A Look Back at The Kindred #3 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe through The Kindred mini-series.

Having read the first two issues, I can say that the plot has been built-up into something that justifies not only the reuniting of former Team 7 teammates Grifter and Backlash (who hate each other) but also the consequences caused by IO’s (International Operations) a long time prior. So far the creative team of WildStorm father Jim Lee, Brandon Choi, Sean Ruffner and artist Brett Booth succeeded in telling an entertaining story with a balance on action, suspense and intrigue.

With those details laid down, here is a look back at The Kindred #3, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth. Booth illustrated the comic book.  

The cover.

Early story

The story begins with John Lynch being helpless in front of Bloodmoon, the vicious leader of the Kindred. Lynch tells him that he has no recollection of him, the Kindred and the crimes he has been accused of. Regardless, Lynch is being prepared for the trial under the Kindred’s system of justice.

Bloodmoon learns from one of his pawns that they captured the three men who were sent to rescue the prisoners. Two of the captured were sensed to have the Kindred’s blood within them. Bloodmoon then orders to have them brought to him immediately.

Minutes later, Grifter and Backlash – both battered and worn down – were brought to Bloodmoon.

Quality

Literally, the past bites Bloodmoon hard.

Following the events of issue #2, there is a huge pay-off in this comic book and it added more depth into the plot. With Lynch, Backlash and Grifter – all of them were teammates in Team 7 a long time prior – helpless early in the story, the stakes really went high up as something significant about Bloodmoon and how the Kindred started got revealed.

Bloodmoon is not the typical comic book villain. His origin and how the Kindred was established are linked to the high-stakes experiments IO conducted on animals on Caballito (this makes IO’s top-secret experimentation on humans to unlock super-human potential literally just the tip of the iceberg). The way Bloodmoon was portrayed here, he is convinced that he exists with an undeniable purpose to lead the Kindred while getting striking back at humanity for vengeance starting with IO and former Team 7 members. The tragic events of the past made him a very hardened character and the living and walking evidence of IO’s unethical experimentation agenda.

Worth focusing here is, unsurprisingly, the uneasy new alliance between Grifter and Backlash who had no choice but to set aside their differences to survive and somehow bring down Bloodmoon deep within the turf of the Kindred. You will get a glimpse as to how they used to work during their time with Team 7 and how they could pull off tough achievements with their modern-day abilities and technology. The dynamics between the two former Team 7 teammates is a must-see and there are indeed 1980s Hollywood action film vibes embedded within.

Not to be outdone is John Lynch whose super-human potential gets unleashed while being in the middle of a very desperate situation facing three deadly enemies at once. Lynch here gets more of the spotlight and he does something else apart from serving as a convenient tool for exposition about IO and its past.  

Conclusion

Grifter and Backlash on the run.

As the plot moved closer to concluding, The Kindred #3 (1994) had the stakes raised a lot for the former Team 7 members involved as well as IO’s current people. The big reveal that happened late in the comic book was pretty powerful and it will encourage readers to focus more on the past operations of IO as well as Team 7. At this stage in the publishing history of Image Comics, WildStorm’s para-military concepts got solidified more effectively setting the stage for the launch of the original Team 7 mini-series. As for The Kindred mini-series, the engagement and entertainment value of issue #3 convinced me to go on to issue #4.

Overall, The Kindred #3 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

What To Watch On YouTube Right Now – Part 133

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.

Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

#1 The Ring Reaction Videos – When The Ring (an American remake of the 1998 film Ringu) was released in cinemas in 2002, it had a huge impact on many moviegoers as it scared them and made them think that Asian horror can be adapted by Western filmmakers to entertain a larger, English-oriented audience worldwide. In fact, The Ring sparked a wave of American remakes of established horror films from Asia. The movie also made Naomi Watts a movie star. There are viewers who enjoyed the subtle yet creepy approach to horror by the 2002 film and there are those who find it superior to the Japanese original. How The Ring impacts the following YouTubers through their reaction videos below is a must-see.

#2 Batman versus Predator Revisited – Back in the early 1990s, I saw issues of the huge crossover mini-series Batman versus Predator displayed on shelves on local comic book stores, and each one cost a lot of money! Looking back at the crossover, there definitely is a lot of things about it that justify the high cover price. Some comic book enthusiasts say that Batman versus Predator is the best crossover comic book story to feature the Predator while there are others who said that Batman is the perfect superhero to be matched against the sci-fi movie icon. To understand how Batman versus Predator came to be, watch the retrospective video below.

#3 Project Sylpheed Examined – First released in Japan in 2006, Project Sylpheed was a science fiction shooter game that was released by Square Enix exclusively on the Xbox 360 console. I always wanted to play that game’s English version (released in 2007) but I never had the opportunity to buy it. Project Sylpheed was the third game of its franchise and it was the successor to the original Silpheed game of the 1980s. Believe it or not, the game still looks great by today’s standards and the vibrant colors and stylish visual elements made it stand out nicely among 3D shooters. To see what Project Sylpheed is about and why is it still enjoyable to play, watch the video below.

#4 Ranting For Vengeance Slams Jon Bernthal’s Punisher And The Woke Mob – When I first think about the Punisher who first appeared in comics long ago, I think of a very hard-edged vigilante who wages a dangerous war against criminals on his own terms. In the 21st century, we now have a live-action Punisher who drifted away from his comic book legacy and woke Disney now fully dictates Marvel Comics. Along the way, the current Punisher actor Jon Bernthal is woke and supports the LGBTQ community and its agenda. Ranting for Vengeance recently posted a video slamming Bernthal’s Punisher and the woke mob, and you can find out more by watching it below.

#5 Rice Ball Craze In Japan – In Japan, rice balls are popular and there is nothing like the enjoyment of consuming rice with seaweed wrapping and ingredients mixed in. From time to time, rice balls get discounted and there is always an influx of buyers who pursue them with good taste and better value in mind. Even foreign tourists can take advantage of the discounts of rice balls. Watch and learn from the Nippon TV video below.

#6 Orion Pictures Revisited – When I was very young, there were some notables movies I saw that involved Orion Pictures in more ways than one. Some movies the Orion produced (or co-produced) that were memorable to watch include Caddyshack and Excalibur. Other memorable films distributed by Orion include Platoon, RoboCop, The Terminator, First Blood and The Silence of the Lambs to name some. Before Orion even started as a movie business, there were notable events in Hollywood history that led to its founding. Watch and learn from the retrospective video below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Resident Evil: The Official Comic Book Magazine #4 (1998)

Welcome back, 1990s arts and culture enthusiasts, video game enthusiasts and comic book collectors! Today we go back to the late-1990s to examine another issue of the magazine-sized comic book series titled Resident Evil: The Official Comic Book Magazine.

Having read the first three issues of the RE comic book magazine series, I can say that the quality has been mixed. While issue #2 had pretty bad Resident Evil 2 illustrated adaptation, issue #3 had a short story that functioned as a sequel to Resident Evil (1996) in the form of a polished fan fiction. There were other short stories that turned out serviceable to intriguing and surprisingly entertaining to read. How much creative freedom WildStorm had in its publishing deal with Capcom remains unclear.

With those details laid down, here is a look back at Resident Evil: The Official Comic Book Magazine #4, published by WildStorm/Image Comics in 1998 with short stories written by Ted Adams, Marc Mostman and Kris Oprisko, and drawn by Rafael Kayanan, Ryan Odagawa and Norman Felchie.

The cover.

Early stories

Night Stalkers – In a sleepy town in the southwestern part of America, two men suddenly got abducted by humanoid bats (referred to as “zombie bats” by the publisher) and were brought to a secret facility of Umbrella. The scientists of Umbrella have the technology to control the bats and they have already abducted many people who became helpless subjects of a transmutation process. Back in the sleepy town, the community is panicking and the son of the sheriff was rescued from a group of humanoid bats. In response to the town’s call for help, the United States government sends agent Leon Kennedy to solve their problem.

Special Delivery – Two helicopter operators working for Umbrella are tasked to lift special containers of their company’s bio-weapons. Their goal is to drop specific containers at different sites within and outside of Raccoon City. One by one, the monsters of Umbrella are dropped in some very unsuspecting laps from above.

Zombies Aboard – Inside the airplane, Chris Redfield, his sister Claire and Barry Burton realize the there is nobody left to pilot the aircraft. Using the flight training he had with S.T.A.R.S., Chris takes control of the airplane.

Quality

When Umbrella’s helicopter drops its biological weapons, chaos happens.

This early, I can say that I was entertained by this Resident Evil comic book.

The first short story Night Stalkers is WildStorm’s next attempt of making a sequel to Resident Evil following Leon Kennedy on his mission to take on Umbrella and the town it affected. There are no zombies but Umbrella’s scientists and the project leader are using man-sized bats to spread the G-virus and their methods clearly caused human rights violations on the victims. This short story, which was well written and had a good structure, is actually prophetic because it portrayed Leon Kennedy as an agent of the US government and this comic book was released many years before Resident Evil 4 (2005) came out. For context, Leon Kennedy in RE4 worked for the US government and his mission was to rescue the American President’s daughter. In the short story and in the said video game, both versions of Leon Kennedy showed him being very proficient with action and he has no fear going up against multiple enemies. One has to wonder if RE creator and RE4 game director Shinji Mikami ever read Night Stalkers for inspiration. Night Stalkers is entertaining.

The brave and dynamic Leon Kennedy springs into action against Umbrella.

The second short story Special Delivery is a really intriguing look at the personnel who operated the helicopter to transport Umbrella’s monsters. This is in reference to what happened in Resident Evil 2 as Mr. X got dropped down. There are no established characters here but that’s not a problem because the story made a lot of sense and fit in nicely with the Resident Evil universe. It also shows how unethical, cold-hearted and evil Umbrella really is not only towards its business rivals but also against humanity. This one is surprisingly entertaining.

The final short story Zombies Aboard follows Chris, Jill and Barry Burton on their high-risk mission to find Umbrella in Europe and stop them from causing danger on the world. This is the continuation of Dead Air in issue #3 and it was a serious attempt by WildStorm creators to function as a sequel to the RE games of the time. With regards to its quality, the short story was structured with action and horror in mind. While the three established RE characters search for Umbrella, the story lacked depth as there is way too little detective elements in it. Instead, you will see the S.T.A.R.S. members firing or stabbing or slashing zombies they encountered from England to Germany (the story never showed the authorities reacting to the collateral damage caused by the three), and it is at the very end of the tale when the suspense and horror came in. This short story is clearly less engaging compared to its predecessor. At least the art work is good and the artist did not hold back on the violence.

Conclusion

Chris Redfield, Jill Valentine and Barry Burton search for Umbrella in Europe.

With the three stories featured, Resident Evil: The Official Comic Book Magazine #4 (1998) is just as entertaining as issue #3. For me, the only letdown was the final short story. The highlight was actually the first short story as it turned out to be very prophetic as to how Leon Kennedy would eventually turn out in video games – the brave and dynamic action hero millions of fans and gamers today enjoy.

Overall, Resident Evil: The Official Comic Book Magazine #4 (1998) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

Retro Gaming Ads Blast – Part 41 (Jurassic Park Special)

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads related to the 1993 blockbuster film Jurassic Park. As part of the business strategy of the film directed by Steven Spielberg, several video games were licensed to make movies based on the movie. Unsurprisingly, the sequel The Lost World: Jurassic Park was released in 1997 and it also had its own video games. This is the Jurassic Park Special.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Jurassic Park SNES Game Print Ad

I saw this 2-page print ad in video game magazines in 1993.

Just a few months after the release of the movie, the official Jurassic Park video game on the Super Nintendo Entertainment System (SNES) was released by Ocean and the company came up with a 2-page print ad to showcase a few screenshots and creative text emphasizing an adventure experience with a touch of “3-D”. The ad makers cleverly showed two first-person view sequence screenshots that showed the SNES was strong enough to deliver the so-called 3D experience. I remember seeing this ad while reading a video game magazine in 1993 and it easily caught my attention.

2. Jurassic Park PC Game Print Ad

This Jurassic Park game I never had a chance to play.

For the Jurassic Park personal computer (PC) game, Ocean came up with a single-page print ad that uses a live-action image from the film’s production. Not only was the image of Tyrannosaurus Rex head (with its sharp teeth visible) touching the vehicle very engaging to see, it is also a reminder that practical effects and other physical stuff were heavily used to do it resulting in a high level of realism that computer-generated imagery (CGI) cannot match.

3. Jurassic Park Sega Genesis North American Print Ad

The most visually striking 2-page print ad of the JP game for Sega Genesis.

Sega acquired licenses to make Jurassic Park games for its existing consoles plus the arcade game. To promote the Sega Genesis JP game, Sega came up with this 2-page print ad with a great visual design. While there were only few screenshots from the video game, the rest of the ad was filled with lots of eye candy such as dinosaur fossils, illustrations, science-based details and more. Very clearly, this print ad strongly emphasized the dinosaurs, adventure and intrigue. The game eventually sold a lot of copies and added to the overall commercial success Sega had in North America in 1993.

4. Jurassic Park Japanese Arcade Flyer

I played this Jurassic Park game in arcades here in the Philippines.

In 1994, Sega released the ambitious Jurassic Park arcade game which was a rail shooter game that had a sophisticated physical design that includes seats for two people. Developed by Sega’s AM3 team, the player(s) equipped with the joystick(s) has to shoot the dinosaurs that appeared on-screen from start to finish. To immerse gamers into the Jurassic Park environment, the game has a fine blend of 2D sprits and 3D polygons which resulted in the feel of 3D surroundings. For its part, Sega had to excite players and arcade operators while also explaining the technical details using the arcade flyer. The arcade game was a commercial success.

5. Jurassic Park Part 2: The Chaos Continues Print Ad

This surprise sequel excited many gamers who were into the 1993 movie and 2D side-scrolling adventure games.

While it is a fact that the sequel to Jurassic Park did not come out in book format (1995) and in the cinemas (1997), Ocean went ahead with its very own sequel titles Jurassic Park Part 2: The Chaos Continues. They even had an original tale about the established character Dr. Alan Grant returning to Jurassic Park to stop a rival corporation from taking over the place. To promote the SNES version of the game, the company came up with a single-page print ad that had an “under new management” sign above while showing a Velociraptor and a few screenshots from the game. As it was released in 1994, the game strongly appealed to the fans as well as gamers who enjoyed 2D side-scrolling adventure games on the SNES.

6. The Lost World: Jurassic Park Print Ad

DreamWorks Interactive made the official console games of The Lost World: Jurassic Park and they had EA and Sega publish it.

Like its blockbuster predecessor, The Lost World: Jurassic Park had its own video game adaptations. The Lost World: Jurassic Park games for PlayStation and Sega Saturn were developed by a video game company which was under DreamWorks SKG (note: Steven Spielberg was one of the founders), and they had Electronic Arts (EA) and Sega publishing each game per specific console. To market the game, a 2-page print ad was made which featured a dinosaur skull dominating the image leaving some space for screenshots and the descriptive text. Having seen the movie and having played the game, I can say that the dark aesthetic of this print ad reflected the dark and gritty tone of the Spielberg-directed movie.

7. The Lost World: Jurassic Park North American Sega GameWorks Arcade Flyer

The front.
The rear.

For me, the best game based on The Lost World: Jurassic Park has always been the official arcade game developed and distributed by Sega. It was a sophisticated rail shooter made by the same team behind the 1994 Jurassic Park arcade game. The arcade flyer clearly mentions the Model 3 which was a highly advanced arcade hardware of Sega that made highly detailed 3D polygonal graphics and smooth animation possible. The flyer also boasted the use of a 50-inch medium resolution Mitsubishi monitor and the 4-speaker Surround Sound system that made the arcade experience intense. Even by today’s standards, this 1997 arcade game still looks great and remains enjoyable to play. This arcade flyer really promoted what was real for gamers to experience in the arcade. Are you aware that Steven Spielberg himself received The Lost World: Jurassic Park arcade cabinet as a gift from Sega?

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Resident Evil: The Official Comic Book Magazine #3 (1998)

Welcome back, 1990s arts and culture enthusiasts, video game enthusiasts and comic book collectors! Today we go back to the late-1990s to examine another issue of the magazine-sized comic book series titled Resident Evil: The Official Comic Book Magazine.

By the time WildStorm Productions released the 3rd issue in 1998, many millions of gamers around the world played Resident Evil 2 on PlayStation. The Resident Evil fanbase expanded dramatically and many of them completed the game’s multiple scenarios. At the same time, Leon Kennedy and Claire Redfield became popular characters in gaming.

The 2nd issue I reviewed had a very bad adaptation of Resident Evil 2’s story. What prevented the comic book from ending up as a complete disaster were the two other short stories which were surprisingly entertaining to read. Still, I wonder if Shinji Mikami and the game developers ever saw the abysmal Resident Evil 2 adaptation in the 2nd issue.

With those details laid down, here is a look back at Resident Evil: The Official Comic Book Magazine #3, published by WildStorm/Image Comics in 1998 with short stories written by Ted Adams and Kris Oprisko, and drawn by Ryan Odagawa, Carlos D’Anda and Lee Bermejo.

The cover with art by Jim Lee.

Early stories

Wolf Hunt – At Raccoon City College, a few students talk about someone who got killed at school and her body was all torn up. They aware that the authorities are keeping the story out of the papers to avoid causing a panic. In the evening, of the students got harmed by a ferocious monster. The next day at S.T.A.R.S. headquarters, Albert Wesker, Jill Valentine and Barry Burton discuss the killings that happened at the city college. They were asked by the local police to investigate what happened. Jill takes the assignment of going undercover as a student.

Danger Island – A man and a woman arrive at Isla Bonale in Caribbean for a vacation. The island is so exclusive, they only let ten couples on it at a time. After having a romantic night of dinner and dancing, they decide to go snorkeling and rent a boat. Just as they start snorkeling, a plane crashes on the island.

Dead Air – Following the events of Resident Evil (1996) and Resident Evil 2, Chris Redfield, Jill Valentine and Barry Burton start traveling to Europe with the goal of ending Umbrella’s current progress on a new variation of the T-virus even though they have to go undercover. They have the support of a top-secret international agency which already has someone in place to help them. Meanwhile, Umbrella has a spy watching on the three.

Quality

Imagine being surrounded by the deadly Lickers of Umbrella on an island wearing only swimwear and having no useful pieces of equipment to protect yourself with.

Similar to issue #2, this comic book has three short stories and some extras.

The short story Wolf Hunt, which took place before the events of the original Resident Evil game of 1996, has the odd concept of having werewolves existing within the RE universe. Werewolves are often super natural and such monsters don’t align with the sci-fi and biological aspects of the Resident Evil games. In fairness, the creative team had this interesting concept of having Jill Valentine going undercover as a student in the city college to find answers and solve the problem. I should state that the artwork by Ryan Odagawa is good overall although his take on Jill Valentine is cartoonish. This story is pretty short and lacked a solid conclusion. It’s really a glorified piece of fan fiction that should interest fans of the 1996 game.

Danger Island, the 2nd short story, is easily the gem of this comic book. This is a completely original tale that has brand-new lead characters – the couple Stan and Leslie – and an island as the setting. Without spoiling the plot, this is a suspense story with a moderate pace, some dynamic visuals and a good implementation of elements from the lore of Resident Evil. The creative team behind this tale emphasized that as long as Umbrella and is biological experiments exist, danger and death will creep up on people regardless of location. A notable monster species from Resident Evil 2 is included here and the effects the G-virus has on creatures on the island are cleverly presented complete with nice artwork by Lee Bermejo.

Through the couple, readers will feel the danger, desperation and anxiety as the story went on. How the story ended is a must-see and I am confident it will encourage you to revisit Resident Evil 2.  

The final tale Dead Air is a daring attempt by WildStorm’s creators to make a sequel to the first two games. As mentioned above, Chris Redfield, Jill Valentine and Barry Burton are together on a high-risk mission to find and stop Umbrella in Europe. The main setting is inside a commercial flight where a zombie outbreak happens. Without their weapons, Chris, Jill and Barry are compelled to use alternative items and ways to overcome the zombies.

While this tale is packed with action and the violence is uncompromised, something is off with the way Jill Valentine is portrayed. She is more violent with action and even expressed sarcasm. This tale is pretty short as the comic book made it clear that the continuation will happen in the next issue. Considering what was told in Resident Evil: Code Veronica (released in 2000 with Chris and Claire Redfield included), Dead Air is clearly a non-canon Resident Evil tale and it is at best a polished piece of fan fiction by WildStorm.  

When it comes to the extras, you will find the Readers Art gallery and The Resident Evil Files (featuring Chris Redfield and his sister Claire). The most notable extra stuff here, however, is another interview with Resident Evil creator/producer Shinji Mikami and you will even see a few pictures of not just him but also Hideki Kamiya (the game director of Resident Evil 2 who went on to produce lots of highly entertaining games through the decades) and members of the team behind the RE games of the time. Enjoy the pages of the interview below.

The members of the development team of Resident Evil games of the time.
Very notable details shared by Shinji Mikami.
Shinji Mikami with Hideki Kamiya. Mikami directed the original Resident Evil game of 1996 while Kamiya directed Resident Evil 2. The two are still prolific makers of video games today.
Shinji Mikami played Space Invaders when he was young.

Conclusion

Remember Jill Valentine’s extra costume in the original game of 1996?

Considering the qualities of the three short stories and the extra stuff, Resident Evil: The Official Comic Book Magazine #3 (1998) is easily a huge improvement over issue #2. The quality and creativity of the short stories are better, the interview with Shinji Mikami was worth reading and the comic book itself is more entertaining. That said, I am convinced to move on to the next Resident Evil comic book.

Overall, Resident Evil: The Official Comic Book Magazine #3 (1998) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at The Kindred #2 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe through The Kindred mini-series.

The Kindred #1 was an entertaining piece of work by Jim Lee’s team. It was a build-up comic book that smoothly sets the stage for the inevitable reuniting of Grifter and Backlash – two former teammates of Team 7 who are also among the most defining heroes of the WildStorm universe – and the dangerous mission to find and rescue IO director John Lynch (who was also part of Team 7) and his assistant in South America. As the story of issue #1 went on, it was clear that elements from the past are creeping up on the characters and IO itself.

With those details laid down, here is a look back at The Kindred #2, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth. Booth illustrated the comic book.  

The cover.

Early story

The story begins with a high-tech aircraft speeding off the coast of South America. Inside, the temporary leader Backlash (supported by deputy Colby) talks with members of the Black Razor team about what the mission is about and what their objectives are. Their goal is to find IO superior John Lynch and his assistant Alica Turner who have been held captive by a mysterious and dangerous bunch called the Kindred.

Upon arrival at their destination, Backlash, Colby and the Black Razors land to start their operation. Moments later, the stowaway Grifter emerges from inside the aircraft and gets spotted by a corporal. Grifter fires at an ugly, human-like monster of the Kindred saving the corporal’s life. Grifter then descends to follow Backlash and the Black Razors…

Quality

Backlash and Grifter (Marc Slayton and Cole Cash) together after so many years apart. They are former teammates of Team 7.

This early, I can say that the entertainment value of this comic book went up really high. It is clearly a nice pay-off to the build-up that happened in issue #1 and it has some notable moments as the storytelling went on.

Without spoiling the plot, the core concept of this series became clearer to me as the story progressed. Apart from the creative idea of having the former Team 7 teammates reunited, there are believable reasons as to why Backlash is leading a team of IO’s armed operative and why Grifter tagged along. Both of them are searching for answers while having different agendas or personal goals. There is also animosity between them which strongly implies something bad happened during their time together with Team 7. John Lynch, who often has been a background or supporting character in previous WildStorm tales (but eventually got a stronger role in Team 7 comics), finds himself cornered by the Kindred whose leader is very aware of what IO has been doing all along. At the same time, IO’s legacy of indiscriminate genetic testing on animal fetuses created a force of not only evil but vengeance. What the Kindred leader mentions effectively blurred the boundary that separates good and evil, and even that of abusers and victims.

By the time I reached the end of the comic book, the stakes and the suspense were raised. The same can be said about the overall fun factor.

Conclusion

The leader of the Kindred is not only evil. He is driven by vengeance and he knows a lot about IO.

Thanks to strong creative writing, The Kindred #2 (1994) is indeed a more engaging and more intriguing comic book. It consistently paid off the build-up that happened in the previous issue, and the creative team managed to keep on building up the suspense and tension as the story went on. Those who love spectacle will enjoy the high amount of action here and artist Brett Booth proved himself to be capable of showing dynamic visuals. Booth has an inspired take on showing Backlash and Grifter in action. I am looking forward to the next issue.

Overall, The Kindred #2 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at The Kindred #1 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe as published by Image Comics.

To put things in perspective, Jim Lee’s WildStorm universe quickly expanded after launching WildC.A.T.s: Covert Action Teams in 1992. Other WildStorm properties followed such as StormWatch, Gen13, Team 7 and Wetworks. By 1994, things went rolling with the WildStorm projects and the production team of Jim Lee decided to expand the lore by having key characters Grifter (WildCATs) and Backlash involved in a story told in a mini-series. The said characters are actually former teammates of Team 7.

With those details laid down, here is a look back at The Kindred #1, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth. Booth illustrated the comic book.  

The cover.

Early story

The story begins in New York City. Even as darkness envelopes the city that never sleeps, thousands of its denizens walk the streets in relentless pursuit of their hopes and dreams. One man walks alone and his thoughts are not filled with dreams of the future. Instead, he has nightmares from the past.

The man is Marc Slayton and he knocks the door communicating with Jack. He converts himself into vapor and easily enters the building moving towards Jack. He emerges as Backlash and tells Jack that he needs classified information on an alien race known as the Daemonites. It turns out, Backlash needs Jack’s hacking abilities to bypass the government’s bureaucracy and secrecy.

Suddenly, the armored members of Black Razor emerge behind Backlash…

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Grifter appears in a violent way of helping someone.

I like this comic book. This is a tale that has strong elements of the 1990s WildStorm universe all over it, specifically paramilitary influence and intrigue. As this was released before Team 7 #1 (a tale set in the past), it was the WildStorm creators’ way of getting former teammates Grifter and Backlash together after being separated for a long time. The result is a dangerous mission launched while bringing key elements from the past back for the two heroes to encounter. Conveniently, this comic book added to the pre-release anticipation of the Team 7 mini-series.

More on the plot itself, Backlash wants crucial information about the Daemonites (monsters from space that are ugly, dangerous and capable of possessing people) and it so happens he has been targeted by IO (International Operations) for the mentioned mission. The way Backlash was portrayed involved his past coming back at him, dealing with IO and having to decide to participate or not. Clearly, Backlash here is cornered more than once and it is a sign that something intriguing and dangerous awaits him.

Grifter’s presence here is directly linked with his exit from WildCATs #8. Similar with Backlash, Grifter is in search for answers and he shows no intention of having a friendly reunion with his former teammate. Along the way, you will see the masked gunslinger being more analytical as the plot went on and his determination to find answers is really strong. Grifter here is also a huge risk-taker which is a nice touch.

Speaking of elements of the past, this comic book has some notable connections with other developments and parts of the WildStorm universe. A certain scene here could convince WildStorm fans to revisit the WildCATs mini-series.

Conclusion

Backlash hit hard by Black Razor members.

Considering the way the story was told and the high amount of expository dialogue executed, The Kindred #1 (1994) is clearly a build-up comic book that will eventually lead to the true essence of this mini-series. What I enjoyed the most here was how the creative team portrayed Backlash and Grifter. They are former teammates of Team 7 who each have grudges, personal problems and secrets that could potentially widen the gap between them. At the same time, the creative team succeeded in setting up the threat by showing the violent kidnap of John Lynch (the former leader of Team 7) and the rise of a new enemy who is very driven by revenge. Ultimately, this comic book succeeded in convincing me to read the next issue.

Overall, The Kindred #1 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at Resident Evil: The Official Comic Book Magazine #2 (1998)

Welcome back, 1990s arts and culture enthusiasts, video game enthusiasts and comic book collectors! Today we go back to the late-1990s to examine another issue of the magazine-sized comic book series titled Resident Evil: The Official Comic Book Magazine.

The launch issue of Resident Evil: The Official Comic Book Magazine was surprisingly entertaining. That’s not to say it was excellent as it had some flaws here and there. It succeeded with creative stuff by WildStorm to give readers and RE fans a wider lore of Resident Evil by reconnecting them with the first video game and slowly connecting them to Resident Evil 2. The interview with RE creator and producer Shinji Mikami (still a prolific video games industry producer) was indeed a good bonus.

As many of us know, Resident Evil 2 was a huge critical and commercial hit in 1998. By the time WildStorm continued publishing another issue of the official comic book magazine, enthusiasm for Resident Evil was intensified and many new gamers who enjoy RE2 on PlayStation became fans.

With those details laid down, here is a look back at Resident Evil: The Official Comic Book Magazine #2, published by WildStorm/Image Comics in 1998 with short stories written by Ted Adams and Kris Oprisko, and drawn by  Carlos D’Anda and Lee Bermejo.

The cover.

Early stories

A New Chapter of Evil (Resident Evil 2 adaptation) – Inside a police car moving along the street in the middle of a zombie-fested Raccoon City, Leon Kennedy and Claire Redfield tried to figure out what has been happening around them. Leon notices an over-speeding truck is about to hit them from behind. The two managed to get out of the car before it got hit by the truck. From a distance, Leon tells Claire to make her way to the Raccoon City police station where they can meet again.     

Mutant Menagerie – After getting left behind by the armed men who shot him, chief researcher William Birkin clutches an overlooked vial of the G-virus and injects himself with it. He soon mutates into a large, deformed monster capable of killing anyone easily. Propelled by sheer willpower to save his life’s work, Birkin simply thinks about infecting many. The next day at the zoo of Raccoon City, a monstrous roar catches the attention of a security guard who rushes outside only to find his two colleagues dead and their bodies torn apart.

Lock Down – Barry Burton, who has been experiencing recurring nightmares since the disastrous mission at the Spencer mansion, visits a facility to seek the help of a psychiatrist. As he approaches the office of the psychiatrist, he noticed someone looking strange.

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Barry Burton suddenly encounters a Tyrant!

In this 2nd issue, the WildStorm team prepared three short stories with the first one serving as the illustrated adaptation of Resident Evil 2’s story (specifically with Leon on Scenario A and Claire on Scenario B).

The RE2 adaptation titled A New Chapter of Evil is very sloppy and so poorly done. The assigned writer and artist forcibly crammed the entire Resident Evil 2 story into a limited number of pages. The result is a very rushed approach on storytelling and the noticeable lack of care on the presentation. Having played RE2 a number of times myself, I can easily say that the order of scenes from the game were sloppily chained together in illustrated format to unbelievably occur next to each other without any proper spacing. That also means leaving no space for the reader to slow down to be able to absorb the details and to understand what has been going on.

Since there were not enough pages allocated, the visual presentation also suffered. Each battle with a monster happened too fast and not enough panels could be made to emphasize clearly what happened. The same thing also happened in key scenes of the story.

In the scene in which Claire Redfield encountered the office of the corrupt chief of police (with the dead body of a blonde woman on his desk), the creative team showed the two having a really short talk quickly followed by Claire meeting Sherry for the first time (without even showing Claire moving out of the chief’s office) followed by showing them descending on a motorized lift and quickly encountering the chief (who somehow teleported ahead of them).

The cramming of scenes, dialogue and bad visualization happened all throughout this Resident Evil 2 adaptation. One has to wonder why WildStorm decided not to use the entire 2nd issue for the adaptation. This literary adaptation of RE2 is absolutely bad and it is clearly an embarrassing piece of work of WildStorm’s publishing.

The short story Mutant Menagerie is an attempt to connect to the lord of RE2 by having the mutated William Birkin as the monster with the zoo as the environment. The protagonist is the zoo security guard Patrick Brady who is unsurprisingly in a major disadvantage. Creatively, this tale provides readers an interesting look at what would happen had the G-virus infected the animals in the zoo which added a new element of danger in the zombie crisis within the Resident Evil universe. The story has some Rambo-vibes when it came to the protagonist taking extreme measures to deal with the infected zoo animals.

While Mutant Menagerie is clearly non-canon as the presence of Birkin in the zoo made no sense at all in relation to what was shown in Resident Evil 2 (Birkin’s presence was limited to the NEST facility underneath Raccoon City), this short story became more relevant as the Raccoon City Zoo officially appeared in Resident Evil Outbreak: File #2 (released SIX YEARS after this comic book). This short story is an intriguing and satisfying piece of fan fiction.

The third tale Lock Down is a serious attempt to give RE fans a look at what happened to Barry Burton after the events of the 1996 game. This one has some Die Hard vibes as you will see Burton as a desperate action hero who happens to be present during a very unfortunate series of events. You will also see how he strives hard to solve problems without Jill Valentine, Chris Redfield and Rebecca Chambers to assist him. Artist Lee Bermejo did not compromise with the graphic violence and gore, and his approach on visual dynamism was nicely executed. His visualization of Burton is pretty good too.  

While the series of unfortunate events here makes the tale believable, there is something weird as the narrative went on. The building itself has secrets of its own and scenes such as Barry Burton suddenly encountering a Tyrant felt like a nightmare from nowhere. It is implied that the laboratory, the postal center, the smelly sub-basement and the penthouse could have all been established by Umbrella within the city. This short story is actually entertaining and surprising.

Conclusion

Claire Redfield and Leon Kennedy in the Resident Evil 2 adaptation.

The main feature story of Resident Evil: The Official Comic Book Magazine #2 (1998) – the official adaptation of Resident Evil 2’s story – is clearly the failure and is an obvious waste of time. What prevented this comic book magazine from becoming a total disaster were the short stories Mutant Menagerie and Lock Down which were entertaining and surprising to read. That said, it is mind-boggling that WildStorm did not use this entire issue to properly tell the Resident Evil 2 story and give the creative team enough space to ensure a quality adaptation. I wonder how Capcom and the Resident Evil 2 developers reacted to this issue’s RE2 adaptation.

Overall, Resident Evil: The Official Comic Book Magazine #2 (1998) is serviceable.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

Retro Gaming Ads Blast – Part 40 (RPG Special)

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s focused mainly on role-playing games (RPGs) from the East and the West. This is the RPG Special!

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Dragon Warrior II Print Ad

The art style used made this one looked similar with Dungeons & Dragons.

When Dragon Quest was released in America titled as Dragon Warrior, its sales there came nowhere close to what it sold in Japan. The game, however, sold enough copies to convince Enix to bring the sequel Dragon Warrior II (Japanese title: Dragon Quest II) to the Nintendo Entertainment System (NES) in America and they came up with an ad that had obvious Western-style artwork to emphasize the fantasy elements. By comparison, the Japanese version of the game used the distinct art of Akira Toriyama (Dragon Ball Z). Back in those days, there was this belief that Toriyama’s art style would not be effective in promoting the game in America.

2. Breath Of Fire Japanese Print Ad

This is how Breath of Fire looked like in Japanese print media.

In 1993, Capcom officially broke into the Japanese role-playing game (JRPG) genre with Breath of Fire on the Super Family Computer (Super Famicom). The print ad they came up with for the Japanese market showed several characters – including Ryu and Nina who would later become recurring characters as sequels were released – with designs that had elements of anime and manga styles blended which contrasted the gritty and realistic approach of Western fantasy art. The ad made it clear to readers that new adventures in a fantastic world await them. The game achieved enough commercial success in Japan which convinced Capcom to make a sequel (plus more in the years that followed).

3. Phantasy Star II North American Print Ad

The 3-page ad showcasing Phantasy Star II and many other games.

After selling a good amount of copies of the original Phantasy Star worldwide on the Sega Master System, Sega knew they were on to something. They confidently produced the sequel Phantasy Star II for their brand-new Sega Genesis console in 1989 and aggressively promoted it in America with a daring 3-page print ad. If you look closely, majority of two of the pages were used to promote Phantasy Star II with screenshots (including a big one with a TV), the text description and the console. The spaces below allowed Sega to promote their many other games in convenient fashion. The result is huge success for Sega as more than 1.6 million copies of Phantasy Star II were sold worldwide. Sega would go on to make even more Phantasy Star games.

4. Estopolis Denki II Japanese Print Ad

Estopolis Denki II print ad in Japan.

When Estopolis Denki was released on the Super Famicom in Japan, sold enough copies to justify not only bringing the game to Western markets as Lufia & The Fortress of Doom but also the production of a follow-up titled Estopolis Denki II. To promote it, Taito made a Japanese print ad that had a captivating art style (with the characters looking more realistic and a floating land that had a gritty touch), some screenshots and the promise of fantastic adventures. While the game’s title sounded like a sequel, its story was actually set in the past. Estopolis Denki II would be released in the West as Lufia II: Rise of the Sinistrals.

5. Lufia II: Rise of the Sinistrals North American Print Ad

Clearly Natsume did not have any game critics quotes to use to promote Lufia II.

When the first Lufia RPG was released in America on the Super Nintendo Entertainment System (SNES), it became a commercial hit finishing as the top SNES game in the February 1994 sales chart. The sequel Lufia II: Rise of the Sinistrals was published by Natsume in America in 1996 and they daringly called it “The Ultimate Role Playing Game!” in its print ad utilizing the official artwork of a major character, two screenshots and descriptive text giving readers an idea on what to expect. This ad strongly relied on the visual elements while the first game’s American print ad (made by Taito) emphasized the critical acclaim received.

6. Chrono Trigger North American Print Ad

A lot of Dragon Ball Z fans recognized the art style of Akira Toriyama here.

Chrono Trigger, the JRPG that had the dream team creators of Hironobu Sakaguchi (Final Fantasy creator), Yuji Horii (Dragon Quest creator) and Akira Toriyama (Dragon Ball Z creator) behind the production, was easily the most ambitious game SquareSoft released in 1995. As part of the marketing strategy for the North American market, Square came up with a 2-page ad that had Toriyama’s art as the dominant image while using the remaining space for screenshots, the description and the SNES box cover placed strategically. Such a creative visual design was eye-catching and even memorable. Chrono Trigger became a huge commercial and critical hit in the West and it has long been regarded as a classic JRPG.

7. Secret of Evermore North American Print Ad

The creepy red images overshadowed the promotion of Secret of Evermore in America. Some readers might have been scared away by this ad.

Still in 1995, Square released Secret of Evermore for the SNES. Unlike most of Square’s RPGs, Secret of Evermore was developed by an American team in Washington state which explains why the game has a very distinct tone and strongly Western art style (note: the gameplay was patterned after that of Secret of Mana). To promote the game, Square came up with a very odd-looking 2-page print ad that had two dominating red images – eyes of a man on top and the front of a dog below) that felt like a forced approach to emphasize the game’s concept of the hero (a teenager boy) and his loyal dog (a very capable fighter). They used the remaining space for screenshots (which made gamers believe it was a sequel to Secret of Mana), the game box cover and a not so helpful text description. In my view, this print ad was a marketing misfire and Square could have produced hand-drawn art of the hero and his dog instead of the creepy red pictures.

8. Star Ocean: The Second Story North American Print Ad

A really odd-looking print ad.

The Star Ocean JRPG franchise of Enix had its first game released in Japan only. That first game on Super Famicom sold a lot of copies which led to the production of the sequel Star Ocean: The Second Story. By the late 1990s, Enix itself had a partnership with developer tri-Ace on the Star Ocean games. Somewhere along the way, Sony Computer Entertainment America (SCEA) secured the publishing rights of Star Ocean: The Second Story for not only America but also in other parts of the world. For the American market, Sony came up with a very odd-looking 2-page print ad that had a mail service form on the left. The form emphasized the concept of being away for a long time (reflecting the science fiction and extensive fantasy adventuring of the game itself) which incidentally was the eye-catcher of the ad. The other half of the page showing the game’s title, screenshots and detailed text description got overshadowed. This is another marketing misfire.

9. The Legend of Dragoon North American Print Ad

The movie poster-inspired print ad is memorable to look at.

Given how success Sony was with selling PlayStation consoles worldwide and how massively successful the Final Fantasy RPG franchise of SquareSoft was, it was not surprising that they decided to make their very own big-budget and exclusive JRPG with the intention to succeed and possibly establish a franchise. The result was the PlayStation-exclusive game The Legend of Dragoon which was made with a budget of $16 million and lasted three years in development. The game was released in Japan in late-1999 and sold at least 280,000 copies (note: majority of that in its first week of sales). In preparation for the June 2000 launch in America, Sony produced a print ad that had a very strong movie poster vibe showing what looked like painted art of the characters with vivid colors in the background and the title on the lower part. If you look closely, the credits were deliberately stylized over the way movie posters showed credits. While the game was not the massive hit Sony hoped for, it went on to become a million-seller and a great majority of its sales were from America. By today’s standards, the movie poster-like ad used to promote The Legend of Dragoon is memorable and an inspired piece of marketing work.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Resident Evil: The Official Comic Book Magazine #1 (1998)

Welcome back, 1990s arts and culture enthusiasts, video game enthusiasts and comic book collectors! Today we go back to the late-1990s to examine the launch issue of the magazine-sized comic book series titled Resident Evil: The Official Comic Book Magazine.

To put things in perspective, this year marks the 30th anniversary of the Resident Evil video games and multimedia entertainment franchise . The original Resident Evil (Japanese title: Biohazard) video game released in 1996 was arguably a major turning point in console gaming as it was an adulterated game that blended horror, action, monsters and the cinematic experience. Initially released on PlayStation, the game got released on Windows PC and the Sega Saturn, and eventually sold millions of copies worldwide while establishing a solid fanbase. Arguably, RE sparked the revival of the zombie genre in pop culture during the 1990s and contributed to new zombie-related multimedia productions in the 2000s.

Even before the release of Resident Evil 2, the number of Resident Evil fans grew and so did demand for more related stuff. Marvel Comics published a free one-shot Resident Evil comic book while Resident Evil: The Book was released in Japan.

When Resident Evil 2 was released in 1998, it became an even bigger blockbuster and resulted in even more new RE fans as gamers enjoyed playing it so much. The massive commercial success of RE2 led Capcom to approving several new Resident Evil game projects for development. Still within 1998, the licensed RE multimedia projects were released in the form of two novels and a new comic book series with a magazine format.

With those details laid down, here is a look back at Resident Evil: The Official Comic Book Magazine #1, published by WildStorm/Image Comics in 1998 with short stories written by Ted Adams and Kris Oprisko, and drawn by  Ryan Odagawa, Carlos D’Anda and Lee Bermejo.

The cover drawn by Jim Lee.

Early stories

S.T.A.R.S. Files – Inside an office, Albert Wesker gets briefed about his next assignment in Raccoon City which has been experiencing a series of mysterious murders. The superior tells Wesker to field a S.T.A.R.S. (Special Tactics and Rescue Service) team to find out what is going on.

Who Are These Guys? – A scientist writes a letter to Ada Wong and reveals key details about the research of the T-Virus, including what his team has been doing and what he observed.

Dangerous Secrets – Inside the high-tech debriefing room of the S.T.A.R.S. headquarters, Chris Redfield begins a review of what happened during their mission at the mansion and what took place before they even got involved. Present are Jill Valentine, Rebecca Chambers and Barry Burton.

Raccoon City – R.I.P. – A very sick and physically deteriorating man watches the news on TV at home. As the moments passed by, he begins to lose control of himself as his deteriorates. He suddenly goes out of his house and walks down the street aimlessly.

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Ada Wong, the scientist and the journalist who secretly spied in a scene that happened before Resident Evil 2 started.

As already revealed on the cover of this magazine-style comic book, this is a collection of four short stories designed to provide readers insight on the lore of Resident Evil, additional portrayals of the established RE characters of the time – Chris Redfield, Barry Burton, Jill Valentine, Rebecca Chambers, Albert Wesker, Leon Kennedy and a few supporting characters seen in the games – and, more notably, illustrated development of events that connect the first two games with each other in ways that the games themselves could not. To be clear, Resident Evil took place in July 1998 while its sequel took place in September 1998.

Without spoiling the stories, I can say that S.T.A.R.S. Files was a warm-up in the form of introducing the characters of the first RE game. Who Are These Guys? was a creepy telling of what happened behind the scenes with regards to the unethical scientific experiments that caused zombies and monsters at the mansion to happen. It has a violent ending which made one of the most popular Resident Evil characters look like a murderer (note: I’m surprised it was not controversial). Dangerous Secrets was a creative recap of what happened at the mansion (which follows the game ending involving the rescue of Jill Valentine) and S.T.A.R.S. had such futuristic office equipment to work with (it has a strong sci-fi flavor). Raccoon City – R.I.P. was the build-up of developments leading to the start of Resident Evil 2.

Clearly, the quality of the writing and artworks varied from one story to another. The writing of Who Are These Guys? really stood out nicely due to its creepy vibe and the fine way of telling the story of the scientist who wrote to Ada Wong. Dangerous Secrets also stood out with its dramatization of Chris Redfield, Jill Valentine, Rebecca Chambers and Barry Burton who have to move on knowing that a lot of lives were lost and lots of dirty secrets were uncovered. When it comes to the art style used on established RE characters, the zombies and monsters, fans looking for a more realistic take will end up disappointed (example: a few shots of Jill Valentine had a cartoony aesthetic). At the same time, Jim Lee’s only art of Resident Evil was the cover.

Readers looking for spectacle and moments of zombie horror will find something to enjoy here. I can confirm that the creative teams did not hold back on the violence and gore.

WildStorm did not just settle with doing their own literary take on the Resident Evil lore. They even went further by publishing an interview with Resident Evil creator Shinji Mikami knowing that the fans will enjoy discovering details and revelations through the production side of the video games.

Page 1 of the interview with Mikami.
Page 2.

Going back to the first RE game of 1996, be aware that certain details in this comic book could end up lacking or feel irrelevant given the fact that this was published years before the Resident Evil remake on Nintendo GameCube was released.

Conclusion

Chris Redfield leads the post-mission review.

Resident Evil: The Official Comic Book Magazine #1 (1998) succeeded in what it was meant to do. It gave readers added insight to the characters and the events – including those that happened off-screen – of the 1996 video game while literally warming them up for Resident Evil 2’s illustrated events. To really enjoy this comic book magazine, it is clear that one has to play BOTH video games to gain at least a basic understanding of what happened and who is who. As it was released at a time when Resident Evil 2 was available and selling a lot of copies, this comic book adaptation turned out to be a helpful read that fans and newcomers can enjoy. It is also a reminder that the late 1990s was an exciting time to be a Resident Evil fan.

Overall, Resident Evil: The Official Comic Book Magazine #1 (1998) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.