Have you subscribed to Xbox Game Pass (XGP) yet? I encourage you to do it!

There is no doubt that Xbox Game Pass (XGP), a subscription service that allows customers access to lots of games for their enjoyment in return for paying a flat monthly fee, is here to stay. I myself have been subscribing to XGP since I started playing my Xbox Series X console and I can confirm to you readers that I’ve been playing a whole lot of games while saving myself a lot of money.

Along the way, I am constantly having a whole lot of fun as an XGP subscriber and I am look forward to playing highly anticipated new games like Eiyuden Chronicle: Hundred Heroes, Starfield (Xbox-exclusive) and Forza Motorsport (2023) (Xbox-exclusive) through the service in 2023! And then there are many, many other games from other game publishers – including the small and independent game makers – who signed up with Team Xbox to add their games for XGP subscribers to enjoy!

This week alone, several games will debut on Xbox Game Pass which should interest gamers who love adventure, first-person shooters, narrative gaming, mysteries, puzzles, tactical gaming, golf, ice hockey and more! Check out the new XGP additions in the Xbox.com article and also be reminded that enjoyable games such as As Dusk Falls, Deathloop and  Ni no Kuni: Wrath of the White Witch Remastered are now available in the service.

Watch out for Eiyuden Chronicle: Hundred Heroes on XGP in 2023.
Starfield alone should attract a lot more people to subscribe to Xbox Game Pass.
Have you played this acclaimed JRPG yet? It’s now available on XGP!
As Dusk Falls is a great narrative-driven game to play on Xbox Game Pass.

As I mentioned earlier, Xbox Game Pass is here to stay and its credibility as a stable and growing form of business cannot be dismissed. To understand the business aspect of XGP, there is this in-depth article published by Windows Central. Posted below is an excerpt from the article with some parts in boldface…

Flying in the face of traditional gaming revenue models, with Xbox Game Pass, Microsoft is offering thousands upon thousands of dollars’ worth of content for $10 dollars a month. It’s potentially even cheaper if you factor in the upcoming Xbox Game Pass Friends & Family accounts as well. 

In any case, Xbox Game Pass isn’t going anywhere. I’ve seen analysts and pundits rally around the idea that the service must be burning through cash hand over fist in order to offer the value it does, and that may still be true. But as noticed by Tweaktown, we now have a glimpse at roughly how much revenue Xbox Game Pass is actually generating. 

Microsoft is currently trying to get its massive Xbox Activision Blizzard merger through regulatory bodies around the globe. In order to make its legal arguments, certain data points Microsoft typically doesn’t share with its shareholders publicly is making its way into the public domain, as a result of these discussions. It turns out that Xbox Game Pass is making a fair bit of dosh. 

According to Brazil’s regulatory body CADE, Xbox Game Pass’ revenue from subscriptions stands at $2.9 billion dollars in the fiscal period ending January 2021. Tweaktown noted that it accounts for 18% of Microsoft’s revenue from gaming for that fiscal year, which would have put Xbox Game Pass subscribers at around the 18-19 million mark. The last official figure we got on Xbox Game Pass subscribers came last January, where Redmond revealed it had hit 25 million users. 

It should be noted, however, that this figure only includes users on the console versions of Xbox Game Pass, with PC Game Pass figures omitted. It’s also hard to know the exact breakdown of this revenue figure. Does it include purchases of games in the post-Game Pass discount period? Does it include microtransactional sales and in-game content sales for titles that are in Xbox Game Pass? Or is it representative purely of the subscriber figures across Xbox Game Pass and Xbox Game Pass Ultimate, which are $10 and $15 apiece? 

No matter how loud and emotional the Xbox-hating gamers out there get, it cannot be denied that Xbox Game Pass is a tremendous value-for-money subscription service for those who own Xbox consoles, Windows PC and – by extension – mobile devices. Already, several games from Xbox-controlled Bethesda have been added into XGP (and sibling PC Game Pass) which is the positive result of the publisher’s integration into Microsoft’s gaming division. For these factors alone, it is sensible and right to subscribe to Xbox Game Pass now.

XGP will become even greater once Microsoft’s seismic acquisition of Activision Blizzard finally closes! Recently the regulators of Brazil approved the deal without restrictions and that alone should make the arrogant PlayStation executives at Sony desperate and worried. The Brazilian regulators declared that Sony can compete without Call of Duty (COD) games from Activision.

Even though they have great 1st party game studios that produced several exclusive blockbusters, Team PlayStation under Jim Ryan is very worried about the acquisition because their business benefited so much by depending on Activision’s Call of Duty games (note: remember the last time you played a new Killzone game from Sony?). Ryan and the PlayStation executives know their current contracts with Activision will eventually expire and certainly there will be no more extensions under Microsoft-controlled Activision Blizzard. It is also clear to me that Team PlayStation is very afraid of the idea that Call of Duty games and other Activision Blizzard games will come to Xbox Game Pass and PC Game Pass. Simply put, Team PlayStation is way, way behind competing with XGP on the subscription service model of business.

In concluding this article, posted below for your enjoyment are Xbox-related videos.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Former PS5-exclusive game Deathloop is now available on Xbox Series X, Xbox Series S and Xbox Game Pass (XGP)

Deathloop, the acclaimed video game developed by Arkane Lyon and published by Bethesda Softworks that was once an exclusive game on Sony’s PlayStation 5 console, is now available on Xbox Series X, Xbox Series S and Xbox Game Pass (XGP)!

To start with, watch this official Xbox launch trailer of Deathloop!

Now watch this latest Deathloop trailer.

To put things in perspective, posted below is an excerpt from the official Xbox.com announcement written by Anne Lewis, Sr. Content Manager, Bethesda Softworks Senior Content Manager Anne Lewis. Some parts in boldface…

The award-winning, mind-bending, time-warping sensation critics are calling a “masterpiece” is now available on Xbox Series X|S! Deathloop transports players to the lawless island of Blackreef in an eternal struggle between two extraordinary assassins. Explore stunning environments and meticulously designed levels in an immersive gameplay experience that lets you approach every situation any way you like. Hunt down eight targets all over the island to put an end to the cycle once and for all, and remember, if at first you don’t succeed… die, die again.

Xbox players can now jump into the colorful world and time-warped action of Deathloop, running at 60 FPS on Xbox Series X|SDeathloop is also available now with Xbox Game Pass, PC Game Pass, and Cloud Gaming (Beta). Experience Arkane Lyon’s unique spin on the first-person shooter and lose yourself on Blackreef.

Everything You Need to Know About Deathloop – New to Deathloop? Get caught up with everything you need to know with this handy roundup.

What the hell is happening on Blackreef? – As Colt, you have one day to eliminate eight targets who are responsible for keeping the timeloop functioning. If you miss even one, the day will reset. But they’re scattered all over the island. How are you supposed to track them all down in just one cycle? To take out all of them before the day starts over, you’ll need to learn to manipulate the world around you, discovering your targets’ routines and schedules as you fight to solve the puzzle of the island. And the best part: You’re free to determine how to go about this.

You can take every mission — main missions and side missions — at your own pace and in any order you choose as you assemble those puzzle pieces. Each day is an opportunity to learn and piece together the mystery. You’ll get stronger, you’ll try new things, you’ll discover new paths, and eventually, you’ll break this f***ing timeloop. Learn more here on Bethesda Blog with The Story of Deathloop and Dig into the Basics.

Meet Colt – It’s no surprise that Colt is a mystery. After all, it’s hard to know much about a guy when he doesn’t know anything about himself. He has no idea who he is; why he’s caught in a timeloop on a frigid, isolated island; why people seem to know him… All he knows is that he’s having a pretty bad day, and he’ll *be* having a pretty bad day until he can do something about the timeloop. Progressing through Deathloop means uncovering not only the island’s secrets, but the secrets of Colt’s past. For better or worse, Colt’s determined to figure out who he really is and why he’s here. Learn more here on Bethesda Blog with Our Hero, Colt.

And Colt’s Hunter – Where Deathloop’s hero Colt is mysterious because he knows nothing about himself, its “villain” Julianna is mysterious because she knows everything about everything, and she keeps all those cards tucked carefully up her stylish sleeves. When you know everything, sometimes the most fun you can have is playing your winning cards while laughing in your opponent’s face. Learn more here on Bethesda Blog with And His Nemesis, Julianna.

Who Are the Targets? – Colt’s job isn’t easy. He’s trapped in a timeloop on Blackreef, surrounded by chaotic partygoers with itchy trigger fingers. At the top of the island’s food chain are either “Visionaries” responsible for keeping the timeloop going. If he can manage to take them all out in a single day, he can break the timeloop and finally escape. Eight targets, all spread out across an entire island, and just one day to kill them all. You better get to know all eight if you plan on getting the job done. Learn more here on Bethesda Blog with Check Out Your Hitlist and How Will You Take Them All Out?

Go Head-to-Head – While Colt’s single-player journey is the focus in Deathloop, if you’re feeling particularly devious you can switch things up and take on the role of Julianna and sneak into another player’s game to cause some chaos. Break the timeloop or protect it? The choice is yours. Learn more here on Bethesda Blog with Face Off Against Your Friends In PvP.

What’s New in the Goldenloop Update – Deathloop’s latest major update comes with cross-platform PvP matchmaking and a host of new goodies for you to enjoy. Get your hands on a new weapon, a new ability, and new trinkets, plus new enemies to go head-to-head with, and much more. Learn more here on Bethesda Blog about the Goldenloop update.

Deathloop’s Xbox debut is notable not only because it helps soften the blow related to the lack of big-budget Xbox-exclusive games this year but also because it was one of the Bethesda games Sony paid to be an exclusive on PlayStation 5 (PS5). With its availability on Xbox Game Pass (XGP), many millions of subscribers will get to play and enjoy the game complete with optimization for their Xbox Series consoles.

Now that Microsoft owns Bethesda, Deathloop will be available for Xbox ecosystem users in the long term and I expect that Deathloop sequels and spinoffs will be Xbox-exclusive! What Microsoft owns, Sony cannot touch! No more future games of Deathloop for PlayStation! Right now, Sony is pathetically panicking and pretending to be a victim as they oppose the pending acquisition of Activision Blizzard.

Go for Deathloop on Xbox Series X, Xbox Series S and XGP now!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

It would be nice for Square Enix to remaster Xenogears and release it on Xbox Series X, Xbox Series S and Windows PC plus Xbox Game Pass (XGP)

Are you an Xbox gamer who likes Square Enix’s Japanese-developed role-playing games or JRPGs? Chrono Cross has been available since April. Square Enix’s new JRPGs The DioField Chronicle and Star Ocean: The Divine Force will be released on September 22, 2022 and October 27, 2022 respectively.

To be clear, I find Square Enix’s business relationship with Team Xbox lacking. The HD remastered version of Legend of Mana was very noticeably released on multiple platforms but not on Xbox. Tactics Ogre: Reborn was announced for future release for multiple platforms except Xbox. Still on Square Enix, the Final Fantasy VII remake as well as the announced sequel are exclusive to Sony’s platforms. The exclusions are clear and disturbing. Why Square Enix excluded the Xbox Series X, Xbox Series S and the Xbox One (which still has many millions of console users until now) as platforms to sell the above mentioned games remains a mystery although there is speculation that Sony Corporation and its PlayStation executives made a secret deal with the JRPG giant to specifically hurt Xbox without affecting Nintendo and Steam. Realistically, Microsoft pointed out that Sony pays game companies for blocking rights to keep games off Xbox Game Pass. Read all about it here, here and here.

While these developments are disturbing and also annoying, I still wish that Square Enix would remaster one of its classic JRPGs and release it on Xbox platforms similar to what they did with the remastered Chrono Cross. That classic RPG I’m referring to is none other than Xenogears.

Xenogears’ battle system allowed individual persons and giant robots (called gears) to engage in battle simultaneously. Observe how the approach on in-game scale was done here.

I played Xenogears on the original PlayStation console way back in 1998 but I never got to finish it due to my academics and other external matters. It also did not help that the CD-ROM of the PlayStation deteriorated.

Regardless, I had a lot of enjoyment during my limited time with the said JRPG, the design of which was led by Tetsuya Takahashi. The fictional concept of Xenogears took a lot of inspiration from real-life forms of religion as well as concepts from certain intellectuals to establish the story themes, the fictional cultures and historical backgrounds within the game. At the same time, the game had this in-depth universe composed of different settings for gamers to explore. In my experience, I felt immersed into the game’s universe and I still remember the moments I got astonished discovering not only the many locations and landmarks but also the many non-playable characters (NPCs presented as 2D sprites) in the form of local communities and the in-game cultures.


Xenogears had 3D polygonal environments and 2D sprites for the characters and creatures who move around.
In this classic JRPG, you play as Fei and you will explore a lot, fight a lot and interact with lots of characters as you go along.

While Xenogears had a science fiction concept, it still had lots of settings and gameplay features that made it feel like a fantasy. I love the way how the creative team’s artists implemented their art styles on the environments, the characters, the machines, the interiors of places and more. Visually, this game saw the use of 2D sprites for the characters who move along a 3D polygonal environment which can be explored creatively by a camera that can be adjusted by the players. As such, this approach done in Xenogears made the game look and feel a lot like Grandia.

While Xenogears’ battle system had key elements that were common with other JRPGs, there was a clear emphasis on hand-to-hand combat that took a lot of inspiration from martial arts as well as 2D fighting games of the decade. There were these martial arts-inspired combos which required button combinations and timing which were fun to watch happen. There were also these death blows which were really rewarding when pulled off correctly. Of course, there were still some magic attacks that were nicely presented.

What made Xenogears stand out is the use of giant robots or gears in the game. Not only did the game allow me to travel with the gears, it also allowed me to engage with enemies (both the large and the small ones standing on the floor/ground) with a fully functional battle system that emphasized size, scale and impact altogether. Similar to the other battle system, the gears battle system fun and engaging in my experience. I can never forget the moment I first saw my gear crush a huge enemy with a lot of impact to seal the victory. Travel using gears, however, was hampered somewhat by the creative team who implemented platform gaming elements (note: this includes jumping from one platform to another without falling down to your death) and the controls were not really responsive enough. This is something Square Enix should consider improving if they ever remaster Xenogears.

The battle system with the individual characters is a lot of fun and also unique as the combat emphasizes combos and martial arts.
The artistic approach used in Xenogears remains captivating.

Right now, I would love to replay Xenogears and complete it but I prefer the game should be remastered and be released for Xbox consoles. I have no intention of buying a new console from Sony and Nintendo to play Square Enix JRPGs that are missing on Xbox consoles. JRPGs on Xbox are not exactly lacking (note: Eiyuden Chronicle: Hundred Heroes will be released via Xbox Game Pass in 2023 while Persona RPGs are coming to Xbox soon) but it would be great not only for Xbox gamers but also Square Enix itself to remaster Xenogears and release it on the Xbox ecosystem. That being said, I believe Xenogears itself would make a great addition into Xbox Game Pass (XGP) which already has many millions of subscribers worldwide!

Think about it carefully. Having a remastered Xenogears for sale on Xbox and also listed on Xbox Game Pass will not only be good for the Xbox ecosystem but also for Square Enix to not only sell games but also reach out to the XGP subscribers who could enjoy the said JRPG and add a lot of new players that the JRPG giant could not reach before. Not only are more Square Enix role-playing games are needed on XGP right now (note: adding Chrono Cross into it will be delightful), they can also benefit nicely as the Xbox ecosystem is gradually becoming the premier ecosystem for RPG enthusiasts in this console generation. Xbox-exclusive RPGs like Starfield, The Outer Worlds 2, Fable as well as future sequels of The Elder Scrolls and Fallout will collectively generate big game sales as well as increase the number of gamers in the Xbox ecosystem and Xbox Game Pass subscribers will grow big as well. The growth will be even bigger once Team Xbox’s acquisition of Activision Blizzard gets approved. For Square Enix to miss out on fast growing Xbox ecosystem in favor of Sony’s blocking rights will be a regrettable move.

Going back to Xenogears, I want to make it clear to Square Enix that now is the time to remaster it and release it on Xbox as well as other platforms. That being said, I also urge Team Xbox’s chief Phil Spencer, executive Aaron Greenberg and the Xbox Game Pass team to reinvigorate the business relationship with Square Enix and try to convince them to release Xenogears and other classic JRPGs into XGP and the Xbox game store. To the Xbox gamers and RPG enthusiasts reading this, I encourage you to contact Square Enix and Team Xbox to have Xenogears and other JRPGs (both classic and modern) released on the Xbox consoles and Windows PC.

In closing this piece, posted below are Xbox-related videos plus a few Xenogears-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Raiden IV x Mikado remix is coming to Xbox Series X, Xbox Series S and Xbox One in early 2023

If you are the kind of gamer who loves playing vertical scrolling 2D shooters that have that unique arcade aesthetic, then you should be delighted to know that Raiden IV x Mikado remix will be released on Xbox Series X, Xbox Series S and Xbox One early next year, according to the official announcement at Xbox.com.

Xbox gamers will get to play Raiden IV x Mikado remix in early 2023.

To put things in perspective, posted below is the excerpt from Xbox.com announcement by Nicholas Odmark. Some parts in boldface…

High-octane action soars onto the scene in Raiden IV x Mikado remix, coming to Xbox Series X|S and Xbox One in early 2023! The core gameplay of this series includes the classic vertical scrolling and top-down aerial combat that the shoot ’em up genre is famous for. However, this title’s arsenal of gameplay modes, remixed music, new play styles, and more are what set it apart from the competition.

Arcade Origins – Raiden was first released in Mikado Game Center arcades throughout Japan in April 1990 by Tecmo. After a few decades of additional titles and a new developer in Moss, Raiden IV was first released in 2007. By 2008, it had made its way from arcades to the Xbox 360. And now, over six years after the release of Raiden V on the Xbox One, Raiden IV x Mikado remix aims to establish itself as the most definitive version of this title on Xbox to date.

Game ModesRaiden IV x Mikado remix comes outfitted with several exciting game modes. Arcade Mode hails from the original release of Raiden IV, and sports two difficulties, Light for beginners and Original for advanced players. It also utilizes the Flash Shot scoring mechanic, meaning the faster you take down enemies, the higher your score will be. This encourages playing near the top of the screen to hit enemies as they spawn, which of course brings with it a high level of risk. Additional Mode has the same mechanic, but adds two new stages along with new enemy bullet patterns.

This is what the game will look like on Xbox.

OverKill Mode, first introduced in Raiden IV: Overkill, adds two new missions and replaces the Flash Shot scoring system with one of its own. After destroying a larger enemy, they’ll remain on-screen for a few seconds, offering you a chance to earn a higher score bonus the more you keep attacking them. However, that means turning your attention away from new enemies who spawn during that time. In Score Attack Mode, every stage is available to replay for the highest score. And finally, Boss Rush offers you a quick shortcut to every end-of-stage boss without having to fuss with completing every level again.

Turn Up the Volume – Named for the addition of remixed background music in collaboration with Game Center Mikado, Raiden IV x Mikado remix features tracks from legendary artists such as the Go Sato Band, Heavy Metal Raiden, O.T.K., and more. This soundtrack also includes live performances, new arrangements, and allows players to choose between the original Raiden IV background music or the remixed version.

Choose your Ship – On top of selecting your game mode and music preference, you also have three different ships to choose from, each with their own strengths and weaknesses. The Fighting Thunder ME-02 is the most balanced, with respectable weapon strength and speed. The Raiden MK-II is the classic ship of the series, sacrificing speed for higher damage. And finally, the Fairy is the smallest and fastest of all the ships and is meant for players who are seeking a challenge.

Play Your Way – While you might think those are enough options to choose from, Raiden IV x Mikado remix isn’t done yet. You also get to select a play style, each of which drastically changes the game. Solo Play is pretty self-explanatory, while Dual Play lets you and a buddy play together, complete with couch co-op. Double Play on the other hand allows one player to control two ships at the same time, offering a unique and challenging spin on whichever game mode you pair it with.

It’s really nice that Raiden IV x Mikado remix is coming to Xbox consoles sometime early next year. I missed out on Raiden IV when it was released on Xbox 360. I also missed out on Raiden V on Xbox One. Anyway, having more arcade games on the Xbox ecosystem is always a welcome development.

Watch out for Raiden IV x Mikado remix on Xbox Series X, Xbox Series S and Xbox One in early 2023.

In closing this piece, posted below are Xbox-related videos – including details about Sony’s pathetic reaction to Microsoft’s acquisition of Activision Blizzard –  for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco/.

Xbox App now available on Samsung 2022 Smart TVs

In what is clearly an ambitious effort to make video gaming more available to users who don’t have game consoles, Team Xbox announced that its Xbox app is officially available on Samsung 2022 Smart TVs and with the power of the cloud, users will be able to play hundreds of games through Xbox Game Pass!

To begin with, watch this video below…

To put things into perspective, posted below is an excerpt from the official announcement on Xbox.com. Some parts in boldface…

Starting today in 27 countries, you can turn on your Samsung 2022 Smart TV, navigate to the Xbox App in the new Samsung Gaming Hub or Media Hub, connect your Bluetooth controller, and play. It’s as simple as using any other streaming app on your TV.

Here’s what you need to know to get started:

Getting Ready – Playing Xbox games on 2022 Samsung Smart TVs is a seamless experience. To make sure you’re ready to game, here’s what you’ll need:

  • To access the Xbox app, you’ll need one of Samsung’s 2022 Smart TVs.
  • To play the hundreds of cloud-enabled games in the Game Pass library, you’ll need an Xbox Game Pass Ultimate membership.
  • If you don’t have a membership and want to try the experience for yourself before you sign up, you can play Fortnite for free without an Xbox Game Pass Ultimate membership.
  • Almost any Bluetooth-enabled controller will work with the Xbox app, like the Xbox Wireless Controller, Xbox Adaptive Controller, Elite Series 2 Controller, or the DualSense controller.

How to Access the Xbox App – There are two ways you can access the Xbox app on a 2022 Samsung Smart TV depending on where you’re located.

  • In some countries you can access the Xbox app through Samsung’s new Gaming Hub. Simply navigate to the Gaming Hub via the user interface, launch the Xbox app, and you’re ready to go!
  • Otherwise you can navigate to the Samsung App store from the Samsung Media Hub, search for “Xbox” to download the app onto your TV, and launch it to begin playing.

As we shared earlier this month, we’re excited to take this first step with Samsung and look forward to keeping you up to date during this next evolution in our vision. With Xbox Game Pass Ultimate and a controller, you can easily jump into the world of gaming and connect with your friends and communities on Xbox.

Xbox app on Samsung 2022 Smart TV emphasized.

As I mentioned earlier, this team-up between Team Xbox and Samsung can impact people’s accessibility to playing video games at home and free them from the financial burden of acquiring a standalone gaming hardware (the video game console) which is crucial because even until now, modern game consoles like the Xbox Series X and Xbox Series S are still challenging to acquire due to tight supplies. Also there are households who are already struggling with inflation and this makes buying a game console not so attractive financially.

The beauty about Xbox app on Samsung Smart TV with cloud power and Xbox Game Pass (XGP) is that the users can play established blockbuster games like Halo Infinite, Forza Horizon 5 and Flight Simulator without an Xbox console. Users also have lots of very promising games to play in the near future via XGP such as Starfield, Senua’s Sage: Hellblade II, Forza Motorsport (2023), Redfall, Pentiment, As Dusk Falls, Eiyuden Chronicle: Hundred Heroes and more! Once the Xbox acquisition of Activision-Blizzard gets completed, even more games will be added into XGP!

Once this move by Team Xbox and Samsung succeeds, it will mean more new users coming into the Xbox ecosystem which will benefit game publishers eventually. To put it clearly, the old strategy of selling game consoles to connect with TVs in households is no longer the only way to enjoy video games in the comfort of home. This is something that Sony and Nintendo have not embraced because it goes against their old console-focused business nature.

In ending this piece, posted below are some Xbox-related videos for your enjoyment…

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

The DioField Chronicle coming soon on Xbox Series X, Xbox Series S and Xbox One

As a happy gamer who owns an Xbox Series X console, I should state that I am having fun with turn-based tactical games like Gears Tactics, Empire of Sin and Phoenix Point. Those three games – which as of this writing are still available for Xbox Game Pass (XGP) subscribers to enjoy – have their own concepts and their own approach on gameplay that involves strategy.

Speaking of strategy gaming, Square Enix officially announced that it has a brand new strategy role-playing game (strategy RPG) that will be released on Xbox Series X, Xbox Series S and Xbox One this year – The DioField Chronicle.

To begin with, watch the official video below…

To put things in perspective, posted below are excerpts from the official announcement by Square Enix. Some parts in boldface…

This fresh new franchise is developed by SQUARE ENIX in conjunction with Lancarse Ltd, a team of veteran strategy developers, features unique character designs by Taiki (Lord of Vermilion III, IV), concept art by Isamu Kamikokuryo (FINAL FANTASY XII, FINAL FANTASY XIII) and has beautifully orchestrated music by world-renowned composers Ramin Djawadi and Brandon Campbell, known best for their work on Game of Thrones.

The Announcement Trailer unveiled today provides a first look at the story and new, deeply strategic real-time battle system called ‘Real-Time Tactical Battle’ (RTTB). Told through stunning ‘diorama’-style combat scenes, players will assess front line conditions in real-time, issue decisive orders and use a variety of skills, classes, and equipment to gain the upper hand over their foes.

A glimpse on the gameplay based on a work-in-progress.

The DioField Chronicle is set in a beautiful and unique world blending fantasy, medieval and modern-day influences. Under the steady hand of the Shaytham dynasty, the Kingdom of Alletain on DioField Island has known peace for 200 years, but suddenly find themselves cast into an age of uncertainty due to the rise of warlike powers and modern magic.

This image shows the scale of the location.

The Kingdom of Alletain is rich in the mineral Jade, prized for its use as a base ingredient in magic and sorcery, and the attention of both the Empire and the Alliance inevitably turns towards the island. Players will take control of a band of elite mercenaries calling themselves “Blue Fox”, but will the name “Blue Fox” come to signify hope or darkest tragedy?

For the newcomers reading this, The DioField Chronicle is the fourth new game from Square Enix that will be released on Xbox consoles this year. The others are Star Ocean: The Divine Force (release date still pending), Stranger of Paradise: Final Fantasy Origin (March 18, 2022), and Chrono Cross: The Radical Dreamers Collection (April 7, 2022). While it is notable that Square Enix won’t be releasing their big-budget RPG Final Fantasy XVI on Xbox consoles anytime soon, their other games mentioned above will still add a good amount of Japanese-style gaming on the Xbox platform for gamers to enjoy. Take note that hot Xbox-exclusive RPGs are coming and Bethesda’s Starfield will rock the gaming world this November. To the Xbox fans reading this, be assured that 2022 will be an even bigger, more exciting and more enjoyable year. Team Xbox has strong momentum that PlayStation and Nintendo cannot even match.

Going back to The DioField Chronicle, it sure looks interesting and intriguing at the same time. The visual style of using 2D art while showing polygonal action in key sequences is notably eye-catching. For more information about the game, visit https://www.diofieldchronicle.com/

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Xbox Game Pass (XGP) choices for February 2022

I am a subscriber of Xbox Game Pass (XGP) and I’ve been enjoying lots of games on my Xbox Series X. For the month of February 2022, there are new additions announced recently by Team Xbox and already three of them have just been officially released (February 3, 2022) through the service for subscribers to enjoy. There are also DLC updates as well as perks for Xbox Game Pass Ultimate (XGPU) subscribers.

To put things in perspective, posted below is the excerpt from the February 1, 2022 announcement on Xbox.com written by XGP Community Lead Megan Spurr…

Contrast (Cloud and Console) ID@Xbox – February 3 – Explore a dreamlike, vaudevillian world of the 1920s, in which you can shift freely in and out of shadow. Tasked with helping a young girl named Didi, you will unravel the mysteries behind her troubled family and the dark secrets that must be exposed to re-shape her future.

Dreamscaper (Cloud, Console, and PC) ID@Xbox – February 3 – An endlessly replayable action roguelike with a waking/dreaming gameplay cycle. By night, delve deep into your subconscious, facing nightmares in an ever-changing world filled with unique items, abilities, and challenges. By day, explore the city of Redhaven, build relationships and unlock permanent upgrades to take on the next dream stronger than ever.

Telling Lies (Cloud, Console, and PC) ID@Xbox – February 3 – An investigative thriller game with non-linear storytelling, Telling Lies revolves around a cache of secretly recorded video conversations. Starring Logan Marshall-Green, Alexandra Shipp, Kerry Bishé, Angela Sarafyan, and directed by Sam Barlow, creator of Her Story and writer/designer of Silent Hill: Shattered Memories.

Besiege (Game Preview)(Cloud, Console, and PC) ID@Xbox – February 10 – Besiege is a physics building game where you construct war machines to obliterate fortresses, annihilate legions of soldiers, navigate hazards, and solve physics puzzles. In the single-player campaign, you’ll conquer your way through four distinct islands, each with its own theme, packed with fully destructible levels and see you bring your enemies to their knees. Learn more about Besiege (Game Preview)here!

CrossfireX (Console) – February 10 – Available on day one with Xbox Game Pass: Play the first CrossfireX single-player campaign, Operation: Catalyst, developed in partnership with Remedy Entertainment. Take control of a Global Risk unit, as they traverse through enemy territory to save their captured teammate and uncover the dark secrets of the Black List Mercenary group.

Edge of Eternity (Cloud, Console, and PC) ID@Xbox – February 10 – Available on day one with Game Pass: Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.

Skul: The Hero Slayer (Cloud, Console, and PC) ID@Xbox – February 10 – Skul is a fast-paced action rogue-lite where losing your head is encouraged. Featuring 100 playable characters each with their own unique abilities and a ton of items that can create wild synergies, the battles are as electrifying as they are challenging.

The Last Kids on Earth and the Staff of Doom (Cloud, Console, and PC) – February 10 – Battle hordes of zombies and monsters in The Last Kids on Earth and the Staff of Doom, a semi-open world action RPG that tells a new story in the post-apocalyptic town of Wakefield. Playing as teen survivors Jack, Quint, June, or Dirk, you’ll explore zombie-infested streets on your quest to stop Malondre, a powerful adversary from obtaining the Staff of Doom.

Ark: Ultimate Survivor Edition (Cloud, Console, and PC) ID@Xbox – February 14 – Experience everything that the Ark franchise has to offer with Game Pass in this definitive collection! Tame and ride primeval creatures as you explore savage lands, team up with other players to compete in epic tribal battles, and travel together on the greatest dinosaur-filled adventure of all time.

Infernax (Cloud, Console, and PC) ID@Xbox – February 14 – Available on day one with Game Pass: Infernax is the adventures of a great knight who returns to his homeland only to find it plagued with unholy magic. While on your quest to find and destroy the source of this corruption by any means necessary, you will face ruthless creatures, dangerous beasts, and precarious terrains.

The Xbox.com article also confirmed that there will be games leaving the Xbox Game Pass service on February 15. Those games are Control, Code Vein, Final Fantasy XII: The Zodiac Age, The Medium, Project Winter and The Falconeer. If you are an XGP subscriber and you have not played those games on your Xbox console, now is the time to download what titles interest you the most.

Going back to the games for XGP this month, CrossfireX, Contrast and Edge of Eternity are the most interesting to me. Contrast is an old game made by Xbox game studio Compulsion Games which was released many years ago when the said developer was still independent. I completely missed out on Contrast back then and the opportunity to try the game without paying anything extra is a welcome move. Edge of Eternity is a fantasy role-playing game that was clearly influenced by Japanese role-playing games (JRPGs). It was released on Windows PC in 2021 and being added on XGP (apart from being scheduled for release on multiple platforms on February 10) will surely interest Xbox gamers who love JRPGs.

In closing this piece, posted below are Xbox-related videos plus for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Antitrust notification for Robinsons’ full takeover of Ministop not needed according to Philippine Competition Commission (PCC)

If you have been living here in the Philippines, have you visited any branch of the Ministop chain of convenience stores lately? Did you notice that the term acquisition was more prominent recently in business news as of late mainly due to the Microsoft-Activision-Blizzard deal?

The point here is that another acquisition happening in the Philippines – Robinsons is set for a full takeover of Ministop (which itself is already majority owned by the said corporation) and an antitrust notification is not needed according to the Philippine Competition Commission (PCC). This was reported lately by GMA Network news.

To put things in perspective, posted below is an excerpt from the GMA news report. Some parts in boldface…

The Philippine Competition Commission (PCC) said Tuesday Robinsons Supermarket Corp. does not need to notify the antitrust watchdog of its full takeover of the Ministop franchise in the country as the company already has majority control over the convenience store franchise.

“Based on PCC’s merger rules, the Commission acknowledges that Robinsons’ current majority stake in Ministop already affords them control, and Robinsons is no longer required to notify the proposed acquisition to the antitrust commission,” the antitrust body said in a statement.

On Monday, Robinsons Supermarket —a wholly-owned subsidiary of Robinsons Retail Holdings Inc. (RRHI)— announced it will acquire the 40% share of Ministop Japan in Robinsons Convenience Stores Inc. (RCSI), effectively taking full ownership of the business.

RCSI is the exclusive franchisee of Ministop in the Philippines, with Robinsons Supermarket Corp. holding a 60% stake in the firm. It will continue to operate the stores with the Ministop brand, within a prescribed transition period agreed upon with the Japanese counterpart.

RRHI said the stores will continue to operate as Ministop until they are repurposed and appropriately rebranded, in consideration of its ready-to-eat offerings such as Uncle John’s Fried Chicken and Kariman.

The PCC said it received reports of Ministop Japan’s sale to Lotte, including its sale of its joint venture stake in the Philippines.

Nikkei Asia reported that the Japanese convenience store operator will sell its South Korean and Philippine businesses, after unloading a Chinese subsidiary in Qingdao.

The PCC, however, noted that it will look into Robinsons’ portfolio in the consumer retail sector which includes supermarkets, department stores, and community malls, among others.

Merger reviews are focused on the effects and changes of market behavior in the hands of new owners or stakeholders,” it said.

“This transaction may result in a change in ownership of a significant portion of equity but it is not likely to have an effect on the economic behavior of the target firm,” it added.

Let me end this piece by asking you readers: What do you think about this business development? If you are a regular customer of Ministop, what do you think will happen once the full takeover by Robinsons happens? Do you think that the quality of the customer service and store facilities will improve? When it comes to convenience store competition here in the Philippines, how do you rate Ministop with the likes of 7-Eleven, FamilyMart and Lawson? Are you personally attached to Ministop’s branch?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Sony is clearly behind as technology giants move on with their respective ecosystems

As I am writing this post, the shockwaves caused by the Xbox-Activision-Blizzard deal are still being felt. As many Xbox-haters and PlayStation fanboys online could not help but become uneasy and restless because of the deal’s effects on them, Microsoft Gaming CEO Phil Spencer had officially talked with Sony’s top executives and described what happened via his Twitter account.

From Phil Spencer himself.

Take note of Spencer’s words “existing agreements” and “our desire to keep Call of Duty on PlayStation.” Existing agreements most likely refer to what Activision Blizzard made with Sony which I believe are years-long deals on games with regards to platform releases, marketing, post-release downloadable content, etc. Of course, such agreements can last long but NOT FOREVER. The business benefit for PlayStation from Activision Blizzard will someday come to an end. 

As for Microsoft’s desire for keeping Call of Duty on PlayStation, that clearly means that the corporation of Xbox is technically in-charge of not just the COD franchise but on the decision making, marketing and releasing its games on specific platforms. Sony and its PlayStation team are not in the driver’s seat here anymore. Whatever deals Activision signed with PlayStation before the acquisition will expire and they certainly will not be renewed once Microsoft and its Xbox team takes over. In due time, future COD games as well as other upcoming games and new intellectual properties of Activision Blizzard will become Xbox-exclusive in accordance to what Spencer declared before

We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,

This brings me to my next point – Sony as a global business entity is way behind Microsoft, Apple, Google and Amazon when it comes to establishing ecosystems that result tremendous business growth and reaching billions of customers worldwide respectively. The decades-old console-focused approach by Sony with PlayStation was indeed successful but not great enough to help it grow big time. Not even their Hollywood business nor Spider-Man could lift them up greatly. The weird thing was that Sony in previous decades had established an old ecosystem before PlayStation began.

To put things in perspective, posted below is a long excerpt from a recent Nikkei Asia article. Some parts in boldface…

The 10% drop in Sony’s stock price this week following Microsoft’s announcement that it will buy game content developer Activision Blizzard shows the market has belatedly awakened to an existential flaw in Sony’s kingdom. It lacks an ecosystem.

In terrifying contrast, Microsoft is a formidable ecosystem whose component elements, such as devices, operating system, browser, search engine, applications, content, cloud memory, work hand in glove to suck in captive users and never let them go. The ecosystem effect is all too familiar to owners of PCs that run on the Windows OS, which maddeningly redirects users to Microsoft’s Edge browser and Bing search engine against their will.

It is no accident that five of the world’s seven largest companies by market capitalization — Apple, Microsoft, Alphabet/Google, Amazon and Meta/Facebook — are ecosystems. Every consumer decision to buy a device, be it a PC, smartphone, Kindle reader, or game console, entails a surrender to an interconnected ecosystem. Promiscuity among ecosystems is possible but, by design, not easy. The ecosystems are at war and want to make you their captive.

Ironically, Sony was early to recognize the strategic significance of the ecosystem effect. Its decision to acquire CBS Records and Columbia Pictures in the late 1980s was inspired by the notion that controlling entertainment content could somehow push device sales, such as Betamax VCRs and Sony Walkman.

What Sony overlooked was that it would be self-defeating to make its controlled content exclusively available on Sony devices. Very few consumers would buy a Walkman just because it was the only way to listen to Michael Jackson. And Sony’s refusal to license Michael Jackson to non-Sony device users would perversely shut down third-party royalty revenue from the controlled content. Sony saw, but misunderstood and misapplied, the ecosystem effect between devices and content.

Sony’s next, more costly, wrong turn was its failure to anticipate and keep up with the morphing of portable audio devices like the Walkman launched in 1979 and iPod in 2001 into the iPhone debuted in 2007. The iPhone integrated, in a single handheld device, all of the functions formerly provided by the multiple discrete products in Sony’s consumer electronics lineup: phone, TV, camera, video and audio player and recorder, clock, calculator, and so on.

Sony’s stock price plunged from 30,000 yen ($260) per share in 2000 to 1,668 yen in 2009. Sony and the entire Japanese consumer electronics industry are still in disarray from the iPhone paradigm shift.

Unlike Sony, Apple founder Steve Jobs was a master at creating and orchestrating an ecosystem. In particular, he understood when to link content exclusively to a device and, just as important, when not to. Even now, Apple’s iOS is available only on Apple devices, unlike Microsoft’s device-agnostic Windows OS.
Initially, Apple’s iTunes music store platform was available only on Apple’s own devices. Then, in October 2003, “the day that hell froze over,” Jobs made the strategic decision to make iTunes compatible with and freely downloadable by non-Apple devices.

The result was not only to massively increase the audience and revenues of the iTunes platform. Non-Apple device users discovered how great iTunes was and that it worked even better on an iPod, leading to a surge in new iPod owners conveniently prepped for the coming transfiguration of the iPod into the iPhone.

The same interplay between devices and content is at the center of intense competition in the $180 billion global PC gaming industry. Dedicated gamers have a choice among three game-specific consoles — Microsoft’s Xbox, Sony’s PlayStation and Nintendo’s Switch.

The choice of device, in turn, entails a menu of device-specific exclusive content. Xbox and PlayStation each offer about 2,000 titles, but the bestselling 200-300 games for each tend to be exclusive to one or the other. A gamer’s choice of console implies a decision about preferred content.

But the relationship between game devices and content is evolving rapidly, tracking changes elsewhere in the internet universe. Games today can be played on any device, PCs and smartphones, not just a dedicated game console.

Gaming is now mobile. Game content is increasingly being streamed, just like Netflix and Amazon Prime. You can play games on YouTube. And an Xbox can be used as a PC to surf the Internet and do your homework.

The immediate threat to Sony posed by Microsoft’s acquisition of Activision Blizzard is that Microsoft will make the content it is acquiring — global blockbusters like Call of Duty and World of Warcraft — exclusive to Xbox users and invite defections from PlayStation users who want to keep playing their favorite games.

But this is just one element of the multifaceted ecosystem effects Microsoft can deploy to squeeze Sony. Sony should be nervous, for example, that it has no cloud or streaming capability of its own and relies on Microsoft’s own Azure platform to deliver streaming content to Sony users.

Sony’s game and network services segment now accounts for 30% of its revenues. It is hard to see how Sony can compete in the long-term in a narrow game-specific segment without credibly competing with the likes of Microsoft, Alphabet/Google and Amazon across the board in all segments of the device-content spectrum.

From a financial point of view, Sony is not only behind the tech giants with ecosystems. Sony simply does not have the major financial muscle needed to pull off massive acquisitions of game publishers (massive meaning more than $5 billion per each acquisition) that each have lots of game developers, intellectual properties and technologies. The Japanese giant does have a business ecosystem but it’s too small and too narrow compared to its Western competitors. This also means Sony reaches much less customers worldwide.

In a possible response to Xbox-Activision-Blizzard deal, Sony can try to acquire its fellow Japanese gaming entities like Capcom, SEGA or Square Enix and integrate the entity(s) into PlayStation, but that will require not just a whole bunch of money but also willingness to not just make big offers the other party cannot turn down, but also the willingness to overcome all the legal obstacles, solve all the complications, absorb all the employees, fund future projects already in development, etc. If the PlayStation team is willing on building up its very own exclusive properties, they could expand the work forces as well as the projects of their very own game studios.

The Xbox-Activision-Blizzard deal is very hard to match not just because of the financial value and organizational weights involved, but also because the said deal covers consoles, Windows PC, mobile devices, cloud gaming, browser gaming and much more. The PlayStation ecosystem is still console-focused and so far team PlayStation released only a few of its games on PC. Is Sony even working to improve PlayStation Now? Are the PlayStation executives realizing that their 3rd party marketing deals won’t lift up their corporation and consumer base anymore? Has it occurred to the PlayStation executives that future games of the Crash Bandicoot and Spyro The Dragon franchises (both of which are permanently identified with Sony’s gaming brand due to exclusive games released on the first PlayStation console) will be released only on Xbox platforms?

As mentioned in the Nikkei Asia article above, business ecosystems are not perfect and they have their flaws that affect customers in bad ways. As such, the ecosystem powers and organizers should do their work to be more user-friendly and be more consumer-oriented. Still, the ecosystem approach to business has proven to be very effective with regards to reaching the widest number of consumers worldwide as well as driving business growth to new heights, not to mention generating economic benefits for business partners involved (example: credit card companies whose users buy on Amazon, Xbox network, Google, etc.) No amount of sales of Final Fantasy games and Street Fighter games exclusive to PlayStation consoles will ever match that. 

As for the console fanboys who still hate Xbox, they should learn to stop living with fantasy and wake up to reality. Time to grow up.

In ending this piece, posted below are videos related to Xbox and the Activision Blizzard deal…

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Microsoft’s acquisition of Activision Blizzard shakes gaming industry!

It has been a few days since the industry shaking announcement was made – Microsoft will acquire gaming giant Activision Blizzard for almost $69 billion and that means major additions (games, intellectual properties, game development talents, technologies and more) coming to Team Xbox for gamers to enjoy within the Xbox ecosystem.

This is easily the most unbelievable and most intriguing video game business development since the Xbox-Bethesda deal (deal completed in 2021). Unbelievable because nobody (other than the Microsoft and Activision Blizzard executives) saw this deal would happen at all even though Team Xbox made clear it would push on with acquisitions. Intriguing because Activision Blizzard itself has been controversial in very negative ways (for references, click here, here and here) which brings major challenges for Team Xbox to solve once the acquisition has been completed.

To begin with, let’s take a look at the reactions and analysis of Xbox YouTubers and gaming media in the videos below…

And now, for even greater perspective, posted below is an excerpt from the official Xbox-Activision-Blizzard announcement on Xbox.com written by none other than Phil Spencer himself and he now has a new work title…CEO of Microsoft Gaming. Now pay close attention to the details below. Some parts in boldface…

As a team, we are on a mission to extend the joy and community of gaming to everyone on the planet. We all know that gaming is the most vibrant and dynamic form of entertainment worldwide and we’ve experienced the power of social connection and friendship that gaming makes possible.

As we pursue that mission, it is incredibly exciting to announce that Microsoft has agreed to acquire Activision Blizzard.

Over many decades, the studios and teams that make up Activision Blizzard have earned vast wellsprings of joy and respect from billions of people all over the world. We are incredibly excited to have the chance to work with the amazing, talented, dedicated people across Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch and every team across Activision Blizzard.

Until this transaction closes, Activision Blizzard and Microsoft Gaming will continue to operate independently. Once the deal is complete, the Activision Blizzard business will report to me as CEO, Microsoft Gaming.

Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard’s incredible catalog. We also announced today that Game Pass now has more than 25 million subscribers. As always, we look forward to continuing to add more value and more great games to Game Pass.

The fantastic franchises across Activision Blizzard will also accelerate our plans for Cloud Gaming, allowing more people in more places around the world to participate in the Xbox community using phones, tablets, laptops and other devices you already own. Activision Blizzard games are enjoyed on a variety of platforms and we plan to continue to support those communities moving forward.

As a company, Microsoft is committed to our journey for inclusion in every aspect of gaming, among both employees and players. We deeply value individual studio cultures. We also believe that creative success and autonomy go hand-in-hand with treating every person with dignity and respect. We hold all teams, and all leaders, to this commitment. We’re looking forward to extending our culture of proactive inclusion to the great teams across Activision Blizzard.

Around the world, there is no more exciting venue for fun and connection than video games.

Wow! That was once massive and strategically worded announcement there by Microsoft Gaming CEO Phil Spencer! Not only does this great development prove that Microsoft continues to go all-in on gaming through Team Xbox, it also shows partially what the long-term video gaming business will be for them, Activision Blizzard’s teams and the consumers who collectively own game consoles, desktops, laptops, smartphones and other devices with access to the Xbox network and ecosystem. The acquisition, once approved, will help Team Xbox gain a strong presence in the lucrative mobile gaming industry.

Very clearly, the business of video games is no longer limited to game consoles, software and online gaming networks which is something that Japan-based Sony and Nintendo should realize. The console-only approach of business is itself a hindrance on reaching out to billions of people who play games, as well as an obstacle to achieve massive business growth not for the short term but for the long term.

The most recent games of Activision Blizzard franchises like Call of Duty, Starcraft, Warcraft, Crash Bandicoot and Spyro have been released on game consoles and Windows PC. There is also the mobile gaming titan Call of Duty: Mobile under Activision. These facts proves that the acquisition by Microsoft makes business and technical sense.

When it comes to Xbox gaming, I believe that in due time, future installments of established Activision Blizzard game franchises as well as brand new intellectual properties will become Xbox-exclusive after the completion of the acquisition and as long as Activision Blizzard has no signed agreements with PlayStation or Nintendo related to console exclusivity of games. What is the basis for this? Take a look back at what Phil Spencer said before

“We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,”

Going back to Spencer’s Xbox-Activision-Blizzard announcement, he specifically confirmed that Xbox Game Pass (XGP) subscribers has reached 25 million already, and things will only get exciting as more Activision Blizzard games will be added into the service! Expect lots of Call of Duty games, Crash Bandicoot games, Tony Hawk games and more! Xbox Game Pass will become even more varied with its game selection from the Xbox game studios and that means the subscription service will become even more attractive, even essential, to gamers who want great value for their money.

Apart from Activision Blizzard’s games and intellectual properties, Microsoft will also inherit the many employees working under AB’s game studios as well as their proprietary technologies (game engines, rendering software and the like) and have them integrated into Xbox Game Studios.

Easily the biggest video game development of 2022!

Right now, there is still a long road ahead for the Xbox-Activision-Blizzard deal to endure first heading towards competition. Don’t forget that the deal is still subject for review by the regulators. The people who hate Xbox and even Activision Blizzard out there can always rant a lot, complain a lot and spew lots of nonsense but nothing changes the fact that the Xbox-Activision-Blizzard deal does not really constitute a monopoly in the video game industry. The said industry is much bigger than most people know and there are several other game publishers out there whose combined market values heavily outweigh Microsoft, Activision Blizzard and even Bethesda combined. As for the internal side of things, I believe that Microsoft has what it takes to end the negativity within Activision Blizzard, solve the related problems and straighten things out. It will take a few years but I believe improvements will happen. By then, more entertainment content will flood the Xbox ecosystem as well as Xbox Game Pass!

Truly now is a great time to be part of the Xbox ecosystem as more great games will be coming in! Personally, I am looking forward to play Activision Blizzard’s games on my Xbox Series X through Xbox Game Pass!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/