Xbox-Activision-Blizzard-King is now a reality

Ever since it was first announced, the stakeholders behind the Xbox-Activision-Blizzard-King deal worth almost $70 billion went through lots of hurdles that include opposition by Sony’s PlayStation division, a trial with America’s Federal Trade Commission (FTC) and a rejection by the United Kingdom’s regulator Competition and Markets Authority (CMA).

The obstacles are over as the Xbox-Activision-Blizzard-King deal recently closed and already the Activision side of the business has officially started integrating into Microsoft. This deal is many times larger than the Xbox-Bethesda acquisition of a few years ago. Watch the related video by Team Xbox below…

Xbox chief Phil Spencer issued a statement related to the newly closed deal. To put things in perspective, posted below is an excerpt from his statement published through Xbox.com. Some parts in boldface…

For their part, Activision Blizzard issued its own statement related to the biggest deal in video gaming with Microsoft. They are looking forward to the future of gaming with Team Xbox. Posted below is an excerpt from their statement with some parts in boldface…

Unsurprisingly, the approved Xbox-Activision-Blizzard-King deal made tremendous waves through social media and through YouTube. Watch and learn from the videos below starting with an interview with Activision Blizzard’s Bobby Kotick (note: pay close attention to his words)…

The Xbox-Activision-Blizzard-King deal is not just another multi-billion Dollar business breakthrough…it is a tremendous boost for the credibility of Xbox as a video gaming, PC gaming, cloud gaming and mobile gaming entity.

Not only will Team Xbox have access and control of Activision Blizzard’s multiple game franchises and properties, they will also inherit the many talents and game makers of ABK (Activision-Blizzard-King), inherit the proprietary technologies for making the games, and most notably inherit and do business with the hundreds of millions of Activision Blizzard King customers worldwide!

While it is made clear that Microsoft-controlled ABK will still release games on multiple platforms, the new owners can make the new and upcoming games Xbox-exclusive (meaning released only on Xbox Series X, Xbox Series S, Windows PC plus cloud and mobile devices which collectively are more numerous than Nintendo and PlayStation consoles). For insights about potential Xbox-exclusive Activision Blizzard games, watch Colteastwood’s video below…

More on exclusivity that include games, DLC releases and other matters, it is clear that the pre-existing contracts between PlayStation and Activision will never be renewed (read: PlayStation is no longer the home of Call of Duty). PlayStation, whose leader Jim Ryan has been so arrogant and dishonest when opposing the Xbox-Activision-Blizzard-King deal, will have a lot to worry about on the gaming subscription side of business once Activision Blizzard games get added into the Xbox Game Pass (XGP) service some time in 2024. As much as Team Xbox and Microsoft are benefiting from this mega deal, gamers across different platforms will eventually benefit as well in various ways. Expect new customer-oriented choices to be made through the games under Xbox’s banner.

As of this writing, Xbox fans are rejoicing over the closed Xbox-Activision-Blizzard-King deal while PlayStation fanboys cannot help but agonize with anger and jealousy. All you have to do to see the PS fanboys’ anguish is search for them on social media over their collective negative reactions. The “Xbox has no games” zealots are looking and feeling bad nowadays. Indeed, things are working in Team Xbox’s favor and I personally cannot wait to see the benefits of the ABK deal get realized in my gaming experience. Also there is nothing like seeing ABK’s established franchises like Call of Duty, StarCraft, Warcraft and many others listed with Xbox’s own franchises such as Halo, Forza Motorsport, The Elder Scrolls, Starfield, Fallout and others.

Personally, I look forward to playing Call of Duty, Crash Bandicoot (a game property that started on PlayStation) other Activision titles on my Xbox Series X console through my Xbox Game Pass subscription in the near future.

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CrossfireX all set for release on Xbox Series X, Xbox Series S and Xbox One on February 10, 2022

After much waiting and anticipation on the part of gamers wanting to play Crossfire X, it has been officially announced that the said rapid-fire first-person shooting (FPS) game will be released on Xbox Series X, Xbox Series S and Xbox One on February 10, 2022! To get yourselves engaged with the release date announcement, watch the newest CrossfireX trailer below.

Now that you have seen the trailer, we can take things into perspective with the official press statement written by Smilegate West’s marketing team lead Jaren Wade and published through Xbox.com with the excerpt posted below. Some parts in bold face…

Attention mercenaries: It’s almost time to fight alongside the Global Risk and Black List factions, when CrossfireX makes its console debut on February 10, 2022. The world-renowned first person shooter makes its way to Xbox Series X|S and Xbox One consoles early next year and we can’t wait to see where the fight takes Xbox players.

It has been a long road for CrossfireX, full of excitement and feedback from our passionate community. We apologize for being unable to meet the 2021 expectations for the game’s release. A 2021 release date was something the entire team was striving for and unfortunately, we had to make the difficult decision to push the game’s launch back into early 2022. The CFX team wants to respond to that passion we’ve seen and share more about the game as we move forward to the February release together.

We wanted to share another glimpse at the single-player campaign with a new trailer at The Game Awards 2021. CrossfireX’s single-player component is developed by the master storytellers over at Remedy Entertainment. Working with Remedy has allowed CrossfireX to really dive into the narrative possibilities that has existed in this franchise, and we thank them for being able to bring those possibilities to life. We cannot wait for you to try Operation Catalyst and Operation Spectre when both campaigns launch alongside the CFX multiplayer in February 2022.

Soldiers and a machine behind them.

Speaking of the multiplayer component, one question that has been going around the community since the summer is what exactly are the Legendary Mercenaries? Teased by Executive Producer Mr. Boo, these characters are special transformations found in the game’s Modern modes.

Previously the Legendary Mercenaries were the final phase of the Tactical Growth System, which allows players to choose temporary buffs during Modern mode matches. They have since been separated due to balancing issues and now you can become these fearsome foes through the Modern mode exclusive Kill Streaks and Death Streaks. We wanted to share more information regarding these Legendary Mercenaries which are also known as The Boogieman.

Kill streaks grant additional match specific perks by consecutively securing enough kills. Death streaks are slower to activate, but allow you to make a comeback and turn the tides of battle. At the end of each of these streaks, you’ll get your chance to transform into the Death King. This Legendary Mercenary that dual wields twin SMGs, making him devastating in close quarters combat. In addition to his unique weapon, the Death King also has higher HP and speed compared to regular mercenaries. His ultimate skill allows him blink backwards after unleashing an AOE attack, making it a useful tool to escape from dangerous situations.

The Death King is just one of many different Legendary Mercenaries. With each multiplayer season, The Boogieman will be updated bringing a new set of abilities and skills to further showcase your dominance on the battlefield.

Finally, we cannot thank our community enough for its patience and we hope you enjoyed the new look at our single-player campaign. We’re excited to meet you in game in February 2022 and we can’t wait to see how you utilize The Death Knight in battle.

CrossfireX has a single-player campaign and a multiplayer campaign to entertain gamers.

For the newcomers reading this, CrossfireX is an Xbox-exclusive game and it is the latest entry in the CrossFire franchise of games that started South Korea on Windows PC way back in May 2007. Smilegate is the developer and publisher of the games and when it comes to CrossfireX, they collaborated with Remedy Entertainment (the same team behind Alan Wake, Quantum Break and Max Payne games) to make the single-player campaign which will come with an original story. Remedy has an established record of making games with stories, characters and memorable fictional settings or worlds and this convinced the CrossFire makers to team up with them.   

Personally, I never got to play any CrossFire game but with CrossfireX coming to Xbox consoles exclusively in a few months’ time, I’m interested with it. Recently I just finished Halo Infinite’s single-player campaign which was truly an epic gaming experience on my part. Maybe CrossfireX’s single-player campaign might have something new and enjoyable as Remedy is in-charge of it. In line with the CrossFire series’ legacy, its multiplayer aspect should guarantee bouts of fun-filled shooting and action. Whatever happens, watch out for CrossfireX on Xbox Series X, Xbox Series S and Xbox One on February 10, 2022!

The new year 2022 will be another fun-filled, exciting and engaging year of Xbox-exclusive games and experiences that will delight gamers, and even the fanboys who hate Xbox will have new reasons to stop their bigotry and have fun on Xbox.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at Top Gear (SNES)

Disclaimer: This is my original work with details sourced from playing Top Gear and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Remember back in the early 1990s how impressive the Super Nintendo Entertainment System (SNES or Super NES) was when it comes to fulfilling your early expectations of the enhanced gaming experience aided by new technology?

Super Mario World was astounding the first time I got to play it on our Super NES. The same experience too I had with The Legend of Zelda: A Link to the Past.

And then there was our first Super NES racing game titled Top Gear (not to be confused with the popular motoring media franchise) developed by Gremlin Graphics and published by Kemco.

The game cover.

Concept and Game Design

Top Gear is a car-focused racing game that had over thirty tracks and creatively emphasized the global locations in it. The very meat of the game is its global tournament in which you need to finish at least in 5th place in order to qualify to join the next race.

Creatively, each race has courses that vary in distance, the sharpness of turns (as far as 2D graphics allowed), number of laps and, strangely enough, have certain obstacles that can distract or even surprise such as stones, iron plates and even trees.

Before choosing a car, you must pay attention to the maximum speed, acceleration, tire grip and fuel consumption.

On the player’s side, there are cars offered and they vary in terms of maximum speed, acceleration, tire grip and fuel consumption. Cars also have nitro which come in limited amounts and can be used to give you a boost

For its visual presentation, Top Gear is strictly a split-screen game even during times you play only single-player. In my experience, split-screen is more lively to watch when playing against a fellow human player.

Quality

I can say clearly that Top Gear was highly enjoyable to play, and it was more fun 2-player sessions. On the very gameplay itself, I enjoyed the high-speed challenges that include overtaking other cars on the road while trying to climb up the rankings enroute to the finish line. Speaking of challenges, the aspect of managing your fuel supply while dealing with speeding and overtaking others is memorable and there were times when my car ran out of gas and stopped because I was not able to make a pit stop during the race.

The pit stop itself can be an advantage or disadvantage depending on situations. If you are low on fuel and you still have a long way to go, you need to refuel at the pit stop. However, the more time you spend on the pit stop, the more your opponents traveled catching up with you or increasing their lead over you. There were also memorable times when I had sufficient fuel and my opponent had to refuel at the pit stop. While opponent was refueling, I just kept driving and used the nitro to increase my speed and keep on moving forward.

Split-screen all the time, even when you play single.

Going back to the fuel management aspect, there were times when my car ran out of gas and stopped. Suddenly, an AI-controlled car from behind hit my car and gave me some forward movement. There were a few, unexpected times that my gas-empty car got pushed enough to cross the finish line.

Visually, race courses are limited in the sense that the game only shows split-screen views. You always have a road to travel on which can suddenly turn left or right depending on the race course. What adds visual variety are the surroundings specifically the elements on the sides of the road (examples: the desert environment Las Vegas, the snow of Sweden, the rain forest trees of Brazil) and background art (example: the metropolitan view of Tokyo). Sprite scaling is limited but that is understandable given the limits of the Super NES. Even so, the feeling and look of 3D is sufficient.

Night driving in 2D.

While the sound effects of cars bumping, tires screeching and engines are satisfying, what really stood out is the soundtrack which, for the most part, is energetic and even encouraging enough to keep me and my friends playing. Barry Leitch produced the music and due to the lack of time provided to him, he had to literally recycle and arrange his other musical works from Lotus games.

Conclusion

One car still racing on the road with low fuel, the other car is in the pit stop refueling.

Top Gear was truly a well-made game and it succeeded not only in delivering a true console generation upgrade over our NES for console racing but also created lots of bouts of fun for me and my friends. In my experience, this Kemco-published game was the first true gem of multiplayer on the Super NES. Even by today’s standards, Top Gear remains unique and still is very enjoyable for anyone who loves 16-bit, 2-dimensional console racing.

Overall, Top Gear is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com