X-Men at Toycon 2019

During my time at the Toycon 2019 at SMX Convention Center in Pasay City this past Saturday, I checked out the X-Men stuff. I am a long-time X-Men fan and that particular franchise is my favorite among all of Marvel’s superheroes.

As before, I looked for some back issues of X-Men at one of the few comic book sellers at the convention.

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Lots of old X-Men comic books displayed for sale.
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A copy of X-Men #1 (1991) drawn by Jim Lee featuring Magneto. I did not bother to buy this one.

After carefully searching what was available and calculating with my limited budget, I bought a few copies of Uncanny X-Men drawn in the early 1990s by Whilce Portacio. I intend to have these comic books signed by him in the near future.

As I went around the floor of the main exhibition hall of the convention center, I saw several X-Men statues and action figures. The one that caught my attention was the Dark Phoenix figure.

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Too bad the filmmakers could not find a way to replicate this classic Dark Phoenix form for the big screen. 

And then I went up to the 2nd level of the convention where there was one function hall that had several displays of toys and action figures for people to look at. Of course, the X-Men were there and here are some pictures I took for your viewing pleasure.

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I like this set up showing two opposing sides. I just wished Magneto had been placed closer fronting Charles Xavier.
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The 1990s X-Men look.
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Dazzler, X-Factor, Cable and some X-Men.
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Another 1990s X-Men set.
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I like the set up here with the X-Men and a fallen Sentinel.

For more X-Men insight, check out my Logan retro movie review, my X-Men #1 (1991) retro comic book review, my X-Men: Dark Phoenix movie review, my retro movie reviews of X-Men (2000), X2: X-Men United and X-Men: The Last Stand.

Check out my first Toycon 2019 article here.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

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Carlo Carrasco’s Game Review: Gears of War 4 (Xbox One, Single Player Campaign)

Believe it or not, I completely missed out on Gears of War 4 on Xbox One back in 2016. I simply had other priorities and I was unable to raise the money needed to buy the game. A year after that, I downloaded the demo of the game and managed to play

Finally, thanks to a recent sale online at Xbox LIVE, I purchased the game at last and recently managed to finish it. Gears of War 4 proved to be a lot of fun and even until now it still is a gem of game design and visual art.

To put things in perspective, I played the first three main Gears of War games from 2006 to 2011 and those games were mainly designed by the talented Cliff Bleszinski who had NO INVOLVEMENT with the latest game. Gears of War 4, by the way, is the first-ever internally developed game of Microsoft through its studio The Coalition.

The good news is that Gears of War 4 is not only a fun and engaging game. It is also a continued evolution of the game franchise’s design and it is easily the best cover shooter game design to date.

On face value, it looks like the creative team led by Rod Fergusson (The Coalition studio leader) and director Chuck Osieja decided to play safe on game design by retaining the gameplay functions from the past. Quite easily, I managed to reclaim that old Gears of War feel in terms of control, shooting, moving and aiming. Like past GOW games, you must take cover for protection from the bullets fired by the enemies then peak, aim and shoot. Then when possible move forward to take cover at the next protective object and make your way to beat the other side. Then there is the classic reload function which, when well timed, can grant you temporary strong firepower.

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Melee attacks in Gears of War 4 have improved and are more satisfying.

But as the game progressed, the new gameplay features emerged. For the first time, I can finally grab an enemy (who is crouched taking cover) from the other side of a protective object or barrier, pull the enemy and get to do a melee attack (or shoot with the gun). There is also the feature of the knocking the enemy off balance (by means of jumping over cover to kick the enemy on the other side) as well as performing the shoulder charge. Take note however that these new gameplay features – which add a lot of depth on the classic GOW gameplay – can be used by the enemies against you.

And then there are the new weapons like the Buzzkill (watch those flying sawblades ricochet!) and the Dropshot (challenging to use but very satisfying when the target gets hit!) that add new dimension to the gameplay.

More on gameplay, if you are expecting enemy artificial intelligence (AI) to be the same as before (remember all the Locusts?), you will realize that’s not the case at all. The new enemies behave differently in combat and you will be compelled to change your strategies. Expect to see the enemies (which include robots) be more tactical with their movements and attacks, and you will also realize you will need to move out of cover more and search for a new place to take cover at.

That’s not all. The weather effects impact the gameplay a lot this time. There are these windflares that not only blow strongly (watch the environment move) but also generate electricity that you must avoid touching. When the weather changes, you will not only have to take cover but be more strategic moving around as well as adjusting your aim when firing at the enemy (example: strong wind can alter the direction of the Buzzkill sawblade you fire). Lastly, there is a motorcycle chase scene that is quite action packed!

Visuals? This game really looks very great! The art is top-notch. The animation, the textures, the special effects and lighting effects really make a great showcase of the Xbox One, especially the Xbox One X (4K resolution with high-dynamic range). The character faces are very detailed and very photo-realistic! Facial expressions really will convince you into thinking you’re watching real people instead of computer-generated ones.

When it comes to storytelling, Gears of War 4 takes place 25 years after the previous game. You play as JD Fenix (son of hero Marcus Fenix and Anya Stroud) who is accompanied by Del and Kait. In terms of personality, JD is witty, striving to figure out things and he does not carry the cynical mindset of his father. Del and Kait are likeable characters for different reasons. Del is also witty while Kait has the strong, fighting lady personality. The good news here is that their respective voice actors performed nicely.

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Father and Son.

Back to the plot, the Coalition of Ordered Governments (COG) has been reformed but something is not right and right from the start JD and Del deserted the coalition to join the group called the Outsiders. Government leadership is felt in the story and having the COG as the anti-hero element really makes Gears of War 4’s world really look and feel new. Forget about the memories of fighting for the COG in the old GOW games, Gears of War 4 is a whole new world to figure out what’s been happening while fighting to survive. If you are the kind of gamer who has the anti-authoritarian mindset, then this game is for you.

Strangely enough, this game’s story has some notable similarities with the 2015 blockbuster film Star Wars Episode VII: The Force Awakens. Without spoiling the story, I should say that Gears of War icons like Marcus Fenix (the central figure of the franchise) return in supporting roles. Instead of being the hero, he is the mentor to his son JD and even to you the gamer.

While the gameplay is excellent and deeper than ever before, the storytelling this time lacks the depth of Gears of War 3 but in fairness, this new game’s story had to show how much had changed in the world and society in general. Gears of War 3, by comparison, is a war story and the resulting build-up from the first two games led to it having a very engaging conclusion.

Back to Gears of War 4, the ending lacked punch and yet it has a lot of intrigue or even shock, especially if you paid very close attention to the small but key details in the previous games. The ending feels underwhelming as it happened following the high-octane, final battle sequence of the game. Although the conclusion lacked punch, I still felt satisfied. By the way, there is a post-credits ending scene to watch out for.

Overall Gears of War 4 is easily the best 3rd person-view cover shooter and is a true evolution of the Gears of War game design. Now that the game costs much less, it is a great bargain! At the same time, it makes sense now to play GOW4 as Gears 5 (Gears of War 5) is expected to be released this year.

Gears of War 4 is highly recommended!


Thank you for reading. If you find this game review engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Carlo Carrasco’s Movie Review: Shazam!

I’ll just say it out loud – I had a lot of fun watching Shazam! at the local cinema today. I’m not even a fan of the character Shazam/Captain Marvel (as he was called prior to Marvel’s legal takeover of the name) and still I enjoyed watching the movie. I rarely watch comedies in the cinema but I still had a lot of fun with Shazam!

Whatever challenges the filmmakers led by director David F. Sandberg faced, they succeeded in making their movie fun, action-packed and more importantly telling a story with a lot of heart with the main characters. It also proved crucial that Warner Bros. marketing team did not spoil the pleasant surprise the movie had all along and that surprise alone is already worth the price of admission.

Shazam! introduces moviegoers to Billy Batson who has moved away from multiple homes as he searches for his mother whom he got separated from as a child. At the new family he moved into, he meets Freddy Freeman who lives with a disability. Things change when Billy meets an aging wizard named Shazam and gains his power. By simply saying the wizard’s name, lightning strikes Billy to become the muscular, adult caped superhero. Along the way an obsessed Dr. Sivana rises with a lust for power which only means trouble for the Billy Batson/Shazam and his friends.

Why is storytelling a success in this movie? Answer – it was done with a lot of heart and director Sandberg succeeded in getting very strong performances from the cast. You will really sympathize with Asher Angel as Billy Batson who lives with a missing link in his personal life and often finds himself lonely. This is a movie about a teenager who does not aspire to become a superhero at all but rather find his mother anyway he could. The superhero aspect of the film is an extension (but a very significant one) of that core concept.

In terms of storytelling tone, Shazam! looks so much like a comedy based on the way it was marketed but rest assured the movie is not a dominant comedy at all. In fact it has a lot of dramatic scenes and even some horror elements spread around. Darkness? There is some of that by means of horror elements. Grit? Very little of it too. Cynicism? Non-existent. Clearly the DC Cinematic Universe under the leadership of Warner Bros. executive Walter Hamada continues to move away from the darkness, the grit and cynicism of Zack Snyder’s influence and for me that is a good thing.

In terms of performances, this film has a lot of good acts. While Asher Angel excelled as Billy Batson, Zachary Levi truly brought Shazam/Captain Marvel to life on the big screen. Not only does he really look like the superhero (as if he was ripped straight from the comic books), Levi was successful in playing his character with the act and mindset of a teenage boy. Jack Dylan Grazer was pretty engaging as Freddy Freeman (who is the in-movie geek and superhero culture researcher) and so was Mark Strong as Dr. Sivana. The other cast members like Grace Fulton, Ian Chen and Faithe Herman were good players as well. To sum it up, the quality of performances from the cast is varied and at the same time of good quality and nice artistry. From drama to humor, these cast members really pulled it off.

Shazam! was made to tell a compelling story that can be taken seriously while at the same time it delivered the humor and spectacle to satisfy moviegoers who want their superhero cinema experience to be enjoyable. When it comes to weaknesses, I say that the first twenty minutes was kinda slow. While the film is indeed very wholesome, the horrific imagery of the monsters can scare little kids and compel their parents to cover their eyes.

As a superhero comedy, it definitely is a more fun to watch than any of the Deadpool movies. As a superhero spectacle, Shazam! is quite comparable not only with DC Cinematic Universe movies but also with other humor-laced superhero movies from Marvel Studios. As a DC Cinematic Universe movie, Shazam! is 3rd best to Wonder Woman.

Given its high amount of fun, engaging storytelling, good comedy and solid performances, Shazam! is highly recommended! I urge you to watch it as soon as you can and for the best visual experience, I recommended watching it on an IMAX screen if you can afford it. Shazam! is a lot of fun and you will love it! Very clearly the DC Cinematic Universe continues to improve and its future under Warner Bros. and Walter Hamada looks very bright!

For your enjoyment, posted below are some videos related to Shazam.


Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.

 

 

 

 

 

Why The No Man’s Land Scene In Wonder Woman Is Iconic

From time to time in the world of cinema, something very significant happens on the big screen which impacts moviegoers deeply. Eventually they talk about for months or even years after seeing it. In due time, such memorable sequences or scenes become iconic. What remains talked about among moviegoers and superhero culture fans until now is the No Man’s Land scene from the acclaimed 2017 superhero movie Wonder Woman starring Gal Gadot and directed by Patty Jenkins.

Released on June 2017, Wonder Woman grossed $821,847,012 worldwide and was also critically acclaimed. Its optimistic tone made it stand out among the DC Cinematic Universe movies and it has been argued that Wonder Woman was Warner Bros.’ serious effort to symbolically pull their cinematic superheroes out of the cloud of darkness that started in 2013 with Man of Steel.

Wonder Woman had it all. Great hard-hitting action, humor (nicely performed by the supporting cast), good pacing, nice cinematography and of course the very fine performances by the actors especially with Gal Gadot’s portrayal of Diana/Wonder Woman.

Among its many scenes, the No Man’s Land sequence is the most defining piece of the film laced with great cinematic art, meaning and powerful symbolism. It’s a very iconic scene that deserves to be seen again and again. The scene also helped the movie win the Best Fight Award of the 2018 MTV Movie and TV Awards.

Why is the No Man’s Land scene so iconic?

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The moment that captivated moviegoers worldwide.

1) It introduces Wonder Woman’s iconic imagery to the world (both within the movie and to moviegoers) – Wonder Woman has been around since 1941 and for the most part she wears the tiara, the bracelets, the strapless top and the like. For the movie, the scene marked the first time ever Wonder Woman appeared wearing her famous costume (specifically a sacred Amazon armor within the story) introducing herself not only within the movie but also to the moviegoers in the cinemas. This scene was accompanied with the very powerful musical score of Rupert Gregson-Williams. By watching and listening, Wonder Woman’s first appearance in her armor symbolized the start of her effort to save people and turn the tide against evil and darkness.

2) Diana: No. But it’s what I’m going to do! – In the moments before Diana makes her appearance on the battlefield, she encounters a suffering woman carrying a child who asked for her help and tells her that their village was seized and her villagers who could not escape end up as slaves.

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Diana listening to a desperate lady whose village got ravaged.

Diana tries to convince Steve Trevor to help the affected people but he insisted on pushing through with their mission. For your reference, posted below is the dialogue from the film.

Steve Trevor: This is no man’s land, Diana! It means no man can cross it, alright? This battalion has been here for nearly a year and they’ve barely gained an inch. All right? Because on the other side there are a bunch of Germans pointing machine guns at every square inch of this place. This is not something you can cross. It’s not possible.

Diana Prince: So… what? So we do nothing?

Steve Trevor: No, we are doing something! We are! We just… we can’t save everyone in this war. This is not what we came here to do

(Diana moves away from Steve, loosens her hair, wears her tiara and turns back to Steve)

Diana Prince: No. But it’s what I’m going to do.

These moments before Wonder Woman’s rise clearly show that she is dedicated to saving people. Her disagreement with Steve was reasonable and the guy, who witnessed the Germans and Amazons clashed early in the film, underestimated Diana’s bravery and special abilities. Diana made the right decision even though her act looked suicidal to the men on both sides of the field. There is just no way she would ignore the fact that people got overwhelmed and have suffered. More importantly, the build-up that started with Diana’s talk with the suffering lady was simply perfect and very timely leading to Wonder Woman’s rise on the field.

3) She stood up for what she believed in – Not only was the No Man’s Land scene a fine display of Wonder Woman’s courage and heroism, it was also an extension of what she believed in and was she learned having grown up in Themyscira. Diana is a warrior but she’s not the type who focuses mainly on achieving victory only nor is she the type who gets satisfied with the use of violence as a means to win. She grew up oriented by her queen mother and Amazon superiors to be compassionate, brave, inspiring and loving. After turning the tide against the Germans and liberating the village, she did NOT develop a personal hatred nor grudge against the Germans. After all, she knew that men can be corrupted and yet they can still be reformed and saved. Wonder Woman stood up, moved forward, deflected the many pieces of ammunition fired at her and inspired Steve and their allies to follow her lead and turn the tide of battle. That’s a great reflection of her heroism, bravery and her dedication on standing up for what she believes in.

Wonder Woman cares about the people who need help and in return we the moviegoers care for her and look up to her as the Queen of Superheroes. She definitely is the kind of superhero we need to see more of in movies.

4) The No Man’s Land scene is comparable with real life art emphasizing struggle – Many may not have realized it until now but the iconic scene in the movie is quite comparable to real life artworks that emphasized bravery, struggle and the effort to be free if not victorious. The one classic art that comes to mind is Liberty Leading the People painted by Eugene Delacroix. That 1830 French artwork about the July Revolution showed a lady with a phrygian cap leading guiding her armed companions and leading the way as they step over some dead bodies on the ground. Liberty in that art was depicted by the painter as a lady of the people as well as a goddess-like figure. Wonder Woman in the No Man’s Land scene flowed with a nice pace using a few slow-motion shots to emphasize her ability to block a bullet with her brace. It’s like looking at a painting being animated. And then as Wonder Woman creates opportunities to beat the opposition, the allied soldiers gained the courage to climb up and run up the field to fight. As the breakthrough happens, Wonder Woman said, “Steve! Let’s go!”

Moments later there is a short shot of Wonder Woman in the foreground running (towards the camera) while the many allied soldiers in the background follow her.

The No Man’s Land scene is quite artistic in its own style and if it is not inspired by the Liberty Leading the People painting, it sure shares common themes of courage and battle with it.

Conclusion

The No Man’s Land sequence is truly iconic and it will always be identified with the cinematic Wonder Woman and even actress Gal Gadot herself. While waiting for Wonder Woman 1984 to come out, we can enjoy replaying Wonder Woman on Blu-ray and watch the story unfold. The No Man’s Land scene is always engaging and artistic to watch. Patty Jenkins and her creative team deserve our appreciation and gratitude.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Why I’m Looking Forward To Shazam In Cinemas Even Though I’m No Fan Of The Superhero

Let me start by confirming that although I am a geek and I read lots of comic books – especially superhero stories of Marvel Comics, DC Comics and other publishers – I never was a fan of Shazam (formerly called Captain Marvel before Marvel Comics took the trademark legally) nor was I fond of the Marvel Family (Captain Marvel, Jr., Mary Marvel and others) he was identified with.

But even so, I still will watch in the cinemas Shazam!, the next DC Comics Cinematic Universe movie from Warner Bros. starring Zachary Levi, Asher Angel and Jack Dylan Grazer. It is directed by David F. Sandberg and it will be released worldwide on the first week of April.

For your reference, watch the latest trailer below.

 

Shazam/Captain Marvel has a very long history in superhero comics. While the superhero belongs to DC Comics, he (and the related characters) started in comics published by Fawcett Publications in the early 1940s. He debuted in Whiz Comics #2. Believe it or not, in terms of comic book sales Shazam/Captain Marvel was the most popular superhero of the 1940s and not even Superman could match him. DC Comics sued Fawcett on the grounds of copyright infringement and in part this contributed to the publisher’s decision to cease publishing any comics of Shazam/Captain Marvel by the year 1953. This was only the start of the long road before Shazam and the related characters became part of DC Comics.

When it comes to the DC Cinematic Universe, movie productions are now being done under the careful watch of Walter Hamada and already major improvements have happened such as Aquaman making over $1 billion in ticket sales globally. Shazam! is a film clearly made under Hamada’s leadership and based on the previews, it seems like director David F. Sandberg and his creative team have done a good job and somehow they managed to get good performances from their actors.

As to why I look forward to watching the movie even though I’m no fan of the character, here are my reasons:

1. Seeing Shazam’s literary concept translated into cinematic form – For those who are not familiar with Shazam/Captain Marvel, the superhero’s concept goes like this. There’s a homeless teenager named Billy Batson who was chosen by a very old wizard to continue a fight against evil. Being the chosen one, Billy Batson becomes the muscular, caped superhero Shazam/Captain Marvel by simply saying “Shazam” (which attracts a quick bolt of lightning to him enabling the transformation). In my view, this classic concept deserves a cinematic adaptation. Although the movie trailers showed bits of it, I feel there is more than meets the eye. The transformation from teenager to caped superhero is one thing, his character development is another. This brings me to my next point.

2. Watching the actors bring the characters to life – It seems that the right actors were hired to bring the characters – notably Shazam, Billy Batson and Freddy Freeman – to life. Having read comic books of Shazam/Captain Marvel and watched several episodes of the Shazam cartoon series on TV decades, I still remember how the traits of the characters and from what I’ve seen in the trailers and previews, things are looking good. Based on available information, Zachary Levi reminds me a lot about the caped superhero walking with a human adult body but is living with uncertainty for he really is a teenager (Billy Batson) behind it all. Levi looks good too with humor. Jack Dylan Grazer’s Freddy is a very avid geek which I can related with. Asher Angel as Billy Batson so far looks good in handling the character. Definitely I want to see more of their performances.

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Freddy Freeman and Shazam/Captain Marvel. 

3. I’m interested in superhero comedy from Warner Bros –  Since the release of 2017’s Wonder Woman, the DC Cinematic Universe turned a corner and gradually moved away from the cloud of darkness, grit and cynicism that started with Zack Snyder’s Man of Steel. Wonder Woman was not only a more optimistic superhero movie, it also had a good amount of humor successfully pulled off by the supporting cast. Shazam! meanwhile is clearly a superhero comedy and it could become the most cheerful (if not the most humorous) DC Comics movie yet without being too cheesy or too childish. Director Sandberg and the actors seem to have established a lot of synergy to carefully mix action, fun and humor. I’m hoping that what was shown in the previews is just a taste of more good and fun stuff to come. While I rarely watch comedies, I’m interested in more humor in DC Comics movies. Besides, the adulterated and exagerrated humor I saw in the Deadpool movies is just not entertaining.

4. The state of the DC Cinematic Universe under Hamada’s watch – As it is already confirmed by Warner Bros. that standalone DC Comics superhero movies will be the norm for now, Shazam! is an opportunity to show where the current cinematic universe is right now with regards to connections with other DC superheroes. Already there were references to Batman, Superman and even the Justice League (as seen in the merchandise shot in the latest trailer). I’m not expecting to see much connectivity with the other DC superheroes at all but some signs as to where the cinematic universe is going would be good enough for me. Aquaman had a small reference to the events of the Justice League movie. This is, after all, the cinematic story of Shazam/Captain Marvel. The forcing and rushing of a shared cinematic universe previously done by Zack Snyder is in the past. We must remember that we are now watching the DC Cinematic Universe under the leadership of Walter Hamada.

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Justice League references.

Those are my reasons as to why I will watch Shazam! in cinemas once it opens. I’m no fan of Shazam/Captain Marvel but the superhero deserves his cinematic adaptation and so far the movie looks very promising. I feel it also has the potential to attract lots of fans as well as moviegoers who are not even familiar with the character. We will find out soon enough if Shazam! will be a hit or not.


Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.

A Look Back At Prototype #1

There is nothing like witnessing a superhero use technology to fly around with high speed, blast with energy, lift heavy objects using extra strength and use whatever special features to beat the bad guys and save people from harm. I’m not talking about Marvel Comics’ Iron Man here. I’m talking about the Ultraverse parallel to him called Prototype and here is my retrospective review about the 1993 superhero comic book Prototype #1 published by Malibu Comics.

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Prototype #1 cover.

Co-written by Tom Mason and Len Strazewski with art by David Ammerman and James Pascoe, Prototype #1 is the story of the armored figure called Prototype but there is one huge thing to take note here – the armored figure is actually a high-tech project of a corporation called Ultratech and it involves more than one person piloting it.

To put things in perspective, some time in the past the Prototype armor (which was very large and bulky) was piloted by Bob Campbell until a major incident happened during an aerial exhibition that cost him his right arm. Subsequently he got replaced by a much younger man named Jimmy Ruiz. In the present, Campbell is a PWD (person with disability) who was dismissed by the company which compelled him to sue them for age discrimination.

Then he attends the stockholders’ meeting of Ultratech which was organized to be lavish and showy. It is here where Prototype (piloted by Ruiz) makes an energetic appearance sporting a leaner looking armor that closely resembles a human being.

Ruiz says “Stand back, America…it’s showtime!”

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The leaner and meaner armor of Prototype.

While showing off, Ruiz encounters some problems. He has not fully gotten used to the technology and his head feels like exploding. During the stockholders’ meeting, Bob Campbell causes some trouble prompting private security to escort him away. It turns out that Ultratech really distanced themselves from him.

Of course, the company is very happy with the Ruiz-piloted Prototype and they are confident their major financial bets will yield great results. Their executive Stanley Leland stated, “He’s not just a showpiece, he’s a corporate asset!”

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Jimmy Ruiz in the Prototype suit with the Ultratech executives.

As this is a superhero story, life is not normal. As such an incident happens that, predictably, requires Prototype to take action (and entertain readers like you and I).

Technically the story was nicely told and its pacing flowed smoothly. There is a nice balance between spectacle, storytelling and character development. Ultimately by the time I reached the 24th page, I got a grasp of the comic book’s concept, the characters (especially the two pilots) and where the series was going.

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Action for you. Really nice job done by the artists.

How does this comic book compare with Iron Man? To say the least, the concept of a large corporation owning and controlling a high-tech suit of armor piloted by their employee is not only a nice alternative but a very engaging alternative to the Iron Man concept (super rich industrialist who wears a powered suit of armor and uses his special talent on technology).

The Ultraverse was the most interesting and most entertaining superhero line of comic books I read back in the 1990s and Prototype went on to become one of the major heroes of the franchise. Prototype went on to become part of UltraForce, a superhero team that had its short-lived comic book series (with famous artist George Perez doing the art in some issues) as well as a short-lived animated series based on the said comic book series.

Had the Ultraverse lasted longer, succeeded and profited, chances are Prototype would have been a major contender among all other superheroes from the different publishers  today and there would have been more merchandise and perhaps even video games based on the character.

If you plan to visit a local comic book store to buy old comic books, I highly recommend Prototype #1.


Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.

 

 

 

A look back at Resident Evil 3: Nemesis

My Resident Evil 3 article updated for your enjoyment.

Author Carlo Carrasco

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First released in late 1999 on the PlayStation console in America, Resident Evil 3: Nemesis (Japan title: Biohazard: Last Escape) was a notable game of the Resident Evil franchise that not only proved to be a lot of fun but also a memorable experience for fans. To this day the game is fondly remembered.

In recent times, the Resident Evil franchise made waves with gamers worldwide with Resident Evil 7 (which came with a very daring change of style and gameplay) and the Resident Evil 2 remake demo (which I played the full 30 minutes of). The RE2 demo instantly brought back my own memories of enjoying the PlayStation version of early 1998. Granted, Resident Evil 2 in 1998 was truly a great sequel and its concept was epic compared to its predecessor’s. Because that game was a major blockbuster, Capcom had to come up with worthy follow-ups.

Then…

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