If there is any intriguing way of utilizing fantasy concepts to introduce a superhero (or superheroine) to readers, Mantra #1 from the Ultraverse published in 1993 by Malibu Comics is one fine example.
Written by Mike W. Barr with art by Terry Dodson, Mantra #1 was an Ultraverse launch comic book that follows Lukasz who is an eternal warrior belonging to a group of other warriors which had been fighting another group (led by eventual Ultraverse villain Boneyard) for several centuries.
How did that conflict last that long? As told through the views of Lukasz, any individual warrior who dies will eventually be placed in a new body (often that of an existing person) and take control of it effectively displacing the its soul. Behind it all, Archmage, the leader of the warriors’ group that includes Lukasz, uses magic to ensure that each member will be reincarnated after dying.
The story takes a major turn for the shocking and intriguing when something unfortunate happens to Archmage and that the protagonist himself gets killed again. Fortunately for him, he gets to live one more time but there is one major difference – Lukasz occupies the body of a woman named Eden Blake (and the revealing scene remains shocking).
At this point, I don’t want to spoil the rest of the story. If you want to find out how Mantra came to be, you just have to read the comic book yourselves.
From an analytical view, I still find Mantra’s concept very intriguing to this day. In terms of mysticism, it reminds me a little bit of George Perez’s take on Wonder Woman in the mid-1980s and in some cases Mantra/Eden Blake herself reminds me bit of Wonder Woman/Diana albeit in a more motherly way.
When it comes to storytelling, Mike W. Barr’s script is very solid and made very good use of the twenty-eight (28) pages of the comic book. Unsurprisingly, there was a good amount of expository dialogue and narration but it was handled efficiently. The first-person views of Lukasz/Eden Blake are truly immersive to read. Along the way, there were several scenes that were intriguing to read and there were some nice moments of unintentional comedy which helped balance the overall tone of the story.
To say the least, Mantra’s concept about dead warriors’ souls entering bodies of existing people to live again sheds light on the moral or psychological implications of such events. If you were a warrior who just died and eventually got a new lease on life by occupying the body of let’s say a software company’s chief executive officer, would you not be concerned as to what happened to the soul (of the body) you displaced? Would you not think about how your control of that displaced soul’s body would affect not only the person’s established life but also the personal association with other people? Truly Mike Barr’s writing got me hooked and Terry Dodson’s art really brought his concepts to life.
So what else could I say? Mantra #1 is highly recommended not only because of its story and concepts but also because this particular series lasted several issues more and, for the most part, Mantra’s adventures and misadventures have often been fantastic and fun.
Even though it is fact that the Ultraverse remained in limbo and Marvel Entertainment showed no intention to revive the franchise, Mantra is still a fun and engaging comic book series to read and this comic book is the golden start of it. Mantra #1 itself is one of the most defining superhero comic books of the 1990s ever published and its mature themes combined with strong fantasy concepts made it stand out among all of those other superhero comic books I spotted on the shelf of a BF Homes comic book store that I visited in July 1993.
You guys can order copies Mantra #1 online at ComicCollectorLive.com, at MileHighComics.com (a near-mint holographic cover version of the comic book is worth over $40) or by visiting your local comic book retailer selling old issues.
Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you just read on this website is the most definitive version.
When done right, a crossover storyline showcasing a big mix of superheroes getting involved in a huge event can be memorable and worth revisiting years after getting published.
Back in 1993, Malibu Comics launched the Ultraverse which involved many talented creators. Right from the start, it was made clear that there was a shared universe occupied by The Strangers, Night Man, Prototype, Prime, Mantra, Hardcase and many others.
Before the end of 1993, Malibu launched Break-Thru #1 which started a new storyline that involved many of the above characters plus Firearm, The Solution, Sludge and Solitaire. Adding more punch to this comic book was Malibu’s hiring of legendary artist George Perez who worked on the classic Crisis on Infinite Earths maxi-series of DC Comics.
Here is a close look at Break-Thru #1 mainly written by Gerard Jones, drawn by George Perez and inked by John Lowe with colors by Moose Baumann. Credited as contributing writers were Steve Englehart, Mike W. Barr, Steve Gerber, James D. Hudnall, Tom Mason, George Perez, James Robinson and Len Strazewski.
The story begins immediately after the end of Exiles #4. A man falls to his death from the top of a tower thinking he was reaching the moon at night. Elsewhere, an airplane sharply goes up with too much altitude as the pilot obsesses with going to the moon
As it turns out, the media reports about people trying to reach the moon and getting restless. A member of Exiles lies helplessly on a bed with his entire body covered with medical materials for his injuries. A doctor presses him for answers and he claims to know that Amber, one of the Exiles members, looks a lot like a young lady floating over Los Angeles. He thinks she is responsible for the madness that has been going around the world.
The injured confirmed that the lady, floating high above with reddish energy around her, is none other than Amber. He claims, however, that he has no idea what happened but shared that she was already prone to volatile energy blasts.
Behind the scenes, members of Aladdin discuss what has been happening. One of them believes that Amber may hold important clues to the nature and origin of Ultras. The Aladdin people get distracted with noise caused by Eden Blake (Mantra in civilian form) who secretly eavesdropped on them pretending to be lost (note: a reference is made to Mantra #5 to explain her new employment with Aladdin.)
Aladdin decides to activate their own Ultra named Wrath. Over at the Pentagon, military officers discuss the information about Wrath they got received from their moles at Aladdin. Their leader wondered about sending Prime (with a modified look) on a mission but he can’t have anyone see how he modified the Ultra.
Meanwhile in the bowels of the Earth, a man who is not really a man watches…
In terms of storytelling, Break-Thru #1 has a nice build-up. It took its time making references to the many, many characters of the Ultraverse. By the end of the comic book, you will realize there are different kinds of Ultras: the solo Ultras, the corporate Ultras, the freelancers, the work-for-hire Ultras, the accidental Ultras and the like. With regards to emphasizing the shared universe, this comic book shows that connections with the individual comic books are tight. References in what happened in Exiles #4, Prime #6, Mantra #5 and others all helped build-up the concept of Break-Thru. The story is 35-pages long which, in my opinion, was sufficient not only to emphasize the conflict Break-Thru but also give readers enough space to get to know what exactly is going on, who are these many characters, what the institutions involved are, etc.
More on Break-Thru’s concept, I like the way the comic book emphasized how the sudden presence of multiple Ultras affected local societies, members of the public, the government, the secret groups and others. It also sheds light on how people, regardless of social class or status, react to the presence of people who carry special powers or have unusual talents over them. This reminds me of a key scene in the 2012 Avengers movie in which Col. Fury mentioned how the sudden presence of super beings caused a disturbance.
Spectacle? Unsurprisingly there is a good amount of action as well as incidental moments that kept the narrative entertaining.
Visually, Break-Thru #1 is a great looking comic book thanks to George Perez who is famous for drawing multiple characters environments with his distinctive style complete with a high level of detail. There is not a single boring moment with his art and each panel has really nice visuals. The action scenes and incidental happenings (example: Valerie’s sudden burst of energy) come with a lot of punch.
Very notably, Perez’s take on each of the Ultraverse characters is very good to look at and in some ways, certain characters look a lot better than they did in their respective comic book series. A perfect example here is the team Freex whose characters look more human (in style) and more lively. Of course, I don’t mean to say that the illustrators of the Freex series did not do a good job.
Perez’s drawing of Mantra is very good. Similar results with The Strangers, Hardcase, Solitaire and Prototype. Very clearly George Perez carefully did his research on the characters and their respective designs.
Overall, Break-Thru #1 is a great comic book to read and it reflects the high quality and deep engagement the Ultraverse had when it was still under the control of Malibu Comics (note: Marvel Comics acquired them and drastically changed the UV for the worse in the mid-1990s). It definitely still is one of the finest superhero crossover comic books of the 1990s and, personally, I found it to be more engaging than the launch issues of other crossover storylines like Zero Hour and The Infinity Gauntlet. If you are interested, Break-Thru continued in Firearm #4, Freex #6, Hardcase #7, Mantra #6, The Night Man #3, Prime #7, Prototype #5, Sludge #3, Solitaire #2, The Solution #4, The Strangers #7 and then in Break-Thru #2.
Break-Thru #1 is highly recommended and you can buy a near-mint copy of it for $4 at Mile High Comics’ website.
I am very pleased to announce to you all that my website and myself got a major boost of support from Crypto Comics, a YouTuber who specializes in comic book reviews and, at the same time, he is also a publisher of independently made comics.
I recently donated several old comic books to him in support of his franchise and YouTube channel. The good news here is that he not only received them, he recorded an unboxing video (opening the package) and went as far as calling for support for this website, my Facebook page Author Carlo Carrasco, the Geeks and Villagers Facebook page, the Havenor Fantasy Facebook page and myself.
You can watch the video right below.
Crypto Comics and I share common interests in comic books, specifically superhero stuff from the 1990s. We both admire the Ultraverse line of comic books that were published by Malibu Comics. He has published a whole lot of video reviews of comic books published by Marvel Comics, DC Comics and others. I personally enjoy watching his video reviews which come with reviewing the comic book, reading the dialogue and narration and providing some in-depth analysis.
The 1990s was a decade of excess when it comes to superhero comic books. Apart from the persistent hoarding of comic books and the quest for profit, there were also these wide superhero franchises (or superhero universes) that popped up and even challenged Marvel Comics and DC Comics. Malibu Comics launched the Ultraverse while Valiant Comics came up with its own universe.
Valiant established itself nicely with popular characters like Bloodshot, X-O Manowar, Turok and Ninjak, and each one had its own regular series of comic books published. When it comes to teams, there was H.A.R.D. Corps (H.A.R.D. stood for Harbinger Active Resistance Division).
During the recent Hobby Con held at Las Piñas City, I luckily found myself a copy of The H.A.R.D. Corps #1 and read it for the first time ever. This is my review of the comic book which has a cover drawn by the great Jim Lee.
The story begins with the 5-member team in the middle of a mission inside the secured facility of the Harbinger Foundation. Under fire from the facility’s armed personnel, the team (riding a floating vehicle) struggle to find their way and evacuate. Along the way, an oversized man called Big Boy grabbed one of their members and separated him from the others. With the situation getting worse, the captured member got “brain popped” (a remote form of self-destruction via the neural flash implanted inside the person’s brain). The remaining four manage to get away by means of aerial transport provided by their company.
Then a section of the facility exploded causing financial damage to Mr. Harada who decided to visit and inspect the site.
Some time later, the H.A.R.D. Corps enjoy the privacy and security at their headquarters in the Nevada desert. Team members Shakespeare, Major Palmer, Softcore, Hammerhead and Superstar wait for instructions at the debriefing room.
The H.A.R.D. Corps #1 is very well written by David Michelinie. Within twenty-two pages, Michelinie loaded enough details to explain the comic book’s core concept efficiently while at the same time he managed to tell an engaging story with a light touch on character development (note: there were many characters and there was not enough space for further personality emphasis). By the time the story ended, I really felt enlightened, entertained and wanting to find out what would happen next.
Michelinie’s handling of expository dialogue was done very efficiently. I’m talking about the private briefing done by an executive of the Cartel explaining to a recovering man named Kim (who was almost killed during the Los Angeles Riot) what H.A.R.D. Corps is, why the Cartel is in a race against Harada who has been manipulating Harbingers (persons with unique abilities). The Cartel opposes Harada with neural implants.
More on the team, H.A.R.D. Corps members are people who have gone through training programs and each of them had neural implants in their heads which enable them to mimic Harbinger powers (one at a time) through signals broadcast from a base station. Each of them was comatose and the use of the implants reversed the coma.
When it comes to visuals, the art by David Lapham (inked by Bob Layton) was pretty good. I like the high amount of detail placed on the surroundings in most of the panels. Action shots had a good amount of impact.
This comic book from late 1992 is a good and engaging read. I really enjoyed it and I like its core concept about a team of enhanced individuals who are technically living properties of very business-minded people opposed to Harada. Even by today’s standards, H.A.R.D. Corps concept really stands out among all superhero team comic books.
The H.A.R.D. Corps #1 is recommended and you can acquire a near-mint copy of it for only $4 at MileHighComics.com (as of this writing).
There is nothing like seeing squabbling individuals (each with a unique talent or two) realize that they have to end the division between them and work together to solve a problem that affects everyone.
Tropes like that are common in superhero comic books, animation, movies and other forms of media. The concept of having superheroes is precisely the key element behind the UltraForce of the Ultraverse.
To put things in perspective, UltraForce is a team of superheroes (called Ultras in the Ultraverse) composed of Prime, Hardcase, Prototype, Topaz, Ghoul, Pixx and Contrary. The team was formed to protect the public while, at the same time, keep their fellow Ultras (examples: Mantra, The Strangers, Night Man, etc.) from getting out of line with the general public and their government leaders.
Previously, I discussed what would it be like had superheroes conspired with government officials and corporate media as told in UltraForce #2. For this article, we take a look back at the formation of the team in UltraForce #1, published by Malibu Comics in August 1994 with a story by Gerard Jones and art by the legendary George Perez.
The story begins with a disaster as fighter planes get pulled down to the ground by an unknown force. A pilot who ejected and flew by parachute finds himself pulled down as well. Down on his back, he feels intense pain and could not get himself up. His body begins to get destroyed when a voice is heard.
“You thought your little flying toys would stop me. You thought your mastery of light and air made you invincible. And no creature of the dark, hidden places could possibly beat you. Now feel the weight. Feel what we feel. The weight of the core of the Earth. The weight of eons of darkness. The age of light and air is done. Prepare for a new age. The age of Atalon!”
Inside a ship above the desert, Hardcase reacts as he watches multiple monitors showing current events highlighting people’s fear of the Ultras, citizen demanding controls, Hardcase reported as saying “only Ultras can control Ultras”, plus an image of Prime and Prototype in action. With him were Contrary, Pixx and Ghoul.
“No!” said Hardcase. “I won’t go through that again!”
Harcase clarifies to his companions that, due to his past with The Squad ending in tragedy, he won’t join a group and end up counting friends’ bodies again. Regarding his reported quote in the media, he stated that he specifically said that government could never control Ultras plus he did not say an UltraForce should try to do it. Being an actor in Hollywood, he decides to go to the media and wash his hands of this.
Contrary, who is the schemer in the team, asked him, “Won’t the public fear Ultras more and more…unless someone steps up to teach Ultras how to function in the world?”
Hardcase asked if she was the one to do the teaching.
Pixx butts into the conversation telling them that Prime and Prototype are about to approach the press. After calling Pixx an attentive student, Contrary tells Hardcase she is the to teach the Ultras which she claims is her business.
In front of the press, Prime (who is a kid inside that overly muscular body) talks impulsively to them and Prototype (who is receiving communication feed from Ultratech which seeks a public coup with the idea of him gathering the team) who states that an UltraForce is needed and that he will recruit one.
This sets off Prime to act even more impulsively over who has credit over the UltraForce idea. Behind the scenes, Ultratech’s Leland and Hardcase watch as things turn wrong (between Prime and Prototype) in front of the press.
“They’re going to force the government to crack down on Ultras!” – Hardcase.
Concerned that the embarrassment could start a civil war between Ultras and Normals (the people), Hardcase tells Contrary he wants to leave the ship to prevent things from getting worse. Contrary gets on his way saying she was going to talk to Prime and Prototype and even have their ship fly after them.
Hardcase disagrees with her idea and insisted she should not be near the mess (about Ultras and the public) until she comes clean with all her secrets and explain what her academy for Ultras is about.
“Is this the same Hardcase who didn’t want responsibility of leading other Ultras…laying down the law for me?” – Contrary
Eventually Contrary sends Hardcase away and tells Pixx to bring their ship to the Redstone Arsenal.
Meanwhile, in Los Angeles, Topaz appears suddenly in the middle of a football game causing confusion to the players and the spectators.
I absolutely enjoyed reading UltraForce #1for the fact that it has a very engaging story, great art, in-depth characterization and a great presentation of superheroes banding together for a higher cause. It is the complete package of what a fun yet thoughtful superhero comic book should be!
The story written by Gerard Jones shows lots of signs that things were carefully planned not just for the comic book but for the Ultraverse as a whole as it focused on the concept about the Ultras being on the edge of getting misunderstood by the general public (the people who don’t have powers) who in turn relied on the news coverage of corporate media (which itself has lapses or made deliberate moves that did not give the viewers an accurate look at the events that happened) to take a look at beings with powers.
This concept kinda reminds me of the traditional concept behind the X-Men. Charles Xavier founded the X-Men to train mutants to use their gifts for good while trying to establish a bond of understanding and tolerance between mutants and humans.
UltraForce’s concept of the fragile link between Ultras and ordinary people really went deep as it involved not only the media but also the private sector, the government leaders and the armed forces. Heck, in Prototype #1 the corporation Ultratech made its move with Ultras by having a flying, armored guy representing them. In Prime #1, the element of militarism was involved.
The comic book’s concept is nicely reflected in Hardcases thoughts below.
“Great. The military, the media, the eyes of the world…dying for a sign. Are Ultras for them or against them? And what sign are we giving them?”
Gerard Jones also achieved a great job with the characterization. Prime is the impulsive powerful superhero who is also a loose canon because he’s really a kind inside the large, muscular body of a man. Prototype is piloted by a young guy working for a corporation and along the way, he has trouble balancing himself between duty and personal interest. Hardcase, who has been living with guilt as one of two surviving members of The Squad, struggles between his internal struggle and keeping the peace between humans and Ultras. The way I remember these three notable Ultraverse lead characters from their respective comic book series, their personalities were successfully replicated and developed in this comic book.
Contrary meanwhile is subtle yet brainy and strategic figure of the team. For the most part, she is mysterious and yet already has a clear vision about mentoring people with super powers. She is easily the most defining member of UltraForce who does not have her own comic book series. Topaz, who comes from a society of women, is clearly the Ultraverse parallel to DC Comics’ Wonder Woman. She appeared in prior issues of Mantra and her addition to UltraForce added more depth and variety. Of course, given her background, working alongside men is a challenge for her personally. Pixx and Ghoul, meanwhile, contributed nicely as supporting characters in this comic book. For the villain King Atalon, he succeeded in presenting himself and his group as a credible threat to the world. Not only is he powerful in combat, he is very driven with a mission for his kingdom and his people strongly love him and support him.
Even though this was just the first story, UltraForce #1 is already a nice exploration of each member’s personality and the personal relationships between them. How these characters formed a team was not only convincing but was done with a lot of depth and focus. At the same time, the dialogue written for each character is lively to read. Take note how Atalon reacted to Prototype’s attack on him.
“Didn’t your Dr. Einstein tell your people decades ago that great gravity could bend even energy? But you never do listen to your own wise men, do you? Just like my people. We wise ones must find ways to make you listen.”
Spectacle and action? There’s lot of them in this comic book. More than enough to satisfy anyone who enjoys reading superhero stories that pack a lot of hard-hitting action, intense moments of damage on the surrounding made only possible by superheroes, energy blasts and the like.
This bring me to the next aspect of the comic book….George Perez’s great art! I should say that Malibu Comics made the best decision to hire Perez for UltraForce #1 given his established talent of drawing multiple superheroes in high detail (with that distinct style on drawing human faces) and ensuring that what was written on Gerard Jones’ script would come out not only looking great but also always look very lively. I love the way Perez drew the facial expressions of Hardcase, the visualization of Prime’s immense strength, Pixx looking really like a teenager, the high level of detail on the backgrounds, Ghoul’s creepy look and much more. No doubt about it, each and every panel drawn by Perez is great to look at!
I really love reading and re-reading UltraForce #1. It succeeded in its goal of getting the divided superheroes together to form a team in convincing fashion complete with a clear and present danger (Atalon and his people) that justifies the events. It’s got great writing and art, very engaging characters, heavy action and a good amount of characterization. The good news about this comic book is that it can be found in good supply online and you don’t have to worry about paying high prices for it. As of this writing, you can order a near-mint copy of UltraForce #1 for only $4 at the website of Mile High Comics. Apart from comic books, there were some action figures of UltraForce released and there was a short-lived animated series of it on TV.
If you are a comic book reader who is dissatisfied with today’s comic books (and even superhero movies), if you are reader looking for a great superhero team reading experience, or if you want the best superhero comic book experiences of not only the Ultraverse but of the 1990s as a whole, then UltraForce #1 is highly recommended! This comic book is a classic of its decade!
During my high school days, I heard some buzz about the launch of Image Comics. The year was 1992 and public Internet access in the Philippines was still years away. The buzz of Image in the Philippines was produced through comic book industry magazines read by local geeks who mostly expressed their excitement.
Image Comics was the result of seven high-profile comic book illustrators who left Marvel Comics over issues such as low compensation, low royalties and the company’s immediate ownership of characters they created. Image officially launched with Rob Liefeld’s Youngblood #1.
I should say that I never had the opportunity to buy a copy of Youngblood #1 nor was I able to read a copy of it from a fellow comic reader. However I was fortunate enough to buy an existing old copy of Youngblood #2 which is the subject of this retro comic book review.
The story begins with a prologue introducing readers to a group called the Berzerkers fighting a group of metallic beings. The Berzerkers meet Kirby, a short muscular guy who seems to be inspired somewhat by the late comic book legend Jack Kirby (died in 1994). In fact, written on the lower part of page 1 was a message: Respectfully dedicated to Jack “The King” Kirby.
Then the spotlight finally moves to Youngblood who are discussing the newly discovered body of Prophet, a muscular man sleeping in suspended animation. Prophet was described as “the product of a groundbreaking bio-genetic experiment conducted under the supervision of Dr. Garnet Wells sometime around the Second World War.”
Soon enough, Prophet wakes up and then things really get moving. You just have to read the comic book to find out what happened.
When it comes to quality, I should say this comic book does not have much of a story. What I described above was pretty much it. The comic book had a descent build-up however mainly for Prophet and all the expository dialogue and visuals made clear that the character was designed to be important.
When it comes to art, Youngblood #2 clearly shows Rob Liefeld with a lot of heart and passion. The elements that defined not only his style but also 1990s superhero comic book culture are here – big futuristic guns, muscular bodies, pupil-less eyes, weird looking feet, disproportionate body parts, armor, shoulder pads and the like.
Superhero action? This comic book is heavily loaded and the action scenes drawn by Liefeld packed a lot of punch. Seeing Prophet getting punched by the giant guy looked exaggerated but it still had a lot of visual impact.
Adding more value to the comic book was a 5-page preview of Shadowhawk done by Image Comics co-founder Jim Valentino. Without spoiling the details, I should say that the preview does a good job selling ShadowHawk. Lastly, Youngblood #2 has two covers and one end has to be flipped to read the opening content properly.
Overall, Youngblood #2 is worth reading even though its story is very light. To say this comic book is terrible is just wrong. To say the least, it is a nice showcase of the talent and creativity of Rob Liefeld who not only illustrated and inked it, he also wrote the story! Youngblood 2 sure has a light story and heavy action content but ultimately it succeeded on introducing Prophet as well as setting up the excitement for the next issue.
Read Liefeld’s words from a long post he made in Facebook on August 2.
Youngblood represented some of my finest work, I’m proud of all the work that was produced. Sadly, film companies will be reluctant to invest the time and money in a venture without the support and blessing of its creator.
When it comes to the Ultraverse, there is often something enjoyable to read. I enjoy reading about superhero teams, specifically X-Men from Marvel Comics and Justice League from DC Comics to name a few. I also enjoyed Freex and UltraForce from the Ultraverse. What I like about superhero teams is that I get to discover varied characters (the good, the evil and the ones in between), witness how they develop and act when something big or problematic happens.
With The Strangers #1, published by Malibu Comics in 1993 as one of the launch books of the Ultraverse, I experienced another bout of enjoyment and engagement but in a rather unique way.
Written by Steven Englehart with illustration done by Rick Hoberg (whose work was inked by Tom Burgard), the story begins with a shot of life going on in San Francisco. Several characters riding a jammed cable car get distracted when a man and a pretty lady (both seated) do the “wild thang”.
Because of the disturbance, three guys grab the arrogant guy (separating him from the lady) threw him out of the cable car. Immediately after that, the cable car suddenly gets hit by a bolt of energy (perceived as lightning) from the clear sky causing the vehicle to start slipping downwards until it hits a car and its passenger.
Then a series of things begin to happen. Candy (the lady earlier) acted strangely as the arrogant guy called her attention. Art students Bob and Hugh witnessed the sudden formation of a bag of apples. The kid Leon discovers his new ability to run fast and make sudden turns. Dave witnesses a momentary transformation of himself. Fashion designer Elena gets inspired to create something heroic.
You must be wondering – how is the quality of this old comic book?
In terms of storytelling and characterization, this is pretty good work done by Steve Englehart. The way I see it, this is a story about strangers (truly living up to the title) who got changed as a result of a single incident that affected them. Each of the members of The Strangers were nicely and efficiently introduced. A creative approach was used to present their respective abilities which made sense as the events unfolded. By the end of the comic book, I really felt very engaged and excited to anticipate the next issue.
When it comes to dialogue, I like this exchange between Bob and Hugh.
“You know what I think?”
“No, what do you think?”
“I think it must have something to do with the lightning that hit us!”
“Nonsense! Lightning does not work like that!”
“You got a better idea?”
As for the visuals, Rick Hoberg’s art (inked by Burgard) combined with the color design by Paul Mounts is still very wonderful to look at. The facial expressions are convincing, the action has impact, the visualization of the super powers is pretty creative and there are lots of small details on the backgrounds (people, city environment, etc.) that are worth examining.
Overall, The Strangers #1 is a fun and engaging old comic book to read. Never mind the financial value it carries right now. Focus more on its story and art, as well as the other details that reflect the talents of its creators. More importantly, the experiences of discovering something fresh and getting to know brand new characters really defined this comic book.