Acclaimed 2019 sci-fi RPG The Outer Worlds is back again with Spacer’s Choice Edition, now available for gamers to enjoy on Xbox Series X and Xbox Series S

In case you missed the news, the acclaimed 2019 science fiction role-playing game The Outer Worlds is back again with enhancements as well as the two DLC packages (Peril on Gorgon and Murder on Eridanos) in the form of The Outer Worlds: Spacer’s Choice Edition which has just been released. Those who already owned the game and wish to replay it with the latest stuff can digitally avail of the Spacer’s Choice Edition for a small price. Expect a series of enhancements while playing The Outer Worlds: Spacer’s Choice Edition on Xbox Series X and Xbox Series S.

To begin with, watch the official Xbox trailer below…

To put things in perspective, posted below is an excerpt from the pre-release Xbox.com announcement. Some parts in boldface…

When The Outer Worlds was released to critical success, we at Obsidian Entertainment were excited to see our community thoroughly enjoy this RPG that we felt was fun, fresh, and concise. Now that we’ve announced The Outer Worlds: Spacer’s Choice Edition, an upgrade for the new generation of hardware, we thought we’d go over some of the cool changes we are bringing in and the thought process behind it. If you aren’t familiar with the game, here’s a quick recap:

Lost in transit while on a colonist ship bound for the edge of the galaxy, you awake decades after your planned date only to find yourself in the midst of a deep conspiracy threatening to destroy the colony. Explore the various planets and locations of Halcyon, including the mysterious Gorgon Asteroid and the delightful distillery on Eridanos. As you encounter various factions, all vying for power, the decisions you make determine how the narrative unfolds.

Get ready for an enduring series of discovery, misadventures and quests in the enhanced version of The Outer World, complete with the DLC packages.

Since its release, over 5 million lucky spacers have explored the celestial bodies of Halcyon and taken an active part in the power struggle rocking the colony. Everything was going just fine. But then, just over a year later, the Xbox Series X and S arrived in people’s living rooms, pushing the boundaries of console gaming ever further. In a sense, the game was released in between two console generations. When opportunity insists on striking, it’s best to use a Prismatic Hammer.

Living on in the new console generation – With the release of this new generation of consoles, we wanted The Outer Worlds to live on for future spacers to enjoy. We wanted to make The Board proud and prevent this must-play RPG from aging prematurely as new games come rolling in, while at the same time providing a relevant, modernized space colonist experience for all newcomers to Halcyon. The technical capabilities introduced with the Xbox Series X and S made it clear there was room for improvement! Not just in how the game looks, but also regarding how the game feels.

If this is your opportunity to replay The Outer Worlds after a long time, do you miss having Ellie in your team?

This meant brushing up what were already some of the strengths of the core game: an engrossing storyline influenced by the in-game choices you make, quirky yet endearing companions – each with unique abilities and their own missions for you to help them complete – a freely diversified combat system yielding high-intensity encounters with your enemies, and much more…

The road to making the definitive version of The Outer Worlds – So we grabbed our spacer’s dev kits and got to work. Of course, we worked on visual improvements such as bringing 4K, 60FPS graphics, volumetric lighting, improved special effects, better particle physics, and enhancing the environments with increased asset density and visual storytelling.

But we also strived to create a smoother gaming experience by making the combat and companion AIs smarter, improved the open-world sensation through better depth, reworked the vistas already in the game, and updated weather variations. On top of that, we reworked character models and animations to improve the feel of the game. Finally, we thought this Spacer’s Choice Edition would make even more sense if it included the base game’s DLC expansions, Peril on Gorgon and Murder on Eridanos, so we did just that. Now the experience is even richer! And we increased the level cap to 99, to give players even more ways to build their character from the seven branches of the skill tree.

Are you a fan of Parvati?

While I have been waiting for the Xbox-exclusive fantasy RPG Avowed from Obsidian Entertainment as well as Xbox-exclusive sci-fi RPG Starfield from Bethesda, I was surprised to see that The Outer Worlds was enhanced for the more modern Xbox consoles and that the price is not too high for those who previously bought the game. Still, the original game is only a little over 3-years-old now and at the time of its release, it was not exactly a visual standout among video games. Its gameplay, story concept, witty writing and memorable concept really defined The Outer Worlds as a fun game worth replaying.

I personally had replayed The Outer Worlds a lot on my Xbox One console (which conked out in 2021) and I did the same with the two separate DLC packages. I replayed The Outer Worlds and its expansions on my Xbox Series X one last time using backward compatibility and I enjoyed the improved frame rate. To replay the game in the form of the Spacer’s Choice Edition is enticing to say the least. It could ease the pain of the long wait for Avowed and Starfield (note: scheduled for release on September 6, 2023). Oh yes, Obsidian Entertainment is still working on the Xbox-exclusive sequel The Outer Worlds 2.

As of this writing, there are YouTubers and gamers who reported a variety of technical flaws and shortcomings with The Spacer’s Choice edition. In fact, the PlayStation 5 version of the game has so many bugs, a lot of gamers are suffering. Obsidian Entertainment and publisher Private Division (note: the company does not own the intellectual property rights of The Outer Worlds) should pay attention to the complaints and improve the game via patching. For the Xbox gamers reading this, watch below the early videos of The Outer Worlds: Spacer’s Choice Edition tested on Xbox Series X and Xbox Series S…

The Outer Worlds: Spacer’s Choice Edition is now available for gamers to enjoy.

In concluding this article, posted below for your enjoyment are Xbox-related videos.

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Yes! I want more sci-fi RPGs from Team Xbox, Bethesda and Obsidian!

As a geek, I often enjoyed the science fiction (sci-fi) genre of entertainment. Star Wars made its mark in movies, video games (note: I enjoyed playing Star Wars: Knights of the Old Republic on the original Xbox console), toys and comic books. I love watching V: The Original Miniseries and in recent times I successfully bought myself a Blu-ray copy of it to enjoy it all over again in high-definition. On Xbox 360, I enjoyed heavily replaying the three Mass Effect games (2007-2012) and even had one last replay of the entire trilogy using the backward compatibility feature on Xbox One a few years ago.

When it comes to recent gaming, I deeply enjoyed playing The Outer Worlds in its full design and concept (note: with the Peril on Gorgon and Murder on Eridanos DLC expansion packs included) from start to finish on my aging Xbox One console. That sci-fi RPG developed by Obsidian Entertainment is the best of its kind that I have played in the 8th console generation.

For the future, there are two things that keep me really interested in the sci-fi RPG sub-genre of video gaming as well as gaming on Xbox.

First is Bethesda’s Starfield which is anticipated to be exclusive to Xbox and PC and may be released in 2022. As the Xbox-Bethesda showcase on June 13 is approaching, my anticipation for Starfield is growing even though the key details about it remain a mystery. Having played Bethesda’s Fallout 4 on Xbox One and The Elder Scrolls V: Skyrim on Xbox 360, I can imagine Starfield having 3rd person and 1st person views with in-depth exploration, varied forms of interacting with other characters and NPCs (non-playable characters), and shooting plus some melee combat.

The brand-new sci-fi RPG from Bethesda!

As Starfield is sci-fi in concept, there will surely be lots of gameplay features that will make it different from Fallout and Elder Scroll games, and stand out among sci-fi RPGs. I am anticipating space travel, spaceship battles, visiting planets, customizing spaceships, encountering alien lifeforms, the exploration of space stations and more. Such sci-fi concepts remind me of what I enjoyed in Mass Effect games and in The Outer Worlds, but given Bethesda’s RPG design and approach to gameplay, I am confident that Starfield will have features that will make it different as far as sci-fi concepts and game design go.  

The lack of clear details about Starfield only make its anticipated unveiling at the Xbox-Bethesda special event even more attractive. I am confident that Todd Howard will make the big presentation of it.

Second is the future of The Outer Worlds as a game franchise under the control of Team Xbox and Xbox game studio Obsidian Entertainment (note: they were acquired in 2018). To make things clear, game publishing label Private Division (under Take-Two) has the publishing rights of the original game that came out to multiple platforms in 2019. As to who owns the The Outer Worlds as an intellectual property, it is Microsoft which is the result of its acquisition of Obsidian (the creator of The Outer Worlds) which happened during the development of the said game. That being said, Private Division and Take-Two stake is limited to the first game. The rest (note: future iterations) belong to Microsoft and Team Xbox and Obsidian will be managing it.

A quick look back at 2019’s The Outer Worlds.

To put things in perspective, check out this excerpt from Gamasutra’s May 19, 2021 article which was updated with clarifications from Take-Two. Some parts in boldface…

A spokesperson from Private Division, the American publisher owned by Take-Two, has explained the company won’t be involved with “future iterations” of The Outer Worlds franchise, noting that Obsidian and owner Microsoft will be steering the ship moving forward.

Microsoft has been looking to expand its stable of first-party titles for some time, having spent huge sums of cash on a variety of studios over the past few years, such as its recent $7.5 billion acquisition of Bethesda.

Although the company purchased Obsidian back in 2018, The Outer Worlds developer worked with Take-Two’s subsidiary Private Division to publish the game. Recent remarks from Take-Two president Karl Slatoff had indicated that relationship would continue, but an update from Private Division has confirmed that Microsoft now intends to take charge of the franchise.

“Private Division is still supporting and marketing The Outer Worlds, including the upcoming release of Murder on Eridanos DLC on Nintendo Switch,” said the company. “Moving forward, Obsidian and Microsoft will be publishing future iterations in the franchise, and we’re absolutely thrilled to see where they take it.

Now that it is clear that Microsoft, Team Xbox and Obsidian Entertainment have The Outer Worlds under their belt and with commercial and critical success achieved with the first game, it is anticipated that the developers behind it may announce a sequel during the Xbox-Bethesda showcase on June 13. Here’s an excerpt from Windows Central Gaming’s recent article

Building content for E3 takes a huge chunk of dev time, and many of these games are just in deep content development right now, rather than being prepped for marketing materials.

Obsidian, however, could appear in a big way. I’ve been told conflicting information about the possibility of Avowed being at the show, which is Obsidian’s first-person RPG set in the Pillars of Eternity universe, making me think there’s a 50/50 chance we could see something on it. I’ve also been told that, surprisingly, Outer Worlds 2 may be announced.

And then there is this video by Colteastwood mentioning that Obsidian is ready to announce The Outer Worlds sequel at the June 13 showcase.

I believe it is inevitable that Starfield and The Outer Worlds will be confirmed very soon as Xbox and PC-exclusive franchises (beyond the games, take note) of the sci-fi RPG sub-genre.

While I can only speculate what story concept, characters and game design for Starfield will turn out with under Bethesda, I can imagine future games of The Outer Worlds getting more varied in terms of game design, characters, settings, in-game environments, storytelling, exploration and more now that Obsidian has better resources under Team Xbox.

As it is clear Obsidian is very busy already working on the fantasy RPG Avowed, it is very likely they will make the announcement of the sequel to The Outer Worlds in the form of a CGI trailer. As to how The Outer Worlds 2 will turn out in the years to come, I hope the developers will add spaceship battles (with real-time shooting on other ships for great interaction), more boarding of other spaceships, more varieties of monsters and enemies to fight with on-foot, building a brand-new colony or settlement and the like.   

With the upcoming Starfield and future The Outer World games under the Xbox umbrella, sci-fi role-playing games will not only establish Xbox as the haven for RPG enthusiasts in the years to come but also help increase the Xbox Game Pass (XGP) base of paying subscribers, help increase the Xbox Series S and Xbox Series X console userbase and help the overall Xbox LIVE membership grow a lot! Also imagine the many other fans of The Outer Worlds on the PS4 and Nintendo Switch (who don’t own Xbox consoles) buy Xbox Series consoles for the sequels.

More on the sci-fi RPG sub-genre, I can say that Team Xbox, Bethesda and Obsidian have a potential gold mine once their upcoming games turn out great, keep gamers very happy and convince them and other enthusiasts of RPGs and science fiction to come back for more.

If the current success of EA’s Mass Effect: Legendary Edition indicates anything, it only serves as a reminder that the Mass Effect franchise’s greatness happened long ago and EA and BioWare themselves still have yet to achieve brand new success with the said franchise without resorting to nostalgia.

The way things are right now, Team Xbox/Bethesda/Obsidian are in better positions than EA/BioWare when it comes to making great sci-fi RPGs. For the Xbox fans who love RPGs and science fiction, the games from Bethesda and Obsidian are sure to be exclusive on their consoles plus Windows PC.

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Get ready for more excitement and discovery in The Outer Worlds DLC “Peril on Gorgon”, set for release on September 9, 2020

Hey fellow gamers and geeks! Let me start by saying that even though I really enjoyed finishing the acclaimed sci-fi role-playing game The Outer Worlds three times on my Xbox One since the initial release, I still have yet to publish my official review of it here.

Apart from being busy with private sector duty, I spent time exploring what the initial release of the Obsidian-developed game had to offer in terms of its content, characters and the outcome of its storytelling which was decided by making decisions. As much as I kept on playing and exploring the game in each playthrough, I could not find ways to visit the other planets in the system and this made me decide to wait first for the DLC. The other reason why I have not published my review is this…I decided to wait first for the announced DLC to be released.

After several months of waiting, Microsoft-owned developer Obsidian Entertainment (Fallout New Vegas) and publisher Private Division finally confirmed on July 23, 2020 (same day as the Xbox Games Showcase) that the first downloadable content (DLC) expansion for The Outer Worlds is titled Peril on Gorgon which will be released for gamers who own the game on Xbox One (note: the main game and the DLC will also work on Xbox Series X), PS4, Switch and PC on September 9, 2020.

Some things await visitors on Gorgon.

To be more specific, Peril on Gorgon is actually the first of two narrative expansion DLCs from Obsidian/Private Division that can be purchased individually or bundled at a discount in The Outer Worlds Expansion Pass. Quite obviously, the copy of The Outer Worlds is required for the DLC to work. If I were you, pay close attention to details on The Outer Worlds listing on your online gaming network for updates about the DLC and expansion pass.

Back to the first DLC coming, you must be wondering what Peril on Gorgon is about. Watch the trailer below first.

Here’s an excerpt straight from Obsidian’s website:

A severed arm and a mysterious message lead the crew of the Unreliable to the Gorgon Asteroid, formerly the site of one of Halcyon’s most ambitious and disastrous scientific undertakings, now a lawless den of monsters and marauders. Wealthy recluse Minnie Ambrose tasks the crew with finding answers about Dr. Olivia Ambrose, her mother and the doomed project’s disgraced director, but they are soon ensnared in an intrigue that will change the colony forever.

As far as the announcement trailer and above description go, the DLC has an asteroid as the setting and the concept of it as the location of a facility is indeed intriguing. How exactly will it connect to the main story remains to be seen. I personally intend to play The Outer Worlds with a new (4th playthrough) once I download Peril on Gorgon.

Dead bodies on the floor of a nice looking place…did the robot ahead had anything to do with them?

What new features will Peril on Gorgon bring to those who already played The Outer Worlds? Below is an excerpt from Obsidian:

Intrigue and danger: Search an abandoned Spacer’s Choice facility and encounter a cast of new characters as you uncover the mystery behind the sudden cancellation of the Gorgon Project.

New locations: Explore the treacherous canyons of the Gorgon Asteroid and encounter enemies that have been warped by science.

More science weapons: Discover three outlandish new science weapons, including the P.E.T. (Pest Extermination Tool), an exciting new melee weapon that draws in enemies for close-range attacks.

Expanded character customization and lore: An increased level cap, additional perks and flaws, wholly new armor sets, and several variants for existing gear. Plus, dig into the story of the Gorgon Asteroid with new Portable Phonograph audio logs that reveal the salacious secrets of a scientific experiment gone wrong.

As seen above, Obsidian not only made efforts to add more variety (if not depth) to the game’s narrative plus new places to explore, they also came up with new science weapons that may improve the battle system. Additional perks and flaws might just improve the way players can customize their characters. As for the new variants for gear and new armor sets, here is hoping their usefulness in the game will really be felt.

You should look forward to more shooting in this DLC, especially since there will be new science weapons.
Are you interested in spending more time drinking at the bar?

What concerns me is the apparent lack of new monsters to fight. Not only were there no new monsters mentioned in Obsidian’s confirmed DLC details, there were monsters from the original game that appeared in the Peril on Gorgon trailer albeit with different colors.

But then again, the trailer is only a taste of things to come. Perhaps Obsidian is keeping more of the new stuff secret and will just let us gamers buy the DLC, play it and found out what it really has. I hope they will add at least two new species of monsters plus a larger, stronger superior monster per species.

How long will the DLC be in return for the price of downloading? According to a GameRant.com article (citing Polygon.com), players can expect an estimated length of 6 to 8 hours on the new adventure citing the claims of The Outer Worlds director Carrie Patel that it should take about as long as the main game’s Monarch hub. Potentially, the DLC could last more than eight hours if players would really push themselves hard to explore just about every spot in each location and exploring the different outcomes via the decision-making sequences. There is also the possibility that a high number of enemies and monsters may have been set up by the developers to challenge gamers.

Peril on Gorgon DLC is coming out on September 9, 2020.

While there is a build-up for Peril on Gorgon, I wish that Microsoft, Obsidian and Private Division would work together somehow to showcase The Outer Worlds being optimized for the next-generation Xbox Series X. In fact, when it comes to optimizing previous Xbox console generation games running on Xbox Series X, I don’t think Microsoft has done enough to emphasize that and there are roughly three months left before the launch of their new console!

Speaking of Xbox Series X, I urge you to watch this brand new video about the console by Dealer Gaming! Follow him on Twitter now!

For more video game news, features and updates, come back here soon.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com