A Look Back at Spider-Man 2099 #5 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the future of 2099 through the Spider-Man 2099 comic book series of the 1990s.

Last time around, Miguel O’Hara/Spider-Man found himself in a very tricky situation as he found himself in confrontation with the Specialist while making sure that Kasey Nash (the lady who is involved with Miguel’s brother Gabriel) is safe. It should be noted that at this particular point of time, Spider-Man is still adjusting to his special abilities and he also has deal with matters over his work at Alchemax in his civilian form.

With those details laid down, here is a look back at Spider-Man 2099 #5, published by Marvel Comics in 1993 with a story written by Peter David and drawn by Rick Leonardi.

The cover.

Early story

The story begins with a weakened Spider-Man who mask is being held by the sword-wielding Specialist. As soon as the Specialist realized that the mask can’t be pulled off easily, Spider-Man scratches his body with talons and gained some distance away from him enabling him to wear his mask properly.

Meanwhile inside the facility of Alchemax, Tyler Stone watches the conflict between Spider-Man the Specialist recorded live by cameras. He orders his assistant to interrupt the scheduled programming of Private Eye and direct the live feed of the fight to the entire city. Stone orders him to alert Private Eye’s personnel.

Stone specifically wants Private Eye’s armed members to converge at the fight of Spider-Man and the Specialist, but states that no apprehension will be done. Stone has something in mind for Spider-Man…

Quality

The battle between Spider-Man 2099 and the Specialist was viewed by Alchemax.

What started in issue #4, this comic book expanded greatly without letting the narrative turning dull. The fight between Spider-Man and the Specialist pretty much dominates the majority of the story, and yet Peter David successfully told stories about Kasey Nash and Gabriel O’Hara while giving readers an inside look at Alchemax and its control on society. In addition, the futuristic Stark-Fujikawa corporation was given its own spotlight in the story complete with their own connection with the Specialist.

As the universe of 2099 was further emphasized, Spider-Man got developed further as an action performer. The more Miguel used his special abilities, the more he becomes proficient not only with fighting but also with defensive moves aided by enhanced reflexes. It was also here where Spider-Man gets to use his organic web a lot more which really challenged his opponent from Stark-Fujikawa.

More the narrative, I like the way Peter David raised the stakes and intrigue all throughout. Not only will you get to see Kasey Nash, Alchemax and Stark-Fujikawa perceive the battle, there is also a short and yet intriguing scene of Gabriel O’Hara with a certain lady who would later become a crucial part of the Venom 2099 storyline (read my reviews of issues #35, #36 and #37). I should state that the battle between Spider-Man and the Specialist built up the tension for the impactful moment very near the end of the story, and that is something you must see.

Conclusion

Spider-Man reacts with his reflex and talons.

Spider-Man 2099 #5 (1993) another compelling and enjoyable read from the team of Peter David and Rick Leonardi. The stakes were really raised high in the story complete with giving the reader a greater view of the 2099 New York society under the control of Alchemax and Spider-Man himself is just a small part of it who happens to stand out among all the people because of his special abilities. Clearly, the series at this point moved swiftly from the superhero origin stage into the dangerous society of the far future.

If you are seriously planning to buy an existing hard copy of Spider-Man 2099 #5 (1993) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $60 while the near-mint copy of the newsstand edition costs $180.

Overall, Spider-Man 2099 #5 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Sony is clearly behind as technology giants move on with their respective ecosystems

As I am writing this post, the shockwaves caused by the Xbox-Activision-Blizzard deal are still being felt. As many Xbox-haters and PlayStation fanboys online could not help but become uneasy and restless because of the deal’s effects on them, Microsoft Gaming CEO Phil Spencer had officially talked with Sony’s top executives and described what happened via his Twitter account.

From Phil Spencer himself.

Take note of Spencer’s words “existing agreements” and “our desire to keep Call of Duty on PlayStation.” Existing agreements most likely refer to what Activision Blizzard made with Sony which I believe are years-long deals on games with regards to platform releases, marketing, post-release downloadable content, etc. Of course, such agreements can last long but NOT FOREVER. The business benefit for PlayStation from Activision Blizzard will someday come to an end. 

As for Microsoft’s desire for keeping Call of Duty on PlayStation, that clearly means that the corporation of Xbox is technically in-charge of not just the COD franchise but on the decision making, marketing and releasing its games on specific platforms. Sony and its PlayStation team are not in the driver’s seat here anymore. Whatever deals Activision signed with PlayStation before the acquisition will expire and they certainly will not be renewed once Microsoft and its Xbox team takes over. In due time, future COD games as well as other upcoming games and new intellectual properties of Activision Blizzard will become Xbox-exclusive in accordance to what Spencer declared before

We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,

This brings me to my next point – Sony as a global business entity is way behind Microsoft, Apple, Google and Amazon when it comes to establishing ecosystems that result tremendous business growth and reaching billions of customers worldwide respectively. The decades-old console-focused approach by Sony with PlayStation was indeed successful but not great enough to help it grow big time. Not even their Hollywood business nor Spider-Man could lift them up greatly. The weird thing was that Sony in previous decades had established an old ecosystem before PlayStation began.

To put things in perspective, posted below is a long excerpt from a recent Nikkei Asia article. Some parts in boldface…

The 10% drop in Sony’s stock price this week following Microsoft’s announcement that it will buy game content developer Activision Blizzard shows the market has belatedly awakened to an existential flaw in Sony’s kingdom. It lacks an ecosystem.

In terrifying contrast, Microsoft is a formidable ecosystem whose component elements, such as devices, operating system, browser, search engine, applications, content, cloud memory, work hand in glove to suck in captive users and never let them go. The ecosystem effect is all too familiar to owners of PCs that run on the Windows OS, which maddeningly redirects users to Microsoft’s Edge browser and Bing search engine against their will.

It is no accident that five of the world’s seven largest companies by market capitalization — Apple, Microsoft, Alphabet/Google, Amazon and Meta/Facebook — are ecosystems. Every consumer decision to buy a device, be it a PC, smartphone, Kindle reader, or game console, entails a surrender to an interconnected ecosystem. Promiscuity among ecosystems is possible but, by design, not easy. The ecosystems are at war and want to make you their captive.

Ironically, Sony was early to recognize the strategic significance of the ecosystem effect. Its decision to acquire CBS Records and Columbia Pictures in the late 1980s was inspired by the notion that controlling entertainment content could somehow push device sales, such as Betamax VCRs and Sony Walkman.

What Sony overlooked was that it would be self-defeating to make its controlled content exclusively available on Sony devices. Very few consumers would buy a Walkman just because it was the only way to listen to Michael Jackson. And Sony’s refusal to license Michael Jackson to non-Sony device users would perversely shut down third-party royalty revenue from the controlled content. Sony saw, but misunderstood and misapplied, the ecosystem effect between devices and content.

Sony’s next, more costly, wrong turn was its failure to anticipate and keep up with the morphing of portable audio devices like the Walkman launched in 1979 and iPod in 2001 into the iPhone debuted in 2007. The iPhone integrated, in a single handheld device, all of the functions formerly provided by the multiple discrete products in Sony’s consumer electronics lineup: phone, TV, camera, video and audio player and recorder, clock, calculator, and so on.

Sony’s stock price plunged from 30,000 yen ($260) per share in 2000 to 1,668 yen in 2009. Sony and the entire Japanese consumer electronics industry are still in disarray from the iPhone paradigm shift.

Unlike Sony, Apple founder Steve Jobs was a master at creating and orchestrating an ecosystem. In particular, he understood when to link content exclusively to a device and, just as important, when not to. Even now, Apple’s iOS is available only on Apple devices, unlike Microsoft’s device-agnostic Windows OS.
Initially, Apple’s iTunes music store platform was available only on Apple’s own devices. Then, in October 2003, “the day that hell froze over,” Jobs made the strategic decision to make iTunes compatible with and freely downloadable by non-Apple devices.

The result was not only to massively increase the audience and revenues of the iTunes platform. Non-Apple device users discovered how great iTunes was and that it worked even better on an iPod, leading to a surge in new iPod owners conveniently prepped for the coming transfiguration of the iPod into the iPhone.

The same interplay between devices and content is at the center of intense competition in the $180 billion global PC gaming industry. Dedicated gamers have a choice among three game-specific consoles — Microsoft’s Xbox, Sony’s PlayStation and Nintendo’s Switch.

The choice of device, in turn, entails a menu of device-specific exclusive content. Xbox and PlayStation each offer about 2,000 titles, but the bestselling 200-300 games for each tend to be exclusive to one or the other. A gamer’s choice of console implies a decision about preferred content.

But the relationship between game devices and content is evolving rapidly, tracking changes elsewhere in the internet universe. Games today can be played on any device, PCs and smartphones, not just a dedicated game console.

Gaming is now mobile. Game content is increasingly being streamed, just like Netflix and Amazon Prime. You can play games on YouTube. And an Xbox can be used as a PC to surf the Internet and do your homework.

The immediate threat to Sony posed by Microsoft’s acquisition of Activision Blizzard is that Microsoft will make the content it is acquiring — global blockbusters like Call of Duty and World of Warcraft — exclusive to Xbox users and invite defections from PlayStation users who want to keep playing their favorite games.

But this is just one element of the multifaceted ecosystem effects Microsoft can deploy to squeeze Sony. Sony should be nervous, for example, that it has no cloud or streaming capability of its own and relies on Microsoft’s own Azure platform to deliver streaming content to Sony users.

Sony’s game and network services segment now accounts for 30% of its revenues. It is hard to see how Sony can compete in the long-term in a narrow game-specific segment without credibly competing with the likes of Microsoft, Alphabet/Google and Amazon across the board in all segments of the device-content spectrum.

From a financial point of view, Sony is not only behind the tech giants with ecosystems. Sony simply does not have the major financial muscle needed to pull off massive acquisitions of game publishers (massive meaning more than $5 billion per each acquisition) that each have lots of game developers, intellectual properties and technologies. The Japanese giant does have a business ecosystem but it’s too small and too narrow compared to its Western competitors. This also means Sony reaches much less customers worldwide.

In a possible response to Xbox-Activision-Blizzard deal, Sony can try to acquire its fellow Japanese gaming entities like Capcom, SEGA or Square Enix and integrate the entity(s) into PlayStation, but that will require not just a whole bunch of money but also willingness to not just make big offers the other party cannot turn down, but also the willingness to overcome all the legal obstacles, solve all the complications, absorb all the employees, fund future projects already in development, etc. If the PlayStation team is willing on building up its very own exclusive properties, they could expand the work forces as well as the projects of their very own game studios.

The Xbox-Activision-Blizzard deal is very hard to match not just because of the financial value and organizational weights involved, but also because the said deal covers consoles, Windows PC, mobile devices, cloud gaming, browser gaming and much more. The PlayStation ecosystem is still console-focused and so far team PlayStation released only a few of its games on PC. Is Sony even working to improve PlayStation Now? Are the PlayStation executives realizing that their 3rd party marketing deals won’t lift up their corporation and consumer base anymore? Has it occurred to the PlayStation executives that future games of the Crash Bandicoot and Spyro The Dragon franchises (both of which are permanently identified with Sony’s gaming brand due to exclusive games released on the first PlayStation console) will be released only on Xbox platforms?

As mentioned in the Nikkei Asia article above, business ecosystems are not perfect and they have their flaws that affect customers in bad ways. As such, the ecosystem powers and organizers should do their work to be more user-friendly and be more consumer-oriented. Still, the ecosystem approach to business has proven to be very effective with regards to reaching the widest number of consumers worldwide as well as driving business growth to new heights, not to mention generating economic benefits for business partners involved (example: credit card companies whose users buy on Amazon, Xbox network, Google, etc.) No amount of sales of Final Fantasy games and Street Fighter games exclusive to PlayStation consoles will ever match that. 

As for the console fanboys who still hate Xbox, they should learn to stop living with fantasy and wake up to reality. Time to grow up.

In ending this piece, posted below are videos related to Xbox and the Activision Blizzard deal…

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at Spider-Man and Batman: Disordered Minds (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we will take a look back at a certain crossover comic book that involved both Marvel Comics and DC Comics published in the mid-1990s. On my part, it’s been some time since I last reviewed a Marvel-DC crossover comic book. That being said, you can read about my retro comic book reviews of Batman versus The Incredible Hulk and Superman and Spider-Man on this website.

For this new retro review, we will focus on the 1995 crossover that brought two of Marvel and DC’s icons together for the first time – Spider-Man and Batman! To put things in perspective, the 1990s still remembered as the decade when Bane broke Batman’s back while the publishing of Spider-Man comic books became highly controversial with the Spider-Clone Saga. In the 1995 crossover produced the two comic book giants, Spider-Man and Batman are presented in their classic identities as Peter Parker and Bruce Wayne.

With those details laid down, here is a look back at Spider-Man and Batman: Disordered Minds published in 1995 by Marvel Comics and DC Comics with a story written by J.M. DeMatteis and drawn by Mark Bagley.

The cover.

Early story

The story begins with a nightmare in which Peter Parker’s Uncle Ben got shot by an armed man in the presence of Aunt May inside their home. Immediately Spider-Man arrives and grabs the man by the neck. The armed man creepily laughs and his face suddenly turns into the Joker. Peter Parker wakes up in bed with Mary Jane on his side. After a short talk with his wife, Peter decides to leave their apartment and swing around the city as Spider-Man.

In another nightmare, a very young Bruce Wayne witnesses the death of his parents caused by a man with a gun. He suddenly turns into Batman and grabs the gunman by the neck. The gunman suddenly turns into the horrific Carnage. Bruce wakes up and decides to reflect. As soon as his butler Alfred opens the door to check on him, Bruce immediately leaves as Batman in the middle of the night.

Somewhere that same night inside a secret facility of the Ravencroft Institute, Cletus Kasady/Carnage is restrained in a secured chamber surrounded by armed security personnel with Spider-Man and psychotherapist Ashley Kafka watching him…

Quality

The two superhero icons together.

I’ll start first with the visual quality of this crossover comic book. Mark Bagley, who was the lead artist on Marvel’s Amazing Spider-Man comic book series, delivered an unsurprisingly stylized look at the two superhero icons, super villains and characters, as well as on DC’s Gotham City (which was the most prominent location in the story).

While Bagley’s work on Spider-Man and the characters associated with him were typical of his Amazing Spider-Man of the decade, I can say that his take on Batman, Joker, Alfred, the Bat Cave and others on the DC Comics side resulted a unique look. Bagley drew Joker looking sinister, maniacal, clueless and even tamed as the plot progressed. Bagley’s Batman has a larger yet familiar style of muscular body compared to Spider-Man, and the visual presentation of his cape ranged from dynamic to looking authoritarian. There were however a few moments wherein Bagley went over the limit on emphasizing the length of Batman’s cape which resulted a few inaccuracies. Remember how there were times that Bagley drew Marvel characters’ thighs to look excessive with muscle? You will see that too on Batman here.

When it comes to artistic dynamism, it is clear that Bagley pushed himself hard creating some mixed results. Some scenes (action scenes and talk scenes included) had the appropriate amount of flash and style, while other scenes had an excessive amount. When it came to spectacle, Bagley succeeded in making the action, hard-hitting moments and explosions look very lively. To be clear, this comic book is entertaining to look at but ultimately it will resonate best with readers who are best familiar to the way Bagley draws.

For the storytelling, J.M. DeMatteis crafted a script that did not reach its full potential as there were obvious limits imposed to ensure equality on presenting the characters and the situations. This explains why in the beginning Spider-Man and Batman each had nightmares related to their respective past and end up seeing their respective super villains interchanged (Spider-Man sees Joker, Batman sees Carnage). The characters of Ashley Kafka and Cassandra Briar are not only looking too similar to each other (just imagine their characters having no colors), they both feel like cardboard cut-outs of a single character who specializes on analyzing people with dangerous minds and coming up with solutions to help them. The more known supporting characters from the respective sides of the two icons – Mary Jane and butler Alfred – made short appearances but did not really contribute much to the plot.

The limitations are also felt on the way Spider-Man and Batman – plus Carnage and Joker – were presented, right down to their interactions with each other. While it was expected that Batman and Spider-Man would be brought together by an unfortunate development, the complete absence of a fight between the two superhero icons was itself the biggest surprise here effectively defying crossover superhero tradition. Even without a fight, you will see Batman and Spider-Man do things separately in accordance to their respective traditions or character traits before getting back together leading to the big conflict with the super villains.

As for Joker and Carnage being together, the spotlight on them in this comic book is pretty limited. There simply is not enough space in this comic book to bring out the full potential of the two super villains who each are known to be murderers and psychologically dangerous. What is interesting in their limited time together is that the story emphasized the differences between them when it comes harming people. The Joker has his own sadistic style of leading people to their deaths in time-consuming ways which is opposite of the quick deaths Carnage enjoys. Considering their respective reputations, it is just a shame that this comic book not only failed to bring out the full potential of Carnage-Joker, it also failed to establish them as clear and present dangers to the public.

More on the plot itself in relation to the comic book sub-title “Disordered Minds”, the elements of mental instability, psycho-therapy, psychology and rehabilitation are present but they are all thrown out by the time the second half of the story begins, clearly making space for the crossover dynamics of Batman, Spider-Man, Joker and Carnage.

Conclusion

Joker and Carnage.

Spider-Man and Batman: Disordered Minds (1995) is a flawed crossover event comic book that just so happens to have more positive stuff than negative ones. It is enjoyable but not great and certainly not memorable. The imposed limits on the presentation made this comic book’s story feel very staged and predictable. With what little creative space was left, it is quite an achievement for the creative team to tell a cohesive and stuffed story (note: there is a lot of filler and some psychology related stuff may not interest some readers) while featuring Batman and Spider-Man the best way they could. It has enough superhero spectacle to be enjoyed although the interactions between Batman and Spider-Man and between Joker and Carnage could have been better.

If you are seriously planning to buy an existing hard copy of Spider-Man and Batman: Disordered Minds (1995) be aware that as of this writing, MileHighComics.com shows that a near-mint copy costs $120 while the near-mint copy of the signed-and-numbered edition is at $120.

Overall, Spider-Man and Batman: Disordered Minds (1995) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at Spider-Man 2099 #4 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, and comic book collectors! Today we revisit the world of 2099 within the universe of Marvel Comics back in the 1990s, specifically through the Spider-Man 2099 monthly series.

Today we will look back at the early development of futuristic Spider-Man as published way back in 1993. The first three issues (read also my reviews of issue #2 and #3) formed a solid foundation on establishing Miguel O’Hara as his era’s Spider-Man thanks mainly to the high-quality writing done by Peter David. What issue #4 will deliver, we will find out here.

With those details laid down, here is a look back at Spider-Man 2099 #4, published in 1993 by Marvel Comics with a story written by Peter David and drawn by Ricky Leonardi.

The cover.

Early story

The story begins with Gabriel O’Hara (Miguel’s brother) and Kasey Nash trying to have a good time together inside a vehicle until a man armed with a sword interrupts them and tries to take the lady with him. As Gabriel makes his move to help Kasey, the swordman throws two sharp projectiles at him and moves away with the lady.

Over at the Babylon Towers residence, Miguel O’Hara gets visited by his boss Tyler Stone accompanied by armed personnel. Not realizing that Spider-Man 2099 and Miguel are one and the same person, Tyler tells him that the sudden appearance of the crawler put Alchemax on edge.

Tyler proposes peace between him and Miguel, offering him more of the hyper addictive substance Rapture. He tells him that Aaron Delgato was identified as the mysterious Spider-Man…   

Quality

Miguel O’Hara and his brother Gabriel ride and talk.

The plot really thickened in this comic book resulting a few very interesting sub-plot branches as well as more depth on the development of Miguel O’Hara. I really like the way Peter David explored the corporate side of Miguel’s life here creating suspense about Tyler’s limited knowledge of the Alchemax incidents that happened in issues #1 and #2 which actually involved the protagonist witnessing the fall of his corporate rival Aaron (the same guy responsible for the genetic manipulation of Miguel into Spider-Man). This comic book also focuses on the strained relationship Miguel has with his brother Gabriel who clearly lacks the will to be personally responsible.

I also enjoyed the way Miguel reacts to the classic Spider-Man expression of “with great power comes great responsibility” as he struggles to set things right even as being a civilian and a superhero in his society has major hassles.

The anticipated battle between Spider-Man and the sword-wielding Specialist was structured nicely. Instead of being the typical good-versus-evil conflict, what was presented started with nice moments as Spider-Man still struggles to make the best out of his capabilities. Be aware that the fight does not conclude in this issue.

Conclusion

Miguel getting ready for work while having his Spider-Man costume worn.

Spider-Man 2099 #4 (1993) is a solid comic book to read. It had a nice balance of character development, plot with twists here and there, as well as a good amount of action and thrills. Its best feature, as expected, was the further development of the protagonist and you will see more of Miguel than Spider-Man. By the end of this comic book, I really felt I got to know Miguel more as a person, and not a mere character.

If you are seriously planning to buy an existing hard copy of Spider-Man 2099 #4 (1993) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $90.

Overall, Spider-Man 2099 #4 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at Spider-Man 2099 #3 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the world of 2099 within the universe of Marvel Comics back in the 1990s, specifically through the Spider-Man 2099 monthly series.

This time around, we take a look back at the early stage of the futuristic Spider-Man’s story and learn more about Miguel’s struggle in becoming something he was not ready for. On my part, the 3rd issue of Spider-Man 2099 was the first-ever hard copy of the monthly series I bought.

With those details laid down, here is a look back at Spider-Man 2099 #3, published in 1993 by Marvel Comics with a story written by Peter David and drawn by Rick Leonardi.

The cover.

Early story

The story begins immediately after the ending of issue #2 with Miguel O’Hara in disguise as Spider-Man facing off with Venture who has been working for Alchemax’s head to find precisely him. The presence of idolaters of Thor view Venture as an enemy and Spider-Man (who knows he is being hunted by the cybernetic guy) tells them to get back to stay out of danger.

Instead of listening to him, the idolaters did the foolish thing by physically attacking Venture who is just too proficient in combat and his high-tech weapon hurts them. With great risk, Spider-Man leaps to Venture to try to convince him to leave him alone. Unfortunately he loses his balance and gets touched by Venture’s weapon which leaves his right arm numb.

Venture tells Spider-Man that Alchemax wants him…

Quality

Even though he has a numb right arm, Spider-Man 2099 still got up-close and personal with Venture.

This comic book is one action-packed thrill ride laced with solid character development. While issues #1 and #2 showed how Miguel O’Hara became Spider-Man of 2099, this story shows him in his first-ever battle with someone who happens to be doing a mission for Alchemax (Miguel’s employer no less).

Peter David carefully structured the story and the result were lots of moments in which Spider-Man 2099 witnesses the unexpected happenings which readers can relate with. As Spider-Man learns more about the enhancements within him (better reflexes, ability to leap far, etc.), he gets to do the unbelievable which is a classic superhero trope done but within a futuristic, science fiction setting. What he does with his abilities, he does his best to adjust himself. I also like the fact that Spider-Man of 2099 does not have the Spider Sense of the classic Spider-Man (Peter Park) which in a creative way adds to the suspenseful moments in this comic book series.

As for Venture, he is not your typical villain nor is a one-dimension character designed to merely provide opposition to the protagonist. He is a cybernetic bounty hunter on a mission and does not harbor any personal grudge nor hatred against Spider-Man. On his own, Venture is deadly and is clearly one of the best villains to ever take on Spidey 2099.

Conclusion

The idolaters and worshipers of Thor take on Venture which Spider-Man witnesses.

Spider-Man 2099 #3 (1993) is a very solid read and it succeeded in further defining the futuristic Spider-Man’s personality as well as his origin. The first time I read this comic book, I got very immersed in learning about the protagonist and how he does his best to save himself and overcome the opposition while finding out ways to ensure that bystanders and witnesses will not get hurt. This comic book also has an immersive sci-fi setting and shows more of the society of 2099. I can clearly say that this is one enjoyable and compelling comic book which aged nicely to this day.

If you are seriously planning to buy an existing hard copy of Spider-Man 2099 #3 (1993) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $90.

Overall, Spider-Man 2099 #3 (1993) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at What If #51 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit Marvel Comics’ What If monthly series through the 51st issue. Its subject matter was about the Punisher becoming Captain America.

For the newcomers reading this, the Punisher in comics started when Vietnam War veteran Frank Castle lost his family to a gang of criminals who attacked them. Being the only survivor, Castle became obsessed with punishing others by means of assassination and waging a personal war against criminals. Captain America, meanwhile, was serving his country along with his teammates in the Avengers. The story in this reviewed issue of What If diverges from the events told in Captain America #212.

With those details laid down, here is a look back at What If #51, published by Marvel Comics in 1993 with a story written by Simon Furman and drawn by Paris Cullins.

The cover.

Early story

The story begins inside a military hospital deep beneath the Pentagon. Steve Rogers/Captain America was still recovering from his previous mission (told in Captain America #212) when Nick Fury and Falcon arrive. Steve tells Fury that there must be a Captain America again with someone strong to wear the flag.

Shortly after, top secret discussions about replacing Steve Rogers commence with a select committee at work and some representatives present. Due to the lack of real access to the original super soldier serum that enhanced Steve Rogers into becoming Captain America, it was announced that decorated Vietnam War hero Frank Castle was their pick to replace Rogers. Nick Fury expresses his reservation.

At a military camp, Frank Castle refuses to become Captain America expressing that he has served his country already through military operations and he barely has any time left for his wife, son and daughter. As far as he is concerned, his war is over…

Quality

The Punisher as the new Captain America!

On face value, the concept about the Punisher becoming the new Captain America is intriguing and that alone could lead to different outcomes. The story written by Simon Furman clearly shows what kind of Captain America Frank Castle would be. While he does not have the super human abilities of Steve Rogers, Castle’s intense drive to punish others makes his Captain America an effective weapon against not only America’s enemies but also the opposition that the Avengers themselves face. Of course, Castle’s obsession on punishing the opposition is not limited to his role as America’s iconic instrument as he still has a personal desire on bringing down America’s criminals.

The story tackles some of the ethics behind the role and symbolism that comes with being Captain America, and it shows certain elements that Frank Castle lacks when it comes to living up to his higher role. This comic book also serves as a reminder about how valuable it is for Americans, whether fictional or factual, to serve their nation and love it. In today’s era of unrelenting socialism, Communism, Marxism, Critical Race Theory (CRT), unrestrained political correctness, widespread diversity delusions and Leftist activism damaging America which in turn has Joe Biden as a President prioritizing socialism and illegal immigrants over his fellow Americans, this comic book carries a lot of weight about what it means to be an American who is ready to serve and love America. Its meaning will easily offend the social justice warriors (SJWs) in America.

Without spoiling the plot, I can say that the final encounter and conclusion were powerful and sentimental in a good way.

Conclusion

Frank Castle the pick to replace Steve Rogers as Captain America.

What If #51 (1993) could have been another issue that ended disappointingly. It is actually an engaging read and provides readers deep insight about what a Frank Castle Captain America would be like within the Marvel Comics universe of the 1990s. It’s got a good amount of action, several moments of intrigue and it shows a different type of Punisher (note: check out my other retro reviews involving the Punisher by clicking here, here and here) while still retaining some of his classic character background elements. The visuals and art style in this comic book could have been better.

If you are seriously planning to buy an existing hard copy of What If #51 (1993) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $60 while the near-mint copy of the newsstand edition costs $180.

Overall, What If #51 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at Spider-Man 2099 #39 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the world of 2099 within the universe of Marvel Comics back in the 1990s, specifically through the Spider-Man 2099 monthly series.

In this retro review, the Venom 2099 storyline continues (for my previous reviews, click here, here, here and here). Since my previous review, the futuristic Venom has been captured by Spider-Man and is now in the custody of Alchemax where Miguel O’Hara (Spider-Man of 2099) holds considerable power and authority. As seen in issue #38, Miguel’s rage was clearly affecting him and pushed him to the point of wanting revenge (by means of death, no less) over the death of Dana.

With those details laid down, here is a look back at Spider-Man 2099 #39, published in 1995 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman.

The cover.

Early story

The story begins with Miguel O’Hara, still impacted by Dana’s death and what he personally discovered about Venom, walking through the offices of an Alchemax building where several employees greet him formally which he does not seem to enjoy. He walks into a laboratory where he sees the two that compose Venom – Kron Stone and the symbiote (living costume) – contained separately with hard glass containers.

Kron Stone, who is related to the powerful Tyler Stone and was responsible for the death of the family of Jake Gallows/Punisher 2099, was declared dead which puzzles Miguel. As the two exchange words, it turns out Kron and Miguel knew each other from long ago. Upon the orders of Miguel, the scientists left the laboratory which gave their boss more privacy to exchange words with the trapped Kron who called him gutless.

Miguel then releases Kron from containment (but still separated from the symbiote), declares terms for their private fist fight (which Kron accepts), and begins to fight him…

Quality

Spider-Man, in his form as Miguel O’Hara, spends time with Xina.

Not surprisingly, the high level of quality and engagement of the writing here is successfully maintained by Peter David and it is very clear to me that he had planned to dramatically shift the direction of the Spider-Man 2099 series and impact the key characters as the story of Venom 2099 went on.

That being said, Peter David went on to not only show Miguel literally burning with rage but also dramatized his move towards the extreme. Not only do we get to see Miguel really abusing his Alchemax authority, he also gets violent with Kron Stone who was powerless without the symbiote. These scenes clearly show that the border that separates good and evil got blurred which showed a very dark side of Miguel O’Hara struggling with his rage, emotions and whatever sanity he still has left.

To be clear, the story here was not purely about Miguel and Kron. There is also the scene in which a cooled down Miguel spends time with Xina who made clear to him her reaction over Dana’s death. Peter David also took the opportunity to not only show more of the return Vulture 2099 but also brought in the 2099 version of Green Goblin simply called Goblin who clearly has an agenda against Spider-Man which adds to the suspense and the overall narrative of the series. The appearance of Goblin also sheds light on the nature of vigilantism and elements of chaos within the 2099 universe.

Conclusion

Miguel and his half-brother Kron Stone begin their fight.

I can say that Spider-Man 2099 #39 (1995) is a very solid read. Not only did the Venom 2099 storyline reflect the serious changes on the characters, it is also led to a bold new direction for the monthly series. Carrying on the dramatic stuff from the previous issues, this comic book also serves as a character examination on Miguel O’Hara which will compel not only the fans but also comic book readers to reflect about what they knew about Spider-Man of the far future and speculate as to how he will turn out and how he would impact the people around him.

If you are seriously planning to buy an existing hard copy of Spider-Man 2099 #39 (1995) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $80 while the near-mint copy of the newsstand edition costs $240.

Overall, Spider-Man 2099 #39 (1995) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at Spider-Man 2099 #38 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the world of 2099 within the universe of Marvel Comics as published back in the 1990s, specifically through the Spider-Man 2099 monthly series.

Back in 2020, I reviewed the three key issues of Spider-Man 2099 (click here, here and here) particularly with the entry of Venom 2099. While tragedy happened in issue #37 (a very powerful story), the futuristic Venom was still on the loose.

With those details laid down, here is a look back at Spider-Man 2099 #38, published in 1995 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman.

The cover.

Early story

The story begins with Spider-Man 2099 grieving over the death of Dana in the presence of Xina and two armed law enforcers. As one of the law enforcers approach him, Spider-Man hits and damages his helmet. The other law enforcer tells his companion to give Spider-Man some room. The grieving web-slinger asks where Venom 2099 is.

Meanwhile at another location, Miguel O’Hara’s mother saw the breaking news on TV about what the tragedy and Dana’s death. Her son Gabriel comes in and gets updated about what happened. As soon as he heard Dana’s name, he becomes concerned and focuses on the TV screen. As images of Spider-Man and Dana appeared, Gabriel begins to make a connection between them and punches the TV screen hard…

Quality

A very angry Miguel O’Hara using his corporate authority to find and get Venom 2099.

If you enjoyed the storytelling, tension and payoff that happened in issue #37, I can confirm to you that great stuff from that comic book continued smoothly in this comic book. As before, Peter David’s writing remains very engaging and gripping. So much so, issue #38 is a very believable and natural continuation of the events of the previous issue. In fact, the tension that started even as far as issue #35 continued in this comic book and at the same time David succeeded in developing the key characters further. Here, the death of Dana impacts not only Spider-Man/Miguel O’Hara, but also those connected with him.

Apart from the impact Venom 2099 left behind on those whom he victimized, the key selling point in this comic book was the portrayal of Miguel O’Hara wanting not only vengeance but also craves for the death of the vicious supervillain. I really find it very gripping to see Miguel using his authority as a high-ranking executive of his company to not only find Venom but also use company resources to get him. There was also the scene in which Miguel wants the captured living piece of Venom’s symbiote become dead which reflects the rage burning in him.

The way Peter David wrote Miguel’s rage is compelling not only because of the dramatics involved but also because it raises new questions about the personality and heart protagonist of the Spider-Man 2099 monthly series. I found myself wondering the following: Is Miguel O’Hara on the way to becoming a villain? Does he realize he is going off-track and could become a danger to others once he gets his way with Venom 2099?

When it comes to the visuals, Andrew Wildman did a really good job her. Not only was his art more detailed than what Rick Leonardi came up with, Wildman also brought to life the emotions of the characters through detailed facial expressions. Wildman also showed how skilled he is with pacing the story as well as being strategic on visualizing the spectacle.

Conclusion

Spider-Man 2099 in a very emotional state over the death of Dana.

I can clearly say that Spider-Man 2099 #38 (1995) is a great comic book to read. It is indeed a very worthwhile follow-up to the powerful and tragic story of issue #37 and the tension that started in issue #35 continued strongly in this comic book. Very clearly, Peter David carefully planned to shake up the Spider-Man 2099 series of the 1990s even as he built up Venom 2099 as the deadliest foe the futuristic Spider-Man faced. I should also state that the Spider-Man 2099 – Venom 2099 rivalry has a distinct style and flavor of its own, and there was simply nothing ripped off from the 20th century Spider-Man – Venom (Peter Parker and Eddie Brock) rivalry.

If you are seriously planning to buy an existing hard copy of Spider-Man 2099 #38 (1995) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $80 while the near-mint copy of the newsstand edition costs $240. Spider-Man 2099 #38 (1995) also comes with a Venom 2099 cover edition which costs $200 for a near-mint copy.

Overall, Spider-Man 2099 #38 (1995) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at X-Men #33 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the X-Men monthly series of the 1990s and look back into the past between Sabretooth and X-Men member Gambit which was hinted in X-Men #28 (1994). Within the context of that comic book I previously reviewed, Sabretooth was already living in a contained manner in the mansion of Professor X who views him as a patient who could be rehabilitated even though he has an established record of murder and damage. At that particular time, Gambit and Rogue were in a relationship but certain things from the Cajun’s past could negatively affect them both.

With those details laid down, here is a look back at X-Men #33, published by Marvel Comics in 1994 with a story written by Fabian Nicieza and drawn by Andy Kubert.

The cover.

Early story

The story begins in the past with a much younger Gambit (wearing a dark coat and holding a rod) traversing through the city of Paris in France. As he moves, Gambit spots a pretty lady in distress in the presence of a huge man with an unusual look. He kicks the man out of the way and tells him to back off. It turns out, the man was none other than Sabretooth (in his more classic comic book look) who responds saying that Gambit won’t score any points with the lady he just saved if he were dead and buried.

Gambit sticks close with the lady and says some words back to Sabretooth. He flashes a card and charges it, revealing his mutant power to the beastly man. Sabretooth leaves promising he will be back.

In the present day, it turns out the restrained Sabretooth has been recalling the past and sharing the details to Rogue standing some feet away from him inside the mansion. Using a highly advanced devise, images of Gambit and the lady from the past are displayed in the form of holograms right in the view of Rogue. She tells him to keep telling her more about what happened in Paris…

Quality

Andy Kubert’s own take on Sabretooth and his classic look remains impressive.

This comic book has a very rich script by Fabian Nicieza who smoothly transitions from the past to the present while succeeding in telling a very cohesive story. Without spoiling the plot, I can say that by reading this comic book as well as the earlier issues, you will question the state of the relationship of Gambit and Rogue, and you will also reflect about Sabretooth’s purpose in X-Men lore.

The tale from Gambit’s past was beautifully told and it really gave me a new look into the personality and mindset of the character. Long before he joined the X-Men, Gambit was an impulsive and cocky guy who became a member of a guild of thieves through adoption (meaning he has yet to earn his place). This version of the Cajun was undisciplined and did not take life seriously. Young Gambit also had a thing with ladies and he showed no signs of cleverly betraying a woman in favor of materialism.

Believe it or not, the most interesting character here is actually Sabretooth who appears in both the past and the present. The way he was portrayed here, young Sabretooth was cunning and knew how to be strategic and paced himself even though he had key physical advantages to overwhelm young Gambit. Sabretooth in the present day is more mature and more articulate, especially during his storytelling and interactions with Rogue. The way Sabretooth’s dialogue was structured in telling about the past was very engaging and you can see he clearly understood what happened between him and Gambit.

While the story is great, the art done by Andy Kubert is very good. However, I believe it was a missed opportunity for Kubert to redesign Gambit from the past because the famous X-Men member does not look any different from the other version. In the scenes about the past, Gambit does NOT look like a 17-year-old at all and his hair style and length are just the same! As for drawing the younger version of Sabretooth, Kubert made him more menacing and more detailed while sticking close to his original comic book look.

Conclusion

The 17-year-old Gambit with the pretty lady in France.

X-Men #33 (1994) is one of the most intriguing X-Men stories I read that took place after the Fatal Attractions storyline and the wedding of Jean Grey and Cyclops. In fact, it is also the most memorable X-Men comic book I ever read in 1994 all thanks to the great work by Fabian Nicieza whose script was finely visualized by Andy Kubert. This is one very engaging read and by the time I finished it, I really felt the impact it had on Gambit and Rogue’s relationship. More notably, it made rethink about Gambit and his place with the X-Men.

If you are seriously planning to buy an existing hard copy of X-Men #33 (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $90.

Overall, X-Men #33 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at X-Men #29 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the X-Men monthly series of the 1990s and look back at what happened after the ending of X-Men #28 (1994). For those who missed out on my previous X-Men retro review, issue #28 showed the X-Men being disturbed by the presence of Sabretooth living as a prisoner/patient in the mansion under the authority of Charles Xavier. Along the way, the wedding of Jean Grey and Cyclops is nearing.

With those details laid down, here is a look back at X-Men #29, published by Marvel Comics in 1994 with a story written by the Fabian Nicieza and drawn by Andy Kubert.

The cover.

Early story

The story begins inside the danger room wherein Psylocke and Sabretooth (wearing cybernetic restraints on his arms as well as a mask) engage in a sparring session while being monitored by Professor X, Warren Worthington/Archangel and Hank McCoy/Beast. Warren expresses concern about the session and Xavier replies by saying that they could not have Sabretooth develop the control he needs over his violent tendencies by having him contained in a cell every day.

After some struggle, Psylocke gains the upper hand and tells Sabretooth that she sparred without using her mutant abilities (solely out of deference to his reduced capabilities caused by the restraints) and insisted she still fought to win.

After the danger room session, Warren leaves and thinks a lot as he takes time out to watch Cyclops and Jean Grey leading the wedding preparations outdoors. Jubilee passes by with lots of mail, hands over to Warren an unusual looking envelope, then leaves. As he opens the envelope, Psylocke arrives hearing Warren talking to himself as he reads the letter. It turns out to be an invitation from the Hellfire Club…

Quality

Expository dialogue and details laid down to help readers understand the Hellfire Club.

To put things in perspective, the Hellfire Club within the Marvel Comics universe is a fictional high-class society which became a formidable force of opposition for the X-Men. Their debut during the Dark Phoenix Saga is very memorable and since that time, varied comic books – specifically X-Men comics – revisited the club from time to time.

Within the pages of this particular comic book, the Hellfire Club itself went through some changes in terms of membership and organizational structure kind of similar to the X-Men themselves. In this case, the son of Sebastian Shaw – Shinobi – gains tremendous power and even went as far as revealing to Warren/Archangel his ambitious plan to re-establish the Inner Circle and have the mentioned X-Men member (one of the pioneering students of Charles Xavier) part of it as the White King.

A key element in this story is self-pity which Archangel and Shinobi Shaw both share. For these two, there are key parts of their past that are so hurtful they respectively question their existence and purpose. Quite symbolically, Archangel and Shinobi both have fathers involved with the Hellfire Club and Psylocke herself was familiar with the club’s presence in London. More on Archangel himself, his self-pity really puts him in a very awkward place among the X-Men, especially at a time when he is supposed to be happy for his long-time teammates Jean Grey and Cyclops about to get married.

In a way, X-Men #29 was an inspired attempt to reconnect the past with the contemporary times with the Hellfire Club as the enduring factor. In my opinion, Fabian Nicieza’s work here is solid.

Conclusion

Easily the best-looking images in the comic book. Andy Kubert really rocked with this!

X-Men #29 (1994) is symbolically a quick and yet inspired way of updating readers about the state of the Hellfire Club and hint what potential conflicts they could have with the X-Men of the 1990s. Psylocke and Archangel are the most prominent X-Men members to follow here and they both have past connections with the Hellfire Club which itself is changing as Shinobi Shaw gained power. Its story is pretty intriguing and there is a descent amount of spectacle to be enjoyed. The selling point here is the story concept itself backed with solid writing by Nicieza who seem to have researched the Hellfire Club carefully. Given the legacy behind the X-Men and the fictional club, this comic book will appeal more to long-time fans of the X-Men. Reading this as a first-time discovery of the club will surely challenge newcomers.

If you are seriously planning to buy an existing hard copy of X-Men #29 (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $90.

Overall, X-Men #29 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/