Starfield set for release on September 6, 2023 on Xbox Series X, Xbox Series S and Windows PC

The delay has been painful for Xbox fans, Bethesda fans and gamers who love playing role-playing games (RPGs). The pain, however, is easing as the much anticipated Xbox-exclusive sci-fi RPG Starfield is set for a global release on September 6, 2023. You will need an Xbox Series X console, an Xbox Series S console or a capable Windows PC to play the new game from Bethesda. The game will also launch on Xbox Game Pass (XGP).

To begin with, watch the official Starfield release announcement trailer below…

To put things in perspective, posted below is an excerpt from a related announcement by Bethesda. There is more coming before the release of Starfield…

Starfield is launching on September 6, 2023.

Starfield’s official launch date has been revealed in a brand-new enigmatic trailer, followed by a special message from Game Director Todd Howard. Players can look forward to the deepest dive yet into Bethesda Game Studios’ latest epic at the Starfield Direct, coming June 11, 2023.

Starfield arrives exclusively on Xbox Series X|S and PC on September 6, 2023. Play it day one with Xbox Game Pass.

Like anyone else, I was disappointed when Starfield’s initial release date of November 2022 could not be fulfilled. We are now beyond that and if you looked closely at the above Starfield release date video with updates from Todd Howard, you will see lots of gameplay moments as other Bethesda people played it. I also noticed from those moments that it looks like Bethesda somehow improved the frame rate of the game above 30 frames-per-second (30FPS).

That being said, we can expect a lot more updates about the sci-fi RPG in this June’s Starfield Direct online event. I hope that the developers will announce officially that the game will be played in two visual modes, with one of them prioritizing a 60FPS frame rate over resolution or visual details. I also hope that they will show that controls during the space battles sequences will be very responsive and user-friendly. It would also be nice for Bethesda to show some more characters (note: interactive supporting characters that players can choose to recruit) and more details of the plot without spoiling too much.

Considering the massive open-world environments, here is hoping that 60FPS will be achieved for gamers who prefer a higher frame rate.
There should be more details and gameplay about the space battles in this June’s pre-release event.

Starfield will undoubtedly be the most significant Xbox-exclusive release this year and by succeeding commercially and critically, it will make Xbox an even more significant ecosystem for playing RPGs.

Be ready for the pre-release digital event this June and the game’s release this September.

Watch out for Starfield Direct event on June 11, 2023, and the official launch of Starfield on September 6, 2023.

In concluding this article, posted below for your enjoyment are Xbox-related videos. The leader of Sony PlayStation looks more illogical and desperate as he leads a fading opposition against the Microsoft Activision-Blizzard deal. Microsoft recently made 10-year deals with Nintendo, Nvidia and Boosteroid in connection with Activision-Blizzard. Sony is looking more isolated and shameful which is disturbing PlayStation fanboys who hate Xbox on social media. It seems the PlayStation extremists can’t help but be jealous and angry over Starfield being Xbox-exclusive.

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Acclaimed 2019 sci-fi RPG The Outer Worlds is back again with Spacer’s Choice Edition, now available for gamers to enjoy on Xbox Series X and Xbox Series S

In case you missed the news, the acclaimed 2019 science fiction role-playing game The Outer Worlds is back again with enhancements as well as the two DLC packages (Peril on Gorgon and Murder on Eridanos) in the form of The Outer Worlds: Spacer’s Choice Edition which has just been released. Those who already owned the game and wish to replay it with the latest stuff can digitally avail of the Spacer’s Choice Edition for a small price. Expect a series of enhancements while playing The Outer Worlds: Spacer’s Choice Edition on Xbox Series X and Xbox Series S.

To begin with, watch the official Xbox trailer below…

To put things in perspective, posted below is an excerpt from the pre-release Xbox.com announcement. Some parts in boldface…

When The Outer Worlds was released to critical success, we at Obsidian Entertainment were excited to see our community thoroughly enjoy this RPG that we felt was fun, fresh, and concise. Now that we’ve announced The Outer Worlds: Spacer’s Choice Edition, an upgrade for the new generation of hardware, we thought we’d go over some of the cool changes we are bringing in and the thought process behind it. If you aren’t familiar with the game, here’s a quick recap:

Lost in transit while on a colonist ship bound for the edge of the galaxy, you awake decades after your planned date only to find yourself in the midst of a deep conspiracy threatening to destroy the colony. Explore the various planets and locations of Halcyon, including the mysterious Gorgon Asteroid and the delightful distillery on Eridanos. As you encounter various factions, all vying for power, the decisions you make determine how the narrative unfolds.

Get ready for an enduring series of discovery, misadventures and quests in the enhanced version of The Outer World, complete with the DLC packages.

Since its release, over 5 million lucky spacers have explored the celestial bodies of Halcyon and taken an active part in the power struggle rocking the colony. Everything was going just fine. But then, just over a year later, the Xbox Series X and S arrived in people’s living rooms, pushing the boundaries of console gaming ever further. In a sense, the game was released in between two console generations. When opportunity insists on striking, it’s best to use a Prismatic Hammer.

Living on in the new console generation – With the release of this new generation of consoles, we wanted The Outer Worlds to live on for future spacers to enjoy. We wanted to make The Board proud and prevent this must-play RPG from aging prematurely as new games come rolling in, while at the same time providing a relevant, modernized space colonist experience for all newcomers to Halcyon. The technical capabilities introduced with the Xbox Series X and S made it clear there was room for improvement! Not just in how the game looks, but also regarding how the game feels.

If this is your opportunity to replay The Outer Worlds after a long time, do you miss having Ellie in your team?

This meant brushing up what were already some of the strengths of the core game: an engrossing storyline influenced by the in-game choices you make, quirky yet endearing companions – each with unique abilities and their own missions for you to help them complete – a freely diversified combat system yielding high-intensity encounters with your enemies, and much more…

The road to making the definitive version of The Outer Worlds – So we grabbed our spacer’s dev kits and got to work. Of course, we worked on visual improvements such as bringing 4K, 60FPS graphics, volumetric lighting, improved special effects, better particle physics, and enhancing the environments with increased asset density and visual storytelling.

But we also strived to create a smoother gaming experience by making the combat and companion AIs smarter, improved the open-world sensation through better depth, reworked the vistas already in the game, and updated weather variations. On top of that, we reworked character models and animations to improve the feel of the game. Finally, we thought this Spacer’s Choice Edition would make even more sense if it included the base game’s DLC expansions, Peril on Gorgon and Murder on Eridanos, so we did just that. Now the experience is even richer! And we increased the level cap to 99, to give players even more ways to build their character from the seven branches of the skill tree.

Are you a fan of Parvati?

While I have been waiting for the Xbox-exclusive fantasy RPG Avowed from Obsidian Entertainment as well as Xbox-exclusive sci-fi RPG Starfield from Bethesda, I was surprised to see that The Outer Worlds was enhanced for the more modern Xbox consoles and that the price is not too high for those who previously bought the game. Still, the original game is only a little over 3-years-old now and at the time of its release, it was not exactly a visual standout among video games. Its gameplay, story concept, witty writing and memorable concept really defined The Outer Worlds as a fun game worth replaying.

I personally had replayed The Outer Worlds a lot on my Xbox One console (which conked out in 2021) and I did the same with the two separate DLC packages. I replayed The Outer Worlds and its expansions on my Xbox Series X one last time using backward compatibility and I enjoyed the improved frame rate. To replay the game in the form of the Spacer’s Choice Edition is enticing to say the least. It could ease the pain of the long wait for Avowed and Starfield (note: scheduled for release on September 6, 2023). Oh yes, Obsidian Entertainment is still working on the Xbox-exclusive sequel The Outer Worlds 2.

As of this writing, there are YouTubers and gamers who reported a variety of technical flaws and shortcomings with The Spacer’s Choice edition. In fact, the PlayStation 5 version of the game has so many bugs, a lot of gamers are suffering. Obsidian Entertainment and publisher Private Division (note: the company does not own the intellectual property rights of The Outer Worlds) should pay attention to the complaints and improve the game via patching. For the Xbox gamers reading this, watch below the early videos of The Outer Worlds: Spacer’s Choice Edition tested on Xbox Series X and Xbox Series S…

The Outer Worlds: Spacer’s Choice Edition is now available for gamers to enjoy.

In concluding this article, posted below for your enjoyment are Xbox-related videos.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Sony is clearly behind as technology giants move on with their respective ecosystems

As I am writing this post, the shockwaves caused by the Xbox-Activision-Blizzard deal are still being felt. As many Xbox-haters and PlayStation fanboys online could not help but become uneasy and restless because of the deal’s effects on them, Microsoft Gaming CEO Phil Spencer had officially talked with Sony’s top executives and described what happened via his Twitter account.

From Phil Spencer himself.

Take note of Spencer’s words “existing agreements” and “our desire to keep Call of Duty on PlayStation.” Existing agreements most likely refer to what Activision Blizzard made with Sony which I believe are years-long deals on games with regards to platform releases, marketing, post-release downloadable content, etc. Of course, such agreements can last long but NOT FOREVER. The business benefit for PlayStation from Activision Blizzard will someday come to an end. 

As for Microsoft’s desire for keeping Call of Duty on PlayStation, that clearly means that the corporation of Xbox is technically in-charge of not just the COD franchise but on the decision making, marketing and releasing its games on specific platforms. Sony and its PlayStation team are not in the driver’s seat here anymore. Whatever deals Activision signed with PlayStation before the acquisition will expire and they certainly will not be renewed once Microsoft and its Xbox team takes over. In due time, future COD games as well as other upcoming games and new intellectual properties of Activision Blizzard will become Xbox-exclusive in accordance to what Spencer declared before

We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,

This brings me to my next point – Sony as a global business entity is way behind Microsoft, Apple, Google and Amazon when it comes to establishing ecosystems that result tremendous business growth and reaching billions of customers worldwide respectively. The decades-old console-focused approach by Sony with PlayStation was indeed successful but not great enough to help it grow big time. Not even their Hollywood business nor Spider-Man could lift them up greatly. The weird thing was that Sony in previous decades had established an old ecosystem before PlayStation began.

To put things in perspective, posted below is a long excerpt from a recent Nikkei Asia article. Some parts in boldface…

The 10% drop in Sony’s stock price this week following Microsoft’s announcement that it will buy game content developer Activision Blizzard shows the market has belatedly awakened to an existential flaw in Sony’s kingdom. It lacks an ecosystem.

In terrifying contrast, Microsoft is a formidable ecosystem whose component elements, such as devices, operating system, browser, search engine, applications, content, cloud memory, work hand in glove to suck in captive users and never let them go. The ecosystem effect is all too familiar to owners of PCs that run on the Windows OS, which maddeningly redirects users to Microsoft’s Edge browser and Bing search engine against their will.

It is no accident that five of the world’s seven largest companies by market capitalization — Apple, Microsoft, Alphabet/Google, Amazon and Meta/Facebook — are ecosystems. Every consumer decision to buy a device, be it a PC, smartphone, Kindle reader, or game console, entails a surrender to an interconnected ecosystem. Promiscuity among ecosystems is possible but, by design, not easy. The ecosystems are at war and want to make you their captive.

Ironically, Sony was early to recognize the strategic significance of the ecosystem effect. Its decision to acquire CBS Records and Columbia Pictures in the late 1980s was inspired by the notion that controlling entertainment content could somehow push device sales, such as Betamax VCRs and Sony Walkman.

What Sony overlooked was that it would be self-defeating to make its controlled content exclusively available on Sony devices. Very few consumers would buy a Walkman just because it was the only way to listen to Michael Jackson. And Sony’s refusal to license Michael Jackson to non-Sony device users would perversely shut down third-party royalty revenue from the controlled content. Sony saw, but misunderstood and misapplied, the ecosystem effect between devices and content.

Sony’s next, more costly, wrong turn was its failure to anticipate and keep up with the morphing of portable audio devices like the Walkman launched in 1979 and iPod in 2001 into the iPhone debuted in 2007. The iPhone integrated, in a single handheld device, all of the functions formerly provided by the multiple discrete products in Sony’s consumer electronics lineup: phone, TV, camera, video and audio player and recorder, clock, calculator, and so on.

Sony’s stock price plunged from 30,000 yen ($260) per share in 2000 to 1,668 yen in 2009. Sony and the entire Japanese consumer electronics industry are still in disarray from the iPhone paradigm shift.

Unlike Sony, Apple founder Steve Jobs was a master at creating and orchestrating an ecosystem. In particular, he understood when to link content exclusively to a device and, just as important, when not to. Even now, Apple’s iOS is available only on Apple devices, unlike Microsoft’s device-agnostic Windows OS.
Initially, Apple’s iTunes music store platform was available only on Apple’s own devices. Then, in October 2003, “the day that hell froze over,” Jobs made the strategic decision to make iTunes compatible with and freely downloadable by non-Apple devices.

The result was not only to massively increase the audience and revenues of the iTunes platform. Non-Apple device users discovered how great iTunes was and that it worked even better on an iPod, leading to a surge in new iPod owners conveniently prepped for the coming transfiguration of the iPod into the iPhone.

The same interplay between devices and content is at the center of intense competition in the $180 billion global PC gaming industry. Dedicated gamers have a choice among three game-specific consoles — Microsoft’s Xbox, Sony’s PlayStation and Nintendo’s Switch.

The choice of device, in turn, entails a menu of device-specific exclusive content. Xbox and PlayStation each offer about 2,000 titles, but the bestselling 200-300 games for each tend to be exclusive to one or the other. A gamer’s choice of console implies a decision about preferred content.

But the relationship between game devices and content is evolving rapidly, tracking changes elsewhere in the internet universe. Games today can be played on any device, PCs and smartphones, not just a dedicated game console.

Gaming is now mobile. Game content is increasingly being streamed, just like Netflix and Amazon Prime. You can play games on YouTube. And an Xbox can be used as a PC to surf the Internet and do your homework.

The immediate threat to Sony posed by Microsoft’s acquisition of Activision Blizzard is that Microsoft will make the content it is acquiring — global blockbusters like Call of Duty and World of Warcraft — exclusive to Xbox users and invite defections from PlayStation users who want to keep playing their favorite games.

But this is just one element of the multifaceted ecosystem effects Microsoft can deploy to squeeze Sony. Sony should be nervous, for example, that it has no cloud or streaming capability of its own and relies on Microsoft’s own Azure platform to deliver streaming content to Sony users.

Sony’s game and network services segment now accounts for 30% of its revenues. It is hard to see how Sony can compete in the long-term in a narrow game-specific segment without credibly competing with the likes of Microsoft, Alphabet/Google and Amazon across the board in all segments of the device-content spectrum.

From a financial point of view, Sony is not only behind the tech giants with ecosystems. Sony simply does not have the major financial muscle needed to pull off massive acquisitions of game publishers (massive meaning more than $5 billion per each acquisition) that each have lots of game developers, intellectual properties and technologies. The Japanese giant does have a business ecosystem but it’s too small and too narrow compared to its Western competitors. This also means Sony reaches much less customers worldwide.

In a possible response to Xbox-Activision-Blizzard deal, Sony can try to acquire its fellow Japanese gaming entities like Capcom, SEGA or Square Enix and integrate the entity(s) into PlayStation, but that will require not just a whole bunch of money but also willingness to not just make big offers the other party cannot turn down, but also the willingness to overcome all the legal obstacles, solve all the complications, absorb all the employees, fund future projects already in development, etc. If the PlayStation team is willing on building up its very own exclusive properties, they could expand the work forces as well as the projects of their very own game studios.

The Xbox-Activision-Blizzard deal is very hard to match not just because of the financial value and organizational weights involved, but also because the said deal covers consoles, Windows PC, mobile devices, cloud gaming, browser gaming and much more. The PlayStation ecosystem is still console-focused and so far team PlayStation released only a few of its games on PC. Is Sony even working to improve PlayStation Now? Are the PlayStation executives realizing that their 3rd party marketing deals won’t lift up their corporation and consumer base anymore? Has it occurred to the PlayStation executives that future games of the Crash Bandicoot and Spyro The Dragon franchises (both of which are permanently identified with Sony’s gaming brand due to exclusive games released on the first PlayStation console) will be released only on Xbox platforms?

As mentioned in the Nikkei Asia article above, business ecosystems are not perfect and they have their flaws that affect customers in bad ways. As such, the ecosystem powers and organizers should do their work to be more user-friendly and be more consumer-oriented. Still, the ecosystem approach to business has proven to be very effective with regards to reaching the widest number of consumers worldwide as well as driving business growth to new heights, not to mention generating economic benefits for business partners involved (example: credit card companies whose users buy on Amazon, Xbox network, Google, etc.) No amount of sales of Final Fantasy games and Street Fighter games exclusive to PlayStation consoles will ever match that. 

As for the console fanboys who still hate Xbox, they should learn to stop living with fantasy and wake up to reality. Time to grow up.

In ending this piece, posted below are videos related to Xbox and the Activision Blizzard deal…

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/