Released in 1992 by Marvel Comics, Uncanny X-Men #289 was written by Scott Lobdell and drawn by Whilce Portacio (with ink work by Scott Williams). Its concept focused on the Gold Team of the X-Men (composed of Jean Grey, Storm, Colossus, Ice Man and Archangel) dealing with Bishop who at the time was still a newcomer.
It begins when Bishop looks at a framed picture of the original X-Men followed by Storm telling him every student who graduated to the role of an X-Man remains dedicated to the ideal of peaceful coexistence between mutants and humans.
As the Gold Team X-Men enjoy their peaceful time at the mansion of Xavier, elsewhere someone spies on William and Maddy Drake who talk about Bobby (Iceman). Back at the mansion, Archangel encounters a spitting image of his younger self (as Angel and with normal skin color) which raises tension attracting the attention of Storm, Bishop and Forge.
To describe Uncanny X-Men #289 clearly, the comic book is more focused on character development as it lacks a strong conflict between good and evil. Anyone craving for superhero action will most likely feel unsatisfied here. However, if you want to know the X-Men more passionately and watch the romance between Storm and Forge develop, then this comic book will be engaging.
Scott Lobdell did a good job developing the characters through drama and Whilce Portacio’s art really brought the script to life. I enjoyed reading the interaction between Jean Grey and Charles Xavier who realizes that as he led the X-Men, he took a bit of something from their respective lives.
Take note of the following exchange of dialogue.
Charles Xavier: Jean, did you ever hate me for having taken away your childhood?
Jean Grey: Professor, please. What child is given the opportunity to fly to the stars? How many children battle alongside Asgardian thunder gods or super soldiers? You gave me…all of us…more than you took away.
That was really nice writing there by Lobdell. There was drama and harmony between the two characters.
Overall, Uncanny X-Men #289 is recommended. Think of it as a comic book that will help you – the reader – get to know the characters more closely.
When it comes to the Ultraverse, there is often something enjoyable to read. I enjoy reading about superhero teams, specifically X-Men from Marvel Comics and Justice League from DC Comics to name a few. I also enjoyed Freex and UltraForce from the Ultraverse. What I like about superhero teams is that I get to discover varied characters (the good, the evil and the ones in between), witness how they develop and act when something big or problematic happens.
With The Strangers #1, published by Malibu Comics in 1993 as one of the launch books of the Ultraverse, I experienced another bout of enjoyment and engagement but in a rather unique way.
Written by Steven Englehart with illustration done by Rick Hoberg (whose work was inked by Tom Burgard), the story begins with a shot of life going on in San Francisco. Several characters riding a jammed cable car get distracted when a man and a pretty lady (both seated) do the “wild thang”.
Because of the disturbance, three guys grab the arrogant guy (separating him from the lady) threw him out of the cable car. Immediately after that, the cable car suddenly gets hit by a bolt of energy (perceived as lightning) from the clear sky causing the vehicle to start slipping downwards until it hits a car and its passenger.
Then a series of things begin to happen. Candy (the lady earlier) acted strangely as the arrogant guy called her attention. Art students Bob and Hugh witnessed the sudden formation of a bag of apples. The kid Leon discovers his new ability to run fast and make sudden turns. Dave witnesses a momentary transformation of himself. Fashion designer Elena gets inspired to create something heroic.
You must be wondering – how is the quality of this old comic book?
In terms of storytelling and characterization, this is pretty good work done by Steve Englehart. The way I see it, this is a story about strangers (truly living up to the title) who got changed as a result of a single incident that affected them. Each of the members of The Strangers were nicely and efficiently introduced. A creative approach was used to present their respective abilities which made sense as the events unfolded. By the end of the comic book, I really felt very engaged and excited to anticipate the next issue.
When it comes to dialogue, I like this exchange between Bob and Hugh.
“You know what I think?”
“No, what do you think?”
“I think it must have something to do with the lightning that hit us!”
“Nonsense! Lightning does not work like that!”
“You got a better idea?”
As for the visuals, Rick Hoberg’s art (inked by Burgard) combined with the color design by Paul Mounts is still very wonderful to look at. The facial expressions are convincing, the action has impact, the visualization of the super powers is pretty creative and there are lots of small details on the backgrounds (people, city environment, etc.) that are worth examining.
Overall, The Strangers #1 is a fun and engaging old comic book to read. Never mind the financial value it carries right now. Focus more on its story and art, as well as the other details that reflect the talents of its creators. More importantly, the experiences of discovering something fresh and getting to know brand new characters really defined this comic book.
If there is anything I like most about Marvel Comics’ True Believers line of comic books, it’s that I get to read reprints of past stories without having to pay a whole lot of money to buy the original comic books or those pricey paperbacks.
A few years ago, out of curiosity, I bought a copy of True Believers which reprinted the first appearance of Deadpool in New Mutants #98.
This time around I got to check on the first-ever encounter between Spider-Man and the vicious supervillain Carnage with True Believers: Absolute Carnage – Carnage #1 which is currently available for for only $1.
The comic book is a reprint of Amazing Spider-Man #361 which was released in 1992 just months before Marvel’s official celebration of the 30th anniversary of Spider-Man happened.
The story begins when Carnage causes trouble at the Agro-Lab Empire State University. He messes with a man named Chip (who claims to have done nothing wrong), cause property damage using his symbiote and eventually kills. This opening scene clearly shows that Carnage is a more troubling than Venom (who in turn was being turned into an anti-hero figure by Marvel’s creators).
Peter Parker/Spider-Man meanwhile spends quality time at home with his Aunt May. Unsurprisingly, a telephone call interrupts his private life causing him to go to the university to determine, secretly in costume, what happened. Peter personally knows Chip and the guy’s death only adds to his concern about the rise of brutal murders.
“Chip’s dead. And I’m worried that these serial killings may partly be my fault,” Peter told Mary Jane.
Using his access as a freelance photographer, Peter conducts computer research at the office of the Daily Bugle and discovers Cletus Kasady’s prison profile. Knowing that Kasady (Carnage) was a cellmate of Eddie Brock/Venom, he digs deeper and goes around the city to investigate. This sets up his first encounter with Carnage. What exactly happened between them? You just have to read to find out.
Even by today’s standards, the story remains gripping, intriguing and entertaining at the same time. David Michelinie really knows how to balance spectacle, exposition and suspense with the Spidey-Carnage conflict as the highlight. Michelinie also showed Kasady’s insanity clearly and, even by his look, the villain is clearly a creative rip-off of DC Comics’ insane villain The Joker. Artist Mark Bagley’s art is still good to look at and he managed to pull off the daunting task of visualizing the present along with drawing images from Spidey’s past with original symbiote and Venom. The action scenes still have good visual impact.
Overall, if you are even a bit interested in Spider-Man, Carnage and 1990s comic book culture, then True Believers: Absolute Carnage – Carnage #1 is recommended. For only $1, this is one engaging and entertaining comic book to read.
Take note that there is a chance that Carnage will become the next popular supervillain in the movies once the character appears fully in the sequel to 2018’s Venom movie. Remember the mid-credits scene in Venom? Carnage could literally rise in pop culture.
Released in late 1994 by Marvel Comics, Spider-Man 2099 #25 had a double-sized issue with an embossed cover that shined as it was laced with foil. The number 25 on the edge of the cover was stylized to capture people’s attention on the shelves of comic book specialty stores.
Back in the 1990s, Marvel had a “tradition” of releasing comic books with gimmick covers with anniversaries in mind. Notably the 25th, the 50th, the 75th and 100th issue and more got released with covers that came with foil or chromium or hologram or simply a hard embossed material. In other times, the anniversaries of the featured superhero/superheroes were celebrated with gimmick covers on comic books marking the celebration.
With regards to Spider-Man 2099 #25, the 2099 universe of Marvel had reached its 2nd year. By that point of time, the Marvel’s 2099 line of comics was already at full publishing blast with several monthly series (Spider-Man 2099, Ravage 2099, Punisher 2099, Doom 2099, X-Men 2099 and Ghost Rider 2099) plus a quarterly comic book (Marvel 2099).
Written by Peter David and drawn by Rick Leonardi (with ink work by Al Williamson), the comic book begins with a short scene about Miguel O’Hara’s (Spider-Man 2099) mother moving on her way to meet someone. The spotlight then shifts into the heat of the rematch between Spider-Man and the cyborg Venture.
Later Miguel’s mother meets a certain tycoon at his mansion…
When it comes to quantity, this comic book has a Spider-Man story of 22 pages, a Hulk 2099 story with 8 pages (a prequel to Hulk 2099 #1 specifically) and a story called Net Loss with 10 pages. The first time I read this comic book back in 1994, I anticipated more Spider-Man 2099 content but got surprised with the other two being part of it. Marvel decided back then to use Spider-Man #25’s content to expand and emphasize the 2099 universe.
When it comes to quality, I find the Spider-Man 2099 story here a worthy read not simply because Peter David wrote it but because he crafted a story that connects and relates well with what happened in Spider-Man 2099 #1. When I reached the end of the story, I really felt compelled to go back to the very first issue to re-examine what happened.
As this was the 25th issue of the series, Peter David and Rick Leonardi were more proficient as a creative team. The aesthetics of Leonardi’s art (inked by Williamson) is pretty much the same but I noticed that the illustrator added more power on key moments of the action. Ultimately this story is worthy of the 25th issue anniversary treatment.
The Hulk 2099 short story by Gerard Jones and Malcolm Davis meanwhile serves only to build up the mean green monster for its monthly series. Hulk 2099 was never an interesting character to me and this one did not change my view of him.
The final short story Net Loss was rather weird. Even though I read a lot of 2099 comic books, the story by Peter David and Tom Grindberg just did not captivate me.
Overall, I find Spider-Man 2099 #25 a worthy comic book to add to your collection and Spidey’s story alone is worth it.
As a comic book collector, 1993 was a notable year. That year Marvel organized the 30th anniversary celebration of the Avengers and the X-Men (which I’m a fan of). Image Comics meanwhile released a lot more comics showcasing the works of many creators apart from the publisher’s Seven Founding Fathers. Over at DC Comics, Superman was brought back to life but after they started the Reign of the Superman storyline. Oh yes, there was Valiant which scored hits with Turok #1 and even partnered with some Image Comics creators to produce the Deathmate crossover comic books.
At one corner was Malibu Comics which made a brave entry into the highly competitive superhero genre of comic book publishing in America by launching the Ultraverse, a line of superhero comic books which was the result of brainstorming by several comic book creators (many who previously worked with Marvel and DC Comics).
They launched a lot of comics (all those with #1 on their covers) which made it on the walls and shelves of local comic book stores I visited. Among the many Ultraverse launch comic books displayed was Prime #1 which had a great cover drawn by the late Norm Breyfogle.
Co-written by Len Strazewski and Gerard Jones with art by Breyfogle, the comic book introduces readers to Prime, an overly muscular, caped man who tries to do something good but is quite flawed with his approach.
The story begins when Prime confronts a junior high school coach named Meyer accusing him of being a pervert. Meyer reacts surprised since he personally does not know Prime (“Who are you? What are you?”). He claims that he does not know what exactly the big guy knows. At the side were two high school girls witnessing the encounter.
And then Prime said his words, “I saw you, coach Meyer! I saw you on the basketball court in fifth period..touching those girls!”
The coach fought back causing Prime to react. Because the hero was not aware of his strength, he miscalculated with his grip on Meyer breaking his arm unintentionally. Prime’s reaction clearly showed his realizing his mistake.
The incident scared the one of the girls away and carelessly Prime tries to explain himself to the other girl standing by. He even called himself as the girl’s “protector and avenger”, telling her not to be afraid of him.
As it turned out, the incident was a recently past event within the narrative of the comic book which is a nice touch. The coach, already injured, gave his testimony expecting cash from a shadowy organization collecting information not only about Prime but the Ultras (the in-universe term referring to beings with super powers).
That’s as far as I will go with telling the plot details. Prime #1 should be read from start to finish and the good news is that old copies of it can be found online at affordable rates and there are lots of copies in overall good condition.
Other notable elements of Prime #1 worth discussing, without spoiling the plot, is the way the story was structured by Strazewski and Jones. At least for 1993, it somewhat defies the tradition of following the views of the protagonist. Instead, Prime is emphasized through the views of others from the injured coach to the soldiers and the media. This approach does not necessarily make Prime a supporting player in his own comic book but rather it was an efficient way of showing how he thinks and acts, what he is capable of doing and how he reacts to others. By the time the comic book ends (with a very intriguing ending no less), you will get to know Prime a lot.
I also liked the way the writers used corporate media as a key element on exploring the connecting elements of the Ultraverse. Hardcase is shown briefly while a reference was made on Prototype. Check out the page posted below on how corporate media looks at Prime.
When it comes to the art, the late Norm Breyfogle (1960-2018) delivered visuals that had that cartoony look and yet the visual expressions are quite mature, even dark and gritty. It is a very nice approach and it is no surprise, looking back, that Breyfogle went on to draw a lot more issues of Prime for Malibu Comics. Breyfogle died on September 24, 2018 due to heart failure in Michigan. Before making his mark on the Ultraverse, the late artist drew a lot of comic books for DC Comics and is known for his contributions on Batman.
More on hero himself, Prime is a flagship character of the Ultraverse and the combined talents of the writers and artist were major factors behind it. On face value, Prime looks like the Ultraverse answer to DC Comics Superman but in reality he has a lot more common with Shazam/Captain Marvel. I can explain why but that means spoiling the plot more here.
Overall, Prime #1 is still a very good old superhero comic book to read. It is fun and intriguing from start to finish. Considering its very good quality and being a nice showcase of the talents of the creators, Prime #1 is one of the best Ultraverse launch comic books. It is too bad, however, that there are no signs from Marvel Entertainment (note: Marvel Comics acquired Malibu Comics in the mid-1990s) whatsoever on the possible revival of the Ultraverse which remains in limbo under them.
Even so, I still say thatPrime #1 is highly recommended.
There is nothing like witnessing a superhero use technology to fly around with high speed, blast with energy, lift heavy objects using extra strength and use whatever special features to beat the bad guys and save people from harm. I’m not talking about Marvel Comics’ Iron Man here. I’m talking about the Ultraverse parallel to him called Prototype and here is my retrospective review about the 1993 superhero comic book Prototype #1 published by Malibu Comics.
Co-written by Tom Mason and Len Strazewski with art by David Ammerman and James Pascoe, Prototype #1 is the story of the armored figure called Prototype but there is one huge thing to take note here – the armored figure is actually a high-tech project of a corporation called Ultratech and it involves more than one person piloting it.
To put things in perspective, some time in the past the Prototype armor (which was very large and bulky) was piloted by Bob Campbell until a major incident happened during an aerial exhibition that cost him his right arm. Subsequently he got replaced by a much younger man named Jimmy Ruiz. In the present, Campbell is a PWD (person with disability) who was dismissed by the company which compelled him to sue them for age discrimination.
Then he attends the stockholders’ meeting of Ultratech which was organized to be lavish and showy. It is here where Prototype (piloted by Ruiz) makes an energetic appearance sporting a leaner looking armor that closely resembles a human being.
Ruiz says “Stand back, America…it’s showtime!”
While showing off, Ruiz encounters some problems. He has not fully gotten used to the technology and his head feels like exploding. During the stockholders’ meeting, Bob Campbell causes some trouble prompting private security to escort him away. It turns out that Ultratech really distanced themselves from him.
Of course, the company is very happy with the Ruiz-piloted Prototype and they are confident their major financial bets will yield great results. Their executive Stanley Leland stated, “He’s not just a showpiece, he’s a corporate asset!”
As this is a superhero story, life is not normal. As such an incident happens that, predictably, requires Prototype to take action (and entertain readers like you and I).
Technically the story was nicely told and its pacing flowed smoothly. There is a nice balance between spectacle, storytelling and character development. Ultimately by the time I reached the 24th page, I got a grasp of the comic book’s concept, the characters (especially the two pilots) and where the series was going.
How does this comic book compare with Iron Man? To say the least, the concept of a large corporation owning and controlling a high-tech suit of armor piloted by their employee is not only a nice alternative but a very engaging alternative to the Iron Man concept (super rich industrialist who wears a powered suit of armor and uses his special talent on technology).
The Ultraverse was the most interesting and most entertaining superhero line of comic books I read back in the 1990s and Prototype went on to become one of the major heroes of the franchise. Prototype went on to become part of UltraForce, a superhero team that had its short-lived comic book series (with famous artist George Perez doing the art in some issues) as well as a short-lived animated series based on the said comic book series.
Had the Ultraverse lasted longer, succeeded and profited, chances are Prototype would have been a major contender among all other superheroes from the different publishers today and there would have been more merchandise and perhaps even video games based on the character.
If you plan to visit a local comic book store to buy old comic books, I highly recommend Prototype #1.
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