A Look Back at X-Men 2099 #12 (1994)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

Looking back at the X-Men 2099 series of the 1990s, so much has developed during the first eleven issues released from 1993 to 1994. When I first read issue #1 in 1993, I found the futuristic X-Men really intriguing to follow and there was the expectation that the team led by Xi’an would somehow grow and make breakthroughs happen in 2099’s America. Surprisingly, members of the team got separated from each other – such as losing Metalhead to the Freakshow – and Xi’an himself changed for the worse and eventually left the team. Tim Fitzgerald/Skullfire (the weak and unsure newcomer who joined the futuristic X-Men) himself changed radically becoming unhinged and he has gotten really close with Luna (the one who messed with his mind and triggered his emotions).

With those details laid down, here is a look back at X-Men 2099 #12, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins in the black market mall with Luna struggling to separate Skullfire and Junkpile from each other. Skullfire hates Junkpile whom he holds responsible for killing his friend Serpentina (the one X-Men member who welcomed him at their sanctuary). Junkpile blames Skullfire and his teammates for causing him some serious grief in Las Vegas. Luna tells them both to shut up or she would do something on both of them.

Moments later, the three of them are accused by the mall security for violating the market regulations. An armed mall security officer points his weapon at them accusing them of willful destruction of market property. The looks of Junkpile, Luna and Skullfire, however, scared him and convinced him to move away. Luna then reveals to Skullfire that she encountered Junkpile outside of Las Vegas shortly after the violent encounter with the X-Men. The three of them proceeded to a café to have a civil talk. Skullfire asks Luna about the Theater of Pain…

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Former X-Men member Metalhead with the group of degenerates called the Freakshow. One of their members clearly rejects him given his status as a mutant.

Wow! The Moore-Lim team loaded this comic book with immense details that established the true force of opposition that awaits the X-Men. The story reveals to readers the Theater of Pain, its demonic leader Brimstone Love and what the theater’s purpose truly is. Brimstone Love and the theater were first revealed at the very end of issue #3 and this comic book offers readers a close look at them complete with very intriguing details that turned out to be worth discovering. That said, it was clear that John Francis Moore designed the Theater of Pain to be not just a planned force of evil the X-Men must face but also an actual threat to many living in 2099’s America. The Theater of Pain has a very sinister agenda and its operations involves the accumulating human misery which is a frightening concept on its own.

While Luna’s history and connection with the Theater of Pain is emphasized, Xi’an’s search for the Driver makes a lot more sense here as the former X-Men leader (now sinister and spiritually lost) communicates again with someone from his past. That said, the plot really thickened a lot in this comic book and that alone makes it engaging to follow.

As this issue follows Skullfire, Luna, Junkpile and Xi’an – plus a quick look at former X-Men member Metalhead now spending time with the Freakshow – the tone of the tale turned dark and gritty which I think was intentionally done by the creators as the Theater of Pain was strongly emphasized. That said, this is indeed inspired work.

Conclusion

Skullfire, Junkpile and Luna look so intimidating and creepy, the mall security guy got scared and abandoned his duty.

With a dark tale and an established force of evil rising in the horizon, X-Men 2099 #12 (1994) can be described as an inspired turn of events for the monthly series as a whole. At this stage, the direction of the series really started to take shape. It is also a lively reminder that the mutants struggling in 2099 have the wilderness and its violent elements as the least of their worries. The Theater of Pain itself is a reminder about sinister yet unseen forces that are operating while lots of people remain unaware of them (note: think about the World Economic Forum and what its core organization really do behind closed doors as time passes). Lastly, the twisted developments of Skullfire and Xi’an’s respective personalities will keep you in suspense as to how the futuristic X-Men can survive without them.

Overall, X-Men 2099 #12 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men 2099 #8 (1994)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

After the first seven issues of the series, it is clear that the futuristic mutants under Xi’an have tough challenges to not only survive in the dangerous and unpredictable wasteland of 2099’s America but also help their leader fulfill the ultimate goal of protecting mutants from the evil corporations in accordance to the dream of Professor X (Charles Xavier). Unlike the X-Men of the 20th century, the team of 2099 does not have vast resources nor do they have a permanent place for living and development. Xi’an himself is still struggling with the elements from his past as a violent criminal.

With those details laid down, here is a look back at X-Men 2099 #8, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins with Krystalin examining Archangel with amazement. Moments later, she sees Cyclops, Iceman, Beast and Jean Grey (in her Phoenix form). She wondered how many times did each of Professor X’s first students appear to die only to return again and again. She recalls that the records of their deaths may have been in error or even falsified. She also remembers the succeeding X-Men teams of Del Ruiz and Zhao.

It turns out the original X-Men members she saw were holograms as Victor Ten Eagles (who was a fellow outlaw with Xi’an in the old days) reveals that he opened his studio to few people and never to strangers. He allowed Krystalin in because he owes Xi’an a blood debt from their time together with the Lawless. As they talk, he explains to her his personal interest in the X-Men and the legacy.

Over at Iron Horse in Arizona, Hurricane talks with two trackers who were tied up. Meanstreak uses his super speed to dismantle the trackers’ suits of armor and examine the technologies within. He finds one Tetsuo Mark 6 signal beacon that was used to monitor armor in the field. He tells Hurricane she can use it as an advance warning the next time trackers are sent after her.

Hurricane tells the X-Men that she and the Freakshow never stay too long in one place. Moments later, the infected Metalhead tells Skullfire that he is trapped in his current metal form and could not change back…

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As the Freakshow is about to leave, Metalhead surprises his fellow X-Men.

To make things clear, this X-Men 2099 comic book is very engaging to read as it is filled with a lot of details that further expanded the lore of the 2099 universe concerning mutants and legacy of the X-Men in the 21st century. As such, I really enjoyed learning about the “future history” of the X-Men, how mutants struggled to survive in a corporation-controlled America, and why the wasteland became the 21st century’s very own Old West where danger and uncertainty are constant.

If have an obsession about the 2099 universe, there is a lot to discover and enjoy here. Xi’an’s pursuit for knowledge about the mutant underground and Hurricane’s involvement is compelling to read and what was revealed is worth discovering. Meanwhile, Krystalin and Ten Eagles’ exploration of facilities as they search for answers reminds me a lot about a notable part of the story in Beneath the Planet of the Apes.

Conclusion

The closest thing to a crossover with the original X-Men.

X-Men 2099 #8 (1994) is a compelling read and it is one of the stronger references about the 2099 universe and the legacy of the X-Men from the time of Xavier to that of Zhao. The details revealed here are fine pay-offs to what was built up in the previous issues, and they connect well with the existence of Xi’an’s X-Men. This comic book will really help you understand the place of mutants in the 21st century and in my experience, the learning is enjoyable.

Overall, X-Men 2099 #8 (1994) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men 2099 #6 (1994)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

In late-1993, Marvel Comics published the Fall of the Hammer crossover storyline highlighting the major figures of Marvel 2099 and the X-Men members involved were only Skullfire, Krystalin, Bloodhawk and Meanstreak. As told in Ravage 2099 #15, the said X-Men members made it to Valhalla with Ravage. After the events of Fall of the Hammer, the four X-Men members survived and eventually started traveling all the way back West in America to rejoin the rest of the team.

With those details laid down, here is a look back at X-Men 2099 #6, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins in Arizona when two fully armed personnel wearing suits of armor search for a monster-like mutant who tries to hide. The mutant is named Dominic and he eventually got corned by the two armored figures. As he is about to get shot, one of the armored guys got pushed by force somehow. The next moment, a gang of mutants called the Freakshow appears.

In the southern part of Nevada, Skullfire, Bloodhawk, Krystalin and Meanstreak travel in an aircraft going back to Xi’an and the rest of their teammates. As Bloodhawk jumps of after saying goodbye, Skullfire jumps off as well in a suicidal manner. He eventually grabs Bloodhawk by the ankle. Back at the aircraft, Krystalin and Meanstreak shared their respective observations about Skullfire’s sudden change of personality since the psychic vampire Luna messed with him… 

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As the X-Men search for Hurricane, the Freakshow stands in their way.

The script of this comic book was finely crafted by John Francis Moore and it is amazing how efficient he got the X-Men team back (after Skullfire, Krystalin, Meanstreak returned) on track while ensuring a good amount of depth as reflected in the dynamics between the team members as the story went on. The storytelling felt natural and really believable.

Along the way, this comic book shed light on team leader Xi’an and the threads of the past that came back to haunt to him. This instantly added a new layer of development on Xi’an which established an element of uncertainty on the future of the X-Men under him (and his personal struggles). That said, Xi’an does not have the rock-solid stability of Professor X (Charles Xavier) which will remind readers how different the X-Men of 2099 are from the classic X-Men.

The X-Men are on the search for a mutant called Hurricane who has been active on resisting the corporations’ control on the nation and has long emphasized liberty and self-control on personal living. Historically, Hurricane led a part of the Underground Railroad which carried mutants to safe haven during a time of terror and fear. That said, X-Men’s search has a heavy purpose and the challenges they faced here is gripping and intriguing to follow. I should also state that Ron Lim’s delivery of dynamic action is really good to look at.

Conclusion

I really enjoyed the dynamics of the interactions between the members of the X-Men in this comic book. There is richness in John Francis Moore’s script here.

X-Men 2099 #6 (1994) is both a solid follow-up to the events of the Fall of the Hammer storyline and also a fine portrayal of how the team works under Xi’an’s leadership. More notably, it pushed the narrative of the series forward and gave us readers an in-depth exploration of the isolated places of America’s southwestern region in 2099 which is a sharp contrast to that era’s New York City dominated by Alchemax. More notably, this comic book implemented renewed focus on the state of mutants who have been living in fear, danger and uncertainty in America of 2099 which connects directly with the purpose of the X-Men as a team.

Overall, X-Men 2099 #6 is recommended. (1994)

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men 2099 #11 (1994)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

If there is anything notable about the futuristic X-Men, it is the separation of the team members that started really early in the monthly series. Meanstreak left the team to pursue something personal. A few members of the team – including Meanstreak – got involved in the Fall of the Hammer crossover storyline (click here, here and here), Metalhead got infected and decides to leave the team to stay with another group, and their leader Xi’an lost his way.

With those details laid down, here is a look back at X-Men 2099 #11, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins with Tim Fitzgerald/Skullfire and Luna enjoying their time together outdoors. Tim, whose personality has changed into becoming radical and wild, tells her that he has not forgotten the anguish she put him in through the darkroom which made him relive the death of his beloved Reiko from some time ago.

As the tension between Tim and Luna intensifies, Xi’an tells him that they have to go to El Paso in Texas. It was Luna’s first time to meet Xi’an. The former leader of the X-Men states that they are closing in on the Driver…

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Skullfire blasts Junkpile, the one responsible for the death of Sepertina (see X-Men 2099 #3).

Given the way the members of the X-Men got separated, the Moore-Lim duo succeeded in telling an intriguing story without even having a clear enemy for them to encounter. This is a tale about a drastically changed Xi’an (now arrogant and with an agenda of his own) develops into someone becoming more undesirable and dangerous with the passage of time. Similarly, Tim here is turning more unhinged and dangerous as he gradually turns into Skullfire (personally and visually) and Luna here is ironically the one keeping him stable.

On the other side, the remaining X-Men are still together but with a huge cloud of doubt over them. At this stage, Shakti/Cerebra – who was the faithful second-in-command when Xi’an still led the team – is taking more responsibilities as she gradually becomes the team leader. The writing done by John Francis Moore is rich when Shakti sticks strongly to principles during her interaction with Meanstreak who himself has turned uncertain about their status as a team. That said, there are certain traits of Xi’an visible in Shakti. Along the way, a few friends of the X-Men went away which added to the uncertainty that hounded them.

With regards to the reveal of the Driver on the cover of this comic book, the tale indeed reveals him and a new story thread about him was gradually built up. The Driver is Xi’an’s target and his act of helping one of the X-Men’s friends added to the suspense over what could happen next.

Conclusion

As the new leader of the X-Men, Shakti remains very principled. Her talk with Meanstreak in this scene is meaningful.

X-Men 2099 #11 (1994) is a very character-driven story from start to finish and the good news is that it is engaging and entertaining to read. The lack of a good-versus-evil conflict never hurt the story at all as Moore and Lim went deep to develop Tim, Xi’an and others while building up the pending encounter with the Driver. Not only that, having Tim and Xi’an more radicalized reflect the atmosphere of uncertainty and danger in the region (with lots of wilderness throughout and far away from the metropolis dominated by Alchemax) within America of 2099. It is a good read and I enjoyed the character development done by the creative duo.

Overall, X-Men 2099 #11 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men 2099 #2 (1993)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

Way back in 1993, I had a fun reading X-Men 2099 #1 as soon as it was released in the local comic book specialty store here in the Philippines. Back then, I was already into the 30th anniversary celebration of the X-Men while also reading more comic books about Marvel’s science fiction 2099 franchise of comic books. I love the way X-Men 2099 #1 ended as it was a powerful way of building up the tension and excitement that comes with waiting another 30 days for issue #2 to come out.

With those details laid down, here is a look back at X-Men 2099 #2, published by Marvel Comics in 1993 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins with the X-Men desperately trying to escape as the arcology has been invaded by enforcers (also referred to as the Greater Nevada Syndicate) of the Synge casino. Their leader Xi’an is in critical condition after getting shot during an assassination attempt that happened moments earlier. The X-Men are inside their van speeding away and Meanstreak (Henri Huang) uses his super speed to run ahead of them to quickly check what awaits them all. During the ride, Krystalin learned of the news that Noah Synge has died and Xi’an has been blamed for murder. Cerebra confirmed that Xi’an expressed hatred towards Synge.

When the van finally reaches the outdoor area, the X-Men find themselves facing a large tank and a helicopter of the syndicate which anticipated their arrival. The syndicate tells them to surrender Xi’an…

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Cerebra shows their leader Xi’an with a biological cocoon forming over his body. Pay attention to the details.

As a follow-up to the impressive first issue, this one remains a very good read after all these decades. It is clear to me that John Francis Moore had carefully planned an engaging tale of the futuristic X-Men with Tim Fitzgerald (who will later be called Skullfire) as the symbolic reflection of the readers who get to discover more about the team, the situation they are in and why they exist in the first place.

As expected, the creative stuff that started in issue #1 progressed naturally as the story went on in this comic book. The X-Men of 2099 got away to find safety and get themselves organized as their leader remains in critical condition. Along the way, the syndicate itself gets adjusted as it has the son and daughter of Noah Synge taking over their evil empire suddenly. The syndicate is responsible for seven deaths, the wounding of nineteen people and the capture of over forty people as a result of their sudden invasion of the arcology and their attempt to assassinate Xi’an in retaliation of the death of Noah Synge. This was the creative duo’s way of telling readers who the bad guys are and why the X-Men are at a great disadvantage.

What I find engaging here is how the Moore-Lim duo emphasized Xi’an’s significance through flashbacks and background details (which further revealed more of the founding of the futuristic X-Men). This creative gamble worked wonders and clearly more than made up for the lack of dialogue and interactions from the X-Men’s leader. At the same time, the narrative has this flavor of conspiracy when the Synge empire was emphasized.

Conclusion

The futuristic X-Men encounter strong opposition from the syndicate.

X-Men 2099 #2 (1993) is clearly a very good read. As a follow-up to the very solid issue #1, it added to the build-up emphasizing the futuristic X-Men a lot more while still having enough room to develop the Synge empire and its syndicate. Along the way there were some nice pay-offs to certain build-ups in issue #1 and there was a fine balance between action scenes and the plot/character development scenes. That said, this comic book is a solid bridge between issue #1 and the conclusion in issue #3.

Overall, X-Men 2099 #2 (1993) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

What To Watch On YouTube Right Now – Part 142

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.

Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

#1 Retrospective Videos Of Crouching Tiger, Hidden Dragon – Back in 2000, I was fortunate enough to have seen Crouching Tiger, Hidden Dragon in the local cinema here in the Philippines. Directed by Ang Lee, the film was a dramatic martial arts film set in ancient China. Apart from having established Asian actors Michelle Yeoh, Pei-Pei Cheng and Chow-Yun Fat, the movie’s huge success made Zhang Zhiyi an instant star as she carried a very important role. Its importance in the history of global movies was realized when it earned ten Academy Award nominations, including Best Picture. To this day, Crouching Tiger, Hidden Dragon is a highly admired film and it is not surprising to see it being featured in many YouTube videos. What I posted below are for your enjoyment and enlightenment. Observe how the film impacts YouTubers in their reaction videos.

#2 EOM Reacts’ Minority Report Video – If you love Tom Cruise and if you want his best collaboration with Steven Spielberg, you cannot go wrong with Minority Report. By today’s standards, Minority Report is still very engaging to watch and it also has Spielberg’s clever approach on storytelling as elements of science fiction, suspense and film noir were blended nicely on-screen. That said, you must see how the movie impacts EOM Reacts’ in his reaction video posted below. Go watch it!

#3 The Resident Evil Trilogy On PlayStation Revisited – When I was very young, I was fortunate enough to play Resident Evil, Resident Evil 2 and Resident Evil 3: Nemesis on the PlayStation. The survival horror genre Capcom started with the first RE game really grew not only in popularity and commercial sales, but also in clever game design that included cinema-like storytelling strongly focused on the zombie apocalypse. By the end of 1999, the RE trilogy on PlayStation positively impacted video gaming as a whole and the characters Jill Valentine, Chris Redfield, Leon Kennedy and Claire Redfield became wildly popular with gamers. Considering how old the first three Resident Evil games are, do you think they have aged well and are they playable enough for gamers who born after those games were released? Watch and learn from the retrospective video below.

#4 Ranting For Vengeance Slams Insomniac’s Wolverine Video Game – Anyone who closely followed the life and times of the iconic Wolverine in comics should be concerned about how he is presented in the upcoming Insomniac-developed Marvel’s Wolverine video game. This early, there are clearly signs of wokeness in the said video game and those are signs that show that Insomniac does not give a damn about the literary legacy of Wolverine. You can learn more by watching Ranting for Vengeance’s video and each time he slammed Marvel’s Wolverine, he backs it up with facts and details. Watch his video now!

#5 You, Me and the Movies React To Showdown In Little Tokyo – I was a teenager when Showdown In Little Tokyo was released in local cinemas here in the Philippines way back in 1991. I never saw it on the big screen back then but I do remember the aggressive pre-release promotions that include previews and an in-depth behind-the-scenes making on TV. The local buzz in 1991 was this…the film was entertaining and the team-up between Dolph Lundgren and the late Brandon Lee (son of Bruce Lee) was well-received. Considering how old the action movie is, one has to wonder if it has aged well. You can find out by watching the reaction video by You, Me and the Movies now.

#6 Tokyo-style Pizza Attracts Many – Have you ever heard of the Tokyo-style pizza? One food joint in Japan started it and already it has attracted a lot of foreigners as customers. Pizza has its Italian origins but in Tokyo, the ways to customize it, cook it and make it truly distinct from the rest of the world have been realized. Watch and learn from the Nippon TV video below.

#7 Japan’s Military – Under the leadership of Prime Minister Takaichi Sanae, Japan has emerged as a military powerhouse and it will soon export military hardware to nations that need them. Japan is still operating with its pacifist constitution but that will not stop it from becoming a valuable partner to nations that need their military expertise and technologies. The Self-Defense Force (SDF) of Japan is highly trained and very efficient with military operations as seen in the Nippon TV video below. Watch and learn.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Gen13 #1 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of Jim Lee’s original WildStorm universe through the original Gen13 mini-series.

There is a lot to enjoy in the WildStorm comic book universe of the 1990s with such titles like WildCATS: Covert Action Teams, Team 7, StormWatch, Grifter, Backlash and Wetworks to name some. The WildStorm depicts the world as chaotic filled with strong paramilitary concepts, conspiracies and even aliens from deep space.

Along the way, WildStorm has its own take on the sub-genre of super-powered teenagers which was realized as Gen13 (stylized as Gen13). Strangely enough, the team – which actually first appeared in the Deathmate Black crossover comic book in 1993 – was originally titled as Gen X but WildStorm had to rebrand it into Gen13 as Marvel Comics already trademarked the name Generation X for an X-Men-related comic book project. To learn more about production history and background of Gen13, click here.

With those details laid down, here is a look back at Gen13 #1, published by Image Comics in 1994 with a story written by Jim Lee and Brandon Choi with artwork done by Jeffrey Scott Campbell (ink work by Alex Garner). This is the first issue of the mini-series.  

The cover.

Early story

The story begins sometime in 1979 when a married couple (Stephen and Rachel Callahan) desperate runs away with their two little children. A team of armored troops (the Black Razors) riding two hovering vehicles catches up with them and hit Rachel with bullets passing through her body. Stephen, who is carrying his son Matthew, uses his power to destroy one of the hovering vehicles. One of the Black Razors realized that the husband is gen-active and nobody informed their team that he was with Gen12.

Agonizing with severe head pain, Stephen tells Matthew to take his little sister Nicole with him and run to the trees. As far as Stephen is concerned, he is finished and all he can do is buy time for the two little children to escape. He tells Matthew to protect his sister. Suddenly, the Black Razors killed Stephen right in front of Matthew and Nicole.

Fifteen years later, a young, nerdy college student named Caitlin Fairchild makes her way through the college campus in Princeton. She is a gifted student who has been focused on maintaining a high grade and graduate with her advanced degree in computer science in the near future.

Upon arriving at the dormitory, she meets her promiscuous roommate Alexa who informs her that some guys arrived earlier looking for her. The guys were described as middle-aged suits and they wanted to talk to Caitlin about some internship program. Alexa then leaves.

A few hours later, Caitlin wakes up as the door gets knocked. Special agent baker of the National Security Committee tells her that she has been accepted into the Gen13 program and her presence is immediately required in order to process her into the program before it begins the next day…

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Roxy, Burnout, Grunge and Caitlin Fairchild together for the first time at the secret facility of the Gen13 program. One other member – Rainmaker – has yet to appear.

I enjoyed this comic book the first time I had it in 1994. I can clearly say that it is still fun and engaging to read again today.

This comic book was written with the intention to introduce super-powered teenagers as a new and really distinctive team in one corner of the original WildStorm universe while also expanding the lore by focusing more on International Operations’ unethical covert operations which will easily remind people about government conspiracies, top secret missions and the like. The story has really strong elements about conspiracies, unethical scientific experiments and even human rights violations. The story by Jim Lee and Brandon Choi has a strong structure but what stood out to me was the really creative writing done to bring the characters to life complete with a touch of the 1990s vibe (in reference to comic book trends and real-life society).

John Lynch, a former member of Team 7 and also one of the high-ranking officials of IO who occasionally appeared in prior WildStorm comic books, gets a nice share of the spotlight in the story and indeed he is not full control of his organization. In fact, IO’s execution of a new program about developing people with special abilities or powers (without their knowledge) raises Lynch’s concerns as he himself was a victim of betrayal and exposure to an experimental gas during his time with Team 7. Lynch also appeared in The Kindred mini-series (read my reviews by clicking here, here and here).

When it comes to the characters, Gen13’s members here are introduced with notable differences in terms of personality. The nerdy Caitlin Fairchild is the very promising smart young lady who has the potential to succeed. Bobby (Burnout) is the quiet guy who quickly realizes that true unity is needed in order for a group to succeed under the program they are in. Roxy is the undisciplined and rebellious young lady while Grunge is the loose cannon and has trouble with authorities. While it is clear you won’t see much of their powers yet in this comic book, they turned out to be interesting enough to follow thanks to the strong creative writing by Lee and Choi.

When it comes to the visuals, Jeffrey Scott Campbell’s artworks really stood out mainly due to his distinctive style. If you look closely at how he draws the faces of women – particularly the ones who are young and fit – you will realize the exaggerated look complete with the big eyes and curves seen on females in anime or even manga (Japanese comics). If you are looking visual realism on the characters, you won’t find it here at all. Campbell’s style truly defined the look of the characters and yet he was able to draw armored troops (Black Razors and the armed security guard) with a really high level of details (including their weapons) which really stood out visually. Campbell is also good with superhero spectacle and hard action. Last but not least, there is a deliberate amount of erotic imagery in this comic book which serves as a reminder that this is a story aimed at young adult and adult readers.  

Conclusion

John Lynch and Ivana having a confidential talk about International Operations and its current project about super-powered beings. Even though he is a very high officer at IO, Lynch was kept in the dark about something crucial.

Indeed, Gen13 #1 (1994) remains entertaining to read mainly because of the strong writing. The story moved at a smooth pace, the exposition was done cleverly, and the characters ended up being worthy enough to pay attention to. By the time I reached the end, I am convinced to go on to the next issue and rediscover not only more of the mini-series but also the way it expanded the lore of the WildStorm universe of the 1990s. This comic book alone strongly emphasized the connections with other elements of the WildStorm universe, particularly with Team 7 (its mini-series launched months after this one) and the dark legacy of IO. It is an adulterated superhero comic book that really offered readers something new and intriguing.

Overall, Gen13 #1 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men #7 (1992)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics universe to examine one of the many tales of the X-Men monthly series.  

Since issue #5, Omega Red was introduced and the creative team of the series inserted flashbacks showing Wolverine, Sabretooth and Maverick as paramilitary teammates from several years prior. It was also revealed that Wolverine and Omega Red encountered each other before, and their present day encounter resulted in the capture of the Canadian mutant. Wolverine managed to escape only to be recaptured by Sabretooth. Logan’s teammates were also captured by the same sinister group that has Omega Red.

With those details laid down, here is a look back at X-Men #7, published by Marvel Comics in 1992 with a story plotted and drawn by Jim Lee, scripted by Scott Lobdell and inked by Art Thibert.

The cover.

Early story

The story begins with Wolverine heavily restrained and his healing factor has been pushed to its limits. In the presence of Matsu’o Tsurayaba, Psylocke and others, Omega Red presses Wolverine for information about the carbonadium synthesizer. Matsu’o advises the Russian to not let the Canadian mutant bait him, and he shares the realization that it is impossible to mass produce his healing factor.

Matsu’o tells Omega Red that his only chance for survival rests in completing the process that was started thirty years prior. The Russian replied saying that he realizes he is dependent upon synthesizing the only metal capable of negating his death factor.

Not wanting to top, Omega Red says that he would rather pry the information from Wolverine’s brain by hand…

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Psylocke in action versus Matsu’o and Omega Red.

To begin with, this is the conclusion to the storyline that started with issue #5. It is a cleverly paced story that had a good amount of build-up followed by big pay-offs with Jim Lee’s dynamic touch with the visuals.

Wolverine is once again vulnerable and Matsu’o’s gang already has the advantage. Matsu’o is determined to discover information about the C-Synthesizer no matter the cost (note: at the expense of Wolverine’s life). Omega Red’s death factor is much more emphasized in this issue and the goals behind the operations of the gang is made clearer here.  As the story moved on, there were these clever twists that were entertaining to see leading to the chain of action-packed sequences. Without spoiling the plot, I can say that the creative team came up with a very solid conclusion in this short storyline and Maverick’s own presence has been justified as well.

As with the previous issue, scenes of Mojoworld were inserted giving readers updates about Dazzler and Longshot. Very clearly, this was the build-up leading into the 10th issue of the comic book series.

For those who enjoy visual spectacle, there is a lot to enjoy from Jim Lee here. As always, Lee draws action dynamically and made sure they are exciting to look at. Particularly, I found Lee’s carefully chosen action moments – particularly Sabretooth’s strike on Maverick and Wolverine’s strike against Omega Red – really impactful to look at.

Conclusion

Wolverine in a very vulnerable and painful state.

X-Men #7 (1992) is a very enjoyable read. It is a great conclusion to its 3-part storyline that started in issue #5 and by the time I read the end, Omega Red was clearly established as a very formidable foe of the X-Men even though he was a new addition to the lore. The writing of this comic book is very solid and the same thing can be said about the structure of the plot. Considering the time of its release, this comic book was clearly part of Jim Lee’s way of modernizing the X-Men.

Overall, X-Men #7 (1992) is highly recommended.

+++++

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A Look Back at X-Men Adventures Season II #6 (1994)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the 2nd series of X-Men Adventures which was the literary adaptation of the popular X-Men animated series of the 1990s.  

First introduced in 1990s comics published by Marvel, Gambit (Remy LeBeau) quickly emerged as one of the most popular members of the X-Men. He always looked cool, his power to charge cards (and other objects) into dangerous weapons, and his combat styling were really fascinating to see. He also has a personality that is very unique and mysterious at the same time. Eventually Gambit got his own spotlight in one of the episodes of the animated series.

With those details laid down, here is a look back at X-Men Adventures Season II #6, published by Marvel Comics in 1994 with a story written by Ralph Macchio and drawn by John Hebert.

The cover.

Early story

The story begins with Gambit flying away from X-Men headquarters using a mini-aircraft. He is clearly on the pursuit for something. Rogue tells Wolverine and Jean Grey that their teammate received a message from New Orleans and he has to help a certain sibling who is in trouble. While speeding through the air, Gambit remembers what happened several years prior when he was part of the thieves guild. He remembered the moment Bobby became the chosen one among the thieves…

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Wolverine, Rogue and Jean Grey fall down and encounter the thieves.

Anyone who followed the stories of Gambit in the X-Men comic books should be aware that there is a lot more to the past of the character than meets the eye. This comic book is a dramatization – which the animated series did – of Gambit’s involvement with a guild of thieves in Louisiana and what happens when the threads and personalities from his past return.

Upon returning to Louisiana, Gambit learns that the feud between the thieves and assassins has turned violent. Complicating matters further is an exchange the assassins want involving Bobby, the sacred tithe the thieves have and Gambit himself.

As expected, Gambit’s personality develops deeply as the story went on. The changes in him manifest when he encounters key characters from his past (example: Bella Donna) and how unfortunate events from the prior years impact him in the present. In short, this is a portrayal of Gambit that is clearly the most intriguing yet in the animated series.

Visually, John Hebert performed a good job visualizing the characters. While the X-Men are recognizable as before, Hebert’s art style gave the other characters a unique look that is gritty and sometimes creepy to see. I should mention that Hebert’s visual interpretation of Rogue reaction’s about Bella Donna described as Gambit’s woman is a great touch.

Conclusion

Young Gambit/Remy as a thief in Louisiana.

X-Men Adventures Season II #6 (1994) is a good read and it will delight X-Men fans who are avid followers of Gambit. This one has a nice mix of twists, action, suspense and the theme about the so-called ghosts from the past coming back to haunt some. To see more of Gambit and his Louisiana legacy, you have to read the official X-Men comic books (example: the X-Men/Ghost Rider crossover tale during the time of Jim Lee) plus the Gambit mini-series of the early 1990s. Consider this X-Men Adventures comic book a creative appetizer that happens to be fun to read.

Overall, X-Men Adventures Season II #6 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men Adventures #12 (1993)

Welcome back, superhero ans, 1990s arts and culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the X-Men Adventures monthly series – the first series specifically – which was the literary adaptation of the popular X-Men animated series of the 1990s.  

If you are familiar with the classic lore of X-Men literature, you will remember Warren Worthington as Angel who is one of the original members of the X-Men introduced in 1963. That same character would eventually get involved with the super villain Apocalypse and gain a deadlier form as Archangel.

With those details laid down, here is a look back at X-Men Adventures #12, published by Marvel Comics in 1993 with a story written by Ralph Macchio and drawn by Andrew Wildman.

The cover.

Early story

The story begins inside a facility on Muir Island where genetic experimentation happens and draws mutants who seek a cure for the curse that makes them different. Already four mutants have arrived and were ready to undergo a grand experiment. The doctor in charge of the facility – Gottfried Adler – has already disappeared and in his place is the very powerful mutant Apocalypse.

Apocalypse succeeded in turning four mutants into his Four Horsemen composed of Archangel, War, Famine and Pestilence. For Apocalypse, the age of chaos is at hand.

Meanwhile at Charles Xavier’s School For Gifted Youngsters, the leisure session of Jubilee, Gambit, Jean Grey and Rogue suddenly ends when Storm grabs their attention and shows them TV footage that Professor X wants them to see.

TV news footage shows an important meeting happening in France for the conventional weapons disarmament. Moments later, Apocalypse crashes into the meeting with his Four Horsemen causing harm…

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Rogue takes on Archangel while Wolverine is busy dealing with Apocalypse.

This comic book marks the emergence of Apocalypse as a tremendous force of evil following his series debut in issue #10 and short appearance in issue #11. As the main antagonist, Apocalypse – who is obsessed with survival and progress – really comes out in full force against humanity with his Four Horsemen as his deadly enforcers.

The threat of Apocalypse and his Four Horsemen towards humanity is clearly the main feature of this comic book and Macchio’s script has a good structure for the narrative. This makes the story easy to follow while still presenting a lot of details that can be absorbed efficiently. Apocalypse’s presence not only drew the X-Men to spring into action, it also drew Charles Xavier’s own fear that they would face an enemy more dangerous than Magneto.

While the main plot is consistently intense, this comic book also serves as a continuation of Rogue’s personal pursuits since issue #10 which is worth reading. Along the way, Archangel (whose new appearance started at the end of issue #11) notably got enough share of the spotlight and is easily the more captivating member of the Four Horsemen. The way Warren Worthington is portrayed here is clearly different from his literary version and that means you should not expect Professor X to claim him as one of his original X-Men members.

When it comes to the visuals, Andrew Wildman’s artistic style is present but many of the drawings here look rushed. In fairness, Wildman succeeded in making Apocalypse and the Four Horsemen look really threatening to human civilization thanks to his nice execution of visual dynamism in certain pages.

Conclusion

Professor X reveals his fear of Apocalypse to his team during their meeting.

X-Men Adventures #12 (1993) is a pretty good read thanks to the strong script by Macchio based on the teleplay from the animated series. It concluded the Muir Island saga in a very satisfying manner which includes putting Rogue’s subplot with solid closure (complete with a moral lesson about accepting her team as her family). By the time I reached the end of the comic book, it was clear that Apocalypse is a major antagonist with the long-term in mind.

Overall, X-Men Adventures #12 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.