A Look Back at Spider-Man #45 (1994)

Welcome back superhero enthusiasts, 1990s culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the mid-1990s and to explore a part of the Marvel Comics shared universe through a tale of the Spider-Man monthly series.

As revealed in Amazing Spider-Man #388, Richard and Mary Parker – who spent some time living with Peter Parker’s family after suddenly emerging from nowhere – were not Peter’s parents but androids designed to look, act and feel human. They were life model decoys (LFDs) programmed infiltrate Peter’s life until they learn Spider-Man’s true identity. As programmed, they reported to their master the Chameleon. Just seconds before Richard revealed the secret identity, Spider-Man suddenly interfered and this led to a series of violent acts.

With those details laid down, here is a look back at Spider-Man #45, published in 1994 by Marvel Comics with a story written by Howard Mackie and drawn by the late Tom Lyle. This is the first chapter of the Pursuit storyline.

The cover.

Early story

The story begins moments after the huge conflict that happened. A very broken-hearted Spider-Man realized that “Mary” and “Richard” were impostors and his actual parents have long been gone. He is also concerned about how his Aunt May will handle the truth about Richard and Mary. Deep inside him, a desire for vengeance against the Chameleon is growing.

As he swings from one building to another in New York City, Peter Parker begins to realize that his role as Spider-Man is turning into a farce. He begins his obsession of hunting down the Chameleon and stopping him until he keeps him out of his life for good…

Quality

What you are seeing here is a very obsessive, aggressive and more violent Spider-Man. Vengeance is his motivation.

To make things clear to everyone, this tale does not have the long-running friendly neighborhood Spider-Man. Instead, we have the iconic webslinger who is deeply hurt and the pain he carries motivates him to pursue the Chameleon (who is responsible for reviving the deep pain Peter felt after his parents died). It is clearly a pursuit for vengeance and the writing by Howard Mackie is very believable.

That said, readers will not only see Peter Parker wanting vengeance but also his dark side emerge. Carrying over the tragedy that happened in Amazing Spider-Man #388, Mackie and Lyle precisely crafted a story that had a very dramatic and radically different Peter Parker. Peter even shouts at his wife Mary Jane and struggles with revealing the details of the tragedy to his beloved Aunt May. When he goes out as Spider-Man to find answers, he approaches crooks aggressively and with more violence than before. In short, Spider-Man here lacks restraint and really looks like he could become a public menace.

That said, the portrayal of a very broken Peter Parker here can be alienating even to long-time Spider-Man fans.

Along the way, the Mackie-Lyle duo managed to develop the Chameleon not only as Spider-Man’s target but also as his most cunning and very diabolical enemy yet. The Chameleon (first appearance in 1963’s Amazing Spider-Man #1) is very prominently shown here which is quite meaningful because he is the very first super villain to encounter the webslinger. The long-time villain is very organized and has set up a trap for Spider-Man. The Chameleon also has his own obsession versus Spider-Man and his personal connection with Kraven the Hunter has a lot of depth to the story. As such, there are common elements that the webslinger and the evil master of disguise share.

Conclusion

Great work by Howard Mackie and the late Tom Lyle on expressing Peter Parker’s sadness over the loss of his parents.

Spider-Man #45 (1994) is clearly a very engaging read even though its concept of Spider-Man wanting vengeance can be a turnoff to some readers. For one thing, the script Howard Mackie wrote has a lot of depth and Tom Lyle brought it to life with a fine art style. Having seen the 1989 movie Licence to Kill, I noticed the similarities Spider-Man has with Timothy Dalton’s James Bond when it comes to executing a private vendetta. That said, I enjoyed what was presented in this comic book. Indeed, this tale was published at a time when the dynamics of superhero storytelling in the 1990s changed dramatically moving towards tragedy, disaster and death. It is clearly a product of its time and anyone who wants to read a dark and gritty Spider-Man portrayal should go for this. As such, I am convinced to read on with the Pursuit storyline.

Overall, Spider-Man #45 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Amazing Spider-Man #388 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the mid-1990s to examine a small part of the Marvel Comics shared universe through a tale of the Amazing Spider-Man monthly series.

During the height of the 30th anniversary celebration of Spider-Man in 1992, Peter Parker’s long-lost parents Richard and Mary Parker suddenly returned and their presence really altered the hero’s view of life, his marriage with Mary Jane and their family as a whole. As time passed, Peter’s aunt May became suspicious about Richard and Mary (note: scenes related to this were included in Amazing Spider-Man #386 and #387) and she went as far as hiring someone to investigate them from a distance.

With those details laid down, here is a look back at Amazing Spider-Man #388, published in 1994 by Marvel Comics with a story written by David Michelinie and drawn by Mark Bagley.

The cover.

Early story

The story begins with the Vulture being upset that the youth-restoration effects he had using the juvenator machine were only temporary. As the Vulture makes a move to threaten the lady doctor who help him, the Chameleon suddenly emerged from her in front of him.

Elsewhere, Peter Parker shared with Mary Jane that he recently revealed to his parents that he is Spider-Man. After a brief chat with her, Parker leaves their home as Spider-Man to visit his aunt who has been suspicious about Richard and Mary Parker…

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The moment of truth that turned out very painful personally for Spider-Man.

This particular tale is a tragedy which the cover art by Mark Bagley clearly showed. Beyond the cover, there is a lot more weight on the plot (which was nicely structured by Michelinie), the characters and tragedy itself.

Without spoiling plot details, I can say that the first half of the comic book has Spider-Man doing detective work and also doing the civilized approach of keeping the family together. Peter Parker’s care and concern for his aunt were naturally dramatize resulting in a human touch that should be seen. Along the way, the conspiracy was built-up gradually and the big revelation for Spider-Man (note: the truth about Richard and Mary Parker was revealed to readers long before Spider-Man learned about it) at the mid-point of the story really turned out powerful.

Even the Chameleon’s presence here is rather light, his acts of evil and diabolical agenda were powerfully portrayed. In fact, the Chameleon used his immense power of disguise that set off the disturbing events that happened in issues #386 and #387, and such revelations were integrated convincingly in this very comic book. What I found impressive was Chameleon’s ability on connecting details linking Peter Parker with Spider-Man. The Chameleon is clearly very intelligent and cunning, and this makes him a more formidable enemy for Spider-Man.

The 2nd half of the main story is where the action really got ramped up by many notches. The action is violent and intense, and yet the Michelinie-Bagley duo managed to insert twists and notable character moments that really added power to the tragedy. This is indeed a very compelling read and it will make you think deeply about how much emotional pain Spider-Man could absorb.

This comic book also has two short stories. The first one (drawn by Ron Lim) was set in the past showing Eddie Brock who just bonded with the alien costume. While the Venom-focused short story was designed to add depth to past events in Amazing Spider-Man comic books, it ultimately felt more like a filler than a substantial piece. Only die-hard Venom fans will enjoy it.

The second short story featuring Cardiac and Chance is completely forgettable and unnecessary.

Conclusion

Peter Parker sharing very confidential information with his wife Mary Jane before going out again.

Amazing Spider-Man #388 (1994) tells a really tragic tale with a purpose behind it. Historically speaking, this comic book made some Spider-Man fans angry and feeling very betrayed as they believed that the 1992 return of Peter Parker’s parents marked the new age in Spider-Man storytelling. On the iconic superhero himself, this tale marked the start of a so-called dark age in which Peter Parker got emotionally broken and his life got turned upside-down. To be clear, this comic book is not a tragedy done merely for the sake of doing a tragedy…it was a creative execution to alter the status quo of Spider-Man storytelling of the era. As such, what David Michelinie and Mark Bagley did here was not only daring but also a huge risk that turned out really powerful. This tale is so significant, Marvel Comics went ahead doing an alternate version with What If #61.

Overall, Amazing Spider-Man #388 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Amazing Spider-Man #149 (1975)

Welcome back superhero enthusiasts, 20th century arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1970s to examine a small part of the Marvel Comics shared universe through a tale of the Amazing Spider-Man monthly series.

You heard about the notorious Clone Saga of the 1990s that dominated Spider-Man comic books for a few years? That was actually the 2nd saga about Spider-Man and cloning. The first one started in the mid-1970s and it was the result of a move by Marvel’s creative team to let Gwen Stacy return from the dead somehow. A new villain called the Jackal was eventually introduced and in his civilian form as Miles Warren (a character introduced much earlier), he had a personal obsession with Gwen Stacy whose death in Amazing Spider-Man #121 was too overwhelming for him to handle. Warren turned out to be an expert on cloning.

With those details laid down, here is a look back at Amazing Spider-Man #149, published in 1975 by Marvel Comics with a story written by the late Gerry Conway and drawn by the late Ross Andru.

The cover.

Early story

The story begins on top of a building just moments after the Jackal revealed his secret identity to a weakened Spider-Man in the presence of the Gwen Stacy clone and Ned Leeds. For Spider-Man, the revelation is shocking because in his private life as Peter Parker, Warren has been his biology and biochemistry professor at Empire State University (ESU) where he and Gwen Stacy studied. Recently, Parker and Leeds visited Warren to check on certain cell samples from which Gwen Stacy’s clone had been created. Warren claimed those samples had been stolen by a man named Anthony Serba. Spider-Man eventually loses consciousness.

Some time later, Spider-Man awakens inside an abandoned tenement in lower Manhattan. He finds himself restrained on a wooden table and the Jackal starts talking to him. For the Jackal, what is going on is his moment of triumph.

As the Jackal keeps talking, Spider-Man suddenly frees himself from the table to get back on his feet to fight him…

Quality

Can you tell who is the real Spider-Man here?

Apart from historical significance of this original clone saga and the other one from the 1990s, this particular tale is finely written by Conway and the stakes were really raised high from the start (preceded by build-up of key events in prior issues). Clearly, what was presented here was a huge pay-off to the build-up of recent issues and the dialogue has lots of details that are thought-provoking.

At the center of the story is Miles Warren who has gone to the extremes as the Jackal and he already knows that Spider-Man and Peter Parker are one and the same person. He has a burning hatred towards Parker because he is young, he was loved by Gwen Stacy, and was responsible for her death (which happened in Amazing Spider-Man #121). There is a lot of drama Conway wrote into Miles Warren’s transformation into the Jackal (first appearance was in Amazing Spider-Man #129 along with the Punisher) as a result of Gwen’s death and there are established connections with his ability to perform cloning. Conway’s presentation of the origin of the Jackal here is indeed a must-see!

When it comes to the known feature of this comic book – Spider-Man’s physical encounter with his clone – this one was presented as a spectacle laced with suspense and intrigue for the readers. It was done to test the readers’ ability to determine who is truly Spider-Man as the fight with the clone (Ben Reilly without the name) went on. The fight itself is an extension of the madness, hatred and the lust for revenge of the Jackal. That being said, there is clearly a lack of impact behind the clone’s introduction as Conway created him only to bring closure to the cloning concept mandated by Stan Lee. The clone was never meant to return and replace Peter Parker as Spider-Man.

Conclusion

Some of the events that dramatized Miles Warren’s transformation into the Jackal.

Amazing Spider-Man #149 (1975) is a very intense tale that has the engaging origin story of the Jackal who went on to become a very dangerous foe of Spider-Man. That said, Miles Warren here transformed into a freak sparked by the sudden death of the real Gwen Stacy, and the actions he committed really brought danger to Spider-Man.

There is a lot of intrigue and compelling stuff in this comic book, especially when you ignore the Clone Saga of the 1990s (which itself should be treated as a convoluted follow-up reflecting the chaos behind closed doors at Marvel Comics during the time). In my opinion, this original Clone Saga stood the test of time and the creative stuff that Gerry Conway and Ross Andru came up with is pretty believable and dramatic to read again.

Overall, Amazing Spider-Man #149 (1975) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Team 7 #3 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.

For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Michael Cray (Deathblow) – who were younger, were proficient with combat and gained special abilities as a result of a sinister move by their superiors. Issue #2 took place after the team got exposed to something they never anticipated and their superiors knew it.

With those details laid down, here is a look back at Team 7 #3, published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the 3rd chapter of a 4-issue mini-series.

The cover.

Early story

Set in the 1970s, the surviving Team 7 members (already exposed to the chemical agent) are in the middle of a new mission somewhere in East Africa. Because their teammate Johnson abused his new power to manipulate a black general to kill himself against his own will, Cole Cash eliminates Johnson causing John Lynch to be outraged. Cash tells Lynch that Johnson lost himself completely. He also tells him to list Johnson as MIA (missing-in-action) and turn a blind eye as before.

Lynch points his gun at Cash’s head believing he is standing for the mission and rules. After Cash tells him that they are monsters and that the world is better off without them, Lynch relents and shoots the wall instead. The mission concludes and Team 7 goes home by helicopter.

As the ride goes on, John Lynch thinks very deeply about everything that happened since they got exposed to the chemical agent. He realizes that they were exposed to genetic altering elements and wonders if he and his teammates were nothing more than lab rats for International Operations (IO)…

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John Lynch in the presence of his traitorous superiors following the East African operation.

If there is anything notable here apart from the continued dark and gritty tone, the plot really thickened clearly. At this stage, it is more obvious that the superiors have indeed something more sinister planned for Team 7 to endure. They know that the infected team members are closing ranks to protect itself which means they are ready for the so-called final test.

Along the way, John Lynch gradually realizes the evil of his superiors and being the field leader, he begins to analyze what is best for him and his teammates and which options to take knowing the betrayal from above. Quitting is simply not an option for Lynch and the pressure builds up as the story went on. Cole Cash here sees things very clearly and he easily became the pathfinder among Team 7 members. When he scolds his teammate Fairchild (father of Gen13’s Caitlin Fairchild) for abusing his power in a public place while off-duty, it is clear that Cash wants to keep the team together by means of keeping together while maintaining sanity.

As for Team 7 itself, there is something intriguing that awaits readers once they start their new mission here. I won’t spoil it and it has to be seen. Simply grab a copy of this comic book, read it and pay attention to the details. It’s strong stuff from the creative team.

Conclusion

Cole Cash (Grifter) talks sense into John Lynch about what has really been going on and why they have become monsters.

Team 7 #3 (1994) has a lot of intrigue as the plot thickened. At this stage, it is clear that IO is really up to no good and Team 7 is symbolically their scientific and military experiment. Fortunately for the team, they have John Lynch and Cole Cash as the reasonable members who are able to cut through the noise and became aware of what IO has been executing. The stage is set for the concluding issue and this comic book is indeed a solid build-up and also an engaging WildStorm read.

Overall, Team 7 #3 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Amazing Spider-Man #361 (1992)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the early 1990s to examine a small part of the Marvel Comics shared universe through a tale of the Amazing Spider-Man monthly series.

When it comes to the argument as to who is the most evil or the deadliest foe Spider-Man ever has, many point towards Venom (Eddie Brock and the alien costume from Secret Wars) who is murderous, filled with revenge against Spider-Man, is physically formidable and knows Peter Parker and his family members. In the early 1990s, the creative guys behind the Amazing Spider-Man series made the key decision to create another symbiote-wearing super villain like Venom but much more violent, more murderous and truly insane.

With those details laid down, here is a look back at Amazing Spider-Man #361, published in 1992 by Marvel Comics with a story written by David Michelinie and drawn by Mark Bagley.

The cover.

Early story

The story begins inside the agro-lab of the Empire State University where an awful figure in black-and-blood intimidates a male worker. The awful figure is Carnage and he decides to play with the worker a bit before fulfilling his intention to kill him. The worker tries to escape but ends up failing as Carnage throws a huge piece of hardware at the door. Carnage grabs the man, slams him on the wall and uses sharp makeshift blades that suddenly stretched to murder the him.

At the a certain home in Forest Hills, Peter Parker spends quality time his aunt May Parker as he repairs an important machine in the basement. Moments later, the phone rings and May goes up to answer it. Peter follows and learns that the call was meant for him.

Upon using the phone, Peter learns the tragic news that his friend Chip at the university was murdered. He excuses himself from May to go outside to secretly change into Spider-Man and make his way to Empire State University. Struck by the tragic news, Spider-Man is aware that there have been a dozen brutal murders in New York City over the last week. He is also aware that a message was written in blood by someone called Carnage…

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The first-ever battle between Spider-Man and Carnage is very intense to look at.

To make things very clear, this comic book has the first full appearance of Carnage which is Cletus Kasady with a living costume spawned from Venom’s symbiote. Kasady himself first appeared in Amazing Spider-Man #344 in 1991, and it is very clear that the creators deliberately modeled him after DC Comics’ super villain the Joker to have the psychopath appearance (distinctive messy hair, crazed facial expressions, slim body frames and the unusual jawline). Kasady and the Joker also have a nihilistic view of the world focused on spreading chaos while enjoying unrestrained violence.

David Michelinie was really methodical when it came to build-up the tension, presenting key details and pacing the narrative when showing Carnage (who actually appears on the first page) and emphasizing the details about him (including Kasady’s background history and personality as observed by the witnesses who knew him). The appearance of Carnage in the first half was deliberately limited to ten panels and as the story moved on, details of him were revealed especially when Peter Parker did his own detective work. By the time Spider-Man and Carnage finally faced off with each other, the spectacle (action scenes) really ramped up high and the Michelinie-Bagley duo succeeded in showing Carnage being deadlier and unrelenting towards the webslinger.

Spider-Man doing detective work in costume and in civilian form as Peter Parker. This is also one of the finest pieces of Spider-Man art done by Mark Bagley.

More on the iconic hero, Peter Parker here was portrayed as being highly disturbed by the recent murders of the city and the loss of his friend which compelled him to do very serious detective work leading up to his discovering of Kasady (and the eventual face-off in a ruined property where Carnage took refuge in). Parker also felt uneasy about remembering his recent encounter with Venom and the details of the murder reminded him of the old nemesis. The pacing here is excellent and as the narrative went on, the tension really intensified.

Spider-Man’s encounter with Carnage – which the cover art obviously emphasized without restraint – is really intense to look at. As he is completely unprepared as to what Carnage was capable of doing, the webslinger really struggled and was in danger in key moments. Carnage also has unique capabilities using the symbiote such as forming sharp blades and shooting small but sharp projectiles. If you want super villain-led moments of action that really challenged the superhero, you will find a good amount of that here. Also, I can say that Mark Bagley is very good in presenting the action scenes with dynamism, danger and intensity mixed together well.

Conclusion

The news image of Cletus Kasady on the lower-right corner is obviously patterned after Batman’s nemesis the Joker. That image really looks like it was ripped out of a Batman comic book.

Amazing Spider-Man #361 (1992) marks the very intense debut of Carnage and the way he was presented as the newest super villain for Spider-Man to deal with, he is nastier and deadlier than Venom (who would eventually have the delusion of protecting the innocent while remaining murderous). In fact, the way the battle between the two was executed here made me forget about Venom temporarily which shows the Michelinie-Bagley duo pulled the right moves in making this comic book. To be clear, Carnage is pure evil laced with insanity and with absolute disregard towards people. Both Carnage and Venom are murderers and they should be condemned always. It happens that Carnage is more disastrous and has no regard for human life, which ironically makes Venom looking a bit less evil by comparison.

As for Spider-Man, his portrayal here is really dramatic and his superhero pursuits only added to the trouble of his marriage with Mary Jane. As such, you could end up feeling sorry for MJ even though Peter Parker himself wants to solve problems while protecting not only their lives but also the lives of the innocent.

Overall, Amazing Spider-Man #361 (1992) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Street Fighter #1 (1993)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Street Fighter fans, retro gamers, Malibu Comics enthusiasts and comic book collectors! Today we go back to the year 1993 to examine the official comic book adaptation of the wildly popular video game Street Fighter II.

While the original Street Fighter game of 1987 did not achieve huge success in the arcades and on consoles, it literally started the ball rolling for Capcom as the game itself influence other arcade game developers to focus more on making beat-them-up games and the use of special moves appealed to others. Capcom went on to release Street Fighter II in the arcades and it came with a dedicated fighting game design that strongly lured in gamers to play it in huge numbers. After selling 200,000 arcade cabinets, SFII went on to become a huge seller on game consoles. Capcom even went on to produce new versions of the game – popularly referred to as upgrades – culminating with Super Street Fighter II Turbo in 1994.

As Street Fighter II kept on attracting countless players into the arcades worldwide, Capcom approached Malibu Comics (publisher of the Ultraverse).

“Capcom came to Malibu because we know how to do it—we’ve handled licensed properties before and done very well,” said Tom Mason in the opening message of the first issue of the Street Fighter comic book adaptation.

With those details laid down, here is a look back at Street Fighter 1, published by Malibu Comics in 1993 with a story written by the late Len Strazewski and drawn by Don Hillsman. This was the first issue of a planned mini-series.

The cover.

Early story

The story begins some time in the past when Ryu permanently scars Sagat on the chest with his Dragon Punch during street fight in front of many. Enraged, Sagat tries hard to retaliate against Ryu who happens to be the champion among street fighters. The Japanese fighter hits the tall Thai kickboxer with a barrage of kicks.

The past fight was played on home video and viewed by Sagat and Balrog. Embarrassed by the video, Sagat destroys the TV and asked his companion why must he be humiliated. After Balrog tells him not to talk that tone with their superior Bison, Sagat hits the American boxer. As the fight between the two intensifies, Bison arrives and stops the violence. He tells Sagat that he is an embarrassment to his organization.

Bison reminds them that he took them into his criminal network and still have not redeemed themselves in front of him. He tells the two that they must beat Ryu and regain the street fighter championship.

As Balrog and Sagat express difficulty in finding and fighting Ryu, Bison tells them the Japanese fighter’s friends are Chun Li and Ken…

Quality

Once a dedicated, well-trained martial arts competitor, Ken Masters has been doing his moves in productions of commercials. He does not enjoy the product he endorsed.

Back in 1993, I even contemplated buying a copy of this comic book locally when it was brand new. I’m glad I chose not to buy it back then as this one has bad quality in its presentation from start to finish. Dedicated Street Fighter II fans should be warned.

For starters, the storytelling is not faithful to the lore of Street Fighter II even though the creators derived key elements of characters from the game itself. That said, it looks like liberties were taken in order to form a narrative that can be told in comic book format.

Chun Li here is correctly described as an agent of Interpol and is motivated by revenge over the loss of her father who was killed by M. Bison. And yet, she is portrayed here as having a romantic relationship with Ryu and has been training with him along with Ken in the past. The romantic relationship between the two never existed in the popular video game and it is established in Street Fighter II lore that Chun Li came from a different martial arts background while Ken and Ryu trained together under the same master.

Contrary to what was established in Street Fighter II lore, Ken and Chun Li were portrayed as having trained together and have romance with each other.

Ryu in this comic book is the defending street fighter champion (reflecting the canonical story of Street Fighter and Street Fighter II) who is responsible for the huge scar on Sagat’s chest. While Ryu is the wandering warrior who travels around the world with only a duffel bag as he seeks the true way of the fighter, in this adaptation he is a reigning champion who starts having doubts when Chun Li lectures him over his devotion to fighting as life changes for others around him.

While the liberties are notable and could be insulting to dedicated Street Fighter II fans, the story of this comic book is surprisingly readable. As Ryu is the target of Bison and his criminal network, it made sense for dangerous pawns Sagat and Balrog to go after Ken to get to the Japanese fighter. There definitely is a plot here and if readers can ignore the actual lore of Street Fighter II, it can be followed and the classic concept of good versus evil will be realized.

As for the art, the work done by Don Hillsman is lackluster. While he excelled in making Balrog look scary early in the story, his visual takes on the other Street Fighter II characters range from bad to passable. Ken, Ryu, Sagat, Bison, Vega and Chun Li all have that rough look on their faces and bodies. Hillsman even tried to emulate special moves from the game but ended up looking sub-par. Lackluster artworks like these only add to the perception of the fans and other people obsessed with Japanese culture and the arts that Western illustrators should not draw Street Fighter characters.

Conclusion

Balrog on the offensive against Ken.

I am glad that I never bought Street Fighter #1 (1993) brand new decades ago. Its quality is really bad and clearly it has not aged well. Street Fighter fans – especially those obsessed with Street Fighter II games – should look elsewhere to enjoy the tale and concepts of Street Fighter II. This comic book from Malibu Comics is a creative failure and was the start of the eventual collapse of the publishing deal made with Capcom. Can you just imagine the shock the Capcom executives had when they first read this comic book? Ultimately, this comic book adaption was creative catastrophe which is a shame because Malibu Comics had a good record of licensed projects and the late Strazewski (died on April 27, 2026) was one of the finest writers and creators on the Ultraverse line of comic books.

The first half of the message about the Street Fighter II adaptation and the deal between Capcom and Malibu Comics.
The 2nd half of the message. The Capcom-Malibu deal and the production of this adaptation started in mid-1992. Street Fighter II was already dominating the arcades at the time.

Overall, Street Fighter #1 (1993) should be avoided.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at The Kindred #4 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe through The Kindred mini-series.

After reading the first three issues of this WildStorm mini-series, Grifter and Backlash were well defined as two former teammates of Team 7 who are at great odds with each other. Adding more emphasis to the Team 7 legacy and the dirty history of International Operations (IO) was IO officer John Lynch (who became a captive in this mini-series) and the revealed leader of the Kindred. The stage is set for the conclusion of this mini-series.

With those details laid down, here is a look back at The Kindred #4, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and the illustrator himself, Brett Booth.

The cover.

Early story

The story begins some time after the leader of the Kindred revealed himself to Lynch, Grifter, Backlash and Alicia Turner. It has been former IO operative and Team 7 member Roberto Diaz all along and he blamed Backlash for leaving him for dead more than twenty years prior during a desperate situation in South America.

On the orders of Diaz, a few of the beastly Kindred servants carried the severely damaged body of Backlash to a waterfall and threw him down. Elsewhere, Grifter is naked and contained in a water container with oxygen and a communication device attached to him. Roberto Diaz watches and communicates with him. Diaz tells Grifter that the his old identity is no more and the only thing he requires from him are gen samples which are crucial to better understand the genesis drug.

Diaz reveals to him that duplicating the genesis drug is crucial for the Kindred to create more life and be able to overwhelm the world and force it to recognize the might of the Kindred society. Grifter tries to reason with his former teammate by telling him that the genesis serum is something that is not meant to be tampered as it will lead to destruction…

Quality

Backlash in action!

This early, I can say that Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth gave their best effort to make this final chapter very intriguing, dramatic and explosive to read at the same time. Along the way, they expanded the lore of the original WildStorm universe while building up anticipation for the Team 7 original mini-series (released in the 4th quarter of 1994).

The writing got even stronger in this final issue in terms of storytelling and character development. Roberto Diaz is not a one-dimensional super villain. In fact, he strongly believes that he was betrayed not only by Team 7 and IO, but by humanity in general. As such, he found purpose with the Kindred during his survival days and injected himself with the genesis drug which enhanced him but also turned him into an addict (this alone added drug addiction as a key theme). As far as Roberto Diaz is concerned, he is on a path of no return and his obsession with vengeance against humanity justifies his leadership of the Kindred and the master plan to overwhelm humanity someday. In terms of geopolitics, this reminds me a lot about Islamic terrorists going up against Western civilization using violence while having their fellow Islamists migrate into different nations worldwide to overwhelm those societies from within. Of course, the concept of Diaz and the Kindred plotting against many billions of humans here is high fantasy mixed with unethical science, terrorism, infiltration and terrorism.

The creators managed to develop Grifter, Backlash and John Lynch even more. Lynch here is portrayed as very stressed and struggling with being responsible over the deaths of many men IO sent to rescue him. He even believed for a while that Backlash is dead and he knows fully well that the Kindred are not crazy but rather intelligent and are obsessed with seeking justice. In some ways, Lynch is also responsible for the Kindred and he reflects on what he did for decades for IO while serving as a Team 7 member with a leadership role.

John Lynch in the prison cell with Colby.

Grifter and Backlash, who are often visually featured in the promos of this mini-series, also have their fair share of the spotlight. Both heroes are severely beaten and not even their special talents or powers were enough to overcome the violent opposition of the Kindred. I like the way the creators emphasized Grifter’s (civilian identity: Cole Cash) personality as he got into the same prison cell with Alicia Turner who turned out to be involved with him several years prior. Grifter here is uneasy about the past not only as member of Team 7 but also as a person. As for Backlash, I’ll say that he has the classic heroic comeback in this issue and things got really tense between him and Roberto Diaz.

When it comes to superhero spectacle, this one is really packed with action and Brett Booth delivered some dynamic artworks to make the story look entertaining. When he draws the Kindred – those animalistic loyalists of Roberto Diaz – he makes them look horrific and intimidating from time to time. When it comes to drawing Backlash and Grifter, Booth’s take has some rough edges as this mini-series was produced before the start of the Backlash series.

Conclusion

A dynamic action shot of a battered Grifter with Alicia Turner.

I can say that The Kindred #4 (1994) is a worthy end to the mini-series. By the time the plot concluded, the lore and the paramilitary concepts of the original WildStorm universe got expanded a lot with emphasis on the legacy left behind by Team 7 and IO. Grifter, Backlash and John Lynch – all former teammates of Team 7 – got nicely developed here and their significance within the WildStorm universe got stronger. This comic book delivered intrigue, surprises and a good amount of spectacle from start to finish. It also succeeded in setting the stage for the late-1994 launch of Team 7.

Overall, The Kindred #4 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-O Manowar #1 (1992)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Valiant Comics fans and comic book collectors! Today we go back to the early 1990s to examine a key part of the Valiant Comics universe through a tale of X-O Manowar.

Valiant – under the banner of Voyager Communications – was established in 1989 by former Marvel Comics editor-in-chief Jim Shooter and Steven Massarsky. This happened following their failed attempt to acquire Marvel Comics. Early on, Valiant hired several creators from Marvel and together they brainstormed to create an all-new shared superhero comics universe which will have varied characters of originally creations as well as some licensed creations. In 1991, the company officially launched with titles of Magnus: Robot Fighter and Solar: Man of the Atom.

In 1992, the first wave of Valiant’s original intellectual properties were launched starting with Harbinger in January followed by X-O Manowar in February.

With those details laid down, here is a look back at X-O Manowar #1, published in 1992 by Valiant Comics with a story written by the late Jim Shooter and Steve Englehart with art by Barry Windsor-Smith.

The cover.

Early story

The story begins inside an alien space ship traveling through deep space. A brave Visigoth warrior named Aric fights hard against Spider Aliens which he referred to as hard-skins. Even though he is naked and surrounded, he is determined to kill the aliens which have kept him as their slave and prisoner for many years.

Using the makeshift map marked by blood on his right palm, Aric makes his way through the ship until he finds a futuristic, metallic armor which puzzles him as he anticipated something useful in his desperate fight against the aliens. As a Spider Alien approaches him, Aric remembered the map giver advised him to take the ring which he does.

Suddenly, the armor moves to fit into him. Aric calls the armor a good skin and he realizes that it is stronger than fire-light. By instinct, Aric fires a powerful energy blast which not only kills two Spider Aliens but also damaged the hull of the space ship leading him into outer space.

When the space ship blows up near him, the armored Aric is pushed down into Earth’s atmosphere landing him on a snowy hill. He takes the armor off, leaves it behind and walks away fully naked. He still has the ring with him…  

Quality

Even though he clearly has yet to fully master the use of the X-O armor, Aric is able to learn and adjust fast in a dangerous situation like this one.

Reading this Valiant comic book is indeed a great experience and it has indeed aged well. Right from the start, Aric is the protagonist designed to lead readers to get immersed into the story, follow his experiences, learn from his views and discoveries, and experience his development.

The story Jim Shooter and Steve Englehart came up with had a really strong structure and the narrative moved at a consistent medium-pace which allowed readers to follow the developments and learn the details.

As the titular hero, Aric here is a man from the distant past of Earth who got abducted by aliens and spent time as a prisoner and a slave in space for a number of years (note: time on Earth moved faster due to time dilation) before finally being able to free himself using his bravery and the armor.

Aric was written to be a man out of time and in this comic book, you will see how he struggles to not only survive but also adjust to life in 20th century Earth. He no longer has his tribe and the ancient world he lived in has long passed away. With the ring still with him, Aric holds the key and the ability to control the armor, and this makes the people of Orb Industries (a company serving as a front of the Spider Aliens who turned out to be operating in Earth for centuries) bothered. As such, Orb sees Aric as prey (who tasted power with the armor) and they have so much resources to commit mass murder and destruction just to get to him.  

The build-up of the tale gradually intensified as the narrative moved on. The good news here is that the pay-offs are very rewarding to see. The spectacle is a mix of explosive scenes, shooting and superhero action with a strong science fiction flavor.

Conclusion

Orb Industries has the armor and they know Aric has the ring.

X-O Manowar #1 (1992) is absolutely a great comic to read and also one of the very best superhero introduction ever told. It has an adulterated tale that is believable and compelling to follow. By the time I reached the end of the story, Aric became a more relatable protagonist and I am convinced to follow the next issue. The story Shooter and Englehart came up with is indeed immersive and there Valiant shared universe itself became even more attractive to discover. There is no surprise that this comic book is one of the most significant comic book launches of Valiant.

Overall, X-O Manowar #1 (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Star Wars: Shadows of the Empire #3 (1996)

Welcome back science fiction enthusiasts, 20th century pop culture enthusiasts, Star Wars fans and comic book collectors! Today we go back to the year 1996 to examine the 3rd chapter of a very notable Star Wars storyline that took place between the films The Empire Strikes Back and Return of the JediShadows of the Empire!  

With the first two issues of Star Wars: Shadows of the Empire released (click here and here), the overall concept of the storyline has firmly been set and with sub-plots moving. This includes characters and developments that were not reflected nor referenced at in Return of the Jedi. At this stage, there is both excitement and suspense to look forward to.

With those details laid down, here is a look back at Star Wars: Shadows of the Empire #3, published in 1996 by Dark Horse Comics with a story written by John Wagner and drawn by Kilian Plunkett. This is the 3rd chapter of the 6-issue mini-series.  

The cover.

Early story

The story begins with the gang of Gizman – including the newcomer Jix – who visit Jabba The Hutt in his palace for an important meeting. After expressing doubt about Jix, Jabba tells the gang that he is aware of Luke Skywalker’s presence in Tatooine and he has been signed near the former dwelling of Ben Kenobi. Jabba finds Skywalker more valuable to him dead. A short time later, Jix asked why does Jabba want Skywalker dead when Darth Vader will on pay for him to be living. This causes a bit of tension within the gang.

With R2D2 present with him at Obi-Wan’s old place, Luke Skywalker completed his brand-new lightsaber. Suddenly a laser blast almost hits them both and Luke realizes that the gang (which just met Jabba) is fast approaching them. The laser blast came from Jix who was told to hold his fire. Moments later, Luke takes down the first gang member who arrived using his new lightsaber…

Quality

Having the frozen Han Solo makes Boba Fett a target of those who want the prize.

Like issue #2, the intrigue and twists kept on happening as the pay-offs to the previous issue’s build-up got executed. Indeed, the story here moved Shadows of the Empire’s concept forward gradually and what was shown is both entertaining and engaging.

You will see here Luke Skywalker’s first-ever use of his then new green-colored lightsaber (the same one in Return of the Jedi) as he becomes a target of Jabba The Hutt who has a violent gang targeting him. Dash Rendar, arguably a creative stand-in for Han Solo in this storyline and also the playable protagonist in the Nintendo 64 video game, becomes even more important as he took the risk of involving himself with Luke as the gang attacked. The interaction between Dash and Luke here is believable to follow and makes a lot of sense within the context of this storyline.

What I found captivating here was the scene in which Darth Vader actually (and bravely) objected to Emperor Palpatine’s plan. The scene was pretty short but it was a powerful display of tension and even division between them. Along the way, Prince Xizor remains relevant with regards to the potential events waiting to happen while more of Boba Fett’s struggle being targeted (as the frozen body of Han Solo is a very valuable prize for other bounty hunters) by others was dramatized nicely.

Conclusion

Luke Skywalker, Dash Rendar and R2D2.

Star Wars: Shadows of the Empire #3 (1996) succeeded in moving the story developments forward while ending up being entertaining enough. The speed bike chase in Beggar’s Canyon along was exhilarating to see and the dramatic moments of the sub-plots had impact. Right now, I am convinced to keep on reading more of Shadows of the Empire.

Overall, Star Wars: Shadows of the Empire #3 (1996) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at The Kindred #3 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe through The Kindred mini-series.

Having read the first two issues, I can say that the plot has been built-up into something that justifies not only the reuniting of former Team 7 teammates Grifter and Backlash (who hate each other) but also the consequences caused by IO’s (International Operations) a long time prior. So far the creative team of WildStorm father Jim Lee, Brandon Choi, Sean Ruffner and artist Brett Booth succeeded in telling an entertaining story with a balance on action, suspense and intrigue.

With those details laid down, here is a look back at The Kindred #3, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth. Booth illustrated the comic book.  

The cover.

Early story

The story begins with John Lynch being helpless in front of Bloodmoon, the vicious leader of the Kindred. Lynch tells him that he has no recollection of him, the Kindred and the crimes he has been accused of. Regardless, Lynch is being prepared for the trial under the Kindred’s system of justice.

Bloodmoon learns from one of his pawns that they captured the three men who were sent to rescue the prisoners. Two of the captured were sensed to have the Kindred’s blood within them. Bloodmoon then orders to have them brought to him immediately.

Minutes later, Grifter and Backlash – both battered and worn down – were brought to Bloodmoon.

Quality

Literally, the past bites Bloodmoon hard.

Following the events of issue #2, there is a huge pay-off in this comic book and it added more depth into the plot. With Lynch, Backlash and Grifter – all of them were teammates in Team 7 a long time prior – helpless early in the story, the stakes really went high up as something significant about Bloodmoon and how the Kindred started got revealed.

Bloodmoon is not the typical comic book villain. His origin and how the Kindred was established are linked to the high-stakes experiments IO conducted on animals on Caballito (this makes IO’s top-secret experimentation on humans to unlock super-human potential literally just the tip of the iceberg). The way Bloodmoon was portrayed here, he is convinced that he exists with an undeniable purpose to lead the Kindred while getting striking back at humanity for vengeance starting with IO and former Team 7 members. The tragic events of the past made him a very hardened character and the living and walking evidence of IO’s unethical experimentation agenda.

Worth focusing here is, unsurprisingly, the uneasy new alliance between Grifter and Backlash who had no choice but to set aside their differences to survive and somehow bring down Bloodmoon deep within the turf of the Kindred. You will get a glimpse as to how they used to work during their time with Team 7 and how they could pull off tough achievements with their modern-day abilities and technology. The dynamics between the two former Team 7 teammates is a must-see and there are indeed 1980s Hollywood action film vibes embedded within.

Not to be outdone is John Lynch whose super-human potential gets unleashed while being in the middle of a very desperate situation facing three deadly enemies at once. Lynch here gets more of the spotlight and he does something else apart from serving as a convenient tool for exposition about IO and its past.  

Conclusion

Grifter and Backlash on the run.

As the plot moved closer to concluding, The Kindred #3 (1994) had the stakes raised a lot for the former Team 7 members involved as well as IO’s current people. The big reveal that happened late in the comic book was pretty powerful and it will encourage readers to focus more on the past operations of IO as well as Team 7. At this stage in the publishing history of Image Comics, WildStorm’s para-military concepts got solidified more effectively setting the stage for the launch of the original Team 7 mini-series. As for The Kindred mini-series, the engagement and entertainment value of issue #3 convinced me to go on to issue #4.

Overall, The Kindred #3 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco