Welcome back Xbox fans, anime fans and fellow geeks!
The recent Xbox Games Showcase generated a lot of buzz and already Xbox enthusiasts are delighted to see Gears of War: E-Day and Clockwork Revolution as confirmed Xbox console-exclusives, the other first-party games with release dates (or release windows) and other upcoming video games from different publishers.
Under the new Team Xbox leadership, the return to exclusive games has been received positively and it is expected to intensify as the next-generation of consoles approaches. At this stage, the current generation of Xbox Series X|S is ending and the new Xbox leadership made it clear they are in for the long-term of gaming.
Going back to the upcoming games announced by different publishers, the game Vivarium (developed by Studio Meadowflower and published by Serenity Forge) caught my attention. For your curiosity, watch the official reveal trailer below.
Scheduled for release on Xbox Series X, Xbox Series S, Xbox on PC, Steam, the Epic Games store and Xbox Game Pass (XGP) sometime in 2027, Vivarium is a life-sim adventure inspired by classic hand-drawn anime TV shows and films. As seen in the above trailer, it features a cozy slice-of-life game design, has a dynamic system and there are local residents (non-playable characters) players can interact with as they explore the world. In terms of visuals and art style, Vivarium looks like a Studio Ghibli production.
Gamers will play as Jenny, an 11-year-old girl who has a lot to discover and learn in Vivarium’s world. The local neighborhood has lots of characters that each has branching and dynamic storylines. Days in the game are synced to the player’s real-world calendar, allowing for daily new discoveries while unraveling its mysterious narrative. Confirmed in-game activities include cooking, tending to the garden, collecting items, crafting items, repairing equipment and decorating the home to name some.
Jenny (right) with her friend. This game offers gamers opportunities to make friends.
Taking care of the plants.
Does this look like a game or an anime sequence to you?
At of this writing, Vivarium looks like it has something fresh to offer to Xbox gamers, especially those who like animation, the cozy in-game settings, life simulations and in-depth interactions with NPCs. Hopefully a final release date in 2027 will be announced.
It has been more than a week since Microsoft announced its latest round of layoffs affecting not only thousands of employees but also Team Xbox, its game studios and certain game projects as well.
To be clear, this is not the first time Microsoft had layoffs this year but it is much more significant because the latest layoff round hit Xbox really hard and already Xbox fans and gamers saw their excitement about future video games drop. It is important to keep in mind that Microsoft and its Xbox division are both profitable which makes the new round of layoffs baffling to some. So far this year, over 15,000 employees were laid of by the technology giant. With the layoffs affecting Xbox’s developers and projects, there are matters that concerned both the Xbox fans and gamers who could have joined in.
Firstly, the Xbox game studio The Initiative will be closing down and their high-profile game Perfect Dark (which involved Crystal Dynamics) has officially been cancelled. This is tragic because Team Xbox had the opportunity to reboot the decades-old Perfect Dark franchise, delight the long-time PD fans while offering other gamers something new and exciting to play. A lot of gamers have been anticipating Perfect Dark for many years now only to end up frustrated.
The Perfect Dark reboot is no more!
Secondly, the successful and reliable Xbox game studio Turn 10 saw several of its employees laid off and their team will reportedly work as a supporter for Playground Games. For the newcomers reading this, Turn 10 created and built up the Forza Motorsport franchise of simulation racing games that started in 2005. To see Turn 10 get demoted and work on support duty for Playground Games on the Forza Horizon franchise is just very odd and baffling. Could this mean that Forza Motorsport (2023) is the last game of its franchise? Do you think a leaner Turn 10 will still be able to make another Forza Motorsport game?
Thirdly, the much-delayed Xbox game Everwildgot cancelled and its developer also suffered from the Microsoft layoffs. This unfortunate development only added to the perception that developer Rare (the team behind many hit games it made with Nintendo decades ago) kept going downhill creatively, critically and commercially. Considering how long the game development lasted, I can only imagine that many millions of Dollars were spent on Everwild and Microsoft decided to pull the plug.
Fourthly and most notably, Xbox head Phil Spencer’s official email (addressed to employees) related with the huge layoffs was revealed and its content has been posted below for you to see. Some parts in boldface…
Today we are sharing decisions that will impact colleagues across our organization. To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness. Out of respect for those impacted today, the specifics of today’s notifications and any organizational shifts will be shared by your team leaders in the coming days.
I recognize that these changes come at a time when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger. The success we’re seeing currently is based on tough decisions we’ve made previously. We must make choices now for continued success in future years and a key part of that strategy is the discipline to prioritize the strongest opportunities. We will protect what is thriving and concentrate effort on areas with the greatest potential, while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come.
Do you miss the good old days of Xbox? Are you a long-time Xbox gamer who became disappointed over Team Xbox’s decisions and releases? You are not alone!
Prioritizing our opportunities is essential, but that does not lessen the significance of this moment. Simply put, we would not be where we are today without the time, energy, and creativity of those whose roles are impacted. These decisions are not a reflection of the talent, creativity, and dedication of the people involved. Our momentum is not accidental—it is the result of years of dedicated effort from our teams.
HR is working directly with impacted employees to provide severance plan benefits (aligned with local laws), including pay, healthcare coverage, and job placement resources to support their transition. Employees whose roles were eliminated are encouraged to explore open positions across Microsoft Gaming, where their applications will be given priority review.
Thank you to everyone who has shaped our culture, our products, and our community. We will move forward with deep appreciation and respect for all who have contributed to this journey.
This is my opinion about Spencer’s message…as head of Xbox, Spencer is really powerless and he has no choice but to follow orders from Microsoft’s top management whose views about video game culture and interests do not really match with what we gamers and the game makers have. For Microsoft’s leadership, they have a business to run but it is clear that gaming (electronic entertainment) won’t be going away soon and they will keep investing more money in video game projects. Of course, Microsoft expects healthy returns on its investments which is why they will keep the Game Pass subscription service moving, offer games to varied users (console, computer, mobile and cloud) and they will push through with the next-generation Xbox with AMD as a bigger strategic partner.
Regarding layoffs reaching thousands, it is depressing on face value because those who lost their jobs will have to deal with the high costs of living in first world economies like the United States and in parts of Europe. However, I see an opportunity that others cannot see…the opportunity for Team Xbox to get rid of their least-productive employees as well as laying off the woke activists scattered among the employees of the many Xbox game studios. As seen in entertainment over the past several years, woke activists working in movies, video games, comic books and TV shows do not prioritize quality, do not care about the fans, and they keep on abusing the company resources as they prioritized their Leftist agenda. Is it any wonder why modern entertainment sucks? Did you notice the use of pronouns in Xbox games?
To be fair, Microsoft and Team Xbox both have been woke for years already. In America, the tone of society has changed drastically ever since Donald Trump successfully returned as United States President. Perhaps Microsoft and Xbox executives realized that they should get rid of DEI (diversity, equity and inclusion) from their business practices and corporate culture before the wave of change under Trump’s America leaves them behind. As of this writing, Trump is making America great again and the woke know they are losing the culture war.
As US President Trump is reshaping America to be great again, meritocracy has become essential too. This means DEI (diversity, equity and inclusion) really has no place in government, business, entertainment and culture. DEI must DIE!
I can only speculate that as Xbox game studios each have less employees to work with, there could be a renewed effort to focus more on making high-quality video games that are both enjoyable to play and worth the money of customers. The Outer Worlds 2, which will be released this October, has an eye-catching American price of $79.99 (regular edition) and already a lot of gamers – including The Outer Worlds fans – find the price excessive.
The way things are right now, the future of Xbox looks gloomy and the excitement of the Xbox fans and other gamers have weakened. That being said, we can only wait and see what will happen next in the near future. Perhaps a month from now, Team Xbox will clarify what direction they are headed to and what exciting projects or events fans can still look forward to.
How do you gamers feel about Xbox gaming right now? If you are an Xbox fan, are you feeling disappointed with the cancellation of Perfect Dark and Everwild? Do you think it is time for Team Xbox’s leadership to be changed now that Microsoft impacted the gaming projects and work forces?
Welcome back Xbox fans, geeks, role-playing game (RPG) enthusiasts and other gamers!
It is official! Following this year’s Xbox Games Showcase, Team Xbox announced that the sci-fi role-playing game (sci-fi RPG) The Outer Worlds 2 will be released on October 29, 2025, on Xbox Series X|S, Xbox on PC, Battle.net, Steam, Xbox Cloud, PlayStation 5 and also on the Xbox Game Pass (XGP) service (Ultimate level).
Watch the in-depth presentation of The Outer Worlds 2 by Xbox studio Obsidian Entertainment in the video below. Also check out the game’s official trailer.
To find out what to expect when playing The Outer Worlds 2, posted below are selected excerpt from the Xbox.com post. Some parts in boldface…
From branching chaos to faction-fueled futures, everything unfolds across Arcadia: a lawless new frontier where your choices cut deeper, the stakes hit harder, and the corporations somehow got even worse. Bigger choices, weirder science, stranger weapons, and even worse decisions. Just the way we like it.
Cut off from Earth, Arcadia is a colony cracking under pressure, torn apart by space-time rifts, shifting alliances, and three power-hungry factions locked in a war for control. It’s louder, riskier, and more unpredictable than anything the Halcyon system ever threw at you.
You’ve been sent in as an Earth Directorate agent, but how you handle the mission – who you help, hinder, or exploit – is entirely your call. Build your character with expanded traits, flaws, and backgrounds that shape every decision and unlock new ways to fight, sneak, talk, or blow things up.
Players can play the game in 3rd-person view.
At the heart of The Outer Worlds 2 are three factions with fundamentally opposing visions of what humanity should be:
The Protectorate: A military regime powered by endless resources that believes people are happiest when they don’t have to think for themselves. Order is peace. Obedience is comfort. Truly loved by all loyal citizens – just ask them.
Auntie’s Choice: The loud, smiling merger of Auntie Cleo’s and Spacer’s Choice. They promise freedom, fulfillment, and a future where your only real choice is which Auntie’s product you’ll need next.
The Order of the Ascendant: Rogue scientists turned faith-based futurists, determined to perfect humanity by solving the Universal Equation. They worship patterns, predict the future through math, and perform rituals in labs with terrifying precision all in service of a better tomorrow.
Each faction has its own areas, followers, audio design, and propaganda. You’ll see the war in real-time as towns change hands, radio stations shift tone, and the world responds to your choices.
And thanks to Arcadia’s ever-present radio system, you won’t just hear the news – you’ll be the news. Your decisions are retold with spin, bias, and cheery jingles tailored to each faction’s agenda. One station might call you a folk hero. Another might name you public enemy number one. All of them think you should try their new line of health tonics.
RPG systems have been reimagined for this sequel to give players more freedom and more flavor. For example, Traits and flaws dynamically evolve based on how you play. Steal enough and you’ll be offered Kleptomaniac, which boosts loot sales but risks auto-theft when you so much as glance at an item.
Science weapons and armor return in full force. The Shrink Ray is back – only now, you can crush enemies underfoot once they’re bite-sized. And yes, there’s a suit of armor made from something that used to be alive. His name is Gary.
First-person view is available for those who want it. Lots of new weapons and unique shooting experiences await gamers.
Movement and combat also feel better across the board. Dash, leap, and parkour your way through Arcadia, or switch to third person and marvel at how cool you look while doing it.
You’ll travel with six companions, each with personal stakes in the colony’s future – and their own opinions on what you’re doing.
One might beg you to spare a faction leader. Another might ask you to murder an entire town. Sacrificing a companion could help you survive a key moment, but lock you out of their questline – and you’ll hear about it. On the radio. From the faction you just betrayed.
This is one of the companions players will encounter in the game.
These aren’t just followers. They’re allies, wild cards, and occasional liabilities who breathe fire (literally). And each one brings something different to the table:
Niles: Another Earth Directorate recruit torn between duty and defection.
Inez: A former experiment from Auntie’s Choice with a grafted combat edge and a moral core.
Aza: A chaos-loving Rift worshipper with a taste for violence and room to grow – maybe.
Marisol: A stoic killer from the Order of the Ascendant with calculations to settle.
Tristen: A walking tank and judge from the Protectorate, looking to dispense justice – or redefine it.
Valerie: A floating, chirping support unit with unexpected upgrades and untapped potential.
The Outer Worlds 2 will be available in two editions: Standard Edition for $79.99 USD and a Premium Edition for $99.99 USD. The Premium Edition includes up to five days early access, DLC Pass for two future expansions, Corporate Appreciation Premium Pack (Golden Moon Man armor and helmet, signature melee and long-range weapons, a loyal Golden Sprat pet), plus a digital artbook and soundtrack.
If you purchase the Standard Edition or are playing with Xbox Game Pass and decide you want the Premium Edition, you can upgrade at any time for $29.99 USD. Upgrade before launch to play up to five days early and get the pre-order bonus Commander Zane Battle Pack, in addition to all the digital extra content.
Having seen Obsidian’s video presentation and the detailed information released on Xbox.com, it looks like The Outer Worlds 2 will be a loaded and feature-rich game. The developers added new features here and there, ensured the conversation sequences have enough depth, made some adjustments on gameplay features inherited from the 2019 game, and they came up with an all-new sci-fi setting (a new colony with environments that are large and ideal for exploring personally) as well as a new cast of characters.
Instead of the “blank slate” protagonist seen in The Outer Worlds, the sequel has Earth Directorate agent as the playable protagonist and there will be ways on how gamers can play the game as they want to (within the limits set within).
Quite predictably, the upcoming game still has that anti-capitalism theme like the first game, only this time they added themes of dictatorship, propaganda, and war.
While Obsidian Entertainment’s video presentation of The Outer Worlds 2 is clearly comprehensive, they failed to emphasize the aspect of space travel in the sequel. Considering the limited budget of The Outer Worlds, it was understandable that the game’s space travel was simplistic and really limited in terms of scope and freedom of travel.
I was hoping The Outer Worlds 2 would have better space travel and more interactivity such as being able to pilot the space ship and be able to blast enemy ships similar to what Bethesda pulled off in Starfield. Perhaps Team Xbox and the developers will come up with another trailer of The Outer Worlds 2 showing space travel.
To put things in perspective, I am a fan of The Outer Worlds (2019) and I replayed it a lot – including finishing the two DLC releases – on Xbox One and on Xbox Series X over the past few years. Developed by Obsidian Entertainment, The Outer Worlds was technically Fallout with space travel and some Wild West-inspired elements. The 2019 sci-fi RPG clearly does not have the high production values and epic design of Starfield, and yet it has certain elements and features that made it more enjoyable than Bethesda’s 2023 game.
Are you ready to explore new worlds and take part in combat and intriguing tales? Obsidian Entertainment really looked like they gave it their all in The Outer Worlds 2.
The way I look at it right now, The Outer Worlds 2 looks very promising and it could deliver the great stuff and high enjoyment that Avowed lacked. If the upcoming game really turns out great to play on October 29, 2025, I might be convinced to go back to subscribing to Xbox Game Pass again to play it. Right now, The Outer Worlds 2’s retail prices are simply too high for me and I am certain there are other Xbox fans and other gamers who feel the same way. Do you have $79.99 for the standard edition of The Outer Worlds 2? Are you satisfied with what Team Xbox prepared for the $99.99 premium edition?
Welcome back Xbox fans, geeks, RPG players, retro gaming enthusiasts and other gamers!
In what is clearly the most serious effort exerted by Team Xbox on retro gaming, they recently released Retro Classics on the Game Pass subscription service covering gamers with Xbox consoles, personal computers (PCs) and device with cloud gaming.
To get things started, watch the official launch trailer of Retro Classics below.
Retro Classics games are available to play for Xbox Game Pass members. Players who stream on the Xbox app on PC now have an additional streaming option with GeForce Now. Game Bar introduces quick settings, visual updates for Widgets in Compact Mode, and coming soon, Microsoft Edge Game Assist, an in-game browser that brings an immersive game-centric experience to Edge. And Xbox gift cards can now be redeemed for any amount via Xbox Rewards.
Announcing Retro Classics available for Game Pass Members – We’re thrilled to announce the launch of Retro Classics, a collaboration between Xbox and Antstream Arcade, available to play for Game Pass members globally.
Starting today, Game Pass members can dive into a collection of 50+ classic Activision games from the ’80s and ’90s, including beloved titles like Commando, Grand Prix, Kaboom!, Mech Warrior 2: 31st Century Combat, and Pitfall! This initiative is a step in our commitment to game preservation and backwards compatibility, allowing players to experience many timeless games on modern devices.
With Retro Classics, Game Pass members can expect a seamless gaming experience across console, PC, and on supported devices with cloud gaming. Whether playing on Xbox console, the Xbox app on PC, or streaming on supported LG and Samsung Smart TVs, Amazon Fire TV devices, and Meta Quest headsets, Retro Classics offers a versatile and accessible way to enjoy these nostalgic titles. Game Pass members can access Retro Classics through their Game Pass membership by searching and installing the feature via their console or on the Xbox app on PC. Additionally, players can take on friends, rivals, or the entire world with unique challenges. For the achievement hunters, there are some great new ones to collect, and for newer players, the ability to save and reload your progress, a first for many classic titles.
Game Pass members can look forward to discovering additional games added from Activision and Blizzard, expanding the Retro Classics collection to more than 100+ titles over time.
Now that Activision and Blizzard were mentioned in the official announcement, it is clear that this retro gaming approach by Team Xbox (in strategic partnership with Antstream Arcade) is one of the benefits of the 2023 acquisition of Activision-Blizzard-King.
Having played video games for decades, I know for a fact that Activision alone has lots of old video games from the 1980s and the 1990s. I still remember playing Activision’s Keystone Kapers on the Atari 2600 when I was very young. The same company also released Pitfall! and River Raid on different consoles in the 1980s. The Activision games of the 1990s I often remember were MechWarrior, MechWarrior 2: 31st Century Combat and Pitfall: The Mayan Adventure. As for Blizzard, I remember playing Blackthorne and I witnessed some people who played Warcraft and StarCraft games in the 1990s.
See a retro game that interests you? (Photo source – Xbox.com)
There definitely be more old-but-fun video games coming into Retro Classics for Game Pass subscribers to enjoy. It remains to be seen how fast Team Xbox and its partner will be able to add the games.
It has been months since I finished my first playthrough of Starfield on my Xbox Series X. I really enjoyed the massive sci-fi role-playing game (developed by Bethesda Game Studios) but I should say that there were technical glitches and some creative shortcomings that got in the way. While it is indeed a really good game, I have not replayed it ever since.
In fact, I have been waiting for the developers to keep on patching and refining Starfieldas much as possible, plus I have been anticipating the release of the promised expansion Shattered Space.
During the recent 2024 Xbox Games Showcase (also referred to as Xbox Showcase), Bethesda and Team Xbox released the official trailer of Starfield: Shattered Space and also went the extra mile announcing new stuff for Starfield players to check out. Watch the trailer as well as the June 2024 video below…
The home planet of House Va’ruun remains a mystery to the vast majority of the citizens of the Settled Systems. The religious zealots that make up this clandestine faction are known only by their dangerous reputation. When a distress signal originating from a derelict star station leads you on a path to Va’ruun’kai, you’ll begin to uncover the secrets surrounding the followers of the Great Serpent. Explore a new location, take on new enemies and experience the story of House Va’ruun when Shattered Space launches later this year.
A lot of mystery await gamers in the Shattered Space expansion for Starfield.
I can say that the concept of exploring the home world of House Va’ruun is not only intriguing but clearly the next creative step for Starfield. House Va’ruun’s troops and agents are indeed formidable foes to fight and I have been eager to find out more of them in the game. I can only hope that apart from refining the game, Todd Howard and his team will come up with a rock-solid story, more engaging gameplay experiences and maybe a few new characters to introduce as they focus on House Va’ruun.
Don’t forget that there is a huge fanbase of Starfield gamers who are literally hungry for more content that is no less fun and captivating. Perhaps the Shattered Space expansion will reinvigorate both fans and new gamers’ interest in Starfield.
If there is anything lacking with the Shattered Space part of the 2024 Xbox Games Showcase, it is the lack of a firm release date. For me, “coming in 2024” is unsatisfying and uncertain. It should be noted that other games at the showcase had no firm release dates. Perhaps Bethesda and Team Xbox will release Starfield: Shattered Space during the first or second week of September 2024 (note: Starfield itself was released on September 6, 2023).
Watch out for Starfield: Shattered Space on Xbox Series X, Xbox Series S, and Windows PC.
Wow! That was a powerful presentation of 1st party video games at the 2024 Xbox Games Showcase (also referred to as Xbox Showcase) that happened in America very recently. Not only was it better and more exciting than the Xbox showcase of 2023, it made this year’s State of Play and Summer Game Fest look even more lackluster and more unsatisfying. Already there are PlayStation 5 (PS5) fans who begged Sony to do better with their showcase of games because this year’s Xbox showcase – which is also the first of the new age of Microsoft-owned Activision-Blizzard-King – energetic and exciting.
For this post, I will be focusing on one of highlights of the Xbox showcase…the first-ever reveal of gameplay and features of the Perfect Dark reboot (for my previous posts, click here and here). For starters, watch the gameplay showcase video below…
Wow! The Perfect Dark presentation exceeded my expectations on gameplay and it looks like The Initiative (Xbox game studio) and Crystal Dynamics (the studio responsible for many Tomb Raider games over the past several years) really got their creative forces combined to make something unique.
Like the previous games that preceded it, the new Perfect Dark utilizes a first-person viewpoint for immersive gameplay and it has a new version of Joanna Dark introduced featuring the likeness of model Elissa Bibaud. Strangely enough, the new agent Dark does not look too attractive. Perhaps more new images of her will be unveiled someday.
The new Joanna Dark featuring the likeness of model Elissa Bibaud.
Elissa Bibaud’s picture from her Instagram.
The Initiative and Crystal Dynamics must have brainstormed a lot and worked long to modernize the gameplay for this new game (officially the 4th Perfect Dark game for consoles played at home). What was shown during the video presentation were moments when Joanna Dark used gadgets to do thermal scanning, extract data wirelessly, generate voice-prints and create deepfake audio. Not only that, Joanna is capable of climbing wall pipes, sliding on surfaces and doing wall-running.
Without spoiling the concept of the video too much, I can say that Joanna Dark is already an agent who goes to Garden City in Cairo to find the wanted criminal Daniel Carrington and discover what he has been scheming. With all the details made available by the video and the Xbox Wire piece, Perfect Dark is really a first-person adventure that allows players to figure out what to achieve as they work their way through in missions. This is not just an action-packed first-person shooter.
Perfect Dark is a first-person adventure game laced with sci-fi and espionage elements. Players will be offered opportunities to overcome obstacles in creative ways such as using gadgets to infiltrate places.
Considering what was shown, I can only hope that the game developers will be able to create wide and vertical maps that will allow players to explore a lot more as they take on missions. By today’s standards, linear level designs just won’t cut it anymore. I know for a fact that making an open-world environment will take too much time and effort to complete Perfect Dark, so having wide and vertical maps will be good enough to offer players exploration opportunities.
Strangely enough, the video presentation does not specify which Xbox consoles Perfect Dark will be released for. What was confirmed is that the upcoming game will launch on day one on the Game Pass service which means it will eventually be released on Xbox Series X, Xbox Series S and Windows PC. That being said, Xbox Series X and Xbox Series S owners who are subscribing to Xbox Game Pass (XGP) and Windows PC gamers subscribed already to PC Game Pass will be able to play the new Perfect Dark on launch day someday. I doubt a version of the game will be released for the aging Xbox One consoles.
In this game, you can accomplish your mission objectives by using stealth or by engaging with the enemies directly with guns and other high-tech weapons.
Welcome back Xbox fans, geeks and gamers! During the recent IGN x ID@Xbox Digital Showcase, several new games were shown and the one that stood out the most for me was Commandos: Origins which will be released on Xbox Series X, Xbox Series S, Xbox One, Windows PC and Game Pass sometime in the near future.
To get yourselves oriented, watch this teaser trailer of Commandos: Origins.
While no firm release date has been announced, there are lots of details about the real-time tactical stealth game developed by Claymore Game Studios under publisher Kalpyso Media. To put things in perspective, posted below is an excerpt from the official game details sourced from the Xbox online store page. Some parts in boldface…
ALARM! You have been selected for a mission which will shape the fate of the entire world. Witness the very beginning of the legendary elite WWII force in Commandos: Origins. The long-awaited sequel to the Commandos series brings you right back to the foundation of the real-time tactics genre. And to the days where Jack O’Hara, the Green Beret, and his five companions met to form the infamous unit sent to complete missions which no others would dare to accept.
In the hushed shadows of history’s most pivotal moments, where heroes are born and legends are forged, a new chapter awaits. Whether it is a daring raid, a covert sabotage, or a courageous rescue mission – the Green Beret, the Sapper, the Sniper, the Driver, the Marine and the Spy will need to combine their skills to meet the most challenging tasks. Your mission can only be achieved through well-thought planning and the smart combination of stealth and destruction that come with the unique skillsets of this elite troop.
A huge and detailed environment that players will have to infiltrate and beat the bad guys.
From the icy plains of the Arctic to the vast deserts of Africa, from the western coastlines of Europe to the Eastern front, it’s up to you to lead your commandos to success in high-risk missions. Guide them in their fight against the growing Nazi occupation which is menacing the free world.
• Challenging Real Time Tactical Stealth Gameplay: Make the best use of your Commandos’ unique abilities, infiltrate enemy facilities and hit them where it hurts most before disappearing into the shadows.
• An extraordinary team: Featuring 6 infamous characters, each with their own storied history, banding together to form an extraordinary fighting force – the Commandos: Take control over Jack O’Hara “the Green Beret”, Thomas “the Sapper” Hancock, Francis T. “the Sniper” Woolridge, Samuel “the Driver” Brooklyn, James “the Marine” Blackwood, and Rene “the Spy” Duchamp and lead them to success.
• Many paths to victory: The detailed, varied and interactive environments offer multiple approaches to reach your goal. Sneak, climb, drive in various vehicles, or hide and creep your way to mission success!
• On your mark: A modern user experience with precise and intuitive controls enables you to control the commandos with expert precision. Coordinate complex actions simultaneously to overcome heavily fortified targets.
An explosive sequence with a tank.
Having seen the trailer of Commandos: Origins, I had these XCOM vibes. Then the game showed that action sequences can be executed with a good amount of detail supposedly to ensure satisfaction for players who love strategy backed with militaristic stuff. While the game design emphasizes 3D space, turn-based gameplay and strategy, Commandos: Origins still managed to remind me of past military games such as Operation Wolf, Cabal, Rush’n Attack and original Metal Gear.