Recently the City of Las Piñas made waves in the national news. This was because Mayor Imelda “Mel” Aguilar issued a warning to the leaders of twenty barangays of extreme consequence if they fail to clear the respective areas of obstructions and structures that are illegal.
During a meeting held on August 1, the mayor met with the barangay chairpersons from the city’s two districts and laid down the City Government’s plan action to rid all roads and sidewalks of illegal vendors, illegally parked vehicles and overlapping structures, including those unfinished excavations by various service utilities.
“You will be accountable to me if you fail to implement the rules that endanger the lives of our fellow Las Piñero,” Mayor Aguilar told the barangay leaders.
Along with the other Metro Manila city mayors, Mayor Aguilar committed to the 60-day period given by Department of Interior and Local Government (DILG) Secretary Eduardo Año to clear the metro roads of obstructions.
But prior to the DILG directive, the mayor already convened Task Force Kaayusan last month which immediately conducted clearing operations in the city to address concerns on traffic and road hazards. The task force is composed of the Estate Management and Development Office (EMDO), City Engineering Office, the local Philippine National Police, the Business Permit and Licensing Office (BPLO), and spearheaded by the Mayor’s Office.
“These obstructions must be permanently rid from our main road, which is the Alabang-Zapote Road, as well as the inner roads must likewise be cleared of any obstacles. Let us give back the sidewalks to the pedestrians and the roads to motorists,” the mayor said.
She also requested the City Council, through Vice Mayor April Aguilar-Nery (the mayor’s daughter), to review the existing ordinances on obstruction and public order and safety.
If you want to prevent yourselves or your loved ones from becoming victims, then you should read what I encountered today (March 18, 2019).
This morning, coming from the direction of Festival Mall in Filinvest City, Muntinlupa City, I was about to enter the Bank of the Philippine Islands (BPI) branch at the ground floor of the Insular Life Corporate Center along Commerce Avenue.
As I was preparing myself, a thin, dark-skinned young man wearing dark shorts, dark t-shirt and slippers called my attention from behind. He carried a light bag on his back.
So I looked back carefully and then he said “Sir, patulong po.” (meaning he needs my help) and showed me a noticeable handy sign (like a card) with words written on it emphasizing that he needs money to solve his problem. From that moment on, I figured out he was a beggar trying to manipulate me discreetly (he did not even open his palm to show begging).
I just ignored him and went inside BPI Insular Life branch to do my transaction at one of the ATMs (automatic teller machines). As the ATM I used was processing my transaction, I took a few peaks outside and noticed that the guy was still standing outside on the lookout for other people he could approach.
Right after I completed my ATM transaction, I took it upon myself to photograph him for this very article. I also figured out it was a rare chance of mine to find out if he was trying to scam people given his very discreet approach on asking for money.
So I walked outside with my smartphone and its camera ready. As he noticed me nearing him, he showed me again that sign and asked for money. Then as I pulled out my smartphone to photograph him, he quickly put his sign away and faced the other direction trying to hide his face.
After taking the first photograph (the one right above), I still aimed my smartphone camera at him and I asked him to face me and challenged him to beg while being seen. He refused to do it and kept hiding himself by facing away from me.
Check out the pictures below.
As the discreet beggar walked away, I went back inside BPI Insular Life branch and alerted the security guard about the beggar.
The guard said he remembered seeing that beggar a few times from before begging within the Filinvest City spots. He also remembered that from time to time, adults like the one pictured would beg discreetly for money just outside their bank.
More notably, the security guard said that it is illegal for anyone to commit begging within Filinvest City. He added that the discreet beggar I encountered was very lucky that there was no Filinvest City security guard present otherwise he would have been apprehended for committing a violation.
The guard also warned that such beggars who use signs and words (to convince people to give money) might be members of local crime syndicates.
By the time my short talk with the bank security guard ended, the discreet beggar was several meters away heading towards the direction of South Supermarket.
Out of curiosity, I decided to follow him temporarily to determine if I could spot him trying to find a new spot to beg at others.
I walked some meters towards the discreet beggar and after a minute, I guessed he could have decided to go home. I took one last picture of him walking away before deciding to let him go.
This incident I am writing about was NOT the first time I encountered a beggar along the roads of Filinvest City. What makes this different is that the beggar used a handy sign while saying only a few words to beg.
I have a strong mental defense and I always practice caution (including awareness of my surrounding). It’s natural for me to resist the manipulation attempts of street beggars.
If I were to give out money to help people who really need help, I would not give to beggars roaming around and I certainly discourage you from giving to them especially if the begging constitutes a local violation. Surely you would not want to give your money to a beggar who happens to be a member of a crime gang!
Going back to encountering the beggars who roam around and near you, better have a defensive mindset and be ready to protect not only your money but also yourselves. Also be ready to call the local police or the nearest security guard if ever the beggar victimizes you.
Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenoris still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.
First released in late 1999 on the PlayStation console in America, Resident Evil 3: Nemesis (Japan title: Biohazard: Last Escape) was a notable game of the Resident Evil franchise that not only proved to be a lot of fun but also a memorable experience for fans. To this day the game is fondly remembered.
In recent times, the Resident Evil franchise made waves with gamers worldwide with Resident Evil 7 (which came with a very daring change of style and gameplay) and the Resident Evil 2 remake demo (which I played the full 30 minutes of). The RE2 demo instantly brought back my own memories of enjoying the PlayStation version of early 1998. Granted, Resident Evil 2 in 1998 was truly a great sequel and its concept was epic compared to its predecessor’s. Because that game was a major blockbuster, Capcom had to come up with worthy follow-ups.
Then something happened over at Capcom in Japan. The initial concept for a sequel to RE2 was in the form of a story set on a luxury cruise liner but the company decided it lacked the time to produce a game out of it and this was related to Sony’s unveiling of the PlayStation 2 console.
After some shuffling of executives and creative people, a team composed of not-so-experienced talents led by game director Kazuhiro Aoyama was formed to produce a spin-off with a plot penned by company writer Yasuhisa Kawamura. The story was reviewed and approved by Flagship (an internal team that led the creative charge of Resident Evil projects) and RE creator Shinji Mikami worked as producer on the project.
Regarding its status, Resident Evil 3 was developed in tandem with the Sega Dreamcast-bound game that became Resident Evil: Code Veronica which was a bigger project and was the true sequel to RE2. The tricky part was that Capcom decided that its RE games released on PlayStation will carry a number on the title for “consistency” while RE games released on other platforms would carry subtitles.
RE3 followed the exploits of Jill Valentine, who was a protagonist in the 1996 original Resident Evil game. The story begins with her stuck in the middle of Raccoon City surrounded by flesh-eating zombies and she has no choice but to fight, run and escape to survive. Along the way, she discovers that what she learned from Umbrella in the first game was nothing compared to the more sinister intentions of the company she discovers in RE3. Making matters even harder for her was Nemesis, a large walking bio-weapon whose purpose is to destroy members of the city’s police unit S.T.A.R.S. (which Jill belongs to).
For what started as a spin-off, Resident Evil 3’s gameplay showed notable improvements over that of Resident Evil 2. As a survival horror game, it has the awkward tank-like controls, the static pre-rendered environments with fixed camera angles and challenges of moving from one place to another while dealing with zombies or monsters.
The most notable improvement made was the addition of the ability for players to do 180-degree quick turn-around movements when controlling the character. Not only does this make moving the character easier, it also adds more speed and strategy into the game itself especially when the protagonist is surrounded by many zombies or monsters. The pace of gameplay also quickened with the quick turn-around.
Another addition is the ammunition crafting system that allows you to make more ammo for your weapons by combining the raw material (example: gun powder) into the in-game ammo-making device. This results making different types of ammunition for different weapons. By the time you reached deeper into the game, more powerful ammunition for newer weapons can be made and used.
Meanwhile the game had key moments that compel players to make a decision as that the narrative and gameplay would move forward. The element of choice is a nice gameplay addition and each choice made showed different results as to what happened next. When Nemesis appears, the game’s movement slows down presenting choices for gamers to make. The good news here is the decision making affects the quality of the story’s ending.
The one addition I find questionable in the game is the dodge which works rather unpredictably in terms of response. There are times it worked and there are times it failed. No matter how you use the controls and time them with the action, the results are always inconsistent.
The biggest addition, not to mention the biggest impact, made in the game is Nemesis himself. Unlike Mr. X in Resident Evil 2, Nemesis is the unrelenting stalker whose presence and action deepened the gaming experience. Not only was Nemesis tough to fight with, he also appeared when gamers least expected and he runs a lot to get to Jill (or the mercenary Carlos who was also controlled temporarily by players). The music accompanying Nemesis’ presence also heightened the fear factor. It is argued that Nemesis himself is the most defining feature of Resident Evil 3 and deserved to have the game’s subtitle made after him.
In my honest opinion, Nemesis reminds me a lot of the horror icon Jason Voorhees from the Friday The 13th slasher horror movie franchise. Like Jason, Nemesis is heavily disfigured (horrific to look at), stalks his prey relentlessly and does a lot (and anything) to kill his prey. Nemesis’ killing of Brad only shows how deadly he is. Like Jason, Nemesis cannot be reasoned with nor does he feel any pity. He simply won’t stop until he kills you in the game.
In terms of technology, RE3 used the same game engine as RE and RE2. By this time, the technology experts at Capcom improved the visual quality and the 2D pre-rendered backgrounds always felt convincing to me each time I played. Rare are the times when I noticed the 3D polygonal characters or monsters stood out from the 2D environments. With regards to the anti-hero elements, the zombies are more varied and most of all the monsters are creepier to look at. The Hunters made a nice return as well.
In terms of exploration, Resident Evil 3 makes heavy use of the city environment complete with many varied interiors mixed with believable exteriors. There were these alleys, streets (with some stores to enter) and more. The many puzzles as well as machines that required key items to be retrieved provide a good challenge although some may find the backtracking a bit tedious.
The return of Jill
Jill Valentine made a nice return as the protagonist of the game. Right from the start, it was explained that she had resigned from the police force. Regarding her skimpy appearance (the blue tube top she wore with short skirt and boots), it turned out she was on her way out of town when the zombie infestation of Raccoon City begins in RE3.
More on Jill’s sexy default appearance in the game, I believe that Capcom’s creative team designed her like that in response to the sexy, armed woman charm popularized by Lara Croft of the best-selling Tomb Raider game franchise.
Take note of this. The first Resident Evil was released in 1996 many months before the first Tomb Raider came out. By the time Resident Evil 3 was released, the Tomb Raider franchise already had three games (note: there was a 12-month cycle for releasing sequels back then) that each sold in the millions and Lara Croft was quickly established as not only as a pop culture icon but also as a digital sex symbol idolized by millions of guys worldwide. I have this theory that some members of the Resident Evil 3 team subconsciously came up with the tube top look for Jill Valentine with Lara Croft as an influence. To say the least, both Jill and Lara are brave women capable of fighting with varied types of guns.
Sex appeal aside, Resident Evil 3’s story is truly a defining tale of Jill Valentine as a character. By connecting her RE3 tale with that of the events of the first game from 1996, I come to realize that her stories made sense. Her becoming disillusioned with the failure of the city police department to go against Umbrella and eventual quitting from the police force was believable. In addition, Nemesis proved to be the ultimate monster she ever faced and all the monsters she encountered in the first game paled in comparison to him.
Alone and without having access to police resources, Jill’s struggle in Resident Evil 3 is a story that won’t be forgotten and the game’s fun and engaging gameplay only made her story even more memorable.
The cinematic “adaptation”
In 2004, the second Resident Evil live-action movie Resident Evil: Apocalypse was released in cinemas starring Milla Jovovich. The concepts of Resident Evil 3: Nemesis were carelessly adapted by the movie showing a Raccoon City filled with zombies and a live-action Jill Valentine played by Sienna Guillory who appeared with the tube top, short skirt and boots. In a sequence in the movie, Guillory even tried moving like her character’s video game counterpart.
While attention was paid on Jill’s Resident Evil 3 look, Guillory’s portrayal of her was nothing special and this has a lot to do with the screenplay by Paul W.S. Anderson, the directing by Alexander Witt (not really a prolific director) and notably Milla Jovovich’s dominance of the spotlight.
Whenever I watch Guilloy’s Jill in the movie, I really never felt like watching RE3’s Jill at all. Also the film had Jill being inferior to Alice (Milla Jovovich) on screen. There are two scenes in the movie wherein Jill does something to solve the problem, Alice comes in to do it better than her.
Having seen all Resident Evil live-action movies, which I regret for the most part, it is no secret that the filmmakers treated the concepts, characters and other elements from the RE video games with no real respect and certainly with no care about the concerns of Resident Evil game fans.
If you have not seen Resident Evil: Apocalypse and have been interested to see it for the RE3 elements, better not waste your time. Better play the video game instead.
Ultimately Resident Evil 3: Nemesis is a classic even though it was never meant to be the big budget sequel to the classic Resident Evil 2. The game deservedly got released on the Sega Dreamcast, the Nintendo GameCube and Windows PC.
Now that Resident Evil mania is back in gamers’ minds right now, I should say that Capcom should consider re-releasing digitally RE3 for Xbox One, PlayStation 4, Nintendo Switch and Windows 10 if ever possible. Even though its tank-like controls are very outdated by today’s standards, Resident Evil 3: Nemesis is a classic that gamers of different ages must enjoy without having to go through the hassle of acquiring old existing copies of it (not to mention having an existing old console to play it). I myself am willing to pay for RE3 to be re-released and play it on my Xbox One. Very recently an enhanced re-release of Onimusha: Warlords was done by Capcom. Making the same treatment with RE3 only makes sense.
Who knows what impact a re-released RE3 would create? Such a re-release could lead to a popular demand for Capcom to make a big budget remake of Resident Evil 3 similar to what they have done with RE2. This will also give today’s gamers an opportunity to experience the one defining story of Jill Valentine.
In ending this article, I posted some YouTube videos of RE3 for your enjoyment.
Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.