Saints Row reboot delayed to August 2022

If you are eager to order in advance a copy of the upcoming Saints Row reboot – AKA Saints Row (2022) – you should consider waiting first because the said game’s release has been delayed all the way to August 2022 as confirmed recently by Volition’s Creative Director Jim Boone and the developers simply cannot complete their work on the game based on their current situation.

To put things in perspective, posted below is an excerpt from the Saints Row website post by Jim Boone. Some parts in boldface…

Can you imagine Johnny Gat beating all these four and tell them they are not worthy of carrying the Saints Row title? Also what’s with the SJW look on the character designs?

Saints Row will no longer release on the originally announced date of 25th February 2022, instead it will launch worldwide on 23rd August 2022.

Our priority is to create the best Saints Row game yet and, if we released on the original date, it wouldn’t be up to the standards we’ve set ourselves, and that you’re expecting and deserve. The team just need more time to do our vision justice; we’re doing some fine tuning and there won’t be much change in the game outside of overall quality and polish.

In all honesty, we underestimated the impact COVID would have on our schedule, although everyone adapted very quickly to the working from home arrangement and continued to be incredibly productive.

However, due to the size and scope of our new Saints Row, it’s become apparent that to create the best game possible, we need to give our team longer to perfect their craft.

As you can see in the above excerpt, Volition needs more time and opportunities to polish Saints Row (2022) and make it the best and most enjoyable game possible. Volition’s situation of having employees work at home due to this COVID-19 crisis is not surprising at all. I can only guess that their previous announcement of a February 2022 release was decided rather too aggressively. How long exactly have Volition’s workers been working from their homes remains unclear.

Boone also mentioned on his post that Saints Row (2022) will be their “biggest and best Saints Row game ever,” while confirming that “there will not be any changes to the story or the characters.” With those details declared, it’s obviously clear that revising the story or the characters will consume a lot of time given the creative processes involved. Still, I would prefer that they revise the character designs of the new age Saints Row who currently look more like misfits molded with Commie-oriented diversity concepts. Were Volition’s artists influenced by images of the Cancer Culture and Black Lives Matter mobs?

For those who missed out on updates about Saints Row (2022), the game was recently featured by Game Informer with videos showcasing how it plays, what the concepts are, how the writers reacted to its quality, etc. Check out the Game Informer videos below…

Saints Row (2022) will be released on Xbox One, Xbox Series S and Xbox Series X on August 23, 2022. If you have decided already to order the game in advance, click right here.

For the long-time Saints Row franchise fans reading this, classic SR games like the original Saints Row, Saints Row 2, Saints Row: The Third and Saints Row: The Third Remastered can all be ordered online via Microsoft’s store.

In closing this piece, posted below are Xbox and Saints Row-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Xbox 20th Anniversary celebrated!

Believe it or not, Xbox is now 20-years-old and I’m not just referring to the line of video game consoles from Microsoft. Xbox today is also a following of dedicated fans as well as a very thriving ecosystem that covers Xbox game consoles as well as Windows PC! Xbox is also home to popular game franchises such as Halo, Forza Motorsport, Forza Horizon and, by means of Bethesda’s integration into Team Xbox, the established franchises of The Elder Scrolls, Doom, Dishonored, Fallout and many others!

The other night, I got to watch live the Xbox 20th anniversary celebration via the official Xbox YouTube channel and I can say that it was worth the wait since it was first announced coming. That being said, I posted below for your viewing pleasure the very Xbox 20th anniversary celebration video which lasts a little over 30 minutes…

Wow! That was a blast of nostalgia, the Xbox development history, games and big-time entertainment there! Were you able to absorb all of that in just one viewing?

Cutting through the stuff, I can say that I was surprised to see 343 Industries announce the sudden release of the Multiplayer Beta of Halo Infinite which itself has a December 8, 2021 release for its very promising single-player campaign. Watch the video below…

That looked awesome! That being said, I should not be surprised of the sudden release of the multiplayer beta because November 15 is the anniversary date of the original Halo: Combat Evolved, and this year also marks 20th anniversary of the said game and the Halo franchise as a whole. Another reason not to be surprised by the announcement is the fact that the multiplayer feature of Halo Infinite was very positively received since it was first unveiled months ago. I believe that having millions of Halo fans play Halo Infinite’s multiplayer beta will add to the growing anticipation of the single-player campaign’s release which is only weeks away from happening. At the same time, I should state that Halo Infinite’s multiplayer aspect will not be limited to last a few years but will be updates more and more and be able to last even more years than any multiplayer feature of past Halo games!

Moving on, I am very delighted with the announcement by Team Xbox that a lot more classic games (from past Xbox consoles) have been made compatible with Xbox One, Xbox Series X and Xbox Series S! Among the new additions into the Xbox backward compatibility program were Dead or Alive 3, F.E.A.R., Max Payne, Mortal Kombat vs. DC Universe, Oddworld: Munch’s Odyssey, Ridge Racer 6, Skate 2, and TimeSplitters 2 to name some.

Adding even more awesomeness to this backward compatibility development is the confirmation enhancements (note: frame rates, resolution, etc.) being applied on classic games making them play best on Xbox Series S and Xbox Series X! Posted below is the excerpt from the Xbox.com article containing the very specific details…

Backward Compatible Games play best on Xbox Series X and Series S

A core tenet since the very beginning of the backward compatibility program has been to not only preserve the games you know and love, but also to enhance them using the latest technology so they look and play better than ever before while still staying true to the original creator’s vision. With Xbox Series X|S, we introduced innovations and improvements such as FPS Boost, Auto HDR, and faster loading times, which breathed new life into classic titles.

  • Every backward compatible title added today will experience improved visual quality with Auto HDR on supported displays, which automatically adds HDR enhancements on Xbox Series X|S.
  • Original Xbox games will experience a resolution increase on all Xbox Series X|S and Xbox One consoles on supported displays.
    • 4x resolution increase on Xbox Series X and Xbox One X
    • 3x resolution increase on Xbox Series S
    • 2x resolution increase on Xbox One S and Xbox One
  • Players will experience even smoother gameplay on 11 titles added today via FPS Boost, which doubles the original framerate up to 60 FPS, including F.E.A.R., F.E.A.R. 3, Binary Domain, and NIER.
  • We are also excited to announce we enabled FPS Boost on 26 more titles from the existing catalog including top requested titles such as the entire Gears of War franchise, Fallout 3, Fallout: New Vegas, Elder Scrolls IV: Oblivion, Dragon Age: Origins, Dead Space 2 & 3, Alan Wake and Sonic Generations.
  • And beginning today, FPS Boost is rolling out to 33 titles via Xbox Cloud Gaming (Beta) that were previously enhanced on Xbox Series X|S including Fallout 4, Fallout 76, and The Evil Within 2.

Players can easily toggle FPS Boost as well as Auto HDR on or off under the “Manage Game” section for any title. You decide how you want to experience your favorite games, whether in their original form or enhanced with Auto HDR and FPS Boost enabled.

Having played Xbox games since the original Xbox console, I can say that the enhancements on old games running on any Xbox Series console is very delightful. Very soon I will replay The Elder Scrolls IV: Oblivion on my Xbox Series X console to rediscover its open-world and quests while enjoying the 60FPS frame rate which will make it a buttery smooth gameplay experience! In relation to these, check out the following videos below showing classic Xbox games enhanced on Xbox Series X.

My Xbox story

Some of you might be wondering what my Xbox story is and how does the Xbox 20th anniversary resonate with me. I can tell you right now my personal experience on witnessing the very launch of the original Xbox game console way back twenty years ago!

The day was November 15, 2001. I was in Hawthorne, California and back then I was still a PlayStation gamer who just happened to be intrigued by Microsoft’s entry in the video game industry.

Being very curious and interested, I hiked all the way to the nearest Best Buy. As I did not have much money, I simply went there to enter and observe. Shopping was not the point of my visit.

As I approached Best Buy through the parking area, I noticed a group of about ten people lined up outside as well as some people entering. It turns out the ones who lined up were there for the Xbox console launch, ready to purchase and waiting for their respective turns. Since I was not there to buy the console, I went inside without hassle.

The original Xbox console with Controller S (which was released in 2002 replacing the original bulky controller).

As it turned out, inside Best Buy, there was a controlled approach organized by the retailer to ensure that the customers buying Xbox, its games and peripherals would have ample time to pick up what they wanted and go to the counter for payment and exit. In other words, it was a turn-based approach on launching the Xbox console locally in a very orderly manner. I also learned that the customers waiting outside the front each had numbers for the Xbox console launch.

While walking around, I saw the original Xbox consoles in their boxed stacked together for the numbered customers to pick up. I also saw shelves of Xbox games and accessories nearby.

Among the customers I witnessed buying the Xbox, I saw a lady moving forward with her pushcart full of varied products (DVDs, CDs, video games and more) and the Xbox stood out among them all! That was a sight to behold!

And that was my personal Xbox 20th anniversary testimony for you all!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Pay close attention to Xbox Game Studios Publishing and the exclusive games being made by their partners

Nothing changes the fact that Team Xbox and its 23 game studios are hard at work producing exclusive games that will provide years’ worth of fun-filled content to Xbox console gamers, PC gamers and the many millions who subscribed to Xbox Game Pass (XGP).

Were you able to read my recent article about Stoic (The Banner Saga) and its current work on an exclusive game with Team Xbox? For those who missed out on it, Team Xbox is actively working with varied game studios (examples: Avalanche Studios on Contraband, and IO Interactive on Project Dragon) on producing even more Xbox-exclusive games and the said studios are still free being independent entities.

Very recently, Miles Dompier of Windows Central Gaming wrote an in-depth article about the moves and projects of Xbox Game Studios Publishing in cooperation with the independent game makers. To start with, watch this WCG video of WCG and Miles Dompier…

To put things in perspective, posted below is an excerpt from Dompier’s article. Some parts in boldface…

In addition to a staggering first-party future including titles like Hellblade 2, Fable, Everwild, Starfield, and many more, we also know of roughly 10 Xbox Game Studios Publishing titles potentially in the works. Xbox understands that strategic partnerships on games published through Xbox may make more sense than outright acquisitions when it comes to building meaningful relationships with developers. And who knows? Maybe some of these teams will love their experience working with Xbox, which could lead to more permanent relationships.

For now, we’ll be recapping all the Xbox Game Studios Publishing projects we currently know about as well as revealing one brand new codename. Here are several reasons why we should all be very excited about the future of Xbox Game Studios Publishing.

Xbox Game Studios Publishing codenames

As Dusk Falls is still in production.

Let’s start with the small list of Xbox Game Studios Publishing titles that have officially been announced so far. First up, we have the interactive drama As Dusk Falls. This stylized game from Interior/Night promises an engaging narrative with player choice driving the story. As it stands, there’s no release date or window for this project.

Next, we have the upcoming co-op heist title Contraband from open-world experts Avalanche Studios. Set in the 1970s, this seemingly ambitious open-world game allows players to execute the perfect heist with unique vehicles and gadgets. While there’s no official release date yet, we’ll likely get more details on the project sometime in 2022.

Now we’ll touch on some Xbox projects we’ve previously covered or teased in the past. The infamous Project Dragon from IO Interactive has been in the rumor mill for quite some time now. This action RPG aims to deliver a vast and ongoing multiplayer fantasy experience. A release or even reveal may be a ways off here, but it’s still exciting to think about the possibilities.

Project Belfry is another exciting potential Xbox exclusive. According to Jeff Grubb and his luscious mane, this side-scrolling brawler from The Banner Saga developers Stoic Studios is comparable to the PlayStation exclusive Dragon’s Crown in terms of gameplay, but will feature the painted art style this team is known for.

An Xbox Game Studios Publishing title that has me particularly interested is Project Shaolin. Reportedly in development by BrassLion Entertainment, this action RPG will reportedly feature an anime aesthetic and focus on the legendary hip-hop group Wu-Tang Clan. With four-player co-op and a seasonal loot system, this project sounds right up my alley.

Fans of 4X strategy titles like Civilization should be interested in the upcoming Project Indus from developer Oxide Games. With turn-based strategic elements, city building, empire advancement, espionage, diplomacy, and warfare, this should scratch a specific itch for fans of the genre.

As you can see in Dompier’s article above, the Xbox-exclusive projects made by independent game makers are in production and will fill the gaps on the Xbox portfolio to not only provide content for console, PC and Xbox Game Pass gamers but also to meet the varied tastes or interests of gamers. Action-oriented role-playing? Project Shaolin! Interactive drama? Watch out for As Dusk Falls!

The years-old belief that “Xbox has no games” is idiotic and totally untrue by today’s standards. I know there are lots of Xbox-haters and console fanboys out there who just keep bashing Xbox by lying and ranting, disregarding the many upcoming Xbox-exclusive games and even dismissing the growing business partnerships Team Xbox made with independent game companies and even the Microsoft-SEGA strategic alliance. Whatever the Xbox-hating mob does, nothing changes the trend that gaming on the Xbox ecosystem will only grow bigger, offer gamers lots of choices and become a lot more fun than ever before. Speaking of growing excitement, watch out for the Xbox 20th Anniversary Event online today (November 15), the universal acclaim of Forza Horizon 5, the December 8 release of Halo Infinite, and the December 16 release of the Xbox-exclusive The Gunk!

For the complete details about Xbox Game Studios Publishing and the future Xbox-exclusives, I encourage you all to read Miles Dompier’s article at https://www.windowscentral.com/xbox-game-studios-publishing-secret-weapon-new-exclusives

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  HavenorFantasy@twitter.com and also on Tumblr at https://carlocarrasco.tumblr.com/

Xbox-exclusive The Gunk all set for December 16, 2021 release!

The wave of high excitement and fun for both Team Xbox and all the gamers playing on Xbox One, Xbox Series S, Xbox Series X or Windows PC continues to be felt as the universally acclaimed  Forza Horizon 5 achieved tremendous success before and during launch in terms of being played by MILLIONS of gamers around the world! The success was so tremendous, Team Xbox chief Phil Spencer confirmed it on Twitter!

In addition, the Grand Theft Auto Trilogy – The Definitive Edition just launched digitally and Grand Theft Auto: San Andreas became available on Xbox Game Pass (XGP). Oh yes, Bethesda just released The Elder Scrolls V: Skyrim Anniversary Edition which has new content related to its predecessors The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion (note: this I played on Xbox 360 way back in 2006.)

Adding even more to the excitement of gaming on the Xbox ecosystem, Thundeful announced officially via Xbox.com that The Gunk will be released worldwide on December 16, 2021 exclusively on Xbox One, Xbox Series S, Xbox Series X, Windows PC and also on Xbox Game Pass! To start with, watch the latest video about the game below…

Personally, I am interested in playing The Gunk on Xbox Game Pass as soon as it becomes available. At the same time, I am more interested in the talents of game developer Thunderful which is responsible for the SteamWorld franchise of games. I never got to play any SteamWorld game before and as such, The Gunk will be the first Thunderful-made game for me to play ever!

The Gunk, as it turns out, will NOT be the last Xbox-exclusive coming from Thunderful. In fact, the SteamWorld developer is working on another console-exclusive game for Xbox Series consoles and the aging Xbox One which will be released in 2023…Planet of Lana. Check out the trailer below…

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Star Ocean The Divine Force is coming to Xbox consoles and PC (via Steam) in 2022

Star Ocean, the long-running Japanese role-playing game (JRPG) series under Square Enix, has a brand-new RPG coming to Xbox One, Xbox Series S, Xbox Series X and PC (via Steam) sometime in 2022 titled Star Ocean The Divine Force. Take note that this year marks the 25th anniversary of the Star Ocean game franchise and the new game is being made by tri-Ace.

To start with, watch this official Star Ocean The Divine Force trailer below…

To put things in perspective, posted below is an excerpt from the official press release issued by Square Enix. Some parts in boldface…

Developed by tri-Ace Inc., STAR OCEAN THE DIVINE FORCE will transport players to an expansive sci-fi fantasy world and take them on an exhilarating journey with fast-paced action combat, rich exploration and an original story. With STAR OCEAN celebrating its 25th anniversary this year, THE DIVINE FORCE builds on that rich history with new features that are sure to delight for many years to come.

To watch the STAR OCEAN THE DIVINE FORCE Debut Trailer, visit: https://youtu.be/jIJe4ZUD0Gc

The Debut Trailer showcases various new and returning elements to the STAR OCEAN franchise that players can look forward to:

  • Super-high-speed action battles
  • No random encounters – players will seamlessly enter battles with enemies that populate the world
  • Players can float in the air, dive at enemies and fly around areas
  • Richer exploration – climb towering mountains, venture into dark, vast valleys and investigate the castles and towns present in the world

Showcasing a diverse cast of playable characters, STAR OCEAN THE DIVINE FORCE will tell a gripping story that seamlessly melds science fiction and fantasy elements and can be enjoyed by newcomers to the series and veterans alike. The game features dual protagonists, which offer different story perspectives and gameplay experiences: Raymond, the captain of the space trading ship, Ydas, and Laeticia, the princess-knight of a kingdom on an underdeveloped planet. Fate will bring Raymond, Laeticia, and several other ally characters together, all designed by renowned artist Akiman (STAR OCEAN: Integrity and Faithlessness, STREET FIGHTER series).

For the newcomers reading this, the very first Star Ocean video game made by tri-Ace and published by Enix was released on July 19, 1996 for the Super Famicom console in Japan. The first Star Ocean game translated into English and released outside of Japan was Star Ocean: The Second Story which I myself played on the original PlayStation console in 1999. In 2003, Enix and Square Co. merged and became Square Enix. In 2008, Square Enix announced Star Ocean: The Last Hope for Xbox 360 and its release in Japan and North America took place in February 2009.

Going back to Star Ocean The Divine Force, which is the sixth main game of the franchise, the trailer shows the ever-present fast-moving action scenes taking place in real-time during battles. As with past games of the franchise, there will be lots of slashing and fantasy inspired elements even though the game has a science fiction concept. At least tri-Ace keeps on striving with making key locations look grand.

Expect to see so much of hack and slash action in this RPG.
What a grand looking place, tri-Ace! How about showing how much exploring and fun gamers can have within it?

The artistic approach on rendering the characters in polygons within the game, however, shows a lack of willingness to evolve on the part of the developer to do better. To begin with, take a look at the character concept artworks below for the game.

Those are interesting character design concept artworks.

Now take a look at how the above two characters looked like in polygons within the game below…

She looks too cartoonish and even plastic-looking than her concept art version.
Could someone please tell me who at tri-Ace is responsible for this kind of polygonal character work?

When compared to other Japanese RPG franchises, Star Ocean’s unique approach on action, battles and the presentation of locations still stands out and that’s pretty incredible considering the 25-year history of the franchise and all those other JRPGs that came out along the way. The new game’s story and overall concept will have to live up to gamers’ impression and expectations and we will find out how the game will turn out next year. When it comes to the growing number of upcoming RPGs – from both East and West – on the Xbox ecosystem, Star Ocean The Divine Force adds variety to say the least. I believe that the tri-Ace-made game, Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising will easily capture the interest of Xbox gamers who love JRPGs. Don’t forget that many other future RPGs exclusive to Xbox are coming such as Starfield, Avowed, Fable, The Elder Scrolls VI, The Outer Worlds 2 and more. Truly the Xbox ecosystem is becoming the premier place for gamers who love RPGs which is something Sony and Nintendo CANNOT stop as those two competitors don’t have their own wide range of RPGs to make. As for Square Enix and other RPG makers in Japan, they should be seriously considering releasing more games on Xbox and Windows PC because Team Xbox’s heavy investments on RPGs will eventually achieve tremendous sales in the near future.

How many of you Xbox fans are looking forward to Star Ocean The Divine Force?

In closing this piece, posted below are Xbox-related videos as well as a few videos related to past Star Ocean games for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Crystal Dynamics partners with The Initiative on developing Xbox-exclusive Perfect Dark reboot

There sure was a lot of buzz that rocked the Xbox gamers community. This was about the breaking and very surprising news that the Square Enix-owned game developer Crystal Dynamics (best known for the Tomb Raider trilogy of 2013-2018) has joined Xbox game studio The Initiative as a partner on the development of the Perfect Dark reboot being made exclusively for Xbox platforms.

The Initiative and Crystal Dynamics are co-producing Perfect Dark.

To put things in perspective, posted below is the excerpt from PureXbox.com’s article. Some parts in boldface…

Here’s some breaking news – The Initiative has announced it will be partnering with Crystal Dynamics to help it bring the new Perfect Dark game to the next generation.

Crystal Dynamics is best known for series such as Tomb Raider and was also behind the Square Enix project Marvel’s Avengers. In a follow-up tweet, The Initiative noted how the game was still “early in development”.

Although Crystal Dynamics has a lot of history with third-person action titles, it’s worth noting how this new entry in the Perfect Dark series is still being referred to as a “first-person” spy thriller.

Eurogamer has also pointed out how The Initiative was originally founded by the former Crystal Dynamics boss Darrel Gallagher, and how Tomb Raider reboot director Daniel Neuburger is also part of the Perfect Dark team.

Posted below are the tweets from The Initiative and Crystal Dynamics…

Read closely.

Furthermore, Xbox chief Phil Spencer stated on Twitter: Great to see continued momentum and progress on PD. Thrilled to have Crystal Dynamics partnering with The Initiative.

While it is indeed surprising that another game developer, not owned by Team Xbox, would come in to assist in the production of the upcoming Perfect Dark, it still makes sense not just because The Initiative’s Gallagher and Neuberger used to work for Crystal Dynamics, but also because the ambitious Xbox game studio (formed in 2018) was meant to be small and agile (additional reference here) and be able to work with partners on the production side of things of projects. The Initiative clearly does not have the workforce of 100 to 200 people it needs to make Perfect Dark and that is exactly where the Square Enix-controlled game developer comes in.

Remember Lost Odyssey, the very memorable Japanese role-playing game (JRPG) exclusive on Xbox 360? A lot of gamers remember Mistwalker as the developer of that game in relation to Hironobu Sakaguchi’s (AKA Final Fantasy creator) involvement and studio leadership, and yet the other team involved – Feelplus – is often overlooked. The other Xbox 360-exclusive JRPG Blue Dragon had Mistwalker and Artoon as co-developers. Artoon did much of the software development work.

Going back to Perfect Dark, I speculate that The Initiative will be more focused on the game’s overall design, the planned gaming concept and supervision with Crystal Dynamics doing the software development and other technical aspects of production.  The most recent Crystal Dynamics-developed games I played were the first two games of the Tomb Raider reboot trilogy…the 2013 game on Xbox 360 and the first sequel on Xbox One. I also played Shadow of the Tomb Raider on Xbox One but that game was mainly developed by Eidos-Montréal. I should state that I had the most fun playing the Tomb Raider games made by Crystal Dynamics even though Shadow of the Tomb Raider had new gameplay features.

While Marvel’s Avengers clearly received a mixed reception from video game review writers and even cost Square Enix a bundle of money, there is still no reason to worry about Crystal Dynamics negatively affecting the development of Perfect Dark. On the contrary, Team Xbox granted its game studios a lot of creative freedom along with continuous funding which I believe will benefit both Crystal Dynamics and The Initiative on making the Xbox-exclusive reboot. The internal attitudes and atmosphere of producing Perfect Dark will be totally different from that of Marvel’s Avengers. I would not be surprised to see Crystal Dynamics learn from their shortcomings during the making of the superhero video game with Square Enix. It should be noted that Gallagher’s history of work and management with Crystal Dynamics will ensure a bond of trust between the Tomb Raider developer and The Initiative. Trust between the collaborators is essential to ensure production will progress and be completed on time. The speculation that Perfect Dark’s production is in trouble (leading to Crystal Dynamics’ involvement) is just nonsense!

With The Initiative and Crystal Dynamics now co-producing the return of Joanna Dark, we can only wait until the next big update of the game gets released. Perhaps at E3 of 2022?

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Psychonauts 2 coming to Xbox and other platforms on August 25, 2021

Before I start this, I should state that I completely missed out on the original Psychonauts video game as I did not own an original Xbox console nor a PlayStation 2 console back in 2005. I learned about that old game through online articles and video game magazines of the time. By the time I bought my Xbox 360 in 2006, I have forgotten about Psychonauts.

A few years ago, the brand of Psychonauts returned with online buzz as Microsoft acquired Double Fine and established it as an Xbox game studio. During Team Xbox’s E3 2019 conference, Double Fine founder Tim Schafer made an appearance and delivered his remarks. Schafer went on to clarify that their studio’s culture and independence won’t be affected under Xbox Game Studios. The sequel Psychonauts 2, which was first announced in 2015, was first revealed visually with a trailer in late 2018.

This past June, Psychonauts 2 was shown worldwide during the successful Xbox-Bethesda games showcase. I personally was pretty impressed with the video prepared for the showcase.

In recent times, Psychonauts 2 gained a lot of buzz not simply because its August 25, 2021 release (for Microsoft Windows, MacOS, Linux, PlayStation 4 with compatibility with PlayStation 5, Xbox One and Xbox Series X/S plus the Xbox Game Pass subscription service) date is nearing but rather some members of the gaming media got to play it. For you enjoyment, check out these most recent videos of Psychonauts 2.

So what exactly is Psychonauts 2 about other than being a sequel? Based on what has been shown so far, it is a 3rd person-view platform game with elements of action, adventuring, exploration puzzle solving and cinematic storytelling.

Players will get to play as Razputin “Raz” Aquato who could leap through the air, run around, do acrobatic moves and, most notably, use psychic abilities (which includes levitation, telekinesis and pyrokinesis). As the game progresses, players will explore cleverly designed levels and meet with several NPCs (non-playable characters), and learn new details related to the plot.

The one on the foreground is Raz.

At its official page at Xbox.com, this upcoming game has been described as follows: Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.

Other than being a game meant for fun, Psychonauts 2 touches on themes of mental health, respect and empathy. On the mental health issue, check out the excerpt from the Washington Post’s Psychonauts 2 article quoting Tim Schafer below…

For the second game, Schafer said he made sure each level has a unique setting, reflective of a character’s mental state, a specific art style and an additional gameplay challenge such as having to move through relative gravity or bubbles. Double Fine enlisted mental health experts to review the game, and to suggest ways to improve the game.

“They’re just small changes, sometimes to language [to make it less] stigmatizing, or depictions of characters, often just very simple changes can make the game less harmful to more people. More inclusive and more people able to enjoy the game because you’re more sensitive to what people are going through,” Schafer said.

Best on Xbox Series consoles?

Recently, data regarding resolution and frame rates plus HDR support and VRR support of the game per platform was published. GamesRadar.com noticed that Psychonauts 2 performs better on Xbox Series S than on PS5 as Sony’s new console runs the game via backward compatibility with the PS4 version.

Xbox Series X console owners looking forward to the new game can expect the following technical details of Psychonauts 2 – 3840 x 2160 resolution at 60FPS and the 1440p/120Hz mode is also available. Those who own last-generation Xbox consoles can expect the game to run at 1920 x 1080 resolution at 30FPS on the basic Xbox One, and 3840 x 1080 at 30FPS on Xbox One X.

Conclusion

The in-game environments look enticing for exploration!

The way I see it, it would be best to buy and play Psychonauts 2 on Xbox Series X to enjoy the game at its best technical performance and most lively presentation made possible with the best gaming console hardware available. Of course, the gamers and Psychonauts franchise fans who don’t have an Xbox can avail of the new game on other platforms. What is clear is that Psychonauts 2 looks very promising and we will soon find out how much of an impact it will make on gamers and game critics. Remember, this is a labor of love of Tim Schafer and his team, and at the same time it is exceptional that a sequel was made at all! Watch out for Psychonauts 2 on August 25, 2021.

In ending this piece, here are some Psychonauts 2 and Xbox-related videos for your enjoyment!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox-Bethesda Games Showcase delivered the great stuff!

I can start by saying the Xbox & Bethesda Games Showcase was indeed worth the wait and even though it was not perfect (a few games shown that were not too interesting and a certain 1st party exclusive game had an excessive amount of time of the showcase), Team Xbox, Bethesda and their strategic partners in gaming succeeded in delivering the great stuff. There were so many games, including very promising Xbox-exclusive games and many new additions into Xbox Game Pass (XGP), the people who hated Xbox became silent during the showcase and some time after!

To put things in perspective, those of you who missed out on the livestream – plus the Xbox haters whether they saw it or not – I encourage you to watch the Xbox-Bethesda Games Showcase YouTube video below. Take your time.

So you must be wondering what I think about the showcase.

Other than the fact that it was efficiently organized, nicely paced and the Xbox and Bethesda executives/producers had a nice physical stage that gave the online event a more impressive viewing atmosphere, the amount of games – from the big budget productions to the smaller, indie productions – was incredible! Then again, that should not be a surprise at all! Not only did Phil Spencer and the Xbox core team learned from last year’s standalone games showcase, the integration of Bethesda and its games being mixed with the others (from the 3rd party game makers and other Xbox game developers) resulted a powerful lineup for the whole world of gamers to see! Not only that, there is a huge load of games to be added into Xbox Game Pass which I am confident will attract even more gamers to join in and subscribe!

As for the games and key moments that I found engaging, I should say that starting the showcase with Starfield (with Todd Howard as presenter) in the form of a teaser trailer (which used real-time graphics powered by the Creation 2 engine) was very surprising as I anticipated it to be shown somewhere in the middle of the event. Regardless, I enjoyed it a lot and, in a way, it was like Team Xbox and Bethesda decided to confirm the release date and the Xbox-exclusivity of the game once and for all.

Todd Howard presenting Starfield early in the showcase.

The trailer looked great and it shows what kind of environment and visual style Bethesda is aiming for. It also shows that Howard and his team are aiming for something unique and fresh apart from what they did with The Elder Scrolls and Fallout. The moment I saw the 11-11-22 appear as the trailer played, I quickly realized that, in light of this pandemic, Starfield will be released on November 11, 2022 and I immediately understood that it’s not yet time for them to show gameplay footage. More importantly, Starfield is indeed an Xbox-exclusive title coming to Xbox Series X, Xbox Series S and Windows PC! That’s right! The Xbox fans who want Starfield but are still stuck with the aging Xbox One, they still have time to upgrade by acquiring an Xbox Series console (which is still hampered by supply constraints) or having a Windows PC that is capable of running the game.

What Microsoft owns, Sony and Nintendo cannot touch! Starfield is exclusive to Xbox!

Given its late 2022 release date, I believe that next year’s edition of the Xbox-Bethesda showcase will show Starfield with gameplay footage! As written in Xbox.com: Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.

Next is Halo Infinite!

After the stage presentation by Bonnie Ross and Halo franchise veteran Joseph Staten, Halo Infinite was shown with real-time (in-engine) graphics emphasizing more of the in-game environment of the Halo ring and, more notably, the story concept was emphasized more with the iconic Master Chief floating through space (he even took a moment to look at one of his fellow soldiers who died) and meeting a new female AI who eerily resembles Cortana (who was the villainess in Halo 5: Guardians). Then they showed a real-time preview of the multiplayer of the game which was impressive.

Unlike last year, Halo Infinite looks so much better and it was clear that serious adjustments were made to achieve the next-generation look. The signature look of the Halo franchise has been maintained but with much more striking visual details and a really smooth frame rate.

While the multiplayer is very impressive, I find it baffling that they did not show any single-player gameplay footage as I hoped to see them improve over last year’s disappointment. While it is clear they have yet to complete the game in time for the 2021 holiday season (even an Xbox One version has been confirmed) and probably were not prepared to show single-player gameplay footage in the showcase, I speculate that Team Xbox and 343 Industries could be preparing another presentation of Halo Infinite at this year’s Tokyo Game Show (TGS 2021) which will be an online event.

As for the minimal showing of the story concept of Halo Infinite, I am satisfied with that right now and I prefer that 343 Industries and the Xbox marketing team should refrain from spoiling the plot (which is too common in Hollywood blockbusters) and save it for gamers to find out. I am confident right now that this new game has what it takes to exceed Halo 5: Guardians. What Team Xbox needs to do announce a final release date.

When it comes to the smaller, indie productions, the Japanese RPGs (JRPGs) Eiyuden Chronicle: Hundred Heroes & Eiyuden Chronicle: Rising really surprised me! I never expected these spiritual successors to Suikoden to be part of the showcase at all!

As written in Xbox.com: 505 Games, Rabbit & Bear, and Microsoft are teaming up to bring the next incredible JRPG adventure by legendary game storyteller Yoshitaka Murayama to Xbox! We’re also thrilled to present the first official Eiyuden Chronicle franchise trailer for you today.

Studio Lead Yoshitaka Murayama (Suikoden I & II) and Director Osamu Komuta are joining forces once again to bring us an unforgettable journey through the world of Allraan.

Anyone who played the first two Suikoden games will notice the similarity of aesthetics in this upcoming game.

Wow! Not one but TWO Eiyuden Chronicle games are coming to Xbox consoles and Xbox Game Pass with one in 2022 and the other in 2023! Having been a Suikoden fan as well as having played Japanese RPGs on consoles long ago (note: I was a PlayStation fan along the way), I am very delighted about this latest announcement. The Eiyuden Chronicle games add even more to the build-up of Xbox becoming the premier destination and ecosystem for gamers who love playing role-playing games (RPGs)!

For more on the Eiyuden Chronicle franchise of games, I encourage you to visit them at FacebookTwitter, and Instagram.

More on RPGs, I recently expressed I wanted more science fiction RPGs (sci-fi RPGs) from Team Xbox. As Starfield has been confirmed as Xbox-exclusive for 2022 from Bethesda, RPG specialist Obsidian Entertainment made my wish come true with the announcement of The Outer Worlds 2! That was easily one of the highlights of the showcase for me personally as I love Western RPGs and I replayed The Outer Worlds many times! Watch this CGI trailer!

There is so much to love in the 2019 multi-platform RPG The Outer Worlds and in recent times its full vision and concepts – both of which were limited by time and budget – were finalized with the release of the two DLC packs. Now that The Outer Worlds franchise is under the full control of Team Xbox, it is inevitable that Obsidian Entertainment will have tremendously more resources and access to better technologies (note: imagine certain game engines made by Bethesda being utilized by Obsidian) to make their grander concepts and new gameplay features come true in The Outer Worlds 2! This is another Xbox-exclusive RPG to look forward to after Avowed which Obsidian is focusing on right now.

Next that interested me is The Ascent.

Having seen the game a year ago, The Ascent has very nice visuals, a solid art style, a nice presentation of future technologies and most notably a lot of action that are so good to look at. It’s coming out on July 29, 2021 already and I am confident it will be a hit with Xbox Game Pass subscribers. Microsoft made the smart move on approaching the game makers. The Ascent will launch exclusively on Xbox game consoles (including Xbox One) and Windows PC.  

Psychonauts 2 also caught my attention.

Even though I never got to play the original Psychonauts from a long time ago, the sequel still impressed me and sparked my interest with regards to platform action, adventuring and the visual concepts from the mind of Tim Schafer. It should be noted that Microsoft acquired Double Fine and purchased the publishing rights from the previous owner. Psychonauts 2 is set for an August 25, 2021 release. 

Contraband is a future project exclusive to Xbox Series consoles and PC.

The CGI trailer was pretty cryptic and at best only showed visual concepts that should be realized in the form of gameplay in the future. Very clearly, this is an Xbox Game Studios project in partnership with Avalanche Studios (Mad Max, Just Cause games). As written in Xbox.com: Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan, and our most ambitious and spectacular game to date. We’re taking everything that we’ve learned from 18 years of being at the forefront of creating beautiful, vast open game worlds filled with stunning vistas and incredible emergent gameplay moments.

S.T.A.L.K.E.R. 2: Heart of Chernobyl was really eye-catching.

I can confidently say that this game is very atmospheric, gritty and even horrifying. It’s a first-person shooter designed to grab the player and pull him/her deeply into its ravaged in-game setting. I can speculate that this game could push players to come up with the courage to not only endure its challenge but also overcome the horror elements along the way. This one’s heading to Xbox Series consoles and PC on April 28, 2022.

As for Team Xbox’s newest exclusive racing game, Forza Horizon 5 turned out to be real and the same goes with its Mexico setting. This one’s coming to all Xbox consoles and Windows PC on November 9, 2021!

Forza Horizon 5 is a stunner on Xbox Series X! The photo-realism is so high (from the specific parts of the car right up to the many elements comprising the vast open world) this new game made by Playground Games could easily convince people they were looking at real-life, physical objects and places.

As written on Xbox.com: Forza Horizon 5 showcases powerful, all-new graphical features. Experience sweeping vistas and scan the distance to see the adventure that lies ahead. Encounter the smallest of details throughout the world which is rendered with striking realism, down to the smallest details like the light that glows through each needle on a Cholla cactus. Our Mexican HDR sky captures illuminate the world to the point that you will feel as if you are right there. And thanks to Xbox Series X|S, ray tracing is utilized in Forzavista to make the cars look even more true to real life.

I am looking forward to playing Forza Horizon 5 on Xbox Series X!

To my surprise, Xbox chief Phil Spencer appeared near the end of the Xbox-Bethesda showcase and gave the remarks. He did say that they had one new thing to show and it’s another exclusive thanks to Bethesda’s developer Arkane Austin…Redfall! Watch this CGI trailer and just imagine how they turn its visual concepts into actual gameplay in the near future. I find this intriguing and unique.

As written in Xbox.com: Redfall is coming exclusively to Xbox X|S and PC in Summer 2022 and will be available with Game Pass on day one.

Conclusion

The Xbox-Bethesda showcase is not only great…it also shows that with the full-backing of Microsoft, the integration with Bethesda, the 23 active Xbox game studios, and strong business relationships with game makers/publishers going on, Team Xbox is stronger than ever and Phil Spencer’s leadership is something worth emulating. They have what it takes to make video gaming more exciting and more enjoyable than even the Xbox 360 console generation. 30 games showcased (with a great majority of them heading to Xbox Game Pass) and with many Xbox-exclusives among them, the years-old belief that Xbox has no games is dead and those who keep on moving with that belief are just wasting their lives and spreading their poisonous thoughts through social media.

As for Xbox fans and all others who love video games, the Xbox-Bethesda showcase is more than just a grand presentation of gaming…it is a celebration of the love and enjoyment of video games as well as the benefits capitalism makes for consumers! As seen in the showcase, there is definitely something for most gamers and their tastes. Now is a good time for newcomers in gaming to join the Xbox community and ecosystem.

Gaming on Xbox is more exciting and more promising than ever! In due time, gamers from around the world will be able to enjoy games on Xbox consoles and Windows PC!

Let me end this piece by asking you readers: Did the Xbox-Bethesda games showcase live up to your expectations? On a scale 1 to 10 (lowest to highest), how would you rate the showcase? What was the biggest surprise among the major games and the small, indie games? Was the inclusion of the Eiyuden Chronicle games in the showcase surprising to you?

What do you think about Forza Horizon 5 and its Mexico setting? Does the announcement of The Outer Worlds 2 make you excited about playing RPGs only on Xbox consoles and Windows PC? Was the confirmation of the Xbox-exclusivity of Starfield surprising to you? Do you look forward to playing Redfall and/or S.T.A.L.K.E.R. 2: Heart of Chernobyl in 2022?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox strategies taking shape with Microsoft’s full support and strong dedication!

We are just days away from the highly anticipated Xbox-Bethesda games showcase! Very recently, Team Xbox emphasized further its overall strategy of delivering interactive entertainment that goes way beyond the traditional model of selling consoles and games, and behind it all they have the full support of Microsoft itself!

Let’s start with the special presentation involving both Microsoft CEO Satya Nadella and Xbox chief Phil Spencer. Watch the video and listen very closely.

“Gaming is fundamentally aligned and woven in our mission as a company,” Satya Nadella said. “When you talk about Xbox’s mission to bring the joy and community of gaming to everyone on the planet, which I absolutely love, this is precisely what I think of when we think about Microsoft’s mission, which is to empower every person, every organization on the planet to achieve more. As a company, Microsoft’s all-in on gaming.”

Microsoft’s CEO confirmed that the corporation has indeed gone all in for Team Xbox and this is clearly a radical change compared to what happened in the previous console generation when the team was not a true priority for the corporation.

When it was a non-priority within the corporation’s hierarchy, Team Xbox was severely limited in producing first-party exclusives, severely limited in making big-time partnerships with other game developers/publishers, and designed a very flawed console with Xbox One. The result was a doomed 8th console generation (or the 3rd Xbox console generation) and the Xbox One sold much less than Xbox 360 worldwide and could not match the high number of exclusive games on Sony’s PlayStation 4 (PS4). Phil Spencer did what he could since taking over as Team Xbox chief.

That is all in the past now! With the full support of Microsoft and with Phil Spencer and his team now a clear priority for the corporation, Team Xbox has a lot of momentum moving forward in this 9th console generation. Mega publisher Bethesda has been integrated into Team Xbox and there will be Bethesda-produced exclusive games that gamers with Xbox Series X, Xbox Series S and Windows PC can look forward to. With 23 game developers under the Xbox Game Studios umbrella, several 1st party exclusives are already being produced like Avowed (plus the expected The Outer Worlds franchise) from Obsidian Entertainment, Senua’s Saga: Hellblade II from Ninja Theory, the next-generation Forza Motorsport game from Turn 10 Studios and Perfect Dark from The Initiative to name a few. When it comes to paid subscription services, it was reported that Xbox Game Pass (XGP) subscribers reached 18,000,000+ and right now Sony and Nintendo have no serious services of their own to compete with it. I should also mention Team Xbox is continuing with plans of acquisitions of game developers.

With the forward momentum clear, we can now take a look at the strategies as published in Xbox.com written by Xbox Wire Editor-in-Chief Will Tuttle. Some parts in boldface…

Xbox Game Pass is Changing the Way We Discover, Connect, and Play

  • Xbox Game Pass members play 30% more genres and play 40% more games. And more than 90% of members said they played a game that they would not have tried without Game Pass.
  • On average across the Game Pass library, partners see engagement go up by more than 8x when they enter Game Pass.
  • Whether it’s purchasing games inside or outside of what’s available in the library, or purchasing additional content for the games they like, members spend 50% more than non-members.
  • Xbox Game Pass has become a true discovery engine, a platform for connection and community, and is driving game sales. New insights we’re sharing today include:
    • Since we started our partnership with EA Play in Game Pass Ultimate, our players have been engaging with EA’s subscription service in a significant way. Compared to before the integration, EA Play has seen record usage on Microsoft platforms, driving hours played on these platforms up by more than 200%. As a result, EA’s incredible portfolio of games has reached and gained millions of new fans on the Xbox platform.
    • The new Square Enix game Outriders is in Game Pass and was also the #1 selling digital game on Xbox during its launch week and a top 10 selling digital game on Xbox in the month of April. Game Pass helped introduce millions of players to the game.
    • During launch week, MLB: The Show 21 was the biggest sports game of the past year on Xbox and the second biggest sports game of all time on Xbox. Game Pass added millions of new fans and grew Major League Baseball’s player base significantly. MLB: The Show 21 was also the #1 selling paid game on Xbox for the month of April. 

Xbox and Xbox Game Pass are Coming to More Screens

  • Xbox is working with global TV manufacturers to embed the Xbox experience directly into internet-connected televisions with no extra hardware required except a controller.
  • Xbox is exploring new subscription offerings for Xbox Game Pass so more players around the world can experience the most immersive and fun games across devices, geographies, and financial realities.
  • Xbox is working with telecommunications providers on new purchasing models like Xbox All Access, which allows consumers to buy both a console and Game Pass for a low monthly price, rather than spending money up front.
  • Xbox is building its own streaming devices for cloud gaming to reach gamers on any TV or monitor without the need for a console at all.
  • Cloud gaming through Xbox Game Pass Ultimate will launch in Australia, Brazil, Mexico, and Japan later this year.
  • In the next few weeks, cloud gaming on the browser will open to all Xbox Game Pass Ultimate members. With Edge, Chrome, and Safari support, players will be a click away from gaming on almost any device. 
  • We’re in the final stages of updating our Microsoft datacenters around the world with our latest generation of hardware, the Xbox Series X. This means gamers will see faster load times, improved frame rates, and experience Xbox Series X|S optimized games.
  • Later this year, we’ll add cloud gaming directly into the Xbox app on PC and integrate it into our console experience to light up scenarios like try before you download

An Incredible Pipeline of Games

  • With more than 23 studios worldwide creating games for Xbox, our goal is to release at least one new, first party game into Game Pass every quarter. Role playing games, shooters, strategy titles, adventure games, and more are all being built by our first party teams to ensure that there is a steady stream of compelling exclusive content to explore.
  • Our independent developer program ID@Xbox has earned developers over $2B dollars since the program’s inception, with over 2000 titles launched and many more on the way. This model is now being used for ID@Azure, allowing independent devs to build cloud-based experiences. These programs bring new voices from diverse backgrounds into the world of game development.
Xbox Game Pass is leading the way when it comes to paid subscription services on video games and it will be made more available to gamers around the world, including those who cannot afford an Xbox console.

Whew! That was an overload of details above! As the Xbox-Bethesda event on June 13 is focused on games (and possible studio acquisition announcements), it makes sense for Team Xbox to make clear what their strategies are and what developments are happening.

To examine the above information, Microsoft is taking Xbox and Xbox Game Pass to newer heights that the traditional model of selling consoles (hardware) and games cannot reach. The Xbox-Windows connectivity has been re-emphasized and it has indeed been working for XGP users who are paying $15 a month. Moving forward, Xbox will be integrated into smart TVs/HDTVs (connected to the Internet) and the only hardware needed is the Xbox controller. Once Microsoft’s deals with telecommunication firms have been finalized, consumers can buy a console (most likely Xbox Series S and Xbox Series X for gamers who want high-end experiences) and XGP through Xbox All Access and pay it all on a monthly basis (this will spare consumers from the trouble of paying so much for a new Xbox console at retail). This also shows the benefits of subscribing over doing over-the-counter retail transactions. Furthermore, the Xbox ecosystem will eventually become more accessible to many millions more gamers (who cannot afford consoles) through their Internet-connected HDTVs/smart TVs using streaming devices with cloud functionality.

Think about all those highly ambitious strategies and how they can eventually positive impact interactive entertainment and even expand video gaming as we know it. Nintendo and the PlayStation team at Sony (hey Jim Ryan, are you still learning yet?) did not anticipate this latest barrage by Team Xbox, nor have they formulated new ways to enhance the gaming experience and attracting many more consumers who cannot afford game consoles.

Whether you like it or not, Team Xbox is clearly pushing hard with its plan to reach many millions more consumers around the world without being limited by the traditional console business model. Consumers will be offered a lot of choices as to how they want to play games via Xbox and how they want to enter the Xbox ecosystem based on their respective financial standings and purchasing power. Consumers also love being offered multiple options which Nintendo and Sony seem to ignore. It seems the Japanese traditions of doing video game business set Nintendo and Sony back.

The consumer can become the center of gaming with Xbox Game Pass Ultimate!

Let me ask you readers: Are the new strategies by Team Xbox look exciting or complicated to you? Are you a gamer who wants to enjoy high-definition gaming at home without the hassle of buying a new console? Do you prefer to acquire an Xbox Series X through a subscription with your telecommunication provider? If you are running a retailing joint selling video game hardware and software, what do you think about the newest Xbox strategies announced?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Yes! I want more sci-fi RPGs from Team Xbox, Bethesda and Obsidian!

As a geek, I often enjoyed the science fiction (sci-fi) genre of entertainment. Star Wars made its mark in movies, video games (note: I enjoyed playing Star Wars: Knights of the Old Republic on the original Xbox console), toys and comic books. I love watching V: The Original Miniseries and in recent times I successfully bought myself a Blu-ray copy of it to enjoy it all over again in high-definition. On Xbox 360, I enjoyed heavily replaying the three Mass Effect games (2007-2012) and even had one last replay of the entire trilogy using the backward compatibility feature on Xbox One a few years ago.

When it comes to recent gaming, I deeply enjoyed playing The Outer Worlds in its full design and concept (note: with the Peril on Gorgon and Murder on Eridanos DLC expansion packs included) from start to finish on my aging Xbox One console. That sci-fi RPG developed by Obsidian Entertainment is the best of its kind that I have played in the 8th console generation.

For the future, there are two things that keep me really interested in the sci-fi RPG sub-genre of video gaming as well as gaming on Xbox.

First is Bethesda’s Starfield which is anticipated to be exclusive to Xbox and PC and may be released in 2022. As the Xbox-Bethesda showcase on June 13 is approaching, my anticipation for Starfield is growing even though the key details about it remain a mystery. Having played Bethesda’s Fallout 4 on Xbox One and The Elder Scrolls V: Skyrim on Xbox 360, I can imagine Starfield having 3rd person and 1st person views with in-depth exploration, varied forms of interacting with other characters and NPCs (non-playable characters), and shooting plus some melee combat.

The brand-new sci-fi RPG from Bethesda!

As Starfield is sci-fi in concept, there will surely be lots of gameplay features that will make it different from Fallout and Elder Scroll games, and stand out among sci-fi RPGs. I am anticipating space travel, spaceship battles, visiting planets, customizing spaceships, encountering alien lifeforms, the exploration of space stations and more. Such sci-fi concepts remind me of what I enjoyed in Mass Effect games and in The Outer Worlds, but given Bethesda’s RPG design and approach to gameplay, I am confident that Starfield will have features that will make it different as far as sci-fi concepts and game design go.  

The lack of clear details about Starfield only make its anticipated unveiling at the Xbox-Bethesda special event even more attractive. I am confident that Todd Howard will make the big presentation of it.

Second is the future of The Outer Worlds as a game franchise under the control of Team Xbox and Xbox game studio Obsidian Entertainment (note: they were acquired in 2018). To make things clear, game publishing label Private Division (under Take-Two) has the publishing rights of the original game that came out to multiple platforms in 2019. As to who owns the The Outer Worlds as an intellectual property, it is Microsoft which is the result of its acquisition of Obsidian (the creator of The Outer Worlds) which happened during the development of the said game. That being said, Private Division and Take-Two stake is limited to the first game. The rest (note: future iterations) belong to Microsoft and Team Xbox and Obsidian will be managing it.

A quick look back at 2019’s The Outer Worlds.

To put things in perspective, check out this excerpt from Gamasutra’s May 19, 2021 article which was updated with clarifications from Take-Two. Some parts in boldface…

A spokesperson from Private Division, the American publisher owned by Take-Two, has explained the company won’t be involved with “future iterations” of The Outer Worlds franchise, noting that Obsidian and owner Microsoft will be steering the ship moving forward.

Microsoft has been looking to expand its stable of first-party titles for some time, having spent huge sums of cash on a variety of studios over the past few years, such as its recent $7.5 billion acquisition of Bethesda.

Although the company purchased Obsidian back in 2018, The Outer Worlds developer worked with Take-Two’s subsidiary Private Division to publish the game. Recent remarks from Take-Two president Karl Slatoff had indicated that relationship would continue, but an update from Private Division has confirmed that Microsoft now intends to take charge of the franchise.

“Private Division is still supporting and marketing The Outer Worlds, including the upcoming release of Murder on Eridanos DLC on Nintendo Switch,” said the company. “Moving forward, Obsidian and Microsoft will be publishing future iterations in the franchise, and we’re absolutely thrilled to see where they take it.

Now that it is clear that Microsoft, Team Xbox and Obsidian Entertainment have The Outer Worlds under their belt and with commercial and critical success achieved with the first game, it is anticipated that the developers behind it may announce a sequel during the Xbox-Bethesda showcase on June 13. Here’s an excerpt from Windows Central Gaming’s recent article

Building content for E3 takes a huge chunk of dev time, and many of these games are just in deep content development right now, rather than being prepped for marketing materials.

Obsidian, however, could appear in a big way. I’ve been told conflicting information about the possibility of Avowed being at the show, which is Obsidian’s first-person RPG set in the Pillars of Eternity universe, making me think there’s a 50/50 chance we could see something on it. I’ve also been told that, surprisingly, Outer Worlds 2 may be announced.

And then there is this video by Colteastwood mentioning that Obsidian is ready to announce The Outer Worlds sequel at the June 13 showcase.

I believe it is inevitable that Starfield and The Outer Worlds will be confirmed very soon as Xbox and PC-exclusive franchises (beyond the games, take note) of the sci-fi RPG sub-genre.

While I can only speculate what story concept, characters and game design for Starfield will turn out with under Bethesda, I can imagine future games of The Outer Worlds getting more varied in terms of game design, characters, settings, in-game environments, storytelling, exploration and more now that Obsidian has better resources under Team Xbox.

As it is clear Obsidian is very busy already working on the fantasy RPG Avowed, it is very likely they will make the announcement of the sequel to The Outer Worlds in the form of a CGI trailer. As to how The Outer Worlds 2 will turn out in the years to come, I hope the developers will add spaceship battles (with real-time shooting on other ships for great interaction), more boarding of other spaceships, more varieties of monsters and enemies to fight with on-foot, building a brand-new colony or settlement and the like.   

With the upcoming Starfield and future The Outer World games under the Xbox umbrella, sci-fi role-playing games will not only establish Xbox as the haven for RPG enthusiasts in the years to come but also help increase the Xbox Game Pass (XGP) base of paying subscribers, help increase the Xbox Series S and Xbox Series X console userbase and help the overall Xbox LIVE membership grow a lot! Also imagine the many other fans of The Outer Worlds on the PS4 and Nintendo Switch (who don’t own Xbox consoles) buy Xbox Series consoles for the sequels.

More on the sci-fi RPG sub-genre, I can say that Team Xbox, Bethesda and Obsidian have a potential gold mine once their upcoming games turn out great, keep gamers very happy and convince them and other enthusiasts of RPGs and science fiction to come back for more.

If the current success of EA’s Mass Effect: Legendary Edition indicates anything, it only serves as a reminder that the Mass Effect franchise’s greatness happened long ago and EA and BioWare themselves still have yet to achieve brand new success with the said franchise without resorting to nostalgia.

The way things are right now, Team Xbox/Bethesda/Obsidian are in better positions than EA/BioWare when it comes to making great sci-fi RPGs. For the Xbox fans who love RPGs and science fiction, the games from Bethesda and Obsidian are sure to be exclusive on their consoles plus Windows PC.

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com