Retro Gaming Ads Blast – Part 43

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Taito’s 4-in-1 Print Ad

I remember seeing this ad in some comic books I read back in the 1980s.

There is nothing like taking the clever approach of promoting multiple video games using only one single print ad in the size of a single page. Taito did exactly that in the 1980s when it promoted Elevator Action, The Legend of Kage, Arkanoid and Renegade for the Nintendo Entertainment System (NES) promising excitement as the mentioned games were making the jump from arcade to console. What is very notable in Taito’s single-page print ad was that it did not show any screenshots of the games. Instead, they used hand-drawn artwork to emphasize each game’s theme or setting, and leave it up to the viewers’ imagination as to how those games would look like on NES. This old ad is intriguing and amusing at the same time.  

2. Chase H.Q. II: Special Criminal Investigation Print Ad

Cars and high-speed action emphasized in this ad.

Following the huge success of the original Chase H.Q. on both arcade and consoles in the late-1980s, the sequel Special Crime Investigation was released in the arcades in 1989 and ported to game consoles and computers in the early 1990s under the title Chase H.Q. II: Special Criminal Investigation. To promote Chase H.Q. II: Special Criminal Investigation for home computers, game publisher Ocean came up with a colorful print ad showcasing a few cars, a city background and elements of gun-related action presented in nice art. The ad has an image of the original arcade machine to remind gamers that they are playing the sequel to Chase H.Q.

3. Dancing Eyes Japanese Arcade Flyer

The front.
The rear.

Released by Namco in Japan in 1996, Dancing Eyes is a puzzle arcade game that became notorious due to its overtly sexual nature. With the way it was designed, players control a small monkey called Urusu-San and crawl along a 3D grid mapped over characters (mostly ladies) or various objects. If the 3D grid is mapped over a young lady, any tile of the grid destroyed by the player exposes the lady’s underwear or skin. Such sexuality is reflected in the arcade flyer of Dancing Eyes which has a suggestive hand-drawn art on the front while the game’s mechanics are explained in the rear. Even the rear of the flyer shows sexual nature of the game with screenshots. While the game was officially released only in Japan, Dancing Eyes actually was made available for gamers to play at the arcade of X-Site amusement center inside Festival Mall in Alabang during the early 2000s and it attracted a lot of guys. I bet Namco did not know about that.

4. Sega Saturn North American Print Ad

This print ad always caught people’s attention.

When the Sega launched the Saturn console in America roughly four months ahead of schedule in 1995, the company suffered as the sales were disappointing, ties with business partners were strained and the available Saturn games were very few. By the fourth quarter of that year, more games became available for the Saturn and this gave Sega the opportunity to aggressively market the console as the one that gamers should get for their enjoyment. To promote the Saturn, Sega came up with a two-page print ad that had a dominant image of a naked woman whose private parts were cleverly covered by screenshots of the available games. Since most gamers were predominantly male from teenagers to adults, it made sense for Sega to come up with an eye-catching sexy ad to promote their console and the video games (including those from other companies). This old ad is considered by the woke and rabid feminists as very offensive today.

5. Blockbuster Video Print Ad

If you won the grand prize and wanted a lot of entertainment, you would not want to leave your home.

Back in the late 20th century, Blockbuster Video was the dominant retailer that offered customers movies in home video format for sale and for rent. Along the way, the company offered video game rentals and attracted millions of gamers around the nation. Given the tremendous growth of video gaming in America in the 1990s, Blockbuster got itself more involved by launching the Games of Summer Sweepstakes in 1996. Utilizing print ads, the sweepstakes offered the Ultimate Game Rooms – composed of a 41-inch big-screen TV, Surround Sound speakers, hi-fi VCR, NBA Jame Extreme arcade game, the Sega Saturn, the PlayStation, a gaming chair, Acclaim games for Saturn and PlayStation, and a 1-year free Blockbuster Video game rentals privilege – as the grand prizes. Do you know anyone who won in Blockbuster’s sweepstakes?

6. Independence Day (ID4) Print Ad

A nice looking ad for a game that was actually mediocre.

Remember how big a blockbuster Independence Day (ID4) was in cinemas in 1996? The film grossed over $800 million worldwide and it revived the disaster movie genre using modern filmmaking techniques and the latest technologies of the decade. Given the massive success of the movie, it was not surprising that an official video game adaptation was released in 1997. To promote the game, Fox Interactive (the video game company of the movie studio behind the film) came up with a 2-page print ad using official artwork from the movie showcasing the alien spaceship being attacked by a military fighter plane. The ad showed only 3 screenshots and the descriptive text was written to make gamers feel like they have the role to lead Earth’s fight against the aliens. While the art looks good, it can only go so far to hide the mediocrity of the game itself.

7. GoldenEye 007 Print Ad

Bond, James Bond.

When GoldenEye achieved both critical and financial success in movies, it revived the James Bond movie franchise big-time and Pierce Brosnan was easily accepted by the public as the newest Agent 007. Several months before the movie was even released, an official video game adaptation started development. After much revisions and hard adjustments, the project evolved into a first-person shooting game for the Nintendo 64 console titled GoldenEye 007. To promote the game, Nintendo came up with a 2-page print ad that cleverly showed Brosnan as James Bond on the left and displayed the screenshots and other details on the right. This ad was easily eye-catching and it made lots of gamers excited. As history showed, GoldenEye 007 got released in 1997 and became a huge critical and commercial success while also proving that first-person shooters on game consoles can be a lot of fun.

8. North American Sega Saturn Games Promo Print Ad

There definitely was something fun offered to gamers. Who could go wrong with titles like Tomb Raider, Nights into Dreams, Virtual On and Virtua Cop 2?

As mentioned earlier, the Sega Saturn had a bad launch in America in 1995 which caused a lot of problems for the company. In 1996, Sega of America went on the offensive to really capture gamers’ attention by launching their Saturn games promo. The message of this 2-page print ad was very clear…Sega offered one free first-party game (limited to four specific games including Nights into Dreams) to those who bought two games (from a lineup of twelve specific titles). It should be noted that the Christmas season of 1996 was the most successful sales period of the Sega Saturn in America as gamers really responded to the promo. Even though some called this promo an act of desperation, nothing changes the fact that Sega succeeded during the most critical sales season of 1996.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

I am having a lot of fun with Smash T.V. on my Xbox Series X

Welcome back Xbox fans, geeks, retro gaming enthusiasts and other gamers!

I finally did it! I finally played the arcade version of the classic game Smash T.V. as I recently purchased Midway Arcade Origins (Xbox 360) on the Xbox store. Thanks to backward compatibility, Midway Arcade Origins operated smoothly on my Xbox Series X and it comes with more than thirty arcade games owned or published by Midway Games from the early 1980s to the early 1990s.

My history of playing Smash T.V. is awkward. The very first time I played the game was not in the arcade but with the Smash T.V. port released on the Super Nintendo Entertainment System (SNES).

The classic game debuted in arcades in 1990 and during that precise point of time, I rarely visited arcades here in the Philippines. I started visiting arcades more starting in 1992 as the fighting game craze started luring new gamers driven by the popularity of Street Fighter II. To the best of my memory, I saw very few arcade machines of Smash T.V. and never got to play the game. In fact, there were very few arcade machines that had the dual joystick control set-up which was exactly required to play Smash T.V.

The 2D sprite activity and action can get pretty wild and intense on-screen during battle. Expect lots of waves of enemies coming in before you proceed to the next room.

To make things clear, arcade games were already popular here in the Philippines and there were lots of local arcades particularly in shopping malls. As for playing Smash T.V. on the SNES, it was fun but the SNES control pad was not ideal for the immense in-game shooting.

Going back to Midway Arcade Origins, I played Defender first and had some bouts of fun with it. After that, I went back to the main selection and scrolled through the many other games offered until I saw Smash T.V. and selected it. As soon as I started playing, I was immediately engaged as the fun kept growing as I played.

Apart from dealing with dangerous enemies, you will also encounter in-game hazards such as this room releasing snakes a lot.

Firstly, the game made fine use of the two analog sticks of the Xbox controller which was the closest thing to matching the dual joysticks set-up of the original arcade game. The left analog stick was for movement while the right analog stick allowed me to shoot in different directions. The severe limitations on shooting on the controller of the SNES were completely gone, and as I played the game more on Xbox, I found myself moving around enemies and obstacles while being able to fire at directions where shooting was needed.

Secondly, Smash T.V. on Midway Arcade Origins is the genuine arcade experience from the controls to the functionality, gameplay, the visual design and 2D sprites that dominated the screen. For those who don’t have the original arcade machine, this is the closest thing to enjoying the arcade fun of Smash T.V. in the comfort of home. I can also say that the game ran smoothly on my Xbox Series X and not a single case of slowdown nor any cases of visual distortions ever happened!

To really defeat an end-of-level boss like this one, you need to use whatever special weapons or power-ups that appeared during battle. Be mindful of the enemy’s powerful defense and attacks.
This face particular end-of-level boss deteriorates further as I kept on attacking him with special weapons.

More on the gameplay, it is undeniably challenging as many enemies enter and their different abilities to attack you ensures lots of intense moments of action and struggle to survive. The on-screen action is often intense and still the gameplay did not grow tiresome to me. More on the combat, there are always huge and powerful enemies (end-of-level boss) at the conclusion of each level and defeating them will push you to use special weapons as soon as they pop up.

Lastly, there is also the prize aspect of the game (which has a dystopian TV concept inspired by the 1987 film The Running Man starring Arnold Schwarzenegger) which allows you to collect prizes (in cash or prize items) while playing. The prizes can add a lot to your score and even your potential entry into the online leaderboards (see below).

There is nothing like collecting prizes in the game! It is as thrilling as the action.
Between the levels are the bonus segments in which the value of the prizes you collected will be added to your overall score (technically in-game money earned).

Thirdly, I really like the online leaderboards and score attack mode that came with Midway Arcade Origins. For Smash T.V., the score attack challenge is to score as many points as you could using only one turn (which comes with the initial six in-game lives). Score attack does not allow any continues (that is for free play mode) and this was enough to make me focus on my skills, moves and timing when it comes to fighting waves of several enemies that entered the in-game arenas.

I was able to make my presence felt online as the servers for the leaderboards are still functioning and recording in-real time the scores achieved.

Every time you encounter new enemies, you have to observe how they move, attack and behave.

Smash T.V. is a classic not only because of its immense fun gameplay, entertainment impact and timeless game design, but also because it was a creative wonder from significant game creators such as Eugene Jarvis (Defender, Robotron 2084), John Tobias (Mortal Kombat) and Mark Turmell to name a few. The game borrowed elements from The Running Man and the creators made their own concept that mixed well with the game design they came up with. The result is a highly playable, challenging and ultimately enjoyable video game. To learn more about the creation and history of Smash T.V., watch the in-depth videos of PatmanQC and Slope’s Game Room below.

“Big money! Big prizes! I love it!”

Smash T.V. is a lot of fun and its gameplay never gets old. It is currently my favorite of all the games in Midway Arcade Origins and it is an excellent addition to my retro gaming experience on my Xbox Series X.

If you are an Xbox fan who is interested in retro gaming and if you have already decided to play Smash T.V., buy Midway Arcade Origins by clicking https://www.xbox.com/en-US/games/store/midway-arcade-origins/bs97kvxlt9lk

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back At Dr. No

Every great movie franchise starts small and as the decades pass by, its place in history will be marked and revisited.

This is my review of the first-ever James Bond movie Dr. No.

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Ursula Andress and Sean Connery as Honey Ryder and James Bond respectively. 

Released in 1962 based on the sixth novel written by James Bond creator Ian Fleming, Dr. No brought Agent 007 to the big screen worldwide and its success led to a series of big moneymaking sequels, merchandise, novels, comic books, video games and other forms of contributions to pop culture. This movie also marked the beginning of Sean Connery’s journey towards becoming a cinematic icon as, arguably, the best cinematic James Bond ever.

The movie begins when British agents in Jamaica get killed off by henchmen who eventually retrieved highly confidential files. In England, the secret service sends Agent 007 to Jamaica to do detective work and he gets armed with a Walter PPK. Once in Jamaica, Bond starts talking to people, gathering clues and traveled to different places to find out who is responsible for killing his fellow British intelligence operatives. If you want to know more, you just have to watch the movie.

If you are a newcomer to the James Bond franchise or if you never saw this movie before, then you have to keep in mind that this very old movie is NOT an action film but rather it is a detective story laced with suspense and some action that follows James Bond performing his mission for Queen and Country.

Chances are, you must have seen many other James Bond movies that are heavy on action, stunts and explosions. As it was the first of the film franchise, Dr. No is nothing like those other movies of Agent 007.

Being a detective story, Dr. No is character-driven and laced with mystery and suspense. To describe it without spoiling the story, the narrative shows Bond searching for answers and as the suspense builds up, something or someone gets revealed which adds to the deepening of the plot. There is some action, stunts and explosions to spice up the movie which were pretty enjoyable for the early 1960s. However the car chase is very outdated and never believable. Naturally, the spectacle is tame by today’s standards but still, this movie is not boring at all for me.

The movie is nicely paced and makes clear what is going on. There is sufficient build-up leading to the next revelation or the next part of the chain of mystery or the next twist. By the time James Bond encounters Dr. No himself well after the 60-minute mark into the movie, I became oriented with both characters as their conflict finally starts. This will work for you if you take time with the movie’s pace and pay close attention to details.

Sean Connery as Agent 007 is charming, cool and cruel. The filmmakers and Ian Fleming himself really oriented the actor on how to portray the literary Bond in cinematic form. Connery’s Bond is charming and the filmmakers make it very believable on-screen that ladies would fall for his charm which in turn would give him the opportunity to advance in his pursuit of accomplishing his goals in the line of duty.

Ursula Andress, who had to be dubbed in post-production due to her accent, caught the world’s attention wearing the bikini on the big screen (in color, no less) as Honey Ryder who came out from the water with her equipment and sea shells. This was a daring scene to show back in the early 1960s. Of course, Honey is not just a pretty face but also a brave lady with a history of adventure and exploring. This makes her believable as a Bond girl who has what it takes to keep up with Agent 007 in the story, even going face to face with Dr. No.

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Joseph Wiseman as Dr. No.

Joseph Wiseman‘s performance as Dr. No is subtle and yet he remains creepy as a cinematic villain. When compared to other villains in the James Bond film franchise, he does not do much action but his portrayal as a very powerful sinister human being who controls a loyal group of personnel still makes him a competent franchise villain in by today’s standards. Having seen all the James Bond movies, I find Wiseman’s Dr. No a more engaging villain compared to Col. Moon (the dreadful Die Another Day), Hugo Drax (Moonraker), Kamal Khan (Octopussy), Alec Trevelyan (GoldenEye) and the 21st century Ernst Blofeld (Spectre) to name some.

In terms of production values, Dr. No is a mixed bag. There are some props that looked fake and cheap. The rear projection in the car chase is so fake looking. Ironically, the film shines with the sets designed by Ken Adams. The big room visited by Professor Dent to communicate with Dr. No, the hotel-like lair of the villain (where Honey and Bond are treated like special guests) and the elaborate room of the table meeting with Dr. No all are visually striking.

When it comes to presentation, Dr. No marked the beginning of many things that would later become cinematic traditions – the gun barrel opening, “Bond, James Bond”, the James Bond theme music, the mission meeting between Bond and M. (plus the nice chat between Bond and Moneypenny),  the appearance of Felix Leiter during the mission etc.

The screenplay written by Richard Maibaum, Johanna Harwood and Berkley Mather has quality in it not just with the narrative but also with the dialogue.

I love this exchange of words between Bond and Dr. No.

Dr. No: I’m a member of SPECTRE.

James Bond: SPECTRE?

Dr. No: SPECTRE – Special Executive for Counter Intelligence, Terrorism, Revenge, Extortion. The four great cornerstones of power headed by the greatest brains in the world.

James Bond: Correction – criminal brains.

And there was also this exchange.

Dr. No: The Americans are fools. I offered my services; they refused. So did the East. Now they can both pay for their mistake.

James Bond: World domination. The same old dream. Our asylums are full of people who think they’re Naploeon. Or God.

Overall, Dr. No is a classic movie and it is the kind of film that filmmakers today don’t make anymore because they know people won’t be satisfied without excessive action and spectacle. It is a James Bond flick in the form of a detective story which has a good amount of mystery, suspense and some action.

For sure, people who have gotten used to action-heavy James Bond movies won’t feel engaged with Dr. No. The best way to enjoy this film is to treat it the way it is meant to be – a piece of cinematic history that built the James Bond film franchise in the very first place.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

 

 

 

 

My Observations: Lunch at Toucan Brazilian BBQ Buffet Restaurant

Here in the Philippines, finding a place that serves Brazilian food is quite challenging. For those who live in South Metro Manila, the good news is that there is a new restaurant at the expanded area of Festival Mall, Filinvest City, Alabang, Muntinlupa, and it’s called Toucan Brazilian BBQ Buffet Restaurant.

As of this writing, the restaurant charges P430 per customer for lunch (I forgot their rate for children, sorry) and P730 for dinner. Out of curiosity, as well as my previous high interest on visiting Brazil for the Rio Carnival and discovering their culture and norms, I tried out their lunch buffet.

As soon as I entered, I saw the buffet table and I took a seat by the wall. The interiors were nice and very notable is the use of the colors yellow and green (plus blue) which easily reminds me of Brazil.

The restaurant really made a lot of efforts emphasizing Brazil to the customers. For decorations, they posted several framed pictures on their walls.

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You like Samba and art?

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At the other wall.

THE FOOD

How about food? On my trip to the buffet selection, there was a mix of meat, vegetables, rice, salad and free flowing drinking (by the wall). What surprised me was the presence of Chinese-style noodles (are those really part of Brazilian cuisine?). For my plate, I decided to have more vegetables than meat. Picture below.

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Pork with caramelized onions plus cabbage and potatoes.

As I started enjoying my drink and meal, the restaurant had personnel walking around carrying metallic sticks (from the grill) with meat attached to them. Because there was this wooden object with its green end on top (red end below), one of the carriers approached me and asked if I were interested to try a slice of beef cattle tongue which I accepted since I wanted to try it.

I had not touched the slice as I was focused on my vegetables and pork. Some minutes later, another guy carrying meat approached me and asked if I were interested in chicken. I asked him to give me some and just add it on the small plate carrying the still untouched slice (beef cattle tongue). Then I took a picture.

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Two different servings of chicken with the slice of beef in the middle.

I finally decided to try out the slice of beef. It was pretty tasty and there was no need for condiments to add flavor. I slowly ate it and then I tried the gold-like colored chicken which, in my view, seemed fried. It turned out, it was very well cooked and was even more flavorful than I expected.

Eventually I got satisfied and decided to flip the wooden object’s red end to the top to signify to the restaurant personnel I don’t want anymore servings. I took my last drink. It was time to cool down, rest and then prepare to pay the fee. When I saw the bill, there was a service charge of P38.36 on top of the buffet fee which I paid.

While waiting for my change to come, I took another picture of the wall decorations nearby.

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More than a dance and a showcase of skin, Samba is a Brazilian musical genre and its most notable music feature is the use of drums done the African way.

Overall, I enjoyed my lunch at Toucan Brazilian BBQ Buffet Restaurant and it was good taste and good value in return for my money. Definitely it is the place to go if you are looking for Brazilian cuisine or if you are looking for a different kind of buffet experience in Alabang. If there is anything lacking, I forgot to ask for their menu for other selections (I always wanted to try Brazilian coffee). Also there were lots of other grilled meats that I have yet to try. Eventually I’ll get them next time.

Toucan Brazilian BBQ Buffet Restaurant is recommended.


Thank you for reading. If you find this news article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Coplay Photography (Part 1)

I enjoy taking pictures of people who express their artistry, their concepts and charm through the art of cosplay (costume play) which has grown tremendously popular here in the Philippines over the past several years.

Along the way, pop culture-related events like comic conventions, cosplay gatherings, cosplay parades and other related fan events got organized around the country giving cosplayers even more opportunities to come out in full costume.

Here in the Philippines, I was fortunate to attend such comic conventions like the AsiaPOP Comicon Manila and Toycon which are very similar events showcasing action figures, comic books, movies, TV programs, comic creators and the like. Both AsiaPOP Comicon Manila and Toycon are unsurprisingly popular events that attracted countless cosplayers.

Here are some pics of cosplayers I took in the comic conventions.

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Model and actress Ameera Johara as Wonder Woman during the 2016 AsiaPOP Comicon Manila.

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Also taken at the 2016 AsiaPOP Comicon Manila was this Harley Quinn cosplayer who posed for me.

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This Miles Morales Spider-Man cosplayer surprised me at the 2017 AsiaPOP Comicon Manila when I was searching for old comic books. I took the opportunity to photograph this.

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This picture I took at the 2014 Nexcon in Pasig City.

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This Wonder Woman cosplayer posed for me during the 2018 Toycon.

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Miles Morales Spider-Man and female Deadpool cosplayers posing with some fans during the 2017 AsiaPOP Comicon Manila.

Apart from comic conventions, there were also times when I took cosplayer photos in other instances or activities. Check out my pics below.

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A few years ago, Festival Mall in Alabang, Muntinlupa City had cosplayers like this one standing in front of shoppers trying to get their attention and convince them to drop some money into the rectangular box on the floor.

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Harley Quinn cosplayer posed for me during the day when Comic-Con Asia had its press conference and media presentation at a hotel in Pasay City in early 2018.

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The Cosplay Craze event at SM City BF Paranaque saw these two “clashing”.

This is my first post of cosplay photography that I took and I hope you enjoyed viewing it. I’m still trying find other such pictures among my files and once I get them organized, I’ll post them here.

Also if you are organizing a pop culture event and you need online media and/or photography coverage, please feel free to contact me so that we can discuss business terms privately. Thank you.


Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.

 

A look back at Resident Evil 3: Nemesis

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First released in late 1999 on the PlayStation console in America, Resident Evil 3: Nemesis (Japan title: Biohazard: Last Escape) was a notable game of the Resident Evil franchise that not only proved to be a lot of fun but also a memorable experience for fans. To this day the game is fondly remembered.

In recent times, the Resident Evil franchise made waves with gamers worldwide with Resident Evil 7 (which came with a very daring change of style and gameplay) and the Resident Evil 2 remake demo (which I played the full 30 minutes of). The RE2 demo instantly brought back my own memories of enjoying the PlayStation version of early 1998. Granted, Resident Evil 2 in 1998 was truly a great sequel and its concept was epic compared to its predecessor’s. Because that game was a major blockbuster, Capcom had to come up with worthy follow-ups.

Then something happened over at Capcom in Japan. The initial concept for a sequel to RE2 was in the form of a story set on a luxury cruise liner but the company decided it lacked the time to produce a game out of it and this was related to Sony’s unveiling of the PlayStation 2 console.

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After some shuffling of executives and creative people, a team composed of not-so-experienced talents led by game director Kazuhiro Aoyama was formed to produce a spin-off  with a plot penned by company writer Yasuhisa Kawamura. The story was reviewed and approved by Flagship (an internal team that led the creative charge of Resident Evil projects) and RE creator Shinji Mikami worked as producer on the project.

Regarding its status, Resident Evil 3 was developed in tandem with the Sega Dreamcast-bound game that became Resident Evil: Code Veronica which was a bigger project and was the true sequel to RE2. The tricky part was that Capcom decided that its RE games released on PlayStation will carry a number on the title for “consistency” while RE games released on other platforms would carry subtitles.

RE3 followed the exploits of Jill Valentine, who was a protagonist in the 1996 original Resident Evil game. The story begins with her stuck in the middle of Raccoon City surrounded by flesh-eating zombies and she has no choice but to fight, run and escape to survive. Along the way, she discovers that what she learned from Umbrella in the first game was nothing compared to the more sinister intentions of the company she discovers in RE3. Making matters even harder for her was Nemesis, a large walking bio-weapon whose purpose is to destroy members of the city’s police unit S.T.A.R.S. (which Jill belongs to).

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For what started as a spin-off, Resident Evil 3’s gameplay showed notable improvements over that of Resident Evil 2. As a survival horror game, it has the awkward tank-like controls, the static pre-rendered environments with fixed camera angles and challenges of moving from one place to another while dealing with zombies or monsters.

The most notable improvement made was the addition of the ability for players to do 180-degree quick turn-around movements when controlling the character. Not only does this make moving the character easier, it also adds more speed and strategy into the game itself especially when the protagonist is surrounded by many zombies or monsters. The pace of gameplay also quickened with the quick turn-around.

Another addition is the ammunition crafting system that allows you to make more ammo for your weapons by combining the raw material (example: gun powder) into the in-game ammo-making device. This results making different types of ammunition for different weapons. By the time you reached deeper into the game, more powerful ammunition for newer weapons can be made and used.

Meanwhile the game had key moments that compel players to make a decision as that the narrative and gameplay would move forward. The element of choice is a nice gameplay addition and each choice made showed different results as to what happened next. When Nemesis appears, the game’s movement slows down presenting choices for gamers to make. The good news here is the decision making affects the quality of the story’s ending.

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The one addition I find questionable in the game is the dodge which works rather unpredictably in terms of response. There are times it worked and there are times it failed. No matter how you use the controls and time them with the action, the results are always inconsistent.

The biggest addition, not to mention the biggest impact, made in the game is Nemesis himself. Unlike Mr. X in Resident Evil 2, Nemesis is the unrelenting stalker whose presence and action deepened the gaming experience. Not only was Nemesis tough to fight with, he also appeared when gamers least expected and he runs a lot to get to Jill (or the mercenary Carlos who was also controlled temporarily by players). The music accompanying Nemesis’ presence also heightened the fear factor. It is argued that Nemesis himself is the most defining feature of Resident Evil 3 and deserved to have the game’s subtitle made after him.

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In my honest opinion, Nemesis reminds me a lot of the horror icon Jason Voorhees from the Friday The 13th slasher horror movie franchise. Like Jason, Nemesis is heavily disfigured (horrific to look at), stalks his prey relentlessly and does a lot (and anything) to kill his prey. Nemesis’ killing of Brad only shows how deadly he is. Like Jason, Nemesis cannot be reasoned with nor does he feel any pity. He simply won’t stop until he kills you in the game.

In terms of technology, RE3 used the same game engine as RE and RE2. By this time, the technology experts at Capcom improved the visual quality and the 2D pre-rendered backgrounds always felt convincing to me each time I played. Rare are the times when I noticed the 3D polygonal characters or monsters stood out from the 2D environments. With regards to the anti-hero elements, the zombies are more varied and most of all the monsters are creepier to look at. The Hunters made a nice return as well.

In terms of exploration, Resident Evil 3 makes heavy use of the city environment complete with many varied interiors mixed with believable exteriors. There were these alleys, streets (with some stores to enter) and more. The many puzzles as well as machines that required key items to be retrieved provide a good challenge although some may find the backtracking a bit tedious.

The return of Jill

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Jill Valentine made a nice return as the protagonist of the game. Right from the start, it was explained that she had resigned from the police force. Regarding her skimpy appearance (the blue tube top she wore with short skirt and boots), it turned out she was on her way out of town when the zombie infestation of Raccoon City begins in RE3.

More on Jill’s sexy default appearance in the game, I believe that Capcom’s creative team designed her like that in response to the sexy, armed woman charm popularized by Lara Croft of the best-selling Tomb Raider game franchise.

Take note of this. The first Resident Evil was released in 1996 many months before the first Tomb Raider came out. By the time Resident Evil 3 was released, the Tomb Raider franchise already had three games (note: there was a 12-month cycle for releasing sequels back then) that each sold in the millions and Lara Croft was quickly established as not only as a pop culture icon but also as a digital sex symbol idolized by millions of guys worldwide. I have this theory that some members of the Resident Evil 3 team subconsciously came up with the tube top look for Jill Valentine with Lara Croft as an influence. To say the least, both Jill and Lara are brave women capable of fighting with varied types of guns.

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Sex appeal aside, Resident Evil 3’s story is truly a defining tale of Jill Valentine as a character. By connecting her RE3 tale with that of the events of the first game from 1996, I come to realize that her stories made sense. Her becoming disillusioned with the failure of the city police department to go against Umbrella and eventual quitting from the police force was believable. In addition, Nemesis proved to be the ultimate monster she ever faced and all the monsters she encountered in the first game paled in comparison to him.

Alone and without having access to police resources, Jill’s struggle in Resident Evil 3 is a story that won’t be forgotten and the game’s fun and engaging gameplay only made her story even more memorable.

The cinematic “adaptation”

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Sienna Guillory as the cinematic Jill Valentine at the left. With her were Sophie Vavasseur as Angela Ashford and director Alexander Witt. (credit: Screen Gems, Inc.)

In 2004, the second Resident Evil live-action movie Resident Evil: Apocalypse was released in cinemas starring Milla Jovovich. The concepts of Resident Evil 3: Nemesis were carelessly adapted by the movie showing a Raccoon City filled with zombies and a live-action Jill Valentine played by Sienna Guillory who appeared with the tube top, short skirt and boots. In a sequence in the movie, Guillory even tried moving like her character’s video game counterpart.

While attention was paid on Jill’s Resident Evil 3 look, Guillory’s portrayal of her was nothing special and this has a lot to do with the screenplay by Paul W.S. Anderson, the directing by Alexander Witt (not really a prolific director) and notably Milla Jovovich’s dominance of the spotlight.

Whenever I watch Guilloy’s Jill in the movie, I really never felt like watching RE3’s Jill at all. Also the film had Jill being inferior to Alice (Milla Jovovich) on screen. There are two scenes in the movie wherein Jill does something to solve the problem, Alice comes in to do it better than her.

Having seen all Resident Evil live-action movies, which I regret for the most part, it is no secret that the filmmakers treated the concepts, characters and other elements from the RE video games with no real respect and certainly with no care about the concerns of Resident Evil game fans.

If you have not seen Resident Evil: Apocalypse and have been interested to see it for the RE3 elements, better not waste your time. Better play the video game instead.

Conclusion

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Ultimately Resident Evil 3: Nemesis is a classic even though it was never meant to be the big budget sequel to the classic Resident Evil 2. The game deservedly got released on the Sega Dreamcast, the Nintendo GameCube and Windows PC.

Now that Resident Evil mania is back in gamers’ minds right now, I should say that Capcom should consider re-releasing digitally RE3 for Xbox One, PlayStation 4, Nintendo Switch and Windows 10 if ever possible. Even though its tank-like controls are very outdated by today’s standards, Resident Evil 3: Nemesis is a classic that gamers of different ages must enjoy without having to go through the hassle of acquiring old existing copies of it (not to mention having an existing old console to play it). I myself am willing to pay for RE3 to be re-released and play it on my Xbox One. Very recently an enhanced re-release of Onimusha: Warlords was done by Capcom. Making the same treatment with RE3 only makes sense.

Who knows what impact a re-released RE3 would create? Such a re-release could lead to a popular demand for Capcom to make a big budget remake of Resident Evil 3 similar to what they have done with RE2. This will also give today’s gamers an opportunity to experience the one defining story of Jill Valentine.

In ending this article, I posted some YouTube videos of RE3 for your enjoyment.


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