A Look Back At Friday The 13th Part 3

Disclaimer: This is my original work with details sourced by means of watching the movie and doing research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Long before movie franchising and shared cinematic universes became normal in modern day Hollywood, the very low-budget Friday The 13th movie of 1980 became a very profitable success and paved the way for sequels throughout the decade. Really, the first movie was just a standalone, self-contained story of horror set in the American summer camp. There really was no plan back then to turn that particular film into a series of movies that showcased people getting killed in slasher horror style.

Because Friday The 13th grossed almost $60 million worldwide, its first sequel Friday The 13th Part 2 was rushed into production (with more than double its predecessor’s budget) and eventually got released less than a year later. Part 2 made $21.7 million in America (note: overseas ticket sales remain unavailable) which was barely half that of its predecessor ($39.7 million) in the same market.

Creatively, Part 2 was made with Jason Voorhees as the antagonist because (SPOILER) his mother was the killer in the first movie. While Jason was indeed a victim in the 1980 movie, the Part 2 filmmakers had to make hard changes to establish him as the new killer and expand on the previous film’s concept. The result was that, within Friday The 13th’s version of history, Jason somehow witnessed his mother’s death from a distance and motivated him to become a territorial killer at Crystal Lake (note: the first movie established him as having drowned to death because the summer camp counselors did not watch him). This paved the way into introducing a grown-up Jason (wearing a potato sack as mask) as the new killer in the sequel.

Even though the box office reception for Part 2 was weaker, this did not stop the filmmakers and Paramount Pictures from pushing through with a sequel: Friday The 13th Part 3. To say the least, the business model on making Friday The 13th movies with very low budgets and raking big profits was too good for the filmmakers to stop doing. At the same time, the 1980s saw a huge demand for slasher horror. As if that was not enough, there was a short-lived revival of 3D cinematic viewing (moviegoers wore the old-style red-and-blue 3D visors to see the 3D effects on the screen) which the Part 3 filmmakers (led by director Steve Miner and producer Frank Mancuso, Jr.) decided to capitalize on. As such, they used special cameras and lenses to make Part 3.

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This is what the film looked like in 3D and this is the 3D yoyo scene.

Enough with the history of the Friday The 13th film franchise for now. This is my retro movie review of 1982’s Friday The 13th Part 3.

Early Story

The movie opens (SPOILER for Part 2) with a recap of the final conflict in Part 2 showing Ginny (Amy Steel) in Jason’s shack in the forest. After some struggle near the makeshift shrine which had the decapitated head of Jason’s dead mother, Ginny’s boyfriend Paul arrived to save her from Jason. As Jason focused on fighting Paul, Ginny struck the killer with a blade on his left shoulder putting him down. After Ginny and Paul left the shack, it turns out that Jason (in brand new footage for the movie, a creative attempt to revise key story elements) was still alive and slowly moved.

The next day – Saturday the 14th – at a small town store (with a private residence), Jason (still wearing his clothes from Part 2) arrives and kills the couple (the owners) in the evening. Before getting killed, the wife saw TV news footage of Ginny being moved into an ambulance (using daytime footage from the ending of Part 2) establishing the current day as Saturday.

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The bodies of the husband and wife being moved into the ambulance. Jason killed them on the evening of Saturday.

And yet the next day – Sunday the 15th – a group of teenagers travel together in a van heading towards the private property of Higgins Haven which is located by Crystal Lake. Due to the lack of security, Jason moved there in secret becoming a danger to them…

Quality

With a budget that was much bigger than that of Part 2, Friday The 13th Part 3 has better production values. Higgins Haven in the film was a nice physical set that was actually constructed from scratch in California. The vacation house, the barn and even Crystal Lake (which looked radically different from the first two films) were all made on location. Of course, money had to be spent on making tracks and setting up the cameras which had special lenses for filming in 3D. I also noticed that Part 3’s visuals are a lot more colorful to look at than in Part 2 which is the result of using the cameras with special lenses. The downside of this is the constant lack of sharpness on the visuals when compared to Part 1 and 2.

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Larry Zerner’s Shelly (middle) is one of the most memorable characters of the entire Friday The 13th film franchise.

In terms of storytelling, this movie looked generic on face value when compared to not only the other Friday The 13th films but also with the many other slasher horror movies that were released. There is a group of people who don’t realize they were being stalked by a killer. The killings are done in secret. Some people either have sex or use illegal drugs. The film’s protagonist encounters the killer and somehow survives. The storytelling is shallow and the characters were designed to be mostly killed off by the antagonist. Of course, there was no real room for any character development.

The good news about this particular movie is that it was nicely paced, there were no boring moments, the on-screen kills were visceral enough, there was an amount of humor to balance the tone enough, and most of all, Part 3 is a lot more fun to watch than any of its predecessors.

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Nothing like being stalked by Jason.

Adding more to the fun factor was that the cast of characters was pretty good. Dana Kimmell as Chris Higgins is charming, romantic, physically capable and also sympathetic. Larry Zerner meanwhile is funny to watch as Shelly who is an overweight guy trying hard to gain attention and friendship. Zerner has a certain appeal of being funny without ever becoming an on-screen annoyance. Like Chris, Shelly is also sympathetic.

Similar character traits are also found in Debbie played by Tracie Savage, and Vera played by Catherine Parks. Vera is the lady on a blind date willing to have fun as she goes on a journey of discovery with her friend. Debbie is pretty, sweet and loves to have fun with her boyfriend even though she is already pregnant. By the way, Tracie Savage acted early as a little girl and her performance her shows it. In real life, Savage went on to become a credible journalist and she was involved in covering the O.J. Simpson murder story of the mid-1990s. Check out Tracie Savage in these embedded videos below.

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Tracie Savage in 3D as Debbie!

And then there are the arrogant, leather-wearing bikers who were written only to cause trouble. Kevin O’Brien as Loco is tough, Gloria Charles as Fox is rude and yet has a weakness for doing something fun, while Nick Savage as Ali is both savage and even funny.

As for Rick played by Paul Kratka is the least interesting character as the good-intentioned boyfriend of Chris. Rick is bland not because of Kratka’s performance but rather the way he was written for the film.

Richard Brooker, a circus performer, excelled in his portrayal as Jason Voorhees and he provided the template on how the icon should act on screen. Not only was he physically imposing, he had to endure the tough procedure of going through several hours of movie makeup (for Jason’s distorted face) before even wearing the hockey mask. Brooker’s Jason is a major improvement over than of Part 2 and it’s too bad we never got to see him reprise the villain.

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Richard Brooker as Jason Voorhees. Believe it or not, the use of a hockey mask in the film was unplanned and it so happened than one of the film crew members was an ice hockey fan and he had a mask with him.

When it comes to on-screen spectacle, the killings by Jason were creative and visceral at the same time. Apart from a few on-screen kills that paid homage to key kills in the 1980 movie, Brooker and the filmmakers delivered a good job on showing how deadly Jason is as the killer. We also get to see that Jason is not only unstoppable but also is very strong (look at what happened to Rick) and even agile (look at his first encounter with Ali). It was also in this film where moviegoers got to see for the first time how visceral a hockey mask-wearing killer could be on the big screen.

Dana Kimmell proved to be capable with the stunts she was given and the action during the encounters between Chris and Jason. Her attempts to fight back at Jason with the knife was believable in terms of character desperation. She is comparable with Amy Steel (Part 2’s Ginny) but is ahead in terms of doing the stunts. Kimmell even had an accident during a chase in which she tripped and fell down face-first.

On storytelling, Part 3’s fimmakers made the right gamble by having the film set immediately after the events of Part 2. Originally there was a plan to make Part 3 feature Ginny in a new story setting her up with another encounter with Jason. Because Amy Steel turned the role down, this particular movie became the result. Part 3’s filmmakers scored a right move having the story set at a private vacation property by Crystal Lake which is a nice change from the summer camp settings of its predecessors.

When it comes to cinematic style, I just love the way director Steve Miner had Jason appear discreetly on screen long before he gets the hockey mask. To see Jason standing on the foreground (no head shown) looking at the characters in the background remains creepy and stylish, slowly adding to the build-up of suspense. To see Jason slowly creeping in the background was also creepy. These are cinematic moves that were not used that much anymore in the sequels that followed.

If there is anything lack here, it definitely is the 3D cinematography which involved a process that is crude and ineffective by today’s standards. The old-style 3D (with 3d visors of red and blue) visuals can be viewed on an HDTV when selected but such visuals have not aged well. I personally prefer to watch it in old-fashioned 2D even though the sharpness of the pictures is lacking and even though the key on-screen moments originally filmed for 3D (with objects captured close to the camera) look out of place. Back to storytelling, I felt that Chris Higgin’s recall of a past incident in the woods felt like an afterthought on the part of the screenwriters.

Conclusion

Overall, Friday The 13th Part 3 is a fun horror movie to watch again. It is not only one of the best ever Friday The 13th films released, but also one of the strongest among all slasher horror movies released in the 1980s. That being said, it made the original Friday The 13th look more of a bore and it made Friday The 13th Part 2 look half-baked. Truly, Part 3 was the film that had the standards of fun and engagement of its film franchise raised higher. Of all the Friday The 13th movies I saw in my life, I declare that Part 3 is the 2nd best film of the franchise.

In terms of cinematic artistry, Part 3 serves as the template on storytelling and structuring for the franchise similar to how Goldfinger became a standard for the James Bond film franchise. To make things clear, this film not only showed Jason wearing for the first time an ice hockey mask (now iconic in American pop culture) but also showed why he is so dangerous whether he stalks people or strikes them down. This film marked the true beginning of the now iconic Jason Voorhees and the filmmakers did a nice job in showcasing him as a horrifying antagonist, easily blowing away the Part 2 potato sack hermit Jason.

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Dana Kimmell as Chris (right) in a scene that copied a similar scene in the first movie.

The film has, in my view, the most appealing cast of characters. There are key characters worth caring for and when you see the most likeable characters killed off, you will feel very sorry for them.

What struck me most was what happened to Chris at the very, very end of the film. Granted, she is the final girl of this movie but what I saw when this film ended will always stick me. Without spoiling anything, I should say that Dana Kimmell’s Chris is creatively a standout among all the many slasher horror movie final girls that were presented. I really felt sorry for Chris and Dana Kimmell was very convincing with her performance.

Back to Friday The 13th Part 3’s quality and overall fun factor, I can boldly declare that without this film, the filmmakers of the sequel Friday The 13th: The Final Chapter (Part 4) would not even have the foundation and concepts to make their own film great. Really, Part 3 is really good and it’s even intriguing to learn that it was originally made to mark the end of its franchise.

Overall, Friday The 13th Part 3 is highly recommended. To those who are about to watch it for the first time, remember that this movie is a part of 1980s Hollywood history.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back At Friday The 13th (1980)

Since the successful release of John Carpenter’s Halloween in 1978, the slasher horror sub-genre grew dramatically and made its mark in Hollywood. The 1980s saw the release of multiple low-budget films that shared lots of common elements with Halloween. Among them was a cheaply made flick (distributed by Paramount Pictures) that made almost $60 million worldwide.

The film was Friday The 13th which was released on May 1980. Unsurprisingly the Sean Cunningham-directed movie was poorly received by movie critics but moviegoers still flocked to the theaters to watch the cinematic horror unfold not in a suburb but in a summer camp.

This is my review of the movie.

Story

The film begins way back in the past. The late 1950s to be precise. During one night at Camp Crystal Lake, a male and female councilor attempt to make love only to find out that someone had been watching them. Both councilors got killed setting the stage for Camp Crystal Lake’s dark legacy.

Decades later, an effort was launched to reopen Camp Crystal Lake. A cute lady named Annie (played by Robbi Morgan) travels alone to the camp and along the way, people in the small town warn her about the camp’s history of murder. After hitching a 2nd ride, Annie realizes that the driver (off-camera) did not take the path to the camp. Realizing that the driver has no intention of letting her go, Annie desperately jumps off the speeding vehicle injuring herself in the process. To her horror, the driver went back, got down the vehicle and chased her into the woods. After getting caught, the driver slashes Annie’s neck.

At Camp Crystal Lake, teenagers (including a very young Kevin Bacon) arrived to take part in the reopening. What they don’t realize is that someone vicious is watching them from a distance and stalking them.

Quality

In my honest opinion, Friday The 13th is not worthy of being called a classic even though its commercial success added greatly to the slasher horror sub-genre and led to the production of multiple sequels eventually establishing Jason Voorhees (a victim in this movie) as a horror icon. By today’s standards, this movie is generic at best.

The script written by Victor Miller is serviceable. The characters are, unsurprisingly, mostly written to be killed off. What makes the movie bad is that the story is dragging for the most part and what saved it from turning into a disaster was the use of suspense, gore and shock when Alice (played by Adrienne King) got isolated on-screen.

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The characters during the snake scene. At left is Adrienne King as Alice.

As mentioned above, Jason Voorhees is the NOT the cinematic killer here at all and those who discovered the character in the later films (and wanted to go back to the beginning of this film franchise) will be disappointed to realize how irrelevant he was in this old movie.

For the sake of those discovering this movie, I won’t say who the killer is but I can say that screenwriter Victor Miller’s concept of NOT using a masked killer is creatively unique.

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Kevin Bacon in trouble!

In terms of performance, the clear standouts are Adrienne King as Alice and another actress (note: I won’t name her here due to spoiler potential) as the killer. Alice was decently built-up from the early part of the film while the killer, who arrived late in the film, was well presented to be evil, even psychotic (clearly inspired by a certain 1960 slasher movie).

With regards to stunts and kills, this movie is pretty tame when compared to its sequels. This should not be a surprise at all because nobody anticipated the movie would be a box office success to kick start a franchise. The film crew used a really small budget and they did what they could with it although they excelled with some of the gore effects (read: Tom Savini). The physical struggle between Alice and the killer was pretty raw which worked well in the context of the film since the protagonist was no fighter. The killer’s man-like aesthetic in terms of physical appearance added nicely to the suspense and horror as Alice struggled.

When it comes to cinematic concepts, Friday The 13th was written to emphasize how vulnerable people are to getting murdered in an isolated location far away from the reach of the local police and even farther away from the security of the American suburb. At Camp Crystal Lake, the teenagers had a whole lot of freedom to exploit the facilities, to engage in casual sex, make fools of themselves and the like. This is clearly the one factor that defined it and the film franchise went on to establish its legacy with the “horror at the summer camp” concept.

Conclusion

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Robbi Morgan as Annie cornered by the killer.

This is tricky. I would recommend Friday The 13th to moviegoers who are willing to endure slow-paced, mystery and suspense-filled horror flicks, and also to die-hard fans of the film franchise. However, if you discovered Jason Voorhees in the sequels and thought about watching this film (the very beginning of the franchise) to see him do what he is known for (read: killing), you will be disappointed.

As a horror movie, Friday The 13th is the product of its era and at the time of its release, the slasher horror sub-genre was just taking off. I would not recommend this movie if you are searching for more Jason but rest assured, you will get to know the complete backdrop regarding what happened to Jason, why the killings happened in the years that followed and so on. This movie also showed, in my opinion, one of the most definitive depictions of Camp Crystal Lake on the big screen.

Overall, Friday The 13th is serviceable. Not a classic, just serviceable. Nothing special at all. It’s a wonder why moviegoers back in 1980-1981 spent almost $60 million to watch this movie.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back At Friday The 13th Part VIII: Jason Takes Manhattan

When a filmmaker has high concepts but ends up receiving insufficient resources to realize them, disaster normally strikes not only the film crew but also the fans.

This was precisely what happened in the horror movie Friday The 13th Part VIII: Jason Takes Manhattan, written and directed by Rob Hedden. Released on July 28, 1989 in the United States, the movie was the result of Paramount Pictures’ rejection of proposals on making a direct sequel to Friday The 13th Part VII: The New Blood involving that film’s lead character Tina Shepard (played by Lar Park Lincoln).

Hedden, who previously worked for another movie studio and participated in the unrelated Friday The 13th TV series, was hired to make the sequel and he had the idea of bringing the horror icon Jason Voorhees out of Camp Crystal Lake (and its related locations) and came up with concepts of having one story set on a cruise ship (for a claustrophobic horror experience) and another story set in New York City (which includes ideas of having notable locations there as key places for misadventures and action).

“Everything about New York was going to be completely exploited and milked,” Hedden said in an interview. “There was going to be a tremendous scene on the Brooklyn Bridge. A boxing match in Madison Square Garden. Jason would go through department stores. He’d go through Times Square. He’d go into a Broadway play. He’d even crawl onto the top of the Statue of Liberty and dive off.”

The movie studio liked Hedden’s concepts and gave him a budget. The big problem was that there simply was not enough money granted (a little over $5 million) and it was too expensive to film on location in New York (I wonder if Hedden actually made some research about the city as he came up with his New York ideas). Although the given budget was the BIGGEST for a Friday The 13th film at the time, Hedden had no choice but to combine the two concepts into one single narrative. As if insufficient funds were not bad enough, Hedden implemented another concept to look at Jason as a child through the hallucinations of the film’s lead – Rennie Wickham (played by Jensen Daggett). Of course, the hallucinations led to spending some money on “special” effects, make-up, and set-up.

Now, we can start taking a close look at Friday The 13th Part VIII: Jason Takes Manhattan.

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Kane Hodder as Jason on location at Times Square in New York.

The movie begins with shots of New York City (with several spots of Vancouver, Canada pretentiously presented as spots of the more famous city). Over at Camp Crystal Lake far away, a guy and his girl prepare to make love riding a boat floating on the lake unaware that Jason is deep underwater (following the events of Part VII). Through expository dialogue, the guy tells his girl about the legend of Jason who had murdered several people who came near the camp.

Due to an anchor cutting an underwater power cable, loose electricity reanimates Jason (played by Kane Hodder) who went up to the boat to kill the guy and the lady, one by one.

Very soon, a group of graduates from Lakeview High School prepares to embark on a cruise ship for their much-awaited visit to New York. Beyond logic, the scene shows that Crystal Lake is magically connected to the Atlantic Ocean and the background scenery shows that they are in Canada (note: back then it was more affordable to shoot scenes in Canada and pretend to be in the US).

At this point, the film introduces the final girl Rennie who is a gifted student but remains terrified about water since childhood. The leading man meanwhile is Sean (played by Scott Reeves) who is handsome but lacks the heart to follow the footsteps of his successful father who is the captain of the ship. Rennie and Sean both show signs of pain and lack from their respective past and these elements, predictably, make them a matching pair for moviegoers to follow.

Aside from the two, the film introduces mostly disposable characters like Rennie’s overbearing uncle (who happens to be a teacher in the same high school she attends and was clearly written to be the one character to irritate moviegoers into being sympathetic with Rennie and others), the good-natured lady teacher, the hard rock musician, the aspiring filmmaker, the jock, the pretty bad girl, the dude who talks without taking a look, the doomsayer, etc.

Just before the ship leaves, Jason climbs his way up to join the trip. Then he’s stalking starts.

Quality

Friday The 13th Part VIII: Jason Takes Manhattan was very bad when it was first released more than thirty years ago. By today’s standards, this film has aged terribly. Its quality is even worse now.

Let’s start with the most obvious flaw – the movie failed to live up to its promise of Jason’s taking Manhattan. The film’s subtitle is a big lie as much of the movie is set in the ship and New York (including the fake NYC spots that were filmed in Vancouver) does not appear as the definitive location until late in the story!

While the story was set on the ship, the film crew seem to focus on producing on-screen fillers creatively. Sure we get to see Jason stalk and kill characters (with some off-screen death blows) but the dialogue scenes, the transition scenes and character “development” stuff in between were very cheaply and poorly handled.

With Rennie, however, the team managed to make her somewhat engaging as the lead of the film by slowly defining her personality (nicely done by Daggett) and creating on-screen hallucination sequences emphasizing the emotional and psychological damage she suffered from encountering Jason when she was a young girl. The flashback of little Rennie encountering little Jason (which does not make sense at all as far as in-story history is concerned) under Crystal Lake was not only badly done but done without any sense of logic. One can argue that little Rennie only hallucinated of seeing kid Jason (supposedly out of fear and paranoia) but that sequence was just a waste of time even though the filmmakers tried to make moviegoers connect and feel with her. Sean, the other lead, was literally protected by plot armor (note: he was not one of the disposable characters) but his character was not written to do much except serving as a supporter for Rennie.

Lousy stuff? Lots of them here and there! Even though he saw his captain father dead, Sean does not show very much emotion and even worse, he easily forgets about him even as he sees Jason quite a number of times later. He should at least show some deep anger (if not lust for revenge) against Jason. Even though he did not witness Jason killing his father, it was made clear to him and the rest that Jason (and not the doomsayer) was responsible.

How about Wayne, the film-obsessed guy? Even though he and his pals took weapons to go around and hunt Jason, he still bothered to use his camera (while clumsily holding the gun) and film his way around! That is so stupid and it was no surprise that he ends up getting disposed of! Being obsessed with filming, Wayne could have decided to accompany one of his armed pals and used his camera for both video documenting and even help an armed guy see something (example: zooming at a spot or object far away).

As for lousy stuff reflecting the very low budget of the movie, I can point out that the scene in which Sean, Rennie, the uncle and lady school teacher board a lifeboat clearly looked fake and was shot on a studio set. The same thing can also be said about Rennie’s fall into the water (pushed over the deck by Tamara) and she was NOT left behind by the ship that was supposedly moving. The location where JJ played rock music before getting killed looked cheap.

More on production cheapness, either the filmmakers ran out of money or they became too lazy with the wardrobe and hoped moviegoers would be too stupid to notice anything. Look back at the scene when Rennie got pushed off by Tamara into the water and was saved by Sean (who jumped to do his heroic act). Even though they got wet, both Rennie and Sean STILL WORE THE EXACT SAME CLOTHES until the end of the film! Those characters did not change clothes even though Rennie returned to her room!

Speaking of which, the filmmakers disregarded the fact that, in the story, the ship was filled with a lot of students going to New York. There were guys and gals partying, playing games, enjoying the scenery (of Canada!), etc. And yet as the film played on, the filmmakers literally abandoned those many other students. The only exception here was the short scene in which the good-natured lady teacher brought some students with her and told them to stay and wait in the restaurant. A short time later, as she mentioned to her companions that there were students left in the restaurant, Sean replied to her depressingly, “There is no more restaurant.” Without showing any scenes, the filmmakers creatively and nonsensically got rid of the others. I suppose Hedden and team had no more time and money left to show what happened to them all.

The cheapness also affected the look of Jason. Adult Jason in Friday The 13th Part VII had a very menacing, gritty and rotten face design. In this movie, adult Jason’s face looks melted and cartoony! And then there was the inaccuracy with regards to how the film presented little Jason. In the early flashback scene, a kid Jason with a normal looking face was shown drowning (which contradicts the fact that Jason always had a deformed face). There was a ladies’ rest room scene wherein kid Jason (with a slightly deformed face this time) appeared to Rennie via a hallucination. Then there was another kid Jason, more deformed, during the flashback of little Rennie. Whatever the filmmakers did, none of those physical presentations of Jason proved to be scary. Clearly whatever little amount of money they spent here ended up wasted.

On the presentation, the film’s pacing was inconsistent and it sure had several dragging moments. Granted, this was Rob Hedden’s debut as a movie director but I’ve seen other slasher horror films that were paced better and had kills that were executed satisfactorily. The fear factor of this movie was weak overall. Meanwhile, Jason illogically has the ability to teleport in this film which is complete nonsense. I believe that the teleportation was implemented as a convenient way of cutting down on time and expense to complete the production. I suppose showing Jason physically moving from one place to the next to get to his running victim was too expensive and too inconvenient for Hedden’s team.

If there are any good points in this film, I should say that Rob Hedden and his team at least tried to be creative with Jason’s kills (but the teleporting still makes no sense). Tamara (whose mirror got dropped and broke into pieces) got stabbed with a sharp mirror piece. A guy in the sauna gets killed with a hot rock forced into his body. And then there was the city thug who got killed with a syringe piercing through his body (which is impossible and cartoony to look at).

The most memorable kill sequence by Jason was the “boxing fight” with Julius. In that sequence, Hedden told the actor to punch Jason many, many times with real physical contact. That sequence lasted rather long but Jason’s kill of Julius was undeniably good and with impact. Too bad that kill sequence could not carry this movie up.

Another good point to take note is Kane Hodder’s improved take on Jason in terms of action and looking threatening. This was his 2nd time to play Jason and he showed more confidence playing him.

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Kelly Hu was only 20-years-old at the time of production. Jason Voorhees, not Wolverine, was the first pop culture icon she encountered on the big screen.

The stunt done inside a diner (with a particular stuntman who would later have his moment playing Jason in a certain 2003 movie) was at least satisfying to see. Last but not least, this movie featured a very young Kelly Hu who is now a successful and popular Hollywood actress. Fourteen years before she got to fight superhero icon Wolverine on the big screen, she encountered the horror icon Jason right here. What happened to Hu’s character and Jason? You should take time out to watch her scene here.

Conclusion

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Symbolically speaking, Jensen Daggett realized that the film was doomed and it took Jason to catch her attention from behind!

Overall this movie is very, very bad. I can only recommend this to die-hard Friday The 13th fans who are more than willing to set aside logic all for the sake of seeing Jason stalk and kill people. There is little entertainment value here and drastic cheapness will disturb viewers along the way. Not even the short Time Square on-location sequence could save the film. The kills of Jason are a mixed-bag at best and clearly this movie is not even scary to watch. I remember the very first time I saw this way back in the summer of 1990 on laser disc format and there was not even a single moment I got scared. I got to replay this movie on DVD to take a closer look and still I did not get much entertainment value in return.

Friday The 13th Part VIII: Jason Takes Manhattan should be skipped as it is a clear waste of time. If you plan to watch it at all, play the movie only when you want to bore yourself to sleep.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A look back at Resident Evil 3: Nemesis

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First released in late 1999 on the PlayStation console in America, Resident Evil 3: Nemesis (Japan title: Biohazard: Last Escape) was a notable game of the Resident Evil franchise that not only proved to be a lot of fun but also a memorable experience for fans. To this day the game is fondly remembered.

In recent times, the Resident Evil franchise made waves with gamers worldwide with Resident Evil 7 (which came with a very daring change of style and gameplay) and the Resident Evil 2 remake demo (which I played the full 30 minutes of). The RE2 demo instantly brought back my own memories of enjoying the PlayStation version of early 1998. Granted, Resident Evil 2 in 1998 was truly a great sequel and its concept was epic compared to its predecessor’s. Because that game was a major blockbuster, Capcom had to come up with worthy follow-ups.

Then something happened over at Capcom in Japan. The initial concept for a sequel to RE2 was in the form of a story set on a luxury cruise liner but the company decided it lacked the time to produce a game out of it and this was related to Sony’s unveiling of the PlayStation 2 console.

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After some shuffling of executives and creative people, a team composed of not-so-experienced talents led by game director Kazuhiro Aoyama was formed to produce a spin-off  with a plot penned by company writer Yasuhisa Kawamura. The story was reviewed and approved by Flagship (an internal team that led the creative charge of Resident Evil projects) and RE creator Shinji Mikami worked as producer on the project.

Regarding its status, Resident Evil 3 was developed in tandem with the Sega Dreamcast-bound game that became Resident Evil: Code Veronica which was a bigger project and was the true sequel to RE2. The tricky part was that Capcom decided that its RE games released on PlayStation will carry a number on the title for “consistency” while RE games released on other platforms would carry subtitles.

RE3 followed the exploits of Jill Valentine, who was a protagonist in the 1996 original Resident Evil game. The story begins with her stuck in the middle of Raccoon City surrounded by flesh-eating zombies and she has no choice but to fight, run and escape to survive. Along the way, she discovers that what she learned from Umbrella in the first game was nothing compared to the more sinister intentions of the company she discovers in RE3. Making matters even harder for her was Nemesis, a large walking bio-weapon whose purpose is to destroy members of the city’s police unit S.T.A.R.S. (which Jill belongs to).

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For what started as a spin-off, Resident Evil 3’s gameplay showed notable improvements over that of Resident Evil 2. As a survival horror game, it has the awkward tank-like controls, the static pre-rendered environments with fixed camera angles and challenges of moving from one place to another while dealing with zombies or monsters.

The most notable improvement made was the addition of the ability for players to do 180-degree quick turn-around movements when controlling the character. Not only does this make moving the character easier, it also adds more speed and strategy into the game itself especially when the protagonist is surrounded by many zombies or monsters. The pace of gameplay also quickened with the quick turn-around.

Another addition is the ammunition crafting system that allows you to make more ammo for your weapons by combining the raw material (example: gun powder) into the in-game ammo-making device. This results making different types of ammunition for different weapons. By the time you reached deeper into the game, more powerful ammunition for newer weapons can be made and used.

Meanwhile the game had key moments that compel players to make a decision as that the narrative and gameplay would move forward. The element of choice is a nice gameplay addition and each choice made showed different results as to what happened next. When Nemesis appears, the game’s movement slows down presenting choices for gamers to make. The good news here is the decision making affects the quality of the story’s ending.

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The one addition I find questionable in the game is the dodge which works rather unpredictably in terms of response. There are times it worked and there are times it failed. No matter how you use the controls and time them with the action, the results are always inconsistent.

The biggest addition, not to mention the biggest impact, made in the game is Nemesis himself. Unlike Mr. X in Resident Evil 2, Nemesis is the unrelenting stalker whose presence and action deepened the gaming experience. Not only was Nemesis tough to fight with, he also appeared when gamers least expected and he runs a lot to get to Jill (or the mercenary Carlos who was also controlled temporarily by players). The music accompanying Nemesis’ presence also heightened the fear factor. It is argued that Nemesis himself is the most defining feature of Resident Evil 3 and deserved to have the game’s subtitle made after him.

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In my honest opinion, Nemesis reminds me a lot of the horror icon Jason Voorhees from the Friday The 13th slasher horror movie franchise. Like Jason, Nemesis is heavily disfigured (horrific to look at), stalks his prey relentlessly and does a lot (and anything) to kill his prey. Nemesis’ killing of Brad only shows how deadly he is. Like Jason, Nemesis cannot be reasoned with nor does he feel any pity. He simply won’t stop until he kills you in the game.

In terms of technology, RE3 used the same game engine as RE and RE2. By this time, the technology experts at Capcom improved the visual quality and the 2D pre-rendered backgrounds always felt convincing to me each time I played. Rare are the times when I noticed the 3D polygonal characters or monsters stood out from the 2D environments. With regards to the anti-hero elements, the zombies are more varied and most of all the monsters are creepier to look at. The Hunters made a nice return as well.

In terms of exploration, Resident Evil 3 makes heavy use of the city environment complete with many varied interiors mixed with believable exteriors. There were these alleys, streets (with some stores to enter) and more. The many puzzles as well as machines that required key items to be retrieved provide a good challenge although some may find the backtracking a bit tedious.

The return of Jill

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Jill Valentine made a nice return as the protagonist of the game. Right from the start, it was explained that she had resigned from the police force. Regarding her skimpy appearance (the blue tube top she wore with short skirt and boots), it turned out she was on her way out of town when the zombie infestation of Raccoon City begins in RE3.

More on Jill’s sexy default appearance in the game, I believe that Capcom’s creative team designed her like that in response to the sexy, armed woman charm popularized by Lara Croft of the best-selling Tomb Raider game franchise.

Take note of this. The first Resident Evil was released in 1996 many months before the first Tomb Raider came out. By the time Resident Evil 3 was released, the Tomb Raider franchise already had three games (note: there was a 12-month cycle for releasing sequels back then) that each sold in the millions and Lara Croft was quickly established as not only as a pop culture icon but also as a digital sex symbol idolized by millions of guys worldwide. I have this theory that some members of the Resident Evil 3 team subconsciously came up with the tube top look for Jill Valentine with Lara Croft as an influence. To say the least, both Jill and Lara are brave women capable of fighting with varied types of guns.

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Sex appeal aside, Resident Evil 3’s story is truly a defining tale of Jill Valentine as a character. By connecting her RE3 tale with that of the events of the first game from 1996, I come to realize that her stories made sense. Her becoming disillusioned with the failure of the city police department to go against Umbrella and eventual quitting from the police force was believable. In addition, Nemesis proved to be the ultimate monster she ever faced and all the monsters she encountered in the first game paled in comparison to him.

Alone and without having access to police resources, Jill’s struggle in Resident Evil 3 is a story that won’t be forgotten and the game’s fun and engaging gameplay only made her story even more memorable.

The cinematic “adaptation”

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Sienna Guillory as the cinematic Jill Valentine at the left. With her were Sophie Vavasseur as Angela Ashford and director Alexander Witt. (credit: Screen Gems, Inc.)

In 2004, the second Resident Evil live-action movie Resident Evil: Apocalypse was released in cinemas starring Milla Jovovich. The concepts of Resident Evil 3: Nemesis were carelessly adapted by the movie showing a Raccoon City filled with zombies and a live-action Jill Valentine played by Sienna Guillory who appeared with the tube top, short skirt and boots. In a sequence in the movie, Guillory even tried moving like her character’s video game counterpart.

While attention was paid on Jill’s Resident Evil 3 look, Guillory’s portrayal of her was nothing special and this has a lot to do with the screenplay by Paul W.S. Anderson, the directing by Alexander Witt (not really a prolific director) and notably Milla Jovovich’s dominance of the spotlight.

Whenever I watch Guilloy’s Jill in the movie, I really never felt like watching RE3’s Jill at all. Also the film had Jill being inferior to Alice (Milla Jovovich) on screen. There are two scenes in the movie wherein Jill does something to solve the problem, Alice comes in to do it better than her.

Having seen all Resident Evil live-action movies, which I regret for the most part, it is no secret that the filmmakers treated the concepts, characters and other elements from the RE video games with no real respect and certainly with no care about the concerns of Resident Evil game fans.

If you have not seen Resident Evil: Apocalypse and have been interested to see it for the RE3 elements, better not waste your time. Better play the video game instead.

Conclusion

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Ultimately Resident Evil 3: Nemesis is a classic even though it was never meant to be the big budget sequel to the classic Resident Evil 2. The game deservedly got released on the Sega Dreamcast, the Nintendo GameCube and Windows PC.

Now that Resident Evil mania is back in gamers’ minds right now, I should say that Capcom should consider re-releasing digitally RE3 for Xbox One, PlayStation 4, Nintendo Switch and Windows 10 if ever possible. Even though its tank-like controls are very outdated by today’s standards, Resident Evil 3: Nemesis is a classic that gamers of different ages must enjoy without having to go through the hassle of acquiring old existing copies of it (not to mention having an existing old console to play it). I myself am willing to pay for RE3 to be re-released and play it on my Xbox One. Very recently an enhanced re-release of Onimusha: Warlords was done by Capcom. Making the same treatment with RE3 only makes sense.

Who knows what impact a re-released RE3 would create? Such a re-release could lead to a popular demand for Capcom to make a big budget remake of Resident Evil 3 similar to what they have done with RE2. This will also give today’s gamers an opportunity to experience the one defining story of Jill Valentine.

In ending this article, I posted some YouTube videos of RE3 for your enjoyment.


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