Yes! I want more sci-fi RPGs from Team Xbox, Bethesda and Obsidian!

As a geek, I often enjoyed the science fiction (sci-fi) genre of entertainment. Star Wars made its mark in movies, video games (note: I enjoyed playing Star Wars: Knights of the Old Republic on the original Xbox console), toys and comic books. I love watching V: The Original Miniseries and in recent times I successfully bought myself a Blu-ray copy of it to enjoy it all over again in high-definition. On Xbox 360, I enjoyed heavily replaying the three Mass Effect games (2007-2012) and even had one last replay of the entire trilogy using the backward compatibility feature on Xbox One a few years ago.

When it comes to recent gaming, I deeply enjoyed playing The Outer Worlds in its full design and concept (note: with the Peril on Gorgon and Murder on Eridanos DLC expansion packs included) from start to finish on my aging Xbox One console. That sci-fi RPG developed by Obsidian Entertainment is the best of its kind that I have played in the 8th console generation.

For the future, there are two things that keep me really interested in the sci-fi RPG sub-genre of video gaming as well as gaming on Xbox.

First is Bethesda’s Starfield which is anticipated to be exclusive to Xbox and PC and may be released in 2022. As the Xbox-Bethesda showcase on June 13 is approaching, my anticipation for Starfield is growing even though the key details about it remain a mystery. Having played Bethesda’s Fallout 4 on Xbox One and The Elder Scrolls V: Skyrim on Xbox 360, I can imagine Starfield having 3rd person and 1st person views with in-depth exploration, varied forms of interacting with other characters and NPCs (non-playable characters), and shooting plus some melee combat.

The brand-new sci-fi RPG from Bethesda!

As Starfield is sci-fi in concept, there will surely be lots of gameplay features that will make it different from Fallout and Elder Scroll games, and stand out among sci-fi RPGs. I am anticipating space travel, spaceship battles, visiting planets, customizing spaceships, encountering alien lifeforms, the exploration of space stations and more. Such sci-fi concepts remind me of what I enjoyed in Mass Effect games and in The Outer Worlds, but given Bethesda’s RPG design and approach to gameplay, I am confident that Starfield will have features that will make it different as far as sci-fi concepts and game design go.  

The lack of clear details about Starfield only make its anticipated unveiling at the Xbox-Bethesda special event even more attractive. I am confident that Todd Howard will make the big presentation of it.

Second is the future of The Outer Worlds as a game franchise under the control of Team Xbox and Xbox game studio Obsidian Entertainment (note: they were acquired in 2018). To make things clear, game publishing label Private Division (under Take-Two) has the publishing rights of the original game that came out to multiple platforms in 2019. As to who owns the The Outer Worlds as an intellectual property, it is Microsoft which is the result of its acquisition of Obsidian (the creator of The Outer Worlds) which happened during the development of the said game. That being said, Private Division and Take-Two stake is limited to the first game. The rest (note: future iterations) belong to Microsoft and Team Xbox and Obsidian will be managing it.

A quick look back at 2019’s The Outer Worlds.

To put things in perspective, check out this excerpt from Gamasutra’s May 19, 2021 article which was updated with clarifications from Take-Two. Some parts in boldface…

A spokesperson from Private Division, the American publisher owned by Take-Two, has explained the company won’t be involved with “future iterations” of The Outer Worlds franchise, noting that Obsidian and owner Microsoft will be steering the ship moving forward.

Microsoft has been looking to expand its stable of first-party titles for some time, having spent huge sums of cash on a variety of studios over the past few years, such as its recent $7.5 billion acquisition of Bethesda.

Although the company purchased Obsidian back in 2018, The Outer Worlds developer worked with Take-Two’s subsidiary Private Division to publish the game. Recent remarks from Take-Two president Karl Slatoff had indicated that relationship would continue, but an update from Private Division has confirmed that Microsoft now intends to take charge of the franchise.

“Private Division is still supporting and marketing The Outer Worlds, including the upcoming release of Murder on Eridanos DLC on Nintendo Switch,” said the company. “Moving forward, Obsidian and Microsoft will be publishing future iterations in the franchise, and we’re absolutely thrilled to see where they take it.

Now that it is clear that Microsoft, Team Xbox and Obsidian Entertainment have The Outer Worlds under their belt and with commercial and critical success achieved with the first game, it is anticipated that the developers behind it may announce a sequel during the Xbox-Bethesda showcase on June 13. Here’s an excerpt from Windows Central Gaming’s recent article

Building content for E3 takes a huge chunk of dev time, and many of these games are just in deep content development right now, rather than being prepped for marketing materials.

Obsidian, however, could appear in a big way. I’ve been told conflicting information about the possibility of Avowed being at the show, which is Obsidian’s first-person RPG set in the Pillars of Eternity universe, making me think there’s a 50/50 chance we could see something on it. I’ve also been told that, surprisingly, Outer Worlds 2 may be announced.

And then there is this video by Colteastwood mentioning that Obsidian is ready to announce The Outer Worlds sequel at the June 13 showcase.

I believe it is inevitable that Starfield and The Outer Worlds will be confirmed very soon as Xbox and PC-exclusive franchises (beyond the games, take note) of the sci-fi RPG sub-genre.

While I can only speculate what story concept, characters and game design for Starfield will turn out with under Bethesda, I can imagine future games of The Outer Worlds getting more varied in terms of game design, characters, settings, in-game environments, storytelling, exploration and more now that Obsidian has better resources under Team Xbox.

As it is clear Obsidian is very busy already working on the fantasy RPG Avowed, it is very likely they will make the announcement of the sequel to The Outer Worlds in the form of a CGI trailer. As to how The Outer Worlds 2 will turn out in the years to come, I hope the developers will add spaceship battles (with real-time shooting on other ships for great interaction), more boarding of other spaceships, more varieties of monsters and enemies to fight with on-foot, building a brand-new colony or settlement and the like.   

With the upcoming Starfield and future The Outer World games under the Xbox umbrella, sci-fi role-playing games will not only establish Xbox as the haven for RPG enthusiasts in the years to come but also help increase the Xbox Game Pass (XGP) base of paying subscribers, help increase the Xbox Series S and Xbox Series X console userbase and help the overall Xbox LIVE membership grow a lot! Also imagine the many other fans of The Outer Worlds on the PS4 and Nintendo Switch (who don’t own Xbox consoles) buy Xbox Series consoles for the sequels.

More on the sci-fi RPG sub-genre, I can say that Team Xbox, Bethesda and Obsidian have a potential gold mine once their upcoming games turn out great, keep gamers very happy and convince them and other enthusiasts of RPGs and science fiction to come back for more.

If the current success of EA’s Mass Effect: Legendary Edition indicates anything, it only serves as a reminder that the Mass Effect franchise’s greatness happened long ago and EA and BioWare themselves still have yet to achieve brand new success with the said franchise without resorting to nostalgia.

The way things are right now, Team Xbox/Bethesda/Obsidian are in better positions than EA/BioWare when it comes to making great sci-fi RPGs. For the Xbox fans who love RPGs and science fiction, the games from Bethesda and Obsidian are sure to be exclusive on their consoles plus Windows PC.

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Team Xbox needs to deliver great stuff and surprises on June 13, 2021

We all know that the Xbox & Bethesda Games Showcase is fast approaching and it certainly is the most anticipated digital event for fans of both Xbox and Bethesda. The June 13, 2021 event will surely have a lot of eager fans waiting not only for exciting new games but also truly great stuff.

Get ready for this, Xbox fans, Bethesda fans and all others who love video games.

Previously, I posted what I hoped to see at the Xbox-Bethesda event. In relation to those, it is clear that while things are looking strongly positive ever since the integration of Bethesda into Xbox, Team Xbox itself and its head Phil Spencer still have a lot to prove on June 13. In fact, the stakes are much higher now and there is simply no room left for any error. They have to deliver great stuff this time around and they really need to exceed last year’s Xbox Games Showcase (which I found to be good but not great) not by just a few feet higher but many miles higher.

Simply put, good enough is simply NOT good enough this time around.

What I meant earlier by great stuff that needs to be delivered by Team Xbox refers to the following: fulfilling the highly anticipated showcases of Halo Infinite and Starfield complete with all the relevant details (including final release dates); showing more of their 1st party games being made by their many Xbox game studios; and confirming what games were finalized between Xbox Publishing and 3rd party game makers. They should also show more gameplay footage by means of demonstrations, make new announcements with regards to improving the already enjoyable Xbox Game Pass (XGP) service, and come up with surprises that will be remembered with excitement!

For Starfield, I believe it is high time for Xbox-Bethesda to showcase the game a lot with gameplay footage and confirm once and for all that it is indeed exclusive to Xbox Series consoles and Windows PC…all of these with Todd Howard as the presenter whenever possible. Such details will strengthen the fans’ trust in Xbox-Bethesda, and at the same time silence the people who hate Xbox.

What Microsoft owns, Sony and Nintendo simply have no rights to.

More on 1st party games and projects, Team Xbox should provide at least updates (if not gameplay demos or trailers that use captured gameplay footage or short video clips about the productions) of games they announced previously such as Fable, Forza Motorsport, Avowed, Perfect Dark and Senua’s Saga: Hellblade II.

When it comes to the unexpected (AKA the surprises), it would be exciting to see the following happen if ever possible:

  1. Xbox Publishing announcing that it has made a deal with Deep Silver and secured the rumored Saints Row 5 as an Xbox-exclusive game.
  2. Team Xbox (through its publishing arm) announcing that it has renewed its ties with Mistwalker to create a sequel to the Xbox favorite JRPG Lost Odyssey…with Hironobu Sakaguchi as presenter.
  3. Konami announcing the release of all Suikoden RPGs on Xbox LIVE and Xbox Game Pass.
  4. Sega announcing a remastered version of Shining Force III (with all 3 chapters translated into English for the first time ever) for release on Xbox LIVE and Xbox Game Pass.
  5. Xbox game studio and RPG specialist Obsidian Entertainment – already very busy making Avowed – announcing a sequel to The Outer Worlds (confirming that Microsoft has rightfully gained control of the franchise) exclusively for Xbox Series consoles and PC.
  6. Capcom announcing a new Dead Rising game – be it a sequel or a series reboot – exclusively for Xbox Series consoles and PC.
  7. EA and BioWare announcing a brand-new Mass Effect game at the Xbox-Bethesda event.
  8. Square Enix announcing it will release Dragon’s Quest XII on Xbox LIVE and Xbox Game Pass with series creator Yuji Horii doing the presentation.
  9. Capcom announcing a remake of Resident Evil: Code Veronica (much in the styles of the remakes of Resident Evil 2 and Resident Evil 3)

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

Let me end this piece by asking you readers: When it comes to the unexpected, what kind of announcements would really surprise you at the Xbox-Bethesda event? Do you hope to see Halo Infinite truly have an open-world design? Do you think that Mexico will be the setting for Forza Horizon 5? Is Starfield your most anticipated game from Bethesda right now? Do you think it is possible for a Lost Odyssey sequel to be made? Do you believe that Phil Spencer and the rest of Team Xbox have what it takes to deliver great stuff and surprises in the Xbox-Bethesda special event?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Looking good on the way to Xbox Series consoles launch, Part 3

I should say it out loud. I am a long-time Xbox gamer (and I was once a PlayStation fanboy until I started playing Halo: Combat Evolved, Star Wars: Knights of the Old Republic and Forza Motorsport on the original Xbox console) and it is great that the next-generation Xbox Series S and Xbox Series X consoles will have backward compatibility right from the start.

Specifically, I started my Xbox journey (with an official Xbox LIVE account) in 2006 with the Xbox 360 console. I played lots of great games on that console such as Elder Scrolls IV: Oblivion, Halo 3, Forza Motorsport 4, Lost Odyssey, Assassin’s Creed III, Grand Theft Auto V, Red Dead Redemption, Elder Scrolls V: Skyrim and the Mass Effect trilogy just to name a few.

Even though the current 8th console generation was not too rosy for Xbox due to the weak 1st party game support on the part of Microsoft, I still enjoyed gaming on my Xbox One. The Outer Worlds was one of the best sci-fi RPGs I have ever played. Fallout 4 was just as engaging and as immersive Skyrim in my experience. Also I had great fun playing Red Dead Redemption 2.

That being said, I certainly do not want my past Xbox generation game collection – both physical media and digital copies – to just go to waste. This is why I really appreciate Team Xbox for implementing backward compatibility on the two Xbox Series consoles which will launch less than a month from now. I myself enjoyed replaying my favorite Xbox 360 games on my Xbox One  (a few among them were Red Dead Redemption, Lost Odyssey and the entire Mass Effect trilogy) and having the same feature for the next-generation is a very good thing!

On Xbox.com, Director of Program Management for Xbox Series X Jason Ronald explained the efforts their team made since the big breakthrough of 2015 plus other details about the tremendous addition of value backward compatibility brings to the Xbox Series S and Xbox Series X. Excerpt below:

Our compatibility journey began with the announcement of Xbox 360 Backwards Compatibility coming to Xbox One at E3 2015. I clearly remember that first magical experience of jumping into one of my favorite Xbox 360 games, Final Fantasy XIII, and instantly resuming where I had left off years before as if no time had passed at all. I was instantly transported back to that special time and all the great memories and personal connections I have made through gaming. The energy and passion from the community continues to motivate us to this day.

Through a tremendous amount of hard work, technical innovation, and partnership with the industry’s leading creators we were not only able to bring more than 500 Xbox 360 games to Xbox One, we were able to go back even further into the archives and resurrect some of your favorite franchises from the original Xbox. The very same team who created new innovative ways to preserve and enhance your existing catalog of games on Xbox One is the same team pushing the envelope again with Xbox Series X.

Maintaining compatibility presents a massive technical challenge as fundamental system and chip architectures advance across generations. Developers highly optimize their games to the unique capabilities and performance of a console to provide the best experience for their players. To make the Xbox Series X our most compatible console ever required both significant innovation in the design of the custom processor as well as the unique design of the Xbox operating system and hypervisor at the heart of our next generation platform.

With more than 100,000 hours of play testing already completed, thousands of games are already playable on Xbox Series X today, from the biggest blockbusters to cult classics and fan favorites. Many of us in Team Xbox play on the Xbox Series X daily as our primary console and switching between generations is seamless. By the time we launch this holiday, the team will have spent well over 200,000 hours ensuring your game library is ready for you to jump in immediately.

As seen in the paragraph right above, the 100,000 hours figure is very significant and it shows that no shortcuts were taken with regards to play testing and quality assurance. That figure is only rising and that is great dedication for not only Xbox fans with huge game collections but also consumers in general.

It should be noted that the more affordable Xbox Series S console will run backward compatibility a bit differently since it cannot render visuals in native 4K (it can however upscale in 4K). A September 14, 2020 update to Ronald’s article states:

the Xbox Series S runs the Xbox One S version of backward compatible games while applying improved texture filtering, higher and more consistent frame rates, faster load times and Auto HDR. As for next generation titles, Xbox Series S was designed to be the most affordable next generation console and play them at 1440P at 60fps.

The premium Xbox Series X console, unsurprisingly, has huge advantages for anyone who loves playing past games via backward compatibility. Enhanced visuals? Check! Improved frame rates? Check! Heavily reduced load times? Check! Much better performance? Check! Check out the excerpt below:

Not only should gamers be able to play all of these games from the past, but they should play better than ever before. Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture. As I play through my personal backlog as part of our internal testing, all of the incredible games from Xbox One and earlier play best on Xbox Series X.

The team was not content to just rely on the increased hardware performance to improve your playing experience. The team developed new platform level capabilities to ensure all of your games continue to get even better. In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.

In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.

Website Gaming Bolt recently published their own video explaining the so-called secrets of backward compatibility on Xbox Series X.

Going back to Jason Ronald’s article, it should be noted how dedicated their team is towards fans. The excerpt below:

Beginning with Xbox One X, the compatibility team developed brand new innovations that could be applied to a hand curated list of titles to enhance them even further than what was possible when they were first created. Techniques such as the Heutchy method, which enables titles to render with increased resolutions up to 4K, or applying anisotropic filtering to improve the final image quality bring these classic games up to modern standards, better than ever before.

With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.

The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program.

With the enhancements confirmed, check out Window Central Gaming’s comparative YouTube video of Monster Hunter World running on Xbox One X (currently the most powerful gaming console available) and Xbox Series X.

As of this writing, the backward compatibility feature on the Xbox Series consoles covers lots of titles of Xbox One, Xbox 360 and the original Xbox. What is expected not to be included are Kinect motion sensor games released on Xbox 360. On the side of PlayStation, PS5 is backward compatible with PS4 games only. Until now, Jim Ryan and Mark Cerny still have not figured out ways to make PS5 a compatible with the many, many games of PS1-PS2-PS3. Perhaps they never tried to do it at all, letting down their fans and consumers in general. It is weird because Sony used to be the shining example of video game backward compatibility starting with PlayStation 2 (PS2). Backward compatibility continued in the next generation with PS3 but only for the initial units. Subsequent PS3 consoles were made without the compatibility.

In ending this article, here are some more videos about Xbox Series X backward compatibility for your learning and enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

My Observations: The Official Specs of Xbox Series X

XboxSeriesXinternalparts
The components of Xbox Series X. (photo source – Xbox.com)

Very recently Microsoft and some members of the gaming press revealed the official specs of the next-generation console Xbox Series X. As a long-time gamer, this newest development is nice and exciting even though I am still enjoying my basic Xbox One console a lot for my video gaming and movie viewing (note: I’m a Blu-ray movie collector). The current generation console I bought way back in 2015 still works well and so far showed no signs of breaking down or slowing down (when compared to my previous console the Xbox 360). Even so, I intend to acquire the Xbox Series X to replace my Xbox One although not necessarily during the new system’s launch. Here is hoping that Microsoft will announce a launch price of not more than $499.

So let’s get on with the specs of the next-generation Xbox starting with the CPU (central processing unit) and the GPU (graphics processing unit).

CPU: 8x Cores @ 3.8 Ghz (3.6 GHZ w/ SMT) Custom Zen 2 CPU

GPU: 12 teraflops, 52 CUs (compute units) @ 1.825 GHz Custom RDNA 2 GPU

Die Size: 360.45 mm2

Process: 7nm Enhanced

Memory: 16 Gigabytes GDDR6 w/ 320b bus

Memory Bandwidth: 10GB @ 560 GB/s, 6GB @ 336 GB/s

Internal Storage: 1 terabyte NVME SSD (solid state drive)

I/O Throughput: 2.4 GB/s (raw), 4.8 GB/s (compressed with custom hardware decompression block)

Expandable Storage: 1 terabyte Expansion Card (matches internal storage exactly)

External Storage: USB 3.2 External HDD Support

Optical Drive: 4K Ultra High Definition Blu-ray Drive

Performance Target: 4K @ 60 frames-per-second, up to 120 FPS.

On face value, those specs are very impressive and worthy of being referred to as next-generation at least in terms of potential. The Xbox Series X, with those specs, unsurprisingly surpassed my Xbox One and even the Xbox One X (released in 2017) which is currently the most powerful game console in the world. With a performance target of 4K resolution (3,840 x 2,160) with a frame rate of 60 frames-per-second and even up to 120 FPS, now is a great time to upgrade your HDTV by means of replacing it with an UHDTV (or 4K TV).

Apart from improved speed and efficiency, the Xbox Series X will come with Xbox Velocity Architecture (XVA) which features the tight integration between hardware and software. It’s a new architecture optimized for streaming of in-game assets and should be useful for game developers who in turn will have instant access to an estimated 100 gigabytes of the said assets.

“It’s about revolutionizing how games can create vastly bigger and more compelling worlds,” Technical Fellow on Xbox Series X Andrew Goossen described XVA.

When it comes to video games with those large in-game environments, nothing can be more annoying than load times, delayed textures and noticeable drop of frame rates. In my experience playing Mass Effect on my Xbox 360 way back in 2007, the game’s long load time (with the overly long elevator ride designed to conceal the loading) was so bad it took me out of the game. And then there were newly loaded segments in which the polygons lacked the proper textures for the first seconds. Open-world games I played before such as Saints Row: The Third, Elder Scrolls V: Skyrim, Grand Theft Auto V and Red Dead Redemption 2 each had their own bouts of annoying load times or delayed loading of key visual elements. If the XVA delivers the promised benefits for both the game developers and the gamers, then such technical hiccups should be a thing of the past and the immersion should be much better for players. More on load times, they should not be a problem anymore in the next-generation now that the Xbox Series X will have SSDs.

Check out these official Xbox Series X videos about quick loading and quick resume.

As far as my Xbox history is concerned, I am a multi-generational Xbox LIVE user and my account has lots of Xbox 360 and Xbox One titles recorded with regards to playing history and achievements made. I also enjoy the backward compatibility feature Microsoft launched in 2015 which makes playing my old Xbox 360 games on the Xbox One possible without having to pay anything extra. I also love the fact that Xbox LIVE allows me to select and buy Xbox 360 games (via digital download) that I never played before and there are hundreds of titles of the 360 offered all the time!

That being said, the backward compatibility experience will continue with Xbox Series X guaranteeing that all the Xbox 360 and Xbox One games I have will never go to waste! For the next-generation, backward compatibility on Xbox Series X will see benefits like improved booting time, shortened loading times, improved resolution, more stable frame rates and enhanced visuals. I can imagine playing the Xbox One versions of Red Dead Redemption 2, Grand Theft Auto V, Resident Evil 2 remake (and very soon the remake of Resident Evil 3) and Gears 5 on the Xbox Series X in the near future with the technical improvements in place.

Going back to the announcement of the specs, it has been declared at long last that the memory of Xbox Series X is set at 16 gigabytes using GDDR6 which is a more advanced RAM (random access memory). By comparison, my Xbox One has 8 gigabytes of DDR3 RAM and the Xbox One X has 12 gigabytes of GDDR5. Honestly, I was anticipating that Xbox Series X would come with 24 GB GDDR6. I’m not saying that I’m disappointed with the declared 16 GB GDDR6 and I will look forward as to how that memory of the new console will be beneficial for both gamers and game makers.

The internal storage declared was 1 terabyte NVME SSD. I’m surprised that just one terabyte will be used to launch the Xbox Series X. That’s because games as well as their respective patches, expansions and other digital stuff nowadays consume a lot of storage space. My current Xbox has only 500 GB storage and the Xbox One games alone in our household could not be fitted. This means uninstalling games and other digital pieces. I was hoping that at least 2 terabytes would be offered at launch. In fairness, Microsoft announced that the storage can be expanded with an Expansion Card (1 terabyte).

The way things are right now, I intend to buy the Xbox Series X not because the specs are impressive but also because of the very bright future of games coming. Microsoft in recent years acquired a whole lot of game studios to produce content for the Xbox and Windows platforms. Already a whole lot of new games are in the pipe line being produced gradually. Clear to say, Microsoft’s 1st party games lineup in the next generation will no longer be limited to the Halo, Forza Motorsport, Forza Horizon and Gears of War game franchises. At the same time, I am also excited for new games from 3rd party developers for this coming new console generation and soon we will find out how great their games will be on Xbox Series X.

Due to the coronavirus scare happening worldwide, we won’t see a new E3 this year and it is now up to the game publishers and Microsoft to come up with new ways to announce, emphasize and promote their next-generation games. I’d watch out for the upcoming Xbox digital event from Microsoft if I were you.

If you want to immerse yourselves with the very, very technical examinations of the Xbox Series X, I highly recommend you watch these embedded videos below.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com