A Look Back at Harbinger #2 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, the primary characters (Peter/Sting, Kris, Faith/Zephyr, Charlene/Flamingo and John/Torque) composed of mainly young adults with different abilities were gradually introduced and together they became targets of the mysterious private organization referred to as Harbinger (led by Japanese tycoon Toyo Harada). Harbinger has vested interests in people with paranormal abilities. In order to survive, Peter and his so-called team must set aside differences and work together while making the most out of their respective abilities.

With those details laid down, here is a look back at Harbinger #2, published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins at 12:03 AM of June 6, 1991. Peter, Faith, Flamingo and Torque bring their wounded teammate Kris into a hospital for immediate treatment. Upset with the hospital rules on admittance of patients, Peter uses some of his power to lift a few staffers off the floor while demanding that they treat Kris immediately. Their group was told that because they are all minors, parental consent is needed. Gunshot wounds, which Kris has, constitute reporting to the police.

Sting and his companions eventually brought Kris to a hospital bed. As he realized it is pointless to use his power on a doctor (Heyward) to force him to treat Kris, Sting uses his power to remove the two bullets out of her wounds which took a heavy toll on him. The doctor then decides to properly treat Kris.   

By 4:49 AM, Kris’ condition has stabilized and the group of Sting decide to leave with their recovering companion with them. As soon as they exited the hospital, the group suddenly gets attacked by snipers…

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Sting and his teammates on a risky mission.

As the heavy build-up in the first issue has been established, this comic book’s story executed some pay-off while gradually doing some new build-up of the series’ concept with expository dialogue as creative tools. For one thing, the story of Sting and his companions turned wild as the stakes have been raised further as they have become wanted people and they don’t have much resources left for survival. Next, the story suddenly created an X-Men vibe to me when the young adults take refuge inside a large and nice home of a sympathetic medical doctor they encountered earlier in the hospital.

When it comes to character development, the reluctant leader Sting got the most amount of characterization and along the way, you will see how he shifts his attention and concern to Faith, Flamingo and Torque more as Kris spent some time out of action. At this stage, Sting gradually changed from the reluctant powerful teenager into someone cares for others as they share the same desire to survive and lift themselves up. A clear 2nd to Sting on characterization is Faith who is the geek and pop culture enthusiast who tries her best to live up to the harshness of the reality they group is facing.

While Sting and his team are sympathetic to look at being targets of the dangerous organization Harbinger (note: they and their leader make their first appearances here), you will realize that they also became criminals with their acts of break-ins, fraud and robbery. These criminals act made those in issue #1 look like rehearsals. Since these powered young adults are on the run and struggling to survive, disregarding the law becomes natural for them. As such, the boundaries between right and wrong clearly got blurred not only with Sting’s team but also with Harbinger and its troops.

When it comes to the first appearances of Toyo Harada and his organization Harbinger in the pages of this comic book, I can say without spoilers that they are worth seeing and they further added depth into this comic book’s concept deep within the Valiant comic book universe.

Conclusion

The young adults presence inside a very large and nice home reminds me of the X-Men living inside Xavier’s home.

I can say out loud that Harbinger #2 (1992) is indeed very compelling to read as the stakes have been raised, the lead characters were developed nicely and the first appearance of Harbinger as the antagonistic force all paid-off nicely to the build-up of the first issue. As far as entertainment is concerned, the reading experience is more intriguing mainly due to the strong writing by Jim Shooter and this means that the superhero spectacle was secondary but in a good way. As mentioned earlier, the border between right and wrong got blurred and I can say the same thing about Harbinger and Sting’s group. This eventually will compel you to question if Sting and his companions could still be morally acceptable or not at all as their criminal acts are undeniable. Would you be sympathizing with them? Would you think they are as bad as Harbinger? Could Sting and his team actually pose a greater danger to society than Harbinger itself? Don’t you think Sting and his companions are looking like Black Lives Matter (BLM) social terrorists? This comic book really has to be read.

Overall, Harbinger #2 (1992) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at X-Men Adventures Season II #4 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Note: Since this retro review mentions both Russia and Ukraine, I encourage you all to help the people of Ukraine (whose lives have been disrupted by Russian forces) by donating to the Ukraine Appeal project of Hillsong Church. Donate now at https://hillsong.com/appeal/

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the X-Men Adventures monthly series which was a literary adaptation of the famous X-Men animated series of the 1990s.

To be more specific, we examine a tale of the major X-Men villain Omega Red within the monthly series adaptation of the 2nd season of the animated series. Take note that I previously reviewed X-Men #4 (1991), X-Men #5 (1992) and X-Men #6 (1992) which told the first tale of Omega Red who turned out to have a history of conflict with Wolverine decades prior.

With those details laid down, here is a look back at X-Men Adventures Season II #4, published by Marvel Comics in 1994 with a story by Ralph Macchio and drawn by John Herbert.

The cover.

Early story

The story begins in the Caucasus located between Ukraine and Georgia. Inside, a group of people work on a scientific operation resulting a power surge. The surge then causes a stasis chamber’s glass to crack. Moments later, Omega Red emerges and he has clear knowledge about who restrained him, who the government leaders and what happened to the Russian empire. He declares that the Russian empire shall live again. In Moscow, three high ranking military officers discuss their secret plan on restoring the Soviet Union. It turns out, the return of Omega Red is the first step for their ambitious plan.

In America, Jubilee encounters a group of activists who hate mutants inside a convenience store. Peter Rasputin/Colossus, the Russian mutant who encountered the X-Men sometime prior, comes into the store to help Jubilee. Afterwards, Jubilee and Colossus travel to Charles Xavier’s mansion – Xavier’s School for Gifted Children – and discuss important matters. He tells her that Omega Red has emerged in Russia and he need to speak to Professor X. It turns out, Xavier disappeared some weeks prior.

As the situation is so desperate for Colossus, he asks Jubilee if she would help him in his struggle to save his nation. Jubilee makes a hasty decision to do so and leaves a handwritten note telling her teammates that she is off to Russia…

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Colossus and Jubilee in Russia.

While this comic book’s cover art easily reminds me of the Wolverine-Omega Red confrontation on the cover of X-Men #5 (1992), the story here is more varied than that mentioned comic book drawn by Jim Lee. As this is an adaptation of the X-Men animated series episode titled “Red Dawn”, it is not surprising to see the spotlight being divided by many characters.

Omega Red, who has been declared as one of the greatest X-Men villains ever, has a somewhat strong presence serving as the main figure of opposition against Charles Xavier’s team as well as the surviving elite remnant of the Soviet Union. Quite amusingly, Omega Red is totally loyal to the Russian empire similar to how James Bond is very loyal to England and the queen. In comparison to issues #4 to #6 of the X-Men monthly series, the history of conflict between Omega Red and Wolverine was very lightly portrayed.  

Wolverine and Omega Red in battle!

As mentioned earlier, the spotlight is shared a lot by many characters which results a lack of a true protagonist among the X-Men. This is not necessarily a problem as Omega Red’s presence had enough strength. The other Russian Colossus, who at the start of the story has not yet joined the X-Men, got a good share of the spotlight among the good guys and that results some quick and efficient exposition to get readers oriented with him, his family and how he became an outcast in his nation because of his mutation.

The plot itself is light on details which is not surprising due to the high amount of exposition which includes a geopolitical look at the remaining loyalists of the Soviet Union living in Russia which saw some of its regions transformed into republics. With regards to superhero spectacle, this one has a good amount of action and I can easily say the biggest attraction is the fight between Wolverine and Omega Red. Just don’t expect it to be as extensive nor as detailed as the ones Jim Lee drew in the adjective-less X-Men series.  

Conclusion

John Herbert’s take on Omega Red was carefully crafted.

X-Men Adventures Season II #4 (1994) is a fun superhero story to read and I find its portrayal of the Wolverine-Omega Red conflict to be interesting knowing it was not part of comic book canon of the time. Apart from the mentioned conflict, there is something for X-Men fans to enjoy here such as Colossus’ return and his new interactions with the X-Men, how Omega Red’s presence causes danger in Russia, and the current whereabouts of Charles Xavier. Lastly, I should state that John Herbert’s art style is engaging to look at and he made Omega Red look intimidating.

Overall, X-Men Adventures Season II #4 (1994) is recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

George Perez (1954-2022)

George Perez, the incredible comic book artist who made major contributions to illustrated literature (especially the superhero comic book genre), sadly passed away due to complications related to pancreatic cancer. He was 67-years-old and I can say that superhero comic book art and dynamic expressions will not be the same without him.

George Perez with the two Wonder Woman plastic models. (photo source – DC Comics Facebook page)

Already there were comic book industry figures who reacted to the death of the legendary Perez. DC Comics co-publisher and legendary creator Jim Lee paid tribute stating, “We creators may all have access to the same tools of the trade: pen, paper and imagination, but what George could do with his prodigious talents was off the charts.”

For his part, Rob Liefeld stated, “I’ll remember George for his innovative and prolific storytelling. Thank you for all the great memories. Rest In Peace, George Perez.”

For the newcomers reading this as well as those who are simply unaware of Perez’s legacy, he was responsible for visualizing DC Comics’ 1985 epic maxi-series Crisis on Infinite Earths (note: he drew countless characters complete with varied settings or environments in high detail) and redefining Wonder Woman (note: he also wrote the stories) which made her a more essential pop culture icon. George Perez also worked for Marvel Comics over many projects and was chosen to illustrate the memorable 2003 JLA/Avengers crossover series of Marvel and DC. Perez also worked with other publishers such as Malibu Comics for several Ultraverse comic books and Image Comics for Crimson Plague and Witchblade. In recent years, he was responsible for Sirens published by BOOM! Studios.

For me, Wonder Woman was best defined during the post-Crisis era of DC Comics which involved George Perez and Len Wein who wrote the early issues of the Wonder Woman monthly series in the late 1980s.

In his decades-long career in comics, Perez unsurprisingly earned varied awards and honors (references here, here, here and here to name a few).

I should say that George Perez is a long-time favorite comic book illustrator of mine. I enjoyed reading the superhero comic books he illustrated and I love his art style on the characters, the environments and crowds. If there is anything I love about Perez’s art, it is his distinct style along with his implementation of high levels of details on the characters, objects, creatures and surroundings. Perez is also known to capture the distinct visual elements of superhero characters such as Spider-Man’s costume and his spaghetti-like web, Superman’s physique and distinct letter S, Prime’s overly muscular body and more. Every time Perez is involved as artist, the result is almost always a visual feast that often adds punch to the script prepared.

When I was still actively collecting comic books back in the 1990s, I often get excited whenever I learned that George Perez illustrated upcoming comic books. In 1992, he drew Incredible Hulk: Future Imperfect (2 books) which was mind-blowing and intriguing for me! In 1993, I became a fan of the newly launched Ultraverse of Malibu Comics and I got very excited to learn that Perez was hired for their major UV crossover Break-Thru (2 issues). Perez also drew one issue of Prime and most of the early issues of the UV team UltraForce (issues #0, #1, #3, #4, #5 and #6). If you want to see Perez draw ALL the characters of the Ultraverse, you should read the 2-issue Break-Thru storyline.

A page from Break-Thru #2 showing just some of the many Ultraverse characters Perez illustrated. This was published before the release of UltraForce.

Speaking of UltraForce, check out this video by Crypto Comics (with observations on Perez’s art works)…

Going back to George Perez’s amazing run on Wonder Woman, I urge you to watch the video below…

For me, the most defining stories of Wonder Woman ever told in any art form are still the comics that Perez wrote (note: he co-wrote stories with Len Wein on the early issues) and illustrated during the post-Crisis era of DC Comics. Check out my retro reviews of Wonder Woman 1980s comics on this website.

Truly, George Perez will be missed by a lot of people and his countless pieces of works will be revisited in the foreseeable future. In closing this piece, posted below are varied works (comic book covers and interior art) done by the late creator through the decades for your viewing pleasure and learning. This is a tribute to Perez and may he rest in peace!

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Note: All images shown are properties of their respective companies.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

For the newcomers reading this, I’ve been doing retro reviews of WildC.A.T.S that had Chris Claremont and Jim Lee collaborating together during the early Image Comics years following their previous works together on X-Men comic books while they were at Marvel. Issue #10 of WildC.A.T.S saw the debut of Claremont’s very own Huntsman while Zealot became the major character among her teammates (note: Voodoo had the 2nd most amount of page presence while the rest made very short appearances). In issue #11, the stakes were raised as most of the WildC.A.T.S got captured by the new super villainess Tapestry and Voodoo remained possessed, leaving Zealot as the only free team member who – out of fear – had to reach out for reinforcements (note: brand new characters who happened to have history with Zealot). In issue #12, Zealot and Huntsman really struggled clashing with the Troika while the reinforcements were on their way. What happened saw new revelations about Zealot and the plot expectedly built up the anticipation of the next big conflict.

The issue I am about to review is the conclusion of the current storyline Claremont wrote and  Lee illustrated which, so far, expanded the lore of the WildC.A.T.S within the WildStorm universe of the time. So far, I’ve been enjoying re-reading WildC.A.T.S issues #10 to #12, seeing what kind of creative stuff Claremont and Lee could make while being free from the restrictions and limitations of Marvel Comics.

With those details laid down, here is a look back at WildC.A.T.S: Covert Action Teams #13, published by Image Comics in 1994 with a story written by Chris Claremont and drawn by Jim Lee.

The cover.

Early story

The story begins with the possessed Voodoo – now looking frail and ugly as a result of Raksha’s hunger for flesh – attacking Jacob Marlowe’s two trusted assistants who arrived to help her. Deep inside her body struggling with Raksha’s possession, Pris manages to stop her attack – Voodoo’s face restored to normal – and warns Jules and Stansfield that Jacob and her teammates have been turned into evil by Tapestry and that Zealot may still be free.

Meanwhile, Grifter, Hunstman, Zealot, Savant, Soldier and Mr. Majestic fight the mind-controlled WildC.A.T.S – Spartan, Maul, Jacob Marlowe and Warblade – and Alabaster Wu who are acting under Tapestry’s evil. As Grifter shoots Maul and kicks Jacob Marlowe’s head, Huntsman reveals to him that Tapestry and Zealot have a history together while Alabaster Wu was trying to save his people…

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Chris Claremont’s Huntsman contributes solidly into the story even though he is not protagonist.

As expected, this storyline-concluding issue delivers the natural progression of what started in issue #10 laced with lots of solidly fun action, key character interactions and more notably the further development of Zealot supported by Huntsman. To put it short, if you enjoyed the previous works of the Claremont-Lee creative team and you enjoy the early, bombastic ways of WildC.A.T.S, then this comic book should delight you.

Without spoiling the entire plot, this comic book concludes the storyline that started in issue #10 and it also marked the end of Claremont-Lee’s collaboration on this particular volume of the WildC.A.T.S comic book series. What is very notable in my view is the way Claremont emphasized the evolution of Zealot not only as a WildC.A.T.S member but also her very own personality as well as her very own spot within the WildStorm universe.

It is in this storyline where you will see Zealot being much more than just a fearless, hard-fighting warrior who lives by the strict standards of the Coda. In this particular comic book, her greater purpose is realized (and you will realize that in a particular scene with Savant late in the story) and the interactions she has with the Huntsman, her sister Savant and others really brought out more of her personality. This is clearly Zealot redefined just as Claremont expanded the lore of the WildC.A.T.S.

Fans of Grifter should be happy to learn that their favorite character (who returned at the end of issue #11) joined the big battle and Claremont’s prepared dialogue of him made him more livelier than his usual portrayal in this comic book series. Huntsman, meanwhile, is his usual honorable self but gets to define his place among the WildC.A.T.S through action. His companion Miranda (now wearing armor thanks to Zealot) plays a short yet notable key role in the story.

The reinforcements composed of Mr. Majestic, Savant and Soldier each have a stronger presence in this story which is expected and they don’t just talk and do some action…they also contributed to the plot and what Savant knew emphasized the essence of the conflict between Zealot and Tapestry.

As for the super villainess herself, Tapestry is very convincingly evil and this comic book shows exactly why the fearless Zealot deeply fears her and why she is a danger to everyone. While she has a very sinister agenda, Tapestry’s confirmation of her origin (in the form of dialogue) and what her place is between the Daemonites and Kherubim will intrigue readers, most especially WildC.A.T.S fans. As for her conflict with Zealot, this comic book will show you how they are connected with each other and what elements connect them together. Their spectacle-filled duel here is a must-see and you will enjoy it a lot when you pay attention to the details (read Savant’s expository dialogue) as the action happens.

When it comes to artwork, fans of Jim Lee should know that this comic book has some of very best pieces of art the famed creator ever made during his time with Image Comics. Very clearly, Lee took his time designing the shots and when to really go out with great visual detail as the story went on.

Conclusion

In the heat of a battle against the other WildC.A.T.S, Grifter and Huntsman still managed to talk.

I can say that WildC.A.T.S: Covert Action Teams #13 (1994) is still a great comic book as it solidly and satisfyingly concluded the 4-part storyline that Chris Claremont came up with in this collaboration with Jim Lee. More on the storyline itself, Claremont took a really daring approach on presenting the titular team by having Zealot in the lead (with his creation Huntsman as the 2nd major player) and then putting most of the other team members on the background which effectively emphasizes the presence of the very wicked Tapestry (truly the definitive parallel to Zealot) along with the Troika (note: this is their best and most action-packed portrayal).

While this WildStorm universe-building story concept could put off some Claremont-Lee team fans who expected to see a WildC.A.T.S story fashioned like what was seen in the creators’ past X-Men works, this particular storyline for me is still a great read and its concept is commendable.

I should also state that the themes of omnipotence, legacy and destiny are all well defined in this comic book which made the 4-part storyline make more sense to read and analyze. More on Zealot, the way Claremont developed her will make you think deeply about how you should perceive her, how you think her place within the WildC.A.T.S will affect her teammates, etc. This comic book and its three immediate predecessors all have very solid writing by Claremont!

Overall, WildC.A.T.S: Covert Action Teams #13 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #11 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

Last time around, I reviewed the 10th issue of the WildC.A.T.S series which saw the reunited work of Chris Claremont and Jim Lee who previously worked together on making many memorable X-Men comic books during their time with Marvel Comics (note: check out three retro reviews of Claremont-Lee X-Men comics by clicking here, here and here).

Being free from the constraints and hurdles of Marvel, WildC.A.T.S #10 showed what Claremont added to Lee’s superhero team while also unveiling the Huntsman (Claremont’s own creation). Even as the story – which had Zealot as the lead character followed by Voodoo and Huntsman – had lots of build-up and the rest of the WildC.A.T.S only had a minor share of the spotlight, Lee still managed to make the story filled with a good amount of spectacle for readers to enjoy. I really liked WildC.A.T.S #10 a lot and in my view, it has aged well.

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams #11, published by Image Comics in 1994 with a story written by Chris Claremont and Drawn by Jim Lee. Scott Williams is in-charge with the ink work. This comic book has a variant cover edition with the cover art done by While Portacio.

The cover.
The variant cover edition with art by While Portacio.

Early story

The story begins moments after Jacob Marlowe secretly met with Alabaster Wu. The WildC.A.T.S – composed of Spartan, Warblade, Void, Maul and the possessed Voodoo – find themselves facing with the Troika – composed of Attica, Slag, H.A.R.M. and Providence – who came in by surprise with the intention to overwhelm them. Providence states that Jacob Marlowe’s destiny is sealed with doom.  

Just after Marlowe expressed defiance, the Raksha-controlled Voodoo knocks him out with a hard kick from behind. This surprises Spartan who immediately jumps into action and orders his teammates to form on void for an immediate dust-off. The battle between the Troika and the WildC.A.T.S starts, Attica hits Warblade. Void then discovers that some force is preventing her from teleporting. It turns out, Providence manipulated the quantum field. Using tremendous power, Providence overwhelms Void which puts the WildC.A.T.S into serious trouble.

Meanwhile on the streets of Brooklyn, Zealot, Huntsman and the teenager Miranda are riding fast together. Zealot says that the communication with her team has gone off-line and she only has their current position…

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Even the fearless and disciplined Zealot is scared of the new super villain Tapestry.

I’ll start first with the presentation of characters and related developments. While the WildC.A.T.S themselves appeared a lot more here than in the previous issue, they did not end up as the dominating characters in the narrative. Even Zealot and Huntsman had reduced shares of the spotlight. This is because Claremont’s script introduced a few yet clearly significant characters while remaining focused on building up tension in relation to the growing presence of a new force of evil (note: the ugly and scary looking monsters called Raksha are connected with them) on Earth with two distinct figures as evil leaders – Soma and Tapestry. As the WildC.A.T.S fell short of achieving any heroics, their new statuses as targets and tools of Tapestry ultimately made sense in the plot. This is a rather daring way Claremont used to tell a WildC.A.T.S tale that has the titular team in their most vulnerable state yet.

While Soma does have an intimidating presence, it is obvious that Tapestry (who has an eroticized design and is the self-declared weaver of souls and shaper of fate) is the most visceral supervillain here and I had the impression that she was planned to be a major enemy towards the WildC.A.T.S comparable with Helspont. Even the fearless warrior Zealot fears Tapestry.

In a clear move to expand the lore of the WildC.A.T.S series within the WildStorm universe, this comic book saw the entry of Savant (an important associate of Zealot’s) and Soldier (the WildStorm’s own parallel to DC Comics’ Sgt. Rock) plus the mention of Mr. Majestic. Savant and Soldier are not just mere additional characters thrown into the mix but they each have established places within the WildStorm universe that just have not been seen by readers at the time of publishing. Claremont wrote Savant and Soldier as individuals who both knew Zealot from some time before and, more importantly, he made them believable to read even though this comic book only showed little of them.

When it comes to character portrayals, Claremont’s creativity showed Attica clearly having much more personality just as the Troika returned (late in issue #10). The head of the Troika in this comic book was presented as a business-dealing killer who does not hesitate to tell his client to beware of Zealot and Grifter (note: he was last seen in issue #8) as those two are the most dangerous WildC.A.T.S members. Attica’s companion Slag is more expressive here and while H.A.R.M.’s mechanical perspective is emphasized more which reminds me somewhat of the cinematic Terminator reading commands internally. Indeed, there was inspiration behind Claremont’s writing.

With regards to the plot, this comic book has a simple story structure that just so happens to have lots of exposition, explanations and the introduction of new characters destined to become more important later. Combined with the art of Jim Lee, the story still works on engaging and entertaining me. Re-reading this story is still a lot fun after all these decades.

Conclusion

WildC.A.T.S in bombastic action with the Troika.

Given the way it was crafted and structured by Claremont, WildC.A.T.S: Covert Action Teams #11 (1994) is easily the most unconventional tale of the series at the time of its publication. Unsurprisingly, Jim Lee’s art here is of top-notch quality and he continued to excel in providing readers the adulterated superhero spectacle while also making the more character-focused scenes look interesting (note: there are flashbacks to WildC.A.T.S #1 during Tapestry’s examination of Jacob Marlowe’s memories). As the WildC.A.T.S – without Grifter and Zealot specifically – were at their most vulnerable, this could alienate the die-hard fans who are expecting the usual stuff they love (note: bombastic action against bad guys with character moments in between) to pour in. What I want readers and the die-hard fans to understand is that they should pay close attention to the growing force of evil under Tapestry (who even scares the very brave Zealot) and think about it as a suitable addition into the WildC.A.T.S lore within the WildStorm universe of the time. This comic book also shows that there is more to be explored beyond the conflict of the Kherubim and the Daemonites. That being said, Chris Claremont and Jim Lee’s combined works here are still very solid, a lot of fun and even intriguing to read.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams #11 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copies of newsstand edition and the signed edition cost $90 and $60 respectively. The near mint-copies of variant cover edition (Whilce Portacio art) and the signed variant covered edition cost $30 and $90 respectively.

Overall, WildC.A.T.S: Covert Action Teams #11 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Dazzler #26 (1983)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1983 to examine the Marvel Comics universe through the exploits of Dazzler!

In my previous retro comic book review, I found Dazzler #25 lacking on superhero entertainment value and the new antagonist introduced was not so interesting. Not even its strong character-driven tale could lift up its fun factor. By the time that comic book was published, Alison Blaire/Dazzler already has a half-sister named Lois. In this new review of the 26th issue of the Dazzler regular series, something about Lois is about to be revealed and we will find out if it could make the issue more entertaining than issue #25.

With those details laid down, here is a look back Dazzler #26, published by Marvel Comics in 1983 with a story written by Danny Fingeroth and drawn by the late Frank Springer.

The cover.

Early story

The story begins with Alison Blaire performing live in front of a large audience as Dazzler during a concert. As she performs, three armed men gang up on the event manager just several feet away and out of the view of the crowd. The three demand the release of the box office receipts.

Dazzler notices the commotion and very carefully analyzes what action to take without negatively affecting the show and the audience. She tells the band to play louder music to ensure she would have enough sound to convert into light. Suddenly she springs into action, lights herself up and hits the three armed men as well as the manager. The commotion ends with Dazzler announcing a short intermission to the audience.

Soon after behind the scenes, after meeting several people, Dazzler is approached by Lois who tells her that she does not feel so well. Lois says she’s so afraid, another one of those faintaing spells might be coming on…

Quality

Lois London realizes she is in trouble.

While Lois only occupied a minor space on this comic book’s cover, the story’s biggest feature is its revelation about Dazzler’s half-sister Lois which is something that you readers should find out. While Lois appeared in prior issues, it is in this particular story where she got a huge amount of the spotlight and Danny Fingeroth efficiently wrote her as the other major character.

As this tale is the major turn of events in the life of Lois, this opened a new opportunity for the creative team of Fingeroth and Springer to send the narrative of the Dazzler series to a new direction complete with a new way to develop Alison Blaire’s personality (and her struggle on keeping her mutant status a secret in the middle of a society that despise mutants). This story also recalled the events in which Alison was despised for her mutant status and later became the vilified suspect of a trial related to the death of Klaw. The moral lessons of those old events seamlessly connected with Alison’s effort on helping her half-sister. As such, Danny Fingeroth’s writing here is very solid and he really did his research not only on past Dazzler stories but also on the X-Men as the tale had its subtle connections to certain characters who are more identified with the X-Men series of the time.  

If there is anything weak about this Dazzler tale, it is the clear lack of superhero spectacle. This is one meaty and dramatic tale about Dazzler and Lois laced with heavy drama, suspense and mystery. The only superhero spectacle you will see here is in the early part of the story.

Conclusion

Dazzler rushes into action!

While it is flawed, Dazzler #26 (1983) is still a slight improvement over issue #25. This is one character-driven tale heavy on drama, suspense and mystery while ending up light on spectacle. The most notable thing about this comic book is the new direction on telling Dazzler’s story while establishing Lois as the other major character for readers to follow. To say the least, the sudden revelation of the secret of Lois is engaging enough to read and it will remind you about certain elements emphasized in X-Men comic books of the time.

If you are seriously planning to buy an existing hard copy of Dazzler #26 (1983), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $57 while the near-mint copy of the newsstand edition costs $113.

Overall, Dazzler #26 (1983) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at WildC.A.T.S: Covert Action Teams #10 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

The next WildC.A.T.S comic book up for review here was a collaborative work between Chris Claremont and Jim Lee. For the newcomers reading this, Claremont and Lee worked together for a time at Marvel Comics on the X-Men comic books. The 1991 comic book X-Men #1 was their best-selling work together selling over eight million copies! Behind the scenes Marvel, however, there were conflicts and ultimately Claremont’s very long run with the publisher ended in X-Men #3 which was also drawn by Lee.

It should be noted that back in the early 1990s, Claremont and Lee worked under the watch of then X-Men books editor Bob Harras. Moving forward to the early years of Image Comics, Lee had a lot more freedom of creativity and control plus the power to publish. He not only launched WildC.A.T.S but also had his own line of connected properties (later referred to as WildStorm) like Stormwatch, Gen13, Team 7, Backlash and more.

As WildC.A.T.S started to establish itself among the many, many superhero comic books released, it was only a matter of time before Jim Lee and Chris Claremont started to reunite and create something without the obstacles they faced during their time with Marvel Comics.

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams #10, published by Image Comics in 1994 with a story written by Chris Claremont and Drawn by Jim Lee. Scott Williams in-charge with the ink work.

The cover.

Early story

The story begins with Zealot teaching Voodoo lessons about combat at a beach outside of New York City during the night. As the lecture goes on, Vodoo asked her warrior teammate if the lessons are really necessary as her beloved Spartan had been teaching her how to fight. Zealot then reminds her that Spartan is a cyborg and is ultimately limited. More notably, she calls Voodoo one of the chosen (note: she is a Daemonite-Kherubim-human hybrid with a power referred to as the Sight) and that she has a heritage and powers that impose an obligation to use them to their fullest potential.

After a slight verbal conflict that resulted in Zealot to strike Voodoo down, corner her and lecture her some more, a huge ship suddenly appears in the air and crashes near them. Even though the crash created a powerful impact, Zealot is able to hear gun fire from aboard the ship and her teammate spots a man on the deck. Suddenly the man got shot from behind and falls down near the two WildC.A.T.S members. The man faintly calls for help…

Quality

The first-ever appearance of Chris Claremont’s Huntsman!

Before focusing on the plot, I want to start first with one of the things Chris Claremont is well known for…characterization. Given the way the story was structured, Zealot and Voodoo had the most amount of spotlight among the WildC.A.T.S members who appeared here. It is through Zealot’s portrayal where you will see Claremont really work on her development as a character. Right here, Zealot remains fearless and deadly as before and at the same time, she is more principled and even a bit more philosophical than ever before. It is also in this comic book where you will really see her speak a lot and express herself a bit more emotionally.

Meanwhile Voodoo, in relation to what happened in the story, is presented radically differently as a result of her getting possessed by one of the Raksha. Before possession, she was portrayed to be the young learner who carries a false sense of maturity deep inside which is natural for many teenagers and young adults.

Next, there is the introduction of Claremont’s very own creation called the Huntsman! To be clear, his debut is action-packed and early on he was shown to be skillful, deadly and even comparable with Zealot in terms of combat and efficiency. He is shown to be honorable and dedicated, especially when it comes to defending a teenage girl in the middle of a dangerous environment that has the Raksha which is a race of very frightening and deadly monsters. Given the way the story was written, only bits of the Huntsman’s personality and background were shown.

On the plot itself, there is this new conflict brewing and instead of showing Helspont or the Daemonites as the antagonists, the Raksha comes in as the new force of evil that the WildC.A.T.S are destined to face. There is also a bit of mystery here, particularly with the arrival of the ruined ship and the desperate attempt of the new character Alabastar Wu to meet with Jacob Marlowe whom he has an established connection with. The said ship is just part of a puzzle about people struggling with the Raksha. As this is clearly the first of a multi-part story Claremont came up with, the answers are meant to be revealed later.

The writing, unsurprisingly, has a good amount of depth and nice details (both literally and visually) scattered throughout this comic book. This makes re-reading a must and I can say that I found it worth doing.  

Conclusion

Zealot lecturing Voodoo reminds me of scenes from old X-Men comics (written by Chris Claremont) that showed Storm guiding Kitty Pryde.

While you will see the titular team only late in the story as the spotlight was focused more on Zealot, Voodoo and the Hunstman which was crucial on building up the new story concept, WildC.A.T.S: Covert Action Teams #10 (1994) is a very unique comic book that features the great stuff you can expect from Chris Claremont and Jim Lee. As expected, the writing by Claremont was consistently solid and when it came to spectacle, Lee successfully delivered the stuff that ensured entertainment. I personally enjoyed re-reading this comic and each time I reached the end, I ended up anticipating the next issue strongly.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams #10 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $20 while the near-mint copies of the twice-signed (two signatures) and newsstand editions cost $60 each.

Overall, WildC.A.T.S: Covert Action Teams #10 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #9 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

Last time around, members of the WildC.A.T.S were split apart in terms of locations as they had their rest-and-relaxation period. While Grifter went away to do something urgent (read: the Kindred comic books), Zealot, Void and Jacob Marlowe’s executive assistant Jules picked up Warblade and Maul using their high-tech aircraft to head on to the Bahamas where an entire cruise ship disappeared with Marlowe, Voodoo and Spartan on it.

Unbeknownst to the WildC.A.T.S flying in their jet, Voodoo, Spartan and Marlowe found themselves as captives of an armored man (wearing a half-helmet) called Entropy inside his domain in an undetermined location. Entropy refers to Marlowe as lord Emp and states that he will suffer from his wrath. Marlowe does not recognize him.

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams #9, published by Image Comics in 1994 with a story written by Brandon Choi and Jim Lee. Lee did the art with Scott Williams in-charge with the ink work.

The cover.

Early story

The story begins with the partial WildC.A.T.S team arriving in the area of the Bermuda triangle with their aircraft. From their view, there was nothing to spot but Zealot insists that they keep on searching as they must be overlooking something.

Meanwhile, Spartan and Voodoo find themselves in deep trouble as a horde of Daemonites persistently attack them. Already heavily damaged, Spartan keeps on using his energy blasts to hold the monsters off. Voodoo on the other hand is too weak and could not concentrate to help her teammate.

Suddenly one of the Daemonites slashes Spartan’s left arm which neutralizes his energy blast. His body got pierced by one of the monsters which pinned him down, leaving Voodoo completely helpless…

Quality

The WildC.A.T.S on search-and-rescue.

On face value, this comic book looks like another generic or even disposable good-versus-evil story drawn by Jim Lee. In reality, its story has more significance to it and the creators themselves came up with something fresh for WildC.A.T.S fans. Firstly, this is a story about one group of WildC.A.T.S trying to rescue their boss and their two other teammates from Entropy in a location that could not be easily found. Secondly, this comic book puts strong focus back on the Kherubim-Daemonite war which creatively looks back at one of the many events that took place in Jacob Marlowe’s past (which he could not remember at first) complete with implementing a strong fantasy (read: swords and armors) element which gives the story a mixed-genre aesthetic.

The good news here is that the storytelling and visual presentation by the creators are really well done! While the dual approach of storytelling involving both the present and the far past was used in Jim Lee’s past X-Men works with Marvel, the said approach was well executed with WildC.A.T.S which not only expanded its lore further but also developed Jacob Marlowe’s personality even further.

To have Entropy (note: he eerily resembles’ Mantra arch-villain Boneyard in the Ultraverse) as an enraged opposition figure living with a lust for revenge against Marlowe is a smart move and at the same time this adds variety to the kind of opposition WildC.A.T.S have. More on what happened in the past involving both Marlowe and Entropy, the flashback raises new questions about the value and true nature of the WildC.A.T.S’ leader who at this point was a brash manager who wields lots of resources to operate with. The flashback also challenges readers on how to evaluate Jacob Marlowe when it comes to being accountable about his past actions, including the many things he did but could not remember. All of these lead to a really impactful ending that you readers must see.

Conclusion

Meet Entropy, a man with a shared past with Jacob Marlowe.

WildC.A.T.S: Covert Action Teams #9 (1994) is a Jim Lee-drawn tale that has solid depth and a very creative approach to its presentation, specifically its daring and well-executed method of mixing the superhero and fantasy elements. When it comes to the narrative, the creative team succeeded in telling both the present and the past tales followed by connecting them with each other while ultimately telling an overall cohesive tale. This is a Wild.C.A.T.S story that must be read from start to finish, and it is a powerful follow-up to issue #8.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams #9 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30.

Overall, WildC.A.T.S: Covert Action Teams #9 (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #8 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

In my previous retro review about WildC.A.T.S #7, that story marked the 3rd chapter of the 4-part Killer Instinct crossover storyline which brought Jim Lee’s team together with Marc Silvestri’s Cyber Force. That storyline ended in a Cyber Force comic book which leads to the questions – what is next for WildC.A.T.S? Will there be a new and fresh storyline set up for them?

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams #8, published by Image Comics in 1994 with a story written by Brandon Choi and Jim Lee. Lee did the art along with Richard Bennett and Scott Williams.

The cover.

Early story

The story begins inside a large bar within New York City where Cole Cash/Grifter and Zealot (both of them in civilian clothes) spend time together playing pool. There are men nearby staring at them. While Grifter tries to unwind and have fun with the game, Zealot still sticks to her warrior mindset even though they are no longer in a battle field. Suddenly, one man arrogantly pours beer on Grifter’s head while another man touches Zealot’s hair.

The two WildC.A.T.S members struck the two violators and subsequently made short physical work of the other men who tried to hurt them. After that, Zealot and Grifter talk outside. The latter receives an urgent message which compels him to leave Zealot behind and do something important…

Quality

Spartan and Voodoo on holiday in their civilian forms.

I’ll be straight to the point here. If you enjoyed Jim Lee’s previous work on Marvel’s X-Men that include bombastic action, misadventures, team members appearing in swimwear and character moments, you will find that in this story which is really a transitional tale of the team taking a break from action only to find themselves facing new danger. That being said, the concept and structure of the plot in this comic book is pretty simple and it does succeed in setting up WildC.A.T.S for another misadventure while cleverly emphasizing the Kherubim-Daemonite concept of the WildStorm universe back then.

As expected, Jim Lee’s artwork here is really great to look at and he sure always finds ways to make the dialogue scenes look interesting. What stands out to me the most in this comic book are the character moments which more than made up for the lightness of the plot. While the romantic interactions between Spartan and Voodoo is interesting, the interactions between Zealot and Grifter (referred to as Brother Grifter) really gave me additional insight on their respective personalities and, more notably, their feelings for each other.

More on character moments, you will see Maul and Warblade in their respective civilian identities as Reno and Jeremy. If you only see those two as violent action performers based on the previous issues of WildC.A.T.S, you will be surprised with the way Brandon Choi and Jim Lee presented them in this story.  

Conclusion

Can you recognize Maul and Warblade?

While its story was pretty light, WildC.A.T.S: Covert Action Teams #8 (1994) still manages to entertain me mainly due to the character moments that the creators came up with. In many ways, this comic book showed how human the team members are which is a nice change from all the action-focused stuff they were so busy with in the previous issues. Along the way, you will see a few creative gimmicks Jim Lee inserted visually, including the unofficial cameo appearance of two pretty notable members of X-Men (note: they just got married). Meanwhile, those who love Pris/Voodoo will find some extra entertainment here as this comic book has an additional short story about her past (set after WildC.A.T.S Trilogy #1) which was written by Peter Seagle and drawn by Travis Charest (who would later replace Jim Lee as illustrator of this comic book series).

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams #8 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $40 while the near-mint copy of the newsstand edition costs $120.

Overall, WildC.A.T.S: Covert Action Teams #8 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at Dazzler #24 (1983)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1983 to examine the Marvel Comics universe through the exploits of Dazzler!

As seen in the cover of the next Dazzler comic book I reviewed, the lady has Power Man and Iron Fist with her. In short, there is a crossover within Marvel Comics’ universe just waiting to be unveiled. Who exactly will Dazzler, Power Man and Iron Fist be facing? What kind of situation are they entering into?

With those details laid down, here is a look back Dazzler #24, published by Marvel Comics in 1983 with a story written by Danny Fingeroth and drawn by the late Frank Springer.

The cover.

Early story

The story begins with Rogue (of the Brotherhood of Evil Mutants) breaking through the front door of the apartment of Alison Blaire who remains her target. She realizes that Dazzler is absent which is inconvenient as she believes that the singer is key in her quest to find Angel and the rest of the X-Men. Rogue makes a mess of Alison’s things in the apartment and decides to wait for her to return.

A short time later, Alison is approached by her friend Frank on her way home. He tells her that someone broke into her apartment and made a mess inside. Realizing that the trespasser is none other than Rogue (note: they encountered each other in Dazzler #22) and that she alone does not have much of a chance in fighting her, she calls Power Man and Iron Fist for their professional help…

Quality

Alison Blaire desperately getting away from Rogue.

To begin with, this is one action-packed tale of Dazzler that still manages to emphasize the development of the protagonist and her newly formed bond with her half-sister Lois (who appeared a short time before this comic book was released). As a crossover set within the Marvel Comics universe, Danny Fingeroth’s story makes mention of the X-Men as Rogue continues her quest on getting Dazzler to get to Angel in order to find Charles Xavier’s team which is all part of the Brotherhood of Evil Mutant’s lust for revenge. Along the way, readers will get to see Rogue take on Power Man and Iron Fist (note: these two met with Dazzler in Dazzler #23) which was fun to see.

More on Dazzler herself, the stakes are raised again as she not only has to survive encountering Rogue but also of the fact that the powerful Brotherhood of Evil Mutants member becomes aware of Lois. I should state that there are two encounters between Dazzler and Rogue here, and each one was entertaining to read.

Conclusion

Alison Blaire plus Power Man and Iron Fist.

Dazzler #24 (1983) is a Marvel crossover tale which the creators made to add some action-packed variety while telling the story of Dazzler. That being said, the dramatic character development that this comic book series was notable for was lightened a bit to make way for the superhero spectacle. Not only does this comic book provide readers additional insight into the duo of Power Man and Iron Fist, it also showed some development about the conflict between the X-Men and the Brotherhood of Evil Mutants. Ultimately, this is one old and fun comic book to have.

If you are seriously planning to buy an existing hard copy of Dazzler #24 (1983), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $57 while the near-mint copy of the newsstand edition costs $113.

Overall, Dazzler #24 (1983) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/