The Initiative’s first game is Perfect Dark!

Welcome back gamers! All the speculation about the first game being made by Xbox game studio The Initiative can finally be put to rest as it has been announced (during The Game Awards) that they are officially working on a new project simply titled Perfect Dark. Watch the video below and enjoy it.

For the newcomers reading this, The Initiative is a game studio that was established a few years ago to make high-quality video games for Xbox consoles and the Xbox ecosystem as a whole. While it took them two years to reveal their first project, The Initiative is very notable for having hired several high-profile talents. Previously I wrote about them hiring Lee Davis and Lauren Garcia from Sony’s acclaimed studio Naughty Dog.

The Initiative is one of the twenty-three game studios under the Xbox hierarchy. Right now there is pressure on Microsoft to release high-quality, exclusive games in 2021 and beyond so that the sales drive of the Xbox Series S and Xbox Series X can be sustained. 2021 will indeed be a crucial year for the Xbox ecosystem because by then the gamers’ demand for 1st party games will be great and expectations of high-quality gaming experiences, art and technical performance of games running on the Xbox Series consoles are inevitable. Such trends will continue beyond 2021.

The above video of the first unveiling of Perfect Dark looks really good and slick, and clearly the developers are trying to give it a distinctive look. It should be noted that Joanna Dark’s face was not shown. There is passion within The Initiative on reinventing the Perfect Dark franchise. Watch the official developer interview video below.

As you can see in the above video, the team is really aiming high on making the new Perfect Dark. They also have the hardware and tools to help them realize the high ambitions they have for the game. That being said, it will be a few years before that new game will be released. More on the upcoming game, pay close attention to the words of The Initiative leader Darrell Gallagher posted at Xbox.com. Here’s an excerpt:

With Perfect Dark, we’re aiming to deliver a secret agent thriller set in a near-future world.

We have built the Perfect Dark team at The Initiative by bringing in some of the most talented game makers from around the industry who all share a passion for storytelling, world-building and creating memorable game experiences. With the full backing from Xbox Studios to re-imagine one of the best loved IPs from gaming history, we couldn’t be more excited to share some of our early ideas.

While I never got to play a Perfect Dark game in the past, I am looking forward to the new game starring Joanna Dark. I hope to see the new game have a third-person view with gameplay laced with stealth, shooting and exploration. I also hope it will also have some fast-paced sequences of driving or flying that would put gamers into the heat of action. If the developers decide to present it as a first-person shooter, that would be fine with me. It’s nice to see that Microsoft decided to revive the long-dormant PD franchise (which they inherited after acquiring Rare in the early 2000s) and have The Initiative lead the way creatively. Now that the unveiling has been done, only time will tell how the game’s development will turn out during this pandemic.

In ending this, posted below are some gaming-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 8

Welcome back fellow Xbox fans, geeks and gamers! The 9th console generation is about to begin with the twin-launch of the premium Xbox Series X and the budget-friendly Xbox Series S next-generation consoles! Team Xbox also announced that they will be organizing a launch-related celebration on November 10 which will be international in scope. At this stage, there have been no scandals, no controversies and no negative vibes towards Microsoft’s next-generation consoles and this is truly a major improvement over the debacle of 2013 that doomed Xbox One before it even launched.

Xbox Series X and Xbox Series S.

So what is the latest? Things are look really good as several journalists, bloggers and YouTubers officially published their respective reviews of Xbox Series X and Xbox Series S, the units of which they already have and recently they were granted a week of time to test the machines, play games and observe it all for reviewing.

CNET.com’s Dan Ackerman described Xbox Series X as “a reductive evolution, fine-tuning and perfecting what worked so well in the Xbox One line.”

For his part, Geoff Keighley posted: “Xbox has nailed a fast, fluid, powerful console experience. it is a dream to use; the most player-friendly Xbox yet. Everything from the UI to the experience makes play more seamless.  I love the snap-in storage + quick resume.”

“Xbox has built a great foundation for developers to build on. The launch lineup is not great. I find myself mostly playing existing Xbox One titles that load faster and have some graphical tweaks,” Keighley added. “That said it’s incredible this console is launching in a pandemic.”

Over at The Verge, Tom Warren wrote: “Microsoft’s intention with this new generation is to bring a PC-like experience to a console. You can feel it throughout the Series X and even the smaller Series S. If you upgraded from a GTX 1060 gaming PC to an RTX 3080 PC right now, you’d get the same Windows 10 you know and access to the same games you’ve been playing for years. Everything would just feel faster and look better, and you’d be ready for the latest and greatest games.”

Now check out the Xbox Series console reviews in the form of videos below.

If you are having trouble understanding what the Xbox Series consoles feature and what makes them different from each other, check out the official FAQ.

As seen above, pre-launch hardware reviews of Xbox Series X and Xbox Series S are strongly positive and not even the lack of a launch killer-app (note: red hot video game). Super smooth gameplay, lesser latency, backward compatibility, much shorter load times, quick resume, 60FPS (60-frames-per-second) frame rate being the new normal for the next generation, and much more will define the next-generation experience with Xbox.

When it comes to exclusive video games, there is Gears Tactics to enjoy at launch although its appeal will most likely be limited to strategy game fans (note: those who enjoyed XCOM games of recent years) and Gears of War fans. For the foreseeable future, the exclusive games supporting the Xbox Series consoles (plus Windows 10 PCs and smartphones within the Xbox ecosystem) will come in due time. As there are almost twenty-five game studios working under the Xbox Game Studios group (which already includes the Bethesda studios), production of exclusive games is already underway and once they are ready, expect around five exclusive games released per year starting next year.

And then there is the 3rd party game support which is strong for Xbox Series X and Xbox Series S. Launching along with the two mentioned consoles is the cross-generation game Assassin’s Creed Valhalla which should really shine running on next-generation technology.

In an article on Xbox.com, Xbox Wire Editor-in-Chief Will Tuttle wrote: “the visually stunning Valhalla is the perfect way to kick off the next generation of gaming on Xbox Series X and Xbox Series S. I’ve been playing the game on Xbox Series X and have been blown away by just how good it looks and feels. On Xbox Series X, Assassin’s Creed Valhalla runs in glorious 4K at a buttery 60 frames per second and truly feels like a next-gen title. Upon completing a brief prologue, I found myself in the English countryside, surrounded by verdant fields and trees adorned with vibrant fall foliage. This was where the power of the Xbox Series X really became evident.”

“Standing next to a stream, I marveled at the way light shimmered and reflected off of the surface. When I walked through a stand of trees, I looked up to see rays of light streaming through the leaves above me, while the tall grass at my feet swayed in the breeze. Riding my horse to the top of a nearby mountain, I was blown away by the sweeping vistas that greeted me, all bathed in the orange glow of the setting sun,” Wittle added. “Ubisoft has always created immersive worlds to explore in the Assassin’s Creed franchise. Not only does Assassin’s Creed Valhalla on Xbox Series X continue that tradition, it pushes it to the next level by creating a world that feels like it’s more alive than any I’ve ever seen before. Even as I played the game, I found myself pausing to soak in the atmosphere or just sit quietly in a forest, enjoying the sound of birds chirping and wind rustling through the leaves.”

As Watch Dogs: Legion (available already) has already been confirmed to run on the next-generation Xbox consoles with ray-tracing,  the other upcoming game that owners of the mentioned new consoles should look forward to is the much-delayed Cyberpunk 2077 which will be enhanced on new technology.  Sure the game looks great already on the aging Xbox One but it will look and flow even better on Xbox Series X and Xbox Series X. As for the delay, the video below has key details about Cyberpunk 2077 that will give you insight as to why it was delayed in the first place. The game is set for a December 10, 2020 release.

In ending this, here are more gaming-related videos for your viewing pleasure. Before proceeding, I want to thank all of you and the others who read my many previous Xbox-related articles leading up to the launch of Xbox Series X and Xbox Series S. I can confirm that many of you readers helped my website achieve big milestones with regards to online hits (page views). This past October, this website reached more than 29,000 hits worldwide and its lifetime hits (since January 4, 2019) is slowly reaching 250,000 hits worldwide. Once again, I thank you for your viewership and come back here soon for more Xbox-related updates and other geek stuff!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 7

How fast time flies. The much-anticipated launching of the premium Xbox Series X and the budget-friendly Xbox Series S next-generation consoles from Microsoft will launch 9 days from now. Have you already ordered a unit? If you really want to make the jump to the next-generation with Xbox, keep looking at the legitimate online retailers who are open to accepting pre-orders.

Before the end of October, an article was posted at Xbox.com which confirms what has been speculated for some time now – the next-generation Xbox consoles indeed have AMD’s RDNA 2 technology complete with unique technological features.

For the newcomers reading this, RDNA 2 is defined as follows: The custom designed processor in the Xbox Series X and Xbox Series S leverages RDNA 2, the latest next generation graphics architecture from our partners at AMD. RDNA 2 provides a significant advancement in performance and efficiency as well as next generation graphics features such as hardware accelerated raytracing and variable rate shading.

More on the article by Technical Fellow Andrew Goossen and Director of Program Management Jason Ronald, Team Xbox congratulated and celebrated their amazing partners at AMD with regards to the announcement of Radeon RX 6000 Series of GPUs (graphics processing units) which use the RDNA 2 architecture. Microsoft and AMD’s business relationship has lasted fifteen long years and it started with the Xbox 360 console which was a very memorable, fun-led console I had.

For the next-generation of console gaming, Microsoft and AMD’s strategic partnership is already making things look exciting. Here’s a big confirmation from the Xbox.com article: Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

Here’s a detailed excerpt: AMD’s latest RDNA 2 architecture delivers a significant increase in performance and efficiency over previous architectures, as well as adding new hardware acceleration capabilities including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading. Hardware accelerated DirectX Raytracing, showcased at launch by titles such as Ubisoft’s Watch Dogs: Legion, enables developers to deliver a new level of visual fidelity and immersion through techniques such as realistic lighting, shadows, reflections and acoustics. Mesh Shaders can manipulate geometry in real time to provide a high level of fidelity and flexibility that developers have never had before. Sampler Feedback greatly improves memory efficiency by allowing games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it, providing an effective 2.5x memory and bandwidth multiplier beyond the raw hardware capabilities. Sampler Feedback also enables efficient creation and shading of textures on-demand.

Finally, Variable Rate Shading (VRS) delivers much finer grain control on how developers can leverage the full power of the Xbox Series X|S by enabling developers to focus their GPU resources on the areas of a frame that most benefit without reducing the overall image quality. By leveraging techniques like VRS, games such as Gears 5 can see performance increases up to 15% and beyond resulting in higher, more consistent frame rates and resolution at the exact same image quality. All of these next-generation capabilities are available via hardware in both the Xbox Series X and Series S and we are excited for them to also come to PC, providing a common set of features that developers can rely on when developing their games across console and PC.

At the very beginning of development of the Xbox Series X | S, we knew we were setting the foundation for the next decade of gaming innovation and performance across console, PC and cloud. To deliver on this vision we wanted to leverage the full capabilities of RDNA 2 in hardware from day one. Through close collaboration and partnership between Xbox and AMD, not only have we delivered on this promise, we have gone even further introducing additional next-generation innovation such as hardware accelerated Machine Learning capabilities for better NPC intelligence, more lifelike animation, and improved visual quality via techniques such as ML powered super resolution.

In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series  GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC.

Boom! The two Xbox Series consoles have the complete features of RDNA 2 technology. The wait that Team Xbox had to go through was worth it. In the years to come, the terms DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading will be more discussed as game designers create more of their projects for Xbox Series S, Xbox Series X and Windows 10 PCs equipped with RDNA 2-based GPUs.

To make things clear to everyone, here are the definitions:

Hardware Accelerated DirectX Raytracing (DXR) – From improved lighting, shadows and reflections as well as more realistic acoustics and spatial audio, raytracing enables developers to create more physically accurate worlds. For the very first time in a game console, Xbox Series X and Xbox Series S include support for high performance, hardware accelerated raytracing. Xbox Series X and Xbox Series S use a custom-designed GPU leveraging the latest innovation from our partners at AMD and built in collaboration with the same team who developed DirectX Raytracing. Developers will be able to deliver incredibly immersive visual and audio experiences using the same techniques on PC and beyond.

Mesh Shading – Mesh shading will enable developers to dramatically improve the performance and image quality when rendering a substantial number of complex objects in a scene. As an example, mesh shaders could enable the player to experience asteroid belts and fields of flowers in more pristine detail without seeing a loss in performance.

Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X and Xbox Series S hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2.5x multiplier on average on both amount of physical memory and SSD performance.

Variable Rate Shading (VRS) – Variable Rate Shading increases GPU efficiency by concentrating shader work where it’s most needed and reducing shader work in areas where it won’t be noticeable. With minimal developer effort, VRS significantly improves GPU performance resulting in more stable and higher resolutions and frame rates with no perceptible loss in visual quality.

Remember when I mentioned many times before that Xbox is an ecosystem composed of Xbox game consoles, Windows 10 PC and smartphones (supported by Project xCloud) backed with the fast-growing Xbox Game Pass (XGP) subscription service? With all the technical information and explanations above, the strategic partnership between Microsoft and AMD is much greater than just hardware and features…it also serves as a foundation for supporting Xbox ecosystem users regardless of what hardware they use.

While it is a fact that AMD also partnered with Sony for the PlayStation 5 (PS5) consoles, so far the Japan-based corporation has not boldly stated anything about having full-featured RDNA 2 on their next-generation consoles. While we don’t know what exactly Jim Ryan and Mark Cerny know behind the scenes at PlayStation headquarters right now, it is clear that their team strongly focused on the PS5’s SSD (solid state drive) and tried to manipulate people into believing it is the next big thing. It seems like the PlayStation guys, whose idolaters are still restless and agonizing over the Xbox-Bethesda deal until now, just could not admit that the AMD technology PS5 has is actually inferior to what the Xbox Series consoles have.  

Going back to RDNA 2 and Xbox, Ubisoft recently presented Watch Dogs: Legion running on Xbox Series X with raytracing implemented. Watch the video below…

In ending this, here are more gaming-related videos for your viewing pleasure. Right now, the Xbox Series X and Xbox Series S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities and that ensures great value in return for the respective $499 and $299 prices of the consoles.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Looking good on the way to Xbox Series consoles launch, Part 6

In less than two weeks’ time, the much-awaited next-generation machines Xbox Series X and Xbox Series S will launch in many nations around the world. When compared to what happened in 2013 (the Xbox One launch), the excitement and optimism for the new generation is much stronger for Team Xbox. This is because Microsoft’s lineup of 1st party game studios – which includes Bethesda’s eight studios – is stronger than ever before and each studio is already working on multiple projects of its own. This ensures that there will be a steady supply of exclusive games for Xbox Series X, Xbox Series S, Windows 10 PC and smartphones (supported by Project xCloud) users as well as for Xbox Game Pass (XGP) subscribers. What Team Xbox owns, PlayStation and Nintendo cannot have.

If you intend to make the jump into the next-generation of console gaming on launch day – November 10, 2020 – make sure you have your credit card ready for Xbox Series X ($499) or Xbox Series S ($299) and the launch games. Have you ordered in advance yet?

When it comes to the upcoming consoles, Team Xbox published a new video designed to keep us consumers informed about how to operate them and what results we can expect in return. Watch the video below…

Next is the Xbox Series consoles unboxing done by Windows Central Gaming.

While launch day will sure be busy, Xbox-related commerce may turn busier in the days after. This was because Microsoft CFO Amy Hood told investors that their company expects demand for the two Xbox Series consoles to be very strong. The said demand should drive “supply constrained hardware revenue growth of approximately 40 percent” next quarter.

In its latest financial report, Xbox content and services revenue spiked by 30% and Microsoft as a whole saw its revenue jump 12% to $37.2 billion while its operating income went up by 25% to $15.9 billion. Net income meanwhile went up 30% resulting $13.9 billion. Microsoft surely has more than enough funds to support its Xbox-related interests, including acquiring more game studios to boost Xbox Game Pass! More importantly, the corporation is approaching the Xbox Series X and Xbox Series S launches with not only a strong wave of optimism and commercial progress (including a 2nd sellout of pre-orders for the new consoles in Japan) but also with strong financial muscle!

When it comes to the games that you could play, it was just announced that the release of the highly anticipated Cyberpunk 2077 has been delayed to December 10, 2020. In a statement, CD Projekt Red’s Adam Badowski and Marcin Iwinski wrote: The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test nine versions of it.

The statement mentioned that their team, like many others around the world, have been working on the game from home as a result of the pandemic. For those who plan to buy and play Cyberpunk 2077 on Xbox Series S or Xbox Series X, be assured that the game will be optimized for the new consoles right from the start and there will even be more enhancements coming sometime in 2021. To learn more about Cyberpunk 2077, watch the videos below.

Have you heard the latest from Xbox chief Phil Spencer? He was interviewed by GameReactor and gave out a lot of details not only about the upcoming consoles but also details about Xbox as a business and ecosystem.

In response to one of the questions, Spencer confirmed the lack of investment Microsoft made to Team Xbox’s own game studios which had a severe effect on them. Spencer’s full answer is as follows:

If I think back during the early Xbox One years and even late in the 360 years, at this time we as a company didn’t invest enough in our creative capabilities with our studios, and it showed. Now, the thing with game production is that it takes a lot of time, so if you underinvest it actually doesn’t show up next year or even in the next two years. It’s maybe three, four, or five years down the road.

I had this feeling or belief that we were underinvesting and I was head of first-party, so I felt it directly. I wanted to invest more, and we weren’t able to. So when I got into this job, I needed to put the business in a good space while getting the support of the company. And then we built a business model that prioritised investing in content knowing that we would have to invest early and wait a while for those investments to pay off.

But there wasn’t kind of a “one morning.” It was something that I felt, as I said through the late 360 and early Xbox One years, it just took us a little time to get into a position to find the right partners and get the support from the company. But I’m incredibly excited. Now with ZeniMax we’re coming up on 23 first-party studios and an amazing line-up. So I’m feeling very good with the support we have.

Below are videos about Spencer related to the GameReactor interview plus the Kotaku interview.

In ending this, here are more gaming-related videos for your enjoyment, including one video review of Ubisoft’s latest release Watch Dogs: Legion. Will you play the newest Watch Dogs on your Xbox One or would you play it on an Xbox Series console on or after November 10?

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 5

The past few weeks, I’ve been discussing the launch games lineup and future games for Xbox Series S and Xbox Series X, the significance of backward compatibility the new consoles have and the tremendous impact of the Xbox-Bethesda deal on the games industry as a whole.

Today, I saw Zalker 87’s YouTube video focused on the fact that Team Xbox hired several game developers from Sony to beef up the growing roster of very experienced game makers in The Initiative, the one Xbox Games Studios team that Microsoft established in 2018 to create great, big-budget games for the Xbox ecosystem. To say the least, the future for Xbox fans and gamers in general is looking very promising, and the fun will start with the launch of Xbox Series S and Xbox Series X on November 10, 2020. Watch the video below…

A lot really has been going on at the side of Team Xbox. Apart from the many developments that resulted from the Xbox-Bethesda deal, Microsoft continues to pour in more funds into the many game projects under production from the many game studios under the Xbox Game Studios umbrella, and hire more people to work on their projects. Clearly Obsidian Entertainment, Ninja Theory, inXile, The Coalition, 343 Industries, Playground Games, Turn 10 and other 1st party studios of Team Xbox are all busy making their respective games right now!

To put things in perspective, Sony and its first-party PlayStation teams have a solid track record of producing high-quality, fun-loaded, story driven 3rd person action-adventure games which went on to receive huge acclaim from the game critics and sold a lot. Such games are what are sorely lacking on the side of Team Xbox and it only made sense for Microsoft to use its massive resources to hire the great game makers from Sony’s 1st party studios and put them in The Initiative.

The logo of the all-star team The Initiative.

More on The Initiative, the studio recently hired more talents from Sony’s acclaimed studio Naughty Dog: Lee Davis who worked previously as the head of melee animation and Lauren Garcia who was the character shading technical director. Under The Initiative, Davis is the lead gameplay animator while Garcia is the senior shading technologies executive. The two former Naughty Dog experts were involved in the production of Sony’s The Last of Us: Part 2. In a Twitter post, Garcia expressed happiness about joining The Initiative calling it an incredible team. He thanked Xbox chief Phil Spencer as well.

Before hiring the two former Naughty Dog experts, Microsoft also hired Christian Cantamessa whose best known work was writing (as lead writer) Red Dead Redemption for Rockstar Games, Brian Westergaard (the lead producer on God of War), Remi Lacoste (director of Marvel’s Avengers and Shadow of The Tomb Raider), Christine Thompson (the lead writer for Destiny 2) plus many others which The Initiative studio head Darrell Gallagher confirmed.

As you can see, The Initiative is literally an all-star team of very experienced and high achieving game makers who were previously involved in blockbuster games as well as other ambitious projects. Their first project still has not been revealed so far, although it has been alleged that it could be related to the Perfect Dark franchise which Microsoft owns. Whatever story concept it will have, whatever game design it will come with (note: I personally expect a 3rd person action-adventure in design with a cinematic feel and highly advanced animation for immersion) and whatever new characters it will introduce, you can bet that The Initiative’s expected first game will catch a lot of attention once Team Xbox makes the official unveiling of it. When and where? We don’t know and only Phil Spencer knows.

Ultimately, The Initiative is contributing to Xbox Game Studio’s upcoming wave of high-quality, 1st party video games that will be released for each of the next five years through the Xbox ecosystem (targeting users of Xbox Series S, Xbox Series X, Windows 10 PC and mobile phones supported by Project xCloud). In other words, Sony and its PlayStation division have serious competition coming.

In ending this, posted below are assorted gaming-related videos for your learning and excitement for the next-generation! Do not forget that Xbox Series S and Xbox Series X will launch on November 10, 2020!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Unless something drastic happens, do NOT expect new Bethesda games on PlayStation and Nintendo consoles

2020 is coming to an end and until now the single, most discussed video game industry news is still the Bethesda-Xbox deal. That megaton deal also means that Team Xbox has all the means to lock out PlayStation and Nintendo consoles and keep future Bethesda games exclusive to the Xbox ecosystem which includes Xbox One, Xbox Series S, Xbox Series X and Windows 10 PC.  

In other words, what Microsoft owns, Sony and Nintendo cannot have!

Don’t get me wrong. People who own Nintendo Switch, PS4 and the PS5 (note: compatible with most PS4 games) can still avail of the current Bethesda releases of Elder Scrolls V: Skyrim (the remastered edition specifically), Elder Scrolls Online, Doom Eternal and others in the market. They just should accept the fact that future games like Fallout 5, Starfield, Elder Scrolls VI, the next Doom, the next Wolfenstein, the next Dishonored and whatever new intellectual properties Bethesda comes up with!

No matter how loud and emotional the fanboys are over the Xbox-Bethesda deal that tremendously changed the game, Nintendo and PlayStation consoles are NOT part of the Xbox ecosystem! Microsoft did not spend $7.5 billion only to make new Bethesda games and franchises available on non-Xbox platforms, and they also invested a whole bunch of money building up Xbox Game Pass (XGP) and Project xCloud.

This bring me to my next point – Kotaku’s in-depth interview with Xbox head Phil Spencer.

The said interview discussed a whole bunch of topics. The Xbox-Bethesda deal, unsurprisingly, was discussed and it dealt with what Microsoft will do with Bethesda game properties that they now own and control. Here’s an excerpt:

Spencer had said in previous interviews that existing deals involving ZeniMax games would still be honored, suggesting that something like the time-traveling game Deathloop would still come first to PS5, as previously announced. Beyond that, though, fans have wondered whether ZeniMax games would go Xbox and PC-only. In other words, they’ve wondered if PlayStation would stop getting Fallouts and miss out on the sequel to Skyrim.

I wondered that, too.

“Is it possible to recoup a $7.5 billion investment if you don’t sell Elder Scrolls VI on the PlayStation?” I asked.

“Yes,” Spencer quickly replied.

Then he paused.

“I don’t want to be flip about that,” he added. “This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: ‘How do we keep other players from playing these games?’ We want more people to be able to play games, not fewer people to be able to go play games. But I’ll also say in the model—I’m just answering directly the question that you had—when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means.”

As seen above, Phil Spencer answered with confidence that they can recover the $7.5 billion Bethesda investment with the Xbox ecosystem, Xbox Game Pass and other services they have. The PlayStation and Nintendo console bases are undeniably large but they are not really needed in Microsoft’s master strategy on not only recovering their Bethesda investment but also expanding the Xbox ecosystem as a whole worldwide.

As I observed, a lot of Xbox fans are very enthusiastic for Bethesda’s games and have collectively spent huge amounts of money on them. These same Xbox fans are willing to spend more for the next-generation Xbox Series consoles and the Bethesda-Xbox deal is a big factor in their decisions and excitement.

Sony had tremendous success selling over 100,000,000 PS4 units worldwide but that does NOT mean Microsoft and Bethesda will plead to them and offer future games of Fallout, Elder Scrolls, Doom, Wolfenstein, and others on PS5. Sony does NOT have the upper hand at all with the next-generation and they do not own Bethesda.

It’s really the other way around for Sony and Nintendo when it comes to convincing Microsoft to allow Bethesda to release their future games on PS5 and Switch. Imagine PlayStation head Jim Ryan approaching Microsoft and offer them $500,000,000 to release Starfield on PS5. I know it’s crazy but with the many Xbox-hating PlayStation fanboys online who are still restlessly ranting over the Xbox-Bethesda deal, they might be willing enough to pressure Jim Ryan to do it. As for Nintendo, what can they offer to Microsoft?

As for the two timed-exclusive Bethesda games coming to PS5 initially, you can expect those games to land in the Xbox ecosystem in the near future. I don’t expect Sony and Bethesda will renew their deal now that Microsoft is in the game.

The way things are right now, Starfield and other future Bethesda games will be exclusive to the Xbox ecosystem. Those who own non-Xbox platforms who really crave for sequels to Fallout, Elder Scrolls and the like can simply use their capable Windows 10 PCs or buy an Xbox Series S or an Xbox Series X console, and then subscribe to Xbox Game Pass. If they want to play Xbox ecosystem games on their smartphones via streaming, there is Project xCloud to support them.

In ending this article, here are some more gaming-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 4

Hey Xbox fans and gamers! Have you been following the recent updates leading to the inevitable launch of the Xbox Series S and Xbox Series X? Let’s start first with these two videos from Colteastwood! Watch, learn and enjoy these because the heavy hitters (hot exclusive games) for the Xbox ecosystem are coming out after the launch of the two Xbox Series consoles!

The launch games lineup for November 10, 2020, which includes cross-generation games that will be optimized for the new consoles, don’t look that red hot but rest assured, the excitement will only begin that day and will only get even better starting 2021. Speaking of 2021 games, check out my article about the Xbox-exclusive The Gunk.

What are the launch games for Xbox Series S and Xbox Series X? Here’s the list:

Assassin’s Creed Valhalla (Smart Delivery)

Borderlands 3 (Smart Delivery)

Bright Memory 1.0 

Cuisine Royale (Smart Delivery)

Dead by Daylight (Xbox Game Pass + Smart Delivery)

Devil May Cry 5: Special Edition 

DIRT 5 (Smart Delivery)

Enlisted 

Evergate

The Falconeer (Smart Delivery)

Fortnite 

Forza Horizon 4 (Xbox Game Pass + Smart Delivery)

Gears 5 (Xbox Game Pass + Smart Delivery)

Gears Tactics (Xbox Game Pass + Smart Delivery)

Grounded (Xbox Game Pass + Smart Delivery)

King Oddball (Smart Delivery)

Maneater (Smart Delivery)

Manifold Garden (Smart Delivery)

NBA 2K21

Observer: System Redux

Ori and the Will of the Wisps (Xbox Game Pass + Smart Delivery)

Planet Coaster (Smart Delivery)

Sea of Thieves (Xbox Game Pass + Smart Delivery)

Tetris Effect: Connected (Xbox Game Pass + Smart Delivery)

The Touryst (Xbox Game Pass + Smart Delivery)

War Thunder (Smart Delivery)

Warhammer: Chaosbane Slayer Edition 

Watch Dogs: Legion (Smart Delivery)

WRC 9 FIA World Rally Championship (Smart Delivery)

Yakuza: Like a Dragon (Smart Delivery)

Yes, Your Grace (Smart Delivery)

With a great mix of 1st party exclusive games, new intellectual properties (IPs) and 3rd party games that cover vast genres and types of games, there will always be something new and fun for gamers who use Xbox consoles and Windows 10 PC. Even gamers who have not yet subscribed to Xbox Game Pass (XGP) won’t be left out.

Remember years ago when PlayStation fanboys criticized Xbox for the lack of exclusives and lack of great games? That is all over and the huge amount of games produced by Team Xbox’s 1st party game studios (including the game studios of Bethesda) will be released once completed…and the beauty of it is that the wait for the hot exclusive games won’t take too long. As reported by Colteastwood in the above videos, Xbox fans can expect exclusives like Avowed and The Outer Worlds 2 from Obsidian Entertainment, the next Doom from id Software, Forza Horizon Festivals from Playground Games, and the Perfect Dark-related 3rd-person action-stealth game from The Initiative. These are just a few of the upcoming heavy hitters coming to Xbox and Windows 10 gamers. As Colteastwood confirmed, Xbox Game Studios are currently producing at least forty games.

Going back to the November 10, 2020 launch, the early batch of games for Xbox Series S and Xbox Series X are not satisfying enough, there is backward compatibility on the new consoles that will not only ensure you get to play games from past Xbox console generations, you will get to play them with visual enhancements (example: improved frame rates reaching up to 60FPS) and much reduced loading times.

In an Xbox.com article dated October 13, 2020, Compatibility Program Lead Peggy Lo confirmed their team’s respect for fans’ gaming legacy. She stated: We believe your favorite games and franchises, your progression and achievements, your Xbox One gaming accessories and the friendships and communities you create through gaming should all move with you across generations. We also fundamentally believe that not only should you be able to play all of your games from the past without needing to purchase them again, but they should also look, feel and play better on the next generation of Xbox consoles.

And then there are the hot details Xbox fans can expect regarding backward compatibility on the new consoles. Here’s an excerpt:

Games play best on Xbox Series X and Series S

Backward compatible games run natively on the Xbox Series X and S, running with the full power of the CPU, GPU and SSD. No boost mode, no downclocking, the full power of the consoles for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, with significantly higher performance than their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backward compatible titles also benefit from significant reductions in load times due to the massive leap in performance from our custom NVME SSD at the heart of the Xbox Velocity Architecture.

Auto HDR for everyone

Modern games often implement high dynamic range (HDR) to improve overall visual quality. HDR allows a game to render a much larger range of brightness values and colors. This gives an extra sense of richness and depth to the image when compared to a standard dynamic range (SDR) image. For example, the light from a flashlight looks much brighter and red flowers look much more vibrant.

However, thousands of Xbox games shipped before HDR was first introduced with Xbox One S, and even for some Xbox One games, developers simply didn’t have the development resources or time to implement HDR. With Xbox Series X and Series S we are introducing a new feature named Auto HDR. Auto HDR automatically adds HDR enhancements to games which only shipped with SDR. Auto HDR enhances the visual quality of an SDR game without changing the original artistic intent of the game. Auto HDR is implemented by the system so developers don’t have to do any work to take advantage of this feature. Also, since Auto HDR is enabled by the console’s hardware, there is absolutely no performance cost to the CPU, GPU or memory and there is no additional latency added ensuring you receive the ultimate gaming experience.

If you want to play your legacy Xbox games with a much higher frame rate for the best experience, such improvements are also confirmed as part of the backward compatibility feature on the new consoles. Check out the details below:

Xbox Series X and Xbox Series S bring next-gen performance to your favorite games. Higher, steadier framerates make games feel smoother, resulting in more immersive gameplay. Many improvements are the result of the custom designed processor that allows compatible games to play and leverage the increased CPU, GPU and memory from the new consoles. In addition however, the backward compatibility team has developed new methods for effectively doubling the framerate on select titles. While not applicable for many titles due to the game’s original physics or animations, these new techniques the team has developed can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware.

To emphasize the above, Team Xbox showed via YouTube the 2015 game Fallout 4 running at a buttery smooth 60FPS on Xbox Series S! Watch below!

With regards to enhanced visuals via backward compatibility on the new consoles, Peggy Lo wrote: On the Xbox One, we were able to provide a curated list of titles that were enhanced for the Xbox One X via the Heutchy method. This allowed titles from Xbox 360 that rendered at 720p and original Xbox games that ran at 360p to play at 4K on Xbox One X, well beyond the capabilities of their original platform. The Heutchy method continues to be used to bring a variety of titles to 1440p on Xbox Series S and 4K on Xbox Series X.

Improved texture filtering is also coming to backward compatible titles on both Xbox Series X and Series S. On Xbox One X, a portion of the catalog benefited from increased anisotropic filtering, improving image quality of games. On Xbox Series X and Xbox Series S, 16x anisotropic filtering has been enabled for nearly all backward compatible titles so you can experience the very best visuals the games have to offer.

With Xbox Series S and Xbox Series X, the future of next-generation gaming is very bright and promising, even more exciting than what Sony is offering with PlayStation 5 (PS5). Supporting the excitement for the Xbox ecosystem is Team Xbox’s very powerful bridge to the past (legacy gaming) with backward compatibility that also enhances the old games when played on the new consoles.

Peggy Lo further wrote: The backward compatibility team has been working hard to make all the games you love and remember available to you on Xbox Series X and Series S. Playing the games will be just as easy and magical as it’s always been. Simply insert your favorite backward compatible Xbox One, Xbox 360 or original Xbox disc into your Xbox Series X, install the game, and you’ll be ready to play. Your digital library will instantly appear and ready for download on the console when you sign in. If you’ve already installed your games to an external drive, you can bring that with you to the Xbox Series X and Xbox Series S. This all happens with no additional cost to you. And, with cloud saves, you’ll jump right back in where you left off.  For those of you still enjoying Xbox 360, cloud saves will soon be free to all Xbox 360 users, making transferring your favorite games to Xbox Series X and Xbox Series S even easier.

In ending this, posted below are gaming-related videos for your learning and excitement for the next-generation!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 3

I should say it out loud. I am a long-time Xbox gamer (and I was once a PlayStation fanboy until I started playing Halo: Combat Evolved, Star Wars: Knights of the Old Republic and Forza Motorsport on the original Xbox console) and it is great that the next-generation Xbox Series S and Xbox Series X consoles will have backward compatibility right from the start.

Specifically, I started my Xbox journey (with an official Xbox LIVE account) in 2006 with the Xbox 360 console. I played lots of great games on that console such as Elder Scrolls IV: Oblivion, Halo 3, Forza Motorsport 4, Lost Odyssey, Assassin’s Creed III, Grand Theft Auto V, Red Dead Redemption, Elder Scrolls V: Skyrim and the Mass Effect trilogy just to name a few.

Even though the current 8th console generation was not too rosy for Xbox due to the weak 1st party game support on the part of Microsoft, I still enjoyed gaming on my Xbox One. The Outer Worlds was one of the best sci-fi RPGs I have ever played. Fallout 4 was just as engaging and as immersive Skyrim in my experience. Also I had great fun playing Red Dead Redemption 2.

That being said, I certainly do not want my past Xbox generation game collection – both physical media and digital copies – to just go to waste. This is why I really appreciate Team Xbox for implementing backward compatibility on the two Xbox Series consoles which will launch less than a month from now. I myself enjoyed replaying my favorite Xbox 360 games on my Xbox One  (a few among them were Red Dead Redemption, Lost Odyssey and the entire Mass Effect trilogy) and having the same feature for the next-generation is a very good thing!

On Xbox.com, Director of Program Management for Xbox Series X Jason Ronald explained the efforts their team made since the big breakthrough of 2015 plus other details about the tremendous addition of value backward compatibility brings to the Xbox Series S and Xbox Series X. Excerpt below:

Our compatibility journey began with the announcement of Xbox 360 Backwards Compatibility coming to Xbox One at E3 2015. I clearly remember that first magical experience of jumping into one of my favorite Xbox 360 games, Final Fantasy XIII, and instantly resuming where I had left off years before as if no time had passed at all. I was instantly transported back to that special time and all the great memories and personal connections I have made through gaming. The energy and passion from the community continues to motivate us to this day.

Through a tremendous amount of hard work, technical innovation, and partnership with the industry’s leading creators we were not only able to bring more than 500 Xbox 360 games to Xbox One, we were able to go back even further into the archives and resurrect some of your favorite franchises from the original Xbox. The very same team who created new innovative ways to preserve and enhance your existing catalog of games on Xbox One is the same team pushing the envelope again with Xbox Series X.

Maintaining compatibility presents a massive technical challenge as fundamental system and chip architectures advance across generations. Developers highly optimize their games to the unique capabilities and performance of a console to provide the best experience for their players. To make the Xbox Series X our most compatible console ever required both significant innovation in the design of the custom processor as well as the unique design of the Xbox operating system and hypervisor at the heart of our next generation platform.

With more than 100,000 hours of play testing already completed, thousands of games are already playable on Xbox Series X today, from the biggest blockbusters to cult classics and fan favorites. Many of us in Team Xbox play on the Xbox Series X daily as our primary console and switching between generations is seamless. By the time we launch this holiday, the team will have spent well over 200,000 hours ensuring your game library is ready for you to jump in immediately.

As seen in the paragraph right above, the 100,000 hours figure is very significant and it shows that no shortcuts were taken with regards to play testing and quality assurance. That figure is only rising and that is great dedication for not only Xbox fans with huge game collections but also consumers in general.

It should be noted that the more affordable Xbox Series S console will run backward compatibility a bit differently since it cannot render visuals in native 4K (it can however upscale in 4K). A September 14, 2020 update to Ronald’s article states:

the Xbox Series S runs the Xbox One S version of backward compatible games while applying improved texture filtering, higher and more consistent frame rates, faster load times and Auto HDR. As for next generation titles, Xbox Series S was designed to be the most affordable next generation console and play them at 1440P at 60fps.

The premium Xbox Series X console, unsurprisingly, has huge advantages for anyone who loves playing past games via backward compatibility. Enhanced visuals? Check! Improved frame rates? Check! Heavily reduced load times? Check! Much better performance? Check! Check out the excerpt below:

Not only should gamers be able to play all of these games from the past, but they should play better than ever before. Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture. As I play through my personal backlog as part of our internal testing, all of the incredible games from Xbox One and earlier play best on Xbox Series X.

The team was not content to just rely on the increased hardware performance to improve your playing experience. The team developed new platform level capabilities to ensure all of your games continue to get even better. In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.

In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.

Website Gaming Bolt recently published their own video explaining the so-called secrets of backward compatibility on Xbox Series X.

Going back to Jason Ronald’s article, it should be noted how dedicated their team is towards fans. The excerpt below:

Beginning with Xbox One X, the compatibility team developed brand new innovations that could be applied to a hand curated list of titles to enhance them even further than what was possible when they were first created. Techniques such as the Heutchy method, which enables titles to render with increased resolutions up to 4K, or applying anisotropic filtering to improve the final image quality bring these classic games up to modern standards, better than ever before.

With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.

The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program.

With the enhancements confirmed, check out Window Central Gaming’s comparative YouTube video of Monster Hunter World running on Xbox One X (currently the most powerful gaming console available) and Xbox Series X.

As of this writing, the backward compatibility feature on the Xbox Series consoles covers lots of titles of Xbox One, Xbox 360 and the original Xbox. What is expected not to be included are Kinect motion sensor games released on Xbox 360. On the side of PlayStation, PS5 is backward compatible with PS4 games only. Until now, Jim Ryan and Mark Cerny still have not figured out ways to make PS5 a compatible with the many, many games of PS1-PS2-PS3. Perhaps they never tried to do it at all, letting down their fans and consumers in general. It is weird because Sony used to be the shining example of video game backward compatibility starting with PlayStation 2 (PS2). Backward compatibility continued in the next generation with PS3 but only for the initial units. Subsequent PS3 consoles were made without the compatibility.

In ending this article, here are some more videos about Xbox Series X backward compatibility for your learning and enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 2

A little over a month from today, Microsoft will be launching through its varied retail partners worldwide their next-generation consoles Xbox Series X and Xbox Series S. The big day is November 10, 2020 and already a lot of consumers have already ordered their own units of the mentioned next-generation consoles. Even in Japan, where Xbox traditionally failed, the initial pre-orders for Xbox Series S and Xbox Series X there have sold out! Really, things are looking good towards November 10.

Along the way are the launch games which are a big mix of titles (note: cross-generation releases are included) from the 3rd party game publishers plus some from independent game makers and Team Xbox itself.

Have you ordered an Xbox Series X or an Xbox Series S unit already?

On launch day, prospective Xbox Series console owners can choose Dirt 5 if they crave for high-fidelity, action-packed racing. With Assassin’s Creed Valhalla from Ubisoft, they can have the stealth action experience complete with open-world exploration. If it’s role-playing and action they want with a Japanese underworld setting, then Yakuza: Like a Dragon will be there. NBA 2K21 will be the basketball video game of choice. For real-time strategy set in the Gears of War universe, Gears Tactics is the definitive gaming experience waiting to be discovered. Last but not least, The Falconeer will offer gamers the flight and shooting experiences that can entertain them a lot.

Before the November 10, 2020 Xbox Series consoles launch, Ubisoft will release its newest entry in the Watch Dogs open-world game franchise titled Watch Dogs: Legion which has a futuristic London setting and the game is designed to let gamers play as multiple characters who can be recruited and engage in missions. Like its predecessors, Watch Dogs: Legion will be filled with open-world missions and hacking will be a major gameplay feature. This game will launch for current generation consoles on October 29, 2020 but it will be available for the Xbox Series consoles on launch day. Like other cross-gen, multiplatform games, expect Watch Dogs: Legion to look and play better on Xbox Series S and Xbox Series X (read: ray-tracing plus other visual enhancements).

After November 10, 2020, there will be other games coming out such as CrossFireX, Immortals Fenix Rising, Call of the Sea, and the much-anticipated Cyberpunk 2077 to name a few.

When it comes more Xbox Series S and Xbox Series X games coming in the following years, pay close attention to what Xbox Games Marketing General Manager Aaron Greenberg wrote at Xbox.com.

From the Xbox.com article of Greenberg.

After revealing interesting statistics and achievements in the early part of his article, Greenberg stated:

It’s been a tremendous year so far, and it’s going to get even better with the launch of Xbox Series X and Xbox Series S on November 10. Across four generations and thousands of games playable this holiday, this will be the largest launch lineup in the history of gaming. We’ll be sharing even more details on every game being fully optimized this holiday for the launch of Xbox Series X|S later this month, as well as showing more gameplay from these titles, so stay tuned for more.

Between our growing Xbox Game Studios teams, the massive influx of high-quality content from our new partners at Bethesda, and many more unannounced games in development, the future has never been brighter for Xbox gamers!

Greenberg made clear that Team Xbox still have some pre-launch details and stuff to show within this current month. We don’t know yet what they will show but it will most likely add more power to the current public excitement for the upcoming Xbox Series consoles. It’s an excitement that not even the most sarcastic Xbox haters and not even the paid PlayStation propagandists can bring down.

Even though the launch games lineup for the Xbox Series consoles does not look that numerous on face value, the backward compatibility on the upcoming consoles ensures that Xbox fans (especially those who owned games through at least two generations of Xbox consoles) will be able to choose and play from the many, many video games from the original Xbox right up to the soon-to-end Xbox One. Thanks to the immense investment Team Xbox made on backward compatibility, the said feature will enhance the old generation games on Xbox Series consoles. By comparison, Sony’s PlayStation 5 (PS5) is only limited to PS4 games for backward compatibility.

And then there was Greenberg’s mention of Bethesda, the agreed acquisition of which easily rocked the gaming industry and its effects are still being felt and discussed by gamers across social media until now. The Xbox-Bethesda deal means that future games of established game franchises such as Doom, Dishonored, The Elder Scrolls, Wolfenstein and Fallout will only be released through the Xbox ecosystem which includes the Xbox consoles (specifically Xbox One and the two Xbox Series consoles) and Windows 10 PC supported by Xbox Game Pass and xCloud. In other words, future Bethesda games will NOT appear on PlayStation and Nintendo consoles.

While it is very clear that Bethesda role-playing game (RPG) franchises The Elder Scrolls and Fallout make Xbox Game Studios a major powerhouse for RPGs, the shooter franchises Doom and Wolfenstein are doing the same with regards to shooter-type games. Think about it…Microsoft can release a new Halo, a new Gears of War, a new Doom and a new Wolfenstein within a relative short period of time. Each new game from the mentioned shooter franchises is sure to sell in the millions and further establish the Xbox ecosystem as a major sector of the video game industry as we know it.

Also mentioned by Greenberg are the many unannounced games in development from Xbox Game Studios. I sure hope that means a new Perfect Dark is being made and I would love to see Obsidian Entertainment work on a sequel to The Outer Worlds after they are done with making Avowed. Oh yes, Xbox game studio inXile (Wasteland 3) is working on new games.

As you can see here, there is a whole lot of games and fun experiences to look forward to in the years to come only on the Xbox ecosystem. Compared to what happened in 2013, the pre-launch momentum for Team Xbox is strongly positive and anticipation for the next-generation Xbox consoles is undeniably strong. Once the first batch of the expected 1st party Xbox games come out in the next few years, you will really see Microsoft becoming much more competitive with Sony and Nintendo. It’s just a matter of time and it will be exciting!

In ending this, posted below are Xbox-related videos for your learning and excitement for the next-generation!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch

Things are looking really good for Microsoft’s Team Xbox as far as launching their next-generation machines Xbox Series S and Xbox Series X is concerned. The two upcoming consoles will launch officially on November 10, 2020 in America and some other parts of the world. Xbox Series S in America is priced at $299 and while the premium Xbox Series X (which has a 4K Blu-ray disc drive) is priced at $499.

At this stage, the last thing any company wants to go through is a pre-launch blunder or controversy that would discourage consumers from buying the new products. While the final lineup of launch games for Xbox Series S and Xbox Series X has yet to be declared, there are notable developments that are already delighting Xbox fans and casual gamers. No, it’s not about the megaton Xbox – Bethesda deal that gamers are still talking about. Something else, really.

Xbox Series S and Xbox Series X.

Firstly, there is really good news that the promised backward compatibility feature on Xbox Series X is not only working but also enhanced the games tested. Screen Rant wrote: Games that are locked at 30 frames per second on Xbox One are able to easily hold a locked 60 frames per second on the Xbox Series X, even with upgrades in resolution. They also added: The ability of the Xbox Series X to play older games may end up being a bigger deal now than Microsoft expected. The game industry has been hit with lots of delays this year, mostly as a result of the COVID-19 pandemic, meaning both next-gen consoles will have lighter than expected launch lineups.

Den of Geek meanwhile reported that Rise of the Tomb Raider, Sekiro, Hitman 2 and even the 12-year-old Grand Theft Auto IV all ran better on Xbox Series X than they ever did in their respective original consoles of release. More on GTA4 (first released on Xbox 360), Den of Geek wrote: Even some older titles are “rescued” by the power of the Xbox Series X. The report highlights Grand Theft Auto 4 as a game that not only infamously struggled on the Xbox 360 (where it was borderline unplayable at times) but even burdened the mighty Xbox One X. On Xbox Series X, though, Rockstar’s sometimes controversial classic hits that fabled 60 FPS benchmark and even does so while offering enhanced visuals and improved load times.

Take note that Den of Geek and Screen Rant took references from Digital Foundry’s video that highlighted their testing of backward compatibility on Xbox Series X which you can watch right below…

Secondly, the load times related to the backward compatibility all showed clear improvements on Xbox Series X. Remember how long it took your Xbox One console to load up Red Dead Redemption 2? Remember what you did during all the times your Xbox 360 or Xbox One console struggled to load up the game? Those times are history!

According to The Verge, massive changes to the load times were the most significant improvements. They wrote: Games like Sea of Thieves, Warframe, and Destiny 2 have their load times cut by up to a minute or more on the Series X. In Destiny 2, for example, I can now load into a planet in the game in around 30 seconds, compared to over a minute later on an Xbox One X and nearly two minutes in total on a standard Xbox One. These improved load times are identical to my custom-built PC that includes a fast NVMe SSD, and they genuinely transform how you play the game — you can get more quests and tasks done instead of sitting and looking at a planet loading.

Warframe and Sea of Thieves are equally impressive with their load times now. I can now open Warframe and the game is ready to play just 25 seconds later. That same load takes literally a minute longer on my Xbox One X. Sea of Thieves now loads to menu screens in around 20 seconds, with another 28 seconds to load into a session. On my Xbox One X, it takes a minute and 21 seconds to even load the game initially, and then another minute and 12 seconds to get into a game session.

None of these games have been fully optimized for the Xbox Series X either. This is simply Microsoft’s backward compatibility support in action.

Thirdly, there is also the issue of game performance. To be specific, it’s about frame rates and consistency related to Destiny 2, Warframe and Sea of Thieves. The Verge wrote: Destiny 2 is a great example of a game that was held back by the weaker CPU and slow HDD in the Xbox One X. It’s a title that hit native 4K previously, but the 6 teraflops of GPU performance in the One X was bottlenecked by a laptop-like CPU and an old spinning hard disk. This meant the game was stuck on 30fps.

While Bungie has committed to enhancing Destiny 2 for the Xbox Series X and PS5 with 60fps support, it already feels faster without the patch. I would regularly notice frame rate drops in Destiny 2 on the Xbox One X when things got a little hectic on screen during a public event or in a raid with mobs of enemies coming at you. I haven’t seen a single stutter running Destiny 2 on the Xbox Series X.

This console has also improved other parts of Destiny 2 that were slow on the Xbox One. Loading into the character menu sometimes takes a few seconds on the Xbox One X, but on the Series X it feels like I’m playing on my PC as it’s near instant.

On the other two games, they wrote: I’ve noticed similar improvements across Warframe and Sea of Thieves, where games just seem to automatically benefit from the CPU, SSD, and GPU improvements to run more smoothly.

When it comes to multiplayer performance and compatibility, The Verge wrote: The other benefit to the Xbox Series X and this next generation is that games aren’t separated out like they were in the shift from Xbox 360 to Xbox One. Back then, you could only match Xbox One players in a lot of games, leaving out friends who still played on the Xbox 360. In every multiplayer game I’ve tested on Series X, I was able to join friends who were using an Xbox One and match against other Xbox One players.

See? Things are really looking good in the run up to November 10 launch of Xbox Series S and Xbox Series X. Backward compatibility ensures that your huge collection of games played (as recorded in your Xbox LIVE account) in previous generations’ Xbox consoles will NOT go to waste and, at the same time, the said feature is a great way of preserving video games from the past. I personally am happy about this not simply because I am nostalgic but because there are some great games from the past that need playing such as Lost Odyssey (Xbox 360), Halo 3 (Xbox 360), Elder Scrolls IV: Oblivion (Xbox 360), Fallout New Vegas (Xbox 360) and Star Wars: Knights of the Old Republic (original Xbox).

In addition, the tests showed that previous generation games are not only playable on the next-generation Xbox but they also perform better, load much faster and will have varying visual enhancements. And then there is also cross-play for multiplayer. Just imagine how that would impact online multiplayer as we know it.

In ending this, posted below are Xbox-related videos for your learning and excitement for the next-generation! Be confident, fellow Xbox fans! This coming new generation of console gaming will be much more fun than the current one! Team Xbox truly cares about us gamers, much more so than Sony’s PlayStation team!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH