A Look Back at Street Fighter #1 (1993)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Street Fighter fans, retro gamers, Malibu Comics enthusiasts and comic book collectors! Today we go back to the year 1993 to examine the official comic book adaptation of the wildly popular video game Street Fighter II.

While the original Street Fighter game of 1987 did not achieve huge success in the arcades and on consoles, it literally started the ball rolling for Capcom as the game itself influence other arcade game developers to focus more on making beat-them-up games and the use of special moves appealed to others. Capcom went on to release Street Fighter II in the arcades and it came with a dedicated fighting game design that strongly lured in gamers to play it in huge numbers. After selling 200,000 arcade cabinets, SFII went on to become a huge seller on game consoles. Capcom even went on to produce new versions of the game – popularly referred to as upgrades – culminating with Super Street Fighter II Turbo in 1994.

As Street Fighter II kept on attracting countless players into the arcades worldwide, Capcom approached Malibu Comics (publisher of the Ultraverse).

“Capcom came to Malibu because we know how to do it—we’ve handled licensed properties before and done very well,” said Tom Mason in the opening message of the first issue of the Street Fighter comic book adaptation.

With those details laid down, here is a look back at Street Fighter 1, published by Malibu Comics in 1993 with a story written by the late Len Strazewski and drawn by Don Hillsman. This was the first issue of a planned mini-series.

The cover.

Early story

The story begins some time in the past when Ryu permanently scars Sagat on the chest with his Dragon Punch during street fight in front of many. Enraged, Sagat tries hard to retaliate against Ryu who happens to be the champion among street fighters. The Japanese fighter hits the tall Thai kickboxer with a barrage of kicks.

The past fight was played on home video and viewed by Sagat and Balrog. Embarrassed by the video, Sagat destroys the TV and asked his companion why must he be humiliated. After Balrog tells him not to talk that tone with their superior Bison, Sagat hits the American boxer. As the fight between the two intensifies, Bison arrives and stops the violence. He tells Sagat that he is an embarrassment to his organization.

Bison reminds them that he took them into his criminal network and still have not redeemed themselves in front of him. He tells the two that they must beat Ryu and regain the street fighter championship.

As Balrog and Sagat express difficulty in finding and fighting Ryu, Bison tells them the Japanese fighter’s friends are Chun Li and Ken…

Quality

Once a dedicated, well-trained martial arts competitor, Ken Masters has been doing his moves in productions of commercials. He does not enjoy the product he endorsed.

Back in 1993, I even contemplated buying a copy of this comic book locally when it was brand new. I’m glad I chose not to buy it back then as this one has bad quality in its presentation from start to finish. Dedicated Street Fighter II fans should be warned.

For starters, the storytelling is not faithful to the lore of Street Fighter II even though the creators derived key elements of characters from the game itself. That said, it looks like liberties were taken in order to form a narrative that can be told in comic book format.

Chun Li here is correctly described as an agent of Interpol and is motivated by revenge over the loss of her father who was killed by M. Bison. And yet, she is portrayed here as having a romantic relationship with Ryu and has been training with him along with Ken in the past. The romantic relationship between the two never existed in the popular video game and it is established in Street Fighter II lore that Chun Li came from a different martial arts background while Ken and Ryu trained together under the same master.

Contrary to what was established in Street Fighter II lore, Ken and Chun Li were portrayed as having trained together and have romance with each other.

Ryu in this comic book is the defending street fighter champion (reflecting the canonical story of Street Fighter and Street Fighter II) who is responsible for the huge scar on Sagat’s chest. While Ryu is the wandering warrior who travels around the world with only a duffel bag as he seeks the true way of the fighter, in this adaptation he is a reigning champion who starts having doubts when Chun Li lectures him over his devotion to fighting as life changes for others around him.

While the liberties are notable and could be insulting to dedicated Street Fighter II fans, the story of this comic book is surprisingly readable. As Ryu is the target of Bison and his criminal network, it made sense for dangerous pawns Sagat and Balrog to go after Ken to get to the Japanese fighter. There definitely is a plot here and if readers can ignore the actual lore of Street Fighter II, it can be followed and the classic concept of good versus evil will be realized.

As for the art, the work done by Don Hillsman is lackluster. While he excelled in making Balrog look scary early in the story, his visual takes on the other Street Fighter II characters range from bad to passable. Ken, Ryu, Sagat, Bison, Vega and Chun Li all have that rough look on their faces and bodies. Hillsman even tried to emulate special moves from the game but ended up looking sub-par. Lackluster artworks like these only add to the perception of the fans and other people obsessed with Japanese culture and the arts that Western illustrators should not draw Street Fighter characters.

Conclusion

Balrog on the offensive against Ken.

I am glad that I never bought Street Fighter #1 (1993) brand new decades ago. Its quality is really bad and clearly it has not aged well. Street Fighter fans – especially those obsessed with Street Fighter II games – should look elsewhere to enjoy the tale and concepts of Street Fighter II. This comic book from Malibu Comics is a creative failure and was the start of the eventual collapse of the publishing deal made with Capcom. Can you just imagine the shock the Capcom executives had when they first read this comic book? Ultimately, this comic book adaption was creative catastrophe which is a shame because Malibu Comics had a good record of licensed projects and the late Strazewski (died on April 27, 2026) was one of the finest writers and creators on the Ultraverse line of comic books.

The first half of the message about the Street Fighter II adaptation and the deal between Capcom and Malibu Comics.
The 2nd half of the message. The Capcom-Malibu deal and the production of this adaptation started in mid-1992. Street Fighter II was already dominating the arcades at the time.

Overall, Street Fighter #1 (1993) should be avoided.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at The Kindred #4 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe through The Kindred mini-series.

After reading the first three issues of this WildStorm mini-series, Grifter and Backlash were well defined as two former teammates of Team 7 who are at great odds with each other. Adding more emphasis to the Team 7 legacy and the dirty history of International Operations (IO) was IO officer John Lynch (who became a captive in this mini-series) and the revealed leader of the Kindred. The stage is set for the conclusion of this mini-series.

With those details laid down, here is a look back at The Kindred #4, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and the illustrator himself, Brett Booth.

The cover.

Early story

The story begins some time after the leader of the Kindred revealed himself to Lynch, Grifter, Backlash and Alicia Turner. It has been former IO operative and Team 7 member Roberto Diaz all along and he blamed Backlash for leaving him for dead more than twenty years prior during a desperate situation in South America.

On the orders of Diaz, a few of the beastly Kindred servants carried the severely damaged body of Backlash to a waterfall and threw him down. Elsewhere, Grifter is naked and contained in a water container with oxygen and a communication device attached to him. Roberto Diaz watches and communicates with him. Diaz tells Grifter that the his old identity is no more and the only thing he requires from him are gen samples which are crucial to better understand the genesis drug.

Diaz reveals to him that duplicating the genesis drug is crucial for the Kindred to create more life and be able to overwhelm the world and force it to recognize the might of the Kindred society. Grifter tries to reason with his former teammate by telling him that the genesis serum is something that is not meant to be tampered as it will lead to destruction…

Quality

Backlash in action!

This early, I can say that Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth gave their best effort to make this final chapter very intriguing, dramatic and explosive to read at the same time. Along the way, they expanded the lore of the original WildStorm universe while building up anticipation for the Team 7 original mini-series (released in the 4th quarter of 1994).

The writing got even stronger in this final issue in terms of storytelling and character development. Roberto Diaz is not a one-dimensional super villain. In fact, he strongly believes that he was betrayed not only by Team 7 and IO, but by humanity in general. As such, he found purpose with the Kindred during his survival days and injected himself with the genesis drug which enhanced him but also turned him into an addict (this alone added drug addiction as a key theme). As far as Roberto Diaz is concerned, he is on a path of no return and his obsession with vengeance against humanity justifies his leadership of the Kindred and the master plan to overwhelm humanity someday. In terms of geopolitics, this reminds me a lot about Islamic terrorists going up against Western civilization using violence while having their fellow Islamists migrate into different nations worldwide to overwhelm those societies from within. Of course, the concept of Diaz and the Kindred plotting against many billions of humans here is high fantasy mixed with unethical science, terrorism, infiltration and terrorism.

The creators managed to develop Grifter, Backlash and John Lynch even more. Lynch here is portrayed as very stressed and struggling with being responsible over the deaths of many men IO sent to rescue him. He even believed for a while that Backlash is dead and he knows fully well that the Kindred are not crazy but rather intelligent and are obsessed with seeking justice. In some ways, Lynch is also responsible for the Kindred and he reflects on what he did for decades for IO while serving as a Team 7 member with a leadership role.

John Lynch in the prison cell with Colby.

Grifter and Backlash, who are often visually featured in the promos of this mini-series, also have their fair share of the spotlight. Both heroes are severely beaten and not even their special talents or powers were enough to overcome the violent opposition of the Kindred. I like the way the creators emphasized Grifter’s (civilian identity: Cole Cash) personality as he got into the same prison cell with Alicia Turner who turned out to be involved with him several years prior. Grifter here is uneasy about the past not only as member of Team 7 but also as a person. As for Backlash, I’ll say that he has the classic heroic comeback in this issue and things got really tense between him and Roberto Diaz.

When it comes to superhero spectacle, this one is really packed with action and Brett Booth delivered some dynamic artworks to make the story look entertaining. When he draws the Kindred – those animalistic loyalists of Roberto Diaz – he makes them look horrific and intimidating from time to time. When it comes to drawing Backlash and Grifter, Booth’s take has some rough edges as this mini-series was produced before the start of the Backlash series.

Conclusion

A dynamic action shot of a battered Grifter with Alicia Turner.

I can say that The Kindred #4 (1994) is a worthy end to the mini-series. By the time the plot concluded, the lore and the paramilitary concepts of the original WildStorm universe got expanded a lot with emphasis on the legacy left behind by Team 7 and IO. Grifter, Backlash and John Lynch – all former teammates of Team 7 – got nicely developed here and their significance within the WildStorm universe got stronger. This comic book delivered intrigue, surprises and a good amount of spectacle from start to finish. It also succeeded in setting the stage for the late-1994 launch of Team 7.

Overall, The Kindred #4 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-O Manowar #1 (1992)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Valiant Comics fans and comic book collectors! Today we go back to the early 1990s to examine a key part of the Valiant Comics universe through a tale of X-O Manowar.

Valiant – under the banner of Voyager Communications – was established in 1989 by former Marvel Comics editor-in-chief Jim Shooter and Steven Massarsky. This happened following their failed attempt to acquire Marvel Comics. Early on, Valiant hired several creators from Marvel and together they brainstormed to create an all-new shared superhero comics universe which will have varied characters of originally creations as well as some licensed creations. In 1991, the company officially launched with titles of Magnus: Robot Fighter and Solar: Man of the Atom.

In 1992, the first wave of Valiant’s original intellectual properties were launched starting with Harbinger in January followed by X-O Manowar in February.

With those details laid down, here is a look back at X-O Manowar #1, published in 1992 by Valiant Comics with a story written by the late Jim Shooter and Steve Englehart with art by Barry Windsor-Smith.

The cover.

Early story

The story begins inside an alien space ship traveling through deep space. A brave Visigoth warrior named Aric fights hard against Spider Aliens which he referred to as hard-skins. Even though he is naked and surrounded, he is determined to kill the aliens which have kept him as their slave and prisoner for many years.

Using the makeshift map marked by blood on his right palm, Aric makes his way through the ship until he finds a futuristic, metallic armor which puzzles him as he anticipated something useful in his desperate fight against the aliens. As a Spider Alien approaches him, Aric remembered the map giver advised him to take the ring which he does.

Suddenly, the armor moves to fit into him. Aric calls the armor a good skin and he realizes that it is stronger than fire-light. By instinct, Aric fires a powerful energy blast which not only kills two Spider Aliens but also damaged the hull of the space ship leading him into outer space.

When the space ship blows up near him, the armored Aric is pushed down into Earth’s atmosphere landing him on a snowy hill. He takes the armor off, leaves it behind and walks away fully naked. He still has the ring with him…  

Quality

Even though he clearly has yet to fully master the use of the X-O armor, Aric is able to learn and adjust fast in a dangerous situation like this one.

Reading this Valiant comic book is indeed a great experience and it has indeed aged well. Right from the start, Aric is the protagonist designed to lead readers to get immersed into the story, follow his experiences, learn from his views and discoveries, and experience his development.

The story Jim Shooter and Steve Englehart came up with had a really strong structure and the narrative moved at a consistent medium-pace which allowed readers to follow the developments and learn the details.

As the titular hero, Aric here is a man from the distant past of Earth who got abducted by aliens and spent time as a prisoner and a slave in space for a number of years (note: time on Earth moved faster due to time dilation) before finally being able to free himself using his bravery and the armor.

Aric was written to be a man out of time and in this comic book, you will see how he struggles to not only survive but also adjust to life in 20th century Earth. He no longer has his tribe and the ancient world he lived in has long passed away. With the ring still with him, Aric holds the key and the ability to control the armor, and this makes the people of Orb Industries (a company serving as a front of the Spider Aliens who turned out to be operating in Earth for centuries) bothered. As such, Orb sees Aric as prey (who tasted power with the armor) and they have so much resources to commit mass murder and destruction just to get to him.  

The build-up of the tale gradually intensified as the narrative moved on. The good news here is that the pay-offs are very rewarding to see. The spectacle is a mix of explosive scenes, shooting and superhero action with a strong science fiction flavor.

Conclusion

Orb Industries has the armor and they know Aric has the ring.

X-O Manowar #1 (1992) is absolutely a great comic to read and also one of the very best superhero introduction ever told. It has an adulterated tale that is believable and compelling to follow. By the time I reached the end of the story, Aric became a more relatable protagonist and I am convinced to follow the next issue. The story Shooter and Englehart came up with is indeed immersive and there Valiant shared universe itself became even more attractive to discover. There is no surprise that this comic book is one of the most significant comic book launches of Valiant.

Overall, X-O Manowar #1 (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Star Wars: Shadows of the Empire #3 (1996)

Welcome back science fiction enthusiasts, 20th century pop culture enthusiasts, Star Wars fans and comic book collectors! Today we go back to the year 1996 to examine the 3rd chapter of a very notable Star Wars storyline that took place between the films The Empire Strikes Back and Return of the JediShadows of the Empire!  

With the first two issues of Star Wars: Shadows of the Empire released (click here and here), the overall concept of the storyline has firmly been set and with sub-plots moving. This includes characters and developments that were not reflected nor referenced at in Return of the Jedi. At this stage, there is both excitement and suspense to look forward to.

With those details laid down, here is a look back at Star Wars: Shadows of the Empire #3, published in 1996 by Dark Horse Comics with a story written by John Wagner and drawn by Kilian Plunkett. This is the 3rd chapter of the 6-issue mini-series.  

The cover.

Early story

The story begins with the gang of Gizman – including the newcomer Jix – who visit Jabba The Hutt in his palace for an important meeting. After expressing doubt about Jix, Jabba tells the gang that he is aware of Luke Skywalker’s presence in Tatooine and he has been signed near the former dwelling of Ben Kenobi. Jabba finds Skywalker more valuable to him dead. A short time later, Jix asked why does Jabba want Skywalker dead when Darth Vader will on pay for him to be living. This causes a bit of tension within the gang.

With R2D2 present with him at Obi-Wan’s old place, Luke Skywalker completed his brand-new lightsaber. Suddenly a laser blast almost hits them both and Luke realizes that the gang (which just met Jabba) is fast approaching them. The laser blast came from Jix who was told to hold his fire. Moments later, Luke takes down the first gang member who arrived using his new lightsaber…

Quality

Having the frozen Han Solo makes Boba Fett a target of those who want the prize.

Like issue #2, the intrigue and twists kept on happening as the pay-offs to the previous issue’s build-up got executed. Indeed, the story here moved Shadows of the Empire’s concept forward gradually and what was shown is both entertaining and engaging.

You will see here Luke Skywalker’s first-ever use of his then new green-colored lightsaber (the same one in Return of the Jedi) as he becomes a target of Jabba The Hutt who has a violent gang targeting him. Dash Rendar, arguably a creative stand-in for Han Solo in this storyline and also the playable protagonist in the Nintendo 64 video game, becomes even more important as he took the risk of involving himself with Luke as the gang attacked. The interaction between Dash and Luke here is believable to follow and makes a lot of sense within the context of this storyline.

What I found captivating here was the scene in which Darth Vader actually (and bravely) objected to Emperor Palpatine’s plan. The scene was pretty short but it was a powerful display of tension and even division between them. Along the way, Prince Xizor remains relevant with regards to the potential events waiting to happen while more of Boba Fett’s struggle being targeted (as the frozen body of Han Solo is a very valuable prize for other bounty hunters) by others was dramatized nicely.

Conclusion

Luke Skywalker, Dash Rendar and R2D2.

Star Wars: Shadows of the Empire #3 (1996) succeeded in moving the story developments forward while ending up being entertaining enough. The speed bike chase in Beggar’s Canyon along was exhilarating to see and the dramatic moments of the sub-plots had impact. Right now, I am convinced to keep on reading more of Shadows of the Empire.

Overall, Star Wars: Shadows of the Empire #3 (1996) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at The Kindred #3 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe through The Kindred mini-series.

Having read the first two issues, I can say that the plot has been built-up into something that justifies not only the reuniting of former Team 7 teammates Grifter and Backlash (who hate each other) but also the consequences caused by IO’s (International Operations) a long time prior. So far the creative team of WildStorm father Jim Lee, Brandon Choi, Sean Ruffner and artist Brett Booth succeeded in telling an entertaining story with a balance on action, suspense and intrigue.

With those details laid down, here is a look back at The Kindred #3, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth. Booth illustrated the comic book.  

The cover.

Early story

The story begins with John Lynch being helpless in front of Bloodmoon, the vicious leader of the Kindred. Lynch tells him that he has no recollection of him, the Kindred and the crimes he has been accused of. Regardless, Lynch is being prepared for the trial under the Kindred’s system of justice.

Bloodmoon learns from one of his pawns that they captured the three men who were sent to rescue the prisoners. Two of the captured were sensed to have the Kindred’s blood within them. Bloodmoon then orders to have them brought to him immediately.

Minutes later, Grifter and Backlash – both battered and worn down – were brought to Bloodmoon.

Quality

Literally, the past bites Bloodmoon hard.

Following the events of issue #2, there is a huge pay-off in this comic book and it added more depth into the plot. With Lynch, Backlash and Grifter – all of them were teammates in Team 7 a long time prior – helpless early in the story, the stakes really went high up as something significant about Bloodmoon and how the Kindred started got revealed.

Bloodmoon is not the typical comic book villain. His origin and how the Kindred was established are linked to the high-stakes experiments IO conducted on animals on Caballito (this makes IO’s top-secret experimentation on humans to unlock super-human potential literally just the tip of the iceberg). The way Bloodmoon was portrayed here, he is convinced that he exists with an undeniable purpose to lead the Kindred while getting striking back at humanity for vengeance starting with IO and former Team 7 members. The tragic events of the past made him a very hardened character and the living and walking evidence of IO’s unethical experimentation agenda.

Worth focusing here is, unsurprisingly, the uneasy new alliance between Grifter and Backlash who had no choice but to set aside their differences to survive and somehow bring down Bloodmoon deep within the turf of the Kindred. You will get a glimpse as to how they used to work during their time with Team 7 and how they could pull off tough achievements with their modern-day abilities and technology. The dynamics between the two former Team 7 teammates is a must-see and there are indeed 1980s Hollywood action film vibes embedded within.

Not to be outdone is John Lynch whose super-human potential gets unleashed while being in the middle of a very desperate situation facing three deadly enemies at once. Lynch here gets more of the spotlight and he does something else apart from serving as a convenient tool for exposition about IO and its past.  

Conclusion

Grifter and Backlash on the run.

As the plot moved closer to concluding, The Kindred #3 (1994) had the stakes raised a lot for the former Team 7 members involved as well as IO’s current people. The big reveal that happened late in the comic book was pretty powerful and it will encourage readers to focus more on the past operations of IO as well as Team 7. At this stage in the publishing history of Image Comics, WildStorm’s para-military concepts got solidified more effectively setting the stage for the launch of the original Team 7 mini-series. As for The Kindred mini-series, the engagement and entertainment value of issue #3 convinced me to go on to issue #4.

Overall, The Kindred #3 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Resident Evil: The Official Comic Book Magazine #4 (1998)

Welcome back, 1990s arts and culture enthusiasts, video game enthusiasts and comic book collectors! Today we go back to the late-1990s to examine another issue of the magazine-sized comic book series titled Resident Evil: The Official Comic Book Magazine.

Having read the first three issues of the RE comic book magazine series, I can say that the quality has been mixed. While issue #2 had pretty bad Resident Evil 2 illustrated adaptation, issue #3 had a short story that functioned as a sequel to Resident Evil (1996) in the form of a polished fan fiction. There were other short stories that turned out serviceable to intriguing and surprisingly entertaining to read. How much creative freedom WildStorm had in its publishing deal with Capcom remains unclear.

With those details laid down, here is a look back at Resident Evil: The Official Comic Book Magazine #4, published by WildStorm/Image Comics in 1998 with short stories written by Ted Adams, Marc Mostman and Kris Oprisko, and drawn by Rafael Kayanan, Ryan Odagawa and Norman Felchie.

The cover.

Early stories

Night Stalkers – In a sleepy town in the southwestern part of America, two men suddenly got abducted by humanoid bats (referred to as “zombie bats” by the publisher) and were brought to a secret facility of Umbrella. The scientists of Umbrella have the technology to control the bats and they have already abducted many people who became helpless subjects of a transmutation process. Back in the sleepy town, the community is panicking and the son of the sheriff was rescued from a group of humanoid bats. In response to the town’s call for help, the United States government sends agent Leon Kennedy to solve their problem.

Special Delivery – Two helicopter operators working for Umbrella are tasked to lift special containers of their company’s bio-weapons. Their goal is to drop specific containers at different sites within and outside of Raccoon City. One by one, the monsters of Umbrella are dropped in some very unsuspecting laps from above.

Zombies Aboard – Inside the airplane, Chris Redfield, his sister Claire and Barry Burton realize the there is nobody left to pilot the aircraft. Using the flight training he had with S.T.A.R.S., Chris takes control of the airplane.

Quality

When Umbrella’s helicopter drops its biological weapons, chaos happens.

This early, I can say that I was entertained by this Resident Evil comic book.

The first short story Night Stalkers is WildStorm’s next attempt of making a sequel to Resident Evil following Leon Kennedy on his mission to take on Umbrella and the town it affected. There are no zombies but Umbrella’s scientists and the project leader are using man-sized bats to spread the G-virus and their methods clearly caused human rights violations on the victims. This short story, which was well written and had a good structure, is actually prophetic because it portrayed Leon Kennedy as an agent of the US government and this comic book was released many years before Resident Evil 4 (2005) came out. For context, Leon Kennedy in RE4 worked for the US government and his mission was to rescue the American President’s daughter. In the short story and in the said video game, both versions of Leon Kennedy showed him being very proficient with action and he has no fear going up against multiple enemies. One has to wonder if RE creator and RE4 game director Shinji Mikami ever read Night Stalkers for inspiration. Night Stalkers is entertaining.

The brave and dynamic Leon Kennedy springs into action against Umbrella.

The second short story Special Delivery is a really intriguing look at the personnel who operated the helicopter to transport Umbrella’s monsters. This is in reference to what happened in Resident Evil 2 as Mr. X got dropped down. There are no established characters here but that’s not a problem because the story made a lot of sense and fit in nicely with the Resident Evil universe. It also shows how unethical, cold-hearted and evil Umbrella really is not only towards its business rivals but also against humanity. This one is surprisingly entertaining.

The final short story Zombies Aboard follows Chris, Jill and Barry Burton on their high-risk mission to find Umbrella in Europe and stop them from causing danger on the world. This is the continuation of Dead Air in issue #3 and it was a serious attempt by WildStorm creators to function as a sequel to the RE games of the time. With regards to its quality, the short story was structured with action and horror in mind. While the three established RE characters search for Umbrella, the story lacked depth as there is way too little detective elements in it. Instead, you will see the S.T.A.R.S. members firing or stabbing or slashing zombies they encountered from England to Germany (the story never showed the authorities reacting to the collateral damage caused by the three), and it is at the very end of the tale when the suspense and horror came in. This short story is clearly less engaging compared to its predecessor. At least the art work is good and the artist did not hold back on the violence.

Conclusion

Chris Redfield, Jill Valentine and Barry Burton search for Umbrella in Europe.

With the three stories featured, Resident Evil: The Official Comic Book Magazine #4 (1998) is just as entertaining as issue #3. For me, the only letdown was the final short story. The highlight was actually the first short story as it turned out to be very prophetic as to how Leon Kennedy would eventually turn out in video games – the brave and dynamic action hero millions of fans and gamers today enjoy.

Overall, Resident Evil: The Official Comic Book Magazine #4 (1998) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at The Kindred #2 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe through The Kindred mini-series.

The Kindred #1 was an entertaining piece of work by Jim Lee’s team. It was a build-up comic book that smoothly sets the stage for the inevitable reuniting of Grifter and Backlash – two former teammates of Team 7 who are also among the most defining heroes of the WildStorm universe – and the dangerous mission to find and rescue IO director John Lynch (who was also part of Team 7) and his assistant in South America. As the story of issue #1 went on, it was clear that elements from the past are creeping up on the characters and IO itself.

With those details laid down, here is a look back at The Kindred #2, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth. Booth illustrated the comic book.  

The cover.

Early story

The story begins with a high-tech aircraft speeding off the coast of South America. Inside, the temporary leader Backlash (supported by deputy Colby) talks with members of the Black Razor team about what the mission is about and what their objectives are. Their goal is to find IO superior John Lynch and his assistant Alica Turner who have been held captive by a mysterious and dangerous bunch called the Kindred.

Upon arrival at their destination, Backlash, Colby and the Black Razors land to start their operation. Moments later, the stowaway Grifter emerges from inside the aircraft and gets spotted by a corporal. Grifter fires at an ugly, human-like monster of the Kindred saving the corporal’s life. Grifter then descends to follow Backlash and the Black Razors…

Quality

Backlash and Grifter (Marc Slayton and Cole Cash) together after so many years apart. They are former teammates of Team 7.

This early, I can say that the entertainment value of this comic book went up really high. It is clearly a nice pay-off to the build-up that happened in issue #1 and it has some notable moments as the storytelling went on.

Without spoiling the plot, the core concept of this series became clearer to me as the story progressed. Apart from the creative idea of having the former Team 7 teammates reunited, there are believable reasons as to why Backlash is leading a team of IO’s armed operative and why Grifter tagged along. Both of them are searching for answers while having different agendas or personal goals. There is also animosity between them which strongly implies something bad happened during their time together with Team 7. John Lynch, who often has been a background or supporting character in previous WildStorm tales (but eventually got a stronger role in Team 7 comics), finds himself cornered by the Kindred whose leader is very aware of what IO has been doing all along. At the same time, IO’s legacy of indiscriminate genetic testing on animal fetuses created a force of not only evil but vengeance. What the Kindred leader mentions effectively blurred the boundary that separates good and evil, and even that of abusers and victims.

By the time I reached the end of the comic book, the stakes and the suspense were raised. The same can be said about the overall fun factor.

Conclusion

The leader of the Kindred is not only evil. He is driven by vengeance and he knows a lot about IO.

Thanks to strong creative writing, The Kindred #2 (1994) is indeed a more engaging and more intriguing comic book. It consistently paid off the build-up that happened in the previous issue, and the creative team managed to keep on building up the suspense and tension as the story went on. Those who love spectacle will enjoy the high amount of action here and artist Brett Booth proved himself to be capable of showing dynamic visuals. Booth has an inspired take on showing Backlash and Grifter in action. I am looking forward to the next issue.

Overall, The Kindred #2 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at The Kindred #1 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe as published by Image Comics.

To put things in perspective, Jim Lee’s WildStorm universe quickly expanded after launching WildC.A.T.s: Covert Action Teams in 1992. Other WildStorm properties followed such as StormWatch, Gen13, Team 7 and Wetworks. By 1994, things went rolling with the WildStorm projects and the production team of Jim Lee decided to expand the lore by having key characters Grifter (WildCATs) and Backlash involved in a story told in a mini-series. The said characters are actually former teammates of Team 7.

With those details laid down, here is a look back at The Kindred #1, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth. Booth illustrated the comic book.  

The cover.

Early story

The story begins in New York City. Even as darkness envelopes the city that never sleeps, thousands of its denizens walk the streets in relentless pursuit of their hopes and dreams. One man walks alone and his thoughts are not filled with dreams of the future. Instead, he has nightmares from the past.

The man is Marc Slayton and he knocks the door communicating with Jack. He converts himself into vapor and easily enters the building moving towards Jack. He emerges as Backlash and tells Jack that he needs classified information on an alien race known as the Daemonites. It turns out, Backlash needs Jack’s hacking abilities to bypass the government’s bureaucracy and secrecy.

Suddenly, the armored members of Black Razor emerge behind Backlash…

Quality

Grifter appears in a violent way of helping someone.

I like this comic book. This is a tale that has strong elements of the 1990s WildStorm universe all over it, specifically paramilitary influence and intrigue. As this was released before Team 7 #1 (a tale set in the past), it was the WildStorm creators’ way of getting former teammates Grifter and Backlash together after being separated for a long time. The result is a dangerous mission launched while bringing key elements from the past back for the two heroes to encounter. Conveniently, this comic book added to the pre-release anticipation of the Team 7 mini-series.

More on the plot itself, Backlash wants crucial information about the Daemonites (monsters from space that are ugly, dangerous and capable of possessing people) and it so happens he has been targeted by IO (International Operations) for the mentioned mission. The way Backlash was portrayed involved his past coming back at him, dealing with IO and having to decide to participate or not. Clearly, Backlash here is cornered more than once and it is a sign that something intriguing and dangerous awaits him.

Grifter’s presence here is directly linked with his exit from WildCATs #8. Similar with Backlash, Grifter is in search for answers and he shows no intention of having a friendly reunion with his former teammate. Along the way, you will see the masked gunslinger being more analytical as the plot went on and his determination to find answers is really strong. Grifter here is also a huge risk-taker which is a nice touch.

Speaking of elements of the past, this comic book has some notable connections with other developments and parts of the WildStorm universe. A certain scene here could convince WildStorm fans to revisit the WildCATs mini-series.

Conclusion

Backlash hit hard by Black Razor members.

Considering the way the story was told and the high amount of expository dialogue executed, The Kindred #1 (1994) is clearly a build-up comic book that will eventually lead to the true essence of this mini-series. What I enjoyed the most here was how the creative team portrayed Backlash and Grifter. They are former teammates of Team 7 who each have grudges, personal problems and secrets that could potentially widen the gap between them. At the same time, the creative team succeeded in setting up the threat by showing the violent kidnap of John Lynch (the former leader of Team 7) and the rise of a new enemy who is very driven by revenge. Ultimately, this comic book succeeded in convincing me to read the next issue.

Overall, The Kindred #1 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at Elven #3 (1995)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the Ultraverse through the Elven mini-series.

Having read the first two issues (click here and here), I can say that there is indeed progressive development of the personality of Elvia and her fantasy inspired identity as Elven. At the same time, the fantasy elements of the Ultraverse itself were portrayed in lively fashion. Clearly, Elven’s own corner of the Ultraverse has been established and there is some excitement to find out what would happen next and how it could affect others within the UV.

With those details laid down, here is a look back at Elven #3, published by Malibu Comics in 1995 with a story written by Len Strazewski and illustrated by Aaron Lopresti (Sludge).

The cover.

Early story

The story begins on top of the building with Elven and Prime meeting again. Tensions are high as Elven accuses him of lying. By this time, she learned a lot of details about her origin from the demon she fought with which convinced her that Prime lied to her about their genetic connections with each other (note: Doctor Vincent Gross was involved as he wanted to create ultras).

Elven rejects the science as she is strong convinced she is of magical origin from a mystical world and happens to be trapped on Earth. As Prime tries to put sense into her, Elven strikes him with a blast of energy to push him back. The blast turned to be of biological energy instead of magic.

As Elven reveals that she learned crucial information from the demon she fought with, Prime realizes it is none other than the one enemy he fought with some time ago

Quality

Once again, Elven impulsively uses violence on individuals to help Bruno.

Following the events of issue #2, Elven here remains confused and even lost as she has a lot of trouble figuring out the facts. Of course, being a fanatic of fantasy and Elfquest, Elven clings on to the belief that the fantasy realm is real and that she is of magical origin (which conflicts with the biology and science of her abilities and physical transformation). This is evident in the early part of the comic book when she has a tense reunion with Prime who did his best to explain details and help her understand.

When it comes to the very conflict of the story itself, the stakes were raised when Strazewski has Prime-Evil and elements of unethical science present during the later stage. Apart from abducting Elven, Prime-Evil has his own agenda pursuing Mantra (who in turn has an evil version called Necro Mantra) and a lot of arrogance within. Literally, Prime-Evil’s presence added intrigue to the plot and only made Elven’s struggle to realize the truth of her origin – both the scientific and fantasy aspects – even more complicated.

Bruno, who was a significant and surprising factor behind the conflict in issue #2, gets his nice share of the spotlight. Without spoiling the plot, I can say that he is a lot more than what he seems and has more to add to the conflict.

Considering the intensity of the conflict in issue #2, I find it very weird that Bruno and Elvia were not even reported to the local authorities for questioning and accountability. Perhaps the psychiatrist did not bother to do what is right since he was so fascinated with the fantastic conflict and unexplained moments that happened in his office (note: his own office assistant even became naked suddenly), and he has ambitions to become America’s next big name with his knowledge.

Conclusion

Elvia with Bruno and their psychiatrist.

At this particular stage of the mini-series, Elven #3 (1995) had an even more intriguing story to tell while gradually moving forward with Elven’s quest for the truth of her origin and her own purpose. The Strazewski-Lopresti duo did fine work in this comic book for the most part and ultimately the story convinced me to look forward to the next issue. I can say that the ending of this comic book is more suspenseful than that of issue #2.

Overall, Elven #3 (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at Elven #2 (1995)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the Ultraverse through the Elven mini-series.

When I grabbed a copy of Elven #1, I did not expect much entertainment and surprise. But as I started reading it and witnessed Elven’s interactions with Prime, the narrative became even more engaging to read. In addition, Len Strazewski’s writing clearly defined the personality of fantasy fanatic and confused girl Elvia Swanson and established Elven as a twisted female parallel to Prime. Along the way, Aaron Lopresti’s art showed a lot of details, emotions and dynamism (on the action).

With those details laid down, here is a look back at Elven #2, published by Malibu Comics in 1995 with a story written by Len Strazewski and illustrated by Aaron Lopresti (Sludge).

The cover.

Early story

The story begins inside the office of a psychiatrist where Elven encounters a demon which just came out of the teenage boy Bruno. As the two fight each other violently, the psychiatrist watches them obsessively and writes down the notable details for a potential advancement in his career. Bruno, who carried the demon in him some time prior, watches the fight from a distance marveling at Elven while also observing how chaotic the demon is.

Elven fights the demon hard while maintaining a mindset of pride and even being superior. The demon reveals his link with Boneyard (for reference, click here) confirming he came from a distant world.

After getting hit by Elven’s elf-fire, the demon begins to laugh at her. Elven gets triggered and starts hitting the demon more…

Quality

By giving in to her impulses, Elven commits a very violent move on a man. This also shows her inability to restrain herself.

While issue #1 established Elvia Swenson personality and her super-powered, fantasy inspired Elven identity who has a genetic connection with Prime, this comic book emphasizes the deeper fantasy aspects of the Ultraverse while expanding the lore within Elven’s part of the shared comic book universe.

Similar to Prime (Kevin Green in disguise), Elven gets triggered emotionally which is the result of the youth and obvious lack of maturity of Elvia. That being said, the moments of Elven getting more violent and shedding a few tears after getting laughed at by the demon deserve any reader’s attention.

Len Strazewski’s writing is pretty rich here and he pulled of some clever moves with the narrative. As the battle between Elven and the demon intensified, there were signs that the conflict would turn into an even bigger and more destructive battle. Instead, there were these deep revelations that happened (note: for relevance, you will have to read Prime #5 which I reviewed some time ago) and even the arrogant boy Bruno has his own share of what has been going on. Even the psychiatrist turned out to be a pretty significant bystander during the battle which suggests a build-up for a sub-plot.

As such, Strazewski wrote the story to be very intriguing and the plot threads are not limited to Elven and the demon. The way I see it, something is being built up and to grasp the relevance, you will have to read some issues of the Prime and Mantra comic book series.

If there is any weakness in the storytelling, it is the fact that the psychiatrist and his office assistant very easily forgot the moments of Bruno turning evil during the late part of issue #1. The way they reacted in this comic book after the end of the battle between Elven and the demon, they did not make any moves to hold Bruno accountable nor did they question Elven’s way of handling matters (which includes the eventual ruining of the office).

Conclusion

After getting triggered (being laughed at by the demon), Elven acted move violently and impulsively.

While there were a few weak spots in certain parts of the story, Elven #2 (1995) is another solid read from the Strazewski-Lopresti duo. Elven got developed even more through conflict with the demon, and her own search for the truth about her origin. Aside from that, the fantasy elements implemented in the story expanded the lore of the Ultraverse in a very unique way. Ultimately, I am looking forward to reading the next chapter of this mini-series.

Overall, Elven #2 (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.