Persona games coming to Xbox consoles, Windows PC and Xbox Game Pass (XGP) at last!

Anyone who owns an Xbox console or a Windows PC who loves Japanese role-playing games (JRPGs) should be delighted to know that the popular Persona game franchise will have three of its established games released for Xbox One, Xbox Series X, Xbox Series S and Windows PC with availability through Xbox Game Pass (XGP) soon as confirmed in the recent Xbox-Bethesda games showcase! For clarity, Persona 5 Royal is slated for an October 21, 2022 release.

For starters, watch the official video below…

To understand the Persona games better, posted below is an excerpt from the official article published at Xbox.com written by SEGA Communications Manager Stacy Lee. Some parts in boldface…

Cheers to 25 years of Persona! In this very special anniversary year, we are bringing the worldwide hits Persona 5 Royal, Persona 4 Golden, and Persona 3 Portable to Xbox One, Xbox Series X|S, Windows PC, and with Xbox Game Pass. Starting this fall, fans will get to experience this beloved RPG series.

To kick things off, on October 21, don the mask of Joker and join the Phantom Thieves of Hearts when Persona 5 Royal arrives with Xbox Game Pass, Xbox Series X|S, Xbox One, and Windows PC. We’ll have more to share on the release of Persona 4 Golden and Persona 3 Portable so be sure to stay tuned here to Xbox Wire.

For those who missed out on these games originally, or are excited to play Persona on Xbox and Windows PC, the 25th Anniversary is a great time to join in the celebration. Here’s a quick refresher on each game:

Persona 3 Portable – If I say there’s an hour “hidden” between one day and the next… would you believe me? This unknown time is the “Dark Hour.” Unfamiliar stillness swallows the city, people turn into eerie coffins, and otherworldly monsters called Shadows swarm. One night, the protagonist is attacked by these Shadows. When all hope seems lost, the power of the heart, their Persona, is awakened.

Persona 4 Golden – They say your soulmate will appear if you stare into a television set on a rainy night… This strange rumor slowly spreads through the rural town of Inaba, the protagonist’s new home, just as a chain of mysterious murders begin. As the protagonist and his teammates chase after the truth, they find themselves opening the door to another world.

Persona 5 Royal – Forced to transfer to a high school in Tokyo, the protagonist has a strange dream. “You truly are a prisoner of fate. In the near future, ruin awaits you.” With the goal of “rehabilitation” looming overhead, he must save others from distorted desires by donning the mask of a Phantom Thief.

In my personal experience, the one and only Persona video game I ever played was Revelations: Persona on the original Sony PlayStation way back in 1996. I never finished that game but I spent many hours playing it and that includes the loading times and the not-so-efficient pacing of the gameplay.

Image from Persona 5 Royal.

The upcoming release of the recent Persona RPGs on Xbox and Windows PC with access through Xbox Game Pass (XGP) should help the franchise reach even more gamers worldwide. As far as Japanese gaming goes on Xbox right now, I enjoyed finishing Eiyuden Chronicle: Rising on my Xbox Series X and I’m looking forward to the Suikoden-inspired Eiyuden Chronicle: Hundred Heroes RPG which will be released sometime next year. Square Enix has Star Ocean: The Divine Force and The Diofeld Chronicle coming to Xbox this year but no release dates have been announced as of this writing. Most recently, Square Enix announced that Crisis Core: Final Fantasy VII Reunion will be released on Xbox consoles although no release date has been announced.

Combined with those mentioned Japanese games or JRPGs to be exact, the addition of Persona games is indeed a welcome addition to the Xbox ecosystem which has lots of gamers craving for such games. It’s nice to see that Team Xbox head Phil Spencer has been working hard negotiating with Japanese game companies and makers to release their games into the Xbox ecosystem. In fact, during the Xbox-Bethesda showcase, a special Xbox project with Hideo Kojima’s company was confirmed to be real and there was also the announcement of an Xbox release of Wo Long: Fallen Dynasty developed by Team Ninja.

Let me end this piece by ask you readers: Are you happy that the Persona game franchise is coming to Xbox with the mentioned three games? Do you think that more Japanese RPGs and other kinds of games made by Japanese game developers will continue to be released on Xbox? What other past JRPGs do you want to see released on Xbox and Xbox Game Pass? Do you think that all the JRPGs already announced coming to Xbox and mix in with Western RPGs (examples: Starfield, Fable reboot, The Outer Worlds 2 and Avowed to name a few) will result a wide variety of games for those who love playing role-playing games? Do you see Xbox as the definitive ecosystem for RPGs right now?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Team Xbox has a lot to prove to its fans and other gamers with the Xbox & Bethesda Games Showcase on June 12

Let’s put things straight here. Firstly, the Xbox & Bethesda Games Showcase is all set for June 12, 2022 (Sunday) which Team Xbox already announced.

To put things in perspective, posted below is the excerpt from Team Xbox’s announcement. Some parts in boldface…

Today, we are excited to announce that the Xbox & Bethesda Games Showcase will stream on Sunday, June 12 at 10 a.m. PT. This show will feature amazing titles coming from Xbox Game Studios, Bethesda, and our partners around the world.

Watch for the showcase on June 12, 2022 (June 13, 2022 in Asia).

The Xbox & Bethesda Games Showcase will include everything you need to know about the diverse lineup of games coming soon to the Xbox ecosystem, including upcoming releases to Game Pass on Xbox and PC.

The Xbox & Bethesda Games Showcase will be streamed on a variety of outlets, in over 30 languages. You can choose where you want to tune in from:

For some insight about what could be showcased on June 12, 2022, watch this video by Colteastwood.

Secondly, my personal excitement is not too high due to recent developments with regards to Team Xbox’s Xbox-exclusive releases for this year which I was looking forward to playing on Xbox Series X. For one thing, I am very disappointed with the delay of Starfield into 2023. I do understand that Bethesda and Team Xbox want to make it a grand game to play that will ensure enduring bouts of fun and engagement, the previous assurances (note: this includes preview videos published by Bethesda) that the game will be released on November 11, 2022 proved to be meaningless. Why was the old release date decided on in the first place? Did the development team led by Todd Howard encounter serious problems while polishing the game? Howard and Xbox head Phil Spencer will have to explain why.

And there is also the delay of the Xbox-exclusive Redfall into 2023. That game was supposed to be released this summer and it has been months already since any high-profile Xbox-exclusive has been released. I know that there are other Xbox fans still playing Forza Horizon 5 and Halo Infinite on their Xbox Series X or Xbox Series S units out there but without any new content or any other Xbox-exclusive games, fans craving should be satisfied as soon as possible. That being said, the June 12 games showcase becomes more crucial.

No Xbox-exlusive games for the rest of 2022? Team Xbox, Bethesda and their other studios have a lot of explaining to do if they cannot deliver anything this year.

As of this writing, the well of exclusive games for Xbox looks dry. So what can Team Xbox and its teams of developers and Bethesda do to solve the lack of exclusive games this year? Personally, I am anticipating the showcase of the next edition of the Forza Motorsport series of simulation racing games which will be done by Turn 10 and eventually they will announce a late-2022 release date. If the new Forza Motorsport (sometimes referred to as Forza Motorsport 8) will be released beyond this year, that would be a major bummer! For the still-hot Forza Horizon 5, I am anticipating Playground Games to showcase a feature-loaded DLC for release this year.

When it comes to unlikely scenarios, it would really be nice and exciting to see Senua’s Saga: Hellblade II showcased and announced for a late-2022 release. Such a development would really excite gamers and be a strong rebound from the Starfield/Redfall setbacks. I don’t have any updates about the very state and progress of Senua’s Saga but it has been more than three years since the game was initially announced. I can only speculate that the game’s development would be in the polishing stage by now and there would be enough time left for marketing it for a late-2022 release. If only Ninja Theory would update gamers at the showcase.

As for the other Xbox-exclusive role-playing game (RPG) Avowed, showcasing the game on June 12 would make a lot of sense in connection to the Starfield delay. Obsidian Entertainment should be far into the fantasy RPG’s development by now, perhaps reaching the stage of polishing. Showing the latest working gameplay footage of Avowed should be pleasing. And then there is the one other Xbox-exclusive sequel The Outer Worlds 2…any update about it will be very welcome. Going back to Playground Games, I personally am not expecting to see an update about the new Fable RPG at all.

As for Rare and The Initiative, I’m not anticipating anything from them. Still, it would be nice for Team Xbox to make things clear about the state of not only The Initiative but also the Xbox-exclusive Perfect Dark reboot (which now has external studio Crystal Dynamics involved). A Perfect Dark reboot showcase would be very surprising. Regarding one other Xbox game studio – Compulsion Games – it is high time for them to show something. A no-show will be disappointing.

When it comes to Xbox Game Pass (XGP), I would not be surprised to see the announcements of more games get added into the service for subscribers to enjoy. What would be surprising for me is adding memorable Japanese role-playing games (JRPGs) like Suikoden, Suikoden II, Breath of Fire 1 to 4, Lunar: Silver Star Complete and Grandia into XGP. When it comes to what could be shocking, it would be the announcement of a Day One Xbox Game Pass launch of the Saints Row reboot. Whatever negotiations Team Xbox is having with game developers and publishers worldwide right now, you can be they are doing they could to keep on filling XGP with varied games.

Speaking of Team Xbox dealing with game companies, the June 12 games showcase would be a great opportunity to make announcements about the latest projects under Xbox Game Studios Publishing. I’m eager to find out any breakthroughs regarding Project Belfry (Stoic Studio), Project Indus (Oxide Games), Project Dragon (IO Interactive), and of course, Contraband (Avalanche Studios). If Team Xbox cannot show anything about those mentioned projects at all, they can at least announce whatever new deals and projects they made with other game companies. While it is possible that Team Xbox could announce something related to their Activision-Blizzard acquisition, I’m not anticipating anything as the acquisition has yet to be completed.

Have you gamers played Eiyuden Chronicle: Rising on Xbox? I recently finished it and I had a lot of fun with it. From this point on, I really want to play Eiyuden Chronicle: Hundred Heroes (scheduled for 2023) and I hope to see Team Xbox welcome Japan-based developer Rabbit & Bear Studios and lead game designer Yoshitaka Murayama (responsible for Suikoden & Suikoden II) onto the stage to show the latest gameplay footage and announce the final release date during the Xbox & Bethesda Games Showcase. More on Japanese-developed games coming to Xbox, it would be nice to see Square Enix have its own spotlight in the same showcase to show the latest gameplay footage of Star Ocean: The Divine Force and The Diofeld Chronicle, plus their respective release dates. As for Final Fantasy VII Remake possibly coming to Xbox, I’m not anticipating it at all.

The Xbox & Bethesda Games Showcase is just days away from happening as I write this. While the 2021 showcase was great and delightful to me, I’m more cautious now about the June 12 event. Considering what happened recently and how painful the delays of Starfield and Redfall really were, the pressure is now on Team Xbox, Bethesda and its other studios to not just deliver great stuff June 12 but also actually release high-profile Xbox-exclusive games plus DLC THIS YEAR. We will find out soon what Phil Spencer, Todd Howard and other Xbox producers/executives will reveal.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Sony is clearly behind as technology giants move on with their respective ecosystems

As I am writing this post, the shockwaves caused by the Xbox-Activision-Blizzard deal are still being felt. As many Xbox-haters and PlayStation fanboys online could not help but become uneasy and restless because of the deal’s effects on them, Microsoft Gaming CEO Phil Spencer had officially talked with Sony’s top executives and described what happened via his Twitter account.

From Phil Spencer himself.

Take note of Spencer’s words “existing agreements” and “our desire to keep Call of Duty on PlayStation.” Existing agreements most likely refer to what Activision Blizzard made with Sony which I believe are years-long deals on games with regards to platform releases, marketing, post-release downloadable content, etc. Of course, such agreements can last long but NOT FOREVER. The business benefit for PlayStation from Activision Blizzard will someday come to an end. 

As for Microsoft’s desire for keeping Call of Duty on PlayStation, that clearly means that the corporation of Xbox is technically in-charge of not just the COD franchise but on the decision making, marketing and releasing its games on specific platforms. Sony and its PlayStation team are not in the driver’s seat here anymore. Whatever deals Activision signed with PlayStation before the acquisition will expire and they certainly will not be renewed once Microsoft and its Xbox team takes over. In due time, future COD games as well as other upcoming games and new intellectual properties of Activision Blizzard will become Xbox-exclusive in accordance to what Spencer declared before

We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,

This brings me to my next point – Sony as a global business entity is way behind Microsoft, Apple, Google and Amazon when it comes to establishing ecosystems that result tremendous business growth and reaching billions of customers worldwide respectively. The decades-old console-focused approach by Sony with PlayStation was indeed successful but not great enough to help it grow big time. Not even their Hollywood business nor Spider-Man could lift them up greatly. The weird thing was that Sony in previous decades had established an old ecosystem before PlayStation began.

To put things in perspective, posted below is a long excerpt from a recent Nikkei Asia article. Some parts in boldface…

The 10% drop in Sony’s stock price this week following Microsoft’s announcement that it will buy game content developer Activision Blizzard shows the market has belatedly awakened to an existential flaw in Sony’s kingdom. It lacks an ecosystem.

In terrifying contrast, Microsoft is a formidable ecosystem whose component elements, such as devices, operating system, browser, search engine, applications, content, cloud memory, work hand in glove to suck in captive users and never let them go. The ecosystem effect is all too familiar to owners of PCs that run on the Windows OS, which maddeningly redirects users to Microsoft’s Edge browser and Bing search engine against their will.

It is no accident that five of the world’s seven largest companies by market capitalization — Apple, Microsoft, Alphabet/Google, Amazon and Meta/Facebook — are ecosystems. Every consumer decision to buy a device, be it a PC, smartphone, Kindle reader, or game console, entails a surrender to an interconnected ecosystem. Promiscuity among ecosystems is possible but, by design, not easy. The ecosystems are at war and want to make you their captive.

Ironically, Sony was early to recognize the strategic significance of the ecosystem effect. Its decision to acquire CBS Records and Columbia Pictures in the late 1980s was inspired by the notion that controlling entertainment content could somehow push device sales, such as Betamax VCRs and Sony Walkman.

What Sony overlooked was that it would be self-defeating to make its controlled content exclusively available on Sony devices. Very few consumers would buy a Walkman just because it was the only way to listen to Michael Jackson. And Sony’s refusal to license Michael Jackson to non-Sony device users would perversely shut down third-party royalty revenue from the controlled content. Sony saw, but misunderstood and misapplied, the ecosystem effect between devices and content.

Sony’s next, more costly, wrong turn was its failure to anticipate and keep up with the morphing of portable audio devices like the Walkman launched in 1979 and iPod in 2001 into the iPhone debuted in 2007. The iPhone integrated, in a single handheld device, all of the functions formerly provided by the multiple discrete products in Sony’s consumer electronics lineup: phone, TV, camera, video and audio player and recorder, clock, calculator, and so on.

Sony’s stock price plunged from 30,000 yen ($260) per share in 2000 to 1,668 yen in 2009. Sony and the entire Japanese consumer electronics industry are still in disarray from the iPhone paradigm shift.

Unlike Sony, Apple founder Steve Jobs was a master at creating and orchestrating an ecosystem. In particular, he understood when to link content exclusively to a device and, just as important, when not to. Even now, Apple’s iOS is available only on Apple devices, unlike Microsoft’s device-agnostic Windows OS.
Initially, Apple’s iTunes music store platform was available only on Apple’s own devices. Then, in October 2003, “the day that hell froze over,” Jobs made the strategic decision to make iTunes compatible with and freely downloadable by non-Apple devices.

The result was not only to massively increase the audience and revenues of the iTunes platform. Non-Apple device users discovered how great iTunes was and that it worked even better on an iPod, leading to a surge in new iPod owners conveniently prepped for the coming transfiguration of the iPod into the iPhone.

The same interplay between devices and content is at the center of intense competition in the $180 billion global PC gaming industry. Dedicated gamers have a choice among three game-specific consoles — Microsoft’s Xbox, Sony’s PlayStation and Nintendo’s Switch.

The choice of device, in turn, entails a menu of device-specific exclusive content. Xbox and PlayStation each offer about 2,000 titles, but the bestselling 200-300 games for each tend to be exclusive to one or the other. A gamer’s choice of console implies a decision about preferred content.

But the relationship between game devices and content is evolving rapidly, tracking changes elsewhere in the internet universe. Games today can be played on any device, PCs and smartphones, not just a dedicated game console.

Gaming is now mobile. Game content is increasingly being streamed, just like Netflix and Amazon Prime. You can play games on YouTube. And an Xbox can be used as a PC to surf the Internet and do your homework.

The immediate threat to Sony posed by Microsoft’s acquisition of Activision Blizzard is that Microsoft will make the content it is acquiring — global blockbusters like Call of Duty and World of Warcraft — exclusive to Xbox users and invite defections from PlayStation users who want to keep playing their favorite games.

But this is just one element of the multifaceted ecosystem effects Microsoft can deploy to squeeze Sony. Sony should be nervous, for example, that it has no cloud or streaming capability of its own and relies on Microsoft’s own Azure platform to deliver streaming content to Sony users.

Sony’s game and network services segment now accounts for 30% of its revenues. It is hard to see how Sony can compete in the long-term in a narrow game-specific segment without credibly competing with the likes of Microsoft, Alphabet/Google and Amazon across the board in all segments of the device-content spectrum.

From a financial point of view, Sony is not only behind the tech giants with ecosystems. Sony simply does not have the major financial muscle needed to pull off massive acquisitions of game publishers (massive meaning more than $5 billion per each acquisition) that each have lots of game developers, intellectual properties and technologies. The Japanese giant does have a business ecosystem but it’s too small and too narrow compared to its Western competitors. This also means Sony reaches much less customers worldwide.

In a possible response to Xbox-Activision-Blizzard deal, Sony can try to acquire its fellow Japanese gaming entities like Capcom, SEGA or Square Enix and integrate the entity(s) into PlayStation, but that will require not just a whole bunch of money but also willingness to not just make big offers the other party cannot turn down, but also the willingness to overcome all the legal obstacles, solve all the complications, absorb all the employees, fund future projects already in development, etc. If the PlayStation team is willing on building up its very own exclusive properties, they could expand the work forces as well as the projects of their very own game studios.

The Xbox-Activision-Blizzard deal is very hard to match not just because of the financial value and organizational weights involved, but also because the said deal covers consoles, Windows PC, mobile devices, cloud gaming, browser gaming and much more. The PlayStation ecosystem is still console-focused and so far team PlayStation released only a few of its games on PC. Is Sony even working to improve PlayStation Now? Are the PlayStation executives realizing that their 3rd party marketing deals won’t lift up their corporation and consumer base anymore? Has it occurred to the PlayStation executives that future games of the Crash Bandicoot and Spyro The Dragon franchises (both of which are permanently identified with Sony’s gaming brand due to exclusive games released on the first PlayStation console) will be released only on Xbox platforms?

As mentioned in the Nikkei Asia article above, business ecosystems are not perfect and they have their flaws that affect customers in bad ways. As such, the ecosystem powers and organizers should do their work to be more user-friendly and be more consumer-oriented. Still, the ecosystem approach to business has proven to be very effective with regards to reaching the widest number of consumers worldwide as well as driving business growth to new heights, not to mention generating economic benefits for business partners involved (example: credit card companies whose users buy on Amazon, Xbox network, Google, etc.) No amount of sales of Final Fantasy games and Street Fighter games exclusive to PlayStation consoles will ever match that. 

As for the console fanboys who still hate Xbox, they should learn to stop living with fantasy and wake up to reality. Time to grow up.

In ending this piece, posted below are videos related to Xbox and the Activision Blizzard deal…

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Microsoft’s acquisition of Activision Blizzard shakes gaming industry!

It has been a few days since the industry shaking announcement was made – Microsoft will acquire gaming giant Activision Blizzard for almost $69 billion and that means major additions (games, intellectual properties, game development talents, technologies and more) coming to Team Xbox for gamers to enjoy within the Xbox ecosystem.

This is easily the most unbelievable and most intriguing video game business development since the Xbox-Bethesda deal (deal completed in 2021). Unbelievable because nobody (other than the Microsoft and Activision Blizzard executives) saw this deal would happen at all even though Team Xbox made clear it would push on with acquisitions. Intriguing because Activision Blizzard itself has been controversial in very negative ways (for references, click here, here and here) which brings major challenges for Team Xbox to solve once the acquisition has been completed.

To begin with, let’s take a look at the reactions and analysis of Xbox YouTubers and gaming media in the videos below…

And now, for even greater perspective, posted below is an excerpt from the official Xbox-Activision-Blizzard announcement on Xbox.com written by none other than Phil Spencer himself and he now has a new work title…CEO of Microsoft Gaming. Now pay close attention to the details below. Some parts in boldface…

As a team, we are on a mission to extend the joy and community of gaming to everyone on the planet. We all know that gaming is the most vibrant and dynamic form of entertainment worldwide and we’ve experienced the power of social connection and friendship that gaming makes possible.

As we pursue that mission, it is incredibly exciting to announce that Microsoft has agreed to acquire Activision Blizzard.

Over many decades, the studios and teams that make up Activision Blizzard have earned vast wellsprings of joy and respect from billions of people all over the world. We are incredibly excited to have the chance to work with the amazing, talented, dedicated people across Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch and every team across Activision Blizzard.

Until this transaction closes, Activision Blizzard and Microsoft Gaming will continue to operate independently. Once the deal is complete, the Activision Blizzard business will report to me as CEO, Microsoft Gaming.

Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard’s incredible catalog. We also announced today that Game Pass now has more than 25 million subscribers. As always, we look forward to continuing to add more value and more great games to Game Pass.

The fantastic franchises across Activision Blizzard will also accelerate our plans for Cloud Gaming, allowing more people in more places around the world to participate in the Xbox community using phones, tablets, laptops and other devices you already own. Activision Blizzard games are enjoyed on a variety of platforms and we plan to continue to support those communities moving forward.

As a company, Microsoft is committed to our journey for inclusion in every aspect of gaming, among both employees and players. We deeply value individual studio cultures. We also believe that creative success and autonomy go hand-in-hand with treating every person with dignity and respect. We hold all teams, and all leaders, to this commitment. We’re looking forward to extending our culture of proactive inclusion to the great teams across Activision Blizzard.

Around the world, there is no more exciting venue for fun and connection than video games.

Wow! That was once massive and strategically worded announcement there by Microsoft Gaming CEO Phil Spencer! Not only does this great development prove that Microsoft continues to go all-in on gaming through Team Xbox, it also shows partially what the long-term video gaming business will be for them, Activision Blizzard’s teams and the consumers who collectively own game consoles, desktops, laptops, smartphones and other devices with access to the Xbox network and ecosystem. The acquisition, once approved, will help Team Xbox gain a strong presence in the lucrative mobile gaming industry.

Very clearly, the business of video games is no longer limited to game consoles, software and online gaming networks which is something that Japan-based Sony and Nintendo should realize. The console-only approach of business is itself a hindrance on reaching out to billions of people who play games, as well as an obstacle to achieve massive business growth not for the short term but for the long term.

The most recent games of Activision Blizzard franchises like Call of Duty, Starcraft, Warcraft, Crash Bandicoot and Spyro have been released on game consoles and Windows PC. There is also the mobile gaming titan Call of Duty: Mobile under Activision. These facts proves that the acquisition by Microsoft makes business and technical sense.

When it comes to Xbox gaming, I believe that in due time, future installments of established Activision Blizzard game franchises as well as brand new intellectual properties will become Xbox-exclusive after the completion of the acquisition and as long as Activision Blizzard has no signed agreements with PlayStation or Nintendo related to console exclusivity of games. What is the basis for this? Take a look back at what Phil Spencer said before

“We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,”

Going back to Spencer’s Xbox-Activision-Blizzard announcement, he specifically confirmed that Xbox Game Pass (XGP) subscribers has reached 25 million already, and things will only get exciting as more Activision Blizzard games will be added into the service! Expect lots of Call of Duty games, Crash Bandicoot games, Tony Hawk games and more! Xbox Game Pass will become even more varied with its game selection from the Xbox game studios and that means the subscription service will become even more attractive, even essential, to gamers who want great value for their money.

Apart from Activision Blizzard’s games and intellectual properties, Microsoft will also inherit the many employees working under AB’s game studios as well as their proprietary technologies (game engines, rendering software and the like) and have them integrated into Xbox Game Studios.

Easily the biggest video game development of 2022!

Right now, there is still a long road ahead for the Xbox-Activision-Blizzard deal to endure first heading towards competition. Don’t forget that the deal is still subject for review by the regulators. The people who hate Xbox and even Activision Blizzard out there can always rant a lot, complain a lot and spew lots of nonsense but nothing changes the fact that the Xbox-Activision-Blizzard deal does not really constitute a monopoly in the video game industry. The said industry is much bigger than most people know and there are several other game publishers out there whose combined market values heavily outweigh Microsoft, Activision Blizzard and even Bethesda combined. As for the internal side of things, I believe that Microsoft has what it takes to end the negativity within Activision Blizzard, solve the related problems and straighten things out. It will take a few years but I believe improvements will happen. By then, more entertainment content will flood the Xbox ecosystem as well as Xbox Game Pass!

Truly now is a great time to be part of the Xbox ecosystem as more great games will be coming in! Personally, I am looking forward to play Activision Blizzard’s games on my Xbox Series X through Xbox Game Pass!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Xbox 20th Anniversary celebrated!

Believe it or not, Xbox is now 20-years-old and I’m not just referring to the line of video game consoles from Microsoft. Xbox today is also a following of dedicated fans as well as a very thriving ecosystem that covers Xbox game consoles as well as Windows PC! Xbox is also home to popular game franchises such as Halo, Forza Motorsport, Forza Horizon and, by means of Bethesda’s integration into Team Xbox, the established franchises of The Elder Scrolls, Doom, Dishonored, Fallout and many others!

The other night, I got to watch live the Xbox 20th anniversary celebration via the official Xbox YouTube channel and I can say that it was worth the wait since it was first announced coming. That being said, I posted below for your viewing pleasure the very Xbox 20th anniversary celebration video which lasts a little over 30 minutes…

Wow! That was a blast of nostalgia, the Xbox development history, games and big-time entertainment there! Were you able to absorb all of that in just one viewing?

Cutting through the stuff, I can say that I was surprised to see 343 Industries announce the sudden release of the Multiplayer Beta of Halo Infinite which itself has a December 8, 2021 release for its very promising single-player campaign. Watch the video below…

That looked awesome! That being said, I should not be surprised of the sudden release of the multiplayer beta because November 15 is the anniversary date of the original Halo: Combat Evolved, and this year also marks 20th anniversary of the said game and the Halo franchise as a whole. Another reason not to be surprised by the announcement is the fact that the multiplayer feature of Halo Infinite was very positively received since it was first unveiled months ago. I believe that having millions of Halo fans play Halo Infinite’s multiplayer beta will add to the growing anticipation of the single-player campaign’s release which is only weeks away from happening. At the same time, I should state that Halo Infinite’s multiplayer aspect will not be limited to last a few years but will be updates more and more and be able to last even more years than any multiplayer feature of past Halo games!

Moving on, I am very delighted with the announcement by Team Xbox that a lot more classic games (from past Xbox consoles) have been made compatible with Xbox One, Xbox Series X and Xbox Series S! Among the new additions into the Xbox backward compatibility program were Dead or Alive 3, F.E.A.R., Max Payne, Mortal Kombat vs. DC Universe, Oddworld: Munch’s Odyssey, Ridge Racer 6, Skate 2, and TimeSplitters 2 to name some.

Adding even more awesomeness to this backward compatibility development is the confirmation enhancements (note: frame rates, resolution, etc.) being applied on classic games making them play best on Xbox Series S and Xbox Series X! Posted below is the excerpt from the Xbox.com article containing the very specific details…

Backward Compatible Games play best on Xbox Series X and Series S

A core tenet since the very beginning of the backward compatibility program has been to not only preserve the games you know and love, but also to enhance them using the latest technology so they look and play better than ever before while still staying true to the original creator’s vision. With Xbox Series X|S, we introduced innovations and improvements such as FPS Boost, Auto HDR, and faster loading times, which breathed new life into classic titles.

  • Every backward compatible title added today will experience improved visual quality with Auto HDR on supported displays, which automatically adds HDR enhancements on Xbox Series X|S.
  • Original Xbox games will experience a resolution increase on all Xbox Series X|S and Xbox One consoles on supported displays.
    • 4x resolution increase on Xbox Series X and Xbox One X
    • 3x resolution increase on Xbox Series S
    • 2x resolution increase on Xbox One S and Xbox One
  • Players will experience even smoother gameplay on 11 titles added today via FPS Boost, which doubles the original framerate up to 60 FPS, including F.E.A.R., F.E.A.R. 3, Binary Domain, and NIER.
  • We are also excited to announce we enabled FPS Boost on 26 more titles from the existing catalog including top requested titles such as the entire Gears of War franchise, Fallout 3, Fallout: New Vegas, Elder Scrolls IV: Oblivion, Dragon Age: Origins, Dead Space 2 & 3, Alan Wake and Sonic Generations.
  • And beginning today, FPS Boost is rolling out to 33 titles via Xbox Cloud Gaming (Beta) that were previously enhanced on Xbox Series X|S including Fallout 4, Fallout 76, and The Evil Within 2.

Players can easily toggle FPS Boost as well as Auto HDR on or off under the “Manage Game” section for any title. You decide how you want to experience your favorite games, whether in their original form or enhanced with Auto HDR and FPS Boost enabled.

Having played Xbox games since the original Xbox console, I can say that the enhancements on old games running on any Xbox Series console is very delightful. Very soon I will replay The Elder Scrolls IV: Oblivion on my Xbox Series X console to rediscover its open-world and quests while enjoying the 60FPS frame rate which will make it a buttery smooth gameplay experience! In relation to these, check out the following videos below showing classic Xbox games enhanced on Xbox Series X.

My Xbox story

Some of you might be wondering what my Xbox story is and how does the Xbox 20th anniversary resonate with me. I can tell you right now my personal experience on witnessing the very launch of the original Xbox game console way back twenty years ago!

The day was November 15, 2001. I was in Hawthorne, California and back then I was still a PlayStation gamer who just happened to be intrigued by Microsoft’s entry in the video game industry.

Being very curious and interested, I hiked all the way to the nearest Best Buy. As I did not have much money, I simply went there to enter and observe. Shopping was not the point of my visit.

As I approached Best Buy through the parking area, I noticed a group of about ten people lined up outside as well as some people entering. It turns out the ones who lined up were there for the Xbox console launch, ready to purchase and waiting for their respective turns. Since I was not there to buy the console, I went inside without hassle.

The original Xbox console with Controller S (which was released in 2002 replacing the original bulky controller).

As it turned out, inside Best Buy, there was a controlled approach organized by the retailer to ensure that the customers buying Xbox, its games and peripherals would have ample time to pick up what they wanted and go to the counter for payment and exit. In other words, it was a turn-based approach on launching the Xbox console locally in a very orderly manner. I also learned that the customers waiting outside the front each had numbers for the Xbox console launch.

While walking around, I saw the original Xbox consoles in their boxed stacked together for the numbered customers to pick up. I also saw shelves of Xbox games and accessories nearby.

Among the customers I witnessed buying the Xbox, I saw a lady moving forward with her pushcart full of varied products (DVDs, CDs, video games and more) and the Xbox stood out among them all! That was a sight to behold!

And that was my personal Xbox 20th anniversary testimony for you all!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Xbox-exclusive The Gunk all set for December 16, 2021 release!

The wave of high excitement and fun for both Team Xbox and all the gamers playing on Xbox One, Xbox Series S, Xbox Series X or Windows PC continues to be felt as the universally acclaimed  Forza Horizon 5 achieved tremendous success before and during launch in terms of being played by MILLIONS of gamers around the world! The success was so tremendous, Team Xbox chief Phil Spencer confirmed it on Twitter!

In addition, the Grand Theft Auto Trilogy – The Definitive Edition just launched digitally and Grand Theft Auto: San Andreas became available on Xbox Game Pass (XGP). Oh yes, Bethesda just released The Elder Scrolls V: Skyrim Anniversary Edition which has new content related to its predecessors The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion (note: this I played on Xbox 360 way back in 2006.)

Adding even more to the excitement of gaming on the Xbox ecosystem, Thundeful announced officially via Xbox.com that The Gunk will be released worldwide on December 16, 2021 exclusively on Xbox One, Xbox Series S, Xbox Series X, Windows PC and also on Xbox Game Pass! To start with, watch the latest video about the game below…

Personally, I am interested in playing The Gunk on Xbox Game Pass as soon as it becomes available. At the same time, I am more interested in the talents of game developer Thunderful which is responsible for the SteamWorld franchise of games. I never got to play any SteamWorld game before and as such, The Gunk will be the first Thunderful-made game for me to play ever!

The Gunk, as it turns out, will NOT be the last Xbox-exclusive coming from Thunderful. In fact, the SteamWorld developer is working on another console-exclusive game for Xbox Series consoles and the aging Xbox One which will be released in 2023…Planet of Lana. Check out the trailer below…

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

The Banner Saga developers and Team Xbox working together on a new Xbox-exclusive game

Can you feel the excitement of video games right now? The highly acclaimed Forza Horizon 5 is just days away from launching globally while the anticipated Xbox 20th anniversary celebration on November 15, 2021 is gradually approaching! A little over a month from now, Halo Infinite will be released globally and already its single-player campaign is very promising.

Adding more to the excitement was the recent article written by Jez Corden (the same guy who wrote the recent hot scoop about the Xbox fantasy RPG Avowed) about another Xbox-exclusive game being made by Stoic Studio, the team behind The Banner Saga trilogy of games. The said game is referred to as Project Belfry.

To put things in perspective, posted below is an excerpt from Jez Corden’s article published recently by Windows Central Gaming. Some parts in boldface…

I mentioned a couple of weeks back about a codename ‘Belfry’ I’d discovered pertaining to an upcoming Xbox game on my Xbox Two podcast show with YouTuber Rand Al Thor 19. Up until now, I wasn’t sure exactly what the game was, besides a vague reference to bell towers. I knew Stoic was building a game with Xbox too, but it wasn’t until Jeff Grubb put the final pieces together on his show today that everything fit into place. Grubb also gave us key details about the game and some snippets about what to expect.

Project Belfry will sport similar painted art styles to that found in The Banner Saga, depicted above, while sporting side-scrolling brawling combat, similar to the likes of the PlayStation exclusive ‘Dragon’s Crown’. Grubb specifically linked the art style to the anime movie ‘Princess Mononoke,’ which sounds like it could be quite gorgeous indeed. The “Belfry,” hinted at by the game’s codename, will form some sort of base for crafting and upgrades, too.

Belfry is another title joining what seems to be a vast expansion of Xbox Global Publishing’s footprint, working with developers big and small to bring more titles to Xbox Game Pass. We’ve seen larger studios jump on board, featuring Avalanche on Contraband, and we have strong rumors about Project Dragon, built in partnership with Hitman’s IO Interactive. Belfry may be on the smaller side, joining the action RPG from Brass Lion Entertainment codenamed Shaolin, but given the quality of The Banner Saga, Project Belfry may well punch far above its weight.

If you haven’t already, you should definitely give The Banner Saga a go, given that it’s now available as a neat and tidy trilogy package. Your decisions carry over between games too, affecting the way the story pans out in a big way.

Now watch this video about The Banner Saga trilogy below. It should give you an idea about what kind of games Stoic Studio makes and what kind of visuals you can expect from them.

While I myself have not yet played any games of The Banner Saga, the above scoop by Jez Corden (with acknowledgement to Jeff Grubb) is indeed very pleasant and only shows that new and more Xbox-exclusive games are coming. The catch here is that this an exclusive project that does not involve any of the internal Xbox game studios at all business-wise. Xbox Global Publishing is an arm of Team Xbox that negotiates and deals with independent game developers for new projects exclusive on the Xbox ecosystem. This Stoic-made Xbox project should remind you about Contraband, the upcoming Xbox-exclusive game made by Avalanche Studio, the team responsible for the 2015 Mad Max game.

As it is true that Team Xbox will continue to acquire more game studios and while fully funding the many, many Xbox-exclusive games in production for release in the near future, it is really nice to see that they are still negotiating with independent game studios to make exclusive stuff. It comes to show that Microsoft values business partnerships and they are aware that there are lots of game studios or even publishers which are not yet willing to be acquired as they still prefer to be independent even though they may be struggling financially. Just recently, Microsoft and Sega started a new business partnership in the form of a strategic alliance. That being said, the Stoic Xbox project called Project Belfry is something to look forward to.

By the way, have you all bought yourselves an Xbox Series S or an Xbox Series X console? Have you subscribed to Xbox Game Pass already? The definitive edition of Grand Theft Auto: San Andreas will launch on XGP on November 11.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Team Xbox reveals 512GB and 2TB Storage Expansion Cards for Xbox Series X|S, set for mid-November and early December 2021 releases respectively

Are you an owner of Xbox Series S or Xbox Series X? If you were, have you been struggling with managing the limited amount of data storage as video games and their respective DLC (downloadable content) and patches easily consumed a lot of space on your console?

There are new solutions coming but they are quite pricey. Still, you will have choices with regards to how much added storage do you need and how much money you have. I’m talking about the recent announcement made by Team Xbox that the 512 GB and 2TB Storage Expansion Cards (made by Seagate) are coming out some time in the middle of November 2021 (which happens to be the very month of the 20th anniversary of Xbox) and early December 2021 respectively.

From left to right: the 512GB expansion card (coming out November 2021), the 1TB expansion card (available already) and the 2TB expansion card (coming out December 2021). (image from Xbox.com)

To put things in perspective, posted below is an excerpt from the Xbox.com article written by Pamela Wang of Designed for Xbox. Some parts in boldface…

Designed for Xbox has collaborated with Seagate once again, and we’re excited to announce 512GB and 2TB Storage Expansion Cards for Xbox Series X|S will be available soon in all Xbox markets.

The Seagate 512GB Storage Expansion Card for Xbox Series X|S is available for pre-order today from Walmart in the United States for $139.99 USD (US Dollars) and will launch mid-November. For other markets and availability, please check your local retailer.

The Seagate 2TB Storage Expansion Card for Xbox Series X|S will be available for pre-order in November for $399.99 USD and will launch early December. The Seagate 2TB Storage Expansion Card will also be the next product featuring the Designed for Xbox Limited Series badge, ensuring premium product quality, performance, and design.

How to Use the Seagate Storage Expansion Card

This is how to insert the expansion card on the rear of the Xbox Series X. (image from Xbox.com)

To use the Seagate Storage Expansion Card, just plug the card into the Storage Expansion port on the back of your Xbox Series X or Xbox Series S console, and you can use it just as you would any external storage solution. You can choose to install games to the expansion card by default, play games directly from it, move or copy games between local and external storage, or do anything you already do today with an external hard drive. The only difference is that the expansion card is designed to match the exact performance of the internal storage of the Xbox Series X|S.

Wow! $139.99 for 512GB and $399.99 for 2TB for the Xbox Series consoles! Remember the high-end edition of Xbox 360 that first launched in November 2005? That console launched with a tag price of $399.99 which is the exact same amount of money required for the 2TB storage expansion card. High price aside, buying the 2TB storage expansion card makes more sense than buying two separate 1TB storage expansion cards that sell for $219.99 each. Do the math and you will realize what I’m saying here.

Apart from gaining additional storage space, it should be noted that there are benefits that will be realized quickly by users in terms of performance and speed. For the newcomers reading this, the Xbox Series S and Xbox Series X both use the Xbox Velocity Architecture, the foundation of which is used by the Seagate storage expansion cards. Check out the excerpt below from the recent Xbox.com article…

Xbox Velocity Architecture

This shows the flow of data between the inserted expansion card and the chips inside. (image from Xbox.com)

The Storage Expansion Card uses the foundation of the Xbox Velocity Architecture. This is the custom, internal SSD delivering 2.4 GB/s of raw I/O throughput, more than 40x the throughput of Xbox One. The Seagate Storage Expansion Card was designed using the Xbox Velocity Architecture to deliver the exact same consistent, sustained performance of our internal SSD ensuring you have the exact same gameplay experience regardless of where the game resides.

The Seagate Storage Expansion Cards are the only external SSDs on market designed to leverage the Xbox Velocity Architecture and deliver the exact same performance as the internal SSD.

For other technical details about this particular development, read the full article at https://news.xbox.com/en-us/2021/10/21/new-seagate-storage-expansion-cards/

While the 512GB and 2TB Storage Expansion Cards for Xbox Series consoles have yet to be released, that means you still have time to raise money for one or both of them depending your needs for digital storage with your console. Be reminded that hot new games like Forza Horizon 5, Halo Infinite, Chorus and The Gunk will be released for Xbox this November-December, while the Saints Row (2022) reboot will be released on February 2022. Expect those games alone to consume a good amount of your Xbox Series console’s storage space. In fact, Forza Horizon 5 requires 103GB on Xbox Series consoles! Think about the future of your video gaming passion when it comes to expanding your current storage space.

In closing this piece, posted below are Xbox-related videos as well as videos of upcoming games for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox 20th Anniversary Celebration online set for November 15, 2021

The wave of positivity for Xbox and its global community of fans continues to go on. For one thing, the Xbox Series S and Xbox Series X collectively sold over 100,000 units in Japan easily surpassing the Xbox One there and Team Xbox made clear it is NOT giving up on Japanese gamers and developers. The positive vibes generated by the highly successful Xbox-Bethesda E3 2021 games showcase continue to be felt as Forza Horizon 5 and Halo Infinite are both set for global releases this November and December respectively. On Xbox Game Pass (XGP), it was announced recently that more than one hundred games support Xbox touch controls. Team Xbox also made video gaming more accessible to people with disabilities which is something that Nintendo and Sony could not even do. For the future of Xbox gaming, Team Xbox chief Phil Spencer confirmed that his team will continue to pursue acquisitions of game studios and talents.

November 15, 2021 will be a very significant date as it will mark the 20th anniversary of Xbox (note: new products for the anniversary will be released on that same day) and hot news right now is that Team Xbox announced there will be an anniversary celebration event that will be streamed on that very day! Check out the official image below…

Take note of the schedule and time zones.

To put things in perspective, posted below are selected excerpts from the Xbox.com article written by Xbox Games Studios head Matt Booty. Some parts in boldface…

We invite you to join us on Nov. 15 to celebrate the 20th Anniversary of Xbox and Halo with a fun, digital broadcast for fans around the globe. While we won’t announce any new games, this anniversary broadcast will be a special look back at 20 years of Xbox. We’ll share more details soon, so stay tuned.

We’ve been hard at work to deliver three months of back-to-back game launches. And while we hope you’ll join us in celebrating 20 years of Xbox history, know that we’re hard at work on the road ahead and what’s to come in the next 20 years.

As seen in Booty’s words above, Team Xbox prepared something special for the fans to watch and enjoy. While Booty made clear that new games won’t be announced – a clear attempt to temper expectations – there will still be something enjoyable and commemorative. For one thing, Xbox and Halo go together as seen in Xbox history. Since November 15, 2001, Microsoft sold many millions of Xbox consoles worldwide, paved the way for establishing online console gaming with innovative ways, built up a huge fan base, established Xbox as a major entertainment brand, established Halo as a major pop culture phenomenon and established Xbox as a major ecosystem that link console gamers and Windows PC gamers together!

For the future – the next 20 years – that Matt Booty stated, things are very promising and exciting as there are 23 Xbox game studios (including those from Bethesda) already working on several projects each ensuring that there will be a whole lot of Xbox-exclusive games coming in the near future! On November 11, 2022, Bethesda’s major sci-fi role playing game (RPG) Starfield will be released exclusively on Xbox Series S, Xbox Series X and Windows PC. Meanwhile, RPG specialists Obsidian Entertainment is progressing with its development of the Xbox-exclusive fantasy RPG Avowed and they are also working on the Xbox-exclusive sci-fi RPG sequel The Outer Worlds 2. Bethesda’s studio Arkane Studios is hard at work on the Xbox-exclusive Redfall which will be released in the summer of 2022. Meanwhile, 3rd party studio Avalanche is developing the Xbox-exclusive game Contraband in partnership with Team Xbox. Oh, I should remind you readers and gamers that the Square Enix-controlled game studio Crystal Dynamics is working as a production partner with Xbox game studio The Initiative on the Xbox-exclusive Perfect Dark reboot.

Clearly the old belief that Xbox has no games is simply no more and really is not true anymore by today’s standards. To insist that Xbox has no games today is simply foolish to do.

Speaking of future games, Matt Booty also announced that high profile games of Xbox will be released in this crucial 4th quarter! There are a few releases apart from Forza Horizon 5 and Halo Infinite to look forward to.

To put things in perspective, posted below is an excerpt from Booty’s article. Some parts in boldface…

Now, just weeks before the Xbox 20th anniversary in November, we’re excited to kick-off three epic months of back-to-back blockbuster game launches in Game Pass:

  • The Age of Empires franchise has been a major part of Microsoft’s gaming legacy for 24 years and the Oct. 28 launch of Age of Empires IV will be our biggest yet, bringing the evolved real-time strategy game to a new generation on Steam and Game Pass for PC on day one.
  • Minecraft will join Game Pass for PC on Nov. 2, followed by new Minecraft Dungeons Seasonal Adventures in December, and Caves & Cliffs: Part II later this year.
  • On Nov. 9, gaming’s premier racing franchise returns when Forza Horizon 5’s open-world adventure in Mexico speeds into Xbox Game Pass. Our biggest Forza Horizon ever and winner of the Most Anticipated Game of E3 award, Forza Horizon 5 will launch simultaneously on Xbox Series X|S, Xbox One, Windows PC and Steam, and Game Pass including console, PC and Cloud Gaming (beta).
  • Microsoft Flight Simulator: Game of the Year Edition launches Nov. 18 as a free update for existing players, including Game Pass members, with five new aircrafts, eight new airports, new Discovery Flights and tutorials, and highly requested community features like DX12 support. Microsoft Flight Simulator will also release the exciting Reno Air Races, which features the fastest motorsport on Earth will also be available on Nov. 18.
  • The Master Chief returns on Dec. 8 with Halo Infinite. This is the Halo we imagined 20 years ago, finally come to life in the largest Halo game we have ever made. Halo Infinite will be available in Game Pass when it launches across Xbox One, Xbox Series X|S, and PC. Game Pass Ultimate members will also receive monthly multiplayer bonuses as part of the Perks program.

Our teams have also been expanding on the games you love. These last few months you explored Minecraft: Caves & Cliffs Part 1Sea of Thieves: A Pirate’s LifeState of Decay 2: HomecomingGrounded: Hot and Hazy, and last week’s Halo: The Master Chief Collection Season 8. We’re honored that millions of you continue to play in these worlds together.

Wow! The holiday season this year is looking great for Xbox fans and gamers who are looking for the best in console and PC gaming! This Xbox 20th anniversary celebration is indeed exciting and it is only the beginning for even more excitement coming in 2022, 2023 and further years!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Team Xbox’s presentation at the Tokyo Game Show 2021

Recently I saw via GameSpot’s YouTube channel the Tokyo Game Show 2021 livestream presentation of Team Xbox which lasted about an hour. To say the least, it was indeed a big improvement over what Xbox presented during the 2020 edition of the TGS. There were no major announcements comparable with what were revealed during the last E3 but Team Xbox and its partners in Japan showed there were exciting things for gamers to look forward to.

From Team Xbox.

For one thing, Xbox Cloud Gaming launched in Japan as well in several other places around the world bringing together a massive community of gamers through the Xbox platforms (consoles, PC and mobile devices) who in turn will be able to play over a hundred games through the Xbox Game Pass (XGP) paid subscription service. Team Xbox is focused on reaching over a billion people in 26 countries across five continents and Japan itself is indeed essential not only as a market but also the place where several small and independent game creators have listed through the ID@Xbox program which itself has two hundred Japanese indie games. Xbox Game Pass itself has over a hundred Japanese titles and Bandai Namco’s SCARLET NEXUS is the newest addition to the service.

This video by Dealer Gaming has excerpts from the livestream.
A finely made Japanese visual emphasis on Xbox Cloud Gaming and more. Play anywhere!
The newest Japanese addition to XGP!

As expected, Forza Horizon 5 was part of the TGS Xbox livestream and it would be interesting to see how the game, along with the Xbox Series consoles, will perform commercially and critically among the gamers in Japan this December. Don’t forget Japan’s video game legacy of producing many racing games. What surprised me was the inclusion of the upcoming Xbox-exclusive, Arkane-developed game Redfall which is set for a 2022 release. Check out the Xbox Japan YouTube videos below…

More on Japan-made games, the long-running King of Fighter series is back with a new installment coming to Xbox Series S, Xbox Series X and Windows 10 on February 2022…The King of Fighters XV (stylized as KOF XV) and below is the trailer. You can also order the game now.

Eiyuden Chronicle: Rising from Rabbit & Bear Studios also made an appearance during the livestream. Some gameplay footage was shown from the upcoming action RPG which you can see below…

Bethesda’s Todd Howard presented the upcoming Xbox-exclusive sci-fi RPG Starfield which will not only be released globally on November 11, 2022, it will be fully localized for the Japanese. Pay close attention in the next video…

The Xbox-exclusive sci-fi RPG Starfield!

Team Xbox chief Phil Spencer, who delivered his opening remarks and reaffirmed their commitment on Japan, its gamers, game creators and business partners, had a nice on-screen talk with the legendary game creator Shinji Mikami (famous for the Resident Evil game franchise) who is the founder and one of the top officials of Japan-based Tango Gameworks. Watch the video below…

The head of Xbox and the legendary Shinji Mikami.

Overall, the TGS 2021 Xbox livestream was fun, surprising and exciting even though there were no major game announcements. I should say I find it baffling that no firm release date for CrossFireX was revealed even though it was announced before that the game will come out on Xbox this year. Apart from the Xbox Game Pass and Xbox Cloud Gaming announcements and the emphasis on a global audience through Xbox platforms, a lot of games were shown and the independently made video games made by Japanese and Korean creators like Craftopia, The Good Life, RPG Time, Mighty Goose, Lapin, Unsouled and Eternal Return had their own moments of showcase during the livestream. To say that Xbox has no games is a blatant lie and the current leadership of Team Xbox is totally different compared to what was during the unfortunate Xbox One era.

Japan is the fastest growing market for Team Xbox in the world. The growth of Japanese gaming market as claimed by Spencer is indeed real even though the PlayStation-biased members of the media consistently ignore it. Apart from realizing the Japanese growth, Team Xbox is committed to help bring those games around the world for gamers to enjoy. For the full recap of the livestream, click here.

Spencer and his team have been working hard with global gaming in mind. Just before they started their TGS 2021 livestream, they announced that Dolby Vision Gaming has been made available on Xbox Series S and Xbox Series X.

For the newcomers reading this read the excerpt below…

Dolby Vision takes gaming to the next level through incredible brightness, color, contrast, and detail.  Games in Dolby Vision automatically map to any display that supports Dolby Vision, delivering players the benefit of seeing the best possible picture available. Dolby Vision is also compatible with next-generation features available on Xbox Series X|S such as DirectX Raytracing, automatic low-latency mode (ALLM), Variable Refresh Rate (VRR), and up to 120FPS depending on the capabilities of your TV.

On the Xbox platform, an updated version of the Edge browser was released and it is capable of playing Stadia games and even access Discord. The said browser is unsurprisingly available on Xbox One and the two Xbox Series consoles. With regards to the ongoing supply problem, Phil Spencer confirmed that getting a new Xbox console will still be challenging going into 2022. How much components Team Xbox and its console manufacturers can receive from the suppliers right now is a mystery but there certainly is an ongoing chip shortage that not only affect game consoles but all other devices and even cars. Finally, Team Xbox hired Crystal Dynamics as a co-production partner with their own studio The Initiative to make the Perfect Dark reboot.

With the TGS 2021 Xbox livestream over, the excitement for gaming will truly begin within this fourth quarter. November will see the release of Forza Horizon 5 while December will not only have the highly anticipated exclusive Halo Infinite but also The Gunk (another exclusive game) and the flashy space shooter Chorus.

In ending this piece, here are some Xbox-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com