Better than Streaming: Final Fantasy: The Spirits Within 4K Blu-ray coming out on November 16, 2021

Welcome back, fellow geeks, film enthusiasts and Blu-ray/4K Blu-ray collectors!

All those who love the 2001 computer-generated movie Final Fantasy: The Spirits Within should be aware, and excited, that it will be released in a 4K Blu-ray combo on November 16, 2021. 4K Blu-ray collectors who have not seen the said movie will have their chances to add it to their collection and the good news is that it can be ordered online right now!

The 4K Blu-ray combo cover.

Posted below are key details of Final Fantasy: The Spirits Within 4K Blu-ray combo from its Blu-ray.com page. Take note that as of this writing, it is not yet clear if the visuals will be native 4K or upscaled 4K.

Video

Codec: HEVC / H.265

Resolution: 4K (2160p)

HDR: HDR10

Original aspect ratio: 1.85:1

Audio

TBA

Subtitles

None

Discs

4K Ultra HD

Blu-ray Disc

Two-disc set (2 BD)

Digital

Digital 4K

Digital copy included

Playback

4K Blu-ray: Region free

2K Blu-ray: Region A

Posted below are the special features and technical specs of Final Fantasy: The Spirits Within 4K Blu-ray

  • HDR PRESENTATION OF THE FILM
  • BRAND NEW DOLBY ATMOS TRACK + original theatrical 5.1 audio
  • Original Special Features:
    • Two Feature-Length Commentaries
    • Interactive Documentary: The Making of Final Fantasy
    • Original Opening
    • Aki’s Dream Reconstruction
    • On the Set with Aki
    • Character Profiles
    • Vehicle Scale Comparisons
    • Compositing Builds
    • Joke Outtakes
    • The Gray Project
    • Theatrical Trailers

I first saw Final Fantasy: The Spirits Within on a Friday night at the local theater in July twenty-o-one. While social media was not yet common back in those days, the movie still was hyped a lot through the Internet and traditional media.

As for the theatrical experience, I found the movie to be not so engaging mainly due to the story’s pacing (note: it was directed by Final Fantasy series creator Hironobu Sakaguchi and Motonori Sakakibara), the sentimental stuff within the script, the not-so-interesting characters and the lack of true connection between the vocal performances and the motion-captured moves of the digital characters. Being one of the first major movies to be fully made with computer-generated images (CGI) complete with digital human characters and the approach to achieving photo-realism, Final Fantasy: The Spirits Within was indeed a flashy and fancy looking picture but it really did not have much to appeal to me with regards to my interest in cinema and even with Final Fantasy games. The movie ended up being hollow for me personally.

For the newcomers reading this, Final Fantasy: The Spirits Within was a tremendous box office failure and it led to the closure of Square Pictures. Still the movie could find new life in 4K Blu-ray format and I know it has its own following of dedicated fans. Perhaps the fans of Ming-Na Wen, Alec Baldwin, Donald Sutherland, James Woods, Ving Rhames, Peri Gilpin and Steve Buscemi would be interested to experience the movie in 4K.

For more entries of my Better than Streaming series of articles, check out my pieces on The Beastmaster 4K Blu-rayThe Transformers: The Movie 4K Blu-rayMortal Kombat 2021 4K Blu-raySpace Jam 4K Blu-rayV: The Original Miniseries Blu-ray (read my retro review), V: The Final Battle Blu-rayHighlander 4K Blu-rayThe Suicide Squad, Super Dimension Century Orguss Blu-ray, Unbreakable 4K Blu-ray, Injustice 4K Blu-ray, The Suicide Squad 4K Blu-ray and Terminator 2: Judgment Day 30th Anniversary 4K Blu-ray.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

If you wish to join a group of movie enthusiasts and talk about cinema, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

A Look Back at Flashback (Super NES)

Disclaimer: This is my original work with details sourced from playing Flashback: The Quest for Identity and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

We live in an age in which software exclusivity defines not only the relevance of game consoles but also nature of the entire video game industry right down to the many varied communities of very avid fans (and fanboys).

While the Super Nintendo Entertainment System (SNES or Super NES) and Sega Genesis each had their own exclusive games back in the 1990s, there was one particular game that was made for and released on not just one, not two but rather on more than fifteen different platforms – both consoles and computers – starting with Amiga way back in 1992. That game is none other than Flashback: The Quest for Identity which I first played on our Super NES back in 1994.

The cover of the game box.

For the newcomers reading this, Flashback was a 2D side-scrolling adventure game in the form of a cinematic platformer (note: similar to Prince of Persia and Out of This World) with a strong flavor of science fiction. It was cinematic in the sense that all the in-game animation were rotoscoped resulting unique smoothness combined with hand-drawn backgrounds and the computer-generated cutscenes were used in key parts of the game as the story progressed. Flashback on SNES in America even came with a Marvel Comics-published Flashback comic book and on the rear of the SNES game box were the words “The first CD-ROM game in a cartridge!”

A Flashback remake was released in 2013, followed by a port of the original game released on Sega Dreamcast in 2017, and a remastered version got released for varied platforms in 2018.

I got to play that game at a time when I have not even started playing Final Fantasy II (AKA Final Fantasy IV), Final Fantasy III (AKA Final Fantasy VI) and other great role-playing games (RPGs) of the Super NES. I also remember that Flashback was a nice change of pace for me after playing Super Star Wars: The Empire Strikes Back.

With those details laid down, here is a look back at Flashback: The Quest for Identity, released on Super NES in 1993 by U.S. Gold and developed by Delphine Software International.

The start and options screen.

Early story

The story begins with Conrad running away from two armed persons chasing him. He flies away riding a solo vehicle but those chasing him (riding a huge vehicle) managed to get close and blast his vehicle causing to crash into the forest.

Sometime later, he wakes up and accidentally pushes a mechanical cube to fall down. He climbs down to reach it and activates it. The cube displays a holographic video of himself telling him that he recorded it without remembering it. As Conrad watches, he learns that he must contact a friend named Ian who can explain important things to him.

After viewing the message, Conrad sets off to find his way out of the jungle and somehow get to Ian in New Washington…

Game design and quality

You have to pay close attention to what’s going on, what items do you have and what the in-game prompts tell you.

This game is not your typical fast-paced, action-oriented 2D side-scrolling adventure in which you move from left to right to progress. As it is a cinematic platform game by design complete with very specific controls, players will have to be patient, adaptive and strategic in order to learn how exactly you can control your character, what moves will be executed (and when to execute). For one thing, the very fluid 24 frames-per-second animation on your character limits you in terms of control as timing is required.

To do things properly, you have to execute specific controls. To ascend on a lift, you press Up and the Y button. To do a small jump, have your character stand still and then press Up and Y button. To go down on level (on foot, no lift), stand by the edge of a level then press Down and Y button. To run and hang on to a higher floor automatically, have your character stand still, press Right and Y button, press Y button (once your character moves) and watch him pull it off. With controls like these, the usual 2D platforming approach is out of the question. In my experience, these controls are indeed challenging but never impossible to learn and eventually I got proficient with the controls as I played more.

The in-game animation for the characters are very good and there is also a sensation of weight with your character. Falling straight down from a very high place is a big no-no.

Apart from character controls, you don’t just move Conrad from one screen to the next…you also should do key objectives along the way apart from engaging in action scenes (read: shooting). That being said, you must watch out for icons that appear on screen when your character steps on a particular spot that requires interaction. For example, if you stop by a terminal, an icon will appear serving as a prompt to start the interaction. Another example is when your character steps on the same spot as an item located at which you can pick up once prompted.

More on the action on the screen, you will encounter armed enemies as well as high-tech machines (including floating drones). To overcome them, doing straightforward shooting is not recommended as you have to be strategic before firing a shot. You have to learn how each enemy or machine moves, how much physical space is available right there and how you can maximize your limited time and space to overcome them. In fact, you will also be compelled to take advantage of whatever seconds you have while the enemies’ animation (between moves) take place. There will also be times when you need to have your character armed with the gun before jumping to a lower level where an armed enemy is located and on the lookout. Coming down armed gives you an advantage to shoot first at the enemy who

Considering the 24 frames-per-second animation, you will have to time your moves carefully, especially during moments when you face an armed enemy.

Apart from shooting, you can also use grenades which requires opening your inventory to select a grenade and then do your timing and calculation of the distance in order to pull of a successful throw and explosion. You can also throw stones to distract enemies or to apply weight on key platforms in order to open mechanical doors.

With regards to the quality of gameplay, Flashback is enjoyable but only if you get over its rather high learning curve with regards to the controls which themselves serve as the game’s advantage and even as a disadvantage. In addition to being patient and strategic, you will really have to pace yourself, think more and get used to the rather slow pace of the game in relation to its cinematic platformer design. I should state that as you keep progressing, there will be places, or new obstacles or new enemies that will compel you to change your tactics in order to overcome them. Anyone who is used to playing 2D side-scrolling games the fast and easy way might find the high learning curve and pacing of Flashback a turnoff but if they are willing to learn, adjust and pace themselves, only then can this game’s gameplay be really enjoyed.

Cut scenes like this move at a sluggish pace which shows the limitations of the SNES and cartridge technology.

As for the visuals, the obvious highlight here is the 24 FPS animation which is the result of rotoscoping and careful visualizing (note: observe those alien humanoids who morph into moving blobs). The rotoscoped animation, however, would not have been that effective had the quality of the art used for the backgrounds been made of lower quality. I can say that the background artworks here look pretty good even by today’s standards. The standout among them were the background artworks of Morph’s home planet which really looked very alien and creepy at the same time. What hurts this particular version of Flashback is the lackluster (read: choppy) frame rate whenever the computer-generated cinematic cutscenes (obviously they were meant for more powerful PCs) play which, in my experience, took me out of the story. There were also bouts of slowdown during the gameplay, especially when you encounter enough enemies that were animated sophistically.

With regards to narrative, Conrad is literally your avatar to learn, discover and interact with the many elements of the universe he is part of. There is obvious influence that the game makers took from the movie Total Recall as they crafted Conrad to be someone who lost his memory, moves on to regain it and do a lot of things as he realizes his true purpose and what is really at stake. Unlike Total Recall’s protagonist, Conrad himself is not too interesting mainly due to the way the in-game story was structured. Just play as Conrad and do what needs to be done to complete the game.

When it comes to understanding the narrative, you will have to do lots of reading. You will spot and read the short description of the prompts that appear. You’ll also have to read the on-screen text whenever your character talks with someone during the levels of the game. And there are the captions shown during the slow animated cutscenes.

Conclusion

The background artworks during the late stage of the game are great and truly creative with science fiction in mind.

I can clearly say that Flashback: The Quest for Identity on Super NESis fun and engaging mainly to those who are willing to adjust themselves to it. If you don’t have patience, if you are not willing to think while playing, if you cannot pace yourself and if you are not willing to learn all the specific controls of the game, then you should not be playing Flashback. It is a cinematic platformer and that should tell you that you will need to adjust to enjoy it.

Overall, Flashback: The Quest for Identity on SNES is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Tokyo Game Show 2021 (TGS 2021) Xbox livestream set for September 30

With Gamescom 2021 and the Tokyo Olympic Games over, video gaming will be highlighted in Japan with this year’s edition of the annual Tokyo Game Show happening at the end of this month and Team Xbox has a new online event set to be streamed on September 30, 2021 (6PM Tokyo Standard Time).

Tokyo Game Show is set for September 30 to October 3.

Before you Xbox fans and gamers get too excited, there is a need to control your expectations first as Aaron Greenberg of Team Xbox tweeted: Well since you asked, @tokyo_game_show is a show for our players in Japan and across Asia. Expect regionally relevant updates, but no major reveals or announcements as our game teams are focused on continuing to ship big releases across October, November, and December.

With major announcements and special reveals ruled out, there will still be fun stuff to show but with Japan and Asia in mind during the 50-minute Xbox livestream. Microsoft’s approach to this event may not be as high-profile as the Xbox-Bethesda games showcase of June but what is clear is that Team Xbox is focused on achieving growth in Japan’s video games industry and already a record number of Japan’s independent game makers have received Xbox development kits.

TGS 2021 is also an opportunity for Team Xbox to emphasize what they have to offer gamers of Asia this coming holiday season. While nothing clear has been made, they could show the latest about Halo Infinite with footage of the single-player campaign. They could also show Psychonauts 2 with the accolades it gained, plus some more new footage of Forza Horizon 5, and reveal details of the limited edition Halo Infinite-themed Xbox Series X console for the Japanese market. Xbox Game Pass (XGP) promos and Xbox LIVE updates for Japan are expected.

TGS 2021 could also be the ideal time for Team Xbox to finalize and announce a precise release date of CrossfireX which has been scheduled for a 2021 release. There are only a few months left before the year ends and I believe that the Tokyo Game Show is the ideal time to announce a solid release date with a huge online audience present.

More on Japanese-related gaming, I can only wish that Rabbit & Bear Studios head Yoshitaka Murayama will make an appearance during the Xbox TGS 2021 livestream and give updates about the developments about their two games Eiyuden Chronicle: Rising and Eiyuden Chronicle: Hundred Heroes. Previously, it has been announced that those two games will be released on Xbox Game Pass. Eiyuden Chronicle: Rising and Eiyuden Chronicle: Hundred Heroes will be released in 2022 and 2023 respectively.

There is also Tango Gameworks, a Japan-based game studio owned by Bethesda and Xbox. I wish to see some updates from them for the Xbox livestream, especially when it come to future games.

Watch out for the TGS 2021 Xbox Livestream at the official YouTube channel of Xbox at https://www.youtube.com/c/xbox

In ending this piece, here are some Xbox-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Top Gear (SNES)

Disclaimer: This is my original work with details sourced from playing Top Gear and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Remember back in the early 1990s how impressive the Super Nintendo Entertainment System (SNES or Super NES) was when it comes to fulfilling your early expectations of the enhanced gaming experience aided by new technology?

Super Mario World was astounding the first time I got to play it on our Super NES. The same experience too I had with The Legend of Zelda: A Link to the Past.

And then there was our first Super NES racing game titled Top Gear (not to be confused with the popular motoring media franchise) developed by Gremlin Graphics and published by Kemco.

The game cover.

Concept and Game Design

Top Gear is a car-focused racing game that had over thirty tracks and creatively emphasized the global locations in it. The very meat of the game is its global tournament in which you need to finish at least in 5th place in order to qualify to join the next race.

Creatively, each race has courses that vary in distance, the sharpness of turns (as far as 2D graphics allowed), number of laps and, strangely enough, have certain obstacles that can distract or even surprise such as stones, iron plates and even trees.

Before choosing a car, you must pay attention to the maximum speed, acceleration, tire grip and fuel consumption.

On the player’s side, there are cars offered and they vary in terms of maximum speed, acceleration, tire grip and fuel consumption. Cars also have nitro which come in limited amounts and can be used to give you a boost

For its visual presentation, Top Gear is strictly a split-screen game even during times you play only single-player. In my experience, split-screen is more lively to watch when playing against a fellow human player.

Quality

I can say clearly that Top Gear was highly enjoyable to play, and it was more fun 2-player sessions. On the very gameplay itself, I enjoyed the high-speed challenges that include overtaking other cars on the road while trying to climb up the rankings enroute to the finish line. Speaking of challenges, the aspect of managing your fuel supply while dealing with speeding and overtaking others is memorable and there were times when my car ran out of gas and stopped because I was not able to make a pit stop during the race.

The pit stop itself can be an advantage or disadvantage depending on situations. If you are low on fuel and you still have a long way to go, you need to refuel at the pit stop. However, the more time you spend on the pit stop, the more your opponents traveled catching up with you or increasing their lead over you. There were also memorable times when I had sufficient fuel and my opponent had to refuel at the pit stop. While opponent was refueling, I just kept driving and used the nitro to increase my speed and keep on moving forward.

Split-screen all the time, even when you play single.

Going back to the fuel management aspect, there were times when my car ran out of gas and stopped. Suddenly, an AI-controlled car from behind hit my car and gave me some forward movement. There were a few, unexpected times that my gas-empty car got pushed enough to cross the finish line.

Visually, race courses are limited in the sense that the game only shows split-screen views. You always have a road to travel on which can suddenly turn left or right depending on the race course. What adds visual variety are the surroundings specifically the elements on the sides of the road (examples: the desert environment Las Vegas, the snow of Sweden, the rain forest trees of Brazil) and background art (example: the metropolitan view of Tokyo). Sprite scaling is limited but that is understandable given the limits of the Super NES. Even so, the feeling and look of 3D is sufficient.

Night driving in 2D.

While the sound effects of cars bumping, tires screeching and engines are satisfying, what really stood out is the soundtrack which, for the most part, is energetic and even encouraging enough to keep me and my friends playing. Barry Leitch produced the music and due to the lack of time provided to him, he had to literally recycle and arrange his other musical works from Lotus games.

Conclusion

One car still racing on the road with low fuel, the other car is in the pit stop refueling.

Top Gear was truly a well-made game and it succeeded not only in delivering a true console generation upgrade over our NES for console racing but also created lots of bouts of fun for me and my friends. In my experience, this Kemco-published game was the first true gem of multiplayer on the Super NES. Even by today’s standards, Top Gear remains unique and still is very enjoyable for anyone who loves 16-bit, 2-dimensional console racing.

Overall, Top Gear is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Brand New Saints Row game coming to Xbox consoles on February 25, 2022

If you are a fan of the Saints Row series of video games or if you are a gamer who is constantly looking for fun-filled, action-packed open-world games, be aware that the brand new Saints Row game is coming to Xbox One, Xbox Series S and Xbox Series X on February 25, 2022! It is indeed a series reboot and already you can order a copy of it for your Xbox by clicking here.

For your excitement, watch this official announcement video…

The next video below is about the production of the game which includes words from varied creators at Volition plus actual gameplay footage. Watch closely and pay attention.

Now to put things in perspective, posted below is the excerpt from the Xbox.com article written by Deep Silver Volition chief creative officer Jim Boone. Some parts in boldface…

Saints Row is back and better than ever! We’ve completely rebooted the game, with a brand-new setting, new characters, and new tone, bringing the Saints franchise up to date for today’s gamer.

The game is set in Santo Ileso, a vibrant fictional city set in the American Southwest with nine unique districts and two deserts, currently controlled by three enemy factions: Los Panteros, The Idols, and Marshall Defense Industries.

You start out as the future Boss, our charismatic murder machine, and you get to decide who you want to be, with extensive customization options; you literally get to be Self Made. You team up with your three best friends, Neenah, Eli, and Kevin and begin your mission to rise to the top and build your criminal empire.

However, as this is Saints Row, it’s not an easy ride. You must defeat the three enemy factions and take Santo Ileso as your own. Experience epic gunfights and highspeed chases as you explore the biggest and best Saints Row playground ever, laced with the signature humor the series is known for.

An arsenal of extensive, customizable weapons is all available to you, with cars, bikes, VTOLs, helicopters, and wingsuits all adding to the enormous fun. And two-player co-op means you can enjoy all this with a friend.

Shooting and high-speed chases are part of the Saints Row formula of gameplay.

I am personally very interested with this brand-new Saints Row game. I first got to play the original Saints Row on Xbox 360 way back in 2006 and it was one of my first games on the console. That original game was developed by Volition and published by THQ. I had even more fun with Saints Row 2 and I had the best and most fun-filled gaming sessions with Saints Row: The Third. Saints Row IV turned me off, however, as it was way too outlandish and it was made at a time of uncertainty.

Going back to the Saints Row reboot, based on the above details and the short gameplay clip, I still see some traces of the key gameplay features that defined the Saints Row franchise’s first three games. Players will get to lead a gang and gain respect as they build themselves up in the presence of rival gangs within a fictional city that is divided into sections. The feature of customizing your weapons and vehicles is also back. Also it has been confirmed that character customization is back.

Honestly, this creative design as the default look of the “Boss” that gamers will get to play is ugly and ill-conceived. Good thing that gamers will be allowed to customize their character.
How many cactuses have you spotted in your city?

Here is hoping that more updates about the features and setting of the new Saints Row game will be released over the next few months heading towards the February 2021 launch. I am hoping that the game developers will seriously pay attention to the features that made the Saints Row: The Third so much fun such as owning properties, cyber blazing and the signature activities like Mayhem, Snatch, Insurance Fraud, Trafficking, Heli Assault, Tank Mayhem and Professor Genki’s Super Ethical Reality Climax.

As the new Saints Row is a reboot and has a very brand new setting as well as an obvious Millennial-inspired cast of characters (it looks like there are some woke, politically correct and diversity-obsessed people inside Volition), it is uncertain if most of the above-mentioned gameplay features will be included.

Saints Row and Xbox

The new in-game setting reminds me of Arizona, Nevada and New Mexico.
A helicopter lifting a car. The in-game action should be wild like before.

Nothing changes the fact that the Saints Row franchise really started commercially on the Xbox 360 even though the very first game started development as a PlayStation 2 project. That first game sold over 2 million copies as an Xbox 360-only release while Saints Row 2 saw stronger reception on Xbox 360 than on PlayStation 3 and went on to sell 3.4 million copies worldwide by September 2010. The peak of the franchise Saints Row: The Third, which was released November 2011, sold more than 5 million copies worldwide as reported by GameSpot.

The connection between the Saints Row and Xbox brands is notable and real even though it is not obvious enough to be noticed. In my experience, I played the first SR games on my Xbox 360 and by the time I played the 3rd game, my console was already aging. Fortunately my Xbox 360’s problems did not prevent me from fully enjoying Saints Row: The Third.

When backwards compatibility on Xbox One was realized, I replayed the three SR games on my console and had a lot of fun replaying them. As for the remastered version of Saints Row: The Third, I have yet to play it but it has been confirmed to run at 60-frames-per-second with dynamic 4K resolution on Xbox Series X. Just imagine how the new Saints Row will run on Xbox Series X.

Will the Saints Row reboot be a fun and engaging game to play once it finally comes out? We will only find out on February 25, 2021.

In ending this piece, here are some Xbox and Saints Row-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Halo Infinite set for December 8, 2021 release, limited edition Xbox Series X console announced

As far as Halo Infinite and the 20th anniversary of the Halo franchise are concerned, the Xbox Gamescom 2021 livestream looked more like a warm-up as Team Xbox officially announced during the Gamescom 2021 Opening Night Live event that much-anticipated Halo game will be released worldwide on December 8, 2021. To add more punch to Halo Infinite’s release date, a limited edition Xbox Series X console and a commemorative Xbox Elite controller were also announced. Watch the videos below…

To put things in perspective, posted below is an excerpt from the GameSpot report. Some parts in boldface…

Halo Infinite will finally release on December 8, Microsoft announced as part of the Gamescom Opening Night Live event on Wednesday. The date was no surprise, as it leaked earlier in the day.

The intro cinematic for Halo Infinite’s multiplayer season one was also revealed, along with a special-edition Halo Infinite Xbox Series X console and a special-edition Xbox Elite controller.

Some parts of the Halo community shared their disappointment over a release date in December for being later than they would have wanted. The 20th anniversary of Halo and Xbox is November 15, but there was never any indication or suggestion that Microsoft would launch Halo Infinite on or close to that day to celebrate the milestone.

A release date in December would be the latest ever in the year for a mainline Halo game. Halo: Combat Evolved launched in November 2001, Halo 2 debuted in November 2004, Halo 3 came out in September 2007, and Halo 4 launched in November 2008. Halo 5, which is the latest entry in the mainline series, premiered in October 2015.

It is no secret that 343 Industries is having difficulty completing Halo Infinite which was supposed to have launch in November 2020. The said game will be released this December with the single-player campaign and multiplayer features. The Forge and co-op campaign features will follow later.

While it is a relief for anxious Halo fans that Halo Infinite has a finalized release date, there are still no new updates regarding the single-player campaign nor anything new about the new in-game story Xbox icon Master Chief is involved in. Now that Halo Infinite will be released WEEKS PAST the actual 20th anniversary of the Halo franchise, Team Xbox has limited time to aggressively promote and emphasize the game. Meanwhile, the marketing and promotion of the other Xbox-exclusive Forza Horizon 5 is on high-gear and with no clear obstacles on the way to its November 9, 2021 release.

Halo at 20

In celebration of the 20th anniversary of the Halo entertainment franchise, Team Xbox will release on November 15, 2021 the limited edition Halo Infinite-themed Xbox Series X console for $549 as well as Halo Infinite Limited Edition Elite Series 2 controller. To put things in perspective, posted below are excerpts from Xbox.com…

The limited edition Halo Infinite-themed Xbox Series X console.

Celebrate Halo’s 20th anniversary and the upcoming launch of Halo Infinite with this custom designed, first-ever Limited Edition Xbox Series X. This design was inspired by the expansive Halo universe and is wrapped with dark metallic paneling accented by iridium gold. Above the armor there is a custom star pattern as seen from the surface of Zeta Halo that extends to the top of the console and onto the fan. Below the stars, the top vent is accented in Cortana-themed blue.  To top it off, the console powers on and off with custom Halo-themed sounds. The controller included in the bundle features a matching design on the front, an iridium gold 20-year mark on the back, as well as side-and-back grips to accommodate all play styles.

Play on our fastest, most powerful console ever and become the hero in Halo Infinite with a downloadable copy of the game included with this bundle. Halo Infinite on Xbox Series X|S boasts up to 4K and 60 frames per second, and Multiplayer Arena supports up to 120 frames per second, advanced 3D Spatial Sound, and more. And, with new features like Quick Resume, Auto HDR, and framerate boosting, the entire catalog of Halo games gets better on next gen.

The Elite Series 2 controller.

Also announced today, we’re excited to get the Halo Infinite Limited Edition Elite Series 2 in your hands. Ready for any mission with a custom design inspired by the Master Chief’s iconic armor, this controller features a battle-worn, matte metallic green with an iridium gold D-pad and comes with an arsenal of swappable components and a custom carrying case emblazoned with the iconic UNSC insignia. For that Spartan-like precision, use the custom thumbstick tension adjustment tool that you can even wear like a dog-tag so you’re always ready to fine-tune your combat experience. When you’re not using your controller, keep it powered up on the laser-etched charging dock or with the custom charging cable. And, when Halo Infinite releases, don’t forget to show off this one-of-a-kind design in multiplayer sessions with an exclusive Halo Elite controller weapon charm only available with the purchase of the Halo Infinite Elite controller.

But there is even more! Team Xbox also announced the Halo Infinite Edition Razer Kaira Pro headset as well as the Halo Infinite Special Edition Seagate Game Drives for Xbox! The Seagate-made game drives (mobile hard disk drives) are priced at $99.99 for 2 terabytes and $159.99 for 5 terabytes!

The headset.
The portable drives from Seagate.

On the commercial side, Team Xbox is moving on high-gear promoting Halo’s 20th anniversary with the above products. Their true challenge remaining is ensuring that Halo Infinite will be a great game for release. Any new updates about the game and how it will turn out upon release will be seen.

In ending this piece, here are some Xbox-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

What caught my attention during the Xbox Gamescom 2021 showcase

The Xbox Gamescom 2021 digital event has passed and it turned out to be different from the acclaimed Xbox-Bethesda event. Just before it happened, Team Xbox’s Aaron Greenberg posted on Twitter stating: Running about 90 min & focused on game updates coming this year. So to set expectations, no new reveals or major surprises, but fun stream with our amazing hosts @vicious696 @kateyeager !

It was different in terms of tone, upcoming games, and announcements but ultimately it was still fun. In case you missed the Xbox Gamescom 2021 live stream, it is posted below for your viewing pleasure…

What caught my attention

Remember when I first wrote about The Gunk which was originally slated for a September 2021 release exclusively on Xbox? After such a long period of no updates from developer Thunderful, a brand-new trailer of the game was shown during the Gamescom showcase of Microsoft and what is notable was that it turned out to be the first look on its gameplay! Watch and look closely at the new The Gunk trailer below…

According to the Xbox.com article written by Thunderful’s game director Ulf Hartelius, The Gunk will finally be released this coming December (previously targeted for September 2021 release). Read the excerpt below. Some parts in boldface…

We’re extremely happy to have finally revealed our first gameplay trailer during the gamescom 2021 – Xbox Stream.

Early on, we decided to use Unreal Engine 4 to bring this story to life. It not only allows us to rapidly prototype and iterate, but it also offers us incredible flexibility and powerful graphics tools that have made the jump from 2D to 3D extremely smooth for the team. On top of that, we added some of our own super cool tech to do things like give the gunk a life of its own. From the outset, our goal was for the gunk to have this mesmerising quality, something you can just sit and watch bubble away for ages, like a lava lamp.

Partnering with Xbox has been incredible, and we wanted to leverage the power of the Xbox ecosystem to its fullest potential. We’ve made a massive effort to ensure that whatever platform you play on, you will experience our full vision of The Gunk.

As is to be expected, we’re using Smart Delivery to best support all Xbox platforms. On Xbox One, you can expect a stable 30fps experience that offers the beautiful art design and graphical flourishes that you have seen in our trailer. If you’re playing on Xbox Series X|S or a high-end PC, everything is dialled up and we aim to provide you with a smooth 60fps gameplay experience at up to 4K resolution.

Considering the high expectations that Forza Horizon 5 and Halo Infinite are the premier Xbox-exclusive games set for the 4th quarter this year, The Gunk is a welcome Xbox-exclusive addition that gamers can look forward to especially if they are searching for science fiction adventuring laced with exploration. Personally, I am looking forward to The Gunk!

State of Decay 2 was surprising. While I never got to play any State of Decay game, this update for the game (which was first released in 2018) looks like a serious attempt to resonate with dedicated franchise fans as it will deliver the original map of the first game (launched on Xbox 360) which will be presented with an open-world aesthetic. The said update is coming out on September 1, 2021. Watch the trailer below…

More on State of Decay 2, here is an excerpt from the Xbox.com article written by Will Tuttle. Some parts in boldface…

In this new version of the iconic map, players will learn about the latest developments in this area, discovering new characters and storylines and resolving long-running plot threads.

Players can also look forward to six new bases, as well as unique weapons and outfits that can only be found in Trumbull Valley. New missions and new achievements await those who choose to settle on this new map.

In addition, we are proud to announce that State of Decay 2: Juggernaut Edition has surpassed 10 million players since its launch, a major milestone reflecting the success and popularity of the ultimate survival-sim game.

I never played the original Dying Light game and am not a fan of zombie-related gaming, but Dying Light 2: Stay Human was intriguing and entertaining to watch during the Xbox Gamescom 2021 event with lead game designer Tymon Smektala and animation director Dawid Lubryka of Techland doing the presentation. To see more of the game, watch the video below…

Here’s an excerpt from the Xbox.com article. Some parts in boldface…

The designers at Techland put a lot of attention to parkour animations. There are thousands of them, making navigation feel incredibly smooth. We wanted to make it as close as possible to the real world, while keeping all the moves fun and easy to pull off. But what takes exploration to the next level is your new set of skills—and gear! Oh yes, you don’t have to rely on your body alone. From the new paraglider to the ever-useful grappling hook, you’ll be able to make the most epic runs. They’ll often take place hundreds of meters above the street level. There are also ropes to swing on, rope bridges, trampolines, elevators—you name it. Of course, you’re going to need some practice before you master the navigation.

Survival is not just about moving around, however. Parkour is like yin to creative combat’s yang. Combine the two, and you’ll truly have a chance to see another sunrise! In Dying Light 2: Stay Human, the way you approach enemies can — and should — differ after you consider some factors. First of all, the faction you’ve sided with can impose (or prefer) a certain style of playing. Some like to steamroll through the enemy, others prefer to be more subtle about it. But ultimately, you choose how you play, so another thing to watch out for is who you’re facing. Between the Infected and the various factions surviving in the city, everyone will try to take you down in a different way. Some enemies will act alone. Some will work in a group. It’s good to learn the different behavior patterns and recognize what kind of weapons your enemies are carrying.

Dying Light 2: Stay Human was first announced during the Xbox event of the E3 in 2018 and in January 2020, it was announced that the game would be delayed. The game is set for a December 7, 2021 release for multiple platforms.

Crusader Kings III, which was released on personal computers in 2020, is coming to Xbox Series consoles as well as Xbox Game Pass (XGP) although a clear and specific release date has yet to be announced as of this writing.

I find this one interesting as I enjoyed simulation, strategy and role-playing games on PC before. I also enjoy playing games that allow gamers to make decisions out of the choices offered and show what happened next. Already an assurance has been made that Crusader Kings III has been optimized for Xbox Series consoles. Check out the excerpt from the Xbox.com article below. Some parts in boldface…

The Xbox Series X|S adaptation of Crusader Kings III will take advantage of the many strengths of the system, bringing special benefits. For example, the Xbox Series X|S internal SSD will allow for ultrafast loading times will enable you to easily switch between the game and a playthrough or tutorial you are checking out on YouTube.

The UI has been customized to work with the Xbox Wireless Controller, including the addition of radial menus, ensuring that none of the depth and detail of the Crusader Kings III experience has been lost in translation.

The release date for Crusader Kings III for Xbox Series X|S will be announced soon, but we can already commit to having this title available on Xbox Game Pass on day one. We hope that the Xbox community will grasp the opportunity to play one of the most popular strategy titles in the world.

Last but not least is Forza Horizon 5 which is set for a November 9, 2021 release and it is only looking even better and more promising. Check out the two newest videos below…

Playground Games are really experts in their craft with regards to open-world racing games as you can see in the above videos. The Mexico setting is just waiting to be explored and I am confident there will not only be a lot of locations to visit but also surprises and very exciting races to compete in. Check out the excerpt from the Xbox.com article below. Some parts in boldface…

As you play through Forza Horizon 5 and explore our expansive version of Mexico, you can expect cargo planes, an active volcano, a race to the festival under beautiful Mexican skies, and more. You’ll see exciting sights like the Ford Bronco Badlands atop the active, snow-capped Gran Caldera volcano, the 2020 Corvette Stingray tearing up the asphalt towards a dust storm in the Mexican farmland, and the Porsche 911 Desert Flyer crashing through the dense jungle tree canopy.

And finally, you’ll get to experience the stunning Mercedes-AMG ONE at full speed along Mexico’s sunbaked rocky coast.

Conclusion

The Xbox Gamescom 2021 digital event served its purpose with regards to games coming to the Xbox ecosystem this year (note: Psychonauts 2 got another pre-launch boost) as well as delivering updates for Xbox Game Pass subscribers as well as new stuff for Xbox gamers who rely on cloud services for their gaming needs. The Xbox-exclusives presented (led by Forza Horizon 5) are not as high-caliber as those showcased in the Xbox-Bethesda event of months ago, but still there is something exciting for the Xbox ecosystem and its gamers to look forward to.

In my honest view, Team Xbox and 343 Industries missed an opportunity to give gamers a much-needed update about Halo Infinite which, as of this writing, still has no solid release date and lacks serious updates about the single-player campaign! By now, the positive vibes from the multiplayer previews have faded and the recent reports about Halo Infinite are discouraging. While Japan is having very serious COVID-19 problems, the 2021 edition of the Tokyo Game Show is still on as of this writing. Will we see Team Xbox organize a Tokyo Game Show-related digital event to emphasize Halo Infinite and provide the much-needed updates? We will find out soon. Really, the pressure is now on 343 Industries to ensure Halo Infinite will be great to play.

In ending this piece, here are some Xbox-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Secret of the Stars (SNES)

Disclaimer: This is my original work with details sourced from playing Secret of the Stars and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, video game enthusiasts, fans of Japanese role-playing games (RPGs), 1990s arts and culture enthusiasts, fellow geeks and video game collectors!

If you were already a gamer who enjoyed playing games at home with the Super Nintendo Entertainment System (SNES or Super NES) back in 1995, chances are you heard about the buzz about the hot RPGs that were released for the console at the time. Square released Chrono Trigger (which is now a classic) and Secret of Evermore while Capcom released Breath of Fire II.

That same year, Tecmo (the company best known for Dead or Alive video games) tried to score well with RPG enthusiasts and other SNES-owning gamers of North America by releasing Secret of the Stars which itself turned out to be the English-language version of the Japanese role-playing game (JRPG) Aqutallion.

This RPG caught my attention when I read about it in gaming magazines. After completing Final Fantasy II (actual title Final Fantasy IV) and Final Fantasy III (AKA Final Fantasy VI) on the SNES in 1994, there was a period several months when I was not able to play another RPG and had to settle with other types of games (note: I had a lot of fun with Super Star Wars: The Empire Strikes Back and Super Star Wars: Return of the Jedi). In the 4th quarter of 1995, I finally obtained a copy of the Tecmo-published RPG.

With those details laid down, here is a look back at Secret of the Stars (or Tecmo Secret of the Stars as presented on the game cover).

The cover of the game.

Early story

The story begins with a young lad named Ray who gets oriented with some people at the house of Mrs. Sonya. By merely asking a question, she reminds him about his personal search for a crest which once belonged to his father. Sonya also revealed that their island has been hit by several earthquakes which caused many wild animals to arrive.

Ray travels to the nearby town talking with the locals who gradually update him about what has been happening. Someone reveals to him that a journeyman arrived and talks about something called Kustera and Aquatallion.

Ray meets with the journeyman named David who is a native of Kustera. After reminding Ray that his father was the great Aqutallion, he emphasized that an evil being called Homncruse is a major threat to everyone and must be stopped. He tells Ray that he must seek out the crest of the stars to become an Aqutallion warrior and be able to defeat Homncruse.

Ray gets urged to go to the mountain to find the crest…

Quality

Imagine yourself arriving in this town for the first time. Which place should you visit?

To put things straight, Secret of the Stars has the basic elements of turn-based role-playing that involves the heavy use of menus for item management, fighting, defense, item use and others. The most unique game design feature here is the ability to switch between parties as the game goes on but what is clear is that the party involving Ray is the default party.

On the creative side of things, the concept about Ray being the chosen one to protect his people, lead a group composed of individuals to not only fight evil beings or monsters and achieve goals on quests (read: this includes going through personal trials at different sites in order to receive additional powers) and take on Homncruse and his evil agents has always been generic and the overall game design reflects that as well. Being the protagonist, Ray is clearly the most developed character but the same cannot be said about Tina, Cody, Leona and Dan who are all uninteresting.

Red slime? More like purple!

The production values of this game are clearly sub-par and the weak Japanese-to-English translation is only the tip of the iceberg. With the exception of the monster and enemy designs, Secret of the Stars looks like an 8-bit game and really stood out among 16-bit RPGs of its time when it comes to field of inferiority and primitiveness. The level designs lack creativity and the location background art lacked variety. When it comes to the story, its concept was interesting at first but there really is not much depth to it nor are the characters worth caring about.

What really defined this game is its slow-pacing in terms of interactivity. Adding even more to the sluggishness of the game are the slow movements of your character (representing your party) on-screen and the rather high rate of random battles. There is also a lot of grinding (defeat enemies in lots of repetitive battles to gain experience points to level up) required and the sad thing is the level-up is not very rewarding especially when you take into consideration the many enemies or monsters who are often strong with high hit points each.

The sluggishness and tedium are so bad, Secret of the Stars really turned out to be more of a chore than an actual fun game to play. It is so bad, the game’s unique feature of allowing players to control the 2nd party (Kusterans) became even more tedious and pointless to do. It is so bad, you will care less about the story of Ray, and you will prefer to ignore the other characters even more. It’s so bad, you won’t care anymore about Ray’s quest and the danger Homncruse has on the people.

Conclusion

Do you know someone named or codenamed Badbad?

Secret of the Stars was a bad RPG for its time and clearly it was a waste of money. On my experience, I ended up being very disappointed not only because of the game’s quality but also because of an absence of fun and the fact that my time playing it became a big waste. For me personally, this JRPG was definitely the worse SNES experience of 1995. It seems like the game developers made this game to literally torture gamers.

Overall, Tecmo’s Secret of the Stars should be avoided!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox Gamescom 2021 digital event set for August 24

Are you gamers and Xbox fans looking for something exciting? You won’t have to wait too long as it has been announced recently that Team Xbox will be organizing a new digital event in the form of a livestream in connection to Gamescom 2021 (stylized as gamescom 2021) which will take place on August 24, 2021!

To put things in perspective, posted below is an excerpt from the Xbox.com article written by Xbox DACH Communications Lead Sandro Odak. Some parts in boldface…

August is always a very special time for us at Team Xbox. This time of the year we would normally pack our stuff and meet our fans and community in Cologne, Germany at gamescom. This year, however, gamescom will be a 100% virtual experience that you can tune in to from all over the world. The good news is that Xbox will be at gamescom 2021 and you can join with your very own front-row seat as we share the latest updates and gameplay for some of the biggest games coming soon to Xbox.

Here’s an overview of what you can expect from us at gamescom 2021:

Tune in for all the action at the gamescom 2021 Xbox Stream

To warm you up for gamescom week we’ll be airing the official gamescom 2021 Xbox Stream, hosted by Parris Lilly and Kate Yeager. Join us on August 24 at 10:00am PT/6:00pm BST/7:00pm CEST to learn more about our biggest exclusive games line up ever.

You’ll get in-depth updates from some of our previously announced Xbox Game Studios titles alongside some of our third-party partners, including some of the incredible titles coming to Xbox this holiday, upcoming releases to our monthly subscription service, Xbox Game Pass, and much more.

You can watch the show on YouTubeTwitchFacebook GamingTwitter, and select regional sites like VK.com in Russia and Bilibili in China. To make sure all of our fans around the globe can enjoy the stream, we plan to offer support for 30 languages, along with our English Audio Descriptions and American Sign Language. We hope to provide additional accessibility support for the live broadcast in additional languages.  

Gamescom Opening Night Live and Bethesda MainStream

As many of us gather virtually for the largest annual gaming event in Europe, Geoff Keighley will again be hosting gamescom: Opening Night Live. Tune in on August 25 at 11:00am PT/7pm BST/8:00pm CEST. You can watch gamescom: Opening Night Live on TwitchYouTubeTwitter and Facebook Gaming.

You can also join our friends over at Bethesda Germany in a livestream program over several days, starting August 26. Tune in to Bethesda’s MainStream on Twitch.

Connect with the global Xbox community and special guests

Something that we always loved about the physical event of gamescom was the energy of the gaming community coming together. When we all met in the past, we were able to connect, talk and play together and celebrate one of our greatest passions: videogames. We couldn’t imagine gamescom without this and therefore, we’re happy to announce that we will be hosting a gamescom special edition Xbox FanFest this year – an activity that has had a long tradition during the in person show. We’ll be sharing more details very soon, so keep your eyes open on http://www.xbox.com/fanfest and Xbox social channels, including Twitter, Facebook and Instagram for the latest updates.

As you can see above, there are no signs that any new Xbox-exclusive games will be announced as the there is focus on first-party games that were announced already. I also do not expect much updates regarding first-party and third-party games coming out in 2022 and beyond. In fact, Team Xbox’s Aaron Greenberg posted on Twitter stating: Our @Xbox stream is focused on game updates coming this year. So to set expectations, no new reveals or major surprises, but team has a fun stream planned with our amazing hosts @vicious696 @kateyeager!

By focusing on what is coming out this year from Team Xbox’s own games, I see that Gamescom 2021 will be the ideal event for the following: promoting Forza Horizon 5 hard and formally announcing the finalized 2021 release date for Halo Infinite.

The one racing game to buy and play this November.

Forza Horizon 5 is all set for a November 9, 2021 release and reviving marketing and publicity of the game with the anticipated millions of gamers tuning into Gamescom 2021 makes a lot of sense for Team Xbox to execute. It is likely that new videos of the game will be released that should keep gamers and potential new customers remembering the open-world racer in the final months heading towards launch day. The event is also an opportunity for any motoring or corporate-related sponsorships to be announced in connection with Forza Horizon 5.

Do you think Halo Infinite will be released this November or December?

Gamescom is, in my view, a crucial opportunity for Team Xbox and 343 Industries to finally put an end to all the uncertainty by announcing a solid release date for Halo Infinite in the form of a brand-new trailer with an emphasis on the single-player campaign and the plot involving the iconic Master Chief. Showing off brand-new gameplay footage related to the single-player campaign would also be helpful. It’s been some time since the well-received Xbox-Bethesda showcase happened and the lack of a specific release date is disturbing. The positive feedback and excitement about Halo Infinite’s multiplayer feature are pretty helpful in building up anticipation but all of that could just fade away when gamers get fed up waiting for the release date to be finalized not to mention waiting for answers about Master Chief’s next adventure. Literally speaking, the ball is now on the court of Team Xbox and 343 Industries to make their move and Gamescom is the most timely event to pull it off at (note: Tokyo Game Show 2021 will take place more than a month later).

In ending this piece, here are some Xbox-related videos for your enjoyment!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Super Dimension Fortress Macross: Do You Remember Love? (Sega Saturn, PlayStation)

Disclaimer: This is my original work with details sourced from playing The Super Dimension Fortress Macross: Do You Remember Love? video game and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

If you have been reading my Macross-related articles over the past few years, you should know already that I deeply love watching Macross: Do You Remember Love?, the classic anime feature film co-directed by Noboru Ishiguro and the legendary Shoji Kawamori.

Like many other entertainment franchises in Japan, Macross also has video games based on its stories and concepts. During the fifth generation of video game consoles, Bandai released in Japan the video game adaptation of the 1984 anime movie on the Sega Saturn in 1997 and the Sony PlayStation in 1999. That game was titled The Super Dimension Fortress Macross: Do You Remember Love? and I played that 2D side-scrolling shoot-them-up game a lot during the time when 3D polygons was already the standard.

Considering its age, it is easy to wonder if the game is still fun to play by today’s standards and if the game is something that Macross fans can enjoy a lot. We can all find out in this look back at The Super Dimension Fortress Macross: Do You Remember Love?

Sega Saturn version in 1997.
Sony PlayStation version in 1999.

Early story

The story begins at sea. A Valkyrie piloted by Hikaru Ichijyo (the late Arihiro Hase) launches from the aircraft carrier Prometheus to join his teammates Max and Kakizaki led by Roy Fokker (Akira Kamiya). Suddenly a powerful beam of energy from above hits the aircraft carrier clearly showing that their world is under attack by the Zentradi.

They proceed to South Attaria Island where they immediately engaged the Zentradi forces that ravaged the city and causing trouble for the SDF-1 (Macross). After defeating several Zentradi elements, the remaining Skull Squadron forces flew to the Macross (which just launched into the air) which executes a space fold just moments before even more laser blasts from the Zentradi destroyed the entire island.

Sometime later deep in space, thousands of civilians managed to adjust to living inside the Macross. As Lynn Minmay’s (Mari Iijima) first concert happens inside the fortress, Hikaru, his teammates and many other fighters engage in a mission against the Zentradi…

Quality

Just like in the movie!

To comment on the quality of this old video game, I’ll focus on gameplay and presentation.

As far as gameplay goes, Macross: DYRL is essentially a 2D side-scrolling shooter literally designed to be grand not only for Macross fans but also for gamers who enjoy its design and its type of gameplay. You play as the hero Hikaru who pilots an advanced fighter plane that can also transform into an armed fighter with legs (GERWALK mode) and also into a full-sized, human-like robot (Battroid). In fighter mode, you move fast and are able to fire rockets or use your default gun. In GERWALK mode, your speed is slower but you have improved mobility that can be crucial for combat. In Battroid mode, your speed is reduced further but you are somewhat stronger and more precise when it comes to shooting enemies.

Still on gameplay, the game developers really pushed the envelope in terms if immersion as there are lots of moments in which the enemies will not only face you on your 2D plane but also move around you from the foreground to the background. Without having to do anything further, your character will be able to auto-aim and shoot at your enemy whether in the background or the foreground. Essentially, this makes the game a 2.5D shooter.

This is a fine example of you (in your 2D plane) firing at your enemy in the background.
In key parts of some levels in the game, the UN Spacy will send a shuttle to release supplies to help you replenish your shield meter.

The controls are relatively easy to learn and get adjusted to. More importantly, the controls are very responsive and they are ideal when it comes to precision on moving your character around as well as trying to shoot at specific targets.

This game was designed with several levels for you to complete essentially moving from left to right. As evidence of the game developers taking liberties during its adaptation of elements from the 1984 animated movie, several levels have boss fights for you to participate in and win in order to progress. These boss-type enemies are noticeably absent from the movie and yet they were designed to integrate into the film’s concept and also expand the concept about how elaborate the Zentradi are when it comes to their war machines against Earth. The boss-type enemies (note: they are clearly polygonal and yet they fit in well with the 2D sprite elements) are huge machines designed for space battles and there were boss fights in which some of them move into the background (which sparks moments for your character to fighter towards the background). When it comes to artificial intelligence (AI), the boss-type enemies are not really that sophisticated with their movements although a few of them have attack patterns that will push you to be more evasive and more strategic.

Before starting a level, you can select your weapons that can function depending on your personal preference on taking on the enemies.
Lots of great visual effects and 3D movement add to the challenge.

With regards to challenge, some parts of this game took me a few repeats before finally improving myself enough to make it to the next levels. The visual elements of the game also added to the overall challenge as seeing 2D sprites move around you 3-dimensionally.

Speaking of 2D sprites, it is clear that this game was designed to be heavy with 2D visual elements while 3D polygons are used sparingly (note: the boss battles mentioned above). As this is a side-scrolling game, the game makers clearly made lots of sprites of machines, space ships, Zentradi battle pods and other figures that Macross fans would easily recognize. The good news is that each 2D sprite was made with multiple frames of animation (complete with frames meant for 3D movement) and were made to really resemble the cinematic artworks which ultimately results making them really look lively to watch on-screen!

As for the presentation, I can see that the game developers Scarab paid great attention to the details of the animated movie to make The Super Dimension Fortress Macross: Do You Remember Love? fun and engaging for gamers in general while also becoming strongly relevant and delightful with the people who love Macross. For example, the game starts with a cinematic prologue composed of brand-new animation cels mixed with elements of 3D polygons and in my view, it fits in nicely leading to the actual cinematic opening of the movie from 1984. The cinematic prologue was meant to expand the film’s overall concept and other story expansions happened in subsequent parts of the game (such as the all-new mission told in two levels).

Observe the Zentradi surrounding Roy Fokker on his 2D plane, the foreground and background. This is a 2D sprite-heavy showcase!
The game developers paid close attention to the details of the movie and presented the visuals using video game graphics, 2D sprites and really nice in-game background artworks!
Surprise! You as Hikaru get to fight Milia temporarily before her memorable fight with Max happens!

The Super Dimension Fortress Macross: Do You Remember Love? came with selected animated sequences and still images from the 1984 movie’s very own footage meant for in-game storytelling (note: you still have to watch the movie for the best immersion). As there were some original scenes made for the game with expanding the film’s concept in mind, there are a few computer-generated animation sequences and even brand-new animated cels (note: very clearly they were drawn by people different from the ones who drew the film’s footage) showing some character moments.

When it comes to the audio, this game is clearly a labor of love with Macross fans in mind. Much of the music, songs and sound effects from the movie (as well as from the 1982-1983 anime TV series) were integrated into the game which made it very immersive for Macross fans. As for the voice actors, fans will hear the voices of their favorite Macross characters performed by the late Hase, Iijima, Kamiya, Mika Doi (Misa Hayase), Michio Hazama (Captain Global) and more. While some of their recorded lines from the movie were reused (especially Hase who died in 1996), others recorded new lines for their respective characters for the new cinematic footage as well as key parts in the game.

The art of Lynn Minmay for the new anime footage was clearly not drawn by the people behind the 1984 anime movie.

What I love best about the presentation is that the game developers replicated selected scenes from the 1984 movie using in-game graphics and art along with music, sound effects and the lines of dialogue! As a Macross fan myself, the immersion was pretty deep as I played the game and witnessed those special moments from the movie played within the in-game presentation.

Conclusion

Enjoy looking at this.

I can declare out loud that The Super Dimension Fortress Macross: Do You Remember Love? is indeed the best Macross video game I have ever played as well as the best adaptation (note: other than film) of the classic movie from 1984. This game, which excellently used 2D sprites and 3D polygons all throughout, was very clearly made to delight Macross fans while giving gamers something very enjoyable and memorable to experience. For the best immersion, it is highly recommended to watch the movie before playing this video game. Truly this video game has aged well!

Overall, The Super Dimension Fortress Macross: Do You Remember Love? (Sega Saturn, PlayStation) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com