Psychonauts 2 coming to Xbox and other platforms on August 25, 2021

Before I start this, I should state that I completely missed out on the original Psychonauts video game as I did not own an original Xbox console nor a PlayStation 2 console back in 2005. I learned about that old game through online articles and video game magazines of the time. By the time I bought my Xbox 360 in 2006, I have forgotten about Psychonauts.

A few years ago, the brand of Psychonauts returned with online buzz as Microsoft acquired Double Fine and established it as an Xbox game studio. During Team Xbox’s E3 2019 conference, Double Fine founder Tim Schafer made an appearance and delivered his remarks. Schafer went on to clarify that their studio’s culture and independence won’t be affected under Xbox Game Studios. The sequel Psychonauts 2, which was first announced in 2015, was first revealed visually with a trailer in late 2018.

This past June, Psychonauts 2 was shown worldwide during the successful Xbox-Bethesda games showcase. I personally was pretty impressed with the video prepared for the showcase.

In recent times, Psychonauts 2 gained a lot of buzz not simply because its August 25, 2021 release (for Microsoft Windows, MacOS, Linux, PlayStation 4 with compatibility with PlayStation 5, Xbox One and Xbox Series X/S plus the Xbox Game Pass subscription service) date is nearing but rather some members of the gaming media got to play it. For you enjoyment, check out these most recent videos of Psychonauts 2.

So what exactly is Psychonauts 2 about other than being a sequel? Based on what has been shown so far, it is a 3rd person-view platform game with elements of action, adventuring, exploration puzzle solving and cinematic storytelling.

Players will get to play as Razputin “Raz” Aquato who could leap through the air, run around, do acrobatic moves and, most notably, use psychic abilities (which includes levitation, telekinesis and pyrokinesis). As the game progresses, players will explore cleverly designed levels and meet with several NPCs (non-playable characters), and learn new details related to the plot.

The one on the foreground is Raz.

At its official page at Xbox.com, this upcoming game has been described as follows: Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.

Other than being a game meant for fun, Psychonauts 2 touches on themes of mental health, respect and empathy. On the mental health issue, check out the excerpt from the Washington Post’s Psychonauts 2 article quoting Tim Schafer below…

For the second game, Schafer said he made sure each level has a unique setting, reflective of a character’s mental state, a specific art style and an additional gameplay challenge such as having to move through relative gravity or bubbles. Double Fine enlisted mental health experts to review the game, and to suggest ways to improve the game.

“They’re just small changes, sometimes to language [to make it less] stigmatizing, or depictions of characters, often just very simple changes can make the game less harmful to more people. More inclusive and more people able to enjoy the game because you’re more sensitive to what people are going through,” Schafer said.

Best on Xbox Series consoles?

Recently, data regarding resolution and frame rates plus HDR support and VRR support of the game per platform was published. GamesRadar.com noticed that Psychonauts 2 performs better on Xbox Series S than on PS5 as Sony’s new console runs the game via backward compatibility with the PS4 version.

Xbox Series X console owners looking forward to the new game can expect the following technical details of Psychonauts 2 – 3840 x 2160 resolution at 60FPS and the 1440p/120Hz mode is also available. Those who own last-generation Xbox consoles can expect the game to run at 1920 x 1080 resolution at 30FPS on the basic Xbox One, and 3840 x 1080 at 30FPS on Xbox One X.

Conclusion

The in-game environments look enticing for exploration!

The way I see it, it would be best to buy and play Psychonauts 2 on Xbox Series X to enjoy the game at its best technical performance and most lively presentation made possible with the best gaming console hardware available. Of course, the gamers and Psychonauts franchise fans who don’t have an Xbox can avail of the new game on other platforms. What is clear is that Psychonauts 2 looks very promising and we will soon find out how much of an impact it will make on gamers and game critics. Remember, this is a labor of love of Tim Schafer and his team, and at the same time it is exceptional that a sequel was made at all! Watch out for Psychonauts 2 on August 25, 2021.

In ending this piece, here are some Psychonauts 2 and Xbox-related videos for your enjoyment!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

The significance of Eiyuden Chronicle RPGs coming to Xbox!

As I viewed the Xbox-Bethesda games showcase live on my PC, I got delightfully surprised when the two Eiyuden Chronicle Japanese role-playing games (JRPGs) – Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising – were revealed and confirmed to be coming to Xbox Game Pass (XGP) separately in the near future. Really, I never anticipated that the Eiyuden Chronicle games developed by Rabbit & Bear (led by Suikoden creator Yoshitaka Murayama) would appear in the showcase nor did I anticipate they would be added to XGP (on Xbox consoles and PC) which has many millions of active subscribers worldwide.

To put things in perspective, posted below is an excerpt from the official press release (titled: Microsoft partnership announcement at E3, franchise trailer, and website launch) from the Eiyuden Chronicle official website.  Some parts in boldface…

Revealed today during the Xbox E3 showcase, a new trailer for the Eiyuden Chronicle franchise formally announcing that 505 Games, Rabbit & Bear Studios, and Microsoft are bringing legendary game developer Yoshitaka Murayama’s (Suikoden I & II) latest JRPG adventures, Eiyuden Chronicle: Rising and Hundred Heroes, to Xbox Gamepass. Eiyuden Chronicle: Rising is set to release in 2022, and Eiyuden Chronicle: Hundred Heroes is set to release in 2023.

This is the companion game Eiyuden Chronicle: Rising coming to Xbox Game Pass in 2022.

Eiyuden Chronicle: Rising is the first entry in the franchise and a companion game to Eiyuden Chronicle: Hundred Heroes that is set in the same world and tells the pre-war tales of various characters who will appear in the main game. The action-RPG melds key backstory with fast-paced combat, town-building mechanics and 2.5D platforming, and is set to release in 2022.

This is what Eiyuden Chronicle: Hundred Heroes looks like. Coming to Xbox Game Pass in 2023.

“We’ve been working hard on the Eiyuden Chronicle franchise and love to see the amazing reactions from fans following our trailer at the Microsoft E3 event,” said Studio Lead Yoshitaka Murayama. “We’re telling a rich story with the Eiyuden Chronicle franchise, so much so that we couldn’t possibly tell it all within the confines of a single game. We set out to solve that problem with our companion game Eiyuden Chronicle: Rising which features key backstory to the main game and a completely different gameplay style.”

Studio Lead Yoshitaka Murayama and Director Osamu Komuta are joining forces once again to bring an unforgettable journey into their fully-realized world of Allraan. In Eiyuden Chronicles: Hundred Heroes Rabbit & Bear Studios are taking the turn-based strategy game experience to the next level with a fine crafted six-character battle system. The developers are using meticulously created 2D sprites and 3D backgrounds to deliver a riveting story with over 100 playable characters and engaging gameplay that’s meant to bring players a modern take on classic JRPGs.

And here’s the video…

Since I first heard about its successful Kickstarter campaign, I have been following the news about Eiyuden Chronicle, specifically the Hundred Heroes game which was the precise project of the said campaign. Why? Because that game was clearly designed as an inspired successor (or spiritual successor as others call it) to the early Suikoden RPGs of Konami. When I was still a PlayStation fan, I was fortunate to have played and enjoyed a lot Suikoden and Suikoden II on the original PlayStation. Rabbit & Bear Studios head Yoshitaka Murayama was the producer, writer and game director of Suikoden, Suikoden II and Suikoden III (on PS2) during his time with Konami. 

Other than the Eiyuden Chronicle franchise coming to XGP, the announcement of the companion game Eiyuden Chronicle: Rising coming out first (2022) was also very surprising. It was just unexpected but still it made sense as the developers really have a huge concept and a living universe of the Eiyuden Chronicle franchise that just could not fit in one single game. Clearly Murayama and his creative team are up to something that could shake gamers’ love for Japanese RPGs for the better eventually.

Significance to Xbox

A character in Eiyuden Chronicle: Hundred Heroes about to throw a strong punch at the monster during a battle.

Back on August 2020, I expressed confidence that Xbox as an ecosystem (the consoles, PC, cloud and Xbox Game Pass) will become a haven for gamers who love fantasy role-playing games (fantasy RPGs). That article was published before the megaton announcement about Microsoft acquiring ZeniMax Media (to integrate Bethesda with Xbox) and the addition of the Elder Scrolls fantasy RPG franchise further adds credibility to Xbox for fantasy RPG enjoyment (as well as RPGs as a whole).

So where can the Eiyuden Chronicle RPG franchise fit in? For one thing, Xbox fantasy RPG enthusiasts who love Suikoden or those who enjoy turn-based strategy, or those who are looking for nice alternatives to Square Enix’s Final Fantasy and Dragon Quest games on Xbox can experience something new and fun with the Rabbit & Bear Studios-developed JRPGs. It is also clear that the Eiyuden Chronicle RPGs help fill the perceived lack of JRPGs on this current Xbox console generation.

The combination of highly detailed 2D sprites and 3D polygonal environments makes Eiyuden Chronicle: Hundred Heroes look radically different from most JRPGs on Xbox.

Second, gamers will be able to experience role-playing with the game design and storytelling philosophies of Yoshitaka Murayama. In addition, Murayama’s production team created a very unique visual style that combines highly-detailed, well-animated 2D sprites (pixel artworks) with 3D polygonal environments combined with strategic camera angles and movements. The way I see it, it seems to be an inspired take on modern gaming’s visuals while still retaining that artistic link back to the glory days of the Suikoden game franchise.  

In this age of high-definition, highly detailed polygonal graphics and 120FPS frame rates, it is refreshing to see Murayama and his team use pixel artworks as a key visual element in their presentation with Eiyuden Chronicle JRPGs.

Third, the battles seen in Eiyuden Chronicle: Hundred Heroes strongly resemble the functions and speed of what I enjoyed in Suikoden and Suikoden II on the original PlayStation console. Unlike other turn-based Japanese RPGs of the 1990s, battles in the early Suikoden games were NEVER stressful and grinding was not too present. Even during times in Suikoden or Suikoden II when I needed to have my characters level up to be stronger, doing so with battles was smooth and painless. The trailer of Eiyuden Chronicle: Hundred Heroes even showed the developers pushing the battle design of their game, going beyond the limits of the early Suikoden games. In one sequence, they showed one of the playable characters in the foreground firing a shot at a monster far into the background. This could suggest strategic placings for battles and we will find out soon how this will turn out.

Fourth, having Eiyuden Chronicle JRPGs in the Xbox ecosystem adds more variety into the current lineup of upcoming fantasy RPGs. Even with the likes of Elder Scrolls VI (which Phil Spencer mentioned during the Xbox-Bethesda games showcase), Fable and Avowed, I believe that Eiyuden Chronicle: Rising and Eiyuden Chronicle: Hundred Heroes will fit in very nicely and even attract a lot gamers who want a lot of fun with role-playing on their Xbox consoles. I also believe that the global Xbox fans community can provide Murayama and his team a suitable audience of not only buyers of their games but also help establish a large base of fans for the Eiyuden Chronicle game franchise.

The addition of the Eiyuden Chronicle JRPG franchise makes fantasy role-playing on Xbox even more exciting! It is also another great reason to sign up for Xbox Game Pass subscription!

That being said, I urge you my readers, fellow Xbox fans, fans of Suikoden and others who love playing fantasy RPGs that we all have the time and opportunities to acquire our own copies of the two Eiyuden Chronicle JRPGs upon release on the Xbox ecosystem and help Murayama and the rest of his team fulfill their goals with their fantasy RPG franchise! We can also convince Team Xbox to get more involved with Rabbit & Bear Studios to ensure that future installments of Eiyudin Chronicle will come to Xbox!

Think about the future of fantasy RPGs on Xbox: Eiyuden Chronicle: Hundred Heroes, Eiyuden Chronicle: Rising, Avowed (Xbox-exclusive), Fable (Xbox-exclusive) and Elder Scrolls VI (Xbox-exclusive)…I want them all on Xbox via Xbox Game Pass!

In ending this piece, here are some Eiyuden Chronicle and Xbox-related videos for your enjoyment!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox-Bethesda Games Showcase delivered the great stuff!

I can start by saying the Xbox & Bethesda Games Showcase was indeed worth the wait and even though it was not perfect (a few games shown that were not too interesting and a certain 1st party exclusive game had an excessive amount of time of the showcase), Team Xbox, Bethesda and their strategic partners in gaming succeeded in delivering the great stuff. There were so many games, including very promising Xbox-exclusive games and many new additions into Xbox Game Pass (XGP), the people who hated Xbox became silent during the showcase and some time after!

To put things in perspective, those of you who missed out on the livestream – plus the Xbox haters whether they saw it or not – I encourage you to watch the Xbox-Bethesda Games Showcase YouTube video below. Take your time.

So you must be wondering what I think about the showcase.

Other than the fact that it was efficiently organized, nicely paced and the Xbox and Bethesda executives/producers had a nice physical stage that gave the online event a more impressive viewing atmosphere, the amount of games – from the big budget productions to the smaller, indie productions – was incredible! Then again, that should not be a surprise at all! Not only did Phil Spencer and the Xbox core team learned from last year’s standalone games showcase, the integration of Bethesda and its games being mixed with the others (from the 3rd party game makers and other Xbox game developers) resulted a powerful lineup for the whole world of gamers to see! Not only that, there is a huge load of games to be added into Xbox Game Pass which I am confident will attract even more gamers to join in and subscribe!

As for the games and key moments that I found engaging, I should say that starting the showcase with Starfield (with Todd Howard as presenter) in the form of a teaser trailer (which used real-time graphics powered by the Creation 2 engine) was very surprising as I anticipated it to be shown somewhere in the middle of the event. Regardless, I enjoyed it a lot and, in a way, it was like Team Xbox and Bethesda decided to confirm the release date and the Xbox-exclusivity of the game once and for all.

Todd Howard presenting Starfield early in the showcase.

The trailer looked great and it shows what kind of environment and visual style Bethesda is aiming for. It also shows that Howard and his team are aiming for something unique and fresh apart from what they did with The Elder Scrolls and Fallout. The moment I saw the 11-11-22 appear as the trailer played, I quickly realized that, in light of this pandemic, Starfield will be released on November 11, 2022 and I immediately understood that it’s not yet time for them to show gameplay footage. More importantly, Starfield is indeed an Xbox-exclusive title coming to Xbox Series X, Xbox Series S and Windows PC! That’s right! The Xbox fans who want Starfield but are still stuck with the aging Xbox One, they still have time to upgrade by acquiring an Xbox Series console (which is still hampered by supply constraints) or having a Windows PC that is capable of running the game.

What Microsoft owns, Sony and Nintendo cannot touch! Starfield is exclusive to Xbox!

Given its late 2022 release date, I believe that next year’s edition of the Xbox-Bethesda showcase will show Starfield with gameplay footage! As written in Xbox.com: Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.

Next is Halo Infinite!

After the stage presentation by Bonnie Ross and Halo franchise veteran Joseph Staten, Halo Infinite was shown with real-time (in-engine) graphics emphasizing more of the in-game environment of the Halo ring and, more notably, the story concept was emphasized more with the iconic Master Chief floating through space (he even took a moment to look at one of his fellow soldiers who died) and meeting a new female AI who eerily resembles Cortana (who was the villainess in Halo 5: Guardians). Then they showed a real-time preview of the multiplayer of the game which was impressive.

Unlike last year, Halo Infinite looks so much better and it was clear that serious adjustments were made to achieve the next-generation look. The signature look of the Halo franchise has been maintained but with much more striking visual details and a really smooth frame rate.

While the multiplayer is very impressive, I find it baffling that they did not show any single-player gameplay footage as I hoped to see them improve over last year’s disappointment. While it is clear they have yet to complete the game in time for the 2021 holiday season (even an Xbox One version has been confirmed) and probably were not prepared to show single-player gameplay footage in the showcase, I speculate that Team Xbox and 343 Industries could be preparing another presentation of Halo Infinite at this year’s Tokyo Game Show (TGS 2021) which will be an online event.

As for the minimal showing of the story concept of Halo Infinite, I am satisfied with that right now and I prefer that 343 Industries and the Xbox marketing team should refrain from spoiling the plot (which is too common in Hollywood blockbusters) and save it for gamers to find out. I am confident right now that this new game has what it takes to exceed Halo 5: Guardians. What Team Xbox needs to do announce a final release date.

When it comes to the smaller, indie productions, the Japanese RPGs (JRPGs) Eiyuden Chronicle: Hundred Heroes & Eiyuden Chronicle: Rising really surprised me! I never expected these spiritual successors to Suikoden to be part of the showcase at all!

As written in Xbox.com: 505 Games, Rabbit & Bear, and Microsoft are teaming up to bring the next incredible JRPG adventure by legendary game storyteller Yoshitaka Murayama to Xbox! We’re also thrilled to present the first official Eiyuden Chronicle franchise trailer for you today.

Studio Lead Yoshitaka Murayama (Suikoden I & II) and Director Osamu Komuta are joining forces once again to bring us an unforgettable journey through the world of Allraan.

Anyone who played the first two Suikoden games will notice the similarity of aesthetics in this upcoming game.

Wow! Not one but TWO Eiyuden Chronicle games are coming to Xbox consoles and Xbox Game Pass with one in 2022 and the other in 2023! Having been a Suikoden fan as well as having played Japanese RPGs on consoles long ago (note: I was a PlayStation fan along the way), I am very delighted about this latest announcement. The Eiyuden Chronicle games add even more to the build-up of Xbox becoming the premier destination and ecosystem for gamers who love playing role-playing games (RPGs)!

For more on the Eiyuden Chronicle franchise of games, I encourage you to visit them at FacebookTwitter, and Instagram.

More on RPGs, I recently expressed I wanted more science fiction RPGs (sci-fi RPGs) from Team Xbox. As Starfield has been confirmed as Xbox-exclusive for 2022 from Bethesda, RPG specialist Obsidian Entertainment made my wish come true with the announcement of The Outer Worlds 2! That was easily one of the highlights of the showcase for me personally as I love Western RPGs and I replayed The Outer Worlds many times! Watch this CGI trailer!

There is so much to love in the 2019 multi-platform RPG The Outer Worlds and in recent times its full vision and concepts – both of which were limited by time and budget – were finalized with the release of the two DLC packs. Now that The Outer Worlds franchise is under the full control of Team Xbox, it is inevitable that Obsidian Entertainment will have tremendously more resources and access to better technologies (note: imagine certain game engines made by Bethesda being utilized by Obsidian) to make their grander concepts and new gameplay features come true in The Outer Worlds 2! This is another Xbox-exclusive RPG to look forward to after Avowed which Obsidian is focusing on right now.

Next that interested me is The Ascent.

Having seen the game a year ago, The Ascent has very nice visuals, a solid art style, a nice presentation of future technologies and most notably a lot of action that are so good to look at. It’s coming out on July 29, 2021 already and I am confident it will be a hit with Xbox Game Pass subscribers. Microsoft made the smart move on approaching the game makers. The Ascent will launch exclusively on Xbox game consoles (including Xbox One) and Windows PC.  

Psychonauts 2 also caught my attention.

Even though I never got to play the original Psychonauts from a long time ago, the sequel still impressed me and sparked my interest with regards to platform action, adventuring and the visual concepts from the mind of Tim Schafer. It should be noted that Microsoft acquired Double Fine and purchased the publishing rights from the previous owner. Psychonauts 2 is set for an August 25, 2021 release. 

Contraband is a future project exclusive to Xbox Series consoles and PC.

The CGI trailer was pretty cryptic and at best only showed visual concepts that should be realized in the form of gameplay in the future. Very clearly, this is an Xbox Game Studios project in partnership with Avalanche Studios (Mad Max, Just Cause games). As written in Xbox.com: Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan, and our most ambitious and spectacular game to date. We’re taking everything that we’ve learned from 18 years of being at the forefront of creating beautiful, vast open game worlds filled with stunning vistas and incredible emergent gameplay moments.

S.T.A.L.K.E.R. 2: Heart of Chernobyl was really eye-catching.

I can confidently say that this game is very atmospheric, gritty and even horrifying. It’s a first-person shooter designed to grab the player and pull him/her deeply into its ravaged in-game setting. I can speculate that this game could push players to come up with the courage to not only endure its challenge but also overcome the horror elements along the way. This one’s heading to Xbox Series consoles and PC on April 28, 2022.

As for Team Xbox’s newest exclusive racing game, Forza Horizon 5 turned out to be real and the same goes with its Mexico setting. This one’s coming to all Xbox consoles and Windows PC on November 9, 2021!

Forza Horizon 5 is a stunner on Xbox Series X! The photo-realism is so high (from the specific parts of the car right up to the many elements comprising the vast open world) this new game made by Playground Games could easily convince people they were looking at real-life, physical objects and places.

As written on Xbox.com: Forza Horizon 5 showcases powerful, all-new graphical features. Experience sweeping vistas and scan the distance to see the adventure that lies ahead. Encounter the smallest of details throughout the world which is rendered with striking realism, down to the smallest details like the light that glows through each needle on a Cholla cactus. Our Mexican HDR sky captures illuminate the world to the point that you will feel as if you are right there. And thanks to Xbox Series X|S, ray tracing is utilized in Forzavista to make the cars look even more true to real life.

I am looking forward to playing Forza Horizon 5 on Xbox Series X!

To my surprise, Xbox chief Phil Spencer appeared near the end of the Xbox-Bethesda showcase and gave the remarks. He did say that they had one new thing to show and it’s another exclusive thanks to Bethesda’s developer Arkane Austin…Redfall! Watch this CGI trailer and just imagine how they turn its visual concepts into actual gameplay in the near future. I find this intriguing and unique.

As written in Xbox.com: Redfall is coming exclusively to Xbox X|S and PC in Summer 2022 and will be available with Game Pass on day one.

Conclusion

The Xbox-Bethesda showcase is not only great…it also shows that with the full-backing of Microsoft, the integration with Bethesda, the 23 active Xbox game studios, and strong business relationships with game makers/publishers going on, Team Xbox is stronger than ever and Phil Spencer’s leadership is something worth emulating. They have what it takes to make video gaming more exciting and more enjoyable than even the Xbox 360 console generation. 30 games showcased (with a great majority of them heading to Xbox Game Pass) and with many Xbox-exclusives among them, the years-old belief that Xbox has no games is dead and those who keep on moving with that belief are just wasting their lives and spreading their poisonous thoughts through social media.

As for Xbox fans and all others who love video games, the Xbox-Bethesda showcase is more than just a grand presentation of gaming…it is a celebration of the love and enjoyment of video games as well as the benefits capitalism makes for consumers! As seen in the showcase, there is definitely something for most gamers and their tastes. Now is a good time for newcomers in gaming to join the Xbox community and ecosystem.

Gaming on Xbox is more exciting and more promising than ever! In due time, gamers from around the world will be able to enjoy games on Xbox consoles and Windows PC!

Let me end this piece by asking you readers: Did the Xbox-Bethesda games showcase live up to your expectations? On a scale 1 to 10 (lowest to highest), how would you rate the showcase? What was the biggest surprise among the major games and the small, indie games? Was the inclusion of the Eiyuden Chronicle games in the showcase surprising to you?

What do you think about Forza Horizon 5 and its Mexico setting? Does the announcement of The Outer Worlds 2 make you excited about playing RPGs only on Xbox consoles and Windows PC? Was the confirmation of the Xbox-exclusivity of Starfield surprising to you? Do you look forward to playing Redfall and/or S.T.A.L.K.E.R. 2: Heart of Chernobyl in 2022?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox strategies taking shape with Microsoft’s full support and strong dedication!

We are just days away from the highly anticipated Xbox-Bethesda games showcase! Very recently, Team Xbox emphasized further its overall strategy of delivering interactive entertainment that goes way beyond the traditional model of selling consoles and games, and behind it all they have the full support of Microsoft itself!

Let’s start with the special presentation involving both Microsoft CEO Satya Nadella and Xbox chief Phil Spencer. Watch the video and listen very closely.

“Gaming is fundamentally aligned and woven in our mission as a company,” Satya Nadella said. “When you talk about Xbox’s mission to bring the joy and community of gaming to everyone on the planet, which I absolutely love, this is precisely what I think of when we think about Microsoft’s mission, which is to empower every person, every organization on the planet to achieve more. As a company, Microsoft’s all-in on gaming.”

Microsoft’s CEO confirmed that the corporation has indeed gone all in for Team Xbox and this is clearly a radical change compared to what happened in the previous console generation when the team was not a true priority for the corporation.

When it was a non-priority within the corporation’s hierarchy, Team Xbox was severely limited in producing first-party exclusives, severely limited in making big-time partnerships with other game developers/publishers, and designed a very flawed console with Xbox One. The result was a doomed 8th console generation (or the 3rd Xbox console generation) and the Xbox One sold much less than Xbox 360 worldwide and could not match the high number of exclusive games on Sony’s PlayStation 4 (PS4). Phil Spencer did what he could since taking over as Team Xbox chief.

That is all in the past now! With the full support of Microsoft and with Phil Spencer and his team now a clear priority for the corporation, Team Xbox has a lot of momentum moving forward in this 9th console generation. Mega publisher Bethesda has been integrated into Team Xbox and there will be Bethesda-produced exclusive games that gamers with Xbox Series X, Xbox Series S and Windows PC can look forward to. With 23 game developers under the Xbox Game Studios umbrella, several 1st party exclusives are already being produced like Avowed (plus the expected The Outer Worlds franchise) from Obsidian Entertainment, Senua’s Saga: Hellblade II from Ninja Theory, the next-generation Forza Motorsport game from Turn 10 Studios and Perfect Dark from The Initiative to name a few. When it comes to paid subscription services, it was reported that Xbox Game Pass (XGP) subscribers reached 18,000,000+ and right now Sony and Nintendo have no serious services of their own to compete with it. I should also mention Team Xbox is continuing with plans of acquisitions of game developers.

With the forward momentum clear, we can now take a look at the strategies as published in Xbox.com written by Xbox Wire Editor-in-Chief Will Tuttle. Some parts in boldface…

Xbox Game Pass is Changing the Way We Discover, Connect, and Play

  • Xbox Game Pass members play 30% more genres and play 40% more games. And more than 90% of members said they played a game that they would not have tried without Game Pass.
  • On average across the Game Pass library, partners see engagement go up by more than 8x when they enter Game Pass.
  • Whether it’s purchasing games inside or outside of what’s available in the library, or purchasing additional content for the games they like, members spend 50% more than non-members.
  • Xbox Game Pass has become a true discovery engine, a platform for connection and community, and is driving game sales. New insights we’re sharing today include:
    • Since we started our partnership with EA Play in Game Pass Ultimate, our players have been engaging with EA’s subscription service in a significant way. Compared to before the integration, EA Play has seen record usage on Microsoft platforms, driving hours played on these platforms up by more than 200%. As a result, EA’s incredible portfolio of games has reached and gained millions of new fans on the Xbox platform.
    • The new Square Enix game Outriders is in Game Pass and was also the #1 selling digital game on Xbox during its launch week and a top 10 selling digital game on Xbox in the month of April. Game Pass helped introduce millions of players to the game.
    • During launch week, MLB: The Show 21 was the biggest sports game of the past year on Xbox and the second biggest sports game of all time on Xbox. Game Pass added millions of new fans and grew Major League Baseball’s player base significantly. MLB: The Show 21 was also the #1 selling paid game on Xbox for the month of April. 

Xbox and Xbox Game Pass are Coming to More Screens

  • Xbox is working with global TV manufacturers to embed the Xbox experience directly into internet-connected televisions with no extra hardware required except a controller.
  • Xbox is exploring new subscription offerings for Xbox Game Pass so more players around the world can experience the most immersive and fun games across devices, geographies, and financial realities.
  • Xbox is working with telecommunications providers on new purchasing models like Xbox All Access, which allows consumers to buy both a console and Game Pass for a low monthly price, rather than spending money up front.
  • Xbox is building its own streaming devices for cloud gaming to reach gamers on any TV or monitor without the need for a console at all.
  • Cloud gaming through Xbox Game Pass Ultimate will launch in Australia, Brazil, Mexico, and Japan later this year.
  • In the next few weeks, cloud gaming on the browser will open to all Xbox Game Pass Ultimate members. With Edge, Chrome, and Safari support, players will be a click away from gaming on almost any device. 
  • We’re in the final stages of updating our Microsoft datacenters around the world with our latest generation of hardware, the Xbox Series X. This means gamers will see faster load times, improved frame rates, and experience Xbox Series X|S optimized games.
  • Later this year, we’ll add cloud gaming directly into the Xbox app on PC and integrate it into our console experience to light up scenarios like try before you download

An Incredible Pipeline of Games

  • With more than 23 studios worldwide creating games for Xbox, our goal is to release at least one new, first party game into Game Pass every quarter. Role playing games, shooters, strategy titles, adventure games, and more are all being built by our first party teams to ensure that there is a steady stream of compelling exclusive content to explore.
  • Our independent developer program ID@Xbox has earned developers over $2B dollars since the program’s inception, with over 2000 titles launched and many more on the way. This model is now being used for ID@Azure, allowing independent devs to build cloud-based experiences. These programs bring new voices from diverse backgrounds into the world of game development.
Xbox Game Pass is leading the way when it comes to paid subscription services on video games and it will be made more available to gamers around the world, including those who cannot afford an Xbox console.

Whew! That was an overload of details above! As the Xbox-Bethesda event on June 13 is focused on games (and possible studio acquisition announcements), it makes sense for Team Xbox to make clear what their strategies are and what developments are happening.

To examine the above information, Microsoft is taking Xbox and Xbox Game Pass to newer heights that the traditional model of selling consoles (hardware) and games cannot reach. The Xbox-Windows connectivity has been re-emphasized and it has indeed been working for XGP users who are paying $15 a month. Moving forward, Xbox will be integrated into smart TVs/HDTVs (connected to the Internet) and the only hardware needed is the Xbox controller. Once Microsoft’s deals with telecommunication firms have been finalized, consumers can buy a console (most likely Xbox Series S and Xbox Series X for gamers who want high-end experiences) and XGP through Xbox All Access and pay it all on a monthly basis (this will spare consumers from the trouble of paying so much for a new Xbox console at retail). This also shows the benefits of subscribing over doing over-the-counter retail transactions. Furthermore, the Xbox ecosystem will eventually become more accessible to many millions more gamers (who cannot afford consoles) through their Internet-connected HDTVs/smart TVs using streaming devices with cloud functionality.

Think about all those highly ambitious strategies and how they can eventually positive impact interactive entertainment and even expand video gaming as we know it. Nintendo and the PlayStation team at Sony (hey Jim Ryan, are you still learning yet?) did not anticipate this latest barrage by Team Xbox, nor have they formulated new ways to enhance the gaming experience and attracting many more consumers who cannot afford game consoles.

Whether you like it or not, Team Xbox is clearly pushing hard with its plan to reach many millions more consumers around the world without being limited by the traditional console business model. Consumers will be offered a lot of choices as to how they want to play games via Xbox and how they want to enter the Xbox ecosystem based on their respective financial standings and purchasing power. Consumers also love being offered multiple options which Nintendo and Sony seem to ignore. It seems the Japanese traditions of doing video game business set Nintendo and Sony back.

The consumer can become the center of gaming with Xbox Game Pass Ultimate!

Let me ask you readers: Are the new strategies by Team Xbox look exciting or complicated to you? Are you a gamer who wants to enjoy high-definition gaming at home without the hassle of buying a new console? Do you prefer to acquire an Xbox Series X through a subscription with your telecommunication provider? If you are running a retailing joint selling video game hardware and software, what do you think about the newest Xbox strategies announced?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox-exclusive Starfield in 2022?

Like any Xbox fan, I am very excited about the future of Xbox gaming now that Bethesda’s acquisition has been completed and Xbox head Phil Spencer confirmed that exclusive games from the famous publisher (which has many talented developers) are coming.

Bethesda’s upcoming sci-fi role-playing game (RPG) Starfield has been heavily discussed by gamers recently and it has been speculated that it will be released in 2022. The ugly thing is that there are certain gamers and Xbox-haters out there – who previously denounced that Xbox-Bethesda deal – who kept ranting that Starfield will also be released on PlayStation 5 (PS5). Instead of acknowledging the fact that Bethesda is now owned by Microsoft, and instead of realizing the fact that Bethesda’s contracts with Sony is for two games (temporary PS5-exclusives) have NOTHING to do with Starfield, they just rant with their distorted perception of reality.

Even though not so much information has been released, public interest in Starfield has grown as it is the next high-profile game from Bethesda Softworks.

I like to repeat what I mentioned before – what Microsoft owns, Sony and Nintendo cannot have nor take away!

Going back to Starfield, the highly anticipated game from Bethesda is exclusive to Xbox and PC according to Jeff Grubb of GamesBeat. Grubb has a record of being a reliable insider in the video games industry.

With confidence, Jeff Grubb confirmed Starfield is exclusive to Xbox and PC. Now it’s up to Team Xbox to confirm it themselves. Grubb’s reputation now hangs in the balance.

To put things in perspective, posted below is an excerpt from Video Games Chronicle. Some parts in bold.

Bethesda’s sci-fi RPG Starfield will be exclusive to Xbox and PC and thus won’t release for PlayStation 5, it’s been claimed.

That’s according to GamesBeat journalist Jeff Grubb, who wrote on Friday: “Starfield is exclusive to Xbox and PC. Period. This is me confirming that.”

Speaking in a live stream video, the prominent games industry reporter went on to state that he believed the title would appear at E3 next month and likely release in 2022.

Starfield is the next big RPG from the creator of The Elder Scrolls V: Skyrim, originally announced in June 2018 with a teaser trailer, following which director Todd Howard said it was a game he’s wanted to make “for a very, very long time.”

As you can see above, Jeff Grubb was not hesitant in confirming the Xbox-exclusivity of Starfield. His reputation is at stake right now, and time cannot move fast enough for Team Xbox to confirm at the 2021 E3 online event the exclusivity to the whole world. On the side of PlayStation, SIE CEO Jim Ryan does not know if Starfield is coming to PS5. The fact Ryan does not know adds to the anticipation of Starfield’s Xbox-exclusivity.

On May 17, 2021, Jeff Grubb wrote a piece titled Why Starfield won’t be on PlayStation 5 and to put things in perspective, posted below are two excerpts with some parts in bold…

Excerpt 1

Microsoft has no plans to release Bethesda’s upcoming space role-playing adventure Starfield on Sony’s competing PlayStation 5 console. That shouldn’t surprise too many people after Xbox boss Phil Spencer said in March that Microsoft acquired Bethesda to add exclusives to Xbox Game Pass. But I’ve separately confirmed that this situation applies to Starfield through sources familiar with the decision.

But some people keep asking about Starfield on PS5 because they don’t have insight into Microsoft’s reasoning. While Sony or Nintendo would certainly keep new acquisitions locked to their platforms, Xbox has a history of playing nice. Minecraft, for example, is still getting full support on PlayStation and Nintendo platforms. Microsoft even released the new Minecraft Dungeons game on PS5 and Switch. So why wouldn’t Microsoft do the same with Bethesda’s games?

The difference is that Minecraft is a platform unto itself with millions of active players and in-game transactions. And it’s platform like that thrives when it’s available everywhere.

I’ve asked Xbox for a statement, and I’ll update this story if the company decides to comment.

Starfield is most valuable to Microsoft as a means to grow Xbox Game Pass

Where Minecraft can exist as its own service, Starfield is about growing the Game Pass service. And even if Bethesda has ambitions to make massive, connected live-service games, it’s unlikely that anything will turn into the next Minecraft. So an effort like a blockbuster game release from the team that made The Elder Scrolls V: Skyrim is best if Microsoft treats it as an investment into a larger service.

Excerpt 2

Microsoft likely did investigate what its financials would look like if it made Bethesda games exclusive or not. In the end, it chose exclusivity. And yes, that means it will miss out on money from sales on PlayStation 5. But the point is that Microsoft doesn’t see that as losing money — it sees that as built in marketing for Game Pass. And then it also expects to offset many of those costs by building a deeper relationship with more players who then go on to play and buy even more games on Xbox platforms.So yes, Starfield is exclusive. And I would predict that Xbox would make this call for The Elder Scrolls VI and beyond.

As seen above, Jeff Grubb scored solidly on the points as to why Starfield is exclusive and why the logic behind Minecraft’s multiplatform availability cannot be applied to Starfield and other Bethesda franchises. It does not make sense to release Starfield on PS5, especially with Xbox Game Pass growing tremendously and offering its active subscribers the best deals in games. Bethesda games have already been added to XGP and Starfield will eventually add greater value to the service!

A leaked screenshot of what is supposed to be gameplay of Starfield.

As for the speculated 2022 release for Starfield, check out the details in the excerpt from the Windows Central Gaming article…

It seems that Starfield could be targeting a Q1 2022 release date, echoing similar rumors from across the net that the upcoming sci-fi RPG is closer than we might’ve otherwise expected.

The details come from an exchange between Grubb and Adeoye Jr, with Grubb confirming in a tweet prior speculation on Kinda Funny Games Cast that the game was targeting a Q1 2022 launch window.

There were some previous rumors earlier in the year that the game was targeting a Holiday 2021 launch window. It’s not outside the realm of possibility that the date got bumped slightly given the on-going pandemic.

Here is the related video for you to watch.

And here is Jeff Grubb’s related Tweet with others.

Can you wait for Starfield in 2022?

As much as I love to buy and start playing Starfield this coming holiday season, I just remembered that we are all still living in this COVID-19 (China Virus) pandemic and I can only speculate that the developers working on the sci-fi RPG have, most likely, not returned to working in their offices. Game development done at home is not the same as working in the main office. Knowing the reputation of Bethesda, they need a whole lot of time to not only complete their epic RPGs but also refine it to the best they could. The refinement will definitely include technical adjustments with the Creation engine. This pandemic is clearly hampering everyone from the consumers (who are struggling to buy Xbox Series S, Xbox Series X and PS5 consoles) to the people who make the video games.

As such, I would not be surprised if the Xbox-exclusive Starfield will be released in 2022. It could be released in the first quarter of 2022 but then Microsoft and Bethesda could decide to push it into the 2nd half of that same year. By 2022, there should be a lot more people owning units of Xbox Series S and Xbox Series X, not to mention at least 30,000,000 active subscribers on Xbox Game Pass.

If 2022 is indeed the planned year of release for Starfield, then Phil Spencer and Team Xbox should come up with something to boosting their lineup of new exclusive releases for the lucrative 4th quarter of this year. I speculate that Forza Horizon 5 and Halo: Infinite will be released in the 4th quarter which look strong but I think Team Xbox has to add a 3rd strong game with them. We will find out soon once Team Xbox makes the big announcements at the E3.

Before I end this article, let me ask you these questions: Are you looking forward to Starfield? Did the Xbox-Bethesda deal and the addition of Bethesda’s games into Xbox Game Pass convince you to subscribe? Did you buy an Xbox Series S or an Xbox Series X console because of the Xbox-Bethesda deal? Are you excited about Todd Howard’s ambition behind Starfield?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online. In ending this piece, here are some Xbox-related videos for you to enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Classic game Zombies Ate My Neighbors plus sequel coming to Xbox on June 29, 2021!

Yesterday, I learned about the most surprising news related to my personal interest of Xbox gaming. It’s not about the reported new game of Bethesda (which has been fully acquired by Microsoft) and not about The Coalition’s latest developments.

Rather it’s about a pretty notable game (plus its sequel) from the 1990s that I completely missed out on. The big surprise to me was that it will be released soon for Xbox One and Xbox Series S and X owners to enjoy.

That game is none other than Zombies Ate My Neighbors and its sequel Ghoul Patrol. Both games from the 1990s will be released for Xbox on June 29, 2021 for $14.99!

For those who are not familiar with either game, here is an excerpt from the Xbox.com article written by Ken Humphries (Senior Producer on the two games)…

Zombies Ate My Neighbors

The 2-player function is a popular feature of the game.

Hey, where’s that scary music coming from? Yikes! It’s Zombies Ate My Neighbors, where you appear in every demented horror flick ever to make you hurl ju-jubes.

What are Zeke and Julie, our two wholesome teenage stars doing in a 16-bit game like this?! Trying to save the nice neighbors, cheerleaders, and babies from a fate worse than polyester!

Who could put this slice of suburbia in such goose-pimply hysteria? Zombies, relentless chainsaw maniacs, mummies, evil dolls that just won’t die, lizard men, blobs, vampires, giant ants, martians, and more.

One of many levels in this game.

Will these crazy kids survive the night? Find your way through 55 horror-filled levels like a grocery store gone bad, a shopping mall awry, a mysterious island and your own back yard. Don’t miss “Weird Kids on the Block,” “Mars Needs Cheerleaders,” and “Dances w ith Werewolves.”

You can fend off the freaks with a virtual candy counter of weapons like uzi squirt guns, exploding soda pop, bazookas, weed wackers and ancient artifacts. Also grab power ups-o-rama like secret potions and bobo clown decoys. Does this game ever end?!

Ghoul Patrol

Nothing like facing an over-sized enemy in Ghoul Patrol.

Zeke and Julie, our intrepid teenagers, visit the Ghosts and Ghouls exhibit at the city library, where they find an old treasure chest containing an ancient spirit book. Naturally, they cannot resist reading it. Suddenly, a horrific snaggle-toothed spirit emerges.

Now, this snarling phantom and his dastardly minions are infesting Metropolis and slithering their way into the history books, where they plan to rewrite history with their spooky ways. Only you have the power to go back in time to de-spook an encyclopedia of zombified historic dudes.

Were you able to play this game back in the 1990s?

Terminate, with prejudice, using crossbows, ping-pong ball machine guns, Martian “Heatseeker” guns, and more.

Vaporize garbage can ghosts and ninja spirits, rescue bug-eyed librarians and wigged-out pirates, dodge flying books and adolescent-eating plants!

The features for Zombies Ate My Neighbors and Ghoul Patrol are as follows…

NEW FEATURES

Save Feature: Quickly save your progress in either game and continue your adventure wherever and whenever you want

Museum Features: Watch a video interview with one of the original Zombies’ developers or explore numerous galleries containing game art, previously unreleased concept images and marketing assets

Soundtrack: Listen to the entire soundtracks for both games in the included music players

2 Player Mode: Play the game with two player local co-op

• Achievements: Track your game progress with a set of achievements covering both games

To put things in perspective, Zombies Ate My Neighbors was released in 1993 published by Konami (game developed by LucasArts) for the Super NES (SNES) and the Sega Genesis. It was not a big commercial success but it proved to be a hit with the critics of the time (plus the writers who published their reviews of it years later). Zombies Ate My Neighbors gained a cult following as it not only had enjoyable gameplay, its visual style was appealing, it had lots of visual elements related to pop culture (notably horror genre elements), a memorable soundtrack and more.

In a 2006 article published by IGN, Zombies Ate My Neighbors was described by Lucas M. Thomas as “a comical 16-bit template for the new Xbox 360 release, Dead Rising. And like that game, this one arms you with a pretty bizarre arsenal. Weed whackers, exploding soda cans and flying silverware all make an appearance to help you, or you and a friend, put a hurt on these living dead.”

Ghoul Patrol was released in 1994 for SNES, published back then by JVC (Japan Victor Company) with the development done by LucasArts. Like its predecessor, I never got to play it back decades ago. In addition, I never even saw a copy of the sequel at retail during those days.

As I never got to play Zombies Ate My Neighbors back decades ago, its upcoming release for Xbox is a very delightful surprise for me personally. I will order this (along with Ghoul Patrol) very soon.

If you are interested to order in advance Zombies Ate My Neighbors and Ghoul Patrol for your Xbox One or Xbox Series console, click here.

In ending this piece, posted below is a video retrospective on Zombies Ate My Neighbors published by GamerThumbTV plus a retro review by Cinemassacre. Be mindful of potential spoilers.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

What could happen with regards to rumored event related to Xbox-Bethesda deal

Things have been quiet for the past months following the megaton announcement that Microsoft is acquiring Bethesda (through parent company ZeniMax Media) for a staggering $7.5 billion. Since then, Team Xbox has gotten stronger as the deal means pushing their number of 1st party game studios to almost 25.

In recent times, Microsoft created a brand new subsidiary called Vault (a nod to the Fallout franchise) which will serve as a new and temporary home for ZeniMax. The acquisition of ZeniMax and all of Bethesda is up for review by the regulators of the European Union (EU).

In relation to this, Jeff Grub of GamesBeat said in a podcast that an event will be held in which Microsoft will share details about their plans for the future regarding Bethesda. It was stated that such an event might happen in the middle of March 2021. By that time, the EU’s decision on the Xbox-Bethesda deal should be known.

Here’s an excerpt from GamingBolt’s report…

Grubb says it might not be a dedicated Direct-style event, but fans should expect to hear about plenty of new information either way.

“Once the deal closes, they will talk about it in a big way,” Grubb said. “I don’t know if it will be a full Direct-style event, but they will make note of it, and they will talk about it extensively, and they will explain what it means to everybody… kind of talk about the immediate future for both companies becoming one in the future.”

Personally, I can imagine an Xbox-Bethesda event that will done in video format and shown online to many fans and gamers around the world. However, I imagine it to be totally different from the Xbox Games Showcase of July 2020. I don’t expect it to be a lengthy video but still it will be long enough and serve as a makeshift celebration of Microsoft acquiring a major game publisher in Bethesda which itself is a rare event in the business world of video games and computer gaming.

The way I see it, the Xbox-Bethesda event could happen with the following possibilities:

  1. Xbox head Phil Spencer will welcome viewers and confirm that the acquisition of Bethesda has finally been done and the planned projects will push through and ensure lots of fun stuff for Xbox fans, fans of Bethesda’s many game franchises and people who love to play games via Xbox consoles, Windows 10 PCs and laptops, and mobile devices.
  2. Microsoft and Bethesda’s extensive business relationship will be mentioned, if not highlighted.
  3. Starfield will be announced yet again but will be presented by Todd Howard and a video showing the first-ever gameplay footage. Howard or the video itself could announce Starfield as an Xbox-exclusive game with late 2021 release window.
  4. Bethesda games released on previous generations consoles (Xbox 360 and Xbox One most likely) will be confirmed enhanced with FPS Boost when played on Xbox Series S or Xbox Series X.
  5. More Bethesda games of the past and the future will be made available via Xbox Game Pass (XGP).
  6. Ghostwire: Tokyo Deathloop, the temporary exclusives on Sony’s PlayStation 5 (PS5) console, will come to Xbox Series consoles and Windows 10 PC with exclusive enhancements and features some time in late 2022 or early 2023. Xbox Game Pass listing will be confirmed.
  7. Other Xbox game studios such as Obsidian Entertainment, Playground Games, Ninja Theory, The Coalition and others could make an appearance and some of their upcoming games for Xbox Series consoles and PC may be previewed. If this happens, it will symbolize the unity of the teams under Xbox Game Studios.
  8. Most, if not all, new games of Bethesda will be announced as exclusive to the Xbox ecosystem which includes Xbox Series consoles (note: Xbox One could still be supported), Windows 10 PC, mobile devices and Xbox Game Pass subscribers. Meanwhile, old Bethesda games that were released on multiple platforms will still be made available.

I believe that it is inevitable that the new Bethesda games, including those that were in development before Microsoft even started negotiating with ZeniMax, will be made Xbox-exclusive for it is very clear that Team Xbox wants to make Xbox Game Pass attract many more millions of subscribers from around the world much like how the streaming services Netflix and Disney+ attracted so many millions of subscribers globally. XGP alone added a lot to Microsoft’s revenue as its base of subscribers reached 18 million. Making Bethesda’s new games exclusive will add tremendous value to XGP and Xbox LIVE as a whole. That being said, think about the exclusive content that helped Netflix and Disney+ attract so many millions of subscribers.

Making Bethesda Xbox-exclusive also means making the Xbox brand (and its game studios) even stronger than those on PlayStation and Nintendo. Microsoft knows that millions of gamers love playing single-player role-playing games (RPGs) and having Bethesda’s blockbuster RPG franchises like Fallout and The Elder Scrolls ensures big game sales through Xbox consoles and Windows 10 computers. Don’t forget that Team Xbox also has Obsidian Entertainment (which made the popular Fallout New Vegas for Bethesda) to provide such RPGs. Speaking of exclusives, whatever Japanese RPGs Sony could snatch as PS5 exclusives from Square Enix (Final Fantasy XVI for one), Team Xbox can literally fight back with exclusive Bethesda RPGs which are more than enough to make Xbox Series X and Xbox Series S more attractive consoles for anyone who loves role-playing the console way. I should state that Bethesda RPGs have a huge collective following among PC gamers.

As I noticed on social media over the past few months, a lot of PlayStation fanboys, haters of Xbox and some Nintendo fanboys are still feeling uneasy over the possibility of Bethesda games becoming Xbox-exclusive. They are afraid of getting locked out…meaning that none of the new Bethesda games will be released on their PS4, PS5 and Switch consoles.

More on exclusivity, Xbox chief Phil Spencer made things clear in an interview with Kotaku and below is an excerpt for you all…

“Is it possible to recoup a $7.5 billion investment if you don’t sell Elder Scrolls VI on the PlayStation?” I asked.

“Yes,” Spencer quickly replied.

Then he paused.

“I don’t want to be flip about that,” he added. “This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: ‘How do we keep other players from playing these games?’ We want more people to be able to play games, not fewer people to be able to go play games. But I’ll also say in the model—I’m just answering directly the question that you had—when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means.”

No matter how the haters and opposing fanboys see it – including the Nintendo and PlayStation fanboys working as journalists – what Microsoft owns, Nintendo and Sony cannot touch nor steal. If they really want the new Bethesda games, they will need an Xbox Series console or a capable Windows 10 computer to buy those games and/or sign up for Xbox Game Pass (if they want to save money on new games).

As for those who insist that all new Bethesda games should be released on multiple platforms, they should slow down and look at PS5’s camp. Why is Final Fantasy XVI a PS5-exclusive? Is Square Enix better off releasing their new games only on Sony’s platform while you oppose Bethesda releasing games as Xbox-exclusive? Also, why would a Microsoft-owned Bethesda be obligated or be forced to release games on competing game consoles from Sony and Nintendo after all the $7.5 billion spent on the acquisition?

As for Minecraft remaining a multi-platform franchise, the case of Microsoft’s acquisition of its developer (Mojang) simply cannot be applied to the Xbox-Bethesda deal. Bethesda is a major publisher with almost ten game studios and a wide bunch of games from established game franchises.

The existing market of Xbox console owners combined with Windows 10 users is large enough to sell Bethesda games to. To say that Xbox-exclusivity of new games such as Starfield and sequels or spin-offs to Fallout, Elder Scrolls, Doom, Dishonored and other franchises won’t benefit paying consumers is nonsense.  

From this point on, we can only wait and see what happens next. Will the EU approve the acquisition of ZeniMax/Bethesda? Will the rumored Xbox-Bethesda event actually push through weeks from now? Tell me what you think.

In closing these, here are some relevant videos for your enjoyment and learning…

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

The Initiative’s first game is Perfect Dark!

Welcome back gamers! All the speculation about the first game being made by Xbox game studio The Initiative can finally be put to rest as it has been announced (during The Game Awards) that they are officially working on a new project simply titled Perfect Dark. Watch the video below and enjoy it.

For the newcomers reading this, The Initiative is a game studio that was established a few years ago to make high-quality video games for Xbox consoles and the Xbox ecosystem as a whole. While it took them two years to reveal their first project, The Initiative is very notable for having hired several high-profile talents. Previously I wrote about them hiring Lee Davis and Lauren Garcia from Sony’s acclaimed studio Naughty Dog.

The Initiative is one of the twenty-three game studios under the Xbox hierarchy. Right now there is pressure on Microsoft to release high-quality, exclusive games in 2021 and beyond so that the sales drive of the Xbox Series S and Xbox Series X can be sustained. 2021 will indeed be a crucial year for the Xbox ecosystem because by then the gamers’ demand for 1st party games will be great and expectations of high-quality gaming experiences, art and technical performance of games running on the Xbox Series consoles are inevitable. Such trends will continue beyond 2021.

The above video of the first unveiling of Perfect Dark looks really good and slick, and clearly the developers are trying to give it a distinctive look. It should be noted that Joanna Dark’s face was not shown. There is passion within The Initiative on reinventing the Perfect Dark franchise. Watch the official developer interview video below.

As you can see in the above video, the team is really aiming high on making the new Perfect Dark. They also have the hardware and tools to help them realize the high ambitions they have for the game. That being said, it will be a few years before that new game will be released. More on the upcoming game, pay close attention to the words of The Initiative leader Darrell Gallagher posted at Xbox.com. Here’s an excerpt:

With Perfect Dark, we’re aiming to deliver a secret agent thriller set in a near-future world.

We have built the Perfect Dark team at The Initiative by bringing in some of the most talented game makers from around the industry who all share a passion for storytelling, world-building and creating memorable game experiences. With the full backing from Xbox Studios to re-imagine one of the best loved IPs from gaming history, we couldn’t be more excited to share some of our early ideas.

While I never got to play a Perfect Dark game in the past, I am looking forward to the new game starring Joanna Dark. I hope to see the new game have a third-person view with gameplay laced with stealth, shooting and exploration. I also hope it will also have some fast-paced sequences of driving or flying that would put gamers into the heat of action. If the developers decide to present it as a first-person shooter, that would be fine with me. It’s nice to see that Microsoft decided to revive the long-dormant PD franchise (which they inherited after acquiring Rare in the early 2000s) and have The Initiative lead the way creatively. Now that the unveiling has been done, only time will tell how the game’s development will turn out during this pandemic.

In ending this, posted below are some gaming-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Xbox Series consoles launch details revealed

Very recently, Xbox head Phil Spencer announced through Twitter that the twin-launch of the premium Xbox Series X and budget-friendly Xbox Series S that took place on November 10 became the largest launch in the entire history of Xbox. While Spencer did not post any hardware sales numbers, he did confirm that the scope of the launch was wider in terms of having more countries than ever before.

Just days ago on Xbox.com, Gaming Experiences & Platforms CVP Liz Hamren revealed additional details related to the declared largest Xbox launch. Firstly, Hamren stated that the global launch happened across forty countries.

With regards to statistics covering the first 24 hours of the global launch of the Xbox Series consoles, Hamren confirmed the following:

A. More new consoles sold than any prior generation, with Xbox Series S adding the highest percentage of new players for any Xbox console at launch.

B. More games played, 3,594 in total, spanning four generations, setting a record for the most games ever played during an Xbox console launch.

C. Next gen means more ways to discover and play, 70 percent of Series X/S consoles are attached to new and existing Xbox Game Pass members.

Let’s start with item A above. Team Xbox’s declaration of selling more new consoles than any prior generation would translate into exceeding the 1,000,000+ Xbox One consoles sold on its launch day in 2013. How many units exactly of the new consoles got sold in the first 24 hours has yet to be revealed. Regardless, I am not surprised at all that the budget friendly Xbox Series S added the highest percentage of new players. At $299, with a very compact console size and with more gamers preferring to buy games and content digitally, Xbox Series S is really an irresistible next-generation console. It lacks the immense power of the Xbox Series X, but the Xbox Series S it still a beast in terms of performance especially with frame rates of 60FPS and 120FPS. The cheaper console can process graphics in 1080p and 1440p, and it is a fact that there are still many households around the world that don’t have 4K TVs. Remember, Xbox Series S and its premium counterpart are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities.

Item B meanwhile emphasizes that within the first 24 hours of the launch of Xbox Series X and Xbox Series S, the users of the mentioned consoles played 3,594 games collectively thanks to backward compatibility which is a feature that Team Xbox prioritizes while Sony and its PlayStation team don’t care much about even though most PS4 games are playable on PlayStation 5. The launch games are not spectacular and based on my observations, it is Ubisoft’s Assassin’s Creed Valhalla and Watch Dogs: Legion that have been standing out among them for playing on the new Xbox Series consoles. It is no surprise that Xbox Series console owners took time to play many of the multi-generation Xbox legacy games on the new machines and enjoy them with the benefits of much shorter loading times, improved frame rates and the like. The old criticism that Xbox has no games or has not many games is not only meaningless but also pathetic.

Item C’s emphasis that 70% of Xbox Series consoles are attached to new and existing Xbox Game Pass members could mean that the paid subscription service have been used a lot more during the first 24 hours of launch. While there are no numbers revealed, I would not be surprised that more new subscribers signed up to take advantage of XGP’s benefits which are more evident on the new consoles.

With those available details, Xbox Series X and Xbox Series S are riding high on a wave of positivity and high activity. How fast Microsoft can replenish supplies of the new consoles around the world to meet the very high demand remains to be seen but it is safe to say that this new console generation is off to a strong start with what Team Xbox prepared. When it comes to the near future, 2021 will be the year when blockbuster games and Xbox-exclusive games will get released and eventually impact the gaming world.

In closing this article, here are some gaming-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Largest launch in Xbox history declared

Welcome back fellow Xbox fans, geeks and gamers! The new generation of console gaming has begun with the twin-launch of the Xbox Series X and Xbox Series S done around the world. Even though there were not too many images of gamers and long-time Xbox fans lining up at retailers or at special launch-related events to buy the new consoles (due to the pandemic which changed life and business the way we know it), the launch has been declared the largest in Xbox history.

On Twitter, Xbox chief Phil Spencer posted: Thank you for supporting the largest launch in Xbox history. In 24 hrs more new consoles sold, in more countries, than ever before. We’re working with retail to resupply as quickly as possible. You continue to show us the connective power of play is more important than ever.

As you can see above, Spencer declared the launch as being the largest just as he thanked those who supported it. While no sales figures were provided, he stressed that more new consoles were launched in more countries this time which means that they already exceeded the respective launch of Xbox One in 2013. In retrospect, Microsoft sold over a million units of Xbox One at launch.

The new generation of console gaming has officially started with Xbox Series X and Xbox Series S now making their way through retailers worldwide.

With regards to supply, Spencer stated that they will resupply their retailers so that those who failed to secure a unit at launch won’t be left behind. It should be stated that retail giant Amazon told a certain number of their customers that Xbox Series X units ordered through them won’t be available until the end of the year. It should be noted that Amazon itself is a rival a Microsoft’s when it comes to cloud-related business and making gaming available to billions of people around the world. Delays regarding the two Xbox Series consoles also hit Canada and the United Kingdom. When it comes to launching games overseas, Yakuza: Like a Dragon reportedly (note: local publication Game Watch the source) has been delayed. Team Xbox needs to work on these issues.

In relation to the launch, EA Play has been made available to Xbox Game Pass (XGP) ultimate subscribers. This means that the said subscribers who own Xbox consoles – including the brand new Xbox Series X and Xbox Series S – will be provided EA Play membership for free and this will enable them to are able to play many games. Think about the many sports games, first-person shooters, role-playing games (RPGs), racing games and many other games from EA being offered apart from the many games already listed under Xbox Game Pass own lineup. Definitely there is no shortage of games to play at launch and backward compatibility is also a factor. With regards to the Xbox ecosystem, XGP Ultimate subscribers will be able download and play games from EA Play’s library on their Windows 10 personal computers starting this December.

By the way, do you own a copy of the acclaimed Xbox One-exclusive Gears 5? The said game has been relaunched along with the Xbox Series consoles with technical optimization for the said machines. The main campaign of the game has been updated and includes Dave Bautista (presented as WWE’s Batista) as Xbox icon Marcus Fenix. This is the closest thing Xbox and Gears of War fans will have to a live-action movie adaptation. For the newcomers reading this, Bautista appeared in two Guardians of the Galaxy movies, Avengers: Infinity War, Avengers: Endgame and the James Bond movie Spectre.

More on Gears 5, the game takes advantage of the new technology of the Xbox Series consoles and this means heavily reduced load times, utilization of Quick Resume (now one of the most notable new features only on the new consoles), reduced input latency (meaning improved responsiveness), variable rate shading (a key feature of AMD’s RDNA 2) and the super smooth 120 frames-per-second frame rate in Versus mode. With regards to Xbox Series X, the game is presented in 4K resolution thanks to the Ultra-HD pack and Ultra-Spec graphics that were previously only made available to PC gamer. As if that was not enough, developer The Coalition prepared new features for the Gears 5 campaign, new achievements (worth almost 100 Gamerscore points), etc.

Gamers of Gears 5 transitioning from Xbox One consoles into Xbox Series consoles will be delighted to know that it will take only a push of a button to download the update and download the next-generation version of the game via Smart Delivery for free!

In relation to the availability of Xbox Series consoles, over forty new games (including 30 games optimized for the new generation) have been made available and Team Xbox made the effort to ensure that Xbox Series consoles owners will play the best versions of the games they owned (for consoles) across the generations. While a lot has been showcased about the acclaimed Forza Horizon 4 optimized for the new consoles, it should be noted that Halo: The Master Chief Collection has also been optimized and ALL Halo games have been improved to run at higher resolutions and higher frame rates as well. Being a long-time Halo gamer myself, being able to replay past Halo games way above the 30FPS limits alone is very enticing.

When it comes to the near future, be aware that starting November 18, 2020, cloud gaming will debut in Australia, Brazil, Japan and Mexico via the Project xCloud Preview program.

Project xCloud General Manager and Head of Product Catherine Gluckstein wrote: In each of these four markets we’ll begin with this Preview to test, iterate, and gather your feedback. And next year, we’ll move to the next step and bring cloud gaming to these markets as part of Xbox Game Pass Ultimate; this is an important step in our journey as we look to reach more gamers around the world. 

2020 has brought challenges to all of us, but we hope that cloud gaming simply opens up new ways for you to play when and how you choose. Enjoy Master Chief anywhere and everywhere when you play on your phone, get some laps in on Forza while someone else occupies the TV, or to try out a new-to-you Xbox game. Cloud gaming makes it possible to play those top titles on your Android phone or tablet. 

Come join us in Preview as we test and learn in Australia, Brazil, Japan and Mexico. During this Preview you’ll have access to a curated library of great games for free, including favorites from Xbox Game Studios such as “Minecraft Dungeons,” “Halo: The Master Chief Collection” and “Forza Horizon 4” in addition to some fantastic content from our partners such as “Black Desert,” “PlayerUnknown’s Battlegrounds,” and “Yakuza 0.” 

Our Project xCloud Preview is currently supported on Android phones and tablets through the Xbox Game Streaming (Preview) app in the Google Play Store, available in English, Spanish, Portuguese and Japanese.

Anyone who wants to join can register online.  

Finally, GameSpot published a feature article highlighting their recent talk with Phil Spencer about Xbox and several related topics.

I find notable how the head of Xbox reacted towards GameSpot’s mentioning of a Bloomberg report which said that several developers in Japan have been approached by Microsoft about acquisition.

Let’s see how receptive gamers in Japan are towards the new Xbox consoles.

When asked if there was any truth to the report, Spencer responded: I don’t think so. I say, I don’t think so… I mean, I’m not in every meeting that every team has, but I’ll say not from me. Most of the opportunities that we’ve had to date have been a long-lasting relationship, and so, I don’t think we’re out there with our business card, throwing them out on the corner, trying to find people. I’ve talked about my affinity for Japanese studios and thinking back in the day when we had more games that were created in Japan as part of our first party, I’m excited when the deal closes to get to spend more time with Tango [Gameworks] and the work that they’re doing. So it’s an area that I’m interested in, but no, I don’t think it’s… I think that’s not accurate.

Spencer also expressed his view about the Asian market from a gaming standpoint and noted how different the Japanese market is compared to those in Korea, China and Southeast Asia. He also stated that he has an affinity for all the amazing creators based in Japan and he spent a lot of time there and wants to make sure those creators see Xbox as a great place for their games. It should be stated, in relation to what was said, that a free downloadable demo of Dragon Quest XI S is now available via the Xbox Store. The blockbuster Japanese RPG will be released in full on December 4, 2020 for Xbox One, Windows 10 PC and – via backward compatibility and XGP – on Xbox Series X and Xbox Series S.

Back to the interview, Spencer mentioned Mistwalker and their notable Xbox 360 JRPGs Lost Odyssey and Blue Dragon. Eventually, the interview focused on the upcoming RPG Elden Ring and when asked about it, the head of Xbox stated: I’ve seen actually quite a bit. I’ve played quite a bit.

In closing this article, here are some gaming-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH