Xbox 20th Anniversary products launching on November 15, 2021

This year, the 20th anniversary of Xbox will be celebrated on November 15, 2021 and on that very day, commemorative products will be released for the fans and any gamer looking for new, high-quality products to have this holiday season! For the newcomers and the Xbox fans reading this, this 20th anniversary development is completely different from the Halo Infinite game and products launch set for December.

To put things in perspective, posted below is an excerpt from the recent Xbox.com article written by Xbox Senior Product Marketing Manager Jerrica Tsujikawa. Some parts in boldface…

November 15 will mark 20 years of gaming together! Fans helped shape what Xbox is today and we can’t wait to see what the next 20 years will bring.

Today, we celebrate our history together with the 20th Anniversary Special Edition Xbox Wireless Controller and 20th Anniversary Special Edition Xbox Stereo Headsetlaunching November 15 and available for pre-order now. We were inspired by our favorite memories together from the last 20 years and created not one, but two unique accessories to commemorate this milestone.

20th Anniversary Special Edition Xbox Wireless Controller

Sleek and sentimental – all in one package. The 20th Anniversary Special Edition controller is a fresh spin on the translucent green of the original Xbox Debug kit. The body of the controller features a translucent black finish with silver internals so you can see every detail. The nostalgic, green Xbox button brings us back to the first green Xbox logo. The iconic color can also be found on the back grips and around the hybrid D-pad.

The 20th Anniversary Special Edition controller benefits from all the features of our newest Xbox Wireless Controllers, such as improved ergonomics, better cross-device connectivity, a dedicated Share button and reduced latency. You can also easily pair and switch between your devices including the Xbox Series X|S, Xbox One, Windows PCs, Android and iOS via Xbox Wireless, and Bluetooth technology.

When you connect this controller to your Xbox Series X|S console, you will unlock an exclusive 20th Anniversary dynamic background.

Connect your 20th Anniversary Special Edition controller to your friends Xbox Series X|S to gift them this dynamic background as well! Once you choose another background, however, this one will disappear, and you will need to re-connect the 20th Anniversary controller to unlock it again.

The 20th Anniversary Special Edition Xbox Wireless Controller launches November 15 and is available for pre-order today for $69.99 USD in select Xbox markets worldwide and can be purchased at various retailers, including Microsoft Store.

20th Anniversary Special Edition Xbox Stereo Headset

Built upon our new  Xbox Stereo Headset, this 20th Anniversary Special Edition is something truly special. The headset similarly features a translucent black body with silver internals so you can see what brings this headset to life. Green accents on the boom mic, inside and outside of the earcups. The left disc is marked with our 20th Anniversary logo in our iconic green and the right dial has our Xbox logo imprinted, as seen on the Xbox Wireless and Stereo Headsets.

Just like our new Xbox Stereo Headset, enjoy ultra-soft large earcups and superb audio and chat quality. You can adjust the volume by rotating the right earcup or quickly mute incoming noise with the convenient on-ear control. The headset also supports spatial sound technologies including Windows Sonic, Dolby Atmos, and DTS Headphone: X (may require additional purchases or app downloads).

The 20th Anniversary Special Edition Xbox Stereo Headset launches on November 15 and is available for pre-order today for $69.99 USD in select Xbox markets and can be purchased at the Microsoft Store and other retailers. The headset is only available at the Microsoft Store in APOC/EOC.

The above article also includes details about two other upcoming products – the Razer Universal Quick Charging Stand for Xbox – 20th Anniversary Limited Edition and 20th Anniversary Xbox Gear. Check out the images below…

For complete details about Razer Universal Quick Charging Stand for Xbox – 20th Anniversary Limited Edition and 20th Anniversary Xbox Gear, click https://news.xbox.com/en-us/2021/10/07/celebrate-20-years-of-play-with-20th-anniversary-hardware/

Things are really looking great and the future of Xbox is more promising than ever before. Xbox fans and gamers who want the best and most enduring sessions of fun have Forza Horizon 5, Halo Infinite and The Gunk to look forward to before the end of 2021. 2022 will be even more exciting on the Xbox ecosystem with games like Starfield, Redfall, S.T.A.L.K.E.R. 2: Heart of Chernobyl, Saints Row reboot and Eiyuden Chronicle: Rising to name some!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Dolby Vision on Xbox Series consoles makes home entertainment more pleasing

In my previous article, I made a short reference to the availability of Dolby Vision on Xbox Series S and Xbox Series X. For the newcomers and games still wondering what Dolby Vision’s relevance with the modern Xbox consoles is all about and how it can benefit gamers who have the means, we can take a close look at the details through the September 28, 2021 article published on Xbox.com.

Before examining the said article, let’s start first with a view of Dolby Vision on Xbox Series S and X via this official video released on September 23, 2021.

To put things in perspective, posted below is an excerpt from the Xbox.com article written by XGP Senior Program Manager Katie Slattery. Some parts in boldface…

At Xbox, we want to give gamers the best gaming experience at full audio and visual fidelity. That is why we partnered with Dolby to bring immersive spatial audio to our platform with Dolby Atmos in 2017, and ultra-vivid picture quality for movies and streaming with Dolby Vision in 2018. Then in 2020 with Xbox Series X|S, we launched the first consoles ever to support gaming in Dolby Atmos and with the future capability to support Dolby Vision.

Dolby Vision gaming now available on Series XIS

Starting today, gamers with compatible Dolby Vision-enabled TVs will be able to enjoy full-spectrum visuals with the rollout of Dolby Vision gaming on Xbox Series X|S. With Dolby Vision, epic worlds – such as lush rainforests or neon futuristic cities – are brought to life in more vivid color. Dolby Vision deepens your immersion into the experience by enabling you to see an enemy hiding in the shadows or spot hidden clues through expanded contrast and better clarity in both bright and dark scenes.

To ensure a growing library of games are available, Dolby and Xbox are working together closely with developers to provide the tools they need so their titles can take full advantage of Dolby Vision. They can do this through built-in features within the Xbox platform or they can choose to implement the technology directly into a game’s engine.

There are more than 100 next-gen HDR titles optimized for Series X|S that will feature Dolby Vision, and in the future you’ll see more games like Halo Infinite taking full advantage of Dolby Vision.

Get the complete Dolby experience with Dolby Atmos by downloading Dolby Access today. Pair with Xbox headphones for the ultimate spatial sound experience.

Xbox Series XIS will deliver improved visual experience to thousands of classic games

In addition to this curated set of Xbox Series X|S optimized titles, we also wanted to ensure the robust library of games previously released in HDR or Auto HDR would benefit as well. This led us to work with Dolby to bring new visual enhancement capabilities that utilize Dolby Vision technology to deliver an improved visual experience for thousands of existing HDR10 and Auto HDR games. When you are connected to a Dolby Vision enabled TV and Dolby Vision is enabled on Xbox Series X|S, the consoles will automatically enhance your existing games to deliver a rich, immersive experience unrivaled by any other game console.

How Series XIS and Dolby Vision make your gaming experience better

Dolby Vision takes gaming to the next level through incredible brightness, color, contrast, and detail.  Games in Dolby Vision automatically map to any display that supports Dolby Vision, delivering players the benefit of seeing the best possible picture available. Dolby Vision is also compatible with next-generation features available on Xbox Series X|S such as DirectX Raytracing, automatic low-latency mode (ALLM), Variable Refresh Rate (VRR), and up to 120FPS depending on the capabilities of your TV*.

The article also has other notable details such as the confirmation that Microsoft and Dolby are collaborating closely with the companies that manufacture HDTVs/smart TVs and enable them to update the firmware to enable Dolby Vision at 120 Hz. That being said, if you own an Xbox Series S or Xbox Series X connected to that high-tech HDTV or smart TV in your household, you might want to check right now if it is indeed a Dolby Vision-enabled machine. There will be some adjustments to be made with the settings of your HDTV and you can see how at the very end of the Xbox.com article at https://news.xbox.com/en-us/2021/09/28/dolby-vision-gaming-now-available-on-xbox-series-x-s/

More on this technological breakthrough, I love the fact that it has been confirmed that thousands of classic games (games from previous Xbox console generations) will have visual enhancements covered by Dolby Vision. In short, when you play an old game on your Xbox Series console via the backward compatibility feature, there will be visual improvements as well as a better use of your TV’s Dolby Vision capability. With regards to the games of this current console generation, there are over a hundred HDR (high dynamic range) games optimized for the Xbox Series consoles using Dolby Vision benefits. Such enhancements and benefits will be present in future games like Forza Horizon 5, Halo Infinite, Starfield, Elder Scrolls 6, Fallout 5, the next Forza Motorsport, Avowed, The Outer Worlds 2, Perfect Dark and a whole lot more!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Tokyo Game Show 2021 (TGS 2021) Xbox livestream set for September 30

With Gamescom 2021 and the Tokyo Olympic Games over, video gaming will be highlighted in Japan with this year’s edition of the annual Tokyo Game Show happening at the end of this month and Team Xbox has a new online event set to be streamed on September 30, 2021 (6PM Tokyo Standard Time).

Tokyo Game Show is set for September 30 to October 3.

Before you Xbox fans and gamers get too excited, there is a need to control your expectations first as Aaron Greenberg of Team Xbox tweeted: Well since you asked, @tokyo_game_show is a show for our players in Japan and across Asia. Expect regionally relevant updates, but no major reveals or announcements as our game teams are focused on continuing to ship big releases across October, November, and December.

With major announcements and special reveals ruled out, there will still be fun stuff to show but with Japan and Asia in mind during the 50-minute Xbox livestream. Microsoft’s approach to this event may not be as high-profile as the Xbox-Bethesda games showcase of June but what is clear is that Team Xbox is focused on achieving growth in Japan’s video games industry and already a record number of Japan’s independent game makers have received Xbox development kits.

TGS 2021 is also an opportunity for Team Xbox to emphasize what they have to offer gamers of Asia this coming holiday season. While nothing clear has been made, they could show the latest about Halo Infinite with footage of the single-player campaign. They could also show Psychonauts 2 with the accolades it gained, plus some more new footage of Forza Horizon 5, and reveal details of the limited edition Halo Infinite-themed Xbox Series X console for the Japanese market. Xbox Game Pass (XGP) promos and Xbox LIVE updates for Japan are expected.

TGS 2021 could also be the ideal time for Team Xbox to finalize and announce a precise release date of CrossfireX which has been scheduled for a 2021 release. There are only a few months left before the year ends and I believe that the Tokyo Game Show is the ideal time to announce a solid release date with a huge online audience present.

More on Japanese-related gaming, I can only wish that Rabbit & Bear Studios head Yoshitaka Murayama will make an appearance during the Xbox TGS 2021 livestream and give updates about the developments about their two games Eiyuden Chronicle: Rising and Eiyuden Chronicle: Hundred Heroes. Previously, it has been announced that those two games will be released on Xbox Game Pass. Eiyuden Chronicle: Rising and Eiyuden Chronicle: Hundred Heroes will be released in 2022 and 2023 respectively.

There is also Tango Gameworks, a Japan-based game studio owned by Bethesda and Xbox. I wish to see some updates from them for the Xbox livestream, especially when it come to future games.

Watch out for the TGS 2021 Xbox Livestream at the official YouTube channel of Xbox at https://www.youtube.com/c/xbox

In ending this piece, here are some Xbox-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Top Gear (SNES)

Disclaimer: This is my original work with details sourced from playing Top Gear and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Remember back in the early 1990s how impressive the Super Nintendo Entertainment System (SNES or Super NES) was when it comes to fulfilling your early expectations of the enhanced gaming experience aided by new technology?

Super Mario World was astounding the first time I got to play it on our Super NES. The same experience too I had with The Legend of Zelda: A Link to the Past.

And then there was our first Super NES racing game titled Top Gear (not to be confused with the popular motoring media franchise) developed by Gremlin Graphics and published by Kemco.

The game cover.

Concept and Game Design

Top Gear is a car-focused racing game that had over thirty tracks and creatively emphasized the global locations in it. The very meat of the game is its global tournament in which you need to finish at least in 5th place in order to qualify to join the next race.

Creatively, each race has courses that vary in distance, the sharpness of turns (as far as 2D graphics allowed), number of laps and, strangely enough, have certain obstacles that can distract or even surprise such as stones, iron plates and even trees.

Before choosing a car, you must pay attention to the maximum speed, acceleration, tire grip and fuel consumption.

On the player’s side, there are cars offered and they vary in terms of maximum speed, acceleration, tire grip and fuel consumption. Cars also have nitro which come in limited amounts and can be used to give you a boost

For its visual presentation, Top Gear is strictly a split-screen game even during times you play only single-player. In my experience, split-screen is more lively to watch when playing against a fellow human player.

Quality

I can say clearly that Top Gear was highly enjoyable to play, and it was more fun 2-player sessions. On the very gameplay itself, I enjoyed the high-speed challenges that include overtaking other cars on the road while trying to climb up the rankings enroute to the finish line. Speaking of challenges, the aspect of managing your fuel supply while dealing with speeding and overtaking others is memorable and there were times when my car ran out of gas and stopped because I was not able to make a pit stop during the race.

The pit stop itself can be an advantage or disadvantage depending on situations. If you are low on fuel and you still have a long way to go, you need to refuel at the pit stop. However, the more time you spend on the pit stop, the more your opponents traveled catching up with you or increasing their lead over you. There were also memorable times when I had sufficient fuel and my opponent had to refuel at the pit stop. While opponent was refueling, I just kept driving and used the nitro to increase my speed and keep on moving forward.

Split-screen all the time, even when you play single.

Going back to the fuel management aspect, there were times when my car ran out of gas and stopped. Suddenly, an AI-controlled car from behind hit my car and gave me some forward movement. There were a few, unexpected times that my gas-empty car got pushed enough to cross the finish line.

Visually, race courses are limited in the sense that the game only shows split-screen views. You always have a road to travel on which can suddenly turn left or right depending on the race course. What adds visual variety are the surroundings specifically the elements on the sides of the road (examples: the desert environment Las Vegas, the snow of Sweden, the rain forest trees of Brazil) and background art (example: the metropolitan view of Tokyo). Sprite scaling is limited but that is understandable given the limits of the Super NES. Even so, the feeling and look of 3D is sufficient.

Night driving in 2D.

While the sound effects of cars bumping, tires screeching and engines are satisfying, what really stood out is the soundtrack which, for the most part, is energetic and even encouraging enough to keep me and my friends playing. Barry Leitch produced the music and due to the lack of time provided to him, he had to literally recycle and arrange his other musical works from Lotus games.

Conclusion

One car still racing on the road with low fuel, the other car is in the pit stop refueling.

Top Gear was truly a well-made game and it succeeded not only in delivering a true console generation upgrade over our NES for console racing but also created lots of bouts of fun for me and my friends. In my experience, this Kemco-published game was the first true gem of multiplayer on the Super NES. Even by today’s standards, Top Gear remains unique and still is very enjoyable for anyone who loves 16-bit, 2-dimensional console racing.

Overall, Top Gear is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox strategies taking shape with Microsoft’s full support and strong dedication!

We are just days away from the highly anticipated Xbox-Bethesda games showcase! Very recently, Team Xbox emphasized further its overall strategy of delivering interactive entertainment that goes way beyond the traditional model of selling consoles and games, and behind it all they have the full support of Microsoft itself!

Let’s start with the special presentation involving both Microsoft CEO Satya Nadella and Xbox chief Phil Spencer. Watch the video and listen very closely.

“Gaming is fundamentally aligned and woven in our mission as a company,” Satya Nadella said. “When you talk about Xbox’s mission to bring the joy and community of gaming to everyone on the planet, which I absolutely love, this is precisely what I think of when we think about Microsoft’s mission, which is to empower every person, every organization on the planet to achieve more. As a company, Microsoft’s all-in on gaming.”

Microsoft’s CEO confirmed that the corporation has indeed gone all in for Team Xbox and this is clearly a radical change compared to what happened in the previous console generation when the team was not a true priority for the corporation.

When it was a non-priority within the corporation’s hierarchy, Team Xbox was severely limited in producing first-party exclusives, severely limited in making big-time partnerships with other game developers/publishers, and designed a very flawed console with Xbox One. The result was a doomed 8th console generation (or the 3rd Xbox console generation) and the Xbox One sold much less than Xbox 360 worldwide and could not match the high number of exclusive games on Sony’s PlayStation 4 (PS4). Phil Spencer did what he could since taking over as Team Xbox chief.

That is all in the past now! With the full support of Microsoft and with Phil Spencer and his team now a clear priority for the corporation, Team Xbox has a lot of momentum moving forward in this 9th console generation. Mega publisher Bethesda has been integrated into Team Xbox and there will be Bethesda-produced exclusive games that gamers with Xbox Series X, Xbox Series S and Windows PC can look forward to. With 23 game developers under the Xbox Game Studios umbrella, several 1st party exclusives are already being produced like Avowed (plus the expected The Outer Worlds franchise) from Obsidian Entertainment, Senua’s Saga: Hellblade II from Ninja Theory, the next-generation Forza Motorsport game from Turn 10 Studios and Perfect Dark from The Initiative to name a few. When it comes to paid subscription services, it was reported that Xbox Game Pass (XGP) subscribers reached 18,000,000+ and right now Sony and Nintendo have no serious services of their own to compete with it. I should also mention Team Xbox is continuing with plans of acquisitions of game developers.

With the forward momentum clear, we can now take a look at the strategies as published in Xbox.com written by Xbox Wire Editor-in-Chief Will Tuttle. Some parts in boldface…

Xbox Game Pass is Changing the Way We Discover, Connect, and Play

  • Xbox Game Pass members play 30% more genres and play 40% more games. And more than 90% of members said they played a game that they would not have tried without Game Pass.
  • On average across the Game Pass library, partners see engagement go up by more than 8x when they enter Game Pass.
  • Whether it’s purchasing games inside or outside of what’s available in the library, or purchasing additional content for the games they like, members spend 50% more than non-members.
  • Xbox Game Pass has become a true discovery engine, a platform for connection and community, and is driving game sales. New insights we’re sharing today include:
    • Since we started our partnership with EA Play in Game Pass Ultimate, our players have been engaging with EA’s subscription service in a significant way. Compared to before the integration, EA Play has seen record usage on Microsoft platforms, driving hours played on these platforms up by more than 200%. As a result, EA’s incredible portfolio of games has reached and gained millions of new fans on the Xbox platform.
    • The new Square Enix game Outriders is in Game Pass and was also the #1 selling digital game on Xbox during its launch week and a top 10 selling digital game on Xbox in the month of April. Game Pass helped introduce millions of players to the game.
    • During launch week, MLB: The Show 21 was the biggest sports game of the past year on Xbox and the second biggest sports game of all time on Xbox. Game Pass added millions of new fans and grew Major League Baseball’s player base significantly. MLB: The Show 21 was also the #1 selling paid game on Xbox for the month of April. 

Xbox and Xbox Game Pass are Coming to More Screens

  • Xbox is working with global TV manufacturers to embed the Xbox experience directly into internet-connected televisions with no extra hardware required except a controller.
  • Xbox is exploring new subscription offerings for Xbox Game Pass so more players around the world can experience the most immersive and fun games across devices, geographies, and financial realities.
  • Xbox is working with telecommunications providers on new purchasing models like Xbox All Access, which allows consumers to buy both a console and Game Pass for a low monthly price, rather than spending money up front.
  • Xbox is building its own streaming devices for cloud gaming to reach gamers on any TV or monitor without the need for a console at all.
  • Cloud gaming through Xbox Game Pass Ultimate will launch in Australia, Brazil, Mexico, and Japan later this year.
  • In the next few weeks, cloud gaming on the browser will open to all Xbox Game Pass Ultimate members. With Edge, Chrome, and Safari support, players will be a click away from gaming on almost any device. 
  • We’re in the final stages of updating our Microsoft datacenters around the world with our latest generation of hardware, the Xbox Series X. This means gamers will see faster load times, improved frame rates, and experience Xbox Series X|S optimized games.
  • Later this year, we’ll add cloud gaming directly into the Xbox app on PC and integrate it into our console experience to light up scenarios like try before you download

An Incredible Pipeline of Games

  • With more than 23 studios worldwide creating games for Xbox, our goal is to release at least one new, first party game into Game Pass every quarter. Role playing games, shooters, strategy titles, adventure games, and more are all being built by our first party teams to ensure that there is a steady stream of compelling exclusive content to explore.
  • Our independent developer program ID@Xbox has earned developers over $2B dollars since the program’s inception, with over 2000 titles launched and many more on the way. This model is now being used for ID@Azure, allowing independent devs to build cloud-based experiences. These programs bring new voices from diverse backgrounds into the world of game development.
Xbox Game Pass is leading the way when it comes to paid subscription services on video games and it will be made more available to gamers around the world, including those who cannot afford an Xbox console.

Whew! That was an overload of details above! As the Xbox-Bethesda event on June 13 is focused on games (and possible studio acquisition announcements), it makes sense for Team Xbox to make clear what their strategies are and what developments are happening.

To examine the above information, Microsoft is taking Xbox and Xbox Game Pass to newer heights that the traditional model of selling consoles (hardware) and games cannot reach. The Xbox-Windows connectivity has been re-emphasized and it has indeed been working for XGP users who are paying $15 a month. Moving forward, Xbox will be integrated into smart TVs/HDTVs (connected to the Internet) and the only hardware needed is the Xbox controller. Once Microsoft’s deals with telecommunication firms have been finalized, consumers can buy a console (most likely Xbox Series S and Xbox Series X for gamers who want high-end experiences) and XGP through Xbox All Access and pay it all on a monthly basis (this will spare consumers from the trouble of paying so much for a new Xbox console at retail). This also shows the benefits of subscribing over doing over-the-counter retail transactions. Furthermore, the Xbox ecosystem will eventually become more accessible to many millions more gamers (who cannot afford consoles) through their Internet-connected HDTVs/smart TVs using streaming devices with cloud functionality.

Think about all those highly ambitious strategies and how they can eventually positive impact interactive entertainment and even expand video gaming as we know it. Nintendo and the PlayStation team at Sony (hey Jim Ryan, are you still learning yet?) did not anticipate this latest barrage by Team Xbox, nor have they formulated new ways to enhance the gaming experience and attracting many more consumers who cannot afford game consoles.

Whether you like it or not, Team Xbox is clearly pushing hard with its plan to reach many millions more consumers around the world without being limited by the traditional console business model. Consumers will be offered a lot of choices as to how they want to play games via Xbox and how they want to enter the Xbox ecosystem based on their respective financial standings and purchasing power. Consumers also love being offered multiple options which Nintendo and Sony seem to ignore. It seems the Japanese traditions of doing video game business set Nintendo and Sony back.

The consumer can become the center of gaming with Xbox Game Pass Ultimate!

Let me ask you readers: Are the new strategies by Team Xbox look exciting or complicated to you? Are you a gamer who wants to enjoy high-definition gaming at home without the hassle of buying a new console? Do you prefer to acquire an Xbox Series X through a subscription with your telecommunication provider? If you are running a retailing joint selling video game hardware and software, what do you think about the newest Xbox strategies announced?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Bethesda finally integrated into Team Xbox!

Welcome back fellow gamers, geeks and Xbox fans!

Finally, it has been accomplished and it is something truly worth celebrating and become more optimistic about the future of video games! Very recently, Microsoft announced that it has officially completed the $7.5 acquisition of ZeniMax media which effectively integrated Bethesda Softworks and its eight game studios (Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios) and their respective communities into Team Xbox! The completion was realized after getting approved by the United States Securities and Exchange Commission and the regulators of the European Union (EU). Bethesda themselves posted a fine video about their legacy in gaming and the confirmation of becoming part of Team Xbox. Watch it below…

Bethesda and Xbox is a formidable combination!

To put things in perspective, below is an excerpt (note: key parts in bold) from the completion announcement written by Xbox chief Phil Spencer over at Xbox.com. Pay close attention…

Now that everything is official, we can begin working together to deliver more great games to everyone. At every step building toward this moment, I’ve been inspired and motivated by the creativity, insight, and community-first approach of the talented people at Bethesda. Our goal is to give these teams the best foundation for doing their greatest work and to learn from them as we continue to build Xbox into an inclusive platform for all players.

This is the next step in building an industry-leading first party studios team, a commitment we have to our Xbox community. With the addition of the Bethesda creative teams, gamers should know that Xbox consoles, PC, and Game Pass will be the best place to experience new Bethesda games, including some new titles in the future that will be exclusive to Xbox and PC players.

As seen above, Phil Spencer led the welcoming of Bethesda into Team Xbox. This is clearly not a simple acquisition because Bethesda is a very big company complete with eight game developers (lots of very talented employees) and very well-established franchises of games such as The Elder Scrolls, Fallout, Dishonored, Doom and more.

Speaking of Bethesda’s new games, Spencer made clear that the Xbox ecosystem is not just the definitive destination for the said games, it is indeed the best. Xbox consoles clearly includes the many millions of Xbox One consoles still in use as well as the growing number of Xbox Series S and Xbox Series X consoles. PC refers to Windows 10 while Game Pass refers to Xbox Game Pass (XGP) which is a highly successful paid subscription service which has reached 18 million subscribers worldwide. No surprise, PlayStation and Nintendo consoles were excluded. Microsoft, after all, has a stake in Bethesda while Sony and Nintendo do not.

As for Spencer’s line – some new titles in the future that will be exclusive to Xbox and PC players – I believe he was referring to upcoming games divided between those that can be made only for the Xbox ecosystem (Xbox console owners and PC users), those that can be released on other platforms (note: Spencer mentioned before the case-by-case aspect) and those that are legally bound to be released on a different platform (note: Bethesda has two timed-exclusive games for PlayStation 5).

The way I see it, future games like Starfield and sequels such as The Elder Scrolls VI, Fallout 5, future Doom, future Dishonored and the like will be made Xbox-exclusive (geared more towards the Xbox Series consoles and PC) which makes business sense because Xbox consoles and Windows 10 PCs are what Xbox Game Pass subscribers use. The addition of Bethesda games into XGP will help the service attract even more subscribers from around the world! I also believe that games made with strong single-player gaming experiences in mind will be designated for Xbox and PC gamers.

Future Bethesda games that will cater more on multiplayer and on being a service (technically) can be made for multiple platforms, including the PlayStation and Nintendo consoles.

As such, Phil Spencer’s use of the words “some new titles” makes sense. In due time, I believe, Microsoft and Bethesda will make clear that the Xbox ecosystem is top priority for them and this means eventually locking out Sony and Nintendo consoles when it comes to most new Bethesda games. It should happen in the years to come.

The integration of Bethesda into Team Xbox does not necessarily mean that Microsoft will change the culture of the company to conform to its own. The tech giant will provide Bethesda funds and lots of technical support while respecting their culture. Pay close attention to Phil Spencer’s words in the excerpt below…

As we shared previously, it’s vitally important that Bethesda continues making games the way it always has. We look forward to empowering Bethesda’s creative teams to reach even more players around the world, helping make future Bethesda titles the biggest and most popular games in their history. Xbox and Bethesda have long shared a common vision for the future of gaming. Both as fans and as creators, Bethesda understands the potential of Xbox Game Pass.

The head of Xbox also took the opportunity to lead the honoring of the late Robert A. Altman, who founded Bethesda’s parent company ZeniMax Media. Read on below…

We would also like to honor the life and memory of my close friend Robert A. Altman, founder of ZeniMax Media. Robert believed deeply in the power of gaming and we are privileged to be able to continue his work by joining forces with the teams he built and led for many years.  I will miss the opportunity to work directly with him on the future of our combined teams but I know that his spirit will live on in the shared work we do and motivate us to make this partnership all he envisioned.

With the completion of the $7.5 billion deal, Team Xbox and Bethesda have officially started a brand-new chapter in the history of gaming. To say the least, Team Xbox’s years-old problem of lacking high-profile exclusive games has clearly been solved and Bethesda’s integration adds a ton of value as well as very rich intellectual properties into the Xbox Game Studios group whose other game developers include 343 Industries (Halo), Obsidian Entertainment (The Outer Worlds), The Coalition (Gears of War), Compulsion Games (We Happy Few), Double Fine Productions (Psychonauts), The Initiative (Perfect Dark), inXile Entertainment (Wasteland 3), Mojang Studios (Minecraft), Ninja Theory (Hellblade) and others. Each and every one of those game developers have new games in development and will be released exclusively on the Xbox ecosystem in the years to come. In effect, this makes Xbox Series consoles even more attractive for gamers and consumers in general. This also makes Team Xbox more competitive and even intimidating towards PlayStation and Nintendo when it comes to producing console-exclusive games.

Just what will PlayStation and Nintendo do to counter the Xbox Game Studios juggernaut now that Bethesda is part of it? Buy out Sega? Sony paying Square Enix a lot more money to secure their future games as PS5-exclusive? Sony reviving their White Knight Chronicles RPG franchise to combat Xbox RPGs from Bethesda, inXile and Obsidian? Will the troubled Sony fanboys demand PlayStation’s Jim Ryan to raise money so that the company will buy as many game studios as possible to beef up PS5 1st party games? Time will tell.

In ending this, posted below for your viewing pleasure are varied gaming-related videos including some video reviews of past Bethesda games for some fun nostalgia.  

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox Series consoles launch details revealed

Very recently, Xbox head Phil Spencer announced through Twitter that the twin-launch of the premium Xbox Series X and budget-friendly Xbox Series S that took place on November 10 became the largest launch in the entire history of Xbox. While Spencer did not post any hardware sales numbers, he did confirm that the scope of the launch was wider in terms of having more countries than ever before.

Just days ago on Xbox.com, Gaming Experiences & Platforms CVP Liz Hamren revealed additional details related to the declared largest Xbox launch. Firstly, Hamren stated that the global launch happened across forty countries.

With regards to statistics covering the first 24 hours of the global launch of the Xbox Series consoles, Hamren confirmed the following:

A. More new consoles sold than any prior generation, with Xbox Series S adding the highest percentage of new players for any Xbox console at launch.

B. More games played, 3,594 in total, spanning four generations, setting a record for the most games ever played during an Xbox console launch.

C. Next gen means more ways to discover and play, 70 percent of Series X/S consoles are attached to new and existing Xbox Game Pass members.

Let’s start with item A above. Team Xbox’s declaration of selling more new consoles than any prior generation would translate into exceeding the 1,000,000+ Xbox One consoles sold on its launch day in 2013. How many units exactly of the new consoles got sold in the first 24 hours has yet to be revealed. Regardless, I am not surprised at all that the budget friendly Xbox Series S added the highest percentage of new players. At $299, with a very compact console size and with more gamers preferring to buy games and content digitally, Xbox Series S is really an irresistible next-generation console. It lacks the immense power of the Xbox Series X, but the Xbox Series S it still a beast in terms of performance especially with frame rates of 60FPS and 120FPS. The cheaper console can process graphics in 1080p and 1440p, and it is a fact that there are still many households around the world that don’t have 4K TVs. Remember, Xbox Series S and its premium counterpart are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities.

Item B meanwhile emphasizes that within the first 24 hours of the launch of Xbox Series X and Xbox Series S, the users of the mentioned consoles played 3,594 games collectively thanks to backward compatibility which is a feature that Team Xbox prioritizes while Sony and its PlayStation team don’t care much about even though most PS4 games are playable on PlayStation 5. The launch games are not spectacular and based on my observations, it is Ubisoft’s Assassin’s Creed Valhalla and Watch Dogs: Legion that have been standing out among them for playing on the new Xbox Series consoles. It is no surprise that Xbox Series console owners took time to play many of the multi-generation Xbox legacy games on the new machines and enjoy them with the benefits of much shorter loading times, improved frame rates and the like. The old criticism that Xbox has no games or has not many games is not only meaningless but also pathetic.

Item C’s emphasis that 70% of Xbox Series consoles are attached to new and existing Xbox Game Pass members could mean that the paid subscription service have been used a lot more during the first 24 hours of launch. While there are no numbers revealed, I would not be surprised that more new subscribers signed up to take advantage of XGP’s benefits which are more evident on the new consoles.

With those available details, Xbox Series X and Xbox Series S are riding high on a wave of positivity and high activity. How fast Microsoft can replenish supplies of the new consoles around the world to meet the very high demand remains to be seen but it is safe to say that this new console generation is off to a strong start with what Team Xbox prepared. When it comes to the near future, 2021 will be the year when blockbuster games and Xbox-exclusive games will get released and eventually impact the gaming world.

In closing this article, here are some gaming-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 7

How fast time flies. The much-anticipated launching of the premium Xbox Series X and the budget-friendly Xbox Series S next-generation consoles from Microsoft will launch 9 days from now. Have you already ordered a unit? If you really want to make the jump to the next-generation with Xbox, keep looking at the legitimate online retailers who are open to accepting pre-orders.

Before the end of October, an article was posted at Xbox.com which confirms what has been speculated for some time now – the next-generation Xbox consoles indeed have AMD’s RDNA 2 technology complete with unique technological features.

For the newcomers reading this, RDNA 2 is defined as follows: The custom designed processor in the Xbox Series X and Xbox Series S leverages RDNA 2, the latest next generation graphics architecture from our partners at AMD. RDNA 2 provides a significant advancement in performance and efficiency as well as next generation graphics features such as hardware accelerated raytracing and variable rate shading.

More on the article by Technical Fellow Andrew Goossen and Director of Program Management Jason Ronald, Team Xbox congratulated and celebrated their amazing partners at AMD with regards to the announcement of Radeon RX 6000 Series of GPUs (graphics processing units) which use the RDNA 2 architecture. Microsoft and AMD’s business relationship has lasted fifteen long years and it started with the Xbox 360 console which was a very memorable, fun-led console I had.

For the next-generation of console gaming, Microsoft and AMD’s strategic partnership is already making things look exciting. Here’s a big confirmation from the Xbox.com article: Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

Here’s a detailed excerpt: AMD’s latest RDNA 2 architecture delivers a significant increase in performance and efficiency over previous architectures, as well as adding new hardware acceleration capabilities including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading. Hardware accelerated DirectX Raytracing, showcased at launch by titles such as Ubisoft’s Watch Dogs: Legion, enables developers to deliver a new level of visual fidelity and immersion through techniques such as realistic lighting, shadows, reflections and acoustics. Mesh Shaders can manipulate geometry in real time to provide a high level of fidelity and flexibility that developers have never had before. Sampler Feedback greatly improves memory efficiency by allowing games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it, providing an effective 2.5x memory and bandwidth multiplier beyond the raw hardware capabilities. Sampler Feedback also enables efficient creation and shading of textures on-demand.

Finally, Variable Rate Shading (VRS) delivers much finer grain control on how developers can leverage the full power of the Xbox Series X|S by enabling developers to focus their GPU resources on the areas of a frame that most benefit without reducing the overall image quality. By leveraging techniques like VRS, games such as Gears 5 can see performance increases up to 15% and beyond resulting in higher, more consistent frame rates and resolution at the exact same image quality. All of these next-generation capabilities are available via hardware in both the Xbox Series X and Series S and we are excited for them to also come to PC, providing a common set of features that developers can rely on when developing their games across console and PC.

At the very beginning of development of the Xbox Series X | S, we knew we were setting the foundation for the next decade of gaming innovation and performance across console, PC and cloud. To deliver on this vision we wanted to leverage the full capabilities of RDNA 2 in hardware from day one. Through close collaboration and partnership between Xbox and AMD, not only have we delivered on this promise, we have gone even further introducing additional next-generation innovation such as hardware accelerated Machine Learning capabilities for better NPC intelligence, more lifelike animation, and improved visual quality via techniques such as ML powered super resolution.

In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series  GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC.

Boom! The two Xbox Series consoles have the complete features of RDNA 2 technology. The wait that Team Xbox had to go through was worth it. In the years to come, the terms DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading will be more discussed as game designers create more of their projects for Xbox Series S, Xbox Series X and Windows 10 PCs equipped with RDNA 2-based GPUs.

To make things clear to everyone, here are the definitions:

Hardware Accelerated DirectX Raytracing (DXR) – From improved lighting, shadows and reflections as well as more realistic acoustics and spatial audio, raytracing enables developers to create more physically accurate worlds. For the very first time in a game console, Xbox Series X and Xbox Series S include support for high performance, hardware accelerated raytracing. Xbox Series X and Xbox Series S use a custom-designed GPU leveraging the latest innovation from our partners at AMD and built in collaboration with the same team who developed DirectX Raytracing. Developers will be able to deliver incredibly immersive visual and audio experiences using the same techniques on PC and beyond.

Mesh Shading – Mesh shading will enable developers to dramatically improve the performance and image quality when rendering a substantial number of complex objects in a scene. As an example, mesh shaders could enable the player to experience asteroid belts and fields of flowers in more pristine detail without seeing a loss in performance.

Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X and Xbox Series S hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2.5x multiplier on average on both amount of physical memory and SSD performance.

Variable Rate Shading (VRS) – Variable Rate Shading increases GPU efficiency by concentrating shader work where it’s most needed and reducing shader work in areas where it won’t be noticeable. With minimal developer effort, VRS significantly improves GPU performance resulting in more stable and higher resolutions and frame rates with no perceptible loss in visual quality.

Remember when I mentioned many times before that Xbox is an ecosystem composed of Xbox game consoles, Windows 10 PC and smartphones (supported by Project xCloud) backed with the fast-growing Xbox Game Pass (XGP) subscription service? With all the technical information and explanations above, the strategic partnership between Microsoft and AMD is much greater than just hardware and features…it also serves as a foundation for supporting Xbox ecosystem users regardless of what hardware they use.

While it is a fact that AMD also partnered with Sony for the PlayStation 5 (PS5) consoles, so far the Japan-based corporation has not boldly stated anything about having full-featured RDNA 2 on their next-generation consoles. While we don’t know what exactly Jim Ryan and Mark Cerny know behind the scenes at PlayStation headquarters right now, it is clear that their team strongly focused on the PS5’s SSD (solid state drive) and tried to manipulate people into believing it is the next big thing. It seems like the PlayStation guys, whose idolaters are still restless and agonizing over the Xbox-Bethesda deal until now, just could not admit that the AMD technology PS5 has is actually inferior to what the Xbox Series consoles have.  

Going back to RDNA 2 and Xbox, Ubisoft recently presented Watch Dogs: Legion running on Xbox Series X with raytracing implemented. Watch the video below…

In ending this, here are more gaming-related videos for your viewing pleasure. Right now, the Xbox Series X and Xbox Series S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities and that ensures great value in return for the respective $499 and $299 prices of the consoles.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com