A Look Back at Team 7 #3 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.

For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Michael Cray (Deathblow) – who were younger, were proficient with combat and gained special abilities as a result of a sinister move by their superiors. Issue #2 took place after the team got exposed to something they never anticipated and their superiors knew it.

With those details laid down, here is a look back at Team 7 #3, published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the 3rd chapter of a 4-issue mini-series.

The cover.

Early story

Set in the 1970s, the surviving Team 7 members (already exposed to the chemical agent) are in the middle of a new mission somewhere in East Africa. Because their teammate Johnson abused his new power to manipulate a black general to kill himself against his own will, Cole Cash eliminates Johnson causing John Lynch to be outraged. Cash tells Lynch that Johnson lost himself completely. He also tells him to list Johnson as MIA (missing-in-action) and turn a blind eye as before.

Lynch points his gun at Cash’s head believing he is standing for the mission and rules. After Cash tells him that they are monsters and that the world is better off without them, Lynch relents and shoots the wall instead. The mission concludes and Team 7 goes home by helicopter.

As the ride goes on, John Lynch thinks very deeply about everything that happened since they got exposed to the chemical agent. He realizes that they were exposed to genetic altering elements and wonders if he and his teammates were nothing more than lab rats for International Operations (IO)…

Quality

John Lynch in the presence of his traitorous superiors following the East African operation.

If there is anything notable here apart from the continued dark and gritty tone, the plot really thickened clearly. At this stage, it is more obvious that the superiors have indeed something more sinister planned for Team 7 to endure. They know that the infected team members are closing ranks to protect itself which means they are ready for the so-called final test.

Along the way, John Lynch gradually realizes the evil of his superiors and being the field leader, he begins to analyze what is best for him and his teammates and which options to take knowing the betrayal from above. Quitting is simply not an option for Lynch and the pressure builds up as the story went on. Cole Cash here sees things very clearly and he easily became the pathfinder among Team 7 members. When he scolds his teammate Fairchild (father of Gen13’s Caitlin Fairchild) for abusing his power in a public place while off-duty, it is clear that Cash wants to keep the team together by means of keeping together while maintaining sanity.

As for Team 7 itself, there is something intriguing that awaits readers once they start their new mission here. I won’t spoil it and it has to be seen. Simply grab a copy of this comic book, read it and pay attention to the details. It’s strong stuff from the creative team.

Conclusion

Cole Cash (Grifter) talks sense into John Lynch about what has really been going on and why they have become monsters.

Team 7 #3 (1994) has a lot of intrigue as the plot thickened. At this stage, it is clear that IO is really up to no good and Team 7 is symbolically their scientific and military experiment. Fortunately for the team, they have John Lynch and Cole Cash as the reasonable members who are able to cut through the noise and became aware of what IO has been executing. The stage is set for the concluding issue and this comic book is indeed a solid build-up and also an engaging WildStorm read.

Overall, Team 7 #3 (1994) is recommended.

+++++

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