Acclaimed 2019 sci-fi RPG The Outer Worlds is back again with Spacer’s Choice Edition, now available for gamers to enjoy on Xbox Series X and Xbox Series S

In case you missed the news, the acclaimed 2019 science fiction role-playing game The Outer Worlds is back again with enhancements as well as the two DLC packages (Peril on Gorgon and Murder on Eridanos) in the form of The Outer Worlds: Spacer’s Choice Edition which has just been released. Those who already owned the game and wish to replay it with the latest stuff can digitally avail of the Spacer’s Choice Edition for a small price. Expect a series of enhancements while playing The Outer Worlds: Spacer’s Choice Edition on Xbox Series X and Xbox Series S.

To begin with, watch the official Xbox trailer below…

To put things in perspective, posted below is an excerpt from the pre-release Xbox.com announcement. Some parts in boldface…

When The Outer Worlds was released to critical success, we at Obsidian Entertainment were excited to see our community thoroughly enjoy this RPG that we felt was fun, fresh, and concise. Now that we’ve announced The Outer Worlds: Spacer’s Choice Edition, an upgrade for the new generation of hardware, we thought we’d go over some of the cool changes we are bringing in and the thought process behind it. If you aren’t familiar with the game, here’s a quick recap:

Lost in transit while on a colonist ship bound for the edge of the galaxy, you awake decades after your planned date only to find yourself in the midst of a deep conspiracy threatening to destroy the colony. Explore the various planets and locations of Halcyon, including the mysterious Gorgon Asteroid and the delightful distillery on Eridanos. As you encounter various factions, all vying for power, the decisions you make determine how the narrative unfolds.

Get ready for an enduring series of discovery, misadventures and quests in the enhanced version of The Outer World, complete with the DLC packages.

Since its release, over 5 million lucky spacers have explored the celestial bodies of Halcyon and taken an active part in the power struggle rocking the colony. Everything was going just fine. But then, just over a year later, the Xbox Series X and S arrived in people’s living rooms, pushing the boundaries of console gaming ever further. In a sense, the game was released in between two console generations. When opportunity insists on striking, it’s best to use a Prismatic Hammer.

Living on in the new console generation – With the release of this new generation of consoles, we wanted The Outer Worlds to live on for future spacers to enjoy. We wanted to make The Board proud and prevent this must-play RPG from aging prematurely as new games come rolling in, while at the same time providing a relevant, modernized space colonist experience for all newcomers to Halcyon. The technical capabilities introduced with the Xbox Series X and S made it clear there was room for improvement! Not just in how the game looks, but also regarding how the game feels.

If this is your opportunity to replay The Outer Worlds after a long time, do you miss having Ellie in your team?

This meant brushing up what were already some of the strengths of the core game: an engrossing storyline influenced by the in-game choices you make, quirky yet endearing companions – each with unique abilities and their own missions for you to help them complete – a freely diversified combat system yielding high-intensity encounters with your enemies, and much more…

The road to making the definitive version of The Outer Worlds – So we grabbed our spacer’s dev kits and got to work. Of course, we worked on visual improvements such as bringing 4K, 60FPS graphics, volumetric lighting, improved special effects, better particle physics, and enhancing the environments with increased asset density and visual storytelling.

But we also strived to create a smoother gaming experience by making the combat and companion AIs smarter, improved the open-world sensation through better depth, reworked the vistas already in the game, and updated weather variations. On top of that, we reworked character models and animations to improve the feel of the game. Finally, we thought this Spacer’s Choice Edition would make even more sense if it included the base game’s DLC expansions, Peril on Gorgon and Murder on Eridanos, so we did just that. Now the experience is even richer! And we increased the level cap to 99, to give players even more ways to build their character from the seven branches of the skill tree.

Are you a fan of Parvati?

While I have been waiting for the Xbox-exclusive fantasy RPG Avowed from Obsidian Entertainment as well as Xbox-exclusive sci-fi RPG Starfield from Bethesda, I was surprised to see that The Outer Worlds was enhanced for the more modern Xbox consoles and that the price is not too high for those who previously bought the game. Still, the original game is only a little over 3-years-old now and at the time of its release, it was not exactly a visual standout among video games. Its gameplay, story concept, witty writing and memorable concept really defined The Outer Worlds as a fun game worth replaying.

I personally had replayed The Outer Worlds a lot on my Xbox One console (which conked out in 2021) and I did the same with the two separate DLC packages. I replayed The Outer Worlds and its expansions on my Xbox Series X one last time using backward compatibility and I enjoyed the improved frame rate. To replay the game in the form of the Spacer’s Choice Edition is enticing to say the least. It could ease the pain of the long wait for Avowed and Starfield (note: scheduled for release on September 6, 2023). Oh yes, Obsidian Entertainment is still working on the Xbox-exclusive sequel The Outer Worlds 2.

As of this writing, there are YouTubers and gamers who reported a variety of technical flaws and shortcomings with The Spacer’s Choice edition. In fact, the PlayStation 5 version of the game has so many bugs, a lot of gamers are suffering. Obsidian Entertainment and publisher Private Division (note: the company does not own the intellectual property rights of The Outer Worlds) should pay attention to the complaints and improve the game via patching. For the Xbox gamers reading this, watch below the early videos of The Outer Worlds: Spacer’s Choice Edition tested on Xbox Series X and Xbox Series S…

The Outer Worlds: Spacer’s Choice Edition is now available for gamers to enjoy.

In concluding this article, posted below for your enjoyment are Xbox-related videos.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Pentiment is coming to Xbox platforms and Windows PC plus Xbox Game Pass (XGP) and PC Game Pass this November

In my pre-event article of the Xbox & Bethesda Games Showcase, I mentioned RPG specialist Obsidian Entertainment (an Xbox game studio) and their two upcoming games that I hoped would be showcases somehow in the June 12, 2022 event – the fantasy role-playing game (RPG) Avowed and The Outer Worlds 2.

While those two mentioned games did not appear in the showcase, Obsidian announced two new games that will be hitting the Xbox ecosystem this year – the full version of Grounded (already a hit in its pre-release form) and the brand-new game Pentiment (a narrative adventure).

In this post, we will take a close look at Pentiment which I must admit I was surprised as I did not anticipate to see another project from Obsidian whose works in The Outer Worlds and Fallout: New Vegas I enjoyed. To begin with, watch this official announcement video of Pentiment.

To learn more about this newest upcoming game from Obsidian, posted below is an excerpt from the official article published at Xbox.com. Some parts in boldface…

Today, we have the pleasure of introducing the world to Pentiment, a 16th-century narrative adventure game directed by Studio Design Director Josh Sawyer. As you will see, this game is brought to life by a talented team who were inspired by illuminated manuscripts, woodcut prints, and history itself.

In Pentiment, you play Andreas Maler, a journeyman artist working in the bygone scriptorium of Kiersau Abbey during a time of great social unrest. While finishing his masterpiece, Andreas inadvertently becomes entangled in a series of murders that take place over 25 years. Peasants, thieves, craftsmen, monks, nuns, nobles, and even saints must be investigated and interrogated to expose the truth.

You get to shape Andreas’ background and characteristics which should affect the narrative.

It will be up to players to decide Andreas’ choices, from his educational background and lifestyle to how he investigates the murders. One day he may be digging up a dead monk in the abbey cemetery, the next might be spent eavesdropping on peasant gossip at the ladies’ spinning bee. Every decision and accusation he makes carries consequences that will impact the tightly-knit Alpine community for generations to come.

We are very excited to share this unique interpretation of life in 16th-century Germany, and we can’t wait to release more information with you about Pentiment leading up to its launch this November.

The above article ended stating that Pentiment, which is an Xbox-exclusive game, will be released specifically for Xbox One, Xbox Series X, Xbox Series S, Windows PC and also through Xbox Game Pass (XGP), Steam and PC Game Pass sometime on November 2022 with a declared price of $19.99. Team Xbox and Obsidian have yet to announce a final release date as of this writing.

A scene from Pentiment.

Having seen the video during the recent Xbox-Bethesda Games Showcase, Pentiment looks really inspired and the artistic style looks nice. I find the player decision mechanism very appealing as it reminds me of my experience reading Choose Your Own Adventure pocket books in which readers must make decisions to move the narrative forward and also impact somewhat key aspects of the protagonist.

Pentiment clearly looks back at a certain part of history and has religious and cultural visual elements included. I don’t know what Josh Sawyer and his team think about religion nor European culture, but if you have read my past faith articles, you should be aware that religion and faith are not one and certainly not the same. I should also state that culture itself is a hindrance for any person who desires to establish faith in the Lord and have a personal relationship with Him.

Going back to the game, the November 2022 release of Pentiment and the September 2022 release of the full version of Grounded somewhat soften the lack of high-profile Xbox-exclusive games in the final four months of 2022. I was hoping to play Starfield and Forza Motorsport (2023) on my Xbox Series X console via Xbox Game Pass before the year ends but those games will be released sometime next year. That being said, Obsidian Entertainment has Xbox-exclusives set for release a few months from now.

If you are an avid Xbox gamer who seeks new exclusive games this year or if you are the type of gamer who wants to play something new and fun, pay close attention to Pentiment and the other Obsidian game.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

My five hours with the free trial version of Cyberpunk 2077 on my Xbox Series X

Before I begin, I want to make clear to all of you reading this that I never got to play Cyberpunk 2077 on any platform when it was first launched in late-2020. Like anyone else, I waited years for that game and I was excited too but Cyberpunk 2077 was released just a few weeks after Xbox Series X and PlayStation 5 launched. At that very time in December 2020, I was focused on raising funds for Xbox Series X than buying new games for my console at the time – the Xbox One (which stopped functioning in mid-2021 after 6 years of use). I can also say that the exposure of Cyberpunk 2077’s very flawed state on consoles plus the criticism that followed convinced me to stay away from CD Projekt Red’s promised epic video game.

Very recently, CD Projekt Red not only polished Cyberpunk 2077 with Xbox Series X and PlayStation 5 in mind, they also released a free 5-hour trial version (with patch 1.5) which I decided to download and play to really experience the game for the first time ever. This post I’m writing is clearly not a game review but my own observation about what Cyberpunk 2077 offered and what I experienced in the five hours I played.

I was in the second half of my 5-hour playtime with the free trial version of Cyberpunk 2077 when I reached this place.

After downloading it, I got to play the free trial version on my Xbox Series X with the performance mode chosen as I wanted to play the game with the best frame-rate possible. I customized V in female form and chose Streetkid as her lifepath as I was eager to discover Night City.

While I knew five hours was rather limiting to make tremendous story progress or discover much of the city, I still went on with the main storyline of V, discovered the key characters, and went through the tutorials to learn the basics of combat (both guns and melee weapons), stealth, hacking and, late in my limited playtime, the braindance (note: you get to experience life through another person’s own views and experiences in first-person view and externally).

The shooting in this game still lacks precision and accuracy when compared to what The Outer Worlds and Fallout 4 have.

On combat, I find the shooting rather lacking in precision in terms of aiming and controller response when compared to what I’ve played in first-person role-playing games (RPGs) The Outer Worlds and Fallout 4. In fairness, the impact of shots fired against enemies in Cyberpunk 2077 is rather strong, especially when you use powerful weapons like the shotgun. The melee combat meanwhile can be challenging to pull off precisely. Even with the immersive first-person view, I had a bit of trouble estimating if my character’s fists or weapon would be able to reach the opposition figure. I also had similar results with regards to blocking the opposition’s melee attacks on my character. Ultimately, I managed to overcome the opposition to complete the tutorial. Stealth gameplay is challenging as well not only because it was difficult to estimate the farthest reach of the view of the opposing character or security cameras/drones, but also because I found moving around lacking precision.

Now that’s an eye-catching in-game reference to the Philippines and the Filipino people.
There is nothing like facing a highly detailed character nearest to you at the bar.

The hacking system of the game is well-designed and easily outclasses that of Ubisoft’s hacking-oriented open-world games Watch Dogs and Watch Dogs 2. Hacking in Cyberpunk 2077 is not only more user-friendly but also comes with options that make sense within the game’s concept and the many different digital set-ups in each different location I have been to. Since I was limited by the 5 hours allowed in the trial version, I got to use the hacking system as far as I could and I saw how more options become available once I got to level up V’s character level, attributes and tech capabilities. I was enjoying the in-game hacking by the time my trial ended.

Braindance is like a video record of events experienced by other people in which players will get to review, move forward or backward, and be able to spot/scan new details in order to progress. While it is very immersive to see and experience happenings through the eyes and memory of another character, the video editing aspect of braindance is where the detective work really happens which I enjoyed. This part of the gameplay really pushed me to be observant with the moments and details to progress.

When it comes to exploration in Cyberpunk 2077, I can clearly say that moving down the many sidewalks, streets and varied spots of Night City is really intense and immersive to play. For one thing, the first-person view itself is immersive visually and the immersion got enhanced a lot more with the very clever sound editing (all those cars moving around, the people and their steps, the sound of products coming out from vending machines, the sound of the street barbeque being cooked, the voices of people talking and more) as well as the high number of civilians around me doing their own things. As I never got to play this game in its debut version of late-2020, I could not tell if the in-city exploration was this dense and lively. What I can say is that exploring Night City on foot, going through the alleys, entering establishment that are open and observing the people around is a very engaging gaming experience for me.    

Depending on timing and location, the number of pedestrians you walk with in Night City can range from a few to several people, including kids.
You will witness non-playable characters (NPCs) move around, talk and even purchase goods at vending machines.
Like in real life, you walk across the street only when the green light is on for pedestrians. You can have V do jaywalking but that is risky as there are a lot of cars that move along the roads in real time.

Going back to combat, the use of an inhaler to keep V’s hit points (note: life) up easily reminds me of The Outer Worlds. In addition, the food and drinks you purchased at vending machines are also helpful to keep not only your life up but also your stamina. As V is cybernetic, hacking is easily a major part of the gameplay and as you upgrade the character’s cyberwear, V will eventually gain more high-tech capabilities like scanning people and machines for information and more.

Conclusion – For the sake of the people who have not yet played Cyberpunk 2077, I decided not to reveal much about the story of V in my limited playtime. I can say, however, that players are allowed freedom to choose places to visit and activities to do. There is also the freedom for players to take time away from doing main story mission in favor of side-activities or moving around freely to do what you think you could do. My playtime ended as I was in the middle of a main story mission that involved the supporting character Jackie, a high-tech small robot (pet-like in design) and infiltrating rooms and devices while V stays inside the room of a very high-end hotel.

There is a lot of shooting in this game.

As of this writing, Cyberpunk 2077 is selling at 50% off on the Xbox online store. Now you must be wondering…should you buy the game now that it has been polished and updated with the current generation of game consoles?

In my honest opinion, I prefer to wait first for CD Projekt Red to improve the game even more. I can say that I had an overall positive experience playing the Streetkid path of V during my 5-hour trial play and I had an astounding experience exploring Night City on foot and discovering many new places which show how talented CD Projekt Red’s designers and artists really are. As mentioned earlier, the shooting aspect is still lacking which is unfortunate because it is clear that shooting is the core method of combat. If you don’t like shooting, melee combat is available but that one also needs more refinement to be truly responsive and engaging.

As much as I enjoyed my five hours with Cyberpunk 2077’s free trial, I am not yet convinced to buy the game’s full version for my Xbox Series X now. Not even the 50% discount is enough to convince me to buy it. The game is fun and has its unique ways of entertaining me, but there is still more work needed be done to really make it the great game it was promised to be. To say the least, CD Projekt Red is moving on the right direction on improving the game.

Of course, you my readers who have the means to buy and play Cyberpunk 2077 can decide for yourselves. It’s a risk to take if you really want to spend your hard-earned money on the game now. I’d rather wait for further improvements to be made first before buying it.

What you see here is only a small part of Night City. There’s so much to discover in this game! Are you willing to spend your hard-earned money on Cyberpunk 2077 now?

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Xbox-exclusive fantasy RPG Avowed is looking very exciting according to WCG’s Jez Corden

Over a year ago, I wrote about the Xbox ecosystem (Xbox One, Xbox Series S, Xbox Series X and Windows PC) becoming the haven for gamers who love fantasy role-playing games. Take note that article was published before the earth-shaking announcement of Xbox-Bethesda which has since been finalized with full integration which was clearly reflected in the successful E3 2021 digital event.

The integration of Bethesda easily made the future much more promising for the Xbox ecosystem to be the definitive haven for gamers who crave for fantasy RPGs as well as sci-fi RPGs (note: Bethesda’s Starfield will launch exclusively on Xbox on November 11, 2022).

Among the many Xbox game studios is Obsidian Entertainment which is an established RPG maker which Team Xbox acquired in 2018. As seen in the 2020 Xbox games showcase, Obsidian has been working on Avowed, a first-person fantasy RPG that is perceived to be comparable with The Elder Scrolls franchise of Bethesda.

Recently, Windows Central Gaming published an article about Avowed authored by Jez Corden and it has a lot of hot and useful details! The details are so great, I am excited and also confident about Avowed as well as Obsidian Entertainment’s full potential getting realized with the heavy funding and creative freedom they have under Team Xbox.

To put things in perspective, posted below are selected excerpts from the WCG article. Some parts in boldface…

Avowed’s fantasy world is set within Obsidian’s very own Pillars of Eternity fantasy universe.

Excerpt 1

Sources familiar with internal plans have reached out to us in recent months offering details on Avowed, moving through pre-production towards a playable alpha state. Indeed, Obsidian is likely close to having a working early version of the game, with many mechanics and core gameplay pillars already implemented. I can’t be sure how old some of the footage I’ve seen is, and there’s a good chance it’s far further along.

For those who don’t know, we’ve only seen Avowed in a pre-rendered CGI trailer thus far. The game is set in the Pillars of Eternity universe, known as the World of Eternity, and utilizes a first-person viewpoint similar to Obsidian’s The Outer Worlds.

The Outer Worlds fans already have plenty of reasons to be excited about Obsidian’s upcoming slate, given that The Outer Worlds 2 has been confirmed. Avowed seems to be based on a similar, albeit enhanced engine from The Outer Worlds, complete with action-oriented first-person combat and deep RPG exploration and narrative systems. We were told Avowed will feature multiple class playstyles and borrow from Skyrim’s two-handed combat system. You could wield two daggers and be a stealthy rogue, or dive into archery with a two-handed bow. You could use a combination of swords and magic, or go full two-handed magic, which is required to wield some of the game’s more potent spells and abilities.

Avowed will feature many elements Pillars of Eternity fans will be familiar with. Wizard spells like Jolting Touch, which can fry enemies with forks of lightning, will be present. Two-handed spells like Fireball are conjured using complex-looking hand gestures, but decimate enemies in a storm of magma and fire. I also saw status effect spells like Fetid Caress, imbuing enemies with corrosive poison. Weapon enchantments seem to be a big feature too, with magically enchanted swords and frozen arrows, as examples. Pillars-style guns may also appear in the game, similar to the muskets and arquebuses found in the original two titles. Familiar creatures such as the lizard-like Xaurips will appear, alongside much larger and deadlier threats, all the way up to wyverns and drakes.

The combat seems to be more loadout-based than The Elder Scrolls, which gives you mountains of spells in a gigantic list. Warriors will get access to more physical attacks like swordplay, powerful kicks, and shield bashes, while casters will be given a range of spellbook options to customize and tailor their combat style, with attacks bound to specific buttons.

Excerpt 2

Imagine what you could discover in a mysterious fantasy location like that once Avowed finally gets released.

If The Outer Worlds was Obsidian’s take on a Fallout-style game, Avowed is undoubtedly Obsidian’s take on The Elder Scrolls. The two-handed, first-person combat style is unmistakable, but there are obvious differences in early documentation.

At least directly compared to the likes of Skyrim and Oblivion, Avowed seems to be a far more colorful game, reminding me far more of The Outer Worlds. Luminescent cave mushrooms, verdant forests awash with gigantic flora, and hulking sunlit temples complete with skeleton-infested depths and tombs are plentiful. It came as a bit of a surprise given the game’s original trailer, which seemed like it was trying to strike a much darker tone, save for the neon spell effects.

Pillars of Eternity does seem to take environmental interactivity a bit further than The Outer Worlds too, complete with swimming capabilities. We’ve even heard of destructible environments, using lit torches and fire spells to burn down blocked entryways too. Fire spells leave areas coated in flames too, which cascade against walls and floors.

The content I saw does represent a pre-alpha state with certain aspects like lighting and textures not fully implemented, which is one reason I’m not sharing the documentation I’ve been shown. The finished art style is expected to elevate what we saw in The Outer Worlds, though, with a brighter, more lively color palette, although it could end up looking a bit darker akin to the debut trailer. I only saw a couple of areas, although it could represent the diversity of locale styles Obsidian aims to deliver.

As for the story and layout, I can only speculate. I’m not sure whether it will go full-blown open world like the modern Elder Scrolls games or utilize something more like The Outer Worlds’ hub system, which connects large areas with an overworld map, complete with interior areas and dungeons. I’d expected it to be the latter, as it gives Obsidian greater control over the pacing of the narrative, which is one of the studio’s biggest strengths. There is some evidence that it may go fully open world though, given previous job listings (thanks for the tip, Camonna Tong).

Even in its pre-alpha state, Avowed looks like it plays extremely well, with refined action RPG combat set in a vibrant, medieval fantasy world I cannot wait to explore.

Whew! That was a heavy load of details successfully recorded by Jez Corden! Before I go further, I recommend you follow him at Twitter. I also recommend to you all to read Corden’s full article at https://www.windowscentral.com/details-xbox-exclusive-avowed-obsidian-outer-worlds-meets-medieval-fantasy

As seen in the above excerpts from Corden’s hot article, Avowed is more than just Obsidian’s fantasy RPG inspired by The Elder Scrolls. With a first-person view design set in a fantasy world within the established Pillars of Eternity fantasy universe of Obsidian, the Xbox-exclusive Avowed has elements carried over from the hit sci-fi RPG The Outer Worlds (which I loved replaying) and from Pillars of Eternity (which is not surprising). In short, Avowed will have its own flavor and style in terms of game design and creative ideas while still potentially be compared with The Elder Scrolls.

As much as I love The Elder Scrolls RPGs like Oblivion and Skyrim from Bethesda, there were certain shortcomings in those games with regards to storytelling and characterization. Obsidian Entertainment proved itself to be great on telling a story (complete with branching narratives, decision-making and consequences), defining characters for players to interact with and still immerse players deeply with great gameplay and in-depth role-playing. Those very things I mentioned were realized in The Outer Worlds and I am excited to see how Obsidian can replicate those in a fantasy RPG. I should also state that I am looking forward to The Outer Worlds 2 which should be released a few years from now.

As long as the RPG makers can maintain greatness as the production goes on, Avowed can easily become Obsidian’s next gem waiting to be unveiled and it can potentially impact positively the way we gamers enjoy fantasy RPGs. On top of that, it could become the must-have and must-play fantasy RPG experience that can only be availed only on Xbox!

Lastly, read below what Obsidian Entertainment stated on July 2020.

At Obsidian Entertainment, we’re committed to what we’ve been doing for the past 17 years – making incredible worlds for you to play in your way. And with Xbox Game Studios behind us, we can’t wait to bring even more awesome worlds to all of you.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Dolby Vision on Xbox Series consoles makes home entertainment more pleasing

In my previous article, I made a short reference to the availability of Dolby Vision on Xbox Series S and Xbox Series X. For the newcomers and games still wondering what Dolby Vision’s relevance with the modern Xbox consoles is all about and how it can benefit gamers who have the means, we can take a close look at the details through the September 28, 2021 article published on Xbox.com.

Before examining the said article, let’s start first with a view of Dolby Vision on Xbox Series S and X via this official video released on September 23, 2021.

To put things in perspective, posted below is an excerpt from the Xbox.com article written by XGP Senior Program Manager Katie Slattery. Some parts in boldface…

At Xbox, we want to give gamers the best gaming experience at full audio and visual fidelity. That is why we partnered with Dolby to bring immersive spatial audio to our platform with Dolby Atmos in 2017, and ultra-vivid picture quality for movies and streaming with Dolby Vision in 2018. Then in 2020 with Xbox Series X|S, we launched the first consoles ever to support gaming in Dolby Atmos and with the future capability to support Dolby Vision.

Dolby Vision gaming now available on Series XIS

Starting today, gamers with compatible Dolby Vision-enabled TVs will be able to enjoy full-spectrum visuals with the rollout of Dolby Vision gaming on Xbox Series X|S. With Dolby Vision, epic worlds – such as lush rainforests or neon futuristic cities – are brought to life in more vivid color. Dolby Vision deepens your immersion into the experience by enabling you to see an enemy hiding in the shadows or spot hidden clues through expanded contrast and better clarity in both bright and dark scenes.

To ensure a growing library of games are available, Dolby and Xbox are working together closely with developers to provide the tools they need so their titles can take full advantage of Dolby Vision. They can do this through built-in features within the Xbox platform or they can choose to implement the technology directly into a game’s engine.

There are more than 100 next-gen HDR titles optimized for Series X|S that will feature Dolby Vision, and in the future you’ll see more games like Halo Infinite taking full advantage of Dolby Vision.

Get the complete Dolby experience with Dolby Atmos by downloading Dolby Access today. Pair with Xbox headphones for the ultimate spatial sound experience.

Xbox Series XIS will deliver improved visual experience to thousands of classic games

In addition to this curated set of Xbox Series X|S optimized titles, we also wanted to ensure the robust library of games previously released in HDR or Auto HDR would benefit as well. This led us to work with Dolby to bring new visual enhancement capabilities that utilize Dolby Vision technology to deliver an improved visual experience for thousands of existing HDR10 and Auto HDR games. When you are connected to a Dolby Vision enabled TV and Dolby Vision is enabled on Xbox Series X|S, the consoles will automatically enhance your existing games to deliver a rich, immersive experience unrivaled by any other game console.

How Series XIS and Dolby Vision make your gaming experience better

Dolby Vision takes gaming to the next level through incredible brightness, color, contrast, and detail.  Games in Dolby Vision automatically map to any display that supports Dolby Vision, delivering players the benefit of seeing the best possible picture available. Dolby Vision is also compatible with next-generation features available on Xbox Series X|S such as DirectX Raytracing, automatic low-latency mode (ALLM), Variable Refresh Rate (VRR), and up to 120FPS depending on the capabilities of your TV*.

The article also has other notable details such as the confirmation that Microsoft and Dolby are collaborating closely with the companies that manufacture HDTVs/smart TVs and enable them to update the firmware to enable Dolby Vision at 120 Hz. That being said, if you own an Xbox Series S or Xbox Series X connected to that high-tech HDTV or smart TV in your household, you might want to check right now if it is indeed a Dolby Vision-enabled machine. There will be some adjustments to be made with the settings of your HDTV and you can see how at the very end of the Xbox.com article at https://news.xbox.com/en-us/2021/09/28/dolby-vision-gaming-now-available-on-xbox-series-x-s/

More on this technological breakthrough, I love the fact that it has been confirmed that thousands of classic games (games from previous Xbox console generations) will have visual enhancements covered by Dolby Vision. In short, when you play an old game on your Xbox Series console via the backward compatibility feature, there will be visual improvements as well as a better use of your TV’s Dolby Vision capability. With regards to the games of this current console generation, there are over a hundred HDR (high dynamic range) games optimized for the Xbox Series consoles using Dolby Vision benefits. Such enhancements and benefits will be present in future games like Forza Horizon 5, Halo Infinite, Starfield, Elder Scrolls 6, Fallout 5, the next Forza Motorsport, Avowed, The Outer Worlds 2, Perfect Dark and a whole lot more!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox-Bethesda Games Showcase delivered the great stuff!

I can start by saying the Xbox & Bethesda Games Showcase was indeed worth the wait and even though it was not perfect (a few games shown that were not too interesting and a certain 1st party exclusive game had an excessive amount of time of the showcase), Team Xbox, Bethesda and their strategic partners in gaming succeeded in delivering the great stuff. There were so many games, including very promising Xbox-exclusive games and many new additions into Xbox Game Pass (XGP), the people who hated Xbox became silent during the showcase and some time after!

To put things in perspective, those of you who missed out on the livestream – plus the Xbox haters whether they saw it or not – I encourage you to watch the Xbox-Bethesda Games Showcase YouTube video below. Take your time.

So you must be wondering what I think about the showcase.

Other than the fact that it was efficiently organized, nicely paced and the Xbox and Bethesda executives/producers had a nice physical stage that gave the online event a more impressive viewing atmosphere, the amount of games – from the big budget productions to the smaller, indie productions – was incredible! Then again, that should not be a surprise at all! Not only did Phil Spencer and the Xbox core team learned from last year’s standalone games showcase, the integration of Bethesda and its games being mixed with the others (from the 3rd party game makers and other Xbox game developers) resulted a powerful lineup for the whole world of gamers to see! Not only that, there is a huge load of games to be added into Xbox Game Pass which I am confident will attract even more gamers to join in and subscribe!

As for the games and key moments that I found engaging, I should say that starting the showcase with Starfield (with Todd Howard as presenter) in the form of a teaser trailer (which used real-time graphics powered by the Creation 2 engine) was very surprising as I anticipated it to be shown somewhere in the middle of the event. Regardless, I enjoyed it a lot and, in a way, it was like Team Xbox and Bethesda decided to confirm the release date and the Xbox-exclusivity of the game once and for all.

Todd Howard presenting Starfield early in the showcase.

The trailer looked great and it shows what kind of environment and visual style Bethesda is aiming for. It also shows that Howard and his team are aiming for something unique and fresh apart from what they did with The Elder Scrolls and Fallout. The moment I saw the 11-11-22 appear as the trailer played, I quickly realized that, in light of this pandemic, Starfield will be released on November 11, 2022 and I immediately understood that it’s not yet time for them to show gameplay footage. More importantly, Starfield is indeed an Xbox-exclusive title coming to Xbox Series X, Xbox Series S and Windows PC! That’s right! The Xbox fans who want Starfield but are still stuck with the aging Xbox One, they still have time to upgrade by acquiring an Xbox Series console (which is still hampered by supply constraints) or having a Windows PC that is capable of running the game.

What Microsoft owns, Sony and Nintendo cannot touch! Starfield is exclusive to Xbox!

Given its late 2022 release date, I believe that next year’s edition of the Xbox-Bethesda showcase will show Starfield with gameplay footage! As written in Xbox.com: Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.

Next is Halo Infinite!

After the stage presentation by Bonnie Ross and Halo franchise veteran Joseph Staten, Halo Infinite was shown with real-time (in-engine) graphics emphasizing more of the in-game environment of the Halo ring and, more notably, the story concept was emphasized more with the iconic Master Chief floating through space (he even took a moment to look at one of his fellow soldiers who died) and meeting a new female AI who eerily resembles Cortana (who was the villainess in Halo 5: Guardians). Then they showed a real-time preview of the multiplayer of the game which was impressive.

Unlike last year, Halo Infinite looks so much better and it was clear that serious adjustments were made to achieve the next-generation look. The signature look of the Halo franchise has been maintained but with much more striking visual details and a really smooth frame rate.

While the multiplayer is very impressive, I find it baffling that they did not show any single-player gameplay footage as I hoped to see them improve over last year’s disappointment. While it is clear they have yet to complete the game in time for the 2021 holiday season (even an Xbox One version has been confirmed) and probably were not prepared to show single-player gameplay footage in the showcase, I speculate that Team Xbox and 343 Industries could be preparing another presentation of Halo Infinite at this year’s Tokyo Game Show (TGS 2021) which will be an online event.

As for the minimal showing of the story concept of Halo Infinite, I am satisfied with that right now and I prefer that 343 Industries and the Xbox marketing team should refrain from spoiling the plot (which is too common in Hollywood blockbusters) and save it for gamers to find out. I am confident right now that this new game has what it takes to exceed Halo 5: Guardians. What Team Xbox needs to do announce a final release date.

When it comes to the smaller, indie productions, the Japanese RPGs (JRPGs) Eiyuden Chronicle: Hundred Heroes & Eiyuden Chronicle: Rising really surprised me! I never expected these spiritual successors to Suikoden to be part of the showcase at all!

As written in Xbox.com: 505 Games, Rabbit & Bear, and Microsoft are teaming up to bring the next incredible JRPG adventure by legendary game storyteller Yoshitaka Murayama to Xbox! We’re also thrilled to present the first official Eiyuden Chronicle franchise trailer for you today.

Studio Lead Yoshitaka Murayama (Suikoden I & II) and Director Osamu Komuta are joining forces once again to bring us an unforgettable journey through the world of Allraan.

Anyone who played the first two Suikoden games will notice the similarity of aesthetics in this upcoming game.

Wow! Not one but TWO Eiyuden Chronicle games are coming to Xbox consoles and Xbox Game Pass with one in 2022 and the other in 2023! Having been a Suikoden fan as well as having played Japanese RPGs on consoles long ago (note: I was a PlayStation fan along the way), I am very delighted about this latest announcement. The Eiyuden Chronicle games add even more to the build-up of Xbox becoming the premier destination and ecosystem for gamers who love playing role-playing games (RPGs)!

For more on the Eiyuden Chronicle franchise of games, I encourage you to visit them at FacebookTwitter, and Instagram.

More on RPGs, I recently expressed I wanted more science fiction RPGs (sci-fi RPGs) from Team Xbox. As Starfield has been confirmed as Xbox-exclusive for 2022 from Bethesda, RPG specialist Obsidian Entertainment made my wish come true with the announcement of The Outer Worlds 2! That was easily one of the highlights of the showcase for me personally as I love Western RPGs and I replayed The Outer Worlds many times! Watch this CGI trailer!

There is so much to love in the 2019 multi-platform RPG The Outer Worlds and in recent times its full vision and concepts – both of which were limited by time and budget – were finalized with the release of the two DLC packs. Now that The Outer Worlds franchise is under the full control of Team Xbox, it is inevitable that Obsidian Entertainment will have tremendously more resources and access to better technologies (note: imagine certain game engines made by Bethesda being utilized by Obsidian) to make their grander concepts and new gameplay features come true in The Outer Worlds 2! This is another Xbox-exclusive RPG to look forward to after Avowed which Obsidian is focusing on right now.

Next that interested me is The Ascent.

Having seen the game a year ago, The Ascent has very nice visuals, a solid art style, a nice presentation of future technologies and most notably a lot of action that are so good to look at. It’s coming out on July 29, 2021 already and I am confident it will be a hit with Xbox Game Pass subscribers. Microsoft made the smart move on approaching the game makers. The Ascent will launch exclusively on Xbox game consoles (including Xbox One) and Windows PC.  

Psychonauts 2 also caught my attention.

Even though I never got to play the original Psychonauts from a long time ago, the sequel still impressed me and sparked my interest with regards to platform action, adventuring and the visual concepts from the mind of Tim Schafer. It should be noted that Microsoft acquired Double Fine and purchased the publishing rights from the previous owner. Psychonauts 2 is set for an August 25, 2021 release. 

Contraband is a future project exclusive to Xbox Series consoles and PC.

The CGI trailer was pretty cryptic and at best only showed visual concepts that should be realized in the form of gameplay in the future. Very clearly, this is an Xbox Game Studios project in partnership with Avalanche Studios (Mad Max, Just Cause games). As written in Xbox.com: Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan, and our most ambitious and spectacular game to date. We’re taking everything that we’ve learned from 18 years of being at the forefront of creating beautiful, vast open game worlds filled with stunning vistas and incredible emergent gameplay moments.

S.T.A.L.K.E.R. 2: Heart of Chernobyl was really eye-catching.

I can confidently say that this game is very atmospheric, gritty and even horrifying. It’s a first-person shooter designed to grab the player and pull him/her deeply into its ravaged in-game setting. I can speculate that this game could push players to come up with the courage to not only endure its challenge but also overcome the horror elements along the way. This one’s heading to Xbox Series consoles and PC on April 28, 2022.

As for Team Xbox’s newest exclusive racing game, Forza Horizon 5 turned out to be real and the same goes with its Mexico setting. This one’s coming to all Xbox consoles and Windows PC on November 9, 2021!

Forza Horizon 5 is a stunner on Xbox Series X! The photo-realism is so high (from the specific parts of the car right up to the many elements comprising the vast open world) this new game made by Playground Games could easily convince people they were looking at real-life, physical objects and places.

As written on Xbox.com: Forza Horizon 5 showcases powerful, all-new graphical features. Experience sweeping vistas and scan the distance to see the adventure that lies ahead. Encounter the smallest of details throughout the world which is rendered with striking realism, down to the smallest details like the light that glows through each needle on a Cholla cactus. Our Mexican HDR sky captures illuminate the world to the point that you will feel as if you are right there. And thanks to Xbox Series X|S, ray tracing is utilized in Forzavista to make the cars look even more true to real life.

I am looking forward to playing Forza Horizon 5 on Xbox Series X!

To my surprise, Xbox chief Phil Spencer appeared near the end of the Xbox-Bethesda showcase and gave the remarks. He did say that they had one new thing to show and it’s another exclusive thanks to Bethesda’s developer Arkane Austin…Redfall! Watch this CGI trailer and just imagine how they turn its visual concepts into actual gameplay in the near future. I find this intriguing and unique.

As written in Xbox.com: Redfall is coming exclusively to Xbox X|S and PC in Summer 2022 and will be available with Game Pass on day one.

Conclusion

The Xbox-Bethesda showcase is not only great…it also shows that with the full-backing of Microsoft, the integration with Bethesda, the 23 active Xbox game studios, and strong business relationships with game makers/publishers going on, Team Xbox is stronger than ever and Phil Spencer’s leadership is something worth emulating. They have what it takes to make video gaming more exciting and more enjoyable than even the Xbox 360 console generation. 30 games showcased (with a great majority of them heading to Xbox Game Pass) and with many Xbox-exclusives among them, the years-old belief that Xbox has no games is dead and those who keep on moving with that belief are just wasting their lives and spreading their poisonous thoughts through social media.

As for Xbox fans and all others who love video games, the Xbox-Bethesda showcase is more than just a grand presentation of gaming…it is a celebration of the love and enjoyment of video games as well as the benefits capitalism makes for consumers! As seen in the showcase, there is definitely something for most gamers and their tastes. Now is a good time for newcomers in gaming to join the Xbox community and ecosystem.

Gaming on Xbox is more exciting and more promising than ever! In due time, gamers from around the world will be able to enjoy games on Xbox consoles and Windows PC!

Let me end this piece by asking you readers: Did the Xbox-Bethesda games showcase live up to your expectations? On a scale 1 to 10 (lowest to highest), how would you rate the showcase? What was the biggest surprise among the major games and the small, indie games? Was the inclusion of the Eiyuden Chronicle games in the showcase surprising to you?

What do you think about Forza Horizon 5 and its Mexico setting? Does the announcement of The Outer Worlds 2 make you excited about playing RPGs only on Xbox consoles and Windows PC? Was the confirmation of the Xbox-exclusivity of Starfield surprising to you? Do you look forward to playing Redfall and/or S.T.A.L.K.E.R. 2: Heart of Chernobyl in 2022?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox strategies taking shape with Microsoft’s full support and strong dedication!

We are just days away from the highly anticipated Xbox-Bethesda games showcase! Very recently, Team Xbox emphasized further its overall strategy of delivering interactive entertainment that goes way beyond the traditional model of selling consoles and games, and behind it all they have the full support of Microsoft itself!

Let’s start with the special presentation involving both Microsoft CEO Satya Nadella and Xbox chief Phil Spencer. Watch the video and listen very closely.

“Gaming is fundamentally aligned and woven in our mission as a company,” Satya Nadella said. “When you talk about Xbox’s mission to bring the joy and community of gaming to everyone on the planet, which I absolutely love, this is precisely what I think of when we think about Microsoft’s mission, which is to empower every person, every organization on the planet to achieve more. As a company, Microsoft’s all-in on gaming.”

Microsoft’s CEO confirmed that the corporation has indeed gone all in for Team Xbox and this is clearly a radical change compared to what happened in the previous console generation when the team was not a true priority for the corporation.

When it was a non-priority within the corporation’s hierarchy, Team Xbox was severely limited in producing first-party exclusives, severely limited in making big-time partnerships with other game developers/publishers, and designed a very flawed console with Xbox One. The result was a doomed 8th console generation (or the 3rd Xbox console generation) and the Xbox One sold much less than Xbox 360 worldwide and could not match the high number of exclusive games on Sony’s PlayStation 4 (PS4). Phil Spencer did what he could since taking over as Team Xbox chief.

That is all in the past now! With the full support of Microsoft and with Phil Spencer and his team now a clear priority for the corporation, Team Xbox has a lot of momentum moving forward in this 9th console generation. Mega publisher Bethesda has been integrated into Team Xbox and there will be Bethesda-produced exclusive games that gamers with Xbox Series X, Xbox Series S and Windows PC can look forward to. With 23 game developers under the Xbox Game Studios umbrella, several 1st party exclusives are already being produced like Avowed (plus the expected The Outer Worlds franchise) from Obsidian Entertainment, Senua’s Saga: Hellblade II from Ninja Theory, the next-generation Forza Motorsport game from Turn 10 Studios and Perfect Dark from The Initiative to name a few. When it comes to paid subscription services, it was reported that Xbox Game Pass (XGP) subscribers reached 18,000,000+ and right now Sony and Nintendo have no serious services of their own to compete with it. I should also mention Team Xbox is continuing with plans of acquisitions of game developers.

With the forward momentum clear, we can now take a look at the strategies as published in Xbox.com written by Xbox Wire Editor-in-Chief Will Tuttle. Some parts in boldface…

Xbox Game Pass is Changing the Way We Discover, Connect, and Play

  • Xbox Game Pass members play 30% more genres and play 40% more games. And more than 90% of members said they played a game that they would not have tried without Game Pass.
  • On average across the Game Pass library, partners see engagement go up by more than 8x when they enter Game Pass.
  • Whether it’s purchasing games inside or outside of what’s available in the library, or purchasing additional content for the games they like, members spend 50% more than non-members.
  • Xbox Game Pass has become a true discovery engine, a platform for connection and community, and is driving game sales. New insights we’re sharing today include:
    • Since we started our partnership with EA Play in Game Pass Ultimate, our players have been engaging with EA’s subscription service in a significant way. Compared to before the integration, EA Play has seen record usage on Microsoft platforms, driving hours played on these platforms up by more than 200%. As a result, EA’s incredible portfolio of games has reached and gained millions of new fans on the Xbox platform.
    • The new Square Enix game Outriders is in Game Pass and was also the #1 selling digital game on Xbox during its launch week and a top 10 selling digital game on Xbox in the month of April. Game Pass helped introduce millions of players to the game.
    • During launch week, MLB: The Show 21 was the biggest sports game of the past year on Xbox and the second biggest sports game of all time on Xbox. Game Pass added millions of new fans and grew Major League Baseball’s player base significantly. MLB: The Show 21 was also the #1 selling paid game on Xbox for the month of April. 

Xbox and Xbox Game Pass are Coming to More Screens

  • Xbox is working with global TV manufacturers to embed the Xbox experience directly into internet-connected televisions with no extra hardware required except a controller.
  • Xbox is exploring new subscription offerings for Xbox Game Pass so more players around the world can experience the most immersive and fun games across devices, geographies, and financial realities.
  • Xbox is working with telecommunications providers on new purchasing models like Xbox All Access, which allows consumers to buy both a console and Game Pass for a low monthly price, rather than spending money up front.
  • Xbox is building its own streaming devices for cloud gaming to reach gamers on any TV or monitor without the need for a console at all.
  • Cloud gaming through Xbox Game Pass Ultimate will launch in Australia, Brazil, Mexico, and Japan later this year.
  • In the next few weeks, cloud gaming on the browser will open to all Xbox Game Pass Ultimate members. With Edge, Chrome, and Safari support, players will be a click away from gaming on almost any device. 
  • We’re in the final stages of updating our Microsoft datacenters around the world with our latest generation of hardware, the Xbox Series X. This means gamers will see faster load times, improved frame rates, and experience Xbox Series X|S optimized games.
  • Later this year, we’ll add cloud gaming directly into the Xbox app on PC and integrate it into our console experience to light up scenarios like try before you download

An Incredible Pipeline of Games

  • With more than 23 studios worldwide creating games for Xbox, our goal is to release at least one new, first party game into Game Pass every quarter. Role playing games, shooters, strategy titles, adventure games, and more are all being built by our first party teams to ensure that there is a steady stream of compelling exclusive content to explore.
  • Our independent developer program ID@Xbox has earned developers over $2B dollars since the program’s inception, with over 2000 titles launched and many more on the way. This model is now being used for ID@Azure, allowing independent devs to build cloud-based experiences. These programs bring new voices from diverse backgrounds into the world of game development.
Xbox Game Pass is leading the way when it comes to paid subscription services on video games and it will be made more available to gamers around the world, including those who cannot afford an Xbox console.

Whew! That was an overload of details above! As the Xbox-Bethesda event on June 13 is focused on games (and possible studio acquisition announcements), it makes sense for Team Xbox to make clear what their strategies are and what developments are happening.

To examine the above information, Microsoft is taking Xbox and Xbox Game Pass to newer heights that the traditional model of selling consoles (hardware) and games cannot reach. The Xbox-Windows connectivity has been re-emphasized and it has indeed been working for XGP users who are paying $15 a month. Moving forward, Xbox will be integrated into smart TVs/HDTVs (connected to the Internet) and the only hardware needed is the Xbox controller. Once Microsoft’s deals with telecommunication firms have been finalized, consumers can buy a console (most likely Xbox Series S and Xbox Series X for gamers who want high-end experiences) and XGP through Xbox All Access and pay it all on a monthly basis (this will spare consumers from the trouble of paying so much for a new Xbox console at retail). This also shows the benefits of subscribing over doing over-the-counter retail transactions. Furthermore, the Xbox ecosystem will eventually become more accessible to many millions more gamers (who cannot afford consoles) through their Internet-connected HDTVs/smart TVs using streaming devices with cloud functionality.

Think about all those highly ambitious strategies and how they can eventually positive impact interactive entertainment and even expand video gaming as we know it. Nintendo and the PlayStation team at Sony (hey Jim Ryan, are you still learning yet?) did not anticipate this latest barrage by Team Xbox, nor have they formulated new ways to enhance the gaming experience and attracting many more consumers who cannot afford game consoles.

Whether you like it or not, Team Xbox is clearly pushing hard with its plan to reach many millions more consumers around the world without being limited by the traditional console business model. Consumers will be offered a lot of choices as to how they want to play games via Xbox and how they want to enter the Xbox ecosystem based on their respective financial standings and purchasing power. Consumers also love being offered multiple options which Nintendo and Sony seem to ignore. It seems the Japanese traditions of doing video game business set Nintendo and Sony back.

The consumer can become the center of gaming with Xbox Game Pass Ultimate!

Let me ask you readers: Are the new strategies by Team Xbox look exciting or complicated to you? Are you a gamer who wants to enjoy high-definition gaming at home without the hassle of buying a new console? Do you prefer to acquire an Xbox Series X through a subscription with your telecommunication provider? If you are running a retailing joint selling video game hardware and software, what do you think about the newest Xbox strategies announced?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Yes! I want more sci-fi RPGs from Team Xbox, Bethesda and Obsidian!

As a geek, I often enjoyed the science fiction (sci-fi) genre of entertainment. Star Wars made its mark in movies, video games (note: I enjoyed playing Star Wars: Knights of the Old Republic on the original Xbox console), toys and comic books. I love watching V: The Original Miniseries and in recent times I successfully bought myself a Blu-ray copy of it to enjoy it all over again in high-definition. On Xbox 360, I enjoyed heavily replaying the three Mass Effect games (2007-2012) and even had one last replay of the entire trilogy using the backward compatibility feature on Xbox One a few years ago.

When it comes to recent gaming, I deeply enjoyed playing The Outer Worlds in its full design and concept (note: with the Peril on Gorgon and Murder on Eridanos DLC expansion packs included) from start to finish on my aging Xbox One console. That sci-fi RPG developed by Obsidian Entertainment is the best of its kind that I have played in the 8th console generation.

For the future, there are two things that keep me really interested in the sci-fi RPG sub-genre of video gaming as well as gaming on Xbox.

First is Bethesda’s Starfield which is anticipated to be exclusive to Xbox and PC and may be released in 2022. As the Xbox-Bethesda showcase on June 13 is approaching, my anticipation for Starfield is growing even though the key details about it remain a mystery. Having played Bethesda’s Fallout 4 on Xbox One and The Elder Scrolls V: Skyrim on Xbox 360, I can imagine Starfield having 3rd person and 1st person views with in-depth exploration, varied forms of interacting with other characters and NPCs (non-playable characters), and shooting plus some melee combat.

The brand-new sci-fi RPG from Bethesda!

As Starfield is sci-fi in concept, there will surely be lots of gameplay features that will make it different from Fallout and Elder Scroll games, and stand out among sci-fi RPGs. I am anticipating space travel, spaceship battles, visiting planets, customizing spaceships, encountering alien lifeforms, the exploration of space stations and more. Such sci-fi concepts remind me of what I enjoyed in Mass Effect games and in The Outer Worlds, but given Bethesda’s RPG design and approach to gameplay, I am confident that Starfield will have features that will make it different as far as sci-fi concepts and game design go.  

The lack of clear details about Starfield only make its anticipated unveiling at the Xbox-Bethesda special event even more attractive. I am confident that Todd Howard will make the big presentation of it.

Second is the future of The Outer Worlds as a game franchise under the control of Team Xbox and Xbox game studio Obsidian Entertainment (note: they were acquired in 2018). To make things clear, game publishing label Private Division (under Take-Two) has the publishing rights of the original game that came out to multiple platforms in 2019. As to who owns the The Outer Worlds as an intellectual property, it is Microsoft which is the result of its acquisition of Obsidian (the creator of The Outer Worlds) which happened during the development of the said game. That being said, Private Division and Take-Two stake is limited to the first game. The rest (note: future iterations) belong to Microsoft and Team Xbox and Obsidian will be managing it.

A quick look back at 2019’s The Outer Worlds.

To put things in perspective, check out this excerpt from Gamasutra’s May 19, 2021 article which was updated with clarifications from Take-Two. Some parts in boldface…

A spokesperson from Private Division, the American publisher owned by Take-Two, has explained the company won’t be involved with “future iterations” of The Outer Worlds franchise, noting that Obsidian and owner Microsoft will be steering the ship moving forward.

Microsoft has been looking to expand its stable of first-party titles for some time, having spent huge sums of cash on a variety of studios over the past few years, such as its recent $7.5 billion acquisition of Bethesda.

Although the company purchased Obsidian back in 2018, The Outer Worlds developer worked with Take-Two’s subsidiary Private Division to publish the game. Recent remarks from Take-Two president Karl Slatoff had indicated that relationship would continue, but an update from Private Division has confirmed that Microsoft now intends to take charge of the franchise.

“Private Division is still supporting and marketing The Outer Worlds, including the upcoming release of Murder on Eridanos DLC on Nintendo Switch,” said the company. “Moving forward, Obsidian and Microsoft will be publishing future iterations in the franchise, and we’re absolutely thrilled to see where they take it.

Now that it is clear that Microsoft, Team Xbox and Obsidian Entertainment have The Outer Worlds under their belt and with commercial and critical success achieved with the first game, it is anticipated that the developers behind it may announce a sequel during the Xbox-Bethesda showcase on June 13. Here’s an excerpt from Windows Central Gaming’s recent article

Building content for E3 takes a huge chunk of dev time, and many of these games are just in deep content development right now, rather than being prepped for marketing materials.

Obsidian, however, could appear in a big way. I’ve been told conflicting information about the possibility of Avowed being at the show, which is Obsidian’s first-person RPG set in the Pillars of Eternity universe, making me think there’s a 50/50 chance we could see something on it. I’ve also been told that, surprisingly, Outer Worlds 2 may be announced.

And then there is this video by Colteastwood mentioning that Obsidian is ready to announce The Outer Worlds sequel at the June 13 showcase.

I believe it is inevitable that Starfield and The Outer Worlds will be confirmed very soon as Xbox and PC-exclusive franchises (beyond the games, take note) of the sci-fi RPG sub-genre.

While I can only speculate what story concept, characters and game design for Starfield will turn out with under Bethesda, I can imagine future games of The Outer Worlds getting more varied in terms of game design, characters, settings, in-game environments, storytelling, exploration and more now that Obsidian has better resources under Team Xbox.

As it is clear Obsidian is very busy already working on the fantasy RPG Avowed, it is very likely they will make the announcement of the sequel to The Outer Worlds in the form of a CGI trailer. As to how The Outer Worlds 2 will turn out in the years to come, I hope the developers will add spaceship battles (with real-time shooting on other ships for great interaction), more boarding of other spaceships, more varieties of monsters and enemies to fight with on-foot, building a brand-new colony or settlement and the like.   

With the upcoming Starfield and future The Outer World games under the Xbox umbrella, sci-fi role-playing games will not only establish Xbox as the haven for RPG enthusiasts in the years to come but also help increase the Xbox Game Pass (XGP) base of paying subscribers, help increase the Xbox Series S and Xbox Series X console userbase and help the overall Xbox LIVE membership grow a lot! Also imagine the many other fans of The Outer Worlds on the PS4 and Nintendo Switch (who don’t own Xbox consoles) buy Xbox Series consoles for the sequels.

More on the sci-fi RPG sub-genre, I can say that Team Xbox, Bethesda and Obsidian have a potential gold mine once their upcoming games turn out great, keep gamers very happy and convince them and other enthusiasts of RPGs and science fiction to come back for more.

If the current success of EA’s Mass Effect: Legendary Edition indicates anything, it only serves as a reminder that the Mass Effect franchise’s greatness happened long ago and EA and BioWare themselves still have yet to achieve brand new success with the said franchise without resorting to nostalgia.

The way things are right now, Team Xbox/Bethesda/Obsidian are in better positions than EA/BioWare when it comes to making great sci-fi RPGs. For the Xbox fans who love RPGs and science fiction, the games from Bethesda and Obsidian are sure to be exclusive on their consoles plus Windows PC.

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Team Xbox needs to deliver great stuff and surprises on June 13, 2021

We all know that the Xbox & Bethesda Games Showcase is fast approaching and it certainly is the most anticipated digital event for fans of both Xbox and Bethesda. The June 13, 2021 event will surely have a lot of eager fans waiting not only for exciting new games but also truly great stuff.

Get ready for this, Xbox fans, Bethesda fans and all others who love video games.

Previously, I posted what I hoped to see at the Xbox-Bethesda event. In relation to those, it is clear that while things are looking strongly positive ever since the integration of Bethesda into Xbox, Team Xbox itself and its head Phil Spencer still have a lot to prove on June 13. In fact, the stakes are much higher now and there is simply no room left for any error. They have to deliver great stuff this time around and they really need to exceed last year’s Xbox Games Showcase (which I found to be good but not great) not by just a few feet higher but many miles higher.

Simply put, good enough is simply NOT good enough this time around.

What I meant earlier by great stuff that needs to be delivered by Team Xbox refers to the following: fulfilling the highly anticipated showcases of Halo Infinite and Starfield complete with all the relevant details (including final release dates); showing more of their 1st party games being made by their many Xbox game studios; and confirming what games were finalized between Xbox Publishing and 3rd party game makers. They should also show more gameplay footage by means of demonstrations, make new announcements with regards to improving the already enjoyable Xbox Game Pass (XGP) service, and come up with surprises that will be remembered with excitement!

For Starfield, I believe it is high time for Xbox-Bethesda to showcase the game a lot with gameplay footage and confirm once and for all that it is indeed exclusive to Xbox Series consoles and Windows PC…all of these with Todd Howard as the presenter whenever possible. Such details will strengthen the fans’ trust in Xbox-Bethesda, and at the same time silence the people who hate Xbox.

What Microsoft owns, Sony and Nintendo simply have no rights to.

More on 1st party games and projects, Team Xbox should provide at least updates (if not gameplay demos or trailers that use captured gameplay footage or short video clips about the productions) of games they announced previously such as Fable, Forza Motorsport, Avowed, Perfect Dark and Senua’s Saga: Hellblade II.

When it comes to the unexpected (AKA the surprises), it would be exciting to see the following happen if ever possible:

  1. Xbox Publishing announcing that it has made a deal with Deep Silver and secured the rumored Saints Row 5 as an Xbox-exclusive game.
  2. Team Xbox (through its publishing arm) announcing that it has renewed its ties with Mistwalker to create a sequel to the Xbox favorite JRPG Lost Odyssey…with Hironobu Sakaguchi as presenter.
  3. Konami announcing the release of all Suikoden RPGs on Xbox LIVE and Xbox Game Pass.
  4. Sega announcing a remastered version of Shining Force III (with all 3 chapters translated into English for the first time ever) for release on Xbox LIVE and Xbox Game Pass.
  5. Xbox game studio and RPG specialist Obsidian Entertainment – already very busy making Avowed – announcing a sequel to The Outer Worlds (confirming that Microsoft has rightfully gained control of the franchise) exclusively for Xbox Series consoles and PC.
  6. Capcom announcing a new Dead Rising game – be it a sequel or a series reboot – exclusively for Xbox Series consoles and PC.
  7. EA and BioWare announcing a brand-new Mass Effect game at the Xbox-Bethesda event.
  8. Square Enix announcing it will release Dragon’s Quest XII on Xbox LIVE and Xbox Game Pass with series creator Yuji Horii doing the presentation.
  9. Capcom announcing a remake of Resident Evil: Code Veronica (much in the styles of the remakes of Resident Evil 2 and Resident Evil 3)

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

Let me end this piece by asking you readers: When it comes to the unexpected, what kind of announcements would really surprise you at the Xbox-Bethesda event? Do you hope to see Halo Infinite truly have an open-world design? Do you think that Mexico will be the setting for Forza Horizon 5? Is Starfield your most anticipated game from Bethesda right now? Do you think it is possible for a Lost Odyssey sequel to be made? Do you believe that Phil Spencer and the rest of Team Xbox have what it takes to deliver great stuff and surprises in the Xbox-Bethesda special event?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox-Bethesda games showcase on June 13, 2021!

It has been more than two months since publisher Bethesda got integrated into Team Xbox as a result of Microsoft’s acquisition of ZeniMax Media (Bethesda’s parent company). Since then, the executives of Bethesda and Xbox worked together and made declarations during a special event in which Xbox head Phil Spencer confirmed that there will be Bethesda-produced exclusive games coming to Xbox fans via platforms that have Xbox Game Pass (XGP).

And now, something more exciting is scheduled to happen next month! In fact, it will happen in just a few more weeks’ time!

It has been announced by Team Xbox that the Xbox & Bethesda Games Showcase will take place on June 13, 2021! It is a digital event that will be streamed worldwide.

The official cover image of the Xbox & Bethesda Games Showcase!

To put things in perspective, posted below is an excerpt from the Xbox.com article written by Xbox Games Marketing General Manager Aaron Greenberg. Some parts in boldface…

Today, we are thrilled to announce the Xbox & Bethesda Games Showcase will stream on Sunday, June 13 at 10:00 a.m. PT. The show will be focused on games from Xbox Game Studios, Bethesda, and many game creators from our partners around the world.

You’ve told us how excited you are about welcoming Bethesda into the Xbox family, so we know you’re going to want a front-row seat to the Xbox & Bethesda Games showcase – a 90-minute show packed with everything you want to know about the epic gaming lineup coming out of this partnership, the incredible games coming to Xbox this holiday, upcoming releases on Xbox Game Pass, and more.

You’ll be able to watch the Xbox & Bethesda Games Showcase in a variety of ways. Be sure to visit any of the links below before the show starts:

Wow! That announcement by Greenberg went straight to the point! This is something to delight the many, varied fans of Xbox and Bethesda. How exactly will be organized remains to be seen and this alone is interesting because in previous years, Team Xbox and Bethesda had their own separate showcase events which drew huge audiences (both physically and online). From this point on, the suspense leading to the official announcements truly begins.

The combined powers and talents of Xbox and Bethesda will be emphasized heavily on June 13, 2021.

Speaking of announcements, I hope that the following will happen at the 90-minute Xbox & Bethesda Games Showcase

  1. Starfield coming to Xbox consoles and PC this year (note: a 2022 release would not be surprising). Trailers and gameplay demonstration emphasizing Starfield’s concept and uniqueness would really excite the fans. Todd Howard should lead the presentation.
  2. Halo Infinite to be shown with trailers, in-depth gameplay demonstration and a November 2021 release date. Improvements on quality and overall design should be emphasized and help gamers forget the disappointing 2020 first unveiling of the game.
  3. Forza Horizon 5 with trailers, gameplay demonstration, the rumored Mexico setting and a 4th quarter of 2021 release date.
  4. Avowed with trailers and more details about its concept, game design and characters.
  5. The Outer Worlds sequel announcement.
  6. The rumored Hideo Kojima-Xbox partnership confirmed as real and with a game announcement.
  7. Fable update with details about its concept, gameplay and characters.
  8. Senua’s Saga: Hellblade II update with gameplay footage, and a 2022 release date.
  9. Forza Motorsport franchise update with clarification as to what the next game could be called.
  10. Collaboration or special projects between Team Xbox and Konami, Capcom, Sega and other game publishers to ramp up Xbox-exclusive content as well as add more games to Xbox Game Pass.
  11. Psychonauts 2 unveiling.
  12. IO Interactive project exclusive to Xbox get unveiled.
  13. The Gunk (Xbox-exclusive) update with new gameplay footage shown. It only makes sense because the game is supposed to come out this year.
  14. Square Enix announcing more RPGs coming to Xbox Game Pass.
  15. Indiana Jones video game update with trailers and details about its concept and game design.
  16. Updates about Doom, Wolfenstein and other Bethesda game franchises.

Let me end this piece by asking you readers: What do you hope to see in the June 13 games showcase of Xbox-Bethesda? Are you eager to see Starfield, Forza Horizon 5 and Halo Infinite as the must-have Xbox exclusives for late 2021 to early 2022? Are you hoping that Starfield will be released for Xbox consoles and PC this year? Are you hoping to see Bethesda also announce sequels to Doom, Wolfenstein and Dishonored franchises? Is 2022 considered too late a release for Senua’s Saga: Hellblade II? If the rumored Hideo Kojima-Xbox partnership turned out to be real, what kind of games do you hope will be realized? Do you think the rumored projected of IO Interactive for Xbox will be revealed? Do you hope to see Konami digitally release its Suikoden RPGs on Xbox Game Pass and the Microsoft Store?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online. In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com