A Look Back at Super Star Wars: Return of the Jedi

Screenshot_20200202-123104_YouTube.jpg
Luke Skywalker going up against the game’s final boss – Emperor Palpatine. 

By the middle of 1994, gamers and Star Wars fans who owned a Super Nintendo Entertainment System (SNES or Super NES) were treated with more 2D side-scrolling fun with Super Star Wars: Return of the Jedi. Developed by Sculptured Software and LucasArts and published by JVC, the game was the conclusion of the so-called Super Star Wars trilogy of the 16-bit era of console gaming.

Like its predecessor Super Star Wars: The Empire Strikes Back, this game is a 2-dimensional side-scrolling adventure game released just months before Sega and Sony respectively released the Saturn and PlayStation consoles (which eventually made 3D polygonal gaming popular). The game itself is based on the 1983 movie Return of the Jedi: Luke and his friends go out to save Han Solo from Jabba the Hutt and the Rebels prepare its strategy to defeat the Imperial Forces now armed with a new Death Star with the personal presence of Emperor Palpatine.

Here’s my review of Super Star Wars: Return of the Jedi.

Early story (and some notable differences from the movie)

The game begins with a quick look at Darth Vader’s arrival at the new Death Star setting up the stage for the Emperor’s arrival. On Tattooine, Luke and his companions travel to the temple of Jabba the Hutt to somehow save their friend Han Solo (who got frozen in carbonite at Cloud City in The Empire Strikes Back).

Screenshot_20200202-120316_YouTube.jpg
A still cut-scene at the beginning of the game.

In order to get to the palace, Luke/Leia/Chewbacca (you get to pick which character to use) have to travel through a lengthy stretch of land filled with several forms of wild life, monsters and even Jawas blocking their way. Once inside, your character has to fight until the end of the next few levels (note: there was a boss or powerful enemy to beat) to make the story progress.

Once you have defeated Jabba and rescued Han Solo, your team regroups with the Rebels in space to start your next series of missions with the moon of Endor (with the 2nd Death Star in orbit).

Notable differences from the movie include fighting a large monster (which used a large ball as a weapon) did not appear in the film. Also notable was Leia (in her sexy slave outfit) having to move from end of the stage to reach Jabba the Hutt who serves as the level’s boss. Jabba’s sail barge in the game looks and feels longer than in the movie.

Screenshot_20200202-121353_YouTube.jpg
Leia, Jabba is right behind you!

Gameplay

Super Star Wars: Return of the Jedi plays a lot like its predecessor. As typical with most games of the era that used 2D sprites for visuals, the game is an action-packed side-scroller wherein you have to control your character from left to right, go up and down and complete the level by either defeating the end-level boss or by simply reaching the end (some levels have no boss). As you move on, you all get to collect power-ups and icons.

Along the way, you get to fight a whole bunch of enemies that appear to fight and stop you.  This include not only the Imperial forces that appeared in the movie but also now additions like machines and even flying robots. You never saw Luke fight any flying robot in the movie? In this game, he gets to fight them at the Imperial facility on the moon of Endor.

Screenshot_20200202-122315_YouTube.jpg
Han Solo blasts the Stormtroopers!

Given the story structure of the movie, the game developers were able to let players pick a Star Wars character to play as before starting a level. This particular feature was prominent in 1992’s Super Star Wars but was heavily toned down (due to story structure) in Super Star Wars: Empire Strikes Back. Back to the selectable characters, there are key differences between them such as Luke using his lightsaber and some Force powers, Han Solo with his blaster and grenades, Chewbacca with his crossbow and his spin attack (he does NOT do this in the movies so it’s funny), and Leia who uses different weapons as she appears (based on the story structure) as a disguised hunter and as a sexy slave to Jabba. Quite odd here is the addition of Wicket the Ewok as a playable character whom you must guide fighting the bad guys in two levels that emphasized the village of the Ewoks up those tall trees.

Like the previous two games, the game designers implemented levels that play differently from the standard side-scrolling adventuring. I’m referring to the Mode 7 level in which you fly the Millenium Falcon on a makeshift 3D environment on the surface of the 2nd Death Star needing to destroy a number of TIE Fighters in order to progress. I should that this particular level lacked depth although it was cool to use the Falcon and just imagine Lando and his team inside operating it.

Screenshot_20200202-122611_YouTube.jpg
The Millenium Falcon in the Mode 7 3D environment set on the surface of the Death Star.

In what is a clear attempt by the game makers to push the hardware of the Super NES, they created a standalone level in which you use the top turret of the Millenium Falcon to shoot a required number of TIE Fighters while flying in space heading towards the 2nd Death Star (complete with a 3D background showing the Imperial Star Destroyers in the distance on the opposite side). This was a very short yet cool sequence to play even though the darkness of space makes spotting the TIE Fighters a bit challenging. I liked the fact that the console’s processor was pushed hard to allow the TIE Fighters look 3D and detailed using several frames of animation as they fly around and right close to the Falcon (which itself looked detailed).

Screenshot_20200202-122004_YouTube.jpg
This 3D shooting segment in the game was fun and too short.

And then there is the speeder bike chase sequence that took place through the forest of Endor. This one is pretty shallow and has not aged well.

Screenshot_20200202-121543_YouTube.jpg
Nice visual detail on the speeder bikes but everything else felt shallow.

Finally, the game’s last stage is another hardware-intensive level that offers gamers the opportunity to experience the challenge and speed (as far as the hardware could push) of piloting the Millenium Falcon into the tunnels of the 2nd Death Star to reach the core, blast it and then escape on the way out (being chased by intense flame caused by the explosion). This level shows lots of repeating visual elements that are supposed to be the mechanical interiors of the tunnels and you can movie the Falcon in 1st-person view, speed up or down, rotate the view and tilt the direction as you move forward. Along the way, there are TIE Fighters who appear in front of you for you to shoot at. While the intention of the developers to replicate the memorable sequence of the movie is clear, the hardware limitations (and design limitations) could only go so far to make the gameplay experience solid.

Screenshot_20200202-123735_YouTube.jpg
This sequence must be seen in motion.

Conclusion

While it is indeed a more polished game than the memorable Super Star Wars: The Empire Strikes Back, Super Star Wars: Return of the Jedi was indeed a fun and engaging game but still falls short of its immediate predecessor. For one thing, this game noticeably was less challenging and the return of the password system makes it even easier to finish. The boss battle with Darth Vader showed the iconic villain being much easier to beat with even on the standard difficulty level. I still remember how surprising it was during my first time playing the game.

The non-side-scrolling levels of the game created good variety for playing. I just wished that the 3D space shooting sequence of the Falcon (with its top turret) lasted longer and the visuals of the final level looked more detailed and had less lag. As for the Mode 7 level with the Falcon, that one pales in comparison with lengthy and memorable Battle of Hoth (which has the grand experience of taking down the AT-AT walkers with the tow cable).

Overall, Super Star Wars: Return of the Jedi is recommended.  By today’s standards, this game is a classic and was one of the best ever Star Wars video games of not only of its console generation but among all Star Wars games that were made with 2D sprites and pixel art. If you have a Super NES console or Nintendo’s Virtual Console, play the game once you have it.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Star Wars Episode IX: The Rise of Skywalker Revealed!

Let me say one thing clearly – Star Wars Episode VIII: The Last Jedi is a train wreck and it made me very disappointed (I saw it twice in different cinemas), even doubtful about the future of the Star Wars movie franchise in the current post-George Lucas era.   Really, I disliked the work of director Rian Johnson.

Hours ago, the official teaser trailer of Star Wars Episode IX: The Rise of Skywalker was revealed and already it is generating tremendous buzz online not only among fans but also among moviegoers in general. The reception is overall positive and already moviegoers have something to watch out for this December. Also it is nice that director J.J. Abrams, who directed Star Wars Episode VII: The Force Awakens, is back and this time he wrote the screenplay with Chris Terrio (Batman v. Superman: Dawn of Justice).

For your enjoyment, posted below is the official teaser trailer. Watch it now!

What can I say? The teaser trailer was nicely done which is no surprise at all. Even the Rian Johnson train wreck The Last Jedi had pretty and engaging trailers. Going back to The Rise of Skywalker teaser trailer, what made me smile was the return of Billy Dee Williams as Lando Calrissian and he was co-piloting the Millennium Falcon with Chewbacca! It has been almost thirty-six years since Williams last appeared as Lando on the big screen!

Screenshot_20190413-050755~2.png
Welcome back, Lando Calrissian! Welcome to the 21st century, the age of social media!

What really intrigued was the end of the teaser trailer with the unexpected appearance of a large piece of a major structure from long ago. Equally intriguing was that recognizable evil laugh as the screen went dark. Now it is up to J.J. Abrams and his creative team to explain on the big screen those two elements.

Another intriguing thing is the subtitle involving the surname Skywalker. Who (or what) exactly is the Skywalker on the rise? We all know what happened to Luke Skywalker in the dreaded The Last Jedi and given Mark Hamill’s voice-over in the teaser trailer, it is only logical to expect that his character will return in ghost form Like Obi-Wan and Yoda. Personally I don’t think Luke will be the one on the rise.

General Leia (played by the late Carrie Fisher) is Luke’s sister but as the movies of the past showed, she never identified herself as a Skywalker. The Last Jedi did show her using the Force (is Rian Johnson a Mary Poppins fan?) and MAYBE she might present herself as the new Skywalker being the only living offspring of Darth Vader/Anakin Skywalker and use the Force more.

But then maybe the Skywalker-on-the-rise may not necessarily be a person related through family bloodline.

I was thinking that it is possible that the name Skywalker will go beyond family and be used to establish a brand new Jedi movement. A movement in which Force users, starting with Rey (Daisy Ridley), will have their own definition of the Jedi teachings as well as a new vision about using the Force. Considering the very limited learning of the Force and the Jedi she had with Luke plus the fact that she took ancient Jedi books with her in The Last Jedi, it is possible for Rey to establish her own philosophies of the Jedi. This would put her in similar ground with Luke Skywalker (after the events of Return of the Jedi).

Screenshot_20190413-050914~2.png
The Rise of Skywalker will open in cinemas worldwide this December. Hopefully it will turn out to be a great film and help Star Wars fans forget about the train wreck called The Last Jedi.

From this point on, we can only wait until the movie opens in cinemas globally this December. At the very least, I can say that I’m feeling hopeful that The Rise of Skywalker will be fun and, more importantly, set the direction of Star Wars properly and recover from the disaster of The Last Jedi.

There is still a new hope for Star Wars fans!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com