generation Xbox Series S and Xbox Series X), Windows 10 PC plus the many millions of smartphones that will be able to play games via streaming (with Project xCloud).

More on the exclusivity of Bethesda’s future games for Xbox, here is an excerpt from Yahoo! Finance’s interview with Xbox division head Phil Spencer.

Spencer confirmed that ZeniMax games will appear on Microsoft’s xCloud the same day they are released in retail, making the service even more worthwhile for dedicated gamers.

But it also leaves the question as to whether Microsoft will bring ZeniMax games to competing consoles like the PlayStation 5 and Nintendo Switch. Making games exclusive to a single console can be incredibly lucrative, as it forces gamers to buy certain systems to access their favorite games.

Microsoft, however, has also shown that it’s willing to share such properties with rivals as evidenced by its decision to put “Minecraft” on the PlayStation 4 and Nintendo Switch, as well as Android and iOS.

“In terms of where games will show up, our commitment is that our games will show up in Game Pass, PC, and on console and be available on xCloud,” Spencer said. “In terms of other platforms, I think we’ll take it on a case-by-case basis.”

As seen at the end of the above excerpt, Phil Spencer’s “our games” quote refers clearly to what games Microsoft owns and that already includes Bethesda’s games. He went on to confirm his company’s games will be released for the Xbox console users and Windows 10 users through the fast-growing Xbox Game Pass subscription service and Project xCloud. There definitely is no PlayStation console included. Even though Spencer did not mention the word “exclusive”, he confirmed the exclusivity when he referred to their games and the Xbox ecosystem. If PlayStation gamers really want future games of Wolfenstein, Fallout and The Elder Scrolls on PlayStation 5 (PS5), they can shout all they want but Sony cannot make it happen for them because it is Microsoft who has the final word to make that happen. Hence the “case-by-case basis” words of Spencer.

Of course, Microsoft did not spend $7.5 billion only to make Bethesda games and franchises available on non-Xbox platforms. They already invested so much on Xbox Game Pass and Project xCloud, now is the time for them to fill it with exclusive content and gamers who want the Bethesda games will need a Windows 10 PC and/or an Xbox console (note: the next-generation Xbox Series consoles are recommended since Xbox One is on its way out). For Microsoft making Bethesda games available on PS5, Nintendo’s Switch (and its successor) is a self-defeating move.

As for Yahoo! Finance’s mentioning of Minecraft being a multiplatform release, they did not mention the fact that the said game was already available on other platforms BEFORE Microsoft acquired Mojang in 2014. Clearly this is not the same with the Xbox-Bethesda deal, and Microsoft will use Bethesda properties as leverage against Sony and Nintendo when it comes to exclusive content for the Xbox ecosystem.

The next-generation console competition is only heating up and Team Xbox has the advantages! Nintendo and Sony cannot do anything to compel Microsoft to have Bethesda release The Elder Scrolls VI, Starfield and Fallout 5 on their respective consoles. Those two do not own Bethesda and Sony’s exclusive games deals with Bethesda is only temporary at best. After that deal ends with no renewal, there will be no more new Bethesda games for PlayStation gamers and they will only have to settle with old ones like The Elder Scrolls Online, Skyrim, Fallout 4.

In the near future, this upcoming fantasy RPG will be available only on Xbox Series consoles and Windows 10 PC through Xbox Game Pass and Project xCloud.

For the role-playing game (RPG) genre, Team Xbox already has the very talented inXile Entertainment (Wasteland 3) and Obsidian Entertainment (The Outer Worlds) making even new exclusive RPGs for the Xbox ecosystem. Add Bethesda’s Starfield, The Elder Scroll VI and the unannounced Fallout sequel, then it is very clear that the Xbox ecosystem will be the best destination for gamers who love compelling, fun and enduring RPGs. Meanwhile, Sony itself does not have the talents nor the resources to make their own high-quality RPGs which is why they desperately signed a timed-exclusive deal with Square Enix to have Final Fantasy XVI first on PS5.

Again, all of these details and developments show that the $7.5 billion Xbox-Bethesda deal is for the long-term and Microsoft now has the means to build up the Xbox ecosystem in terms of content, features and the global userbase. It should be noted that the franchises of Doom, Fallout, Dishonored, Wolfenstein and Elder Scrolls have many millions of dedicated fans and to continue enjoying future games they will definitely be flocking into the Xbox ecosystem (goodbye Sony and Nintendo gamer communities). It truly is a megaton, video game industry shaking business deal that really caught Sony and Nintendo off-guard. I should state that the promise of future Bethesda releases alone will convince gamers (the Bethesda franchise fans, the casual gamers and hardcore gamers) to buy Xbox Series S or Xbox Series X even though the forming lineup of launch games does not look too hot. It will be in the 2nd year of the next-generation Xbox Series consoles that the real blockbuster exclusive games will come out and attract gamers who want the best gaming experiences that can only be found in the Xbox ecosystem. Lastly, the Xbox-Bethesda deal ensures that Team Xbox will not suffer from any lack of exclusive games in the years to come. We will see if Nintendo and Sony can keep up with Team Xbox’s pace, only this time without new games of Doom, Fallout, Elder Scrolls.  

In ending this, watch these Xbox-Bethesda videos from Colteastwood and Rand al Thor 19. Watch and listen very closely. 

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at SOS (SNES)

Disclaimer: This is my original work with details sourced from playing the video game and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Back in the 1990s when cable TV was not yet popular in the local community I lived in here in the Philippines, I got to watch on free TV a late night showing of the old movie The Poseidon Adventure. That movie, which included Gene Hackman and other stars, was about a huge passenger ship that got capsized as a result of a huge wave that hit it so hard. The survivors in that film had no choice but to band together and find their way out through countless obstacles.

That creative concept was reused by game developer Human Entertainment for a video game I played on the Super NES (SNES) a few years later…SOS (titled in Japan as Septentrion).

Released for the SNES in 1994 by Vic Tokai, SOS was an adventure game that had players take on the role of one of four characters (each with a different story plus different endings) who must escape the ship within sixty minutes in real-time. Along the way, the player must avoid obstacles, get to the hard-to-reach places and escape the ship before time runs out.

How good or bad the game is, you can find out in this look back at SOS.

The misadventure begins on the Lady Crithania with the disaster.

Early story

The story begins in the luxury passenger ship called Lady Crithania. Depending on which character you choose, Capris is an architect who has a sick sister; Luke is a crew member of the ship whose superiors don’t take his warnings about harsh sea conditions seriously; Jeffrey is a doctor who is traveling with his wife and Redwin is a counselor who is traveling with a family.

A cut scene emphasizing the story of one of the characters.
This is what the ship looks like after the disaster. At this point, the struggle for survival truly begins.

Regardless of which character was selected, a massive wave hits the Lady Crithania so hard it got capsized. The interiors suddenly turned upside down causing lots of damage and deaths. The protagonist is challenged with the chaotic interiors, obstacles, interacting with some survivors and reach the boiler room to survive.

Gameplay and Quality

As it is a 2-dimensional (2D) game, SOS is a side-scrolling adventure with some platform gaming elements mixed in. You can have your character move and jump most of the time with the occasional action of helping passengers (by means of reaching) travel with you (with some commands to communicate with them). While the design made sense, playing SOS always turned out to be a tiring chore and a test of patience due to the lack of precision when it comes to control response.

Adding further to challenge is the occasional shift of the capsized shift which changes the angles of the interiors which instantly alters the difficulty on moving around and jumping to the essential platforms (to progress to the next place). The shifting was visually done using the SNES’ Mode 7 feature. For the newcomers reading this, Mode 7 is the graphics mode unique to the SNES which enables scaling and rotating of the background image. While the sprites and 2D art in this game lacked punch, it is the Mode 7 feature that really added some quality to SOS’ visuals temporarily.

The more survivors you help and take with you to the very end, the better the ending will be.
You can also swim through flood sections.

More on the difficulty, the artificial intelligence (AI) programmed for the survivors that you can choose to rescue is pretty low which leads to a lack of response whenever your character calls them to follow you to get to the next level and survive. Not only were there times the other characters did not respond, some got even stuck in tight places.

As this game has 1-hour countdown in real time, making a mistake is costly. For example, you jump but fail to reach a crucial platform and fall down into the abyss and die will lead to your character respawning but with a noticeable amount of time reduced. Considering the lack of precision on controls and other factors, this made SOS challenging and frustrating to play.

If only the other survivors were more responsive to your calls…

And then there is the challenge to get the best possible ending you could by means of rescuing as many other survivors as you could and reach the very end with them. To put it this way, if you decide to be completely self-centered, disregard all the other survivors and make your way to the end without them, will result a really bad ending. You rescue more and make it alive with them, then the ending will get better.

Conclusion

If you fall and die, your character will respawn but with an amount of time reduced.

SOS has a very nice concept of adventuring that focuses mainly on survival and involves no combat and certainly no clear enemies to encounter. It is just too bad that the flaws of this game made it more frustrating to play and very few people will actually get to enjoy it.

If you own a working SNES and you are thinking about buying an existing copy of SOS, I do not recommend buying it with your precious money. Better rent it instead.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Get ready for more excitement and discovery in The Outer Worlds DLC “Peril on Gorgon”, set for release on September 9, 2020

Hey fellow gamers and geeks! Let me start by saying that even though I really enjoyed finishing the acclaimed sci-fi role-playing game The Outer Worlds three times on my Xbox One since the initial release, I still have yet to publish my official review of it here.

Apart from being busy with private sector duty, I spent time exploring what the initial release of the Obsidian-developed game had to offer in terms of its content, characters and the outcome of its storytelling which was decided by making decisions. As much as I kept on playing and exploring the game in each playthrough, I could not find ways to visit the other planets in the system and this made me decide to wait first for the DLC. The other reason why I have not published my review is this…I decided to wait first for the announced DLC to be released.

After several months of waiting, Microsoft-owned developer Obsidian Entertainment (Fallout New Vegas) and publisher Private Division finally confirmed on July 23, 2020 (same day as the Xbox Games Showcase) that the first downloadable content (DLC) expansion for The Outer Worlds is titled Peril on Gorgon which will be released for gamers who own the game on Xbox One (note: the main game and the DLC will also work on Xbox Series X), PS4, Switch and PC on September 9, 2020.

Some things await visitors on Gorgon.

To be more specific, Peril on Gorgon is actually the first of two narrative expansion DLCs from Obsidian/Private Division that can be purchased individually or bundled at a discount in The Outer Worlds Expansion Pass. Quite obviously, the copy of The Outer Worlds is required for the DLC to work. If I were you, pay close attention to details on The Outer Worlds listing on your online gaming network for updates about the DLC and expansion pass.

Back to the first DLC coming, you must be wondering what Peril on Gorgon is about. Watch the trailer below first.

Here’s an excerpt straight from Obsidian’s website:

A severed arm and a mysterious message lead the crew of the Unreliable to the Gorgon Asteroid, formerly the site of one of Halcyon’s most ambitious and disastrous scientific undertakings, now a lawless den of monsters and marauders. Wealthy recluse Minnie Ambrose tasks the crew with finding answers about Dr. Olivia Ambrose, her mother and the doomed project’s disgraced director, but they are soon ensnared in an intrigue that will change the colony forever.

As far as the announcement trailer and above description go, the DLC has an asteroid as the setting and the concept of it as the location of a facility is indeed intriguing. How exactly will it connect to the main story remains to be seen. I personally intend to play The Outer Worlds with a new (4th playthrough) once I download Peril on Gorgon.

Dead bodies on the floor of a nice looking place…did the robot ahead had anything to do with them?

What new features will Peril on Gorgon bring to those who already played The Outer Worlds? Below is an excerpt from Obsidian:

Intrigue and danger: Search an abandoned Spacer’s Choice facility and encounter a cast of new characters as you uncover the mystery behind the sudden cancellation of the Gorgon Project.

New locations: Explore the treacherous canyons of the Gorgon Asteroid and encounter enemies that have been warped by science.

More science weapons: Discover three outlandish new science weapons, including the P.E.T. (Pest Extermination Tool), an exciting new melee weapon that draws in enemies for close-range attacks.

Expanded character customization and lore: An increased level cap, additional perks and flaws, wholly new armor sets, and several variants for existing gear. Plus, dig into the story of the Gorgon Asteroid with new Portable Phonograph audio logs that reveal the salacious secrets of a scientific experiment gone wrong.

As seen above, Obsidian not only made efforts to add more variety (if not depth) to the game’s narrative plus new places to explore, they also came up with new science weapons that may improve the battle system. Additional perks and flaws might just improve the way players can customize their characters. As for the new variants for gear and new armor sets, here is hoping their usefulness in the game will really be felt.

You should look forward to more shooting in this DLC, especially since there will be new science weapons.
Are you interested in spending more time drinking at the bar?

What concerns me is the apparent lack of new monsters to fight. Not only were there no new monsters mentioned in Obsidian’s confirmed DLC details, there were monsters from the original game that appeared in the Peril on Gorgon trailer albeit with different colors.

But then again, the trailer is only a taste of things to come. Perhaps Obsidian is keeping more of the new stuff secret and will just let us gamers buy the DLC, play it and found out what it really has. I hope they will add at least two new species of monsters plus a larger, stronger superior monster per species.

How long will the DLC be in return for the price of downloading? According to a GameRant.com article (citing Polygon.com), players can expect an estimated length of 6 to 8 hours on the new adventure citing the claims of The Outer Worlds director Carrie Patel that it should take about as long as the main game’s Monarch hub. Potentially, the DLC could last more than eight hours if players would really push themselves hard to explore just about every spot in each location and exploring the different outcomes via the decision-making sequences. There is also the possibility that a high number of enemies and monsters may have been set up by the developers to challenge gamers.

Peril on Gorgon DLC is coming out on September 9, 2020.

While there is a build-up for Peril on Gorgon, I wish that Microsoft, Obsidian and Private Division would work together somehow to showcase The Outer Worlds being optimized for the next-generation Xbox Series X. In fact, when it comes to optimizing previous Xbox console generation games running on Xbox Series X, I don’t think Microsoft has done enough to emphasize that and there are roughly three months left before the launch of their new console!

Speaking of Xbox Series X, I urge you to watch this brand new video about the console by Dealer Gaming! Follow him on Twitter now!

For more video game news, features and updates, come back here soon.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Aerobiz Supersonic

When it comes to playing economic simulation games, I enjoy playing them on the personal computer (PC) using the keyboard and mouse. Back in the mid-1990s, there was one particular economic simulation that I played on the Super Nintendo Entertainment System (Super NES or SNES) and found it to be very enjoyable and easily to play with using the console’s control pad.

That game was Aerobiz Supersonic, a simulation about the airline industry developed and published by Koei for both the Super NES and the Sega Genesis. Here is my look back at this old video game from the 1990s.

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The cover of the Super NES version of the game. Its art and style is really nice to look at.

Concept and Game Design

In the game, you get to play the Chief Executive Officer (CEO) of an airline and your goal is to beat your rivals in the global air travel industry. How to achieve the goal and succeed? There are tasks that need to be accomplished such as buying commercial airplanes (that include such real-life companies like Boeing and Airbus) for use, establishing flight routes, securing slots in airports worldwide, selling tickets and filling up each flight with as many passengers as possible, achieve profitability and finish the game’s imposed time period ranking #1. Adding zest to the game’s challenge is the selection of a certain era of world history that include 1955-1970 (the dawn of jets), 1970-1990 (the Cold War era), 1985-2005 (the present era) and 2000-2020 (the age of continued flight advancement).

Within the game, time passes by means of clicking a certain on-screen button that ends the player’s current turn. Of course, before pressing that, the player has to set things in motion like sending a representative to a certain overseas airport to negotiate and secure slots (which takes months to complete), set the ticket prices, buy a new airplane or two, etc. The game even allows players to micro-manage their airline like adjusting internal spending (salaries) or adjusting the quality of their airplane and services. Also nice is the option offered for players to buy a hotel or resort, a theme park or a travel agency that can bring in additional revenue.

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The airport slots, local businesses, economic and tourism details per city displayed.

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Visit an airline and choose from one of many models of airplanes to buy.

There are other small details that need paying attention to such as the economy and tourism meters of each city displayed (note: a higher tourism score means the city is more attractive to travelers), the population, etc. Also noteworthy is the current state of relations between your home nation with the nation of the city airport you are trying to establish routes with which can affect your business.

When the turn ends, a series of events will happen showing what happened around the world, how your company fared in the competition during the lapsed time period, and, occasionally, a random event will occur that most likely will affect your business (examples: the Olympics hosted by a city helps draw in additional passengers or the 1970s oil crisis raises the cost of your operation).

Regarding the game’s imposed time period for competing with the artificial intelligence (AI) opponents, the period is twenty in-game years.

Screenshot_20200214-195600_YouTube.jpg
This is part of micro-managing your business in the game.

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After the end of each turn, news and updates not only about your company but also your competitors are flashed.

Quality

Being used to playing simulation games on PC, I found Aerobiz Supersonic to be very enjoyable, addicting and easy and efficient to play (in terms of controls). Considering the above-mentioned gameplay options (buying an airline, sending a representative, etc.), they are pretty easy to adjust using the Super NES controller although there were a few moments when I accidentally pressed the button putting into motion a different option.

Gameplay aside, this game has a whole lot of charm with its visual presentation. You launch a brand new flight route, the game shows a short animation sequence of the jet taking off. You buy an airplane, you will see a short animation of it entering your facility once it arrives (complete with a visual design reflecting the model). You conduct a board meeting, your company’s officials are present making reports to you and you get a series of choices to make on what to do next. A historical event or a global development occurs, you get to see original art reflecting them (example: a nation joins the EU with people wearing suits and neckties together in a formal ceremony). You make a move to buy slots at an airport overseas, a company official will have his or her face shown talking to you. When looking at the regional map, you see lines connected between cities (highlighting the establish flight route you made) and there are icons of airplanes flying between them.

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Random tourist hot spots get highlighted as you keep playing.

More on the aspect of starting the game, I like the options offered for me to select which city shall serve as my airline headquarters. Among the many cities included, there are cities of my native Philippines namely Manila (the international destination) and the nearby city of Cebu. I still remember how delighted I was to see my native Philippines included in the game, complete with Asian character designs to reflect the company and its region.

Conclusion

Ultimately Aerobiz Supersonic (which was actually a sequel to Aerobiz) is a gem of a console economic simulation released at a time when 2D sprite gaming was still the standard and 3D polygonal gaming was just about to make an impact on the global video game console market. Back then, 2D side-scrolling action/adventure games, sports games and role-playing games (RPGs) were so common on the Super NES and Genesis combined and the idea of enjoying economic simulations on consoles was highly unusual. Aerobiz Supersonic is proof that economic simulations can come with a lot of depth, deliver a good amount of strategy and can be highly playable and enjoyable on consoles.

If you want to enjoy this game, it can be quite difficult to do because you need to acquire an existing copy of the game as well as a fully functioning Super NES or Sega Genesis. As of this writing, there has never been a re-release of Aerobiz Supersonic (note: in line with legitimacy, I will not consider those browser versions or file sharing of ROMs) and it is not even included on Nintendo’s Virtual Console. There’s not even a version made for smartphones.

Now if only the executives at Koei Tecmo Games would consider revisiting Aerobiz Supersonic with today’s consumers in mind.

Screenshot_20200222-132429_YouTube.jpg
You can choose what kind of plane, how many planes, how many flights and how much you set the ticket prices whenever you start a new flight route.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

A Look Back at Super Star Wars: Return of the Jedi

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Luke Skywalker going up against the game’s final boss – Emperor Palpatine. 

By the middle of 1994, gamers and Star Wars fans who owned a Super Nintendo Entertainment System (SNES or Super NES) were treated with more 2D side-scrolling fun with Super Star Wars: Return of the Jedi. Developed by Sculptured Software and LucasArts and published by JVC, the game was the conclusion of the so-called Super Star Wars trilogy of the 16-bit era of console gaming.

Like its predecessor Super Star Wars: The Empire Strikes Back, this game is a 2-dimensional side-scrolling adventure game released just months before Sega and Sony respectively released the Saturn and PlayStation consoles (which eventually made 3D polygonal gaming popular). The game itself is based on the 1983 movie Return of the Jedi: Luke and his friends go out to save Han Solo from Jabba the Hutt and the Rebels prepare its strategy to defeat the Imperial Forces now armed with a new Death Star with the personal presence of Emperor Palpatine.

Here’s my review of Super Star Wars: Return of the Jedi.

Early story (and some notable differences from the movie)

The game begins with a quick look at Darth Vader’s arrival at the new Death Star setting up the stage for the Emperor’s arrival. On Tattooine, Luke and his companions travel to the temple of Jabba the Hutt to somehow save their friend Han Solo (who got frozen in carbonite at Cloud City in The Empire Strikes Back).

Screenshot_20200202-120316_YouTube.jpg
A still cut-scene at the beginning of the game.

In order to get to the palace, Luke/Leia/Chewbacca (you get to pick which character to use) have to travel through a lengthy stretch of land filled with several forms of wild life, monsters and even Jawas blocking their way. Once inside, your character has to fight until the end of the next few levels (note: there was a boss or powerful enemy to beat) to make the story progress.

Once you have defeated Jabba and rescued Han Solo, your team regroups with the Rebels in space to start your next series of missions with the moon of Endor (with the 2nd Death Star in orbit).

Notable differences from the movie include fighting a large monster (which used a large ball as a weapon) did not appear in the film. Also notable was Leia (in her sexy slave outfit) having to move from end of the stage to reach Jabba the Hutt who serves as the level’s boss. Jabba’s sail barge in the game looks and feels longer than in the movie.

Screenshot_20200202-121353_YouTube.jpg
Leia, Jabba is right behind you!

Gameplay

Super Star Wars: Return of the Jedi plays a lot like its predecessor. As typical with most games of the era that used 2D sprites for visuals, the game is an action-packed side-scroller wherein you have to control your character from left to right, go up and down and complete the level by either defeating the end-level boss or by simply reaching the end (some levels have no boss). As you move on, you all get to collect power-ups and icons.

Along the way, you get to fight a whole bunch of enemies that appear to fight and stop you.  This include not only the Imperial forces that appeared in the movie but also now additions like machines and even flying robots. You never saw Luke fight any flying robot in the movie? In this game, he gets to fight them at the Imperial facility on the moon of Endor.

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Han Solo blasts the Stormtroopers!

Given the story structure of the movie, the game developers were able to let players pick a Star Wars character to play as before starting a level. This particular feature was prominent in 1992’s Super Star Wars but was heavily toned down (due to story structure) in Super Star Wars: Empire Strikes Back. Back to the selectable characters, there are key differences between them such as Luke using his lightsaber and some Force powers, Han Solo with his blaster and grenades, Chewbacca with his crossbow and his spin attack (he does NOT do this in the movies so it’s funny), and Leia who uses different weapons as she appears (based on the story structure) as a disguised hunter and as a sexy slave to Jabba. Quite odd here is the addition of Wicket the Ewok as a playable character whom you must guide fighting the bad guys in two levels that emphasized the village of the Ewoks up those tall trees.

Like the previous two games, the game designers implemented levels that play differently from the standard side-scrolling adventuring. I’m referring to the Mode 7 level in which you fly the Millenium Falcon on a makeshift 3D environment on the surface of the 2nd Death Star needing to destroy a number of TIE Fighters in order to progress. I should that this particular level lacked depth although it was cool to use the Falcon and just imagine Lando and his team inside operating it.

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The Millenium Falcon in the Mode 7 3D environment set on the surface of the Death Star.

In what is a clear attempt by the game makers to push the hardware of the Super NES, they created a standalone level in which you use the top turret of the Millenium Falcon to shoot a required number of TIE Fighters while flying in space heading towards the 2nd Death Star (complete with a 3D background showing the Imperial Star Destroyers in the distance on the opposite side). This was a very short yet cool sequence to play even though the darkness of space makes spotting the TIE Fighters a bit challenging. I liked the fact that the console’s processor was pushed hard to allow the TIE Fighters look 3D and detailed using several frames of animation as they fly around and right close to the Falcon (which itself looked detailed).

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This 3D shooting segment in the game was fun and too short.

And then there is the speeder bike chase sequence that took place through the forest of Endor. This one is pretty shallow and has not aged well.

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Nice visual detail on the speeder bikes but everything else felt shallow.

Finally, the game’s last stage is another hardware-intensive level that offers gamers the opportunity to experience the challenge and speed (as far as the hardware could push) of piloting the Millenium Falcon into the tunnels of the 2nd Death Star to reach the core, blast it and then escape on the way out (being chased by intense flame caused by the explosion). This level shows lots of repeating visual elements that are supposed to be the mechanical interiors of the tunnels and you can movie the Falcon in 1st-person view, speed up or down, rotate the view and tilt the direction as you move forward. Along the way, there are TIE Fighters who appear in front of you for you to shoot at. While the intention of the developers to replicate the memorable sequence of the movie is clear, the hardware limitations (and design limitations) could only go so far to make the gameplay experience solid.

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This sequence must be seen in motion.

Conclusion

While it is indeed a more polished game than the memorable Super Star Wars: The Empire Strikes Back, Super Star Wars: Return of the Jedi was indeed a fun and engaging game but still falls short of its immediate predecessor. For one thing, this game noticeably was less challenging and the return of the password system makes it even easier to finish. The boss battle with Darth Vader showed the iconic villain being much easier to beat with even on the standard difficulty level. I still remember how surprising it was during my first time playing the game.

The non-side-scrolling levels of the game created good variety for playing. I just wished that the 3D space shooting sequence of the Falcon (with its top turret) lasted longer and the visuals of the final level looked more detailed and had less lag. As for the Mode 7 level with the Falcon, that one pales in comparison with lengthy and memorable Battle of Hoth (which has the grand experience of taking down the AT-AT walkers with the tow cable).

Overall, Super Star Wars: Return of the Jedi is recommended.  By today’s standards, this game is a classic and was one of the best ever Star Wars video games of not only of its console generation but among all Star Wars games that were made with 2D sprites and pixel art. If you have a Super NES console or Nintendo’s Virtual Console, play the game once you have it.


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