A Look Back at Super Star Wars: Return of the Jedi

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Luke Skywalker going up against the game’s final boss – Emperor Palpatine. 

By the middle of 1994, gamers and Star Wars fans who owned a Super Nintendo Entertainment System (SNES or Super NES) were treated with more 2D side-scrolling fun with Super Star Wars: Return of the Jedi. Developed by Sculptured Software and LucasArts and published by JVC, the game was the conclusion of the so-called Super Star Wars trilogy of the 16-bit era of console gaming.

Like its predecessor Super Star Wars: The Empire Strikes Back, this game is a 2-dimensional side-scrolling adventure game released just months before Sega and Sony respectively released the Saturn and PlayStation consoles (which eventually made 3D polygonal gaming popular). The game itself is based on the 1983 movie Return of the Jedi: Luke and his friends go out to save Han Solo from Jabba the Hutt and the Rebels prepare its strategy to defeat the Imperial Forces now armed with a new Death Star with the personal presence of Emperor Palpatine.

Here’s my review of Super Star Wars: Return of the Jedi.

Early story (and some notable differences from the movie)

The game begins with a quick look at Darth Vader’s arrival at the new Death Star setting up the stage for the Emperor’s arrival. On Tattooine, Luke and his companions travel to the temple of Jabba the Hutt to somehow save their friend Han Solo (who got frozen in carbonite at Cloud City in The Empire Strikes Back).

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A still cut-scene at the beginning of the game.

In order to get to the palace, Luke/Leia/Chewbacca (you get to pick which character to use) have to travel through a lengthy stretch of land filled with several forms of wild life, monsters and even Jawas blocking their way. Once inside, your character has to fight until the end of the next few levels (note: there was a boss or powerful enemy to beat) to make the story progress.

Once you have defeated Jabba and rescued Han Solo, your team regroups with the Rebels in space to start your next series of missions with the moon of Endor (with the 2nd Death Star in orbit).

Notable differences from the movie include fighting a large monster (which used a large ball as a weapon) did not appear in the film. Also notable was Leia (in her sexy slave outfit) having to move from end of the stage to reach Jabba the Hutt who serves as the level’s boss. Jabba’s sail barge in the game looks and feels longer than in the movie.

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Leia, Jabba is right behind you!

Gameplay

Super Star Wars: Return of the Jedi plays a lot like its predecessor. As typical with most games of the era that used 2D sprites for visuals, the game is an action-packed side-scroller wherein you have to control your character from left to right, go up and down and complete the level by either defeating the end-level boss or by simply reaching the end (some levels have no boss). As you move on, you all get to collect power-ups and icons.

Along the way, you get to fight a whole bunch of enemies that appear to fight and stop you.  This include not only the Imperial forces that appeared in the movie but also now additions like machines and even flying robots. You never saw Luke fight any flying robot in the movie? In this game, he gets to fight them at the Imperial facility on the moon of Endor.

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Han Solo blasts the Stormtroopers!

Given the story structure of the movie, the game developers were able to let players pick a Star Wars character to play as before starting a level. This particular feature was prominent in 1992’s Super Star Wars but was heavily toned down (due to story structure) in Super Star Wars: Empire Strikes Back. Back to the selectable characters, there are key differences between them such as Luke using his lightsaber and some Force powers, Han Solo with his blaster and grenades, Chewbacca with his crossbow and his spin attack (he does NOT do this in the movies so it’s funny), and Leia who uses different weapons as she appears (based on the story structure) as a disguised hunter and as a sexy slave to Jabba. Quite odd here is the addition of Wicket the Ewok as a playable character whom you must guide fighting the bad guys in two levels that emphasized the village of the Ewoks up those tall trees.

Like the previous two games, the game designers implemented levels that play differently from the standard side-scrolling adventuring. I’m referring to the Mode 7 level in which you fly the Millenium Falcon on a makeshift 3D environment on the surface of the 2nd Death Star needing to destroy a number of TIE Fighters in order to progress. I should that this particular level lacked depth although it was cool to use the Falcon and just imagine Lando and his team inside operating it.

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The Millenium Falcon in the Mode 7 3D environment set on the surface of the Death Star.

In what is a clear attempt by the game makers to push the hardware of the Super NES, they created a standalone level in which you use the top turret of the Millenium Falcon to shoot a required number of TIE Fighters while flying in space heading towards the 2nd Death Star (complete with a 3D background showing the Imperial Star Destroyers in the distance on the opposite side). This was a very short yet cool sequence to play even though the darkness of space makes spotting the TIE Fighters a bit challenging. I liked the fact that the console’s processor was pushed hard to allow the TIE Fighters look 3D and detailed using several frames of animation as they fly around and right close to the Falcon (which itself looked detailed).

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This 3D shooting segment in the game was fun and too short.

And then there is the speeder bike chase sequence that took place through the forest of Endor. This one is pretty shallow and has not aged well.

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Nice visual detail on the speeder bikes but everything else felt shallow.

Finally, the game’s last stage is another hardware-intensive level that offers gamers the opportunity to experience the challenge and speed (as far as the hardware could push) of piloting the Millenium Falcon into the tunnels of the 2nd Death Star to reach the core, blast it and then escape on the way out (being chased by intense flame caused by the explosion). This level shows lots of repeating visual elements that are supposed to be the mechanical interiors of the tunnels and you can movie the Falcon in 1st-person view, speed up or down, rotate the view and tilt the direction as you move forward. Along the way, there are TIE Fighters who appear in front of you for you to shoot at. While the intention of the developers to replicate the memorable sequence of the movie is clear, the hardware limitations (and design limitations) could only go so far to make the gameplay experience solid.

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This sequence must be seen in motion.

Conclusion

While it is indeed a more polished game than the memorable Super Star Wars: The Empire Strikes Back, Super Star Wars: Return of the Jedi was indeed a fun and engaging game but still falls short of its immediate predecessor. For one thing, this game noticeably was less challenging and the return of the password system makes it even easier to finish. The boss battle with Darth Vader showed the iconic villain being much easier to beat with even on the standard difficulty level. I still remember how surprising it was during my first time playing the game.

The non-side-scrolling levels of the game created good variety for playing. I just wished that the 3D space shooting sequence of the Falcon (with its top turret) lasted longer and the visuals of the final level looked more detailed and had less lag. As for the Mode 7 level with the Falcon, that one pales in comparison with lengthy and memorable Battle of Hoth (which has the grand experience of taking down the AT-AT walkers with the tow cable).

Overall, Super Star Wars: Return of the Jedi is recommended.  By today’s standards, this game is a classic and was one of the best ever Star Wars video games of not only of its console generation but among all Star Wars games that were made with 2D sprites and pixel art. If you have a Super NES console or Nintendo’s Virtual Console, play the game once you have it.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Starman

When it comes to science fiction movies of Hollywood, the 1980s was quite an interesting decade. Released during the decade were these epic sci-fi flicks like The Empire Strikes Back, Return of the Jedi and Dune. Not to be outdone were the low-budget sci-fi movies that made an impact on pop culture like The Terminator and E.T.: The Extra-Terrestrial.

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Within the big mix of these kinds of films during the 1980s was Starman which was overlooked.

Released in 1984 to positive reviews (and later an Academy Award nomination for Best Actor for Jeff Bridges), Starman was directed by John Carpenter who established himself nicely in Hollywood with 1978’s Halloween. Between Halloween and Starman, Carpenter also directed genre classics Escape from New York and The Thing.

Starman follows an alien creature whose ship (a UFO) was shot down by fighter jets that acted in defense. The alien finds its way into the house of Jenny Hayden (Karen Allen) who is grieving over the sudden death of her husband Scott (Jeff Bridges) watching a personal video of their past and drinking lots of liquor. Inside the house was an album which contained a lock of hair which the alien used to create a clone of Scott instantly from infant to full adult which is the titular Starman (also played by Bridges).

This of course shocks Jenny. She sees her husband return yet it’s not really him. Starman – the alien – clearly is not used to occupying a human body but does his best to communicate with her in English. He also carries with him seven silver spheres that allow him to do special things (specifically manipulating matter) that would appear as miracles to others. Starman wants Jenny to bring him to the Barringer Crater in Arizona within three days in order to be picked up by his fellow aliens. Otherwise he would die.

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Although frightened and hostile towards him, Jenny still was considerate enough to drive him far away.

If there is anything significant about this movie, it is the sheer depth of character development of both Jenny and Starman. Equally significant is the chemistry between Karen Allen and Jeff Bridges who made their characters believable.

Jeff Bridges is excellent in his portrayal of Starman. He’s clearly an alien who is not only struggling on being in a human body but also struggles to learn about the many ways of life and expression around him on his time on Earth. This includes learning gestures, saying words and doing things that people already find normal to do.

Karen Allen delivered a fine performance as Jenny Hayden. In fact when it comes to character development, I see Jenny a more significant character than her counterpart from outer space. While Starman adapts to life on Earth, Jenny’s character is gradually and convincingly transformed from one who is stuck with the past and being bitter into a person who gets renewed by understanding that life does have more to offer, that hope exists, that miracles do happen and finding new love and inspiration to live on.

As a Born Again Christian who went through personal transformation, who gained renewed faith in the Lord, and who left the old life behind to live on with a new purpose in life, I strongly relate with Jenny’s character development a lot. The concept of renewal and personal transformation portrayed by Karen Allen is much clearer to me than ever. Not to be outdone is the element of the healing of the soul of Jenny as a result of learning and understanding Starman.

The movie also has a solid supporting character in scientist Mark Shermin nicely played by Charles Martin Smith. Shermin is the typical sympathetic and willing-to-understand scientist who strives to discover first-hand an actual living alien which puts him into conflict the National Security Agency’s plan to capture Starman dead or alive. His talk with Starman reminds us viewers that humanity is always flawed and has many times resorted to violence as a means of accomplishment whenever a challenging situation (read: the visit of Starman to Earth by space ship only to be shot down due to fear of being invaded) happens.

With regards to storytelling, Starman is a nice mix of genre elements that goes beyond science fiction. It is also a road movie and a romance. At the same time director John Carpenter told the story with a controlled pace that gives viewers ample time to understand what’s been going on and a decent amount of spectacles that highlight Starman’s miracles.

Speaking of which, the film has elements of Christianity and the miracles of Starman are just the start of it. I could emphasize further here what the other elements are but that would mean spoiling the story and that is something I won’t do. You just will have to watch the movie to realize it.

Is Starman a wonderful movie? Absolutely! Is it one of the best works of John Carpenter? Truly it is and it deserves any moviegoer’s attention. How does it compare with other friendly alien movies like E.T.: The Extra-Terrestrial and Close Encounters of the Third Kind? Compared to those two flicks, Starman has the best and most mature character development of its protagonists. Its dramatic performances are also better.

Starman is a true sci-fi classic that deserves your attention even if you are not fond of sci-fi or UFO movies. I highly recommend buying this movie on Blu-ray disc or by streaming it.

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Thank you for reading. If you enjoyed this article, please click the like button below and also please consider sharing this article to your fellow John Carpenter fans and sci-fi movie fans. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your project or business, check out my services.

Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you read on this website was an updated and expanded version. In other words, this newest version you just read is the most definitive version.