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It’s funny how adaptations of adaptations turn out in real life. Long before the first live-action X-Men movie was released, an animated TV series (popularly referred to as X-Men: The Animated Series or X-Men TAS) was produced and arguably brought together the fans of both the X-Men comic books along with the animated X-Men followers.
Along the way, Marvel Comics went on to publish a monthly comic book series called X-Men Adventures which themselves were adaptations of the animated series (which itself adapted stories and concepts from the comic books).
The adaptation-of-an-adaptation approach went deep further when the animated series adapted loosely the story of the classic X-Men comic book storyline Days of Future Past (by legends Chris Claremont and John Byrne) which resulted a story told in two episodes on TV. And then there was also a comic book adaptation that followed starting with X-Men Adventures #13 which is the subject of this retro comic book review.
Written by Ralph Macchio and drawn by Andrew Wildman, the comic book begins in the dark future of 2055 in New York. The city is in ruins and mutants on the loose are being hunted by Sentinels. A very old Wolverine appears to help two loose mutants but ends up getting stunned with them by Bishop who turns out to be helping the automated authority of the Sentinels.
As he turns over the captured mutants, the Sentinels betray Bishop telling him that they no longer required him. Afterwards, Bishop and Wolverine (who woke up) each carry a person under the watch of a Sentinel. Suddenly, the two other mutants use their powers to attack the Sentinel and Wolverine followed to back up their efforts. The Sentinel however grabbed Wolverine.
With the exception of some liberties, this comic book closely followed what was told in the first of the 2-episode Days of Future past animated adaptation. As a comic book story, the story was heavily loaded with details and exposition designed to orient readers about the setting and why the future became a time of darkness in relation to the rise of machines having ultimate power over people.
While the time travel concept of the literary classic involved the mind of Kitty Pryde going into the past, this comic book used the more common concept of having Bishop travel back through time physically which easily reminds me of Kyle Reese arriving from the future in 1984’s The Terminator.
The build-up leading to Bishop’s move to travel back through time was nicely done by the creative team. There was a lot of exposition followed by an incoming attack complete with explosions happening just as Bishop is about to leave. In short, the pay-off was worth it.
The engagement did not end there. In fact, it continued nicely as Bishop meets the X-Men in 1993 with the details of his mission carefully unveiled. Professor Charles Xavier’s reaction to future history (Sentinels taking control of the world) was dramatic and worth re-reading.
As with his other works in the X-Men Adventures comic book series, Andrew Wildman’s art is very good to look at and he knows how to make each scene look engaging whether it’s just an exchange of dialogue between characters or an action scene loaded with a lot of impact.
While it is only half of a 2-issue adaptation of a 2-episode animated adaptation of the Days of Future Past literary classic, X-Men Adventures #13 is still a fun-filled reading experience complete with a lot of engaging moments.
If you are a serious collector of comic books, be aware that, as of this writing, a near-mint copy of X-Men Adventures #13 costs $6 while its newsstand edition copy is worth $21 in near-mint condition according to Mile High Comics.
Overall, X-Men Adventures #13 is highly recommended. Both dedicated X-Men fans as well as newcomers will have something a lot to enjoy with it.
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