A Look Back at Hulk 2099 #1 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the wild 1990s by examining one of the many tales of Marvel Comics’ 2099 line of franchises, specifically through the Hulk 2099 monthly series.

For the newcomers reading this, Hulk 2099 first appeared in 2099 Unlimited #1 (1993) which also had his origin story told. Hulk 2099 was not a mere version of the classic Incredible Hulk with a futuristic touch. In fact, the futuristic green creature highlighted the protagonist John Eisenhart as a very selfish and obsessed Hollywood studio executive who happens to stumble upon the idolaters/worshipers of the classic Hulk Bruce Banner because he was searching for new properties and stories for his studio. Hulk 2099’s origin has notable similarities to that of the classic Hulk and gamma radiation exposure is one of them. As tales of the futuristic Hulk were told through the quarterly releases of 2099 Unlimited, Marvel decided it was time to give the green creature his own monthly series.

With those details laid down, here is a look back at Hulk 2099 #1 published in 1994 by Marvel Comics with a story written by Gerard Jones and drawn by Malcolm Davis.

The cover.

Early story

The story begins with the Hulk of 2099 destroying security droids and verbally attacking civilization. As he retains the intellect of John Eisenhart, he expresses his opposition against civilization for keeping people out of the water reclamation zone.

The story then shifts to California where Lotus Entertainment (Eisenhart’s employer) and its crew work on producing a film which is a dishonest telling of Eisenhart’s dealings with the Knights of Banner (already eliminated in 2099 Unlimited #1). During the production, one of the executives notices the absence of Eisenhart.

Elsewhere, John Eisenhart drives his flying car with Knights of Banner youth survivor Gawain as his passenger. Already struggling with the guilt over the deaths of all the adult Knights of Banner members, Eisenhart intends to end his employment and cash out of his contract. Gawain remains hostile towards Eisenhart.

Quality

The creative team used flashback images that look really similar to what was told in 2099 Unlimited #1.

If there is anything that is very obvious to talk about, it is the fact that this tale shows a radically different John Eisenhart who wants to get out of Hollywood’s multiple mazes of crookedness as he feels very guilty over what happened to the Knights of Banner. This happens just as a new entity took corporate control of Eisenhart’s employer before he could leave the company. In many ways, Eisenhart’s distress and struggle with being guilty reminds me a lot about Hardcase of the Ultraverse and the way the creative dramatized him was engaging.

For the story, there is a lot of corporate intrigue going on and Eisenhart’s failure to quit quickly was inevitable because the new enemy he faces here has a lot to do with the sudden takeover of Lotus Entertainment. At least on face value, this looks like an attempt by the creative team to change the status quo and move Hulk 2099 to a new creative direction away from what was established in 2099 Unlimited. Without spoiling the details, I can say that something very significant happened before the comic book’s ending and it will impact readers who followed the futuristic Hulk’s stories closely in the 2099 Unlimited series.

Along the way, there is a lot of action and unfortunate physical happenings which symbolize the chaos concept of the script. The notable thing here is that you won’t see very much of Hulk 2099’s monstrous form as the script was specifically written to tell a tale that went beyond one issue. Clearly, the creative team were sparing Hulk 2099 for a conflict in the next issue.

Malcolm Davis’ art has that visceral aesthetic that fits the established look of Marvel’s 2099 universe of the time but there were instances when he showed so much happening, the visuals looked chaotic and even disorienting. In fairness, his take on Eisenhart, Quirk, Gawain and others made them looked recognizable.

Conclusion

The future of Commiewood, wokeness, and dishonesty.

While its story has little of the green monster in it, Hulk 2099 #1 (1994) does a decent job building up the tension on top of the guilt-filled Eisenhart while setting up events that looked like a bold new creative direction was coming. By the time this comic book was published, several Hulk 2099 tales were already published in the quarterly 2099 series. On its own, this comic book lightly builds up the lore of the 2099 universe as it was clearly focused on Hulk 2099’s creative concept and characters.

While Eisenhart was indeed determined to change, it is a turnoff to see him lie and exaggerate details to protect himself from a certain corporate psychologist who is after the truth. There is also a lot of anti-corporate expressions here which seems to suggest that someone within the creative team had been thinking with socialist concepts and decided to use the script as an outlet of expression. The weird but true thing is that by today’s standards, Hollywood is filled with Commies/socialists/Marxists/liberals/woke nuts from the film crew up to the executives that run studios and produce films or shows that are dumb, lies about reality, self-centered and extensions of their ideologies. This showed that this comic book was prophetic in some ways.

Overall, Hulk 2099 #1 (1994) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Jurassic Park #4 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1993 for another look at Steven Spielberg’s Jurassic Park in the form of licensed comic books published by Topps Comics.

In my previous retro review, I found issue #3 to be much more entertaining than the two previous issues mainly due to the thrills and suspense that were the result of the comic book creators’ interpretation the encounter between Dr. Alan Grant’s group and the Tyrannosaurus Rex at its paddock (with the fence no longer electrified due to Dennis Nedry’s dirty act). While the said comic book still had lots of exposition and a wordy presentation, the pace of the storytelling notably moved a bit faster overall.

With those details laid down, here is a look back at Jurassic Park #4, published in 1993 by Topps Comics with a story written by Walter Simonson and drawn by Gil Kane with ink work done by the late George Perez. This comic book was the fourth of a 4-issue mini-series based on the Spielberg-directed movie.

The cover.

Early story

The story begins at the ruined side of the Tyrannosaurus Rex paddock. Lawyer Gennaro is dead while Dr. Ian Malcolm got serious injured as a result of being chased by the T. Rex. The same T. Rex is right in front of Dr. Alan Grant and teenager Lex with the flipped, ruined vehicle near them (with Tim still inside). Knowing that the huge dinosaur’s vision is based on movement, Grant tells Lex to stand perfectly still no matter what happens. As they try to make their slow move to safety, the T. Rex suddenly moves the ruined vehicle against them by the wall of the still deactivated fence. While holding Lex with his left arm, Grant grabs a loose cable to break their fall as the vehicle got pushed over the edge. Several feet down, Grant and Lex land safely as the vehicle hits the ground.

Over at Jurassic Park’s control center, John Hammond is outraged over what happened as Nedry left them (secretly carrying the stolen dinosaur embryos) and their safety systems are all down. Hammond dispatches Robert Muldoon to go out and rescue his grandchildren, and Ellie Sattler volunteers to help out. Struggling with the computer, Ray Arnold tells his boss that there is no way to get Jurassic Park back on-line without Nedry.

Elsewhere within the park, Dennis Nedry struggles to find his way to his destination. Suddenly, his vehicle slips and loses traction…

Quality

This is how the memorable scene of the Raptors and Hammond’s grandchildren was adapted.

Let me start by stating what is very obvious here….this comic book is easily the most enjoyable and fastest-moving adaptation of the key events of Spielberg’s movie (from the T. Rex encounter until the end of the film) albeit with some signs of rush and creative short-cuts. It is also here where the exposition has been lessened and the creators focused more on adapting the cinematic dialogue and the remaining scenes along with the spectacle. The narrative is clearly rushed and it is amusingly amazing to see how the creators managed to cover the remaining events of the movie (note: Dennis Nedry’s death, Robert Muldoon’s tragic encounter with the raptors, Ellie Sattler’s struggle to reactivate the park’s power system, and the varied encounters with the raptors were included) to fit within the pages of this very comic book. In my reading experience, it still worked.

While it is flawed in its execution, this comic book managed to click as a pay-off to the build-up that happened in the first three issues. There is a decent amount of action and sudden moments of incidents here and there, and still the creators managed to tell their own interpretation of the remaining events from the movie.

This is how Dennis Nedry’s death and the loss of the canister (containing the stolen dinosaur embros) were portrayed in this comic book.

Gil Kane’s art on the dinosaurs are somewhat good but in what seems to be a sign of behind-the-scenes production rush, his visual take on the T. Rex’s unexpected heroic moment and struggle with the two raptors was drawn with a lack of precision on size and scale. Such literary translation only made me want to return to the movie itself and replay the said scene (which was climactic cinematically speaking). Surprisingly, Gil Kane managed to visualize a few but noticeable bloody moments particularly with the respective deaths of Dennis Nedry (to the Dilophosaurus) and Robert Muldoon (to the raptors).

As the focus here has always been the adaptation of cinematic events, it is unsurprising that there really was no room for character development. Dr. Grant is the only one who showed any real change from being rough on children (as seen in issue #1) to becoming more caring on them (specifically John Hammond’s grandchildren) due to incidents. All the development on Dr. Grant took four issues both literally and visually. John Hammond could have been developed a lot more if only the dialogue was not too limited with the focus on adapting movie dialogue. Speaking of adaptation, the cinematic error about the instant drop (from the perimeter fence of the T. Rex paddock opposite the road) also made it in this comic book.

Conclusion

This is a creative and clever way the comic book creators combined elements of two separate film scenes into a single sequence with readers in mind.

Even though it had a rushed narrative, Jurassic Park #4 (1993) ironically managed to be the most enjoyable issue of the 4-issue mini-series adapting the blockbuster movie. It has the most amount of spectacle, more dinosaur visuals for dinosaur enthusiasts to enjoy, and the pace moved much faster. Compared to each of the previous issues, this one was a breeze to read and there were bouts of fun. As a companion piece to the blockbuster movie, the 4-part Jurassic Park movie adaptation mini-series served its purpose to translate its events within the limits of illustrated literature. While it does not obviously capture the magical moments nor the sentimental elements of Spielberg’s work, this mini-series managed to complete its own interpretation ultimately creating stuff that could satisfy the brainy comic book reader, the reader who loves thrills and the reader who is simply obsessed with dinosaurs. It is somewhat symbolic that this final issue had the most fun stuff.

Overall, Jurassic Park #4 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Jurassic Park #3 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1993 for another look at Steven Spielberg’s Jurassic Park in the form of licensed comic books published by Topps Comics.

In my previous retro review, the comic book still had the creative issues of heavy exposition and being very word-heavy to read as the creators focused on adapting the movie’s story closely (from the iconic brachiosaurus scene up to the encounter with the triceratops). Compared to issue #1, the comic book’s narrative improved temporarily as it closely adapted the lunch-and-talk scene between John Hammond, Donald Gennaro, Ellie Sattler, Alan Grant and Ian Malcolm whose dialogue was easily the most engaging in both film and in literary format.

With those details laid down, here is a look back at Jurassic Park #3, published in 1993 by Topps Comics with a story written by Walter Simonson and drawn by Gil Kane with ink work done by the late George Perez. This comic book was the third of a 4-issue mini-series based on the Spielberg-directed movie.

The cover.

Early story

The story begins with the group of Alan Grant, Ellie Sattler, Ian Malcolm, Donald Gennaro and the two kids Lex and Tim who are shocked to see a living triceratops. The large dinosaur, however, falls down on its side causing Ellie Sattler to go near and examine it. Gerry Harding, a Jurassic Park employee, suddenly appears and explains that the triceratops was tranquilized by Robert Muldoon and has been sick. After examining the dinosaur further, Ellie wants to have its droppings examined.

Back in the control room of Jurassic Park, Ray Arnold explains to John Hammond that the center of an approaching story has not changed course and states that he likes to cut the current tour and resume the next day. He emphasized to Hammond that the storm is risky to those on tour.

Just across the room, Dennis Nedry (who secretly cut a deal with a business rival of inGen’s and has been frustrated working for John Hammond) carefully communicates with the captain of the ship that will depart once all the workers have boarded. Knowing he is running out of time to steal the dinosaur embryos and send it to Biosyn, he starts his move with Jurassic Park’s main system…

Quality

While the sequences of the T.Rex going after Ian Malcolm are not the same as those in the movie, the dinosaur itself really looks creepy.

When it comes to entertainment value related to spectacle, I can say clearly that this issue really marked the beginning of fun in this 4-issue mini-series. This is because this comic book includes the appearance of the Tyrannosaurus Rex (T.Rex) which arrived just when Alan Grant, Ian Malcolm, Lex, Tim and Donald Gennaro are helpless sitting inside vehicles that stopped by the said dinosaur’s paddock with the fences no longer electrified.

Of course, the minutes-long T. Rex scene in the movie remains memorable as it had a well-blended mix of suspense, action and some horror directed by Steven Spielberg. This comic book’s creators did their best to replicate the experience in illustrated literature format. While it’s not surprising that the essence of the T.Rex paddock scenes in movie were not perfectly captured, this comic book’s adaptation still managed to be entertaining to read showing suspense, horror and some thrills plus Gil Kane managed to even make the infamous dinosaur look frightening. Very clearly, Kane went all-out in presenting the T.Rex as the main dinosaur not only in this comic book but for the whole mini-series.

While the T.Rex paddock scene is the highlight of this comic book, the scene with the triceratops proved to be another exposition-heavy presentation laced with pretentious science and technical explanations dealing with plants, animal health and the like. Meanwhile, the scenes about John Hammond, Robert Muldoon and Ray Arnold struggling with the failures of the park systems while Nedry betrays them secretly were pretty intense to read.

Conclusion

Lots of exposition and creative explanations in this scene about the sick triceratops.

So far, I find Jurassic Park #3 (1993) to be the most entertaining issue so far thanks to the way the comic book creators adapted the Tyrannosaurus Rex paddock scene from the movie. While the narrative still had lots of exposition and creative explanations that started since issue #1, the consequential events of Dennis Nedry’s acts intensified the reading experience and the T.Rex scenes really ramped up the fun factor.

Overall, Jurassic Park #3 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/