Xbox-Bethesda Games Showcase delivered the great stuff!

I can start by saying the Xbox & Bethesda Games Showcase was indeed worth the wait and even though it was not perfect (a few games shown that were not too interesting and a certain 1st party exclusive game had an excessive amount of time of the showcase), Team Xbox, Bethesda and their strategic partners in gaming succeeded in delivering the great stuff. There were so many games, including very promising Xbox-exclusive games and many new additions into Xbox Game Pass (XGP), the people who hated Xbox became silent during the showcase and some time after!

To put things in perspective, those of you who missed out on the livestream – plus the Xbox haters whether they saw it or not – I encourage you to watch the Xbox-Bethesda Games Showcase YouTube video below. Take your time.

So you must be wondering what I think about the showcase.

Other than the fact that it was efficiently organized, nicely paced and the Xbox and Bethesda executives/producers had a nice physical stage that gave the online event a more impressive viewing atmosphere, the amount of games – from the big budget productions to the smaller, indie productions – was incredible! Then again, that should not be a surprise at all! Not only did Phil Spencer and the Xbox core team learned from last year’s standalone games showcase, the integration of Bethesda and its games being mixed with the others (from the 3rd party game makers and other Xbox game developers) resulted a powerful lineup for the whole world of gamers to see! Not only that, there is a huge load of games to be added into Xbox Game Pass which I am confident will attract even more gamers to join in and subscribe!

As for the games and key moments that I found engaging, I should say that starting the showcase with Starfield (with Todd Howard as presenter) in the form of a teaser trailer (which used real-time graphics powered by the Creation 2 engine) was very surprising as I anticipated it to be shown somewhere in the middle of the event. Regardless, I enjoyed it a lot and, in a way, it was like Team Xbox and Bethesda decided to confirm the release date and the Xbox-exclusivity of the game once and for all.

Todd Howard presenting Starfield early in the showcase.

The trailer looked great and it shows what kind of environment and visual style Bethesda is aiming for. It also shows that Howard and his team are aiming for something unique and fresh apart from what they did with The Elder Scrolls and Fallout. The moment I saw the 11-11-22 appear as the trailer played, I quickly realized that, in light of this pandemic, Starfield will be released on November 11, 2022 and I immediately understood that it’s not yet time for them to show gameplay footage. More importantly, Starfield is indeed an Xbox-exclusive title coming to Xbox Series X, Xbox Series S and Windows PC! That’s right! The Xbox fans who want Starfield but are still stuck with the aging Xbox One, they still have time to upgrade by acquiring an Xbox Series console (which is still hampered by supply constraints) or having a Windows PC that is capable of running the game.

What Microsoft owns, Sony and Nintendo cannot touch! Starfield is exclusive to Xbox!

Given its late 2022 release date, I believe that next year’s edition of the Xbox-Bethesda showcase will show Starfield with gameplay footage! As written in Xbox.com: Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.

Next is Halo Infinite!

After the stage presentation by Bonnie Ross and Halo franchise veteran Joseph Staten, Halo Infinite was shown with real-time (in-engine) graphics emphasizing more of the in-game environment of the Halo ring and, more notably, the story concept was emphasized more with the iconic Master Chief floating through space (he even took a moment to look at one of his fellow soldiers who died) and meeting a new female AI who eerily resembles Cortana (who was the villainess in Halo 5: Guardians). Then they showed a real-time preview of the multiplayer of the game which was impressive.

Unlike last year, Halo Infinite looks so much better and it was clear that serious adjustments were made to achieve the next-generation look. The signature look of the Halo franchise has been maintained but with much more striking visual details and a really smooth frame rate.

While the multiplayer is very impressive, I find it baffling that they did not show any single-player gameplay footage as I hoped to see them improve over last year’s disappointment. While it is clear they have yet to complete the game in time for the 2021 holiday season (even an Xbox One version has been confirmed) and probably were not prepared to show single-player gameplay footage in the showcase, I speculate that Team Xbox and 343 Industries could be preparing another presentation of Halo Infinite at this year’s Tokyo Game Show (TGS 2021) which will be an online event.

As for the minimal showing of the story concept of Halo Infinite, I am satisfied with that right now and I prefer that 343 Industries and the Xbox marketing team should refrain from spoiling the plot (which is too common in Hollywood blockbusters) and save it for gamers to find out. I am confident right now that this new game has what it takes to exceed Halo 5: Guardians. What Team Xbox needs to do announce a final release date.

When it comes to the smaller, indie productions, the Japanese RPGs (JRPGs) Eiyuden Chronicle: Hundred Heroes & Eiyuden Chronicle: Rising really surprised me! I never expected these spiritual successors to Suikoden to be part of the showcase at all!

As written in Xbox.com: 505 Games, Rabbit & Bear, and Microsoft are teaming up to bring the next incredible JRPG adventure by legendary game storyteller Yoshitaka Murayama to Xbox! We’re also thrilled to present the first official Eiyuden Chronicle franchise trailer for you today.

Studio Lead Yoshitaka Murayama (Suikoden I & II) and Director Osamu Komuta are joining forces once again to bring us an unforgettable journey through the world of Allraan.

Anyone who played the first two Suikoden games will notice the similarity of aesthetics in this upcoming game.

Wow! Not one but TWO Eiyuden Chronicle games are coming to Xbox consoles and Xbox Game Pass with one in 2022 and the other in 2023! Having been a Suikoden fan as well as having played Japanese RPGs on consoles long ago (note: I was a PlayStation fan along the way), I am very delighted about this latest announcement. The Eiyuden Chronicle games add even more to the build-up of Xbox becoming the premier destination and ecosystem for gamers who love playing role-playing games (RPGs)!

For more on the Eiyuden Chronicle franchise of games, I encourage you to visit them at FacebookTwitter, and Instagram.

More on RPGs, I recently expressed I wanted more science fiction RPGs (sci-fi RPGs) from Team Xbox. As Starfield has been confirmed as Xbox-exclusive for 2022 from Bethesda, RPG specialist Obsidian Entertainment made my wish come true with the announcement of The Outer Worlds 2! That was easily one of the highlights of the showcase for me personally as I love Western RPGs and I replayed The Outer Worlds many times! Watch this CGI trailer!

There is so much to love in the 2019 multi-platform RPG The Outer Worlds and in recent times its full vision and concepts – both of which were limited by time and budget – were finalized with the release of the two DLC packs. Now that The Outer Worlds franchise is under the full control of Team Xbox, it is inevitable that Obsidian Entertainment will have tremendously more resources and access to better technologies (note: imagine certain game engines made by Bethesda being utilized by Obsidian) to make their grander concepts and new gameplay features come true in The Outer Worlds 2! This is another Xbox-exclusive RPG to look forward to after Avowed which Obsidian is focusing on right now.

Next that interested me is The Ascent.

Having seen the game a year ago, The Ascent has very nice visuals, a solid art style, a nice presentation of future technologies and most notably a lot of action that are so good to look at. It’s coming out on July 29, 2021 already and I am confident it will be a hit with Xbox Game Pass subscribers. Microsoft made the smart move on approaching the game makers. The Ascent will launch exclusively on Xbox game consoles (including Xbox One) and Windows PC.  

Psychonauts 2 also caught my attention.

Even though I never got to play the original Psychonauts from a long time ago, the sequel still impressed me and sparked my interest with regards to platform action, adventuring and the visual concepts from the mind of Tim Schafer. It should be noted that Microsoft acquired Double Fine and purchased the publishing rights from the previous owner. Psychonauts 2 is set for an August 25, 2021 release. 

Contraband is a future project exclusive to Xbox Series consoles and PC.

The CGI trailer was pretty cryptic and at best only showed visual concepts that should be realized in the form of gameplay in the future. Very clearly, this is an Xbox Game Studios project in partnership with Avalanche Studios (Mad Max, Just Cause games). As written in Xbox.com: Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan, and our most ambitious and spectacular game to date. We’re taking everything that we’ve learned from 18 years of being at the forefront of creating beautiful, vast open game worlds filled with stunning vistas and incredible emergent gameplay moments.

S.T.A.L.K.E.R. 2: Heart of Chernobyl was really eye-catching.

I can confidently say that this game is very atmospheric, gritty and even horrifying. It’s a first-person shooter designed to grab the player and pull him/her deeply into its ravaged in-game setting. I can speculate that this game could push players to come up with the courage to not only endure its challenge but also overcome the horror elements along the way. This one’s heading to Xbox Series consoles and PC on April 28, 2022.

As for Team Xbox’s newest exclusive racing game, Forza Horizon 5 turned out to be real and the same goes with its Mexico setting. This one’s coming to all Xbox consoles and Windows PC on November 9, 2021!

Forza Horizon 5 is a stunner on Xbox Series X! The photo-realism is so high (from the specific parts of the car right up to the many elements comprising the vast open world) this new game made by Playground Games could easily convince people they were looking at real-life, physical objects and places.

As written on Xbox.com: Forza Horizon 5 showcases powerful, all-new graphical features. Experience sweeping vistas and scan the distance to see the adventure that lies ahead. Encounter the smallest of details throughout the world which is rendered with striking realism, down to the smallest details like the light that glows through each needle on a Cholla cactus. Our Mexican HDR sky captures illuminate the world to the point that you will feel as if you are right there. And thanks to Xbox Series X|S, ray tracing is utilized in Forzavista to make the cars look even more true to real life.

I am looking forward to playing Forza Horizon 5 on Xbox Series X!

To my surprise, Xbox chief Phil Spencer appeared near the end of the Xbox-Bethesda showcase and gave the remarks. He did say that they had one new thing to show and it’s another exclusive thanks to Bethesda’s developer Arkane Austin…Redfall! Watch this CGI trailer and just imagine how they turn its visual concepts into actual gameplay in the near future. I find this intriguing and unique.

As written in Xbox.com: Redfall is coming exclusively to Xbox X|S and PC in Summer 2022 and will be available with Game Pass on day one.

Conclusion

The Xbox-Bethesda showcase is not only great…it also shows that with the full-backing of Microsoft, the integration with Bethesda, the 23 active Xbox game studios, and strong business relationships with game makers/publishers going on, Team Xbox is stronger than ever and Phil Spencer’s leadership is something worth emulating. They have what it takes to make video gaming more exciting and more enjoyable than even the Xbox 360 console generation. 30 games showcased (with a great majority of them heading to Xbox Game Pass) and with many Xbox-exclusives among them, the years-old belief that Xbox has no games is dead and those who keep on moving with that belief are just wasting their lives and spreading their poisonous thoughts through social media.

As for Xbox fans and all others who love video games, the Xbox-Bethesda showcase is more than just a grand presentation of gaming…it is a celebration of the love and enjoyment of video games as well as the benefits capitalism makes for consumers! As seen in the showcase, there is definitely something for most gamers and their tastes. Now is a good time for newcomers in gaming to join the Xbox community and ecosystem.

Gaming on Xbox is more exciting and more promising than ever! In due time, gamers from around the world will be able to enjoy games on Xbox consoles and Windows PC!

Let me end this piece by asking you readers: Did the Xbox-Bethesda games showcase live up to your expectations? On a scale 1 to 10 (lowest to highest), how would you rate the showcase? What was the biggest surprise among the major games and the small, indie games? Was the inclusion of the Eiyuden Chronicle games in the showcase surprising to you?

What do you think about Forza Horizon 5 and its Mexico setting? Does the announcement of The Outer Worlds 2 make you excited about playing RPGs only on Xbox consoles and Windows PC? Was the confirmation of the Xbox-exclusivity of Starfield surprising to you? Do you look forward to playing Redfall and/or S.T.A.L.K.E.R. 2: Heart of Chernobyl in 2022?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Yes! I want more sci-fi RPGs from Team Xbox, Bethesda and Obsidian!

As a geek, I often enjoyed the science fiction (sci-fi) genre of entertainment. Star Wars made its mark in movies, video games (note: I enjoyed playing Star Wars: Knights of the Old Republic on the original Xbox console), toys and comic books. I love watching V: The Original Miniseries and in recent times I successfully bought myself a Blu-ray copy of it to enjoy it all over again in high-definition. On Xbox 360, I enjoyed heavily replaying the three Mass Effect games (2007-2012) and even had one last replay of the entire trilogy using the backward compatibility feature on Xbox One a few years ago.

When it comes to recent gaming, I deeply enjoyed playing The Outer Worlds in its full design and concept (note: with the Peril on Gorgon and Murder on Eridanos DLC expansion packs included) from start to finish on my aging Xbox One console. That sci-fi RPG developed by Obsidian Entertainment is the best of its kind that I have played in the 8th console generation.

For the future, there are two things that keep me really interested in the sci-fi RPG sub-genre of video gaming as well as gaming on Xbox.

First is Bethesda’s Starfield which is anticipated to be exclusive to Xbox and PC and may be released in 2022. As the Xbox-Bethesda showcase on June 13 is approaching, my anticipation for Starfield is growing even though the key details about it remain a mystery. Having played Bethesda’s Fallout 4 on Xbox One and The Elder Scrolls V: Skyrim on Xbox 360, I can imagine Starfield having 3rd person and 1st person views with in-depth exploration, varied forms of interacting with other characters and NPCs (non-playable characters), and shooting plus some melee combat.

The brand-new sci-fi RPG from Bethesda!

As Starfield is sci-fi in concept, there will surely be lots of gameplay features that will make it different from Fallout and Elder Scroll games, and stand out among sci-fi RPGs. I am anticipating space travel, spaceship battles, visiting planets, customizing spaceships, encountering alien lifeforms, the exploration of space stations and more. Such sci-fi concepts remind me of what I enjoyed in Mass Effect games and in The Outer Worlds, but given Bethesda’s RPG design and approach to gameplay, I am confident that Starfield will have features that will make it different as far as sci-fi concepts and game design go.  

The lack of clear details about Starfield only make its anticipated unveiling at the Xbox-Bethesda special event even more attractive. I am confident that Todd Howard will make the big presentation of it.

Second is the future of The Outer Worlds as a game franchise under the control of Team Xbox and Xbox game studio Obsidian Entertainment (note: they were acquired in 2018). To make things clear, game publishing label Private Division (under Take-Two) has the publishing rights of the original game that came out to multiple platforms in 2019. As to who owns the The Outer Worlds as an intellectual property, it is Microsoft which is the result of its acquisition of Obsidian (the creator of The Outer Worlds) which happened during the development of the said game. That being said, Private Division and Take-Two stake is limited to the first game. The rest (note: future iterations) belong to Microsoft and Team Xbox and Obsidian will be managing it.

A quick look back at 2019’s The Outer Worlds.

To put things in perspective, check out this excerpt from Gamasutra’s May 19, 2021 article which was updated with clarifications from Take-Two. Some parts in boldface…

A spokesperson from Private Division, the American publisher owned by Take-Two, has explained the company won’t be involved with “future iterations” of The Outer Worlds franchise, noting that Obsidian and owner Microsoft will be steering the ship moving forward.

Microsoft has been looking to expand its stable of first-party titles for some time, having spent huge sums of cash on a variety of studios over the past few years, such as its recent $7.5 billion acquisition of Bethesda.

Although the company purchased Obsidian back in 2018, The Outer Worlds developer worked with Take-Two’s subsidiary Private Division to publish the game. Recent remarks from Take-Two president Karl Slatoff had indicated that relationship would continue, but an update from Private Division has confirmed that Microsoft now intends to take charge of the franchise.

“Private Division is still supporting and marketing The Outer Worlds, including the upcoming release of Murder on Eridanos DLC on Nintendo Switch,” said the company. “Moving forward, Obsidian and Microsoft will be publishing future iterations in the franchise, and we’re absolutely thrilled to see where they take it.

Now that it is clear that Microsoft, Team Xbox and Obsidian Entertainment have The Outer Worlds under their belt and with commercial and critical success achieved with the first game, it is anticipated that the developers behind it may announce a sequel during the Xbox-Bethesda showcase on June 13. Here’s an excerpt from Windows Central Gaming’s recent article

Building content for E3 takes a huge chunk of dev time, and many of these games are just in deep content development right now, rather than being prepped for marketing materials.

Obsidian, however, could appear in a big way. I’ve been told conflicting information about the possibility of Avowed being at the show, which is Obsidian’s first-person RPG set in the Pillars of Eternity universe, making me think there’s a 50/50 chance we could see something on it. I’ve also been told that, surprisingly, Outer Worlds 2 may be announced.

And then there is this video by Colteastwood mentioning that Obsidian is ready to announce The Outer Worlds sequel at the June 13 showcase.

I believe it is inevitable that Starfield and The Outer Worlds will be confirmed very soon as Xbox and PC-exclusive franchises (beyond the games, take note) of the sci-fi RPG sub-genre.

While I can only speculate what story concept, characters and game design for Starfield will turn out with under Bethesda, I can imagine future games of The Outer Worlds getting more varied in terms of game design, characters, settings, in-game environments, storytelling, exploration and more now that Obsidian has better resources under Team Xbox.

As it is clear Obsidian is very busy already working on the fantasy RPG Avowed, it is very likely they will make the announcement of the sequel to The Outer Worlds in the form of a CGI trailer. As to how The Outer Worlds 2 will turn out in the years to come, I hope the developers will add spaceship battles (with real-time shooting on other ships for great interaction), more boarding of other spaceships, more varieties of monsters and enemies to fight with on-foot, building a brand-new colony or settlement and the like.   

With the upcoming Starfield and future The Outer World games under the Xbox umbrella, sci-fi role-playing games will not only establish Xbox as the haven for RPG enthusiasts in the years to come but also help increase the Xbox Game Pass (XGP) base of paying subscribers, help increase the Xbox Series S and Xbox Series X console userbase and help the overall Xbox LIVE membership grow a lot! Also imagine the many other fans of The Outer Worlds on the PS4 and Nintendo Switch (who don’t own Xbox consoles) buy Xbox Series consoles for the sequels.

More on the sci-fi RPG sub-genre, I can say that Team Xbox, Bethesda and Obsidian have a potential gold mine once their upcoming games turn out great, keep gamers very happy and convince them and other enthusiasts of RPGs and science fiction to come back for more.

If the current success of EA’s Mass Effect: Legendary Edition indicates anything, it only serves as a reminder that the Mass Effect franchise’s greatness happened long ago and EA and BioWare themselves still have yet to achieve brand new success with the said franchise without resorting to nostalgia.

The way things are right now, Team Xbox/Bethesda/Obsidian are in better positions than EA/BioWare when it comes to making great sci-fi RPGs. For the Xbox fans who love RPGs and science fiction, the games from Bethesda and Obsidian are sure to be exclusive on their consoles plus Windows PC.

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

The Initiative’s first game is Perfect Dark!

Welcome back gamers! All the speculation about the first game being made by Xbox game studio The Initiative can finally be put to rest as it has been announced (during The Game Awards) that they are officially working on a new project simply titled Perfect Dark. Watch the video below and enjoy it.

For the newcomers reading this, The Initiative is a game studio that was established a few years ago to make high-quality video games for Xbox consoles and the Xbox ecosystem as a whole. While it took them two years to reveal their first project, The Initiative is very notable for having hired several high-profile talents. Previously I wrote about them hiring Lee Davis and Lauren Garcia from Sony’s acclaimed studio Naughty Dog.

The Initiative is one of the twenty-three game studios under the Xbox hierarchy. Right now there is pressure on Microsoft to release high-quality, exclusive games in 2021 and beyond so that the sales drive of the Xbox Series S and Xbox Series X can be sustained. 2021 will indeed be a crucial year for the Xbox ecosystem because by then the gamers’ demand for 1st party games will be great and expectations of high-quality gaming experiences, art and technical performance of games running on the Xbox Series consoles are inevitable. Such trends will continue beyond 2021.

The above video of the first unveiling of Perfect Dark looks really good and slick, and clearly the developers are trying to give it a distinctive look. It should be noted that Joanna Dark’s face was not shown. There is passion within The Initiative on reinventing the Perfect Dark franchise. Watch the official developer interview video below.

As you can see in the above video, the team is really aiming high on making the new Perfect Dark. They also have the hardware and tools to help them realize the high ambitions they have for the game. That being said, it will be a few years before that new game will be released. More on the upcoming game, pay close attention to the words of The Initiative leader Darrell Gallagher posted at Xbox.com. Here’s an excerpt:

With Perfect Dark, we’re aiming to deliver a secret agent thriller set in a near-future world.

We have built the Perfect Dark team at The Initiative by bringing in some of the most talented game makers from around the industry who all share a passion for storytelling, world-building and creating memorable game experiences. With the full backing from Xbox Studios to re-imagine one of the best loved IPs from gaming history, we couldn’t be more excited to share some of our early ideas.

While I never got to play a Perfect Dark game in the past, I am looking forward to the new game starring Joanna Dark. I hope to see the new game have a third-person view with gameplay laced with stealth, shooting and exploration. I also hope it will also have some fast-paced sequences of driving or flying that would put gamers into the heat of action. If the developers decide to present it as a first-person shooter, that would be fine with me. It’s nice to see that Microsoft decided to revive the long-dormant PD franchise (which they inherited after acquiring Rare in the early 2000s) and have The Initiative lead the way creatively. Now that the unveiling has been done, only time will tell how the game’s development will turn out during this pandemic.

In ending this, posted below are some gaming-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 3

I should say it out loud. I am a long-time Xbox gamer (and I was once a PlayStation fanboy until I started playing Halo: Combat Evolved, Star Wars: Knights of the Old Republic and Forza Motorsport on the original Xbox console) and it is great that the next-generation Xbox Series S and Xbox Series X consoles will have backward compatibility right from the start.

Specifically, I started my Xbox journey (with an official Xbox LIVE account) in 2006 with the Xbox 360 console. I played lots of great games on that console such as Elder Scrolls IV: Oblivion, Halo 3, Forza Motorsport 4, Lost Odyssey, Assassin’s Creed III, Grand Theft Auto V, Red Dead Redemption, Elder Scrolls V: Skyrim and the Mass Effect trilogy just to name a few.

Even though the current 8th console generation was not too rosy for Xbox due to the weak 1st party game support on the part of Microsoft, I still enjoyed gaming on my Xbox One. The Outer Worlds was one of the best sci-fi RPGs I have ever played. Fallout 4 was just as engaging and as immersive Skyrim in my experience. Also I had great fun playing Red Dead Redemption 2.

That being said, I certainly do not want my past Xbox generation game collection – both physical media and digital copies – to just go to waste. This is why I really appreciate Team Xbox for implementing backward compatibility on the two Xbox Series consoles which will launch less than a month from now. I myself enjoyed replaying my favorite Xbox 360 games on my Xbox One  (a few among them were Red Dead Redemption, Lost Odyssey and the entire Mass Effect trilogy) and having the same feature for the next-generation is a very good thing!

On Xbox.com, Director of Program Management for Xbox Series X Jason Ronald explained the efforts their team made since the big breakthrough of 2015 plus other details about the tremendous addition of value backward compatibility brings to the Xbox Series S and Xbox Series X. Excerpt below:

Our compatibility journey began with the announcement of Xbox 360 Backwards Compatibility coming to Xbox One at E3 2015. I clearly remember that first magical experience of jumping into one of my favorite Xbox 360 games, Final Fantasy XIII, and instantly resuming where I had left off years before as if no time had passed at all. I was instantly transported back to that special time and all the great memories and personal connections I have made through gaming. The energy and passion from the community continues to motivate us to this day.

Through a tremendous amount of hard work, technical innovation, and partnership with the industry’s leading creators we were not only able to bring more than 500 Xbox 360 games to Xbox One, we were able to go back even further into the archives and resurrect some of your favorite franchises from the original Xbox. The very same team who created new innovative ways to preserve and enhance your existing catalog of games on Xbox One is the same team pushing the envelope again with Xbox Series X.

Maintaining compatibility presents a massive technical challenge as fundamental system and chip architectures advance across generations. Developers highly optimize their games to the unique capabilities and performance of a console to provide the best experience for their players. To make the Xbox Series X our most compatible console ever required both significant innovation in the design of the custom processor as well as the unique design of the Xbox operating system and hypervisor at the heart of our next generation platform.

With more than 100,000 hours of play testing already completed, thousands of games are already playable on Xbox Series X today, from the biggest blockbusters to cult classics and fan favorites. Many of us in Team Xbox play on the Xbox Series X daily as our primary console and switching between generations is seamless. By the time we launch this holiday, the team will have spent well over 200,000 hours ensuring your game library is ready for you to jump in immediately.

As seen in the paragraph right above, the 100,000 hours figure is very significant and it shows that no shortcuts were taken with regards to play testing and quality assurance. That figure is only rising and that is great dedication for not only Xbox fans with huge game collections but also consumers in general.

It should be noted that the more affordable Xbox Series S console will run backward compatibility a bit differently since it cannot render visuals in native 4K (it can however upscale in 4K). A September 14, 2020 update to Ronald’s article states:

the Xbox Series S runs the Xbox One S version of backward compatible games while applying improved texture filtering, higher and more consistent frame rates, faster load times and Auto HDR. As for next generation titles, Xbox Series S was designed to be the most affordable next generation console and play them at 1440P at 60fps.

The premium Xbox Series X console, unsurprisingly, has huge advantages for anyone who loves playing past games via backward compatibility. Enhanced visuals? Check! Improved frame rates? Check! Heavily reduced load times? Check! Much better performance? Check! Check out the excerpt below:

Not only should gamers be able to play all of these games from the past, but they should play better than ever before. Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture. As I play through my personal backlog as part of our internal testing, all of the incredible games from Xbox One and earlier play best on Xbox Series X.

The team was not content to just rely on the increased hardware performance to improve your playing experience. The team developed new platform level capabilities to ensure all of your games continue to get even better. In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.

In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.

Website Gaming Bolt recently published their own video explaining the so-called secrets of backward compatibility on Xbox Series X.

Going back to Jason Ronald’s article, it should be noted how dedicated their team is towards fans. The excerpt below:

Beginning with Xbox One X, the compatibility team developed brand new innovations that could be applied to a hand curated list of titles to enhance them even further than what was possible when they were first created. Techniques such as the Heutchy method, which enables titles to render with increased resolutions up to 4K, or applying anisotropic filtering to improve the final image quality bring these classic games up to modern standards, better than ever before.

With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.

The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program.

With the enhancements confirmed, check out Window Central Gaming’s comparative YouTube video of Monster Hunter World running on Xbox One X (currently the most powerful gaming console available) and Xbox Series X.

As of this writing, the backward compatibility feature on the Xbox Series consoles covers lots of titles of Xbox One, Xbox 360 and the original Xbox. What is expected not to be included are Kinect motion sensor games released on Xbox 360. On the side of PlayStation, PS5 is backward compatible with PS4 games only. Until now, Jim Ryan and Mark Cerny still have not figured out ways to make PS5 a compatible with the many, many games of PS1-PS2-PS3. Perhaps they never tried to do it at all, letting down their fans and consumers in general. It is weird because Sony used to be the shining example of video game backward compatibility starting with PlayStation 2 (PS2). Backward compatibility continued in the next generation with PS3 but only for the initial units. Subsequent PS3 consoles were made without the compatibility.

In ending this article, here are some more videos about Xbox Series X backward compatibility for your learning and enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

My Observations: Future Bethesda games being exclusive on the Xbox ecosystem lock out competitors

For so long have many people criticized Team Xbox of Microsoft for being too weak with their 1st party games and for having not enough exclusive games. Such criticism does not matter anymore because Microsoft made the heavy investments in expanding their Xbox Game Studios member developers through acquisitions and such developments further escalated with Microsoft acquired ZeniMax Media and have game publisher Bethesda integrated with Team Xbox.

Think about it. Bethesda game developers moved Xbox Game Studios teams from 15 to a whopping 23! This also means that Microsoft effectively owns the established Bethesda intellectual properties and game franchises of Dishonored, Doom, Prey, Wolfenstein and the best-selling franchises Fallout and The Elder Scrolls! Very clearly Microsoft spent $7.5 billion very strategically and as a result, the Xbox 1st party lineup of developers and franchises easily overwhelmed those of PlayStation.

Future games of these established video game franchises – plus the upcoming game Starfield – will be available only through the Xbox ecosystem. What Microsoft owns, Sony and Nintendo cannout touch.

This bring me to my next point – the Xbox ecosystem exclusivity of Bethesda’s future games and franchises! This is the one topic that made PlayStation fanboys disappointed and very uneasy, and I spotted a lot of them on Twitter. Why? For starters, the Xbox ecosystem is composed of the Xbox consoles (Xbox One and its variants, plus the upcoming next-generation Xbox Series S and Xbox Series X), Windows 10 PC plus the many millions of smartphones that will be able to play games via streaming (with Project xCloud).

More on the exclusivity of Bethesda’s future games for Xbox, here is an excerpt from Yahoo! Finance’s interview with Xbox division head Phil Spencer.

Spencer confirmed that ZeniMax games will appear on Microsoft’s xCloud the same day they are released in retail, making the service even more worthwhile for dedicated gamers.

But it also leaves the question as to whether Microsoft will bring ZeniMax games to competing consoles like the PlayStation 5 and Nintendo Switch. Making games exclusive to a single console can be incredibly lucrative, as it forces gamers to buy certain systems to access their favorite games.

Microsoft, however, has also shown that it’s willing to share such properties with rivals as evidenced by its decision to put “Minecraft” on the PlayStation 4 and Nintendo Switch, as well as Android and iOS.

“In terms of where games will show up, our commitment is that our games will show up in Game Pass, PC, and on console and be available on xCloud,” Spencer said. “In terms of other platforms, I think we’ll take it on a case-by-case basis.”

As seen at the end of the above excerpt, Phil Spencer’s “our games” quote refers clearly to what games Microsoft owns and that already includes Bethesda’s games. He went on to confirm his company’s games will be released for the Xbox console users and Windows 10 users through the fast-growing Xbox Game Pass subscription service and Project xCloud. There definitely is no PlayStation console included. Even though Spencer did not mention the word “exclusive”, he confirmed the exclusivity when he referred to their games and the Xbox ecosystem. If PlayStation gamers really want future games of Wolfenstein, Fallout and The Elder Scrolls on PlayStation 5 (PS5), they can shout all they want but Sony cannot make it happen for them because it is Microsoft who has the final word to make that happen. Hence the “case-by-case basis” words of Spencer.

Of course, Microsoft did not spend $7.5 billion only to make Bethesda games and franchises available on non-Xbox platforms. They already invested so much on Xbox Game Pass and Project xCloud, now is the time for them to fill it with exclusive content and gamers who want the Bethesda games will need a Windows 10 PC and/or an Xbox console (note: the next-generation Xbox Series consoles are recommended since Xbox One is on its way out). For Microsoft making Bethesda games available on PS5, Nintendo’s Switch (and its successor) is a self-defeating move.

As for Yahoo! Finance’s mentioning of Minecraft being a multiplatform release, they did not mention the fact that the said game was already available on other platforms BEFORE Microsoft acquired Mojang in 2014. Clearly this is not the same with the Xbox-Bethesda deal, and Microsoft will use Bethesda properties as leverage against Sony and Nintendo when it comes to exclusive content for the Xbox ecosystem.

The next-generation console competition is only heating up and Team Xbox has the advantages! Nintendo and Sony cannot do anything to compel Microsoft to have Bethesda release The Elder Scrolls VI, Starfield and Fallout 5 on their respective consoles. Those two do not own Bethesda and Sony’s exclusive games deals with Bethesda is only temporary at best. After that deal ends with no renewal, there will be no more new Bethesda games for PlayStation gamers and they will only have to settle with old ones like The Elder Scrolls Online, Skyrim, Fallout 4.

In the near future, this upcoming fantasy RPG will be available only on Xbox Series consoles and Windows 10 PC through Xbox Game Pass and Project xCloud.

For the role-playing game (RPG) genre, Team Xbox already has the very talented inXile Entertainment (Wasteland 3) and Obsidian Entertainment (The Outer Worlds) making even new exclusive RPGs for the Xbox ecosystem. Add Bethesda’s Starfield, The Elder Scroll VI and the unannounced Fallout sequel, then it is very clear that the Xbox ecosystem will be the best destination for gamers who love compelling, fun and enduring RPGs. Meanwhile, Sony itself does not have the talents nor the resources to make their own high-quality RPGs which is why they desperately signed a timed-exclusive deal with Square Enix to have Final Fantasy XVI first on PS5.

Again, all of these details and developments show that the $7.5 billion Xbox-Bethesda deal is for the long-term and Microsoft now has the means to build up the Xbox ecosystem in terms of content, features and the global userbase. It should be noted that the franchises of Doom, Fallout, Dishonored, Wolfenstein and Elder Scrolls have many millions of dedicated fans and to continue enjoying future games they will definitely be flocking into the Xbox ecosystem (goodbye Sony and Nintendo gamer communities). It truly is a megaton, video game industry shaking business deal that really caught Sony and Nintendo off-guard. I should state that the promise of future Bethesda releases alone will convince gamers (the Bethesda franchise fans, the casual gamers and hardcore gamers) to buy Xbox Series S or Xbox Series X even though the forming lineup of launch games does not look too hot. It will be in the 2nd year of the next-generation Xbox Series consoles that the real blockbuster exclusive games will come out and attract gamers who want the best gaming experiences that can only be found in the Xbox ecosystem. Lastly, the Xbox-Bethesda deal ensures that Team Xbox will not suffer from any lack of exclusive games in the years to come. We will see if Nintendo and Sony can keep up with Team Xbox’s pace, only this time without new games of Doom, Fallout, Elder Scrolls.  

In ending this, watch these Xbox-Bethesda videos from Colteastwood and Rand al Thor 19. Watch and listen very closely. 

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: Bethesda now part of Team Xbox

As I start to write this, I still am in a state of shock over the most ambitious video game business announcement that I never anticipated would happen particularly with Xbox. People are already talking about it a lot right now. I’m referring to Microsoft’s megaton acquisition of ZeniMax Media which is the parent company of game publishing giant Bethesda Softworks. The deal is worth $7.5 billion (in cash) and it includes acquiring Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. The said studios have a combined work force of more than 2,300 employees. This megaton development alone makes me want to acquire an Xbox Series X unit even more!

To put things in perspective, below is an excerpt (with key parts in bold) from the Xbox.com blog post by Xbox head Phil Spencer:

Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world. Our teams have a close and storied history working together, from the amazing first DOOM, and its id Tech engine, innovating games on PCs to Bethesda bringing their first console game to the original Xbox, the groundbreaking The Elder Scrolls III: Morrowind. Over the years I’ve had many deep conversations with the creative leaders at Bethesda on the future of gaming and we’ve long shared similar visions for the opportunities for creators and their games to reach more players in more ways.

Just as they took the bold first steps to bring The Elder Scrolls franchise to the original Xbox, Bethesda were early supporters of Xbox Game Pass, bringing their games to new audiences across devices and have been actively investing in new gaming technology like cloud streaming of games. We will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC. One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.

Like us, Bethesda are passionate believers in building a diverse array of creative experiences, in exploring new game franchises, and in telling stories in bold ways. All of their great work will of course continue and grow and we look forward to empowering them with the resources and support of Microsoft to scale their creative visions to more players in new ways for you.

All of our work, and the foundation of our relationship with you, starts with a commitment to deliver a breadth of amazing games to discover and play on Xbox.  Over the last few weeks, we’ve been excited to share more detail on important elements of a plan we’ve been building towards for years. A plan that is the fulfilment of a promise, to you the Xbox player, to deliver the most performant, immersive and compatible next-generation gaming experiences, and the freedom to play blockbuster games with your friends, anytime, anywhere. Today is a landmark step in our journey together and I’m incredibly energized by what this step means for Xbox.

As confirmed by Spencer, the acquisition of Bethesda is more than just adding to Xbox Games Studios existing lineup of game makers and more than just adding games for Xbox and PC gamers to play. The acquisition also means adding even more games to the fast-growing and successful Xbox Game Pass subscription program which recently saw its subscribers reach 15,000,000+ (a jump of 50% in less than six months’ time!). The addition of Bethesda’s iconic franchises – Elder Scrolls, Fallout, Wolfenstein and Dishonored to name some – will surely add tremendous value to Xbox Game Pass and even more exciting is the confirmation that Bethesda’s upcoming sci-fi Starfield will also be added! These developments are already exciting gamers to order Xbox Series S or Xbox Series X as I write this.

Think about it. If you are already a paying Xbox Game Pass subscriber by the time Starfield gets released, you can simply visit Xbox LIVE and download the said game for free (because you already paid for the subscription). Those who are not XGP subscribers will have to pull out a lot of money to buy Starfield at the retail store or elsewhere online.

Already Team Xbox and its many Xbox Games Studios are already creating new and exclusive games for Xbox Series S and Xbox Series X plus PC. Microsoft no longer has a shortage of console exclusives and all the criticism thrown at them (“Xbox has no exclusives!”, “Xbox has no great games!”) are meaningless now. The addition of Bethesda studios into the many Xbox Game Studios further ensures more exclusive games in the years to come and this alone gives Microsoft a huge advantage over Sony and Nintendo!

This brings me to another sensitive topic: the Bethesda projects that are exclusive to others or are multi-platform in arrangement. Bethesda currently has two games that are exclusive to Sony’s PlayStation 5 (PS5) and Phil Spencer made clear that Microsoft will honor the exclusivity commitments of those games. In short, the Bethesda-Sony deal for those two games won’t be scrapped. Other Bethesda games coming to platforms that are not Xbox-related will happen on a case-by-case basis with Microsoft having the final decision. All of these are part of the complications that come with acquiring a huge game publisher with existing deals made with other platform makers.

But if you look into the far future, the Xbox-Bethesda megaton deal will eventually lead to sequels of Fallout, Elder Scrolls and other franchises that will be released exclusively on Xbox platforms and PC, and the Bethesda brand will remain. Bethesda’s famous role-playing game (RPG) franchises alone makes Xbox an even more attractive ecosystem for gamers who love RPGs. Think about it! Imagine playing Fallout and Elder Scrolls sequels (or remastered versions of Skyrim or Fallout 4) on Xbox Series X years from now enjoying all the massive content presented with 4K resolution, 60 FPS frame rate, great visuals and much shorter load times. With Microsoft having the more technologically superior console (Xbox Series X compared to PS5 with disc drive) and a much bigger and stronger 1st party game lineup, gamers will realize the benefits of the Xbox-Bethesda deal.

If Microsoft wants to make even more money and sell more, they can always decide to make Fallout and Elder Scrolls sequels available on PS5 and other platforms (even on Nintendo’s next-generation console). Microsoft acquired Mojang years ago and kept Minecraft available on multiple platforms (including those of Sony, Nintendo, iOS and more). When it comes to the next console generation with Bethesda’s many games being played, I expect their multi-platform games to look and play better on Xbox Series X than on PS5.

With Bethesda and Obsidian Entertainment together with Team Xbox, producing a sequel to Fallout New Vegas is no longer an impossible dream!

I should also state that Microsoft having Bethesda under its extensive corporate umbrella and ownership of the many intellectual properties (IP) of the company means that the dream of producing sequel to Fallout New Vegas is no longer impossible! Microsoft also owns Obsidian Entertainment, the very same team that worked with Bethesda for Fallout New Vegas, and they can decide to assign them to produce a sequel complete with a lot of human, technological and financial resources to back them! While I love the idea of Obsidian making Fallout New Vegas 2, I personally prefer they keep focusing on making their major fantasy RPG Avowed (ironically an ambitious game described as something to rival Bethesda’s Skyrim) and making a next-generation sequel to The Outer Worlds (which I love playing). A new Fallout New Vegas can be released on Xbox Series S and Xbox Series X AFTER the respective releases of Avowed, Starfield and Elder Scrolls VI many years from now.

Apart from the very promising benefits gamers will soon have from the Xbox-Bethesda deal, Microsoft also deserves praise for their transparency with gamers about their next-generation consoles, their expanding 1st party game studios lineup, Xbox All Access, Xbox Game Pass and the like. Transparency aside, Team Xbox also proved to stay honest and well organized with gamers unlike Sony’s PlayStation division. Watch the videos below regarding Sony…

The Xbox-Bethesda deal alone motivates me even more to acquire an Xbox Series X console and also sign up at last on Xbox Game Pass. I am certain that I am not the only geek experiencing the excitement about the very bright future of fun, engaging and high-value gaming with Xbox. With Bethesda’s RPG franchises alone, Xbox is already the best and definitive ecosystem for people who love playing role-playing games (note: Microsoft has Avowed coming and hopefully a The Outer Worlds sequel from Obsidian, plus established support from Square Enix with a Dragon Quest game coming out this December). This is something that Sony (even with Final Fantasy XVI a timed exclusive on their PS5) and Nintendo cannot match! Going back to Bethesda, they really had gone a long way and their decades-old history of doing business with Microsoft is undeniable. The very first time I played a Bethesda game on Microsoft hardware was none other than Elder Scrolls IV: Oblivion on Xbox 360 and that was way back in 2006. In the past decade, I played Skyrim on Xbox 360 and Fallout 4 on Xbox One. Personally, I am happy that Microsoft acquired Bethesda with not only the Xbox Series S and Xbox Series X in mind but for the long term…the far future!

In ending this, watch these videos from Dealer Gaming, Colteastwood, Rand al Thor 19 and Zalker 87 for additional insight about the Xbox-Bethesda deal!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Looks like Xbox will be the haven for fantasy RPG enthusiasts in the 9th console generation

Looks like Xbox will be the haven for fantasy RPG enthusiasts in the 9th console generation

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A shot from the trailer of Avowed.

With the Xbox Games Showcase behind us all, it is becoming clear that Xbox as an ecosystem is turning into a haven for gamers who love playing fantasy role-playing games (fantasy RPGs).

Let me emphasize my point starting with a key development from the 3rd party support that I never anticipated, a development announced during the pre-show period prior to the Xbox Games Showcase of July 23.

I’m referring to the announcement of DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition by Square Enix coming this December to Xbox One (note: the Xbox Series X guarantees backward compatibility), Windows 10 PC and the fast-growing Xbox Game Pass subscription service! Watch the video below and check out Dragon Quest creator Yuji Horii make his verbal presentation.

While Dragon Quest XI was previously released on other game consoles since 2017, its announcement for Xbox is still highly significant not simply because the game’s Definitive Edition will come with a lot of extra stuff and fun content but mainly because it marks the first-time ever that the Dragon Quest franchise becomes part of the Xbox ecosystem.

“I’m hugely pleased to finally see DRAGON QUEST make its Xbox debut,” Horii stated.

For the bigger picture, the Dragon Quest RPG franchise is over 30-years-old. While the Final Fantasy RPG franchise is wildly popular in the West in terms of video game sales, the same cannot be said with the Dragon Quest franchise of games.

Square Enix’s decision to release Dragon Quest XI’s Definitive Edition on Xbox One, PC and the XGP service could not only help itself sell more games (both physical and digital copies) to Xbox and Windows users who understand English, but also set the foundation they need to potentially release even more Dragon Quest games in the Xbox ecosystem.

While I can only speculate on what exactly was discussed in the business negotiations between Microsoft’s Xbox team and Square Enix (note: Xbox head Phil Spencer confirmed visiting Japan to meet game creators and publishers there), in my view Microsoft tried hard to earn the trust and support of Japanese game creators/publishers to add variety of games for Xbox/PC users. The debut of the Dragon Quest series on Xbox is most likely the result of that.

When it comes to fantasy RPGs, Dragon Quest itself is highly significant given its commercial history and cultural impact with Japanese gamers. If the Definitive Edition of Dragon Quest XI (which is now up for pre-order) sells enough with Xbox gamers, it may lead to even more DQ games released in the future.

Next reason why Xbox as an ecosystem will be the haven for gamers who love fantasy RPG is because of the confirmed revival of Microsoft’s very own Fable RPG franchise being developed by a team within Playground Games (Forza Horizon series) for Xbox Series X and Windows 10 PC.

To put things in perspective, Fable is composed of three main fantasy RPGs developed by Lionhead Studios for the original Xbox and Xbox 360. While the main games (Fable, Fable II and Fable III) were flawed respectively, they resulted mostly positive reviews from the critics and many millions in game sales. Since after Fable III, however, the series went downhill in terms of quality and reception. Not only was Fable Legends canceled, Lionhead Studios itself closed down.

The trailer that end the Xbox Games Showcase of July 23 confirmed that it was indeed true that Fable as a franchise was being revived with the Forza Horizon studio doing the hard work.

Now there were concerns raised by gamers about Playground Games’ ability to not only make the new Fable game but how it will live up to the legacy and the factors that defined the game franchise.

Pay close attention to what Xbox executive Matt Booty said in an article by The Guardian related to Fable: “I just look at what Playground has done with the Horizon series – that attention to detail, the ability to represent these naturalistic landscapes. They also have a real passion for the IP and a unique point of view on what’s core to Fable. Everything I’ve seen as the game progresses tells me this is going to be a very high-quality release.”

In addition, the upcoming new Fable game will NOT be an MMO (massively multiplayer online) game but an action-oriented RPG with the single-player experience in mind. Having finished Fable and Fable III myself, this is great news and anyone looking for compelling single-player campaigns in the fantasy RPG genre can be confident with the new Fable game.

For those of you who never played any Fable game before, below is a retro review of Fable III for your viewing pleasure.

Of course, how exactly Playground will craft the new game and decide what kind of features it will have, and how it will balance between old features and new features for gameplay remains a mystery. Still there is hope that it will be high quality product since the Forza Horizon developer have people who previously worked on big projects that have nothing to do with racing games. Listen to the excerpt in Dealer Gaming’s video below.

“With any kind of franchise like that, where you’ve had existing versions, there’s always that balance between what you’re going to bring forward, what still stands up, and what you want to add that’s new,” he says. “It’s like the challenge of making a new Star Wars movie – there’s stuff that everyone wants you to bring along, but then you’ve got a responsibility to take that to new places and I trust Playground has a good vision for that,” Booty added in The Guardian.

If the new Fable game turns out great, it should inspire other game developers to make more action-oriented fantasy RPGs for the next-generation Xbox Series X.

Finally, the other factor as to why the future is bright for fantasy RPG enjoyment on the Xbox ecosystem is Avowed, the ambitious new first-person fantasy RPG developed by RPG specialists Obsidian Entertainment for Xbox Series X and Windows 10 PC.

Beyond the trailer, here are some details. The game is set in the world of Eora which itself is part of Obsidian’s established Pillars of Eternity games franchise. In terms of gameplay, not much has been revealed but the trailer suggests first-person movement and action will be the core way of playing which is fine by me since I played Elder Scrolls IV: Oblivion, Elder Scrolls V: Skyrim and Fallout 4. Potentially, Avowed will feature exploration of a large fantasy world laced with mysterious creatures, magic, varied locations and eventually varied quests to take part in. There is no release date yet although it is speculated it will be released in 2022. As it is being made for Xbox Series X, gamers sticking with their aging Xbox One consoles should upgrade if they really want Avowed.

Having enjoyed The Outer Worlds (a sci-fi, first-person shooting RPG) so much on my Xbox One, I really believe Microsoft made the right move on acquiring Obsidian and providing them the resources and time to make something that will be enjoyable and engaging. I also believe that from a business point of view, the Xbox executives know there is a huge group of gamers/consumers who are willing to spend good money on big budget, content-heavy, deep exploration fantasy RPGs like Elder Scrolls V: Skyrim. I am confident Team Xbox knows their history that a great majority of the 3.4 million copies of Skyrim sold within the first two days of release in 2011 were on Xbox 360 (more than double what was on PS3).

As such, by now the Xbox executives should believe that making similar ambitious games like Skyrim makes great business sense and Avowed being made for Xbox Series X alone adds great value to the Xbox brand and ecosystem.

With Microsoft heavily investing in Avowed, this should attract the attention of other game publishers/developers who have vested interests in making fun, lengthy single-player RPGs to make such games on Xbox Series X.

Conclusion

With the new Fable, Avowed and the Definitive Edition of Dragon Quest XI coming in the foreseeable future, the Xbox as an ecosystem will be the hot spot for gamers who love fantasy RPGs. Apart from those future RPGs, there are already several Final Fantasy RPGs already available on Xbox not to mention the past Fable games and past RPGs developed by Obsidian such as Dungeon Siege III, Pillars of Eternity and Pillars of Eternity II.

Be confident, gamers! Xbox’s appeal to gamers will no longer be limited to Halo, Forza and Gears of War. Microsoft’s two fantasy RPG franchises will break the mold and raise the level of enjoyment and engagement for Xbox fans and new gamers. Do not forget that there are other Xbox game studios that have yet to reveal their upcoming exclusive games on Xbox Series X. Who knows? There could be even more fantasy RPGs coming from those studios! What else? If the 3rd party game developers and publishers are watching the rise of prominence of Xbox in the 9th console generation, they may go ahead in bringing even more video games to Xbox Series X!

In ending this, posted below is Colteastwood’s newest video about the next big Xbox digital event…


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: The Official Specs of Xbox Series X

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The components of Xbox Series X. (photo source – Xbox.com)

Very recently Microsoft and some members of the gaming press revealed the official specs of the next-generation console Xbox Series X. As a long-time gamer, this newest development is nice and exciting even though I am still enjoying my basic Xbox One console a lot for my video gaming and movie viewing (note: I’m a Blu-ray movie collector). The current generation console I bought way back in 2015 still works well and so far showed no signs of breaking down or slowing down (when compared to my previous console the Xbox 360). Even so, I intend to acquire the Xbox Series X to replace my Xbox One although not necessarily during the new system’s launch. Here is hoping that Microsoft will announce a launch price of not more than $499.

So let’s get on with the specs of the next-generation Xbox starting with the CPU (central processing unit) and the GPU (graphics processing unit).

CPU: 8x Cores @ 3.8 Ghz (3.6 GHZ w/ SMT) Custom Zen 2 CPU

GPU: 12 teraflops, 52 CUs (compute units) @ 1.825 GHz Custom RDNA 2 GPU

Die Size: 360.45 mm2

Process: 7nm Enhanced

Memory: 16 Gigabytes GDDR6 w/ 320b bus

Memory Bandwidth: 10GB @ 560 GB/s, 6GB @ 336 GB/s

Internal Storage: 1 terabyte NVME SSD (solid state drive)

I/O Throughput: 2.4 GB/s (raw), 4.8 GB/s (compressed with custom hardware decompression block)

Expandable Storage: 1 terabyte Expansion Card (matches internal storage exactly)

External Storage: USB 3.2 External HDD Support

Optical Drive: 4K Ultra High Definition Blu-ray Drive

Performance Target: 4K @ 60 frames-per-second, up to 120 FPS.

On face value, those specs are very impressive and worthy of being referred to as next-generation at least in terms of potential. The Xbox Series X, with those specs, unsurprisingly surpassed my Xbox One and even the Xbox One X (released in 2017) which is currently the most powerful game console in the world. With a performance target of 4K resolution (3,840 x 2,160) with a frame rate of 60 frames-per-second and even up to 120 FPS, now is a great time to upgrade your HDTV by means of replacing it with an UHDTV (or 4K TV).

Apart from improved speed and efficiency, the Xbox Series X will come with Xbox Velocity Architecture (XVA) which features the tight integration between hardware and software. It’s a new architecture optimized for streaming of in-game assets and should be useful for game developers who in turn will have instant access to an estimated 100 gigabytes of the said assets.

“It’s about revolutionizing how games can create vastly bigger and more compelling worlds,” Technical Fellow on Xbox Series X Andrew Goossen described XVA.

When it comes to video games with those large in-game environments, nothing can be more annoying than load times, delayed textures and noticeable drop of frame rates. In my experience playing Mass Effect on my Xbox 360 way back in 2007, the game’s long load time (with the overly long elevator ride designed to conceal the loading) was so bad it took me out of the game. And then there were newly loaded segments in which the polygons lacked the proper textures for the first seconds. Open-world games I played before such as Saints Row: The Third, Elder Scrolls V: Skyrim, Grand Theft Auto V and Red Dead Redemption 2 each had their own bouts of annoying load times or delayed loading of key visual elements. If the XVA delivers the promised benefits for both the game developers and the gamers, then such technical hiccups should be a thing of the past and the immersion should be much better for players. More on load times, they should not be a problem anymore in the next-generation now that the Xbox Series X will have SSDs.

Check out these official Xbox Series X videos about quick loading and quick resume.

As far as my Xbox history is concerned, I am a multi-generational Xbox LIVE user and my account has lots of Xbox 360 and Xbox One titles recorded with regards to playing history and achievements made. I also enjoy the backward compatibility feature Microsoft launched in 2015 which makes playing my old Xbox 360 games on the Xbox One possible without having to pay anything extra. I also love the fact that Xbox LIVE allows me to select and buy Xbox 360 games (via digital download) that I never played before and there are hundreds of titles of the 360 offered all the time!

That being said, the backward compatibility experience will continue with Xbox Series X guaranteeing that all the Xbox 360 and Xbox One games I have will never go to waste! For the next-generation, backward compatibility on Xbox Series X will see benefits like improved booting time, shortened loading times, improved resolution, more stable frame rates and enhanced visuals. I can imagine playing the Xbox One versions of Red Dead Redemption 2, Grand Theft Auto V, Resident Evil 2 remake (and very soon the remake of Resident Evil 3) and Gears 5 on the Xbox Series X in the near future with the technical improvements in place.

Going back to the announcement of the specs, it has been declared at long last that the memory of Xbox Series X is set at 16 gigabytes using GDDR6 which is a more advanced RAM (random access memory). By comparison, my Xbox One has 8 gigabytes of DDR3 RAM and the Xbox One X has 12 gigabytes of GDDR5. Honestly, I was anticipating that Xbox Series X would come with 24 GB GDDR6. I’m not saying that I’m disappointed with the declared 16 GB GDDR6 and I will look forward as to how that memory of the new console will be beneficial for both gamers and game makers.

The internal storage declared was 1 terabyte NVME SSD. I’m surprised that just one terabyte will be used to launch the Xbox Series X. That’s because games as well as their respective patches, expansions and other digital stuff nowadays consume a lot of storage space. My current Xbox has only 500 GB storage and the Xbox One games alone in our household could not be fitted. This means uninstalling games and other digital pieces. I was hoping that at least 2 terabytes would be offered at launch. In fairness, Microsoft announced that the storage can be expanded with an Expansion Card (1 terabyte).

The way things are right now, I intend to buy the Xbox Series X not because the specs are impressive but also because of the very bright future of games coming. Microsoft in recent years acquired a whole lot of game studios to produce content for the Xbox and Windows platforms. Already a whole lot of new games are in the pipe line being produced gradually. Clear to say, Microsoft’s 1st party games lineup in the next generation will no longer be limited to the Halo, Forza Motorsport, Forza Horizon and Gears of War game franchises. At the same time, I am also excited for new games from 3rd party developers for this coming new console generation and soon we will find out how great their games will be on Xbox Series X.

Due to the coronavirus scare happening worldwide, we won’t see a new E3 this year and it is now up to the game publishers and Microsoft to come up with new ways to announce, emphasize and promote their next-generation games. I’d watch out for the upcoming Xbox digital event from Microsoft if I were you.

If you want to immerse yourselves with the very, very technical examinations of the Xbox Series X, I highly recommend you watch these embedded videos below.


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