As Dusk Falls set for July 19, 2022 release on Xbox Series X, Xbox Series S, Windows PC plus Xbox Game Pass (XGP) and PC Game Pass

Before Microsoft’s megaton acquisitions of Bethesda and Activision-Blizzard, Team Xbox organized its very own Xbox Games Showcase in mid-2020 and one of the announced games back then was As Dusk Falls which I found intriguing and artistic at the same time. The game, which is being developed by London-based Interior/Night in cooperation with Xbox Game Studios Publishing, resurfaced at last during the recent Xbox-Bethesda Games Showcase and here are the hot news…As Dusk Falls will be released on July 19, 2022 for Xbox Series X, Xbox Series S, Windows PC, Steam, and will be available also via Xbox Game Pass and PC Game Pass! Watch the official release date announcement video below…

For the newcomers reading this, the game is an interactive drama that has a very stylized visual design. To understand As Dusk Falls better, posted below is an excerpt from the official article published at Xbox.com written by Kelly Lombardi. Some parts in boldface…

As Dusk Falls has been eight years in the making for CEO and Creative Director at Interior/Night Caroline Marchal. Her goal was to create a deep interactive experience for all levels of players, something meant to be shared with loved ones. Inspired by prestige TV shows, Interior/Night’s debut game is an uncompromising tale of family, resilience, and sacrifice, coming to Xbox Series X|S, Windows PC, Steam, and with Xbox Game Pass and PC Game Pass on July 19.

This cinematic story is brought to life by the performance of actors that are digitally rendered into a beautiful art style, creating a unique experience that plays like a motion graphic novel.

In As Dusk Falls you’ll have agency over the lives of relatable, far from perfect human beings, inviting you to empathize with their real-life struggles and aspirations. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this decades-spanning story told across two intense books:

  • Sacrifice vs Survival: Can you break free from your family’s toxic influence? What will you sacrifice for the ones you love? Can you overcome your past? Your decisions will shape the characters’ fates.
  • Interwoven Destinies: Follow two families in their struggle to survive, protect, and endure through challenges rooted in the previous generations’ mistakes.
  • Experience Together: Reveal insights about yourself and those you play with as you discover the underlying values of your decisions in cooperative gameplay with up to 8 players at a time, locally or online (or a mix). The As Dusk Falls companion app makes making choices in game easy, just use your phone or tablet to vote with or against your friends.

Replay the story again and again to uncover vastly different outcomes for the characters and explore hidden nuances behind every decision. Will your characters survive unscathed? What kind of people will they ultimately become?

The above article ended stating that As Dusk Falls will also be made available on mobile phones, tablets and lower-spec PCs via Xbox Cloud Gaming.

A law enforcer in a scene.

Considering the obvious lack of high-profile Xbox-exclusive games for the 2nd half of 2022, As Dusk Falls is definitely on my list of games to play on my Xbox Series X with the benefit of my Xbox Game Pass subscription. As such, its July 19, 2022 release date is good news as it has been two years since the game was first announced. This is an Xbox-exclusive of a very different kind!

In terms of game design, As Dusk Falls is highly unusual and also intriguing to look at. I really am interested to play it and witness how the actors will perform and bring their characters to life on-screen. The mentioned decision/choice making as a gameplay function alone interests me as I used to read Choose Your Own Adventure (CYOA) pocket books long ago. How high the quality and fun factor As Dusk Falls is a question mark right now but the wait for it will end very soon.

Looks like these two characters are up to something. As Dusk Falls will be released on the Xbox ecosystem.

If you are the type of gamer who loves narrative adventures, decision-making interactivity or if you simply want a really new form of video game that stands out among the rest, watch out for As Dusk Falls on the Xbox ecosystem.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Two Point Campus’ release on Xbox Series X, Xbox Series S, Xbox One and Windows PC via Game Pass delayed to August 9, 2022

If you have been anticipating for SEGA’s Two Point Campus to be released on Xbox Series X, Xbox Series S, Xbox One, Windows PC and Xbox Game Pass (XGP), you will have to wait more as the game’s release has officially been delayed to August 9, 2022, as announced via Xbox.com. The game was previously scheduled for May 17, 2022.

To put things in perspective, posted below is the excerpt of the Xbox.com announcement written by SEGA Europe Junior PR Manager Joseph Knoop. Some parts in boldface…

Watch out for Two Point Campus on Xbox consoles and Windows PC via Xbox Game Pass this August.

Like a freshman dreading their 8 a.m. class, Two Point Campus needs just a little more time. Two Point Campus’ release date has been pushed back from May 17 to August 9. As always, we appreciate the patience of our wonderful community and all your support throughout development.

In better news, you can check out the first hands-on media impressions of Two Point Campus at some of your favorite gaming outlets today. We’re excited to hear what everyone thinks of the game thus far and what you’re anticipating most. While the decision has been made to delay the release of Two Point Campus by a few months, the vision for the game has remained the same.

Two Point Campus lets you build the university of your dreams (or nightmares, we don’t judge), shepherd students from freshman year to graduation, and let them run wild with outlandish classes like Knight School, fossil-digging archaeology, or even baking giant pizzas in Gastronomy and much more. In Two Point Hospital, players couldn’t spend much time with patients, considering they either healed up and went on their merry way or, you know, died. Two Point Campus lets you really dig into each student’s life, and guide them on their social and academic journey. You can offer them a wealth of life-enriching experiences, be it clubs, social events, or more Cheesy Gubbins vending machines.

You’ll do it all on a campus designed by your very own hand, down to the very last desk and tree, offering way more customization than ever before. Maybe you’ll build a jousting arena for your gallant Knight School students and a tower to practice dragon-slaying from – or maybe you want something a little more cutting edge, and your campus will be a haven for budding mad scientists and building giant robots.

If that all sounds like a good time to you, you can pre-order Two Point Campus now and get some exclusive in-game items for both Two Point Campus and Two Point Hospital.

To order Two Point Campus online, click here. For the Two Point Collection Early Adopter Bonus, click here.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Two Point Campus will be released on Xbox Series X, Xbox Series S, Xbox One and Windows PC via Game Pass (both Xbox and PC) on May 17, 2022

If you are the kind of gamer who enjoys simulation gaming as well as managing digital communities on your Xbox console or your PC, then you have something to look forward to on as SEGA will release Two Point Campus for Xbox Series X, Xbox Series S, Xbox One and Windows PC via Xbox Game Pass and PC Game Pass on May 17, 2022. The new game is the follow-up to the successful 2018 game Two Point Hospital (available via Xbox Game Pass as of this writing), and you can order it in advance now.

To begin with, watch this official trailer of Two Point Campus.

Developed by Two Point Studios, Two Point Campus has a school setting and players will be challenge to establish and manage a university campus complete with setting up its many parts (like classrooms and laboratories to name a few), hiring a staff of good quality educators, and managing how the students will behave in and around campus. As it is a piece of fantasy, the game has a cartoony vibe on its art and expressions.

To put things in perspective, posted below is the excerpt from the official announcement on Xbox.com written by Two Point Studios Creative Director Gary Carr.

Build your university and manage everything within it.

In Two Point Hospital there is very little time to really get to know your little people, because patients come in for their treatment, you cure them (or they die…oops) and then they leave your hospital. In Two Point Campus this process is very different. Your students will be with you for much longer during their campus experience, giving you the chance to help them on their academic journey to success, or in some cases failure. You’ll have to figure out what’s going on. Are they happy? Are they enjoying their courses? Are they making enough friends? You’ll need to take the time to get to know them, nurture them and pull them through this process. Each student has their own unique character traits, so you’ll have to cater to all their needs to develop them into well-rounded individuals who will do the legacy of your university proud.

We just really want you to care more about your little people, so in Two Point Campus we’re giving you the tools to create an incredible university experience for your students. Keep them entertained with extracurricular activities, such as socials, gigs, clubs and even ‘CheeseBall’ – the highly entertaining sports activity in Two Point Campus. However, too much of the fun stuff will result in students falling asleep during class, which impacts their grades and eventually your overall Campus prestige. It’s the perfect balancing act, to on one hand give your students the adventure of a lifetime, and on the other hand, run a successful Campus environment.

The students in classroom.

Anyone that’s familiar with Two Point Hospital will know that we like to give our games a humorous twist. That’s no different in Two Point Campus. Rather than the typical academic fare, students in Two Point County will experience some very unusual courses. They can learn how to cook giant pizzas in the Gastronomy course or attend Robotics and get into the techy stuff where they build huge robots. We really enjoyed brainstorming about all the different courses in Two Point Campus. It usually starts by thinking of theme or a pun, and from there we think of how we can build it into a course. We love thinking of big and absurd machines or items that the students interact with during their courses, so players are wondering “what on earth going on there??” 

Like Two Point Hospital, Two Point Campus is a charming, accessible, and deep management sim, but for the first time, you will be able to build your Campus from the ground up, from the buildings to the grounds they sit in. You can design stylish dormitories for your students, lay down ornamental pathways or pimp up your Campus with super cool items, such as Cheesy Gubbins vending machines. One of the things we enjoyed most at Two Point Studios when Two Point Hospital launched, was watching people play our game and get super creative with the design of their rooms and hospitals. In Two Point Campus we take this a step further, where players can go all out and design absolute masterpieces, or total trash if they wish… However, there will still be plenty of options for people who don’t like that total freedom when it comes to building. We’re keen to cater to all the different playstyles.

The above description really sounds interesting. I wonder if the game will allow players to fire socialists/Communists/Marxists among the university’s educators to prevent the radicalization of students which has been going on for a long time in North America in real life. If I were to establish the campus of my dreams, there definitely will be no Leftism and no elements of the Satanic Left. The focus will be strictly on education, no political ideologies. No socialism, no Marxism and no Communism at all!

Coming soon to Xbox consoles and Xbox Game Pass!

As mentioned earlier, if you are convinced to buy yourself a copy of Two Point Campus for your Xbox console or Windows PC ahead of time, you can do it online and you will get some bonus items in return. However, if you are already subscribing via Xbox Game Pass or PC Game Pass, you only need to wait for the May 17, 2022 launch to download it and play it without extra charge. I myself am an XGP subscriber and I will be playing Two Point Campus on my Xbox Series X this May, and only then I’ll find out how good the game will turn out.

In closing this piece, posted below are Xbox-related videos plus a Two Point Campus video for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Microsoft’s acquisition of Activision Blizzard shakes gaming industry!

It has been a few days since the industry shaking announcement was made – Microsoft will acquire gaming giant Activision Blizzard for almost $69 billion and that means major additions (games, intellectual properties, game development talents, technologies and more) coming to Team Xbox for gamers to enjoy within the Xbox ecosystem.

This is easily the most unbelievable and most intriguing video game business development since the Xbox-Bethesda deal (deal completed in 2021). Unbelievable because nobody (other than the Microsoft and Activision Blizzard executives) saw this deal would happen at all even though Team Xbox made clear it would push on with acquisitions. Intriguing because Activision Blizzard itself has been controversial in very negative ways (for references, click here, here and here) which brings major challenges for Team Xbox to solve once the acquisition has been completed.

To begin with, let’s take a look at the reactions and analysis of Xbox YouTubers and gaming media in the videos below…

And now, for even greater perspective, posted below is an excerpt from the official Xbox-Activision-Blizzard announcement on Xbox.com written by none other than Phil Spencer himself and he now has a new work title…CEO of Microsoft Gaming. Now pay close attention to the details below. Some parts in boldface…

As a team, we are on a mission to extend the joy and community of gaming to everyone on the planet. We all know that gaming is the most vibrant and dynamic form of entertainment worldwide and we’ve experienced the power of social connection and friendship that gaming makes possible.

As we pursue that mission, it is incredibly exciting to announce that Microsoft has agreed to acquire Activision Blizzard.

Over many decades, the studios and teams that make up Activision Blizzard have earned vast wellsprings of joy and respect from billions of people all over the world. We are incredibly excited to have the chance to work with the amazing, talented, dedicated people across Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch and every team across Activision Blizzard.

Until this transaction closes, Activision Blizzard and Microsoft Gaming will continue to operate independently. Once the deal is complete, the Activision Blizzard business will report to me as CEO, Microsoft Gaming.

Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard’s incredible catalog. We also announced today that Game Pass now has more than 25 million subscribers. As always, we look forward to continuing to add more value and more great games to Game Pass.

The fantastic franchises across Activision Blizzard will also accelerate our plans for Cloud Gaming, allowing more people in more places around the world to participate in the Xbox community using phones, tablets, laptops and other devices you already own. Activision Blizzard games are enjoyed on a variety of platforms and we plan to continue to support those communities moving forward.

As a company, Microsoft is committed to our journey for inclusion in every aspect of gaming, among both employees and players. We deeply value individual studio cultures. We also believe that creative success and autonomy go hand-in-hand with treating every person with dignity and respect. We hold all teams, and all leaders, to this commitment. We’re looking forward to extending our culture of proactive inclusion to the great teams across Activision Blizzard.

Around the world, there is no more exciting venue for fun and connection than video games.

Wow! That was once massive and strategically worded announcement there by Microsoft Gaming CEO Phil Spencer! Not only does this great development prove that Microsoft continues to go all-in on gaming through Team Xbox, it also shows partially what the long-term video gaming business will be for them, Activision Blizzard’s teams and the consumers who collectively own game consoles, desktops, laptops, smartphones and other devices with access to the Xbox network and ecosystem. The acquisition, once approved, will help Team Xbox gain a strong presence in the lucrative mobile gaming industry.

Very clearly, the business of video games is no longer limited to game consoles, software and online gaming networks which is something that Japan-based Sony and Nintendo should realize. The console-only approach of business is itself a hindrance on reaching out to billions of people who play games, as well as an obstacle to achieve massive business growth not for the short term but for the long term.

The most recent games of Activision Blizzard franchises like Call of Duty, Starcraft, Warcraft, Crash Bandicoot and Spyro have been released on game consoles and Windows PC. There is also the mobile gaming titan Call of Duty: Mobile under Activision. These facts proves that the acquisition by Microsoft makes business and technical sense.

When it comes to Xbox gaming, I believe that in due time, future installments of established Activision Blizzard game franchises as well as brand new intellectual properties will become Xbox-exclusive after the completion of the acquisition and as long as Activision Blizzard has no signed agreements with PlayStation or Nintendo related to console exclusivity of games. What is the basis for this? Take a look back at what Phil Spencer said before

“We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,”

Going back to Spencer’s Xbox-Activision-Blizzard announcement, he specifically confirmed that Xbox Game Pass (XGP) subscribers has reached 25 million already, and things will only get exciting as more Activision Blizzard games will be added into the service! Expect lots of Call of Duty games, Crash Bandicoot games, Tony Hawk games and more! Xbox Game Pass will become even more varied with its game selection from the Xbox game studios and that means the subscription service will become even more attractive, even essential, to gamers who want great value for their money.

Apart from Activision Blizzard’s games and intellectual properties, Microsoft will also inherit the many employees working under AB’s game studios as well as their proprietary technologies (game engines, rendering software and the like) and have them integrated into Xbox Game Studios.

Easily the biggest video game development of 2022!

Right now, there is still a long road ahead for the Xbox-Activision-Blizzard deal to endure first heading towards competition. Don’t forget that the deal is still subject for review by the regulators. The people who hate Xbox and even Activision Blizzard out there can always rant a lot, complain a lot and spew lots of nonsense but nothing changes the fact that the Xbox-Activision-Blizzard deal does not really constitute a monopoly in the video game industry. The said industry is much bigger than most people know and there are several other game publishers out there whose combined market values heavily outweigh Microsoft, Activision Blizzard and even Bethesda combined. As for the internal side of things, I believe that Microsoft has what it takes to end the negativity within Activision Blizzard, solve the related problems and straighten things out. It will take a few years but I believe improvements will happen. By then, more entertainment content will flood the Xbox ecosystem as well as Xbox Game Pass!

Truly now is a great time to be part of the Xbox ecosystem as more great games will be coming in! Personally, I am looking forward to play Activision Blizzard’s games on my Xbox Series X through Xbox Game Pass!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

What caught my attention during the Xbox Gamescom 2021 showcase

The Xbox Gamescom 2021 digital event has passed and it turned out to be different from the acclaimed Xbox-Bethesda event. Just before it happened, Team Xbox’s Aaron Greenberg posted on Twitter stating: Running about 90 min & focused on game updates coming this year. So to set expectations, no new reveals or major surprises, but fun stream with our amazing hosts @vicious696 @kateyeager !

It was different in terms of tone, upcoming games, and announcements but ultimately it was still fun. In case you missed the Xbox Gamescom 2021 live stream, it is posted below for your viewing pleasure…

What caught my attention

Remember when I first wrote about The Gunk which was originally slated for a September 2021 release exclusively on Xbox? After such a long period of no updates from developer Thunderful, a brand-new trailer of the game was shown during the Gamescom showcase of Microsoft and what is notable was that it turned out to be the first look on its gameplay! Watch and look closely at the new The Gunk trailer below…

According to the Xbox.com article written by Thunderful’s game director Ulf Hartelius, The Gunk will finally be released this coming December (previously targeted for September 2021 release). Read the excerpt below. Some parts in boldface…

We’re extremely happy to have finally revealed our first gameplay trailer during the gamescom 2021 – Xbox Stream.

Early on, we decided to use Unreal Engine 4 to bring this story to life. It not only allows us to rapidly prototype and iterate, but it also offers us incredible flexibility and powerful graphics tools that have made the jump from 2D to 3D extremely smooth for the team. On top of that, we added some of our own super cool tech to do things like give the gunk a life of its own. From the outset, our goal was for the gunk to have this mesmerising quality, something you can just sit and watch bubble away for ages, like a lava lamp.

Partnering with Xbox has been incredible, and we wanted to leverage the power of the Xbox ecosystem to its fullest potential. We’ve made a massive effort to ensure that whatever platform you play on, you will experience our full vision of The Gunk.

As is to be expected, we’re using Smart Delivery to best support all Xbox platforms. On Xbox One, you can expect a stable 30fps experience that offers the beautiful art design and graphical flourishes that you have seen in our trailer. If you’re playing on Xbox Series X|S or a high-end PC, everything is dialled up and we aim to provide you with a smooth 60fps gameplay experience at up to 4K resolution.

Considering the high expectations that Forza Horizon 5 and Halo Infinite are the premier Xbox-exclusive games set for the 4th quarter this year, The Gunk is a welcome Xbox-exclusive addition that gamers can look forward to especially if they are searching for science fiction adventuring laced with exploration. Personally, I am looking forward to The Gunk!

State of Decay 2 was surprising. While I never got to play any State of Decay game, this update for the game (which was first released in 2018) looks like a serious attempt to resonate with dedicated franchise fans as it will deliver the original map of the first game (launched on Xbox 360) which will be presented with an open-world aesthetic. The said update is coming out on September 1, 2021. Watch the trailer below…

More on State of Decay 2, here is an excerpt from the Xbox.com article written by Will Tuttle. Some parts in boldface…

In this new version of the iconic map, players will learn about the latest developments in this area, discovering new characters and storylines and resolving long-running plot threads.

Players can also look forward to six new bases, as well as unique weapons and outfits that can only be found in Trumbull Valley. New missions and new achievements await those who choose to settle on this new map.

In addition, we are proud to announce that State of Decay 2: Juggernaut Edition has surpassed 10 million players since its launch, a major milestone reflecting the success and popularity of the ultimate survival-sim game.

I never played the original Dying Light game and am not a fan of zombie-related gaming, but Dying Light 2: Stay Human was intriguing and entertaining to watch during the Xbox Gamescom 2021 event with lead game designer Tymon Smektala and animation director Dawid Lubryka of Techland doing the presentation. To see more of the game, watch the video below…

Here’s an excerpt from the Xbox.com article. Some parts in boldface…

The designers at Techland put a lot of attention to parkour animations. There are thousands of them, making navigation feel incredibly smooth. We wanted to make it as close as possible to the real world, while keeping all the moves fun and easy to pull off. But what takes exploration to the next level is your new set of skills—and gear! Oh yes, you don’t have to rely on your body alone. From the new paraglider to the ever-useful grappling hook, you’ll be able to make the most epic runs. They’ll often take place hundreds of meters above the street level. There are also ropes to swing on, rope bridges, trampolines, elevators—you name it. Of course, you’re going to need some practice before you master the navigation.

Survival is not just about moving around, however. Parkour is like yin to creative combat’s yang. Combine the two, and you’ll truly have a chance to see another sunrise! In Dying Light 2: Stay Human, the way you approach enemies can — and should — differ after you consider some factors. First of all, the faction you’ve sided with can impose (or prefer) a certain style of playing. Some like to steamroll through the enemy, others prefer to be more subtle about it. But ultimately, you choose how you play, so another thing to watch out for is who you’re facing. Between the Infected and the various factions surviving in the city, everyone will try to take you down in a different way. Some enemies will act alone. Some will work in a group. It’s good to learn the different behavior patterns and recognize what kind of weapons your enemies are carrying.

Dying Light 2: Stay Human was first announced during the Xbox event of the E3 in 2018 and in January 2020, it was announced that the game would be delayed. The game is set for a December 7, 2021 release for multiple platforms.

Crusader Kings III, which was released on personal computers in 2020, is coming to Xbox Series consoles as well as Xbox Game Pass (XGP) although a clear and specific release date has yet to be announced as of this writing.

I find this one interesting as I enjoyed simulation, strategy and role-playing games on PC before. I also enjoy playing games that allow gamers to make decisions out of the choices offered and show what happened next. Already an assurance has been made that Crusader Kings III has been optimized for Xbox Series consoles. Check out the excerpt from the Xbox.com article below. Some parts in boldface…

The Xbox Series X|S adaptation of Crusader Kings III will take advantage of the many strengths of the system, bringing special benefits. For example, the Xbox Series X|S internal SSD will allow for ultrafast loading times will enable you to easily switch between the game and a playthrough or tutorial you are checking out on YouTube.

The UI has been customized to work with the Xbox Wireless Controller, including the addition of radial menus, ensuring that none of the depth and detail of the Crusader Kings III experience has been lost in translation.

The release date for Crusader Kings III for Xbox Series X|S will be announced soon, but we can already commit to having this title available on Xbox Game Pass on day one. We hope that the Xbox community will grasp the opportunity to play one of the most popular strategy titles in the world.

Last but not least is Forza Horizon 5 which is set for a November 9, 2021 release and it is only looking even better and more promising. Check out the two newest videos below…

Playground Games are really experts in their craft with regards to open-world racing games as you can see in the above videos. The Mexico setting is just waiting to be explored and I am confident there will not only be a lot of locations to visit but also surprises and very exciting races to compete in. Check out the excerpt from the Xbox.com article below. Some parts in boldface…

As you play through Forza Horizon 5 and explore our expansive version of Mexico, you can expect cargo planes, an active volcano, a race to the festival under beautiful Mexican skies, and more. You’ll see exciting sights like the Ford Bronco Badlands atop the active, snow-capped Gran Caldera volcano, the 2020 Corvette Stingray tearing up the asphalt towards a dust storm in the Mexican farmland, and the Porsche 911 Desert Flyer crashing through the dense jungle tree canopy.

And finally, you’ll get to experience the stunning Mercedes-AMG ONE at full speed along Mexico’s sunbaked rocky coast.

Conclusion

The Xbox Gamescom 2021 digital event served its purpose with regards to games coming to the Xbox ecosystem this year (note: Psychonauts 2 got another pre-launch boost) as well as delivering updates for Xbox Game Pass subscribers as well as new stuff for Xbox gamers who rely on cloud services for their gaming needs. The Xbox-exclusives presented (led by Forza Horizon 5) are not as high-caliber as those showcased in the Xbox-Bethesda event of months ago, but still there is something exciting for the Xbox ecosystem and its gamers to look forward to.

In my honest view, Team Xbox and 343 Industries missed an opportunity to give gamers a much-needed update about Halo Infinite which, as of this writing, still has no solid release date and lacks serious updates about the single-player campaign! By now, the positive vibes from the multiplayer previews have faded and the recent reports about Halo Infinite are discouraging. While Japan is having very serious COVID-19 problems, the 2021 edition of the Tokyo Game Show is still on as of this writing. Will we see Team Xbox organize a Tokyo Game Show-related digital event to emphasize Halo Infinite and provide the much-needed updates? We will find out soon. Really, the pressure is now on 343 Industries to ensure Halo Infinite will be great to play.

In ending this piece, here are some Xbox-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Forza Horizon 5 on Xbox consoles, PC and Xbox Game Pass this November!

If you are looking for a great looking and fun-filled racing game this year, the one to go for is definitely Forza Horizon 5 coming out on November 9, 2021 on Xbox Series X, Xbox Series S, Xbox One, Windows PC and on Xbox Game Pass (XGP)!

Very notable for having an excessive amount of time to itself during the Xbox-Bethesda games showcase,  Forza Horizon 5 is the newest entry in the best-selling game franchise developed by Playground Games. For the newcomers reading this, the Forza Horizon game franchise that started in 2012 is known for its open-world approach to racing which is more focused on street racing action and stunts (in contrast to the realism focus of the Forza Motorsport series of simulation racing games). The fictional Horizon Festival is an essential part of the core concept of the Forza Horizon series. Creatively, the said festival moves from one country to another as seen in each game of the series – Colorado in Forza Horizon, Southern France and North Italy in Forza Horizon 2, Australia in Forza Horizon 3, and Scotland and England in Forza Horizon 4.

This year, Forza Horizon 5 is set in Mexico which looks stunning as the game was not only made with the most modern Xbox technologies but also the experts of Playground Games really proved what they could do both artistically and technically. The result is a highly photo-realistic game (note: ray-tracing available in Forzavista mode), high frame rates (60FPS performance mode included), super smooth gameplay and a whole lot more!

For greater perspective, watch this demo video that was part of the Xbox-Bethesda games showcase…

As seen in the above video, Forza Horizon 5 is more than racing and exploring the diverse locations of Mexico…it was made to be a whole lot of fun to play. The expedition looks really adventurous while the Pinata Park and Events Lab emphasize creative fun racing! This is racing game design that must be experienced!

And there is more! Check out this excerpt from the official Forza blog emphasizing Forza Horizon 5. Some parts in boldface…

Experience a deep and rewarding campaign, where you’ll meet new characters and determine the outcome of their Horizon Story missions. You’ll take on expeditions across the map, battling the elements in hundreds of the world’s greatest cars.

In multiplayer, experience the most social and connected experience we’ve ever created. The Horizon Open takes the best parts of the traditional Forza Horizon online competitive experience and smashes them all together. Seamlessly jump into Races, Drift challenges, Eliminator sessions, and more. Horizon Tour is your chance to meet up like you would at a car meet and race co-op against Drivatars on circuits all over the map, forming up as a convoy as you hop from one race to the next. From there, you can head to the Horizon Arcade, where you quickly and seamlessly take on some truly wild challenges and minigames with other players.

Next, our creator community can hit up the EventLab. Imagine the Blueprint Builder you’re familiar with in modes like Super7 and Blueprint races, but blown way out with a powerful new toolset that includes custom races, challenges, stunts, entirely new game modes and so much more that you control, down to the rules of the game itself.

After that, it’s time for Gift Drops, like a personalized Barn Find Blueprint. Tune a car, paint it, then leave it hidden for others to find somewhere on the map. It’s a whole new way to share your prized cars with friends or others online.The social aspect of Forza Horizon 5 is huge, with systems like Kudos that allow you to reward other players for positive acts and encourage clean, friendly driving, as well as the Forza LINK system, which enhances your ability to join up with other players by recognizing the things you like to do and finding other players to do similar things with.

Wow! Not only are the experts of Playground Games making Forza Horizon 5 fun and engaging, they are also working hard on making it the most accessible game socially speaking. This is a major Xbox-exclusive game to watch out for this November. Not only will Forza Horizon 5 stand out well among the many, many games on Xbox Game Pass, it will stand out among all racing games for this year and even into 2022!

In ending this piece, here are some Xbox-related videos for your enjoyment!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox strategies taking shape with Microsoft’s full support and strong dedication!

We are just days away from the highly anticipated Xbox-Bethesda games showcase! Very recently, Team Xbox emphasized further its overall strategy of delivering interactive entertainment that goes way beyond the traditional model of selling consoles and games, and behind it all they have the full support of Microsoft itself!

Let’s start with the special presentation involving both Microsoft CEO Satya Nadella and Xbox chief Phil Spencer. Watch the video and listen very closely.

“Gaming is fundamentally aligned and woven in our mission as a company,” Satya Nadella said. “When you talk about Xbox’s mission to bring the joy and community of gaming to everyone on the planet, which I absolutely love, this is precisely what I think of when we think about Microsoft’s mission, which is to empower every person, every organization on the planet to achieve more. As a company, Microsoft’s all-in on gaming.”

Microsoft’s CEO confirmed that the corporation has indeed gone all in for Team Xbox and this is clearly a radical change compared to what happened in the previous console generation when the team was not a true priority for the corporation.

When it was a non-priority within the corporation’s hierarchy, Team Xbox was severely limited in producing first-party exclusives, severely limited in making big-time partnerships with other game developers/publishers, and designed a very flawed console with Xbox One. The result was a doomed 8th console generation (or the 3rd Xbox console generation) and the Xbox One sold much less than Xbox 360 worldwide and could not match the high number of exclusive games on Sony’s PlayStation 4 (PS4). Phil Spencer did what he could since taking over as Team Xbox chief.

That is all in the past now! With the full support of Microsoft and with Phil Spencer and his team now a clear priority for the corporation, Team Xbox has a lot of momentum moving forward in this 9th console generation. Mega publisher Bethesda has been integrated into Team Xbox and there will be Bethesda-produced exclusive games that gamers with Xbox Series X, Xbox Series S and Windows PC can look forward to. With 23 game developers under the Xbox Game Studios umbrella, several 1st party exclusives are already being produced like Avowed (plus the expected The Outer Worlds franchise) from Obsidian Entertainment, Senua’s Saga: Hellblade II from Ninja Theory, the next-generation Forza Motorsport game from Turn 10 Studios and Perfect Dark from The Initiative to name a few. When it comes to paid subscription services, it was reported that Xbox Game Pass (XGP) subscribers reached 18,000,000+ and right now Sony and Nintendo have no serious services of their own to compete with it. I should also mention Team Xbox is continuing with plans of acquisitions of game developers.

With the forward momentum clear, we can now take a look at the strategies as published in Xbox.com written by Xbox Wire Editor-in-Chief Will Tuttle. Some parts in boldface…

Xbox Game Pass is Changing the Way We Discover, Connect, and Play

  • Xbox Game Pass members play 30% more genres and play 40% more games. And more than 90% of members said they played a game that they would not have tried without Game Pass.
  • On average across the Game Pass library, partners see engagement go up by more than 8x when they enter Game Pass.
  • Whether it’s purchasing games inside or outside of what’s available in the library, or purchasing additional content for the games they like, members spend 50% more than non-members.
  • Xbox Game Pass has become a true discovery engine, a platform for connection and community, and is driving game sales. New insights we’re sharing today include:
    • Since we started our partnership with EA Play in Game Pass Ultimate, our players have been engaging with EA’s subscription service in a significant way. Compared to before the integration, EA Play has seen record usage on Microsoft platforms, driving hours played on these platforms up by more than 200%. As a result, EA’s incredible portfolio of games has reached and gained millions of new fans on the Xbox platform.
    • The new Square Enix game Outriders is in Game Pass and was also the #1 selling digital game on Xbox during its launch week and a top 10 selling digital game on Xbox in the month of April. Game Pass helped introduce millions of players to the game.
    • During launch week, MLB: The Show 21 was the biggest sports game of the past year on Xbox and the second biggest sports game of all time on Xbox. Game Pass added millions of new fans and grew Major League Baseball’s player base significantly. MLB: The Show 21 was also the #1 selling paid game on Xbox for the month of April. 

Xbox and Xbox Game Pass are Coming to More Screens

  • Xbox is working with global TV manufacturers to embed the Xbox experience directly into internet-connected televisions with no extra hardware required except a controller.
  • Xbox is exploring new subscription offerings for Xbox Game Pass so more players around the world can experience the most immersive and fun games across devices, geographies, and financial realities.
  • Xbox is working with telecommunications providers on new purchasing models like Xbox All Access, which allows consumers to buy both a console and Game Pass for a low monthly price, rather than spending money up front.
  • Xbox is building its own streaming devices for cloud gaming to reach gamers on any TV or monitor without the need for a console at all.
  • Cloud gaming through Xbox Game Pass Ultimate will launch in Australia, Brazil, Mexico, and Japan later this year.
  • In the next few weeks, cloud gaming on the browser will open to all Xbox Game Pass Ultimate members. With Edge, Chrome, and Safari support, players will be a click away from gaming on almost any device. 
  • We’re in the final stages of updating our Microsoft datacenters around the world with our latest generation of hardware, the Xbox Series X. This means gamers will see faster load times, improved frame rates, and experience Xbox Series X|S optimized games.
  • Later this year, we’ll add cloud gaming directly into the Xbox app on PC and integrate it into our console experience to light up scenarios like try before you download

An Incredible Pipeline of Games

  • With more than 23 studios worldwide creating games for Xbox, our goal is to release at least one new, first party game into Game Pass every quarter. Role playing games, shooters, strategy titles, adventure games, and more are all being built by our first party teams to ensure that there is a steady stream of compelling exclusive content to explore.
  • Our independent developer program ID@Xbox has earned developers over $2B dollars since the program’s inception, with over 2000 titles launched and many more on the way. This model is now being used for ID@Azure, allowing independent devs to build cloud-based experiences. These programs bring new voices from diverse backgrounds into the world of game development.
Xbox Game Pass is leading the way when it comes to paid subscription services on video games and it will be made more available to gamers around the world, including those who cannot afford an Xbox console.

Whew! That was an overload of details above! As the Xbox-Bethesda event on June 13 is focused on games (and possible studio acquisition announcements), it makes sense for Team Xbox to make clear what their strategies are and what developments are happening.

To examine the above information, Microsoft is taking Xbox and Xbox Game Pass to newer heights that the traditional model of selling consoles (hardware) and games cannot reach. The Xbox-Windows connectivity has been re-emphasized and it has indeed been working for XGP users who are paying $15 a month. Moving forward, Xbox will be integrated into smart TVs/HDTVs (connected to the Internet) and the only hardware needed is the Xbox controller. Once Microsoft’s deals with telecommunication firms have been finalized, consumers can buy a console (most likely Xbox Series S and Xbox Series X for gamers who want high-end experiences) and XGP through Xbox All Access and pay it all on a monthly basis (this will spare consumers from the trouble of paying so much for a new Xbox console at retail). This also shows the benefits of subscribing over doing over-the-counter retail transactions. Furthermore, the Xbox ecosystem will eventually become more accessible to many millions more gamers (who cannot afford consoles) through their Internet-connected HDTVs/smart TVs using streaming devices with cloud functionality.

Think about all those highly ambitious strategies and how they can eventually positive impact interactive entertainment and even expand video gaming as we know it. Nintendo and the PlayStation team at Sony (hey Jim Ryan, are you still learning yet?) did not anticipate this latest barrage by Team Xbox, nor have they formulated new ways to enhance the gaming experience and attracting many more consumers who cannot afford game consoles.

Whether you like it or not, Team Xbox is clearly pushing hard with its plan to reach many millions more consumers around the world without being limited by the traditional console business model. Consumers will be offered a lot of choices as to how they want to play games via Xbox and how they want to enter the Xbox ecosystem based on their respective financial standings and purchasing power. Consumers also love being offered multiple options which Nintendo and Sony seem to ignore. It seems the Japanese traditions of doing video game business set Nintendo and Sony back.

The consumer can become the center of gaming with Xbox Game Pass Ultimate!

Let me ask you readers: Are the new strategies by Team Xbox look exciting or complicated to you? Are you a gamer who wants to enjoy high-definition gaming at home without the hassle of buying a new console? Do you prefer to acquire an Xbox Series X through a subscription with your telecommunication provider? If you are running a retailing joint selling video game hardware and software, what do you think about the newest Xbox strategies announced?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox-exclusive Starfield in 2022?

Like any Xbox fan, I am very excited about the future of Xbox gaming now that Bethesda’s acquisition has been completed and Xbox head Phil Spencer confirmed that exclusive games from the famous publisher (which has many talented developers) are coming.

Bethesda’s upcoming sci-fi role-playing game (RPG) Starfield has been heavily discussed by gamers recently and it has been speculated that it will be released in 2022. The ugly thing is that there are certain gamers and Xbox-haters out there – who previously denounced that Xbox-Bethesda deal – who kept ranting that Starfield will also be released on PlayStation 5 (PS5). Instead of acknowledging the fact that Bethesda is now owned by Microsoft, and instead of realizing the fact that Bethesda’s contracts with Sony is for two games (temporary PS5-exclusives) have NOTHING to do with Starfield, they just rant with their distorted perception of reality.

Even though not so much information has been released, public interest in Starfield has grown as it is the next high-profile game from Bethesda Softworks.

I like to repeat what I mentioned before – what Microsoft owns, Sony and Nintendo cannot have nor take away!

Going back to Starfield, the highly anticipated game from Bethesda is exclusive to Xbox and PC according to Jeff Grubb of GamesBeat. Grubb has a record of being a reliable insider in the video games industry.

With confidence, Jeff Grubb confirmed Starfield is exclusive to Xbox and PC. Now it’s up to Team Xbox to confirm it themselves. Grubb’s reputation now hangs in the balance.

To put things in perspective, posted below is an excerpt from Video Games Chronicle. Some parts in bold.

Bethesda’s sci-fi RPG Starfield will be exclusive to Xbox and PC and thus won’t release for PlayStation 5, it’s been claimed.

That’s according to GamesBeat journalist Jeff Grubb, who wrote on Friday: “Starfield is exclusive to Xbox and PC. Period. This is me confirming that.”

Speaking in a live stream video, the prominent games industry reporter went on to state that he believed the title would appear at E3 next month and likely release in 2022.

Starfield is the next big RPG from the creator of The Elder Scrolls V: Skyrim, originally announced in June 2018 with a teaser trailer, following which director Todd Howard said it was a game he’s wanted to make “for a very, very long time.”

As you can see above, Jeff Grubb was not hesitant in confirming the Xbox-exclusivity of Starfield. His reputation is at stake right now, and time cannot move fast enough for Team Xbox to confirm at the 2021 E3 online event the exclusivity to the whole world. On the side of PlayStation, SIE CEO Jim Ryan does not know if Starfield is coming to PS5. The fact Ryan does not know adds to the anticipation of Starfield’s Xbox-exclusivity.

On May 17, 2021, Jeff Grubb wrote a piece titled Why Starfield won’t be on PlayStation 5 and to put things in perspective, posted below are two excerpts with some parts in bold…

Excerpt 1

Microsoft has no plans to release Bethesda’s upcoming space role-playing adventure Starfield on Sony’s competing PlayStation 5 console. That shouldn’t surprise too many people after Xbox boss Phil Spencer said in March that Microsoft acquired Bethesda to add exclusives to Xbox Game Pass. But I’ve separately confirmed that this situation applies to Starfield through sources familiar with the decision.

But some people keep asking about Starfield on PS5 because they don’t have insight into Microsoft’s reasoning. While Sony or Nintendo would certainly keep new acquisitions locked to their platforms, Xbox has a history of playing nice. Minecraft, for example, is still getting full support on PlayStation and Nintendo platforms. Microsoft even released the new Minecraft Dungeons game on PS5 and Switch. So why wouldn’t Microsoft do the same with Bethesda’s games?

The difference is that Minecraft is a platform unto itself with millions of active players and in-game transactions. And it’s platform like that thrives when it’s available everywhere.

I’ve asked Xbox for a statement, and I’ll update this story if the company decides to comment.

Starfield is most valuable to Microsoft as a means to grow Xbox Game Pass

Where Minecraft can exist as its own service, Starfield is about growing the Game Pass service. And even if Bethesda has ambitions to make massive, connected live-service games, it’s unlikely that anything will turn into the next Minecraft. So an effort like a blockbuster game release from the team that made The Elder Scrolls V: Skyrim is best if Microsoft treats it as an investment into a larger service.

Excerpt 2

Microsoft likely did investigate what its financials would look like if it made Bethesda games exclusive or not. In the end, it chose exclusivity. And yes, that means it will miss out on money from sales on PlayStation 5. But the point is that Microsoft doesn’t see that as losing money — it sees that as built in marketing for Game Pass. And then it also expects to offset many of those costs by building a deeper relationship with more players who then go on to play and buy even more games on Xbox platforms.So yes, Starfield is exclusive. And I would predict that Xbox would make this call for The Elder Scrolls VI and beyond.

As seen above, Jeff Grubb scored solidly on the points as to why Starfield is exclusive and why the logic behind Minecraft’s multiplatform availability cannot be applied to Starfield and other Bethesda franchises. It does not make sense to release Starfield on PS5, especially with Xbox Game Pass growing tremendously and offering its active subscribers the best deals in games. Bethesda games have already been added to XGP and Starfield will eventually add greater value to the service!

A leaked screenshot of what is supposed to be gameplay of Starfield.

As for the speculated 2022 release for Starfield, check out the details in the excerpt from the Windows Central Gaming article…

It seems that Starfield could be targeting a Q1 2022 release date, echoing similar rumors from across the net that the upcoming sci-fi RPG is closer than we might’ve otherwise expected.

The details come from an exchange between Grubb and Adeoye Jr, with Grubb confirming in a tweet prior speculation on Kinda Funny Games Cast that the game was targeting a Q1 2022 launch window.

There were some previous rumors earlier in the year that the game was targeting a Holiday 2021 launch window. It’s not outside the realm of possibility that the date got bumped slightly given the on-going pandemic.

Here is the related video for you to watch.

And here is Jeff Grubb’s related Tweet with others.

Can you wait for Starfield in 2022?

As much as I love to buy and start playing Starfield this coming holiday season, I just remembered that we are all still living in this COVID-19 (China Virus) pandemic and I can only speculate that the developers working on the sci-fi RPG have, most likely, not returned to working in their offices. Game development done at home is not the same as working in the main office. Knowing the reputation of Bethesda, they need a whole lot of time to not only complete their epic RPGs but also refine it to the best they could. The refinement will definitely include technical adjustments with the Creation engine. This pandemic is clearly hampering everyone from the consumers (who are struggling to buy Xbox Series S, Xbox Series X and PS5 consoles) to the people who make the video games.

As such, I would not be surprised if the Xbox-exclusive Starfield will be released in 2022. It could be released in the first quarter of 2022 but then Microsoft and Bethesda could decide to push it into the 2nd half of that same year. By 2022, there should be a lot more people owning units of Xbox Series S and Xbox Series X, not to mention at least 30,000,000 active subscribers on Xbox Game Pass.

If 2022 is indeed the planned year of release for Starfield, then Phil Spencer and Team Xbox should come up with something to boosting their lineup of new exclusive releases for the lucrative 4th quarter of this year. I speculate that Forza Horizon 5 and Halo: Infinite will be released in the 4th quarter which look strong but I think Team Xbox has to add a 3rd strong game with them. We will find out soon once Team Xbox makes the big announcements at the E3.

Before I end this article, let me ask you these questions: Are you looking forward to Starfield? Did the Xbox-Bethesda deal and the addition of Bethesda’s games into Xbox Game Pass convince you to subscribe? Did you buy an Xbox Series S or an Xbox Series X console because of the Xbox-Bethesda deal? Are you excited about Todd Howard’s ambition behind Starfield?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online. In ending this piece, here are some Xbox-related videos for you to enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Bethesda finally integrated into Team Xbox!

Welcome back fellow gamers, geeks and Xbox fans!

Finally, it has been accomplished and it is something truly worth celebrating and become more optimistic about the future of video games! Very recently, Microsoft announced that it has officially completed the $7.5 acquisition of ZeniMax media which effectively integrated Bethesda Softworks and its eight game studios (Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios) and their respective communities into Team Xbox! The completion was realized after getting approved by the United States Securities and Exchange Commission and the regulators of the European Union (EU). Bethesda themselves posted a fine video about their legacy in gaming and the confirmation of becoming part of Team Xbox. Watch it below…

Bethesda and Xbox is a formidable combination!

To put things in perspective, below is an excerpt (note: key parts in bold) from the completion announcement written by Xbox chief Phil Spencer over at Xbox.com. Pay close attention…

Now that everything is official, we can begin working together to deliver more great games to everyone. At every step building toward this moment, I’ve been inspired and motivated by the creativity, insight, and community-first approach of the talented people at Bethesda. Our goal is to give these teams the best foundation for doing their greatest work and to learn from them as we continue to build Xbox into an inclusive platform for all players.

This is the next step in building an industry-leading first party studios team, a commitment we have to our Xbox community. With the addition of the Bethesda creative teams, gamers should know that Xbox consoles, PC, and Game Pass will be the best place to experience new Bethesda games, including some new titles in the future that will be exclusive to Xbox and PC players.

As seen above, Phil Spencer led the welcoming of Bethesda into Team Xbox. This is clearly not a simple acquisition because Bethesda is a very big company complete with eight game developers (lots of very talented employees) and very well-established franchises of games such as The Elder Scrolls, Fallout, Dishonored, Doom and more.

Speaking of Bethesda’s new games, Spencer made clear that the Xbox ecosystem is not just the definitive destination for the said games, it is indeed the best. Xbox consoles clearly includes the many millions of Xbox One consoles still in use as well as the growing number of Xbox Series S and Xbox Series X consoles. PC refers to Windows 10 while Game Pass refers to Xbox Game Pass (XGP) which is a highly successful paid subscription service which has reached 18 million subscribers worldwide. No surprise, PlayStation and Nintendo consoles were excluded. Microsoft, after all, has a stake in Bethesda while Sony and Nintendo do not.

As for Spencer’s line – some new titles in the future that will be exclusive to Xbox and PC players – I believe he was referring to upcoming games divided between those that can be made only for the Xbox ecosystem (Xbox console owners and PC users), those that can be released on other platforms (note: Spencer mentioned before the case-by-case aspect) and those that are legally bound to be released on a different platform (note: Bethesda has two timed-exclusive games for PlayStation 5).

The way I see it, future games like Starfield and sequels such as The Elder Scrolls VI, Fallout 5, future Doom, future Dishonored and the like will be made Xbox-exclusive (geared more towards the Xbox Series consoles and PC) which makes business sense because Xbox consoles and Windows 10 PCs are what Xbox Game Pass subscribers use. The addition of Bethesda games into XGP will help the service attract even more subscribers from around the world! I also believe that games made with strong single-player gaming experiences in mind will be designated for Xbox and PC gamers.

Future Bethesda games that will cater more on multiplayer and on being a service (technically) can be made for multiple platforms, including the PlayStation and Nintendo consoles.

As such, Phil Spencer’s use of the words “some new titles” makes sense. In due time, I believe, Microsoft and Bethesda will make clear that the Xbox ecosystem is top priority for them and this means eventually locking out Sony and Nintendo consoles when it comes to most new Bethesda games. It should happen in the years to come.

The integration of Bethesda into Team Xbox does not necessarily mean that Microsoft will change the culture of the company to conform to its own. The tech giant will provide Bethesda funds and lots of technical support while respecting their culture. Pay close attention to Phil Spencer’s words in the excerpt below…

As we shared previously, it’s vitally important that Bethesda continues making games the way it always has. We look forward to empowering Bethesda’s creative teams to reach even more players around the world, helping make future Bethesda titles the biggest and most popular games in their history. Xbox and Bethesda have long shared a common vision for the future of gaming. Both as fans and as creators, Bethesda understands the potential of Xbox Game Pass.

The head of Xbox also took the opportunity to lead the honoring of the late Robert A. Altman, who founded Bethesda’s parent company ZeniMax Media. Read on below…

We would also like to honor the life and memory of my close friend Robert A. Altman, founder of ZeniMax Media. Robert believed deeply in the power of gaming and we are privileged to be able to continue his work by joining forces with the teams he built and led for many years.  I will miss the opportunity to work directly with him on the future of our combined teams but I know that his spirit will live on in the shared work we do and motivate us to make this partnership all he envisioned.

With the completion of the $7.5 billion deal, Team Xbox and Bethesda have officially started a brand-new chapter in the history of gaming. To say the least, Team Xbox’s years-old problem of lacking high-profile exclusive games has clearly been solved and Bethesda’s integration adds a ton of value as well as very rich intellectual properties into the Xbox Game Studios group whose other game developers include 343 Industries (Halo), Obsidian Entertainment (The Outer Worlds), The Coalition (Gears of War), Compulsion Games (We Happy Few), Double Fine Productions (Psychonauts), The Initiative (Perfect Dark), inXile Entertainment (Wasteland 3), Mojang Studios (Minecraft), Ninja Theory (Hellblade) and others. Each and every one of those game developers have new games in development and will be released exclusively on the Xbox ecosystem in the years to come. In effect, this makes Xbox Series consoles even more attractive for gamers and consumers in general. This also makes Team Xbox more competitive and even intimidating towards PlayStation and Nintendo when it comes to producing console-exclusive games.

Just what will PlayStation and Nintendo do to counter the Xbox Game Studios juggernaut now that Bethesda is part of it? Buy out Sega? Sony paying Square Enix a lot more money to secure their future games as PS5-exclusive? Sony reviving their White Knight Chronicles RPG franchise to combat Xbox RPGs from Bethesda, inXile and Obsidian? Will the troubled Sony fanboys demand PlayStation’s Jim Ryan to raise money so that the company will buy as many game studios as possible to beef up PS5 1st party games? Time will tell.

In ending this, posted below for your viewing pleasure are varied gaming-related videos including some video reviews of past Bethesda games for some fun nostalgia.  

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Looking good on the way to Xbox Series consoles launch, Part 7

How fast time flies. The much-anticipated launching of the premium Xbox Series X and the budget-friendly Xbox Series S next-generation consoles from Microsoft will launch 9 days from now. Have you already ordered a unit? If you really want to make the jump to the next-generation with Xbox, keep looking at the legitimate online retailers who are open to accepting pre-orders.

Before the end of October, an article was posted at Xbox.com which confirms what has been speculated for some time now – the next-generation Xbox consoles indeed have AMD’s RDNA 2 technology complete with unique technological features.

For the newcomers reading this, RDNA 2 is defined as follows: The custom designed processor in the Xbox Series X and Xbox Series S leverages RDNA 2, the latest next generation graphics architecture from our partners at AMD. RDNA 2 provides a significant advancement in performance and efficiency as well as next generation graphics features such as hardware accelerated raytracing and variable rate shading.

More on the article by Technical Fellow Andrew Goossen and Director of Program Management Jason Ronald, Team Xbox congratulated and celebrated their amazing partners at AMD with regards to the announcement of Radeon RX 6000 Series of GPUs (graphics processing units) which use the RDNA 2 architecture. Microsoft and AMD’s business relationship has lasted fifteen long years and it started with the Xbox 360 console which was a very memorable, fun-led console I had.

For the next-generation of console gaming, Microsoft and AMD’s strategic partnership is already making things look exciting. Here’s a big confirmation from the Xbox.com article: Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

Here’s a detailed excerpt: AMD’s latest RDNA 2 architecture delivers a significant increase in performance and efficiency over previous architectures, as well as adding new hardware acceleration capabilities including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading. Hardware accelerated DirectX Raytracing, showcased at launch by titles such as Ubisoft’s Watch Dogs: Legion, enables developers to deliver a new level of visual fidelity and immersion through techniques such as realistic lighting, shadows, reflections and acoustics. Mesh Shaders can manipulate geometry in real time to provide a high level of fidelity and flexibility that developers have never had before. Sampler Feedback greatly improves memory efficiency by allowing games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it, providing an effective 2.5x memory and bandwidth multiplier beyond the raw hardware capabilities. Sampler Feedback also enables efficient creation and shading of textures on-demand.

Finally, Variable Rate Shading (VRS) delivers much finer grain control on how developers can leverage the full power of the Xbox Series X|S by enabling developers to focus their GPU resources on the areas of a frame that most benefit without reducing the overall image quality. By leveraging techniques like VRS, games such as Gears 5 can see performance increases up to 15% and beyond resulting in higher, more consistent frame rates and resolution at the exact same image quality. All of these next-generation capabilities are available via hardware in both the Xbox Series X and Series S and we are excited for them to also come to PC, providing a common set of features that developers can rely on when developing their games across console and PC.

At the very beginning of development of the Xbox Series X | S, we knew we were setting the foundation for the next decade of gaming innovation and performance across console, PC and cloud. To deliver on this vision we wanted to leverage the full capabilities of RDNA 2 in hardware from day one. Through close collaboration and partnership between Xbox and AMD, not only have we delivered on this promise, we have gone even further introducing additional next-generation innovation such as hardware accelerated Machine Learning capabilities for better NPC intelligence, more lifelike animation, and improved visual quality via techniques such as ML powered super resolution.

In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series  GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC.

Boom! The two Xbox Series consoles have the complete features of RDNA 2 technology. The wait that Team Xbox had to go through was worth it. In the years to come, the terms DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading will be more discussed as game designers create more of their projects for Xbox Series S, Xbox Series X and Windows 10 PCs equipped with RDNA 2-based GPUs.

To make things clear to everyone, here are the definitions:

Hardware Accelerated DirectX Raytracing (DXR) – From improved lighting, shadows and reflections as well as more realistic acoustics and spatial audio, raytracing enables developers to create more physically accurate worlds. For the very first time in a game console, Xbox Series X and Xbox Series S include support for high performance, hardware accelerated raytracing. Xbox Series X and Xbox Series S use a custom-designed GPU leveraging the latest innovation from our partners at AMD and built in collaboration with the same team who developed DirectX Raytracing. Developers will be able to deliver incredibly immersive visual and audio experiences using the same techniques on PC and beyond.

Mesh Shading – Mesh shading will enable developers to dramatically improve the performance and image quality when rendering a substantial number of complex objects in a scene. As an example, mesh shaders could enable the player to experience asteroid belts and fields of flowers in more pristine detail without seeing a loss in performance.

Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X and Xbox Series S hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2.5x multiplier on average on both amount of physical memory and SSD performance.

Variable Rate Shading (VRS) – Variable Rate Shading increases GPU efficiency by concentrating shader work where it’s most needed and reducing shader work in areas where it won’t be noticeable. With minimal developer effort, VRS significantly improves GPU performance resulting in more stable and higher resolutions and frame rates with no perceptible loss in visual quality.

Remember when I mentioned many times before that Xbox is an ecosystem composed of Xbox game consoles, Windows 10 PC and smartphones (supported by Project xCloud) backed with the fast-growing Xbox Game Pass (XGP) subscription service? With all the technical information and explanations above, the strategic partnership between Microsoft and AMD is much greater than just hardware and features…it also serves as a foundation for supporting Xbox ecosystem users regardless of what hardware they use.

While it is a fact that AMD also partnered with Sony for the PlayStation 5 (PS5) consoles, so far the Japan-based corporation has not boldly stated anything about having full-featured RDNA 2 on their next-generation consoles. While we don’t know what exactly Jim Ryan and Mark Cerny know behind the scenes at PlayStation headquarters right now, it is clear that their team strongly focused on the PS5’s SSD (solid state drive) and tried to manipulate people into believing it is the next big thing. It seems like the PlayStation guys, whose idolaters are still restless and agonizing over the Xbox-Bethesda deal until now, just could not admit that the AMD technology PS5 has is actually inferior to what the Xbox Series consoles have.  

Going back to RDNA 2 and Xbox, Ubisoft recently presented Watch Dogs: Legion running on Xbox Series X with raytracing implemented. Watch the video below…

In ending this, here are more gaming-related videos for your viewing pleasure. Right now, the Xbox Series X and Xbox Series S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities and that ensures great value in return for the respective $499 and $299 prices of the consoles.

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