Retro Gaming Ads Blast – Part 42

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Space Duel Arcade Flyer

The front.
The rear.

When the 1979 arcade classic Asteroids achieved massive success for Atari, the company went on to make ports of it on different platforms as well as follow-ups in the arcades. The first follow-up Asteroids Deluxe had a positive reception but never reached the huge impact of its predecessor. Since Asteroids Deluxe was well regarded for improved visuals and higher level of challenge, Atari went on to make the 1982 follow-up Space Duel. To promote the game, Atari’s artists made fascinating original artworks for both the arcade cabinet and the arcade flyer itself. Apart from looking great, I noticed the spaceships of Space Duel’s art looks similar with those of Xevious (a Namco arcade game distributed by Atari in America) and I can only speculate that the same artist made those.

2. Midway Auxiliary Show Monitor Print Ad

Did you experience watching arcade gameplay footage displayed on an overhead monitor?

As video arcades in America became massively popular with people and became a major economic sector, it was not surprising that crowding became a trend especially whenever a very popular game attracted both players (waiting in line) as well as onlookers. Midway, which was an arcade giant in the 1980s, came up with their own concept of a specialized secondary display called the Midway Auxiliary Show Monitor designed to let onlookers watch a video of ongoing gameplay without physically standing by the player. As the print ad above shows precisely the use of the monitors, those were used at trade shows or in arcades with a setup to make turn the single-player experience into a makeshift show for the people nearby. Back in the 1980s, there was indeed a spectator approach to the arcade experience but players had to deal with the disturbance of many onlookers standing near to see the on-screen action. At the very least, Midway’s concept and hardware was a bold attempt to solve overcrowding.

3. Sega Genesis North American Print Ad

Did this 1989 ad convince you to buy a Sega Genesis console?

While the Sega Genesis has always been identified with 1990s console gaming in America, the console was officially launched there in August 1989. At the time, Sega of America was not too creative nor aggressive when it comes to marketing the Genesis. The above 1989 print ad showed a lot of screenshots to promote the games, showed the console with a TV and a few peripherals and a text description that emphasized the Genesis as the so-called ultimate dimension in game play. Considering how dynamic and aggressive Sega’s marketing of the Genesis and games became a few years later when Tom Kalinske became the CEO, it is not surprising that this old ad has been forgotten.

4. The Punisher NES Print Ad

Fact: The Punisher started as an assassin in the comic books in 1974 before being turned into an anti-criminal killer.

By the year 1990, The Punisher became one of Marvel Comics’ most popular figures and the character had two monthly series published. As such, an actual video game featuring the character was made for the Nintendo Entertainment System (NES) and to promote it, three screenshots were shown, a brick wall with stylized short messages was shown and a hand-drawn art of the Punisher was displayed. As seen in the screenshots, elements from The Punisher comic books were displayed such as shooting and fighting the criminals. Considering how wholesome the NES audience was at the time, this print promotion of The Punisher game looks odd although it is a fact that entertainment products featuring violent entertainment properties or characters were made and marketed towards children less than 12-years-old. Remember the Rambo animated series and video games of the 1980s?

5. Lethal Enforcers II: Gun Fighters Arcade Flyer

Did you enjoy this Lethal Enforcers sequel?

After achieving both critical and big-time commercial arcade success with Lethal Enforcers in 1992, Konami proceeded with the sequel Lethal Enforcers II: Gun Fighters which was released in arcades two years later. While the 1994 game used 2D sprites and digitized photographs like its predecessor, Konami used the 19th century Old West as the setting making it totally different from the 1992 original. To promote the game and emphasize the Old West setting, Konami came up with this arcade flyer that showed actors in cowboy costumes with a background that looks like a cowboy movie set. Lethal Enforcers II: Gun Fighters went on to become successful in the arcades and it later got ported to game consoles.

6. Wipeout XL Print Ad

This is an ad and not an article.

1996 was a tremendous year for console gaming. As Nintendo launched their highly anticipated Nintendo 64 console (N64) that year, game publishers came up with new games that further utilized the features of both Sony PlayStation and Sega Saturn. Wipeout XL was a sequel sci-fi racing game exclusive to the PlayStation and developer/publisher Psygnosis went all-in promoting the game with a lot of creativity and energy. They came up with this 2-page print ad to make gamers excited while creatively informing them what features, rave music and fun gameplay it has. On face value, this print ad looked more like a dazzling article.

7. Nights into Dreams Print Ad

The team behind the popular Sonic platform games on the Sega Genesis made Nights into Dreams.

If there is anything notable about the history of the Sega Saturn, it is the fact that there were no new dedicated platform games of Sonic The Hedgehog released for it which is very odd as the Sonic platform games on Sega Genesis were big sellers, critically acclaimed and even made their mark on pop culture. During the mid-1990s, Sonic Team (which had Sonic game creators like Yuji Naka and Naoto Ohshima) were laser-focused on making Nights into Dreams (stylized as NiGHTS into Dreams) which was an all-new intellectual property that allowed them to utilize the 3D capabilities of the Saturn while making room for their creativity. Sega knew Nights into Dreams was special so they came up with this 2-page print ad which had an eye-catching display of screenshots of the game on the left (with the Saturn in the middle) while using the other half for descriptive text and explanations (with the special Saturn controller in the middle) to grab people’s attention. This old ad from 1996 is a mixed bag for me as the left side was captivating to see while the description on the right side requires some effort to read properly due to the small size of the text.

8. Super Mario 64 Print Ad

This one was simple, clean and yet memorable.

What is arguably the most memorable video game released in 1996 was Super Mario 64 which was not only a fully featured launch game of the Nintendo 64 console, but also the first-ever Super Mario platform game made with 3D polygons complete with a large 3D environment that can be explored a lot. There was a huge anticipation for this game by both gamers and the media, and whenever it was previewed before release, it drew lots of crowds and many ended up being very impressed and wanting more. Nintendo knew they had some very special under the production and direction of Mario creator Shigeru Miyamoto. As such, Nintendo had an ambitious marketing campaign that includes print media, video advertising on MTV, Fox and Nickelodeon and even sending video tapes to thousands of Nintendo Power magazine subscribers. This 2-page print ad was part of the campaign and it had a fine visual design that strongly emphasized the iconic Mario in polygonal form in most spaces, leaving the screenshots in the bottom. This old ad from 1996 never looks outdated and its clean approach is really effective in helping people understand that something great would be launched along with the N64. Both the console and this game sold a lot of copies ultimately and it remains one of Nintendo’s biggest achievements ever.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

What To Watch On YouTube Right Now – Part 135

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.

Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

#1 The Naked Gun 2½: The Smell of Fear Reaction Videos – What can be said about the 1991 comedy film The Naked Gun 2½: The Smell of Fear? As a sequel to 1988’s The Naked Gun: From the Files of Police Squad!, the movie has this weird and sudden change of setting from Los Angeles to Washington, DC, without any explanation at all. At the time of its release, the United States President was George Bush and the movie had a funny portrayal of him complete with an actress who looks so much like then First Lady Barbara Bush. More notably, the movie has its funny portrayal of energy politics and there is bias against fossil fuel. How it entertained YouTubers is a must see with their reaction videos posted below for your enjoyment.

#2 How Pre-Rendered Backgrounds Defined Early 3D Gaming – Remember back in the 1990s when pre-rendered backgrounds were used a lot in video games? The first three Resident Evil main video games were popular examples of pre-rendered backgrounds which came with high levels of detail and immersed gamers who played. Behind the scenes, pre-rendered visuals for backgrounds became the norm both artistically and with regards to game production. By today, such visuals became a forgotten artform and you revisit its legacy by watching the video below.

#3 Vending Machines In Japan Disappearing? – During my two tours of Japan in the 1990s, I noticed there were lots of vending machines present. When compared to my visits to the United States during that same decade, the number of vending machines in Japan were not only higher but were also present in more strategic locations targeting both tourists and locals. As technology evolved, there were consequences realized as the number of vending machines in the land of the rising sun has gone down. Could it really be a growing disappearance? Watch and learn from the video below.

#4 Ashleigh Burton Reacts To The Mask – Were you old enough to have seen The Mask (starring Jim Carrey) in the movie theater when it was released in 1994? I saw it in the cinema with my friends and it turned out to be very surprisingly entertaining. Carrey’s very comedic performance really brought the character to life complete with a nice variety of computer-generated effects that added a lot of punch to entertain viewers. As the movie (loosely based on a comic book series of the early 1990s) is more than thirty years old now, one has to wonder if it still has what it takes to entertain viewers who were born during or after its theatrical run. Watch and learn from Ashleigh Burton’s reaction video below.

#5 You, Me And the Movies Reacts To King Kong (1976) – You might have heard the news that the 1976 King Kong movie (starring Jeff Bridges and Jessica Lange) is coming out on 4K Blu-ray format this June. I first saw that movie on local TV in the early 1980s and saw it again on cable TV a long time later. As it was a remake of the 1933 classic film, King Kong’s story was relevant to those who experienced the oil crisis of the 1970s. It’s relevance and overall fun factor got tested in the reaction video of You, Me and the Movies, which you can watch below.

#6 John Byrne’s The Man Of Steel Revisited – What is there to say about John Byrne’s reboot of Superman in the 1986 limited series The Man of Steel? A lot! Byrne, who made a lot of great works with Marvel Comics’ X-Men and Fantastic Four some years prior, was hired by DC Comics to reboot Superman for the post-Crisis age and he was granted creative freedom to not only modernize the American icon but also make him relevant and essential. Can you just imagine experiencing the tremendous pressure of the task if you were Byrne himself? To see why The Man of Steel comic book limited series and Byrne’s rebooting of Superman are very important, I encourage you all to watch the video below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Gen13 #1 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of Jim Lee’s original WildStorm universe through the original Gen13 mini-series.

There is a lot to enjoy in the WildStorm comic book universe of the 1990s with such titles like WildCATS: Covert Action Teams, Team 7, StormWatch, Grifter, Backlash and Wetworks to name some. The WildStorm depicts the world as chaotic filled with strong paramilitary concepts, conspiracies and even aliens from deep space.

Along the way, WildStorm has its own take on the sub-genre of super-powered teenagers which was realized as Gen13 (stylized as Gen13). Strangely enough, the team – which actually first appeared in the Deathmate Black crossover comic book in 1993 – was originally titled as Gen X but WildStorm had to rebrand it into Gen13 as Marvel Comics already trademarked the name Generation X for an X-Men-related comic book project. To learn more about production history and background of Gen13, click here.

With those details laid down, here is a look back at Gen13 #1, published by Image Comics in 1994 with a story written by Jim Lee and Brandon Choi with artwork done by Jeffrey Scott Campbell (ink work by Alex Garner). This is the first issue of the mini-series.  

The cover.

Early story

The story begins sometime in 1979 when a married couple (Stephen and Rachel Callahan) desperate runs away with their two little children. A team of armored troops (the Black Razors) riding two hovering vehicles catches up with them and hit Rachel with bullets passing through her body. Stephen, who is carrying his son Matthew, uses his power to destroy one of the hovering vehicles. One of the Black Razors realized that the husband is gen-active and nobody informed their team that he was with Gen12.

Agonizing with severe head pain, Stephen tells Matthew to take his little sister Nicole with him and run to the trees. As far as Stephen is concerned, he is finished and all he can do is buy time for the two little children to escape. He tells Matthew to protect his sister. Suddenly, the Black Razors killed Stephen right in front of Matthew and Nicole.

Fifteen years later, a young, nerdy college student named Caitlin Fairchild makes her way through the college campus in Princeton. She is a gifted student who has been focused on maintaining a high grade and graduate with her advanced degree in computer science in the near future.

Upon arriving at the dormitory, she meets her promiscuous roommate Alexa who informs her that some guys arrived earlier looking for her. The guys were described as middle-aged suits and they wanted to talk to Caitlin about some internship program. Alexa then leaves.

A few hours later, Caitlin wakes up as the door gets knocked. Special agent baker of the National Security Committee tells her that she has been accepted into the Gen13 program and her presence is immediately required in order to process her into the program before it begins the next day…

Quality

Roxy, Burnout, Grunge and Caitlin Fairchild together for the first time at the secret facility of the Gen13 program. One other member – Rainmaker – has yet to appear.

I enjoyed this comic book the first time I had it in 1994. I can clearly say that it is still fun and engaging to read again today.

This comic book was written with the intention to introduce super-powered teenagers as a new and really distinctive team in one corner of the original WildStorm universe while also expanding the lore by focusing more on International Operations’ unethical covert operations which will easily remind people about government conspiracies, top secret missions and the like. The story has really strong elements about conspiracies, unethical scientific experiments and even human rights violations. The story by Jim Lee and Brandon Choi has a strong structure but what stood out to me was the really creative writing done to bring the characters to life complete with a touch of the 1990s vibe (in reference to comic book trends and real-life society).

John Lynch, a former member of Team 7 and also one of the high-ranking officials of IO who occasionally appeared in prior WildStorm comic books, gets a nice share of the spotlight in the story and indeed he is not full control of his organization. In fact, IO’s execution of a new program about developing people with special abilities or powers (without their knowledge) raises Lynch’s concerns as he himself was a victim of betrayal and exposure to an experimental gas during his time with Team 7. Lynch also appeared in The Kindred mini-series (read my reviews by clicking here, here and here).

When it comes to the characters, Gen13’s members here are introduced with notable differences in terms of personality. The nerdy Caitlin Fairchild is the very promising smart young lady who has the potential to succeed. Bobby (Burnout) is the quiet guy who quickly realizes that true unity is needed in order for a group to succeed under the program they are in. Roxy is the undisciplined and rebellious young lady while Grunge is the loose cannon and has trouble with authorities. While it is clear you won’t see much of their powers yet in this comic book, they turned out to be interesting enough to follow thanks to the strong creative writing by Lee and Choi.

When it comes to the visuals, Jeffrey Scott Campbell’s artworks really stood out mainly due to his distinctive style. If you look closely at how he draws the faces of women – particularly the ones who are young and fit – you will realize the exaggerated look complete with the big eyes and curves seen on females in anime or even manga (Japanese comics). If you are looking visual realism on the characters, you won’t find it here at all. Campbell’s style truly defined the look of the characters and yet he was able to draw armored troops (Black Razors and the armed security guard) with a really high level of details (including their weapons) which really stood out visually. Campbell is also good with superhero spectacle and hard action. Last but not least, there is a deliberate amount of erotic imagery in this comic book which serves as a reminder that this is a story aimed at young adult and adult readers.  

Conclusion

John Lynch and Ivana having a confidential talk about International Operations and its current project about super-powered beings. Even though he is a very high officer at IO, Lynch was kept in the dark about something crucial.

Indeed, Gen13 #1 (1994) remains entertaining to read mainly because of the strong writing. The story moved at a smooth pace, the exposition was done cleverly, and the characters ended up being worthy enough to pay attention to. By the time I reached the end, I am convinced to go on to the next issue and rediscover not only more of the mini-series but also the way it expanded the lore of the WildStorm universe of the 1990s. This comic book alone strongly emphasized the connections with other elements of the WildStorm universe, particularly with Team 7 (its mini-series launched months after this one) and the dark legacy of IO. It is an adulterated superhero comic book that really offered readers something new and intriguing.

Overall, Gen13 #1 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-O Manowar #1 (1992)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Valiant Comics fans and comic book collectors! Today we go back to the early 1990s to examine a key part of the Valiant Comics universe through a tale of X-O Manowar.

Valiant – under the banner of Voyager Communications – was established in 1989 by former Marvel Comics editor-in-chief Jim Shooter and Steven Massarsky. This happened following their failed attempt to acquire Marvel Comics. Early on, Valiant hired several creators from Marvel and together they brainstormed to create an all-new shared superhero comics universe which will have varied characters of originally creations as well as some licensed creations. In 1991, the company officially launched with titles of Magnus: Robot Fighter and Solar: Man of the Atom.

In 1992, the first wave of Valiant’s original intellectual properties were launched starting with Harbinger in January followed by X-O Manowar in February.

With those details laid down, here is a look back at X-O Manowar #1, published in 1992 by Valiant Comics with a story written by the late Jim Shooter and Steve Englehart with art by Barry Windsor-Smith.

The cover.

Early story

The story begins inside an alien space ship traveling through deep space. A brave Visigoth warrior named Aric fights hard against Spider Aliens which he referred to as hard-skins. Even though he is naked and surrounded, he is determined to kill the aliens which have kept him as their slave and prisoner for many years.

Using the makeshift map marked by blood on his right palm, Aric makes his way through the ship until he finds a futuristic, metallic armor which puzzles him as he anticipated something useful in his desperate fight against the aliens. As a Spider Alien approaches him, Aric remembered the map giver advised him to take the ring which he does.

Suddenly, the armor moves to fit into him. Aric calls the armor a good skin and he realizes that it is stronger than fire-light. By instinct, Aric fires a powerful energy blast which not only kills two Spider Aliens but also damaged the hull of the space ship leading him into outer space.

When the space ship blows up near him, the armored Aric is pushed down into Earth’s atmosphere landing him on a snowy hill. He takes the armor off, leaves it behind and walks away fully naked. He still has the ring with him…  

Quality

Even though he clearly has yet to fully master the use of the X-O armor, Aric is able to learn and adjust fast in a dangerous situation like this one.

Reading this Valiant comic book is indeed a great experience and it has indeed aged well. Right from the start, Aric is the protagonist designed to lead readers to get immersed into the story, follow his experiences, learn from his views and discoveries, and experience his development.

The story Jim Shooter and Steve Englehart came up with had a really strong structure and the narrative moved at a consistent medium-pace which allowed readers to follow the developments and learn the details.

As the titular hero, Aric here is a man from the distant past of Earth who got abducted by aliens and spent time as a prisoner and a slave in space for a number of years (note: time on Earth moved faster due to time dilation) before finally being able to free himself using his bravery and the armor.

Aric was written to be a man out of time and in this comic book, you will see how he struggles to not only survive but also adjust to life in 20th century Earth. He no longer has his tribe and the ancient world he lived in has long passed away. With the ring still with him, Aric holds the key and the ability to control the armor, and this makes the people of Orb Industries (a company serving as a front of the Spider Aliens who turned out to be operating in Earth for centuries) bothered. As such, Orb sees Aric as prey (who tasted power with the armor) and they have so much resources to commit mass murder and destruction just to get to him.  

The build-up of the tale gradually intensified as the narrative moved on. The good news here is that the pay-offs are very rewarding to see. The spectacle is a mix of explosive scenes, shooting and superhero action with a strong science fiction flavor.

Conclusion

Orb Industries has the armor and they know Aric has the ring.

X-O Manowar #1 (1992) is absolutely a great comic to read and also one of the very best superhero introduction ever told. It has an adulterated tale that is believable and compelling to follow. By the time I reached the end of the story, Aric became a more relatable protagonist and I am convinced to follow the next issue. The story Shooter and Englehart came up with is indeed immersive and there Valiant shared universe itself became even more attractive to discover. There is no surprise that this comic book is one of the most significant comic book launches of Valiant.

Overall, X-O Manowar #1 (1992) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at The Kindred #3 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe through The Kindred mini-series.

Having read the first two issues, I can say that the plot has been built-up into something that justifies not only the reuniting of former Team 7 teammates Grifter and Backlash (who hate each other) but also the consequences caused by IO’s (International Operations) a long time prior. So far the creative team of WildStorm father Jim Lee, Brandon Choi, Sean Ruffner and artist Brett Booth succeeded in telling an entertaining story with a balance on action, suspense and intrigue.

With those details laid down, here is a look back at The Kindred #3, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth. Booth illustrated the comic book.  

The cover.

Early story

The story begins with John Lynch being helpless in front of Bloodmoon, the vicious leader of the Kindred. Lynch tells him that he has no recollection of him, the Kindred and the crimes he has been accused of. Regardless, Lynch is being prepared for the trial under the Kindred’s system of justice.

Bloodmoon learns from one of his pawns that they captured the three men who were sent to rescue the prisoners. Two of the captured were sensed to have the Kindred’s blood within them. Bloodmoon then orders to have them brought to him immediately.

Minutes later, Grifter and Backlash – both battered and worn down – were brought to Bloodmoon.

Quality

Literally, the past bites Bloodmoon hard.

Following the events of issue #2, there is a huge pay-off in this comic book and it added more depth into the plot. With Lynch, Backlash and Grifter – all of them were teammates in Team 7 a long time prior – helpless early in the story, the stakes really went high up as something significant about Bloodmoon and how the Kindred started got revealed.

Bloodmoon is not the typical comic book villain. His origin and how the Kindred was established are linked to the high-stakes experiments IO conducted on animals on Caballito (this makes IO’s top-secret experimentation on humans to unlock super-human potential literally just the tip of the iceberg). The way Bloodmoon was portrayed here, he is convinced that he exists with an undeniable purpose to lead the Kindred while getting striking back at humanity for vengeance starting with IO and former Team 7 members. The tragic events of the past made him a very hardened character and the living and walking evidence of IO’s unethical experimentation agenda.

Worth focusing here is, unsurprisingly, the uneasy new alliance between Grifter and Backlash who had no choice but to set aside their differences to survive and somehow bring down Bloodmoon deep within the turf of the Kindred. You will get a glimpse as to how they used to work during their time with Team 7 and how they could pull off tough achievements with their modern-day abilities and technology. The dynamics between the two former Team 7 teammates is a must-see and there are indeed 1980s Hollywood action film vibes embedded within.

Not to be outdone is John Lynch whose super-human potential gets unleashed while being in the middle of a very desperate situation facing three deadly enemies at once. Lynch here gets more of the spotlight and he does something else apart from serving as a convenient tool for exposition about IO and its past.  

Conclusion

Grifter and Backlash on the run.

As the plot moved closer to concluding, The Kindred #3 (1994) had the stakes raised a lot for the former Team 7 members involved as well as IO’s current people. The big reveal that happened late in the comic book was pretty powerful and it will encourage readers to focus more on the past operations of IO as well as Team 7. At this stage in the publishing history of Image Comics, WildStorm’s para-military concepts got solidified more effectively setting the stage for the launch of the original Team 7 mini-series. As for The Kindred mini-series, the engagement and entertainment value of issue #3 convinced me to go on to issue #4.

Overall, The Kindred #3 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

What To Watch On YouTube Right Now – Part 132

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.

Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

#1 Resident Evil: Extinction Reaction/Review Videos – I saw Resident Evil: Extinction in the local cinema in 2007. By the time the movie ended, it was clear to me that the Resident Evil live-action movie series was all about showcasing Milla Jovovich as the action star and the characters from the games were just tokens to add RE relevance (Ali Larter as Claire Redfield in the 2007 film) since the films were not serious adaptations of the video games’ stories. RE: Extinction’s most notable attraction is its Mad Max-inspired wasteland setting and there were some moviegoers who enjoy the movie as a thrill ride. That being said, you have to see how the YouTubers reacted to Resident Evil: Extinction in the videos below.

#2 Resident Evil: Code Veronica Retrospective – I can hardly believe it has been more over 25 years since Resident Evil: Code Veronica was first released on the Sega Dreamcast. At the time of its release, it was clearly the next-generation Resident Evil experience and the first major game (or mainline game) of its series to have fully polygonal environments for players to explore. Come to think of it, RE: Code Veronica was the result of Capcom’s failed plan to port Resident Evil 2 to the Sega Saturn which led to developing a new project mainly for the Dreamcast. If you are nostalgic about RE: Code Veronica or if are a newcomer who wants to discover it, watch this amusing retrospective video.

#3 Horror Video Games Only Playable On The Dreamcast – More on the fun but failed Sega Dreamcast console, there were some horror-themed adventure games in its software lineup that had unique concepts and gameplay features. While Resident Evil: Code Veronica was ported by Capcom to other gaming platform, there were these other horror games remained on the Dreamcast. No porting and no remastered releases of them until now. Enjoy this retro gaming look at those Dreamcast-only games.

#4 Ranting For Vengeance Slams Upcoming Supergirl – Supergirl, the upcoming movie of James Gunn’s DCU, was slammed by Ranting for Vengeance. There was a new trailer of the movie released and it did not captivate me nor interest me. It did not help that the Supergirl actress Milly Alcock actually slammed the fans as there was backlash against the said new trailer. Going back to the new Supergirl trailer, Ranting for Vengeance explains that the modern cinematic versions of the title character and Lobo do not resemble their literary counterparts. He also spotted signs of feminism in the movie. To find out more details, watch the video below.

#5 The Japanese Fisherman’s Cuisine – How fresh and tasty do you like your meal to be? In Japan, there is a place that serves meals to customers using the cuisine of local fishermen. Such cuisine includes not only the fresh catches and high-quality ingredients but also the methods and traditions involved in making unique tastes. Watch and learn from the Nippon TV video below.

#5 Ashleigh Burton Reacts To Moulin Rouge! – Around twenty-five years ago, the cinematic musical Moulin Rouge! was released in cinemas and it dazzled many moviegoers as well as music enthusiasts. Stars Nicole Kidman and Ewan McGregor proved to be very good singers and their acting abilities were really artistic. As of this writing, there are just not enough reaction videos of Moulin Rouge! on YouTube which is surprising considering its huge significance as a modern cinematic musical. Recently, Ashleigh Burton posted her own reaction video of the 2001 film and it is a must-see.

#6 Circus Circus’ 2-Floor Suite – After watching several YouTube videos about Circus Circus Hotel and Casino out of nostalgia about Las Vegas, I found this video about the 2-storey suite and watched it entirely. When I was very young, me and my relatives stayed in a nice suite at the same hotel but this 2-storey suite looks grander, more spacious and more ideal for families or a group of people to stay in. It was only by watching the video that I learned about its existence for the first time. I urge you all to watch it and pay attention to the details.

#7 Nintendo 64 In 1995 – When Nintendo first announced its “64-bit” successor to their best-selling Super Nintendo Entertainment System (SNES), there was huge anticipation for it by gamers and the media. As time went on, the pre-release hype intensified and there were journalists from the West who even went to Japan to get the latest updates from Nintendo itself. Posted below is a nice look back at the anticipation of the Nintendo 64 in 1995.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at The Kindred #2 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe through The Kindred mini-series.

The Kindred #1 was an entertaining piece of work by Jim Lee’s team. It was a build-up comic book that smoothly sets the stage for the inevitable reuniting of Grifter and Backlash – two former teammates of Team 7 who are also among the most defining heroes of the WildStorm universe – and the dangerous mission to find and rescue IO director John Lynch (who was also part of Team 7) and his assistant in South America. As the story of issue #1 went on, it was clear that elements from the past are creeping up on the characters and IO itself.

With those details laid down, here is a look back at The Kindred #2, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth. Booth illustrated the comic book.  

The cover.

Early story

The story begins with a high-tech aircraft speeding off the coast of South America. Inside, the temporary leader Backlash (supported by deputy Colby) talks with members of the Black Razor team about what the mission is about and what their objectives are. Their goal is to find IO superior John Lynch and his assistant Alica Turner who have been held captive by a mysterious and dangerous bunch called the Kindred.

Upon arrival at their destination, Backlash, Colby and the Black Razors land to start their operation. Moments later, the stowaway Grifter emerges from inside the aircraft and gets spotted by a corporal. Grifter fires at an ugly, human-like monster of the Kindred saving the corporal’s life. Grifter then descends to follow Backlash and the Black Razors…

Quality

Backlash and Grifter (Marc Slayton and Cole Cash) together after so many years apart. They are former teammates of Team 7.

This early, I can say that the entertainment value of this comic book went up really high. It is clearly a nice pay-off to the build-up that happened in issue #1 and it has some notable moments as the storytelling went on.

Without spoiling the plot, the core concept of this series became clearer to me as the story progressed. Apart from the creative idea of having the former Team 7 teammates reunited, there are believable reasons as to why Backlash is leading a team of IO’s armed operative and why Grifter tagged along. Both of them are searching for answers while having different agendas or personal goals. There is also animosity between them which strongly implies something bad happened during their time together with Team 7. John Lynch, who often has been a background or supporting character in previous WildStorm tales (but eventually got a stronger role in Team 7 comics), finds himself cornered by the Kindred whose leader is very aware of what IO has been doing all along. At the same time, IO’s legacy of indiscriminate genetic testing on animal fetuses created a force of not only evil but vengeance. What the Kindred leader mentions effectively blurred the boundary that separates good and evil, and even that of abusers and victims.

By the time I reached the end of the comic book, the stakes and the suspense were raised. The same can be said about the overall fun factor.

Conclusion

The leader of the Kindred is not only evil. He is driven by vengeance and he knows a lot about IO.

Thanks to strong creative writing, The Kindred #2 (1994) is indeed a more engaging and more intriguing comic book. It consistently paid off the build-up that happened in the previous issue, and the creative team managed to keep on building up the suspense and tension as the story went on. Those who love spectacle will enjoy the high amount of action here and artist Brett Booth proved himself to be capable of showing dynamic visuals. Booth has an inspired take on showing Backlash and Grifter in action. I am looking forward to the next issue.

Overall, The Kindred #2 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at The Kindred #1 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe as published by Image Comics.

To put things in perspective, Jim Lee’s WildStorm universe quickly expanded after launching WildC.A.T.s: Covert Action Teams in 1992. Other WildStorm properties followed such as StormWatch, Gen13, Team 7 and Wetworks. By 1994, things went rolling with the WildStorm projects and the production team of Jim Lee decided to expand the lore by having key characters Grifter (WildCATs) and Backlash involved in a story told in a mini-series. The said characters are actually former teammates of Team 7.

With those details laid down, here is a look back at The Kindred #1, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth. Booth illustrated the comic book.  

The cover.

Early story

The story begins in New York City. Even as darkness envelopes the city that never sleeps, thousands of its denizens walk the streets in relentless pursuit of their hopes and dreams. One man walks alone and his thoughts are not filled with dreams of the future. Instead, he has nightmares from the past.

The man is Marc Slayton and he knocks the door communicating with Jack. He converts himself into vapor and easily enters the building moving towards Jack. He emerges as Backlash and tells Jack that he needs classified information on an alien race known as the Daemonites. It turns out, Backlash needs Jack’s hacking abilities to bypass the government’s bureaucracy and secrecy.

Suddenly, the armored members of Black Razor emerge behind Backlash…

Quality

Grifter appears in a violent way of helping someone.

I like this comic book. This is a tale that has strong elements of the 1990s WildStorm universe all over it, specifically paramilitary influence and intrigue. As this was released before Team 7 #1 (a tale set in the past), it was the WildStorm creators’ way of getting former teammates Grifter and Backlash together after being separated for a long time. The result is a dangerous mission launched while bringing key elements from the past back for the two heroes to encounter. Conveniently, this comic book added to the pre-release anticipation of the Team 7 mini-series.

More on the plot itself, Backlash wants crucial information about the Daemonites (monsters from space that are ugly, dangerous and capable of possessing people) and it so happens he has been targeted by IO (International Operations) for the mentioned mission. The way Backlash was portrayed involved his past coming back at him, dealing with IO and having to decide to participate or not. Clearly, Backlash here is cornered more than once and it is a sign that something intriguing and dangerous awaits him.

Grifter’s presence here is directly linked with his exit from WildCATs #8. Similar with Backlash, Grifter is in search for answers and he shows no intention of having a friendly reunion with his former teammate. Along the way, you will see the masked gunslinger being more analytical as the plot went on and his determination to find answers is really strong. Grifter here is also a huge risk-taker which is a nice touch.

Speaking of elements of the past, this comic book has some notable connections with other developments and parts of the WildStorm universe. A certain scene here could convince WildStorm fans to revisit the WildCATs mini-series.

Conclusion

Backlash hit hard by Black Razor members.

Considering the way the story was told and the high amount of expository dialogue executed, The Kindred #1 (1994) is clearly a build-up comic book that will eventually lead to the true essence of this mini-series. What I enjoyed the most here was how the creative team portrayed Backlash and Grifter. They are former teammates of Team 7 who each have grudges, personal problems and secrets that could potentially widen the gap between them. At the same time, the creative team succeeded in setting up the threat by showing the violent kidnap of John Lynch (the former leader of Team 7) and the rise of a new enemy who is very driven by revenge. Ultimately, this comic book succeeded in convincing me to read the next issue.

Overall, The Kindred #1 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at Elven #3 (1995)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the Ultraverse through the Elven mini-series.

Having read the first two issues (click here and here), I can say that there is indeed progressive development of the personality of Elvia and her fantasy inspired identity as Elven. At the same time, the fantasy elements of the Ultraverse itself were portrayed in lively fashion. Clearly, Elven’s own corner of the Ultraverse has been established and there is some excitement to find out what would happen next and how it could affect others within the UV.

With those details laid down, here is a look back at Elven #3, published by Malibu Comics in 1995 with a story written by Len Strazewski and illustrated by Aaron Lopresti (Sludge).

The cover.

Early story

The story begins on top of the building with Elven and Prime meeting again. Tensions are high as Elven accuses him of lying. By this time, she learned a lot of details about her origin from the demon she fought with which convinced her that Prime lied to her about their genetic connections with each other (note: Doctor Vincent Gross was involved as he wanted to create ultras).

Elven rejects the science as she is strong convinced she is of magical origin from a mystical world and happens to be trapped on Earth. As Prime tries to put sense into her, Elven strikes him with a blast of energy to push him back. The blast turned to be of biological energy instead of magic.

As Elven reveals that she learned crucial information from the demon she fought with, Prime realizes it is none other than the one enemy he fought with some time ago

Quality

Once again, Elven impulsively uses violence on individuals to help Bruno.

Following the events of issue #2, Elven here remains confused and even lost as she has a lot of trouble figuring out the facts. Of course, being a fanatic of fantasy and Elfquest, Elven clings on to the belief that the fantasy realm is real and that she is of magical origin (which conflicts with the biology and science of her abilities and physical transformation). This is evident in the early part of the comic book when she has a tense reunion with Prime who did his best to explain details and help her understand.

When it comes to the very conflict of the story itself, the stakes were raised when Strazewski has Prime-Evil and elements of unethical science present during the later stage. Apart from abducting Elven, Prime-Evil has his own agenda pursuing Mantra (who in turn has an evil version called Necro Mantra) and a lot of arrogance within. Literally, Prime-Evil’s presence added intrigue to the plot and only made Elven’s struggle to realize the truth of her origin – both the scientific and fantasy aspects – even more complicated.

Bruno, who was a significant and surprising factor behind the conflict in issue #2, gets his nice share of the spotlight. Without spoiling the plot, I can say that he is a lot more than what he seems and has more to add to the conflict.

Considering the intensity of the conflict in issue #2, I find it very weird that Bruno and Elvia were not even reported to the local authorities for questioning and accountability. Perhaps the psychiatrist did not bother to do what is right since he was so fascinated with the fantastic conflict and unexplained moments that happened in his office (note: his own office assistant even became naked suddenly), and he has ambitions to become America’s next big name with his knowledge.

Conclusion

Elvia with Bruno and their psychiatrist.

At this particular stage of the mini-series, Elven #3 (1995) had an even more intriguing story to tell while gradually moving forward with Elven’s quest for the truth of her origin and her own purpose. The Strazewski-Lopresti duo did fine work in this comic book for the most part and ultimately the story convinced me to look forward to the next issue. I can say that the ending of this comic book is more suspenseful than that of issue #2.

Overall, Elven #3 (1995) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at Elven #2 (1995)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the Ultraverse through the Elven mini-series.

When I grabbed a copy of Elven #1, I did not expect much entertainment and surprise. But as I started reading it and witnessed Elven’s interactions with Prime, the narrative became even more engaging to read. In addition, Len Strazewski’s writing clearly defined the personality of fantasy fanatic and confused girl Elvia Swanson and established Elven as a twisted female parallel to Prime. Along the way, Aaron Lopresti’s art showed a lot of details, emotions and dynamism (on the action).

With those details laid down, here is a look back at Elven #2, published by Malibu Comics in 1995 with a story written by Len Strazewski and illustrated by Aaron Lopresti (Sludge).

The cover.

Early story

The story begins inside the office of a psychiatrist where Elven encounters a demon which just came out of the teenage boy Bruno. As the two fight each other violently, the psychiatrist watches them obsessively and writes down the notable details for a potential advancement in his career. Bruno, who carried the demon in him some time prior, watches the fight from a distance marveling at Elven while also observing how chaotic the demon is.

Elven fights the demon hard while maintaining a mindset of pride and even being superior. The demon reveals his link with Boneyard (for reference, click here) confirming he came from a distant world.

After getting hit by Elven’s elf-fire, the demon begins to laugh at her. Elven gets triggered and starts hitting the demon more…

Quality

By giving in to her impulses, Elven commits a very violent move on a man. This also shows her inability to restrain herself.

While issue #1 established Elvia Swenson personality and her super-powered, fantasy inspired Elven identity who has a genetic connection with Prime, this comic book emphasizes the deeper fantasy aspects of the Ultraverse while expanding the lore within Elven’s part of the shared comic book universe.

Similar to Prime (Kevin Green in disguise), Elven gets triggered emotionally which is the result of the youth and obvious lack of maturity of Elvia. That being said, the moments of Elven getting more violent and shedding a few tears after getting laughed at by the demon deserve any reader’s attention.

Len Strazewski’s writing is pretty rich here and he pulled of some clever moves with the narrative. As the battle between Elven and the demon intensified, there were signs that the conflict would turn into an even bigger and more destructive battle. Instead, there were these deep revelations that happened (note: for relevance, you will have to read Prime #5 which I reviewed some time ago) and even the arrogant boy Bruno has his own share of what has been going on. Even the psychiatrist turned out to be a pretty significant bystander during the battle which suggests a build-up for a sub-plot.

As such, Strazewski wrote the story to be very intriguing and the plot threads are not limited to Elven and the demon. The way I see it, something is being built up and to grasp the relevance, you will have to read some issues of the Prime and Mantra comic book series.

If there is any weakness in the storytelling, it is the fact that the psychiatrist and his office assistant very easily forgot the moments of Bruno turning evil during the late part of issue #1. The way they reacted in this comic book after the end of the battle between Elven and the demon, they did not make any moves to hold Bruno accountable nor did they question Elven’s way of handling matters (which includes the eventual ruining of the office).

Conclusion

After getting triggered (being laughed at by the demon), Elven acted move violently and impulsively.

While there were a few weak spots in certain parts of the story, Elven #2 (1995) is another solid read from the Strazewski-Lopresti duo. Elven got developed even more through conflict with the demon, and her own search for the truth about her origin. Aside from that, the fantasy elements implemented in the story expanded the lore of the Ultraverse in a very unique way. Ultimately, I am looking forward to reading the next chapter of this mini-series.

Overall, Elven #2 (1995) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.