A Look Back at Prime #16 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of the Ultraverse! We revisit the Ultraverse yet again, only this time it will be through another issue from the Prime monthly series.

In Prime #15, an issue illustrated by the great George Perez, the overly muscular hero entered a certain Hollywood house which was believed to be the headquarters of a drug trafficking operation. What Prime found inside were not only junkies but also zombies and terrifying illusions that tested him mentally and emotionally.

So what happened next? We can find out in this look back at Prime #16, published in 1994 by Malibu Comics with a story written by Len Strazewski and Gerard Jones, and illustrated by Joel Thomas.

The cover.

Early story

The story begins with Prime struggling with questions from the media. Journalists ask him about his involvement with teenage boys, the truth about his youth crusade, and if he was recruiting boys for gangs. Prime, who is really teenager Kevin Greene inside, bluntly states he cares about teenagers and will do justice for them.

Questions about a certain backpack he (as Kevin) dropped and the young boy’s clothing that he carried bothered him deeply, making him remember he dropped a backpack filled with clothes at the office of Baker. Realizing he screwed up, he gets violent with the reporters who ask him hard questions.

Suddenly police helicopters arrive telling Prime he is under arrest….

Quality

The debut of Turbo Charge.

Set shortly after the events of UltraForce #2, the story here is pretty powerful on its own as the stakes were raised by Strazewski and Jones to develop Prime even further than before. Many times, we have seen how being Prime made life more complicated and harder for Kevin Green. In this comic book, the complications have gotten even bigger and deeper as the media has turned hostile towards Prime affecting not only Kevin but also his romantic interest Kelly and her mother. As if that was not enough, there are many fanatics of Prime called “Prime Gangs” who are so obsessed with their muscular idol, they serious believe they can do anything to honor him…even though it means harassing other people. Also notable here was the way Kevin (as Prime) tries to save his fragile friendship with Kelly. There is also the appearance of Turbo Charge here. Clearly, the writing here is really great.

I cannot say the same for the art done by Joel Thomas. His art style is too cartoony and he drew people’s bodies and faces lacking precision. Many times I had trouble recognizing Kevin, Kelly, her mother and other supporting characters. Visually, this is a letdown.

Conclusion

Powerful talk between Prime and Kelly ruined somewhat by the weak art.

Back by very strong writing, Prime #16 (1994) is absolutely engaging to read and it truly served as a crucial turning point in telling the continuing story of Prime. In many ways, the dramatic events here serve as the climax of all the dramatic build-up seen in the previous Prime issues. This comic book’s portrayal of the overly hostile and unrelenting media will easily remind any reader about today’s news media in which unprofessional journalism, secret agendas, political bias, conspiracy between media and political groups, malice and political activism among so-called journalists are now the norm.  

The dramatic turn of events here are so powerful, Turbo Charge’s presence really got overshadowed a lot. Visually, this comic book has some of the weakest looking Prime art I’ve seen.

If you are seriously planning to buy an existing hard copy of Prime #16 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, Prime #16 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Business Permit Renewal processing in Muntinlupa City to last until January 29, 2021

The annual Business Permits Renewal process in Muntinlupa City commenced in a bigger venue with strict health measures in place to comply with IATF safety protocols.

Mayor Jaime Fresnedi assures business locators in the city that health protocols are strictly observed in the 2021 Muntinlupa Business Permit Renewal Hub located at the Center Court of Muntinlupa Sports Center, Brgy. Tunasan.

Fresnedi inspected the venue with Local Economic Investment Promotions Officer Gary Llamas, City Administrator and Business Permits Licensing Officer Allan Cachuela, and other local officials during the opening of the renewal event last January 4.

Strict health standards and distancing protocols are implemented which include sterilization and disinfection of submitted documents using UV box, body temperature check, installation of alcohol sprays, and monitoring of ‘sneeze guards.’.

The public is advised to wear face mask with face shield and bring their own ballpen for their safety and convenience.

Business taxpayers are also instructed to download the StaySafe app on their mobile device to scan the QR Code at the entrance of the Renewal Hub for contact tracing purposes. The City Government partnered with Staysafe.PH through City Ordinance No. 2020-181 to implement a “No QR Code, No Entry Policy” in all establishments for mandatory contact tracing starting January 2021.

Further, senior citizens will not be allowed entry into the Renewal Hub, unless they are business owners renewing their permits in compliance with IATF guidelines. A One-Stop Shop arrangement in the Business Permit Renewal Hub has been installed in the venue for the convenience of taxpayers.

Business taxpayers can pay using Debit Cards in the Renewal Hub. Mobile ATMs and a Closed-Circuit Television System are also installed across the venue. Free shuttle service is provided for clients going to the venue with pick-up points located at Muntinlupa City Hall Quadrangle in Putatan.

The 2021 Business Permit Renewal will run from January 2 to 29, 2021 and BPLO Muntinlupa will serve clients from Mondays to Fridays, 8:00 AM to 5:00 PM. Currently, there are 15,144 registered business in the city. Earlier, BPLO Muntinlupa also encouraged business taxpayers to renew their business permits online through the Business E-payment SysTem (BEST).

Muntinlupa BEST is an online platform that will allow locators in Muntinlupa City to accomplish business permit applications and transactions through any internet-enabled device.

Top Ten “Early Bird” Taxpayers in the 2021 Muntinlupa Business Permit Renewal receive cerficates of recognition and grocery packages from the City Government. Mayor Jaime Fresnedi (5th from left) and City Administrator Engr. Allan Cachuela (left) greeted early taxpayers and extended his gratitude to the business owners for renewing their businesses in the city last January 4. The business renewal event will run until January 29 at Muntinlupa Sports Complex, Tunasan. (source – Muntinlupa PIO)

Taxpayers can access the online platform via www.muntinlupacity.gov.ph and accomplish transactions including application for New Business Permit, Renewal of Business Permit, Application Status Inquiry, Billing and Payment, and Payment History.

Mayor Fresnedi thanked the business owners for their punctuality in paying their dues and renewing their businesses in the city despite challenges brought about by the pandemic. The local exec also encouraged other locators to skip “rush days” of registration nearing the deadline.

He vowed to assist local entrepreneurs in the city through various social and economic programs and services for their recovery.

The list of requirements is posted in the city’s website www.muntinlupacity.gov.ph. For inquiries, you may call BPLO Muntinlupa at 8317-9964 or email at bplo.muntinlupa@yahoo.com.

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The above information was provided by the City Government of Muntinlupa for the purpose of public information and transparency. Some parts were edited for this website.

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

A Look Back at Wonder Woman #12 (1988)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of Wonder Woman and DC Comics! Happy New Year to you all as well! To start 2021, I have another Wonder Woman retro comic book review here.

Before getting to the review, I want to ask if you were able to watch Wonder Woman 1984? I have not seen it yet as the local cinemas in our part of Metro Manila still have not reopened. I have no intention to stream the new movie at all. Big movie productions like the one starring Gal Gadot and Chris Pine were clearly made for the big screens in the cinemas and I am patiently waiting for the golden opportunity to watch Wonder Woman 1984 in a theater. If the nearest local cinemas won’t reopen due to this ongoing pandemic, the next best option for me is to get the movie in its future 4K Blu-ray release.

Going back to the Wonder Woman comic series of the post-Crisis DC Comics era, I reviewed issue #11 recently which saw Princess Diana enter the forbidden zone of Themyscira as she struggles to fulfil the challenge of Olympus’ deities. Meanwhile, Queen Hippolyte decides to take action by following and search for her daughter. This naturally troubles the Amazons who themselves are uncertain about what the deities have in plan for them.

With those details laid down, here is a look back at Wonder Woman #12, published in 1988 by DC Comics with a story written George Perez and Len Wein. Perez illustrated the comic book with ink work done by Bruce D. Patterson.

The cover.

Early story

The story begins with the armored Queen Hippolyte making her way down into the forbidden zone, with a feathered companion flying just near her. Suddenly a horde of bats surround her compelling her to defend herself. She notices that the vulture made no effort to help her which convinces her that it is there to guide.

Over at Oklahoma, Steve Trevor sits by his very old father and apologizes to him for failing to be there sooner. Tearfully he remembers the demise of his mother and the times he spent with his father growing up. Downstairs, Etta Candy examines a framed photo of Steve’s mother.

Deep within the forbidden zone, Wonder Woman is struck with disbelief as she just encountered in the flesh the one mysterious warrior whom she was named after which Queen Hippolyte and the Amazons did not discuss with her…

The mysterious warrior tells Princess Diana: I’ve waited this day far longer than you could imagine—-but if there’s anything I’ve learned here, it’s that life on the mortal coil follows a grand design! We were faither to meet, child—from the day you were born!

Quality

This comic book showed more of Queen Hippolyte’s side of the story than the previous issue.

Once again, this is another high-quality work of art and literature done by the creative team led by the Perez-Wein duo and considering the way things were structured, this proves that they really planned this storyline early and this very comic book happens to be full of revelations relating to a notable event in the past of the Amazons.

In this particular chapter of the Challenge of the God’s storyline, Wonder Woman’s significance (in connection with events that took place before her birth) and her special bond with Steve Trevor (in relation to issues #2, #3, #4, #5 and #6) were deeply emphasized through the story of the mysterious warrior whose name is also Diana and also a native from man’s world. The mysterious warrior’s personal story and discovery of Themyscira were excellently dramatized by Perez-Wein, which is not surprising, and the narrative was carefully paced giving readers breathing space to learn the details.

Picking up from the previous issue, this comic book’s focus on Queen Hippolyte has grown larger effectively creating what is technically a solo adventure for her within the forbidden zone. Compared to her daughter, Queen Hippolyte has deeper knowledge of the history of the place and is naturally cautious with her search for Diana. I should state that the dialogue style written for the queen was very cleverly crafted. Meanwhile, the Olympus deity Pan was clearly portrayed to be the evil manipulator and clearly the Satan figure of the story.

Conclusion

Princess Diana meets the other Diana whose past is linked with the Amazons.

Wonder Woman #12 (1988) is another excellent work by the Perez-Wein creative team. It is more than just a Wonder Woman story and more than just a well-told fantasy of the DC Comics universe, it is filled with very profound revelations that further deepen the legacy of the Amazons and Wonder Woman’s significance. As for the influences behind the design and symbols on Wonder Woman’s costume, those have been revealed in this comic book as well.

If you are seriously planning to buy an existing hard copy of Wonder Woman #12 (1988), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $60.

Overall, Wonder Woman #12 (1988) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Giant Size Mantra (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of the Ultraverse! In my recent reviews of the Mantra monthly series, the events of the Archimage Quest were examined. For the newcomers reading this, Archimage is the leader of the tribe of warriors that Lukasz served for fifteen centuries. As told in issue #1, Boneyard neutralized Archimage’s power and Lukasz died one last time in a male body only to be reincarnated as a woman (displacing the soul of single mother Eden Blake). As it turned out, the transfer of Lukasz’s soul into Eden Blake’s body was planned by Archimage some time prior.

The Archimage Quest lasted several chapters and one of them took place in a one-shot Mantra comic book. With the details laid down, here is a look back at Giant Size Mantra, published in 1994 by Malibu Comics with a story written by Mike W. Barr and drawn by Mike Heike (1st half) and David Williams (2nd half).

The cover.

Early story

The story begins with Mantra (wearing original costume) waking up in the presence of a lady wearing white. Upon waking, Mantra sees her and recognizes her from some time back at the Moon (refer to Mantra #6). The lady turns out to be none other than Eden Blake whose soul Lukasz displaced.

Mantra, now wearing a new costume, wakes up suddenly. A short time has passed since she left The Strangers during the previous encounter with Boneyard and now she finds herself trapped in dream-like place. Being really the man (Lukasz) inside the body, Mantra does what she can to break out of the place…

Quality

The first appearance of Topaz, the queen of Gwendor.

There is no surprise that Mike W. Barr’s writing remains strongly solid. The story is really engaging from start to finish and by this time, Barr not only knew the characters well but also showed clear signs that he prepared how to portray the characters as the story of Mantra continues. Here are further good news…Barr wrote a pretty expansive story that is worthy of this one-shot comic book that has almost 40 pages of content (told in two portions). While the first half told briefly what happened between The Strangers #13 and this comic book, and had Mantra discovering a brand new science fantasy realm with two cities (one male, one female), the second half was were the narrative really became more fantastic especially since this comic book marked the debut of Topaz (who went on to become a key member of the UltraForce) not to mention the introduction of not one but two different societies separated by gender and city walls. To see Topaz and her society of women comes with vibes of Wonder Woman and Themyscira.

The pace of the story ranged from moderate to fast, and Mike W. Barr carefully took his time with the exposition, the spectacle, the characterization and the sense of discovery with the new realm. This is a story worthy of the one-shot format and as a Mantra story, it clearly stands out and fits in well with the main narrative in the monthly series.

When it comes to the art, Mike Heike and David Williams did good jobs visualizing the script. Most notably, their art really brought the fantasy realm (as well as the two societies and cities) to life.

Conclusion

All those men staring at Mantra do not realize that the soul of male warrior Lukasz occupies her body.

I can say that Giant Size Mantra (1994) is a pretty good comic book to read. Its overall concept and high-quality script made it a very worthy one-shot comic book. While this story is not the conclusion of the Archimage Quest, it serves as a turning point in the life of Mantra and the results can be seen in subsequent issues of the monthly series.

If you are seriously planning to buy an existing hard copy of Giant Size Mantra (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, Giant Size Mantra (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Las Piñas City Police Force at Work – November 18, 2020

The Las Piñas City Police Department continues to serve the local constituents by means of securing places, implementing rules and helping those who need assistance. Check out these recent media releases and pay close attention to the details written.

November 17, 2020 at Barangay Talon 4, elements of LCPS with personnel of Talon Sub Station Utilizing MC 112 Hilux under the supervision or PMAJ LEO GLENN CALABIO, talon sub stn Commander,and under the leadership of PCOL RODEL A PASTOR, COP of Las Piñas City Police Station conducted, UGNAYAN likewise strictly implemented social distancing and mandatory wearing of face mask and remind health protocols to the public to include the presence of police in the area as part of visibility patrol. (source – Las Piñas City Police Department)
On November 17, 2020 at Barangay Talon 5, elements of Talon Sub-Station utilizing MC 112 under the supervision of PMAJ LEO GLENN T CALABIO, Sub-Station Commander through the strong leadership of PCOL RODEL A PASTOR, COP of Las Piñas City Police Station, conducted OPLANSITA at said address. Likewise, strict implementation of protocols and guidelines under general community quarantine. (source – Las Piñas City Police Department)
On November 17, 2020, elements of Swat on board mobile car 4433 under the supervision of PLT JUANITO ACIERTO VERGARA JR. , C,SWAT, through the strong leadership of PCOL RODEL A PASTOR, COP of Las Piñas CPS, conducted Police Visibility patrol/Visitation of establishment and strict implementation of Social Distancing and Mandatory Wearing of Facemask at Brgy Pamplona Tres Area, Las Piñas City (source – Las Piñas City Police Department)
On November 17, 2020, personnel of Talon Sub-Station personnel together with one Brgy Tanod of Brgy Talon 1, using MC 112 under the supervision of PMAJ LEO GLENN CALABIO, Talon Sub-Station Commander, and through the strong leadership of PCOL RODEL A PASTOR, Chief Of Police, Las Piñas City Police Station, conducted Oplan Galugad and Strict Implementation of City Ordinance. (source – Las Piñas City Police Department)

If you are in Las Piñas City and you need the help of the local police, call 85516401 or visit https://www.facebook.com/pcrstation4/

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The above information and images were provided by the Las Piñas City Police Station for the purpose of public information and transparency. Some parts were edited for this website. 

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the FB group at https://www.facebook.com/groups/342183059992673

COVID-19 Crisis: Muntinlupa City records all-time high recovery rate at 95.83%, 20 days doubling time over the past week

With the rate of COVID-19 transmission largely slowing down in Metro Manila, the City of Muntinlupa recorded a 95.83% recovery rate, an all-time high since the beginning of the pandemic, and improving doubling time at almost twenty days over the past week.

Muntinlupa City Health Officer Dra. Teresa Tuliao reported the improving scenario and recovery rate of infected individuals in Muntinlupa to the city’s COVID-19 Task Force during a Virtual Meeting with Department of Transportation secretary Arthur Tugade yesterday.

On November 3, the City Health Office recorded a significant increase of recovered cases with 33 recoveries in one day reflecting a sharp drop of active cases from 70 as of November 2 to 43 active cases the following day.

Tuliao said the doubling time or the number of days for COVID-19 cases to double in number is now at 19.57 days and the city has only 45 active cases as of November 9, the second lowest recorded among local government units (LGUs) of Metro Manila.

Muntinlupa City also earned the lowest prevalence in the region with a rate of 0.08 as of November 10. The city’s prevalence rate or the number of cases over the total population is below the ‘acceptable rate’ of 1.0.

Further, Tuliao noted that the construction of the 144-bed ‘We Heal As One’ quarantine facility in Pacwood Site, Brgy. Tunasan and weekly coordination with DOTr Sec. Tugade and other DOTr execs contributed to the decrease and slowing down of cases in the city.

As of November 10, the isolation capacity accommodates 12 residents who tested positive for COVID-19 and 5 probable cases. Individuals staying at the facility are given free medicine, food, and hygiene kits.

Another ‘We Heal As One’ Center is being constructed beside the Filinvest Tent in Alabang and the memorandum of agreement with the Filinvest Corporate City is already underway for the launching of the facility.

Self-isolation or admission to city isolation facilities is mandatory for anyone who have undergone COVID-19 swab testing in Muntinlupa under City Ordinance 2020-126.

Recently, the Department of Health – Metro Manila Center for Health Development lauded the city’s strategies as it conferred the COVID-19 Response Service last October in recognition of its programs ensuring the provision of quality health services in the community amid the pandemic.

As of November 9, Muntinlupa City has 4,746 confirmed cases with 4,548 recoveries, 45 active cases, 153 reported deaths, 55 suspect cases, and 306 probable cases.

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Latest City Government of Muntinlupa details sourced from their official media release. Some parts were edited for this website.

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to distorted views and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, engagements, commerce and updates, visit https://www.facebook.com/groups/342183059992673

Muntinlupa City Government receives bikes donated by Senator Pia Cayetano

Recently the Office of Senator Pia Cayetano donated ten bikes to government workers and frontliners in Muntinlupa City as part of their PILIPINAS in Action Program. Vice Mayor Artemio Simundac received the donation yesterday together with other local officials at Muntinlupa Sports Complex, Tunasan. Mayor Jaime Fresnedi extends his thanks to Sen. Cayetano for her donation and says that it will help local employees in their mobility. Earlier, the Department of Labor and Employment has also provided 22 bicycles to displaced workers in the city through the agency’s Free Bisikleta (FREEBIS) Project. (source – Muntinlupa PIO)

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Latest City Government of Muntinlupa details sourced from their official media release. Some parts were edited for this website.

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NOT to distorted views and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, engagements, commerce and updates, visit https://www.facebook.com/groups/342183059992673

Muntinlupa City prepares for Typhoon Rolly, public urged to reinforce houses due to anticipated strong winds

As Typhoon Rolly continues to intensify while moving westward towards Luzon, Muntinlupa City Mayor Jaime Fresnedi convened the Local Disaster Risk Response and Management (LDRRM) to discuss the City Government’s preparation and response efforts.

Today Mayor Fresnedi presided the LDRRM council and ordered barangay chairmen to prepare for preemptive evacuation and implement disaster risk response protocols. He also ordered the city and barangay risk reduction and management teams to be put on red-alert. The local exec also urged the public to inspect their houses and have necessary reinforcements especially in their roofs as Typhoon Rolly is expected to bring strong winds.

“Maging handa po tayo sa parating na bagyo dahil mas malakas po ito sa nauna. Dapat ay maging seryoso tayo sa paghahanda,” Fresnedi said.

According to the latest forecast track of DOST-PAGASA, the center of the eye of Typhoon Rolly is likely to make landfall over the Aurora-Quezon area on Sunday evening or Monday early morning.

The typhoon is forecasted to continuously intensify over the Philippine Sea and is likely to make landfall at peak intensity of 175-185 km/h. Tropical Cyclone Wind Signal 3-4 is expected to be raised in Metro Manila.

Already the City Government is preparing for the prepositioning of emergency response resources and equipment such as rescue boats, generators, emergency vehicles, search and rescue equipment, among others.

Pruning of trees at dangerous areas are also being prepared by the local environmental sanitation center. Construction sites are set to be inspected to ensure safety precautions on “cranes” and “construction booms” while billboards in the city will be rolled up this weekend.

As of October 30, the Muntinlupa City Department of Disaster Risk Resilience and Management Department (MCDRRM) recorded the water level in Laguna de Bay at 1.61 meters (normal). The warning level is from 4.5 to 6.75 meters and above. MCDRRM has coordinated with the Philippine Coast Guard for monitoring in Laguna de Bay.

MCDRRM advised the public to be vigilant and monitor advisories from PAG-ASA and the City Government.

Recently, the local disaster response department installed early warning system across the city to inform communities in a timely manner about typhoon signal warnings, severe flooding, and earthquakes, among others.

For emergency concerns, the public may reach the city’s hotline at 137-175.

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Latest City Government of Muntinlupa details sourced from their official media release. Some parts were edited for this website.

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to distorted views and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, engagements, commerce and updates, visit https://www.facebook.com/groups/342183059992673

Looking good on the way to Xbox Series consoles launch, Part 6

In less than two weeks’ time, the much-awaited next-generation machines Xbox Series X and Xbox Series S will launch in many nations around the world. When compared to what happened in 2013 (the Xbox One launch), the excitement and optimism for the new generation is much stronger for Team Xbox. This is because Microsoft’s lineup of 1st party game studios – which includes Bethesda’s eight studios – is stronger than ever before and each studio is already working on multiple projects of its own. This ensures that there will be a steady supply of exclusive games for Xbox Series X, Xbox Series S, Windows 10 PC and smartphones (supported by Project xCloud) users as well as for Xbox Game Pass (XGP) subscribers. What Team Xbox owns, PlayStation and Nintendo cannot have.

If you intend to make the jump into the next-generation of console gaming on launch day – November 10, 2020 – make sure you have your credit card ready for Xbox Series X ($499) or Xbox Series S ($299) and the launch games. Have you ordered in advance yet?

When it comes to the upcoming consoles, Team Xbox published a new video designed to keep us consumers informed about how to operate them and what results we can expect in return. Watch the video below…

Next is the Xbox Series consoles unboxing done by Windows Central Gaming.

While launch day will sure be busy, Xbox-related commerce may turn busier in the days after. This was because Microsoft CFO Amy Hood told investors that their company expects demand for the two Xbox Series consoles to be very strong. The said demand should drive “supply constrained hardware revenue growth of approximately 40 percent” next quarter.

In its latest financial report, Xbox content and services revenue spiked by 30% and Microsoft as a whole saw its revenue jump 12% to $37.2 billion while its operating income went up by 25% to $15.9 billion. Net income meanwhile went up 30% resulting $13.9 billion. Microsoft surely has more than enough funds to support its Xbox-related interests, including acquiring more game studios to boost Xbox Game Pass! More importantly, the corporation is approaching the Xbox Series X and Xbox Series S launches with not only a strong wave of optimism and commercial progress (including a 2nd sellout of pre-orders for the new consoles in Japan) but also with strong financial muscle!

When it comes to the games that you could play, it was just announced that the release of the highly anticipated Cyberpunk 2077 has been delayed to December 10, 2020. In a statement, CD Projekt Red’s Adam Badowski and Marcin Iwinski wrote: The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test nine versions of it.

The statement mentioned that their team, like many others around the world, have been working on the game from home as a result of the pandemic. For those who plan to buy and play Cyberpunk 2077 on Xbox Series S or Xbox Series X, be assured that the game will be optimized for the new consoles right from the start and there will even be more enhancements coming sometime in 2021. To learn more about Cyberpunk 2077, watch the videos below.

Have you heard the latest from Xbox chief Phil Spencer? He was interviewed by GameReactor and gave out a lot of details not only about the upcoming consoles but also details about Xbox as a business and ecosystem.

In response to one of the questions, Spencer confirmed the lack of investment Microsoft made to Team Xbox’s own game studios which had a severe effect on them. Spencer’s full answer is as follows:

If I think back during the early Xbox One years and even late in the 360 years, at this time we as a company didn’t invest enough in our creative capabilities with our studios, and it showed. Now, the thing with game production is that it takes a lot of time, so if you underinvest it actually doesn’t show up next year or even in the next two years. It’s maybe three, four, or five years down the road.

I had this feeling or belief that we were underinvesting and I was head of first-party, so I felt it directly. I wanted to invest more, and we weren’t able to. So when I got into this job, I needed to put the business in a good space while getting the support of the company. And then we built a business model that prioritised investing in content knowing that we would have to invest early and wait a while for those investments to pay off.

But there wasn’t kind of a “one morning.” It was something that I felt, as I said through the late 360 and early Xbox One years, it just took us a little time to get into a position to find the right partners and get the support from the company. But I’m incredibly excited. Now with ZeniMax we’re coming up on 23 first-party studios and an amazing line-up. So I’m feeling very good with the support we have.

Below are videos about Spencer related to the GameReactor interview plus the Kotaku interview.

In ending this, here are more gaming-related videos for your enjoyment, including one video review of Ubisoft’s latest release Watch Dogs: Legion. Will you play the newest Watch Dogs on your Xbox One or would you play it on an Xbox Series console on or after November 10?

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 3

I should say it out loud. I am a long-time Xbox gamer (and I was once a PlayStation fanboy until I started playing Halo: Combat Evolved, Star Wars: Knights of the Old Republic and Forza Motorsport on the original Xbox console) and it is great that the next-generation Xbox Series S and Xbox Series X consoles will have backward compatibility right from the start.

Specifically, I started my Xbox journey (with an official Xbox LIVE account) in 2006 with the Xbox 360 console. I played lots of great games on that console such as Elder Scrolls IV: Oblivion, Halo 3, Forza Motorsport 4, Lost Odyssey, Assassin’s Creed III, Grand Theft Auto V, Red Dead Redemption, Elder Scrolls V: Skyrim and the Mass Effect trilogy just to name a few.

Even though the current 8th console generation was not too rosy for Xbox due to the weak 1st party game support on the part of Microsoft, I still enjoyed gaming on my Xbox One. The Outer Worlds was one of the best sci-fi RPGs I have ever played. Fallout 4 was just as engaging and as immersive Skyrim in my experience. Also I had great fun playing Red Dead Redemption 2.

That being said, I certainly do not want my past Xbox generation game collection – both physical media and digital copies – to just go to waste. This is why I really appreciate Team Xbox for implementing backward compatibility on the two Xbox Series consoles which will launch less than a month from now. I myself enjoyed replaying my favorite Xbox 360 games on my Xbox One  (a few among them were Red Dead Redemption, Lost Odyssey and the entire Mass Effect trilogy) and having the same feature for the next-generation is a very good thing!

On Xbox.com, Director of Program Management for Xbox Series X Jason Ronald explained the efforts their team made since the big breakthrough of 2015 plus other details about the tremendous addition of value backward compatibility brings to the Xbox Series S and Xbox Series X. Excerpt below:

Our compatibility journey began with the announcement of Xbox 360 Backwards Compatibility coming to Xbox One at E3 2015. I clearly remember that first magical experience of jumping into one of my favorite Xbox 360 games, Final Fantasy XIII, and instantly resuming where I had left off years before as if no time had passed at all. I was instantly transported back to that special time and all the great memories and personal connections I have made through gaming. The energy and passion from the community continues to motivate us to this day.

Through a tremendous amount of hard work, technical innovation, and partnership with the industry’s leading creators we were not only able to bring more than 500 Xbox 360 games to Xbox One, we were able to go back even further into the archives and resurrect some of your favorite franchises from the original Xbox. The very same team who created new innovative ways to preserve and enhance your existing catalog of games on Xbox One is the same team pushing the envelope again with Xbox Series X.

Maintaining compatibility presents a massive technical challenge as fundamental system and chip architectures advance across generations. Developers highly optimize their games to the unique capabilities and performance of a console to provide the best experience for their players. To make the Xbox Series X our most compatible console ever required both significant innovation in the design of the custom processor as well as the unique design of the Xbox operating system and hypervisor at the heart of our next generation platform.

With more than 100,000 hours of play testing already completed, thousands of games are already playable on Xbox Series X today, from the biggest blockbusters to cult classics and fan favorites. Many of us in Team Xbox play on the Xbox Series X daily as our primary console and switching between generations is seamless. By the time we launch this holiday, the team will have spent well over 200,000 hours ensuring your game library is ready for you to jump in immediately.

As seen in the paragraph right above, the 100,000 hours figure is very significant and it shows that no shortcuts were taken with regards to play testing and quality assurance. That figure is only rising and that is great dedication for not only Xbox fans with huge game collections but also consumers in general.

It should be noted that the more affordable Xbox Series S console will run backward compatibility a bit differently since it cannot render visuals in native 4K (it can however upscale in 4K). A September 14, 2020 update to Ronald’s article states:

the Xbox Series S runs the Xbox One S version of backward compatible games while applying improved texture filtering, higher and more consistent frame rates, faster load times and Auto HDR. As for next generation titles, Xbox Series S was designed to be the most affordable next generation console and play them at 1440P at 60fps.

The premium Xbox Series X console, unsurprisingly, has huge advantages for anyone who loves playing past games via backward compatibility. Enhanced visuals? Check! Improved frame rates? Check! Heavily reduced load times? Check! Much better performance? Check! Check out the excerpt below:

Not only should gamers be able to play all of these games from the past, but they should play better than ever before. Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture. As I play through my personal backlog as part of our internal testing, all of the incredible games from Xbox One and earlier play best on Xbox Series X.

The team was not content to just rely on the increased hardware performance to improve your playing experience. The team developed new platform level capabilities to ensure all of your games continue to get even better. In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.

In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.

Website Gaming Bolt recently published their own video explaining the so-called secrets of backward compatibility on Xbox Series X.

Going back to Jason Ronald’s article, it should be noted how dedicated their team is towards fans. The excerpt below:

Beginning with Xbox One X, the compatibility team developed brand new innovations that could be applied to a hand curated list of titles to enhance them even further than what was possible when they were first created. Techniques such as the Heutchy method, which enables titles to render with increased resolutions up to 4K, or applying anisotropic filtering to improve the final image quality bring these classic games up to modern standards, better than ever before.

With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.

The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program.

With the enhancements confirmed, check out Window Central Gaming’s comparative YouTube video of Monster Hunter World running on Xbox One X (currently the most powerful gaming console available) and Xbox Series X.

As of this writing, the backward compatibility feature on the Xbox Series consoles covers lots of titles of Xbox One, Xbox 360 and the original Xbox. What is expected not to be included are Kinect motion sensor games released on Xbox 360. On the side of PlayStation, PS5 is backward compatible with PS4 games only. Until now, Jim Ryan and Mark Cerny still have not figured out ways to make PS5 a compatible with the many, many games of PS1-PS2-PS3. Perhaps they never tried to do it at all, letting down their fans and consumers in general. It is weird because Sony used to be the shining example of video game backward compatibility starting with PlayStation 2 (PS2). Backward compatibility continued in the next generation with PS3 but only for the initial units. Subsequent PS3 consoles were made without the compatibility.

In ending this article, here are some more videos about Xbox Series X backward compatibility for your learning and enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH