A Look Back at What If #58 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

In early 1994, I was still in high-school. There was a time when I passed by a local comic book store that showed a new What If? comic book displayed among the many new titles. That particular comic book caught my attention because of its key question: What if the Punisher had killed Spider-Man?

That comic book was What If #58 published by Marvel Comics with a story by Chuck Dixon and art by Gordon Purcell. Check out the cover below.

Cover
The cover of this comic book took a lot of inspiration from that of Amazing Spider-Man #129.

To put things in perspective, Spider-Man and Punisher are both heroes in the universe of Marvel Comics but with very drastic differences between them. Spider-Man/Peter Parker fights crooks and other types of bad guys while maintaining a lawfully good nature even as he struggles to live a normal, personal life. Punisher, who is privately Frank Castle, is a killer who is driven to fight criminals beyond the boundaries of the law. The Punisher resorts to extreme forms of violence and guns are his main weapons. Due to the tragic loss of his wife and children, Punisher lives to wage a one-man war against criminals which only reflects the huge loss of his humanity.

Spider-Man and the Punisher first encountered each other in Amazing Spider-Man #129. Through the years, the two would face-off again and again. In the mid-1980s, the Punisher went on to rise in high popularity with comic book readers as Marvel Comics published three regular series: The Punisher, The Punisher War Journal and The Punisher War Zone.

That being said, we take a look back at What If #58.

Early story

Without involving Marvel’s galactic Watcher, the comic book begins with the Punisher aiming his gun at a man seated behind his desk. It turns out Punisher is waiting for the police to arrive at the place they are in.

From this point, the story is told in flashback with Punisher narrating. He is with the Jackal on the roof top of a building in New York City. Even as the Jackal pushes him to shoot a certain target already, the Punisher decides not to do it. He stressed he wants to study the target.

“It seemed right. Taking down a high profile outlaw like Spider-Man looked like the right way to go,” Punisher thought. “And Jackal promised unlimited funding of my war on crime if I succeeded.”

6
Punisher doing research.

Gradually, the Punisher prepares himself to kill Spider-Man…

Quality

Let me start with the concept of this comic book. Exploring what would happen had the Punisher actually killed Spider-Man (note: this is so obvious from the cover) is a bold and clever story to tell. To put things in perspective, the Punisher’s attempt to kill Marvel’s iconic superhero happened way back in Amazing Spider-Man #129 which was published way back in 1974. Very clearly, Punisher failed and Spider-Man went on to live and fight for good.

When it comes to storytelling, Chuck Dixon delivered a strong script and carefully crafted a standalone story that looks at the Punisher’s first-ever attempt to shoot Spider-Man but the narrative was more on the vigilante’s point-of-view. The dialogue was solid and the narration gives readers a good look at the personality of Frank Castle. I also liked the way the story was paced.

What also makes this comic book really good is that it shows in convincing fashion what else would have happened after the successful assassination of Spider-Man. Without spoiling the surprise, you can ask yourself how would Punisher react once he learned who Spider-Man really was, how would the many people who personally knew Spider-Man (whether good or evil) would react and what the state of crime in New York would be like.

10
The Punisher anticipating Spider-Man outside The Daily Bugle.

As for the art, Gordon Purcell did a decent job. He captured what was back then modern day 1990s look of the Punisher (completely rejecting the way the character looked in Amazing Spider-Man #129) and he knew how to present him from different angles regardless of what action was taken. On drawing Spider-Man, Purcell proved to be good. I noticed in some parts of the comic book, he tried hard to make Spidey look dynamic while traveling high above the streets of the city. The big money shot (in terms of illustration) for me was the moment Spider-Man got killed.

Conclusion

Overall, What If #58 is a good and fun comic book to read. Historically, this was released at a time when Spider-Man and the Punisher were both wildly popular. The decision to tell an alternate reality off Amazing Spider-Man #129 was inevitable and ultimately was nicely pulled off.

If you are thinking about acquiring What If #58, as of this writing MileHighComics.com shows that a near-mint copy of the regular edition is at $26 while the near-mint copy of the newsstand edition is at $77.

What If #58 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at What If #9 (1990)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Long before the renaissance of Hollywood-produced superhero movies even started, the X-Men established itself as one of the most popular franchises of Marvel Comics. What some readers do not know was that while the X-Men indeed started in 1963 under Stan Lee and Jack Kirby, Marvel’s mutants actually started getting successful in the mid-1970s with the 2nd X-Men team (Cyclops, Wolverine, Storm, Sunfire, Nightcrawler, Colossus, Banshee and Thunderbird) handled by Len Wein and Dave Cockrum.

That new team literally made a splash with readers with the release of Giant-size X-Men #1 in 1975. That comic book, which is very valuable now, saw Charles Xavier recruiting new mutants to form a new team with Cyclops being the only pioneer remaining. Subsequently the X-Men monthly series of that era saw lots of stories of this particular team solving problems and fighting evil. Along the way, Chris Claremont got hired as the new writer and then the rest was history.

In this retro comic book review, we will take an interesting look at what would have happened had the 2nd team of the X-Men died on their first mission.

This is What If #9 written by Roy Thomas, drawn by Rich Buckler and published by Marvel Comics in 1990.

Cover
The cover.

Early story

The comic book begins with the Watcher of Marvel’s universe explaining what actually happened during the X-Men’s mission in Giant-size X-Men #1. Then he offers an alternate version of the events asking “What if…the new X-Men had died on their very first mission?”

The new reality begins in Scotland where Moira McTaggert receives a telegram from the United States. The message read that her friend Charles Xavier is ill which compels her to leave immediately. Before leaving, a little girl named Rahne comes to Moira followed by Craig who asserts his authority on her. Subsequently Moira and Rahne arrive at Salem Center, New York, greeted by Hank McCoy/Beast who confirmed that he was the one who sent the telegram to her.

Moira finally meets Xavier who expressed surprise to see her. As it turned out, Xavier had isolated himself in a room using Cerebro. After separating from Xavier, Beast explains to Moira what happened previously to Cyclops, Jean Grey, Havoc, Polaris and Ice Man on a far away island (read Giant-size X-Men #1). Cyclops was fortunate enough to survive and return to Xavier who was compelled to use Cerebro to trace mutants around the world (note: the 2nd X-Men team).

2
When trouble hits the world…

This leads to events told in Giant-size X-Men #1 but something drastic happened…

Quality

Storytelling is easily the strongest and most defining element of this comic book, especially if you are fortunate enough to read what happened in Giant-size X-Men #1 from 1975. The alternate plot by Roy Thomas is pretty intriguing and highly dramatic, and yet it still manages to add some spectacle to maintain balance.

What If #9 strongly delivered on what it promised what would have happened had the 2nd X-Men team died on their first mission complete with the narrative shifting dramatically through the eyes of Moira McTaggert, Xavier and Beast.

In terms of characterization, I really enjoyed the dramatization of the close friendship between Xavier and McTaggert. Having read lots of X-Men comic books through the decades, I should say that McTaggert was often limited to supporting roles or guest appearances. As seen in this comic book, she and Xavier made a solid pair of mentors. Lastly, the portrayal of Xavier being somewhat broken and regretful is wonderfully executed. Adding to that, the portrayal of McTaggert as a strong provider of direction and support for a fragile Xavier is memorable.

When it comes to the visuals, Rich Buckler scored nicely. The characters are all recognizable (with Beast looking a bit more visceral than how he actually appeared in the 1970s to 1980s) and their facial expressions were nice to see. Buckler also proved to be good with visualizing the action and the suspenseful parts.

Conclusion

1
Very nice artistic presentation by Rich Buckler. Readers of 1975’s Giant-size X-Men #1 will be able to relate with this.

Overall, What If #9 is a great comic book to read. It is the closest thing you can get when it comes to seeing Marvel’s mutants led by Xavier with McTaggert working behind the scenes together. Roy Thomas and Rich Buckler really scored a homerun with this non-canon X-Men story!

For the comic collectors reading this, based on the rates at MileHighComics.com as of this writing, a near-mint copy of this comic book’s regular version is $24 while the near-mint copy of the newsstand edition is priced at $51.

What If #9 (1990) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men 2099 #25

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Back in the 1990s, comic books with gimmick covers and higher cover prices were abundant and also were easy targets for collectors. In the case of Marvel Comics, the concept of the “anniversary issue” was important because it gave them a chance to sell comics at a higher price.

To put things in perspective, many times back then Marvel would produce comic books with slightly more pages and a gimmick cover in celebration of a so-called anniversary such as the comic book series reaching its 25th or 50th or 75th or 100th issue and so on. Other anniversary celebrations include a character specific anniversary such as Spider-Man’s 30th anniversary celebrated with the comic book Amazing Spider-Man #365 which had a lot of pages and a hologram cover.

Of course, such anniversary celebrations were implemented on the Marvel 2099 line of comic books. Check out my review of Spider-Man 2099 #25.

Right here we will take a look at the first-ever anniversary celebration issue of the X-Men of the far future with X-Men 2099 #25 written by John Francis Moore and drawn by Ron Lim. This comic book was released in 1995 and Marvel already published multiple series of other franchises of their 2099 line. Prior to X-Men 2099 #25, the team saw its members separated from each other and went through lots of misadventures and unfortunate events before finally getting back together.

Cover
The full cover drawn by Ron Lim.

Early story

X-Men 2099 #25 begins with a research of Xi’an and his band of mutants being presented by the Minister of Humanity (Morphine Somers) to the President in their airship flying above California.

“I see in this current generation of X-Men an untapped potential,” said the President. “Now, tell me you have finally relocated them.”

The story then shifts to the slaughterhouse of the Theater of Pain wherein a restrained Shakti/Cerebra is standing helpless next to Brimstone Love and a masked Xi’an who are about to execute a sinister plan. Shakti speaks out against them and tells Brimstone that they are parasites preying on the pain and vulnerability of innocent people. Brimstone insists that the weak and helpless provide sport for the rich and powerful, and that his group was founded for the select powerful few who crave for and pay a lot for performances. Xi’an, who had a sinister past before getting reformed to revive the X-Men (before reverting back to evil due to Zhao’s invasion of his mind), only emphasized the theater’s importance.

Defiant, Shakti tries to reach deep into Xi’an and turn him around.

Elsewhere, the former Theater of Pain member Luna (who by this time got close with Tim/Skullfire) is chained and is confronted by her sisters in the theater. Skullfire meanwhile is in the waste disposal center where he meets someone who betrayed their team. They both thought about setting aside their differences to do something before time runs out…

Quality

19
X-Men 2099’s Krystalin, Meanstreak and Bloodhawk get into the action.

In terms of visuals, I can say that Ron Lim’s art is pretty good and, most likely in tandem with the writer, took careful steps to control the pace enough to keep readers entertained without ever making things look disorienting. When there is action, the pace moves fast and the impact of the action done is always visible. As seen throughout the X-Men 2099 series, the look of the southwestern region of America is always striking and I like the fact that the wilderness setting comes with lesser presence of futuristic technology (compare this to what was seen in 2099’s New York) which gives this comic book a more laid-back concept.

When it comes to the storytelling, character development is nicely emphasized in this comic book. If you read enough of the early comic books (let’s say the first ten issues) and paid close attention to the futuristic X-Men, you will be able to relate with their struggles which add a lot of depth to the usual good-versus-evil storytelling here. Without spoiling the story, I should say that this comic book concluded with a believable new direction emphasized which in turn made me want to look to the next issue. It’s that strong of an ending!

16
It sure is intriguing to see Shakti, one of the most prominent X-Men 2099 members, really suffer along with others.

I also liked the way this comic book emphasized the connections between the Theater of Pain with the Chosen (another group of villains) and most notably with Zhao (a previous leader of the X-Men before Xi’an’s time).

As for in-universe crossing-over, this comic book nicely ties up with Doom 2099 which, at the time of publishing, was under the creative direction of Warren Ellis who is now one of the best comic book writers.

If there is anything I have an issue with, it’s the cover art. It has a few characters who appeared on the cover, most notably Desdemona, and yet were absent in this comic book’s story. They ended up looking like cover art filler. Not a problem but distracting and meaningless.

Conclusion

Let me make it clear here…I really like this comic book. It definitely has the best and most engaging story of the X-Men of 2099 ever and that’s because this particular monthly series had an extensive build-up on all the characters since issue #1 and issue #25 executed a great payoff.

During the first ten issues of the X-Men 2099 series of the 1990s, the team drastically changed since the start of issue #4 and this includes members who went far away or decided to exclude themselves. X-Men 2099 #25 tied up most the loose threads not only by having the team members back together but also emphasized how much they developed over the past few years (in real life, that is). This is also the kind of comic book that will make you want to revisit the very start of its series and rediscover the characters.

5
Luna in chains.

If you are seriously collecting comic books, be aware that based on the listings of MileHighComics.com as of this writing, as a near-mint copy of the comic book’s regular edition is $4 while a near-mint-copy of the deluxe edition (with gimmick cover) is at $6. X-Men 2099 #25’s newsstand edition is worth $8 for a near-mint copy.

Overall, X-Men 2099 #25 is highly recommended. The creators outdid themselves and made the best story of titled characters. Truly, this comic book is where the mutants of 2099 really got defined in their respectful place within the Marvel Comics universe of the 1990s.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

 

 

 

 

A Look Back at Action Comics #544

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

I just love it when comic book creators really pushed their creativity and bold concepts to make an anniversary celebration comic book fun, engaging and memorable. As seen in the history of American superhero comics, such great comic books become essential when their concept sets a new standard of quality or when it sets its series (and its featured superhero) to a new and well accepted direction (which then opens up many opportunities to keep the series and the superhero fresh creatively).

Such greatness was achieved by DC Comics and its creators with Action Comics #544 published in 1983.

AC544cover
The cover.

As seen in the cover above done by artists Gil Kane and Dick Giordano, Superman in the background could do nothing but be surprised to see his two foes Lex Luthor and Braniac presented in doubles reflecting a change of design – Luthor getting his now iconic powered suit of armor and Brainiac having a more robotic design.

So you must be wondering…how is the quality of the story and art of this particular comic book that celebration Superman’s 45th anniversary?

We can now start with my retro comic book review of Action Comics #544.

Early Stories

This special-sized comic book features not one but two separate Superman stories titled “Luthor Unleashed!” (written by Cary Bates and drawn by Curt Swan) and “Rebirth” (by Marv Wolfman and Gil Kane).

“Luthor Unleashed!” begins with Luthor already down on the ground hurting from the crash of his aircraft and with Superman present. Even though Luthor’s already helpless, Superman flies away to an unknow destination confident that the super villain will still be there once he returns. However, Luthor got assisted by a robot of his who took him to a secret lair and rode a spacecraft going into deep space. Luthor arrives on the planet called Lexor.

“Rebirth” begins with Superman saving a lady and dog from getting hit by a car on the city street. Afterwards, he flies into space and arrives at a computerized planet that Brainiac created. Just nearby, the star of Epsilon 4 is about to go supernova which prompts him to do something so that many lives will be saved.

Quality

Visually, the art of both stories, respectively done by Curt Swan (arguably the most memorable artist to draw Superman during the pre-Crisis age) and Gil Kane is still good to look at. Both artists knew how to frame the action in interesting ways, put enough details on the people and environment surrounding Superman or Luthor or Brainiac.

When it comes to the storytelling and characterization, not only were both stories really well written, they succeeded in humanizing Luthor and Brainiac. In “Luthor Unleashed!”, the portrayal of Lex Luthor as a family man (he has a wife and a child) as well as a highly revered leader among the citizens of Lexor was excellently done. By just reading that story, it really looked like Luthor could have been a great contributor for the good of the DC Multiverse had he not been a super villain. What writer Cary Bates made clear was that Luthor’s hatred for Supermen was deeply embedded within him.

AC5441
Lex Luthor the husband and father.

The story of Brainiac meanwhile was very engaging. Marv Wolfman really went all-out on portraying the death and rebirth of Brainiac who got reshaped in the form of a futuristic robot armed with his own octopus-like spaceship. What is great about this cybernetic form of Brainiac was that he not only looked more sinister but also proved to be a more dangerous super villain than before. Also, Superman’s first encounter with Brainiac in his new form is very memorable.

AC5442
A great debut for Brainiac in his new form.

Conclusion

While Action Comics #544 is a celebration of Superman’s 45th anniversary, it is truly a showcase of the two classic super villains who not only got new looks but also went on to become more challenging to Superman on a new and higher level. Before he got his iconic powered suit of armor (designed by the great George Perez), Luthor was not much of a physical challenge to Superman. Before he got his robotic body, Brainiac was not as deadly and had much less resources to be cause chaos to Superman and others. To say the least, this comic book is a true classic of superhero literature!

If you are a collector, be aware that as of this writing, a near-mint copy of the newsstand edition of Action Comics #544 is now worth $77 while its other edition’s near-mint copy is worth $39 at MileHighComics.com.

Overall, Action Comics #544 is highly recommended. This great comic book also has another thing of value: great inspiration and references that Warner Bros. should use when making a new Superman movie with Luthor and Brainiac as the super villains.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Aerobiz Supersonic

When it comes to playing economic simulation games, I enjoy playing them on the personal computer (PC) using the keyboard and mouse. Back in the mid-1990s, there was one particular economic simulation that I played on the Super Nintendo Entertainment System (Super NES or SNES) and found it to be very enjoyable and easily to play with using the console’s control pad.

That game was Aerobiz Supersonic, a simulation about the airline industry developed and published by Koei for both the Super NES and the Sega Genesis. Here is my look back at this old video game from the 1990s.

Screenshot_20200222-133557_Photos.jpg
The cover of the Super NES version of the game. Its art and style is really nice to look at.

Concept and Game Design

In the game, you get to play the Chief Executive Officer (CEO) of an airline and your goal is to beat your rivals in the global air travel industry. How to achieve the goal and succeed? There are tasks that need to be accomplished such as buying commercial airplanes (that include such real-life companies like Boeing and Airbus) for use, establishing flight routes, securing slots in airports worldwide, selling tickets and filling up each flight with as many passengers as possible, achieve profitability and finish the game’s imposed time period ranking #1. Adding zest to the game’s challenge is the selection of a certain era of world history that include 1955-1970 (the dawn of jets), 1970-1990 (the Cold War era), 1985-2005 (the present era) and 2000-2020 (the age of continued flight advancement).

Within the game, time passes by means of clicking a certain on-screen button that ends the player’s current turn. Of course, before pressing that, the player has to set things in motion like sending a representative to a certain overseas airport to negotiate and secure slots (which takes months to complete), set the ticket prices, buy a new airplane or two, etc. The game even allows players to micro-manage their airline like adjusting internal spending (salaries) or adjusting the quality of their airplane and services. Also nice is the option offered for players to buy a hotel or resort, a theme park or a travel agency that can bring in additional revenue.

Screenshot_20200222-132447_YouTube.jpg
The airport slots, local businesses, economic and tourism details per city displayed.
Screenshot_20200222-132508_YouTube.jpg
Visit an airline and choose from one of many models of airplanes to buy.

There are other small details that need paying attention to such as the economy and tourism meters of each city displayed (note: a higher tourism score means the city is more attractive to travelers), the population, etc. Also noteworthy is the current state of relations between your home nation with the nation of the city airport you are trying to establish routes with which can affect your business.

When the turn ends, a series of events will happen showing what happened around the world, how your company fared in the competition during the lapsed time period, and, occasionally, a random event will occur that most likely will affect your business (examples: the Olympics hosted by a city helps draw in additional passengers or the 1970s oil crisis raises the cost of your operation).

Regarding the game’s imposed time period for competing with the artificial intelligence (AI) opponents, the period is twenty in-game years.

Screenshot_20200214-195600_YouTube.jpg
This is part of micro-managing your business in the game.
Screenshot_20200214-195720_YouTube.jpg
After the end of each turn, news and updates not only about your company but also your competitors are flashed.

Quality

Being used to playing simulation games on PC, I found Aerobiz Supersonic to be very enjoyable, addicting and easy and efficient to play (in terms of controls). Considering the above-mentioned gameplay options (buying an airline, sending a representative, etc.), they are pretty easy to adjust using the Super NES controller although there were a few moments when I accidentally pressed the button putting into motion a different option.

Gameplay aside, this game has a whole lot of charm with its visual presentation. You launch a brand new flight route, the game shows a short animation sequence of the jet taking off. You buy an airplane, you will see a short animation of it entering your facility once it arrives (complete with a visual design reflecting the model). You conduct a board meeting, your company’s officials are present making reports to you and you get a series of choices to make on what to do next. A historical event or a global development occurs, you get to see original art reflecting them (example: a nation joins the EU with people wearing suits and neckties together in a formal ceremony). You make a move to buy slots at an airport overseas, a company official will have his or her face shown talking to you. When looking at the regional map, you see lines connected between cities (highlighting the establish flight route you made) and there are icons of airplanes flying between them.

Screenshot_20200214-195732_YouTube.jpg
Random tourist hot spots get highlighted as you keep playing.

More on the aspect of starting the game, I like the options offered for me to select which city shall serve as my airline headquarters. Among the many cities included, there are cities of my native Philippines namely Manila (the international destination) and the nearby city of Cebu. I still remember how delighted I was to see my native Philippines included in the game, complete with Asian character designs to reflect the company and its region.

Conclusion

Ultimately Aerobiz Supersonic (which was actually a sequel to Aerobiz) is a gem of a console economic simulation released at a time when 2D sprite gaming was still the standard and 3D polygonal gaming was just about to make an impact on the global video game console market. Back then, 2D side-scrolling action/adventure games, sports games and role-playing games (RPGs) were so common on the Super NES and Genesis combined and the idea of enjoying economic simulations on consoles was highly unusual. Aerobiz Supersonic is proof that economic simulations can come with a lot of depth, deliver a good amount of strategy and can be highly playable and enjoyable on consoles.

If you want to enjoy this game, it can be quite difficult to do because you need to acquire an existing copy of the game as well as a fully functioning Super NES or Sega Genesis. As of this writing, there has never been a re-release of Aerobiz Supersonic (note: in line with legitimacy, I will not consider those browser versions or file sharing of ROMs) and it is not even included on Nintendo’s Virtual Console. There’s not even a version made for smartphones.

Now if only the executives at Koei Tecmo Games would consider revisiting Aerobiz Supersonic with today’s consumers in mind.

Screenshot_20200222-132429_YouTube.jpg
You can choose what kind of plane, how many planes, how many flights and how much you set the ticket prices whenever you start a new flight route.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

Carlo Carrasco’s Comic Book Review: 2099 Alpha #1

Hey comic book fans! It is finally official! The 2099 universe of Marvel Comics has been revived with the release of 2099 Alpha #1 which I bought at the local comic book store here in Alabang, Muntinlupa, Philippines. The comic book that was available had a Spider-Man 2099 variant cover and it carried a hefty $4.99 price!

So you must be wondering…is the comic book any good? Does it capture the look and feel of the 2099 universe that first appeared in comic books back in the 1990s? Any significant changes in terms of storytelling and visuals?

Here is my review of 2099 Alpha #1.

2019-11-21_100919~2.jpg
The variant cover showing Spider-Man 2099 with Spidey and related characters from the past.

Written by Nick Spencer with art by Viktor Bogdanovic (colors provided by Marte Garcia), the comic begins in The Ravage (note: this is NOT the failed 2099 hero of Stan Lee and Paul Ryan) where a little boy finds Thor’s hammer but abandons it as he saw some monsters coming. The story then shifts to Brooklyn where Jake Gallows (Punisher 2099) gets into a violent encounter with a man before finally meeting the backup he called for. Then they see a sign that their god, Thor, is now in a merciful mood.

In Nueva York, Miguel O’Hara (Spider-Man 2099) talks with Tyler Stone inside an Alchemax tower. Tyler examines what Miguel brought to them and he mentions an incoming threat. Elsewhere, Conan appears struggling in battle with some people. From a distance, Doom 2099 watches and he has the Watcher captive.

Quality

To put it short, 2099 Alpha #1 is really a set-up type of comic book designed to immerse readers into the 2099 universe which now looks darker, grittier and more twisted than the way it was first presented back in the 1990s. Because the spotlight shifts from one place to the next, showing multiple characters, there really is not much meat in the storytelling. Really, thirty pages of art and story were made but ultimately ended up being not so engaging.

The art of Viktor Bogdanovic shows the 2099 universe to be a depressing setting and his art on classic characters like Spider-Man 2099, Punisher 2099 and Doom 2099 make them look unrecognizable. I remember Jake Gallows being huge and buff but in this comic book, he looks like he lost a lot of muscle and ended up looking ordinary.

Conclusion

Overall, 2099 Alpha #1 is an expensive disappointment and it is easily the weakest new comic book I bought all year long. There is a lot of suspense, expository details and even some horrific imagery, but ultimately there is no real fun to experience here. At $4.99, this is too expensive and it is a waste as it failed to engage and entertain me. Let me add that I lowered my expectation for this revival of the 2099 universe since the teaser announcement was made months ago. Back then, I anticipated that the new guys handling the 2099 universe of comics will take it to a new direction (move far away from what made the 2099 universe in the 1990s memorable and distinct) and this overpriced comic book is an early confirmation of it.

2019-11-21_101114~2.jpg
Recognize any of these characters?

Of course, there are still several other 2099 comics from Marvel that will be launched next month, including Spider-Man 2099 #1, Venom 2099 #1, Ghost Rider 2099 #1 and more. We will find out soon enough if those comic books will share the same dark and gritty style of 2099 Alpha #1 or not.

Ultimately, 2099 Alpha #1 is not recommended. As long as it is sold at cover price, avoid it.

+++++

If you are nostalgic of the 1990s 2099 universe, check out my reviews of Spider-Man 2099 #1 and #25, Ravage 2099 #1 and X-Men 2099 #1.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

 

 

Carlo Carrasco’s Movie Review: Joker

Let me make it clear to all of you readers. The movie Joker is NOT a superhero movie at all even though it is a cinematic adaptation focused on one of DC Comics’ biggest super villains. It is also not a movie to watch for fun and enjoyment, but it is still engaging in a very different way.

The truth is, Joker is a large art film made to shock viewers with darkness, deep grit and some graphic violence. The good news here is that the movie is very engaging and easily reminds me of two certain movies that Robert De Niro and director Martin Scorsese worked together on. It’s a victory for Warner Bros. and DC Comics.

Screenshot_20191010-172920_YouTube.jpg
Joaquin Phoenix as the new cinematic Joker will be remembered for a long time.

Joker follows the exploits and Arthur Fleck (Joaquin Phoenix), a struggling man who is hardly surviving working as an entertainer (a clown, specifically) supporting his mother and dealing with the hard life of Gotham City which was stylistically made to look like 1970s New York City. Arthur, who is living with a condition of uncontrolled laughter, looks up to TV show host Franklin Murray (played by Robert De Niro) as an inspiring figure to try out comedy and hopefully make it big to free himself and his mother from poverty.

While performing as a clown surrounded by children in a hospital, Arthur accidentally drops a gun he just received from a co-worker. Because of this, he gets fired and learns that the man who gave him the gun lied to their boss. While riding the subway still looking like a clown, he gets beaten up by three business executives who were drunk. In response, Arthur kills them with the gun and gets away. This incident starts a chain of events that causes friction between the upper class and the lower class, and then protesters wearing clown masks multiply.

On face value, Joker is clearly inspired by character-driven films of the 1970s. While it is not necessarily based on any particular comic book, it carried some slight elements from Batman: The Killing Joke. What is more obvious is that it took inspiration from De Niro-Scorsese films Taxi Driver and The King of Comedy.

As a psychological thriller, Joker is a great portrayal of how low a desperate man could go only to strive and survive. Arthur Fleck is greatly played by Joaquin Phoenix who carefully blends drama, anger, violence and even humor altogether. He really made the cinematic Joker his own and along the way, his Joker laught is more effective than that of Heath Ledger and the Joker physical appearance is almost as memorable as that of Jack Nicholson’s. The movie is indeed very violent but it is not overly violent. To be specific, there are a lot more deaths, acts of violence and shooting in Brian De Palma’s Scarface than this movie.

Joker also has a lively portrayal of the conflict between social classes. The scenes of the clown-masked protesters filling the trains and the streets still resonate with the socio-political rallies that happened in modern society. There is also the aspect of poor and desperate people depending on government for survival and they are easily vulnerable to getting cut off whenever resources run out.

Desperation is also a solid theme in the narrative. To see Arthur Fleck look up to Franklin Murray and imagine sharing the stage with him on TV reminds me a lot about some real-life people (who don’t have too much money) I encountered in Cebu City who can’t help but stop studying (even the older ones quit their legitimate jobs) and get into local entertainment hoping that fame and fortune will lift them up. Of course, when things get worse, desperate people would either get back to what they can live with or, worse, turn to a life of crime just to survive. With regards to Arthur’s attempt to become a comedian on screen, that easily reminds me of similar people in real life who thought they are very talented to be the next great superstars but ended up failing.

Conclusion

With its very solid direction by Todd Philips, great dramatic performances, nostalgic presentation and in-depth characterization, Joker is a must-watch movie mainly for moviegoers who want to be engaged with psychological thrills and bouts. As a DC Comics movie that is NOT connected with Warner Bros.’ current franchise of superhero movies (that started with Man of Steel in 2013), Joker works as an adulterated, standalone movie. To compare it with comic books published DC, I should say Joker is very much like an Elseworlds story. For the new comers reading this, Elseworlds was a franchise of comic books published by DC Comics that had stories using established characters but were told outside of DC universe canon.

Joker is highly recommended. Just don’t expect to see the usual superhero movie elements in this very solid DC Comics movie.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com