My Observations: Future Bethesda games being exclusive on the Xbox ecosystem lock out competitors

For so long have many people criticized Team Xbox of Microsoft for being too weak with their 1st party games and for having not enough exclusive games. Such criticism does not matter anymore because Microsoft made the heavy investments in expanding their Xbox Game Studios member developers through acquisitions and such developments further escalated with Microsoft acquired ZeniMax Media and have game publisher Bethesda integrated with Team Xbox.

Think about it. Bethesda game developers moved Xbox Game Studios teams from 15 to a whopping 23! This also means that Microsoft effectively owns the established Bethesda intellectual properties and game franchises of Dishonored, Doom, Prey, Wolfenstein and the best-selling franchises Fallout and The Elder Scrolls! Very clearly Microsoft spent $7.5 billion very strategically and as a result, the Xbox 1st party lineup of developers and franchises easily overwhelmed those of PlayStation.

Future games of these established video game franchises – plus the upcoming game Starfield – will be available only through the Xbox ecosystem. What Microsoft owns, Sony and Nintendo cannout touch.

This bring me to my next point – the Xbox ecosystem exclusivity of Bethesda’s future games and franchises! This is the one topic that made PlayStation fanboys disappointed and very uneasy, and I spotted a lot of them on Twitter. Why? For starters, the Xbox ecosystem is composed of the Xbox consoles (Xbox One and its variants, plus the upcoming next-generation Xbox Series S and Xbox Series X), Windows 10 PC plus the many millions of smartphones that will be able to play games via streaming (with Project xCloud).

More on the exclusivity of Bethesda’s future games for Xbox, here is an excerpt from Yahoo! Finance’s interview with Xbox division head Phil Spencer.

Spencer confirmed that ZeniMax games will appear on Microsoft’s xCloud the same day they are released in retail, making the service even more worthwhile for dedicated gamers.

But it also leaves the question as to whether Microsoft will bring ZeniMax games to competing consoles like the PlayStation 5 and Nintendo Switch. Making games exclusive to a single console can be incredibly lucrative, as it forces gamers to buy certain systems to access their favorite games.

Microsoft, however, has also shown that it’s willing to share such properties with rivals as evidenced by its decision to put “Minecraft” on the PlayStation 4 and Nintendo Switch, as well as Android and iOS.

“In terms of where games will show up, our commitment is that our games will show up in Game Pass, PC, and on console and be available on xCloud,” Spencer said. “In terms of other platforms, I think we’ll take it on a case-by-case basis.”

As seen at the end of the above excerpt, Phil Spencer’s “our games” quote refers clearly to what games Microsoft owns and that already includes Bethesda’s games. He went on to confirm his company’s games will be released for the Xbox console users and Windows 10 users through the fast-growing Xbox Game Pass subscription service and Project xCloud. There definitely is no PlayStation console included. Even though Spencer did not mention the word “exclusive”, he confirmed the exclusivity when he referred to their games and the Xbox ecosystem. If PlayStation gamers really want future games of Wolfenstein, Fallout and The Elder Scrolls on PlayStation 5 (PS5), they can shout all they want but Sony cannot make it happen for them because it is Microsoft who has the final word to make that happen. Hence the “case-by-case basis” words of Spencer.

Of course, Microsoft did not spend $7.5 billion only to make Bethesda games and franchises available on non-Xbox platforms. They already invested so much on Xbox Game Pass and Project xCloud, now is the time for them to fill it with exclusive content and gamers who want the Bethesda games will need a Windows 10 PC and/or an Xbox console (note: the next-generation Xbox Series consoles are recommended since Xbox One is on its way out). For Microsoft making Bethesda games available on PS5, Nintendo’s Switch (and its successor) is a self-defeating move.

As for Yahoo! Finance’s mentioning of Minecraft being a multiplatform release, they did not mention the fact that the said game was already available on other platforms BEFORE Microsoft acquired Mojang in 2014. Clearly this is not the same with the Xbox-Bethesda deal, and Microsoft will use Bethesda properties as leverage against Sony and Nintendo when it comes to exclusive content for the Xbox ecosystem.

The next-generation console competition is only heating up and Team Xbox has the advantages! Nintendo and Sony cannot do anything to compel Microsoft to have Bethesda release The Elder Scrolls VI, Starfield and Fallout 5 on their respective consoles. Those two do not own Bethesda and Sony’s exclusive games deals with Bethesda is only temporary at best. After that deal ends with no renewal, there will be no more new Bethesda games for PlayStation gamers and they will only have to settle with old ones like The Elder Scrolls Online, Skyrim, Fallout 4.

In the near future, this upcoming fantasy RPG will be available only on Xbox Series consoles and Windows 10 PC through Xbox Game Pass and Project xCloud.

For the role-playing game (RPG) genre, Team Xbox already has the very talented inXile Entertainment (Wasteland 3) and Obsidian Entertainment (The Outer Worlds) making even new exclusive RPGs for the Xbox ecosystem. Add Bethesda’s Starfield, The Elder Scroll VI and the unannounced Fallout sequel, then it is very clear that the Xbox ecosystem will be the best destination for gamers who love compelling, fun and enduring RPGs. Meanwhile, Sony itself does not have the talents nor the resources to make their own high-quality RPGs which is why they desperately signed a timed-exclusive deal with Square Enix to have Final Fantasy XVI first on PS5.

Again, all of these details and developments show that the $7.5 billion Xbox-Bethesda deal is for the long-term and Microsoft now has the means to build up the Xbox ecosystem in terms of content, features and the global userbase. It should be noted that the franchises of Doom, Fallout, Dishonored, Wolfenstein and Elder Scrolls have many millions of dedicated fans and to continue enjoying future games they will definitely be flocking into the Xbox ecosystem (goodbye Sony and Nintendo gamer communities). It truly is a megaton, video game industry shaking business deal that really caught Sony and Nintendo off-guard. I should state that the promise of future Bethesda releases alone will convince gamers (the Bethesda franchise fans, the casual gamers and hardcore gamers) to buy Xbox Series S or Xbox Series X even though the forming lineup of launch games does not look too hot. It will be in the 2nd year of the next-generation Xbox Series consoles that the real blockbuster exclusive games will come out and attract gamers who want the best gaming experiences that can only be found in the Xbox ecosystem. Lastly, the Xbox-Bethesda deal ensures that Team Xbox will not suffer from any lack of exclusive games in the years to come. We will see if Nintendo and Sony can keep up with Team Xbox’s pace, only this time without new games of Doom, Fallout, Elder Scrolls.  

In ending this, watch these Xbox-Bethesda videos from Colteastwood and Rand al Thor 19. Watch and listen very closely. 

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Strangers #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Crossovers between major individual characters and major superhero teams within the Ultraverse are often fun to read mainly due to the high talents involved who made such fantasy concepts good. Before, The Strangers had a crossover with Hardcase followed by another crossover with Prototype. This time, the superhero team will have their first crossover adventurer together with another major Ultraverse characters…Mantra!

You must be wondering who are what will Mantra and the Strangers be facing. We will find out in this look back at The Strangers #13, published in 1993 by Malibu Comics with a story written by Steve Englehart and drawn by Mike Gustovich.

The cover.

Early story

The story begins inside a facility when the Strangers are surprised by the arrival of police cars outside. Upon meeting the police captain named Rome, the Strangers learn that the police need their help as an evil ultra is on its way to San Francisco.

As the Strangers scramble, Mantra’s foe Boneyard is inside a commercial airline and his presence easily disturbs the passengers. Boneyard punches a man for raising his voice and telling him to put down a child he carried. Boneyard is carrying a young boy using him to have leverage over the passengers and the flight crew.

Some time later, the airplane lands on the tarmac of the airport and Boneyard comes down as the Strangers and the police await him. It turns out, Mantra’s foe wanted a meeting which baffles the Strangers. Boneyard tells them that their actions let some demons free and have placed his life in grave dangers.

As Boneyard and the Strangers talk, Eden Blake watches intensely and changes into Mantra…

Quality

Mantra with Electrocute and Grenade.

This comic book’s story is very well written and it should not be surprising given Steve Englehart’s extensive experience as a writer. He really knows how to structure carefully a plot, get different superheroes get together and work for a common cause. That being said, Boneyard’s entry into the pages of The Strangers series was notably seamless (note: Mike W. Barr of the Mantra series was the one who developed Boneyard as the villain) and believable. When he met the Strangers, I sensed tension brewing which eventually turned into excitement once Mantra (who encountered The Strangers during the Break-Thru crossover) gets involved.

Character interactions, especially between Mantra and the Strangers members, is quite engaging to read. While the most sensible conversation Mantra had was with Electrocute, her talk with Spectral was the most awkward. There really is something worth reading.

When it comes to the artwork, Mike Gustovich’s work is serviceable at best. He worked on this comic book as a guest illustrator temporarily taking over the place of regular artist Rick Hoberg. His art is not bad, just satisfactory.

Conclusion

Mantra meets the Strangers again.

The Strangers #13 is entertaining on its own and the fact is it is only the first part of the Mantra-Strangers crossover. It is a solid start to say the least, and I should state that Steve Englehart captured nicely the respective personalities of Mantra and Boneyard, and he succeeded in mixing up the said ultra with the team. This comic book, by the way, is one of Malibu Comics’ flipside issues (a 2-in-1 comic book with each side being its own issue) and on the other side was Ultraverse Premiere #4. The Ultraverse Premiere side has a main story featuring Prime and a short story focused on Lady Killer of The Strangers.

If you are seriously planning to buy an existing hard copy of The Strangers #13 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy costs $8.

Overall, The Strangers #13 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Spider-Man #26 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

In 1992, Marvel Comics organized a big celebration of what was back then the 30th anniversary celebration of Spider-Man. Behind the scenes, the Spider-Man editorial team organized their creators to make something special worthy of the anniversary. Back then there were four monthly series of Spider-Man – Amazing Spider-Man, Spectacular Spider-Man, Web of Spider-Man and Spider-Man – and in keeping with the 30th anniversary bonanza, each of the monthly series would see one special issue with a hologram on the cover.

What I read recently was one of those 30th anniversary celebration special comic books – Spider-Man #26. This comic book had a green cover and a hologram of Spider-Man upside-down. Its cover price is $3.50.

Was this old comic book’s content really worth the high cover price and the hologram? Did the creative team at Marvel do their job on making something special in line with the 30th anniversary celebration? We can find out in this look back at Spider-Man #26, published in 1992 by Marvel Comics with the main story written by Tom DeFalco and drawn by Mark Bagley and Ron Frenz.

The cover with a hologram.

Early story

The story begins on the street of New York when a man wearing a device runs down the sidewalk distracting and unintentionally pushing a few people out of the way. He is glowing as he moves. Someone from behind him calls him Stewart.

Soon enough, Peter Parker/Spider-Man and Mary Jane cross paths with him. Peter immediately leaves Mary Jane behind and starts pursuing the glowing Stewart. In the middle of the street, Stewart sees a speeding motorcycle heading towards him. He dives for cover which incidentally shapes his glowing field into a makeshift ramp causing the motorcyclist go over him. Spider-Man sees the flying motorcycle and its driver, and struggles to decide which one to save…

Quality

From the 2nd story.

Let me start with the main story. It sure is heavily worded almost all throughout but that is understandable because Tom DeFalco really pushed hard to emphasize the theme of responsibility as Spider-Man struggles to tackle criminals while trying to find quality time for his wife. There was even a scene in which Peter Parker recalls key events from his past (his becoming Spider-Man, letting a certain criminal get away, the death of his Uncle Ben, etc.) which, in terms of presentation, was a clear attempt by the creative team to bring readers back to the recorded history of Marvel’s icon. The main story is a genuine, heart-filled attempt to go beyond showing Spider-Man beating the bad guys to do local society good. There was also effort exerted to show that there are a few guys who do bad things not because they are inherently evil but rather they are desperate and/or misguided. The problem with the main story is that the other characters – Stewart, Bill, the gang leader Maxwell and others – are not so interesting at all. Of course, we cannot expect to see Spider-Man go head-to-head with another one of his major villains but this story was part of the 30th anniversary celebration.

The 2nd story, if you can all it that, is pretty much an exposition-filled exercise designed to give readers – both new and old – a review of Spider-Man’s powers and capabilities. To prevent it from becoming a total bore, some characters from the Marvel Comics universe were visually added.

When it comes to the quality of the artwork, Ron Frenz’s work here is serviceable at best. Mark Bagley’s art here improves the quality but that’s not saying much.

Conclusion

From the main story.

As a 30th anniversary celebration issue, Spider-Man #26 does not have much when it comes to being truly special. You love spectacle? You won’t find much in it. You wanted to see something groundbreaking in terms of character development? There’s none. Gripping storytelling? None! There was also no conflict with any prominent villain from the Marvel universe here. What you will get here is nostalgic stuff plus exposition about key elements that define Spider-Man. Truly the only thing special here is the hologram on the gimmick cover.

If you are seriously planning to buy an existing hard copy of Spider-Man #26 (1992), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $27 while the near-mint copy of the newsstand edition costs $90.

Overall, Spider-Man #26 (1992) is serviceable. If you really want to buy this old comic book, I recommend waiting for its price to fall below $5 and I’m referring to the near-mint copy.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: Bethesda now part of Team Xbox

As I start to write this, I still am in a state of shock over the most ambitious video game business announcement that I never anticipated would happen particularly with Xbox. People are already talking about it a lot right now. I’m referring to Microsoft’s megaton acquisition of ZeniMax Media which is the parent company of game publishing giant Bethesda Softworks. The deal is worth $7.5 billion (in cash) and it includes acquiring Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. The said studios have a combined work force of more than 2,300 employees. This megaton development alone makes me want to acquire an Xbox Series X unit even more!

To put things in perspective, below is an excerpt (with key parts in bold) from the Xbox.com blog post by Xbox head Phil Spencer:

Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world. Our teams have a close and storied history working together, from the amazing first DOOM, and its id Tech engine, innovating games on PCs to Bethesda bringing their first console game to the original Xbox, the groundbreaking The Elder Scrolls III: Morrowind. Over the years I’ve had many deep conversations with the creative leaders at Bethesda on the future of gaming and we’ve long shared similar visions for the opportunities for creators and their games to reach more players in more ways.

Just as they took the bold first steps to bring The Elder Scrolls franchise to the original Xbox, Bethesda were early supporters of Xbox Game Pass, bringing their games to new audiences across devices and have been actively investing in new gaming technology like cloud streaming of games. We will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC. One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.

Like us, Bethesda are passionate believers in building a diverse array of creative experiences, in exploring new game franchises, and in telling stories in bold ways. All of their great work will of course continue and grow and we look forward to empowering them with the resources and support of Microsoft to scale their creative visions to more players in new ways for you.

All of our work, and the foundation of our relationship with you, starts with a commitment to deliver a breadth of amazing games to discover and play on Xbox.  Over the last few weeks, we’ve been excited to share more detail on important elements of a plan we’ve been building towards for years. A plan that is the fulfilment of a promise, to you the Xbox player, to deliver the most performant, immersive and compatible next-generation gaming experiences, and the freedom to play blockbuster games with your friends, anytime, anywhere. Today is a landmark step in our journey together and I’m incredibly energized by what this step means for Xbox.

As confirmed by Spencer, the acquisition of Bethesda is more than just adding to Xbox Games Studios existing lineup of game makers and more than just adding games for Xbox and PC gamers to play. The acquisition also means adding even more games to the fast-growing and successful Xbox Game Pass subscription program which recently saw its subscribers reach 15,000,000+ (a jump of 50% in less than six months’ time!). The addition of Bethesda’s iconic franchises – Elder Scrolls, Fallout, Wolfenstein and Dishonored to name some – will surely add tremendous value to Xbox Game Pass and even more exciting is the confirmation that Bethesda’s upcoming sci-fi Starfield will also be added! These developments are already exciting gamers to order Xbox Series S or Xbox Series X as I write this.

Think about it. If you are already a paying Xbox Game Pass subscriber by the time Starfield gets released, you can simply visit Xbox LIVE and download the said game for free (because you already paid for the subscription). Those who are not XGP subscribers will have to pull out a lot of money to buy Starfield at the retail store or elsewhere online.

Already Team Xbox and its many Xbox Games Studios are already creating new and exclusive games for Xbox Series S and Xbox Series X plus PC. Microsoft no longer has a shortage of console exclusives and all the criticism thrown at them (“Xbox has no exclusives!”, “Xbox has no great games!”) are meaningless now. The addition of Bethesda studios into the many Xbox Game Studios further ensures more exclusive games in the years to come and this alone gives Microsoft a huge advantage over Sony and Nintendo!

This brings me to another sensitive topic: the Bethesda projects that are exclusive to others or are multi-platform in arrangement. Bethesda currently has two games that are exclusive to Sony’s PlayStation 5 (PS5) and Phil Spencer made clear that Microsoft will honor the exclusivity commitments of those games. In short, the Bethesda-Sony deal for those two games won’t be scrapped. Other Bethesda games coming to platforms that are not Xbox-related will happen on a case-by-case basis with Microsoft having the final decision. All of these are part of the complications that come with acquiring a huge game publisher with existing deals made with other platform makers.

But if you look into the far future, the Xbox-Bethesda megaton deal will eventually lead to sequels of Fallout, Elder Scrolls and other franchises that will be released exclusively on Xbox platforms and PC, and the Bethesda brand will remain. Bethesda’s famous role-playing game (RPG) franchises alone makes Xbox an even more attractive ecosystem for gamers who love RPGs. Think about it! Imagine playing Fallout and Elder Scrolls sequels (or remastered versions of Skyrim or Fallout 4) on Xbox Series X years from now enjoying all the massive content presented with 4K resolution, 60 FPS frame rate, great visuals and much shorter load times. With Microsoft having the more technologically superior console (Xbox Series X compared to PS5 with disc drive) and a much bigger and stronger 1st party game lineup, gamers will realize the benefits of the Xbox-Bethesda deal.

If Microsoft wants to make even more money and sell more, they can always decide to make Fallout and Elder Scrolls sequels available on PS5 and other platforms (even on Nintendo’s next-generation console). Microsoft acquired Mojang years ago and kept Minecraft available on multiple platforms (including those of Sony, Nintendo, iOS and more). When it comes to the next console generation with Bethesda’s many games being played, I expect their multi-platform games to look and play better on Xbox Series X than on PS5.

With Bethesda and Obsidian Entertainment together with Team Xbox, producing a sequel to Fallout New Vegas is no longer an impossible dream!

I should also state that Microsoft having Bethesda under its extensive corporate umbrella and ownership of the many intellectual properties (IP) of the company means that the dream of producing sequel to Fallout New Vegas is no longer impossible! Microsoft also owns Obsidian Entertainment, the very same team that worked with Bethesda for Fallout New Vegas, and they can decide to assign them to produce a sequel complete with a lot of human, technological and financial resources to back them! While I love the idea of Obsidian making Fallout New Vegas 2, I personally prefer they keep focusing on making their major fantasy RPG Avowed (ironically an ambitious game described as something to rival Bethesda’s Skyrim) and making a next-generation sequel to The Outer Worlds (which I love playing). A new Fallout New Vegas can be released on Xbox Series S and Xbox Series X AFTER the respective releases of Avowed, Starfield and Elder Scrolls VI many years from now.

Apart from the very promising benefits gamers will soon have from the Xbox-Bethesda deal, Microsoft also deserves praise for their transparency with gamers about their next-generation consoles, their expanding 1st party game studios lineup, Xbox All Access, Xbox Game Pass and the like. Transparency aside, Team Xbox also proved to stay honest and well organized with gamers unlike Sony’s PlayStation division. Watch the videos below regarding Sony…

The Xbox-Bethesda deal alone motivates me even more to acquire an Xbox Series X console and also sign up at last on Xbox Game Pass. I am certain that I am not the only geek experiencing the excitement about the very bright future of fun, engaging and high-value gaming with Xbox. With Bethesda’s RPG franchises alone, Xbox is already the best and definitive ecosystem for people who love playing role-playing games (note: Microsoft has Avowed coming and hopefully a The Outer Worlds sequel from Obsidian, plus established support from Square Enix with a Dragon Quest game coming out this December). This is something that Sony (even with Final Fantasy XVI a timed exclusive on their PS5) and Nintendo cannot match! Going back to Bethesda, they really had gone a long way and their decades-old history of doing business with Microsoft is undeniable. The very first time I played a Bethesda game on Microsoft hardware was none other than Elder Scrolls IV: Oblivion on Xbox 360 and that was way back in 2006. In the past decade, I played Skyrim on Xbox 360 and Fallout 4 on Xbox One. Personally, I am happy that Microsoft acquired Bethesda with not only the Xbox Series S and Xbox Series X in mind but for the long term…the far future!

In ending this, watch these videos from Dealer Gaming, Colteastwood, Rand al Thor 19 and Zalker 87 for additional insight about the Xbox-Bethesda deal!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Freex #9 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Having read comic books of UltraForce, one of the most notable team members is Contrary, the highly manipulative and resourceful lady who wears white and shows of a lot of her skin. She does not spend much time on the field and she does not have the powerful combat abilities of Prime, Hardcase and Prototype. Still she proves to be very intelligent, scheming and her true power is realized when she is inside her round ship which is full of high-tech equipment and links to varied sources of information for her use. As such, Contrary is indeed a very important part of UltraForce even though she gets into conflict with her more prominent teammates who each have their own monthly titles.

So you might be wondering…where in the entire Ultraverse did she come from? What makes her significant among all the characters of the Ultraverse? After doing some research, I learned that Contrary’s first appearance took place in the Freex monthly series. How her first appearance turned out, we can find out in this look back at Freex #9, published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Martin Egeland.

The cover.

Early story

The story begins with the team with a guy wearing a hat and holding a gun who is on a tree branch above their heads. Angela/Sweetface instantly reacts by having one of her tendrils reach for the gun. The gunman reacts by going down and pulling Sweetface surprising her teammates. Tried as hard as they could, Freex members failed to get the gunman down and ended up with one of their teammates being held captive by him.

The tension slowly eases and the gunman tells them he has been doing things for other people with powers for a long time. Suddenly, they got spotted by a gang of armed men referred to as the night patrol. Freex and the gunman react to move away. Using her power, Val blasts a brush to make their way through…

Quality

Contrary’s first appearance. She went on to become a major part of UltraForce.

’ll start first with the storytelling. This one was an early attempt to add some variety and twists into Freex by having the team get involved with the gunman who would eventually spend more time with them beyond this issue. It was a sensible move for the creators to do this because seeing Freex just move like nomads was getting tiring. By this time, the team is feeling worn down and they still could not succeed in finding out who has been hunting them, and how they could cure themselves to become normal people.

This comic book pays additional attention to Sweetface and shows some flashbacks into her past. As a teenager, she wanted to fit in with her fellow youth at school until the first of her many tendrils started to come out. The dramatization of Sweetface here is very well done and if you pay close attention to the dialogue, you can feel her pain.

As for the first appearance of Contrary, it was very short and yet highly intriguing. She actually appeared in two different pages and each one was intriguing to see respectively.  

Conclusion

The team with someone.

Freex #9 is a carefully balanced comic book specifically when it comes to plotting, characterization and spectacle. The way it was presented, I could tell that a creative turning point for the team happened and Contrary’s first appearance turned out to be significant even though only two pages were made visualizing her.

If you are seriously planning to buy an existing hard copy of Freex #9 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.

Overall, Freex #9 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prime #11 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

“I’m Prime. The real Prime!”

Those were the words Prime said in conflict involving the American military and Firearm (another Ultraverse main hero) as told in the pages of Prime #10. It was also at that same moment Prime appeared in a totally new look, a look so radical a change! Instead of heaving a clean haircut, he has long hair with a spiked headband. Instead of a cape (the most traditional part of superhero costumes), he wore a V-shaped shirt and chains.

To put it short, this was Prime’s new look in the Ultraverse (note: he appeared already like this in the early issues of UltraForce in 1994) and we will find out how people will react to his appearance in this look back at Prime #11, published in 1994 by Malibu Comics with a story written by Len Strazewski and Gerard Jones, and drawn by the late Norm Breyfogle.

The cover.

Early story

The story begins with Prime flying over the Sunset Strip. There he visits a night club filled with a lot of people drinking, dancing and socializing while a live band performs for them. Prime easily catches people’s attention as he walks to the bar thinking how as his real self (teenager Kevin Green) could never go into a place like the club. As he is about to order an alcoholic drink, a pretty lady tells him to buy her a drink which compels him to say he left his wallet.

As they drink and socialize, Prime begins to enjoy the lady’s way of flirting with him. Suddenly a Hollywood celebrity (Justin Kuttner who appeared in Hardcase #1) interrupts them by confronting the lady. As the tension rises between the two, Prime intervenes a strikes Justin away from the lady. Justin gets up and prepares to fight Prime no matter the odds…

Quality

Prime in California.

There is a lot more in this comic book than simply showing Prime with his new look. To say the least, the story, dialogue and characterization are all very well-written. Even though there is a lack of a conflict between Prime and someone bad (note: Prime just got freed from the military’s grasp), the strong writing made this a character-driven piece that focuses more on Kevin and how his dual-life continues to impact himself and his family.

The biggest attraction in this comic book is the flashback showing the events that led to establishing the origin of Prime. This alone justifies acquiring this issue.

Conclusion

The money shot!

Prime #11 is a solid old comic book worthy of inclusion in anyone’s collection of Ultraverse and Malibu Comics-published issues. It does not have the expected good-versus-bad battle but it still managed to have some scenes of spectacle and its characterization makes it a must-read.

If you are seriously planning to buy an existing hard copy of Prime #11 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.

Overall, Prime #11 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at UltraForce #5 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

One of the things I enjoyed best about the UltraForce done by the solid creative team of Gerard Jones and George Perez is the fact that the team’s lesser known characters such as Pixx (the lone minor), Contrary, Ghoul and Topaz are richly layered, highly interesting and engaging members who really stand on their own and don’t get overshadowed by their major teammates (the Ultraverse’s premier lead heroes Hardcase, Prime and Prototype). Of course, the presentation of Pixx, Contrary, Ghoul and Topaz would not have been great had Gerard Jones failed to deliver the solid writing and managing required.

That being said, it’s time to find out more on how balanced the presentation of UltraForce members will be as the conflict with Atalon escalates further in this look back at UltraForce #5, published in 1995 by Malibu Comics with a story written by Jones and Perez.

The spoileriffic cover.

Early story

The story begins with Ghoul (still in the presence of Atalon and far away from his teammates) having a nightmarish vision of death, chaos, rioting and disasters. He recognizes a certain teammate included in the vision. His personal concern for his teammate grows, and king Atalon notices his distress. Atalon states he has cleared the final obstacles and what he has planned will push through. He intends to use many nuclear missiles on the world.

“When my warheads strike the raw nerve centers of your world, the surface will blossom with the fires of chaos and war,” Atalon tells Ghoul. “And the launching begins now. You see, Ghoul? Your world is dead. There’s nothing you can do. There’s no point in worry at all.”

Over at Miami, Florida, Pixx talks to her mother via the telephone and assures her that she is in good hands with UltraForce with a role to give her teammates the youth point-of-view. After the phone talk, Pixx personally struggles with the stress of being with the team which itself has gotten involved not only with the global conflict with Atalon but also with the concerned world leaders and the ever demanding public.

Prime approaches her and, because she noticed her looking troubled, he asked her if she could handle the situation they are in. Pixx answers back and does some posturing that she is strong and capable. Prime, who is really teenager Kevin inside, feels he screwed-up and knows well that Pixx is older than him.

The UltraForce then meet on the top of the building…

Quality

Dynamic action drawn by the legendary George Perez supported by inkers and colorists!

Strong writing – check. Great visuals with high detail – check. The high quality and strong creative energy of the Jones-Perez team continued to shine brightly in this comic book. Definitely a very well-made comic book that also continued to deliver the great stuff like strong character engagement and development, dynamic action (hey, this is George Perez’s art!) and the like.

While issue #4 featured Atalon’s background story and some references about the history of his people, this comic book has its spotlight on the teenage member Pixx. Her dialogue and character development are very well crafted and as the story goes on, you will start to care about her.

The conflict with Atalon here shows the stakes raised high once more as the said leader of the creatures from deep below the surface acquired mankind’s nuclear weapons and really starts to control them. I should also state that this comic book is another spectator-filled pay-off story that succeeded issue #4 which was mainly a build-up type of story.

If there is anything wrong with the comic book, it is the cover as it truly is a major spoiler. Too bad that the art showed Pixx in the presence of a nuclear warhead because the imagery alone took out some of the power behind her story in the big conflict of the comic book.  

Conclusion

This art by Perez looks great and worthy of the cover!

UltraForce #5 is another solid read thanks again to its creators. I should also state that even though the cover art was a spoiler, at least the ending was intriguing and powerful to see.

If you are seriously planning to buy an existing hard copy of UltraForce #5 (1995), be aware that as of this writing, MileHighComics.com shows that the near-mint copy costs $16.

Overall, UltraForce #5 (1995) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Comic Quest announces closure!

Comic Quest, a notable retailer of comic books and geek stuff (including premium products like action figures) here in the Philippines, announced yesterday that it will be closing its 35-year-old business due to the tremendous economic difficulties related to, unsurprisingly, the ongoing pandemic and also the disrupted state of the international distribution of comic books. Before the end comes, however, a Farewell Sale at their SM Megamall branch in Mandaluyong City has launched and will last until sometime in October. The said sale will have all items discounted at least 50%.

In my experience of the past decade, as a resident of Alabang, Muntinlupa, I often bought new comic books (especially Wonder Woman) at the Festival Mall Alabang branch of Comic Quest. It was also at the same store located a short walk away from the cinemas where I also ordered and received hardback editions of EC Comics Archives. Comic Quest Alabang was a favorite weekend destination of mine for many years. Even before I became a collector of comic books (specifically superhero comics), I first heard about Comic Quest way back in 1990 in the classroom where I had a few classmates who bought comic books from them. Back in the 1990s, Comic Quest had a branch in Makati and it was there where I bought Web of Spider-Man #100 in 1993.

As time passed by, my personal interest in comic books waned and I actually stopped buying comic books (both new and old) shortly before the lockdown here in the Philippines was implemented. The pandemic and related lockdown brought entire economies down worldwide and the Philippines was not spared. It is also depressing to learn that many people lost their jobs as well as their income. No disposable income, no more demand for entertainment products like comic books, theatrical showing of movies, shows and the like. The priority now of people living during the pandemic goes to the essentials.

Yesterday, hours after Comic Quest’s closure announcement, I took the opportunity to visit and see their Festival Mall branch in Alabang. It is gone!

The commercial space in the middle used to be occupied by Comic Quest inside Festival Mall. This picture was taken hours after the closure announcement.

Comic Quest’s decision to close down is understandable and acceptable. They did the best they could to survive and prevent their employees from becoming unemployed until the pandemic-related depression overwhelmed them (as well as the many other businesses of different types and sizes).

Just a few years ago, another comic book specialty retailer had to close down their Alabang Town Center branch. It’s clear that comic books as a business continues to fail especially now that people are often online and find their kind of stuff through digital services/retailers.

In closing this, posted below for your reference is the complete closure announcement of Comic Quest. The retailer will be missed!

This is a special announcement for all our valued customers. We hope you ‘re doing well and staying safe during this difficult time.

We just want to let you know that because of the combined pressure of the pandemic, as well as the disruption of the global distribution of comic books, we’ve had to make the difficult decision to begin the process of closing down Comic Quest. It is and has been an extremely challenging time for us, and we feel that this is our best option moving forward.

It has been a long and amazing road, from our earliest days in our first branch at BF Homes in Alabang, to Greenhills to Makati to multiple branches as far away as SM Cebu. But now the time has come to say goodbye, and let all of you know how much we appreciate being given the chance to be part of the comic book industry.

We want to thank each and every one of you for being one of our valuable loyal customers and a very important member of the Comic Quest family. We wouldn’t have reached 35 wonderful years in business without loyal customers like you. Our sincerest and most heartfelt thanks for being with us through all these years.

In line with our decision, we’re holding a special FAREWELL SALE from September 16th and into October, at our SM Megamall branch. During this time we will be selling ALL items from at least 50% off and up.

Please help us spread the word and share this message with other friends and collectors whom you think might be interested.

While our time in this wonderful industry comes to an end, we’re wishing you many more years of happy collecting! And in the words of the great Stan Lee- Excelsior!

Best wishes,

Comic Quest

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at UltraForce #4 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

I just love reading stories of UltraForce, the superhero team that involved three major Ultraverse characters – Prime, Hardcase and Prototype – supported by secondary characters from varied parts of the said universe such as Topaz (identified with Mantra), Ghoul (The Exiles), Contrary (Freex) and Pixx. Of course, UltraForce stories would not have been strong without the combined creative forces of Gerard Jones and George Perez who in turn crafted the said team, established a really strong villain in Atalon and making Atalon’s arrival a major international crisis that is epic in scale. The first three issues (plus issue #0) all showed the series’ greatness!

Will the great stuff of the UltraForce creative team continue? We will find out right now in this look back at UltraForce #4, published in 1995 by Malibu Comics with a story written by Gerard Jones and drawn by George Perez.

The cover.

Early story

The story begins with UltraForce member Ghoul being held helplessly by King Atalon. He tells Ghoul that he has no intention of destroying the people of Earth for at least one more day. Some time later, the two arrived at the remains of an old civilization very deep in the cavern. Atalon tells Ghoul: Invoke all the deities you wish, young man. Here we are beyond their reach. The temple city of Zenalla. Once it was the heart and soul of the fire people.

As it turns out, Atalon reveals that he tore through a hundred miles of fallen stone to reopen Zenalla and expressed that he will not event let his own people see it. After some more talk and travel, Atalon kneels and bows to specific monuments of his ancestors who are also the founder of cities and the fathers of the fire people. He tells Ghoul that he will bring them to speak to him.

Elsewhere, the mainstream media magnified the powerful blast that happened off Cuba which contributed to the panic and fear of the public. With people agitated, the UltraForce faces the media in an attempt to provide clarity and calm.

Hardcase (with Prototype, Prime, Topaz, Contrary and Pixx standing with him) tells the world: Activity continues on the island-we have to assume that Atalon planned that blast and survived it! And that was just one bomb-out of dozens he’s threatening to launch against mankind! As long as he has the gravity power to launch those nukes, we can’t afford a replay of our last assault!

Quality

I just love the interactions between the members of Ultraforce.

To make things clear, issue #2 was mainly a build-up story which was followed by a huge, spectacle-filled pay-off in issue #3. Backed with still very solid writing, this comic book is another build-up type of story and its most compelling feature is the origin of Atalon which was very well told by Jones and Perez. Atalon’s background story is definitely one of the finest origin stories of the Ultraverse ever told that focused more on an anti-hero instead of a hero. Through his past, you will realize that Atalon is not your typical big, muscular, raging antagonist but rather a leader who went through a lot of struggles when he was young (and had no power) and was compelled to lead his people as a result of key events that happened.

I really enjoyed discovering also the history of Atalon’s people who existed entirely deep underground and were told by the supposedly wise elders that the surface of the Earth was not an air-world and that they should only remain under it. As for how Atalon gained power, that one was strongly told and, more importantly, was believable in its presentation.

More on the build-up and character development, the members of UltraForce unsurprisingly got a good chunk of the spotlight in favor of characterization. The interaction between Hardcase and Topaz was not only very engaging but also symbolized the conflicts between their respective cultures (with Topaz coming from a society of women). And then there was Contrary with her very distinctive way of interacting with others with a sense of manipulation.

Conclusion

The lost city!

UltraForce #4 (1995) is another great comic book thanks to the Jones-Perez team. The interactions between the UltraForce is top-notch, the origin of Atalon is fantastic, and the theme about society reacting to an existing superhero team that supposed to help them in a time of crisis is very believable. As with the first four issues (including issue #0), the way this comic book’s story was written showed that the creators made preparations. This one is not only a whole lot of fun to read but also very engaging from start to finish.

If you are seriously planning to buy an existing hard copy of UltraForce #4 (1995), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $16.

Overall, UltraForce #4 (1995) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: Watching Wonder Woman 1984 on VOD streaming will NEVER match the theatrical experience

By now you should be aware that Warner Bros. postponed yet again the release of the much-awaited Wonder Woman 1984 and selected December 25, 2020 (Christmas Day) as the new opening day. This is because of the ongoing pandemic which depressed economies around the world and dragged down the movie theaters. Of course, as I personally observed on social networks, a lot of fans are upset with the daily and there are some of them who expressed that a theatrical release of Wonder Woman 1984 is no longer needed and it should instead be released via video-on-demand streaming services. And then there were a few who did not hide their Leftist, socialist beliefs and even condemned Warner Bros. for corporate greed only because it still insists on showing Wonder Woman 1984 in the cinemas first.

Wow! It’s as if doing business is an evil thing and being a socialist and a hater of business are good things. Talk about being delusional and impulsive as a result of being brainwashed with socialism and anti-capitalism views. The truth of the matter is that socialism sucks and will continue to suck. To understand the business side of things before talking more about Wonder Woman 1984, let’s examine the state of movie theaters.

As of this writing, the movie theater operators are slowly reopening their locations and already they have spent time and money on implementing a variety of measures such as sanitation, constant cleaning, practicing social distancing, requiring moviegoers to wear facemasks and the like. At the same time, seating capacity per screen has been reduced to minimize the risk of viral infection. The reopening of cinemas not only means the resumption of their business but also the retention of the employees they still have.

Even with less than 100% of movie theaters in operation, Warner Bros. took the big risk of releasing their $200 million production Tenet which went on to gross more than $20 million in its first four days in the United States and Canada. Elsewhere, the movie raked in more than $100,000,000 in ticket sales and it has surpassed the $150,000,000 mark globally. The more movie theaters open – including the drive-in locations –  the better it will be for Wonder Woman 1984 and this obviously requires time.

To have the theatrical opening of Wonder Woman 1984 moved all the way to Christmas Day is, in my honest opinion, a sensible move. Like other forms of businesses negatively affected by the pandemic, movie theaters are struggling to reshape themselves (and retain their employees somehow in order to avoid adding them to the unemployed) and get back to business. Movie studios on the other hand are struggling with what to do with their finished productions, especially the ones that cost $200,000,000+ to make (complete with the hard work of the technical crew, the creative team and the talents who worked).

Like anyone else, I love Wonder Woman (she is my favorite of all superheroes) and I also love 2017 Wonder Woman movie which I still replay on Blu-ray. Unlike other fans who lost patience, I myself am willing to wait for the new Wonder Woman movie to open in the local cinemas, especially in the IMAX cinema. I certainly do not agree with the idea that Warner Bros. should just skip all the movie theaters in favor of releasing Wonder Woman 1984 on VOD streaming services, and I have reasons.

Warner Bros. is right to delay Wonder Woman 1984 and keep it scheduled to open in movie theaters first!

Firstly, Wonder Woman 1984 was made with the movie theater viewing experience first and foremost. The creative team led by director Patty Jenkins even used IMAX cameras for some scenes. While the filming of scenes for IMAX is limited in total, it is clear that Wonder Woman 1984 will look and play its very best on the gigantic screen in the IMAX theater! It is also likely that the most spectacular (or the most important) scenes filmed with IMAX captured Gal Gadot as the cinematic Wonder Woman. That being said, the visual splendor and the magnificence of big screen viewing will NEVER be matched on VOD streaming nor on the HDTV at home. I should add that the enhanced visuals that come with scenes being filmed with IMAX cameras can only be seen on the large IMAX screen, and this cannot be achieved on HDTV or on the best smartphones via streaming.

Secondly, releasing Wonder Woman 1984 directly to VOD streaming services is harmful not just to the struggling theater operators and their employees but also the economy itself. I do understand that going outside the home during the pandemic has its risks but the fact remains is that businesses around you have suffered a lot and there is a need for commerce and industry to be revived, and you can help the local and the national economy move forward again. Be mindful that many people who lost their jobs and their income are also suffering, and there is a need for businesses to be supported so that new job opportunities can be made…jobs that the unemployed badly need! Let’s face it, you can enjoy watching movies on the VOD streaming service you subscribed to and binge watch at the comfort of your home all you want but still the best place to watch is in the cinema. I can never forget the very day in 2017 I went to the local IMAX cinema to watch Wonder Woman by buying a premium movie ticket, buying popcorn and a drink, sat comfortably and watched the movie in its full greatness. I paid a lot and got tremendous value in return for the premium cinematic experience with Wonder Woman. Right now, movie theaters are struggling to recover and they badly need you to buy their tickets, snacks and drinks and enjoy the movie. It is also clear that both Warner Bros. and the movie theaters need each other, and Wonder Woman 1984 is too expensive a production to be released only on VOD streaming services.

Thirdly, still on the business side, video-on-demand streaming services are not exactly effective in helping movie producers recover the massive amounts of money spent on producing and marketing their major projects. Wonder Woman 1984 is a more expensive production than its predecessor and it is still the movie theater business model that will help it recover all the negative cost and break even (if not profit). The following are my questions to the loudmouths who ranted that Wonder Woman 1984 should be released directly to VOD streaming services only because of their impatience and other reasons: Do you seriously believe that video-on-demand will help Wonder Woman 1984’s producers and investors recover their money? If you are willing to pay a premium rate for digitally availaing Wonder Woman 1984 at all, how much are you really willing to pay? Do you seriously believe that movie theater operators and their employees should suffer only because you are so self-centered with wanting the new Wonder Woman film only on video-on-demand streaming?

Finally, this one is aimed at those who got indoctrinated with socialism and Leftist beliefs …who do you think you are to condemn Warner Bros. for corporate greed only because the studio is focused on releasing Wonder Woman 1984 first in cinemas? We are Wonder Woman fans here, right? It is the movie studio, its investors and other capitalists who pooled the financial resources together to hire Patty Jenkins, Gal Gadot, Chris Pine, Kristen Wiig, Hans Zimmer and a whole lot of other people to make Wonder Woman 1984! They did that, not your socialist partners nor your socialist idols! The least we fans can do is be thankful to the filmmakers and their capitalism partners for making the movie. As for Warner Bros., we should keep in mind that the pandemic has made it very hard for them to decide when to release the movie we have been waiting for, and for sure their top executives and strategists have struggled in ways that you cannot imagine. You seriously believe that Warner Bros. and the other movie studios did not lose any money from the months-long shutdown of the cinemas during the pandemic? What is your basis for condemning Warner Bros. for corporate greed over Wonder Woman 1984?

Oh, one more thing, do you still go to a coffee shop, availed of their coffee and WiFi and used your branded smartphone to condemn capitalism and promote socialism? Capitalists made the things that you socialists enjoyed, not to mention all the other Wonder Woman-related products like comic books, toys, action figures, clothes, souvenirs, accessories and much more!

That being said, what we Wonder Woman fans can all do right now is wait for Wonder Woman 1984 to open in cinemas this Christmas Day. I believe that the delayed movie itself will turn out great and prove to be worth the long wait…and then prove that the movie theater is still the best place to watch it.

Who knows? Wonder Woman 1984 could spark a strong revival of the movie theater business around the world and we fans can be part of that!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com