A Look Back at Freex #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits Ultraverse through the exploits of Freex, the monthly series about a group of young adults with unusual capabilities (or abnormalities) who are constantly on the move as they are social outcasts.

In my previous retro reviews of Freex, the team encountered Contrary (who later became a significant part of UltraForce) and her so-called school of gifted children. Subsequently, they left Contrary’s lair but without Ray who decided to stay behind. Freex, who gained a new member in replacing Ray, went underground encountering Prime and a lone individual called Old Man. After separating from Prime, the team move further underground with Old Man and discovered a lot of things they never expected.

With those details laid down, here is a look back Freex #13, published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Scott Kolins.

The cover.

Early story

The story begins deep under the Earth’s surface wherein the Freex – AJ, Angela, Michael, Valerie and new member – and Old Man encounter a huge and intimidating sentient being which has the head and tusks of an elephant. The being calls itself Prometheus and claims that he has lived underground for a very long time, created new beings and saw the development of settlements that the people on the surface are not even aware of.

Intriguingly, he reveals to the Freex that he created the substance that were injected by a certain nurse into the bodies of each team member when they were still infants which later manifested into the capabilities and abnormalities they now have…

Quality

This short scene about Atalon and his army is a prelude to the Atalon storyline in the early issues of UltraForce.

The most significant aspect about this comic book’s story is the clever approach taken by the creators to not only show the further development of Freex but also emphasize and expand the lore of the Ultraverse while connecting this series to UltraForce (the early issues written by Gerard Jones and drawn by the late George Perez) which itself had a great conflict between Atalon’s forces and Earth’s governments. To put it short, this Freex tale is a prelude to the events seen in UltraForce #0, UltraForce #1 and the rest of the Atalon saga. The good news is that the emphasis of in-universe connection (as opposed to crossovers) was done well and nicely structured.

More on the Freex themselves, the revelation that the members’ powers were the result of being injected (by Wetware Mary) into them with the substance created by Prometheus resulted in dramatic reactions from them which also adds to the tension of their current misadventure together so far away from society. The revelation also added tremendous weight into the series’ narrative raising questions such as the following: Wow will each Freex member reintegrate into society as they know the truth about what caused them to have powers/abnormalities? Where will they go once they made it back to the surface? Will they keep secret the existence of Prometheus?

In relation, the creative team took their time to develop each member’s personality and emotions. Most notable was the portrayal of the new friendship between Valerie and their new member (indoctrinated by Contrary) which hints that something significant could happen to not only themselves but to the team itself.

What also struck me in this comic book was the way the 2nd half of the story was presented…by becoming really wild and crazy. Eerily, the confusion felt by Freex during the 2nd half was something I as a reader felt. To find out what I’m talking about, I urge to get a copy of this comic book and read it yourselves.

Conclusion

This page revealed more about the origins of the Freex members.

While the 2nd half of the story had a crazy ride, I still found Freex #13 (1994) to be really engaging and intriguing mainly on the big revelation and UltraForce connections told in the first half. At this stage in the series, it really looked like that the team was on its way into the unknown as their own place within the Ultraverse really widened (similar to what happened on the part of The Solution in issues #10, #11 and #12).

Overall, Freex #13 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Break-Thru #2 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits the conclusion of the epic Ultraverse storyline Break-Thru which was illustrated by the late George Perez (1954-2022). I encourage you readers – especially long-time fans of the iconic illustrator – to check out my commemorative article about George Perez by clicking here.

For the newcomers reading this, Break-Thru was a 2-part storyline that creatively involved almost all the main characters of the Ultraverse (The Strangers, Mantra, Prime, Prototype, Freex, The Solution, Hardcase, Sludge, Solitaire and others) who got impacted in varied ways by Amber (of the Exiles) who floated high in the air causing chaos on societies below. Specifically, that was the concept of Break-Thru #1 (1993) and issue #2 has the story continuing with a setting in outer space with the moon as the key destination.

With those details laid down, here is a look back Break-Thru #2, published in 1994 by Malibu Comics with a story scripted by Gerard Jones (plotted by Mike W. Barr, Steve Englehart, Steve Gerber, James Hudnall, Tom Mason, George Perez, James Robinson and Len Strazewski) and illustrated by the late George Perez.

An epic cover by the late George Perez.

Early story

The story begins at the surface of the moon with Hardcase, Choice and the members of The Solution who just survived the explosion (connected with Hardcase #7 and The Solution #4) of the flying saucer they used on their journey. Nearby, the people responsible for the destruction are riding their own flying saucer, scanning the surface of the moon searching for an entity.

Behind the scenes, the very hidden yet powerful Rex Mundi watches and tells Gate that other ultras are seeking the entity. As the saucer floats to a cave detecting the presence of the entity, the occupants get shaken as Prime hits them hard. Prime tells himself that the entity in the cave feels danger from the searchers and he has to protect it as he has been connected with it (refer to Prime #7). After getting blasted in retaliation by the saucer, Prime finds himself hit even more as Rex Mundi’s enforcers suddenly come out of a portal very near him.  

From a distance, Mantra (refer to Mantra #6) sees the fight happening and needs a life force to survive. Elsewhere, Hardcase, Choice and The Solution witness the arrival of a space shuttle. The Strangers and Prototype (refer to The Strangers #7 and Prototype #5) come out together…

Quality

This is classic George Perez presentation of action and characters using multiple panels in a single page.

Starting with the writing, I should mention that all the writers who were involved in plotting this comic book as well as the previous issue should be commended for their combined efforts on making the Break-Thru storyline happen complete with in-universe ramifications, developments and connections to almost all the monthly comic books via the Break-Thru tie-in issue (also check out Sludge #3, Freex #6, Solitaire #2 and Night Man #3). Clearly Break-Thru was planned to be a major turning point of the Ultraverse by involving and mixing most of the major characters together and have them struggle with tremendous obstacles they simply cannot ignore as the stakes were indeed too high.

More on this comic book, the major conflict was set on the moon which proved to be a very unique setting not just for dynamic battles to happen but also to serve as the place where a mysterious and powerful entity is hidden. When it comes to the story, the entity (more science fictional in concept) is mysterious and cleverly not blatantly evil. It is its mysteriousness that makes the entity a worthy force to have the UV’s heroes come after.

The writers added depth to the plot by showing Yrial of The Strangers and Prototype each having their own vested interests to get to the entity and acquire whatever it has that is valuable. At the same time, Mantra and Prime each discovered valuable knowledge about the entity that impacted their perceptions about their purpose as beings with super powers.

Mantra, Prime, The Solution, Hardcase and Choice.

While the story here still has so many characters expressing themselves and releasing expository information, the narrative is a little bit easier to understand and follow compared to issue #1 (which had a lot more information to release via exposition). That being said, the scenes of spectacle became more enjoyable to read and along the way there were some notable character moments to look at.

Visually, this is unsurprisingly a great looking comic book as it was illustrated by the late George Perez. What I love most about Perez’s art style and visual presentation are all here: high details on each character drawn as well as their surroundings, the dynamic approach on setting up the panels on each page, fantastic looking superhero action, and much more! As with Break-Thru #1 and other Ultraverse comic books drawn by Perez, this one is absolutely great to look at and it easily lifts up the visual/artistic quality of the UV and its heroes. As George Perez was involved in the plot of this comic book, the narrative was never overwhelmed by his great art and the artist really exerted a lot of effort on visualizing each and every one of the established UV characters (including the supporting characters).

Speaking of the established characters, I should state that Perez made Mantra’s face (with mask) look a bit more realistic and feminine while Kevin Green has a more convincing teenage boy look, Sludge looks a bit more creepier and Yrial looks visually identical to the way Rick Hoberg draws her. When it comes to the varied physiques of each established UV hero, Perez captured them all perfectly. Clearly the late artist did his research on every character.

Conclusion

The first physical encounter between Prime and Hardcase. Remember this before reading the UltraForce comics.

Break-Thru #2 (1994) is truly an epic Ultraverse story that also worked as a major turning point of the UV as a whole. Compared to other epic superhero stories that Marvel and DC Comics published, Break-Thru is not the usual large gathering of superheroes who have to work together to defeat an evil force that threatens everyone’s existence. It is more about the UV heroes getting together to solve major obstacles before reaching the main destination. By the time I reached the end of this comic book (and its storyline), I experienced great satisfaction not just from Break-Thru itself but also in relation to how the Ultraverse heroes realized what they are living for and what their respective purposes really are about. What also happened in this comic book explains why jumpstart events happened on Earth. Very clearly, this was an epic story that was planned early and even though this was published just months after the Ultraverse first debuted, the characters were developed enough to make Break-Thru’s concepts sensible and acceptable. There is a lot of fun and engagement in this comic book drawn by the late George Perez (who also worked on DC’s Crisis on Infinite Earths and Marvel’s The Infinity Gauntlet).

Overall, Break-Thru #2 (1994) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

George Perez (1954-2022)

George Perez, the incredible comic book artist who made major contributions to illustrated literature (especially the superhero comic book genre), sadly passed away due to complications related to pancreatic cancer. He was 67-years-old and I can say that superhero comic book art and dynamic expressions will not be the same without him.

George Perez with the two Wonder Woman plastic models. (photo source – DC Comics Facebook page)

Already there were comic book industry figures who reacted to the death of the legendary Perez. DC Comics co-publisher and legendary creator Jim Lee paid tribute stating, “We creators may all have access to the same tools of the trade: pen, paper and imagination, but what George could do with his prodigious talents was off the charts.”

For his part, Rob Liefeld stated, “I’ll remember George for his innovative and prolific storytelling. Thank you for all the great memories. Rest In Peace, George Perez.”

For the newcomers reading this as well as those who are simply unaware of Perez’s legacy, he was responsible for visualizing DC Comics’ 1985 epic maxi-series Crisis on Infinite Earths (note: he drew countless characters complete with varied settings or environments in high detail) and redefining Wonder Woman (note: he also wrote the stories) which made her a more essential pop culture icon. George Perez also worked for Marvel Comics over many projects and was chosen to illustrate the memorable 2003 JLA/Avengers crossover series of Marvel and DC. Perez also worked with other publishers such as Malibu Comics for several Ultraverse comic books and Image Comics for Crimson Plague and Witchblade. In recent years, he was responsible for Sirens published by BOOM! Studios.

For me, Wonder Woman was best defined during the post-Crisis era of DC Comics which involved George Perez and Len Wein who wrote the early issues of the Wonder Woman monthly series in the late 1980s.

In his decades-long career in comics, Perez unsurprisingly earned varied awards and honors (references here, here, here and here to name a few).

I should say that George Perez is a long-time favorite comic book illustrator of mine. I enjoyed reading the superhero comic books he illustrated and I love his art style on the characters, the environments and crowds. If there is anything I love about Perez’s art, it is his distinct style along with his implementation of high levels of details on the characters, objects, creatures and surroundings. Perez is also known to capture the distinct visual elements of superhero characters such as Spider-Man’s costume and his spaghetti-like web, Superman’s physique and distinct letter S, Prime’s overly muscular body and more. Every time Perez is involved as artist, the result is almost always a visual feast that often adds punch to the script prepared.

When I was still actively collecting comic books back in the 1990s, I often get excited whenever I learned that George Perez illustrated upcoming comic books. In 1992, he drew Incredible Hulk: Future Imperfect (2 books) which was mind-blowing and intriguing for me! In 1993, I became a fan of the newly launched Ultraverse of Malibu Comics and I got very excited to learn that Perez was hired for their major UV crossover Break-Thru (2 issues). Perez also drew one issue of Prime and most of the early issues of the UV team UltraForce (issues #0, #1, #3, #4, #5 and #6). If you want to see Perez draw ALL the characters of the Ultraverse, you should read the 2-issue Break-Thru storyline.

A page from Break-Thru #2 showing just some of the many Ultraverse characters Perez illustrated. This was published before the release of UltraForce.

Speaking of UltraForce, check out this video by Crypto Comics (with observations on Perez’s art works)…

Going back to George Perez’s amazing run on Wonder Woman, I urge you to watch the video below…

For me, the most defining stories of Wonder Woman ever told in any art form are still the comics that Perez wrote (note: he co-wrote stories with Len Wein on the early issues) and illustrated during the post-Crisis era of DC Comics. Check out my retro reviews of Wonder Woman 1980s comics on this website.

Truly, George Perez will be missed by a lot of people and his countless pieces of works will be revisited in the foreseeable future. In closing this piece, posted below are varied works (comic book covers and interior art) done by the late creator through the decades for your viewing pleasure and learning. This is a tribute to Perez and may he rest in peace!

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Note: All images shown are properties of their respective companies.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Ultraverse Premiere #4 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Ultraverse Premiere series.

For the newcomers reading this, Ultraverse Premiere was a series of comic books published by Malibu Comics that showcased several tales of the Ultraverse and its characters. These stories were made to expand the lore of the UV, emphasize key characters and give fans a lot of content to enjoy. Certain issues of Ultraverse Premiere served as flip comic books which are thick (a lot more than the normal 32 pages) and allow you to read Ultraverse Premiere tales on side and read another UV comic book on the other side. The Ultravere Premiere comic book I am about to review here had The Strangers #13 on its flip side.

With those details laid down, here is a look back at Ultraverse Premiere #4, published by Malibu Comics in 1994 with stories written by Len Strazewski and Kurt Busiek, and drawn by Frank Gomez and Kris Renkewitz.

The cover.

Early stories

Story 1 – the story begins with Prime making several appearances protecting innocent people from gangs, muggers, thieves and natural disasters. Specifically, his presence is making an impact on the lives of many neighborhoods and its people.

Sometime later, inside a private facility, the figure identified as Prime turns out to be fake and was designed as a human-shaped suit that was piloted inside by Sy Bernstein. He is personally determined to make an impact on crime in his local community with the fake Prime as his main tool.

Story 2 – the story begins with Lady Killer privately viewing a cartoon preview based on her team – The Strangers – with an executive of Imagine-Arts. Shortly after, Lady Killer meets with more executives of the said company and she is told that Imagine-Arts and Labrava Company (Lady Killer’s own enterprise) make a business deal match and they offer to buy her out. Lady Killer tells them that her company and herself are not for sale…

Quality

Lady Killer talking hard on business.

As far as storytelling goes, this comic book’s two tales succeeded in expanding the lore of the Ultraverse through Prime (as a figure to certain members of the public) and Lady Killer, the leader of The Strangers. The Prime-related story offers a nice take on one small part of the Ultraverse that deals with a local community tainted with crime and how Prime’s influence on the ordinary people impacts the said community in varied ways. Of course, these are all executed not with Prime/Kevin Green himself but rather with someone who happens to have the means to pose as Prime and pretend to be the ultrahero himself. Having read a lot of the adventures of the real Prime, this Prime tale is a really nice take although I should say that the art by Frank Gomez has that very rough look all throughout.

The second story meanwhile is an interesting side-story of The Strangers specifically limited to Lady Killer. She gets into business talk with one company which only leads to an intriguing turn of events which creatively emphasizes capitalism to be corrupt and twisted. In some ways, the anti-corporate theme of the story overshadows the plot itself and as the story progressed, Lady Killer slightly becomes less relevant. To be fair to the creative team, this side-story happens to be the first portion of a storyline that involves J.D. Hunt. To say the least, this tale is worth reading even though its protagonist lost some relevance due to a plot twist that started before reaching the end.

Conclusion

Something very odd here.

Ultraverse Premiere #4 (1994) indeed carries enough entertainment and literary value on its two UV tales alone. Just consider The Strangers #13 as a notable additive thanks to the flip side feature. Prime fans will most likely be intrigued and even entertained with the first story while The Strangers fans might end up dissatisfied with the story centered on Lady Killer not because it is the first chapter of a multi-part story but more on its storytelling quality. At least the art of the Lady Killer tale done by Kris Renkewitz is good to look at.

Overall, Ultraverse Premiere #4 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Freex #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, Ultraverse fans, superhero enthusiasts, comic book collectors, enthusiasts of 1990s pop culture and all other geeks! Today, we revisit the Ultraverse for more 1990s comic book nostalgia through another tale of Freex, the team of super-powered social outcasts!

Last time around, Plug’s origin story was told just as Freex had a very notable encounter with Contrary and her super-powered students (with ex-teammate Ray on their side) at the headquarters of the Academy for The New Elite. After going through some hard struggles, Freex left losing Ray but gained a scaley new member who left Contrary’s school.

To find out what happens next, here is a look back at Freex #12, published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Scott Kolins.

The cover.

Early story

The story begins in the middle of an ongoing misadventure (note: started with Giant Size Freex #1) with the Freex, Prime, and Old Man together beneath the Earth. To the shock of Freex, there are statues of them. The Old Man claims that more than a thousand years prior, he saw people with powers very much like those of Freex. Legend has it that they came from underground and got chased back by some scared fools. What Valerie and her teammates realize is that the cavern they are in is a place of retreat for super-powered freaks that existed before them.

Suddenly, an oversized deformed creature walks through them and grabs Valerie. Prime tries to help by punching the creature but this only made his body deteriorate into green liquid matter. Freex’s newest teammate jumps to strike the creature’s head which helps Valerie get free.

After noticing a hole on the ground, Lewis calls his teammates to escape. He forms his body into a makeshift slide to pave the way for escaping…

Quality

Angela takes action!

To begin with, I should state that this comic book really had a very wild and ambitious concept for its plot. Something really big with adventuring in mind which, in my opinion, was meant to be made to make the 12th issue anniversary of the Freex series stand out. The good news here is that the script if well-written and continues to deliver the good stuff that dedicated Freex readers and superhero enthusiasts will enjoy.

As this is the continuation of the story that started in Giant Size Freex #1, the team of misfits went on to travel and work together with Old Man and Prime (whose spotlight is lessened in this comic book) in a wild misadventure that brought them deep underground which reveals the existence of creatures and remnants of creation that the whole world has not seen. What was conceptualized here significantly expanded Earth’s realm within the Ultraverse and quite intriguingly, there are connections between the new places and Wetware.

When it comes to character development, new team member Cayman’s fitting in was portrayed nicely and his interactions with the other members were pretty interesting. What stood out most, however, are the interactions between Kevin Green (Prime) and Angela (Sweet-face) which I encourage you to read as it will open up a new dimension within his personality (and his being a teenager).

Conclusion

How would you react if you discovered all of that deep underground?

Freex #12 (1994) has a fine mix of grand misadventure, discovery, as well as memorable interactions between Freex and Prime. This is definitely not a throw-away story of Freex, nor is it generic when compared to other superhero comic book tales. This comic book also expands the Ultraverse in a really solid way just as it also moved smoothly on redefining the Freex themselves.

If you are seriously planning to buy an existing hard copy of Freex #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $16.

Overall, Freex #12 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Better than Streaming: The Transformers: The Movie 4K Blu-ray coming out soon

If you love the Transformers in hand-drawn animation and if you have a 4K Blu-ray collection to build up, then you should be happy with the news that The Transformers: The Movie 4K Blu-ray will be available for purchase in a few months’ time.

The said 4K Blu-ray release (which also contains the Blu-ray for 1080p viewing) is from Shout Factory, a company that is well known for releasing Blu-ray and 4K Blu-ray discs of movies loaded with lots of extra stuff that make them very ideal for collecting.

The SteelBook edition.

So what exactly will you be getting with The 4K Blu-ray combo of The Transformers: The Movie? To put things in perspective, here first are the technical specs from the Blu-ray.com page

Video

Codec: HEVC / H.265

Resolution: Native 4K (2160p)

HDR: Dolby Vision, HDR10

Aspect ratio: 1.85:1

Original aspect ratio: 1.85:1

Audio

English: Dolby Atmos

English: DTS-HD Master Audio 5.1 (48kHz, 24-bit)

English: DTS-HD Master Audio 2.0 (48kHz, 24-bit)

Subtitles

English SDH, Spanish

Discs

4K Ultra HD

Blu-ray Disc

Two-disc set (1 BD-66, 1 BD-50)

Playback

4K Blu-ray: Region free

2K Blu-ray: Region A (B, C untested)

The Autobots and Dinobots in a scene in the movie.

Now here is an excerpt from another page at Blu-ray.com that shows what you can expect from the new release.

Shout Factory will also issue two additional 35th anniversary editions of THE TRANSFORMERS – THE MOVIE —a standard 4K Blu-ray + Blu-ray combo pack, and a Blu-ray + DVD combo pack. THE TRANSFORMERS – THE MOVIE 35th Anniversary Edition 4K Blu-ray + Blu-ray combo pack includes the all-new 4K transfer of the movie in widescreen alongside the HD full frame version and new bonus material. THE TRANSFORMERS – THE MOVIE 35th Anniversary Edition Blu-ray + DVD combo pack features the movie in HD full frame on Blu-ray as well as a widescreen edition on DVD, alongside new bonus material. These configurations will be available for pre-order later this summer from Shout! Factory. (The SteelBook can already be pre-ordered at Amazon).


Under license from Shout Factory, THE TRANSFORMERS – THE MOVIE SteelBook and standard 4K Blu-ray will also be released in the UK this September.


Description: In the year 2005, the Autobots and the Decepticons are still locked in battle, but a deadly new force enters the fray–a giant killer planet known as Unicron. The heroic Autobots must fight for their own survival and to save their home planet from destruction. A classic of 1980s animation, based on the popular TV series.


Special Features and Technical Specs:

  • NEW 4K TRANSFER FROM ORIGINAL FILM ELEMENTS
  • New Feature-Length Storyboards, including deleted, alternate and extended sequences
  • New Fathom Events 30th Anniversary Featurette, including Stan Bush’s acoustic performances of “The Touch” and “Dare”
  • ‘Til All Are One – A comprehensive documentary looking back at THE TRANSFORMERS: THE MOVIE with members of the cast and crew, including story consultant Flint Dille, cast members Gregg Berger, Neil Ross, Dan Gilvezan, singer/songwriter Stan Bush, composer Vince Dicola and others!
  • Audio Commentary with Director Nelson Shin, story consultant Flint Dille and star Susan Blu
  • Featurettes
  • Animated Storyboards
  • Trailers and TV Spots
  • Optional English and Spanish subtitles for the main feature

As of this writing, Amazon.com has a live page for those who want to order the SteelBook edition of The Transformers: The Movie 4K Blu-ray. You can also order it via Shout Factory.

Devastator and the Dinobots!

As a kid, I got to watch many episodes of The Transformers animated series on television. I eventually saw The Transformers: The Movie on home video and its presentation came with a lot of impact related to the deaths of several characters (including the most controversial death), the noticeable rise of on-screen violence and the more futuristic, sci-fi setting and environments.

Even if you are not a fan of The Transformers, this upcoming 4K Blu-ray release is a blessing. Even if you are not interested in the older, hand-drawn presentation of The Transformers, the animated movie itself should interest you as it has solid performances not only from long-time favorites Peter Cullen (Prime) and Frank Welker (Megatron) but also from Hollywood legends Orson Welles, Leonard Nimoy and Robert Stack. Think about that! Welles, Nimoy and Stack…Citizen Kane, Spock and the Unsolved Mysteries icons in this Transformers film!

For more on The Transformers: The Movie, watch this in-depth video retrospective by Oliver Harper. I highly recommend it and I also encourage you all to follow Oliver Harper via his social media channels.

Let me end this piece by asking you readers: Does the upcoming 4K Blu-ray release of The Transformers: The Movie excite you? If you saw the 1980s animated series of The Transformers, how many episodes were you able to watch? Were you able to watch The Transformers: The Movie in the cinemas back in 1986?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Freex #6 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors, 1990s arts and culture fans and fans of Malibu Comics! Remember the Break-Thru crossover of the Ultraverse back in late 1993? Already I have reviewed the spin-off issues related to Break-Thru such as Mantra #6, The Solution #4, Prime #6, and The Strangers #7 to name same.  

Today, I got to review another Break-Thru tale told through the presence of the team called Freex. In addition to being connected with the big crossover, this comic book is a continuation of the events that took place in The Night Man #2 and this means a crossover between Freex and Night Man!

With those details laid down, here is a look back at Freex #6, published by Malibu Comics in 1993 with a story written by Gerard Jones and drawn by Ben Herrera.

The cover.

Early story

The story begins with the Freex listening to someone who tells them not to be afraid and that he is a victim of the world. He introduces himself as Mangle and even though he has a deformed look, the team keeps on focusing on what he tells them. He reveals that he was chased by a murderous crowd led by Night Man. After trying to justify his presence in the Christmas tree lot they are occupying, Lewis of the Freex rejects his idea and states that the situation for his team has been pretty bad as they are not only hunted by the police but also have been demonized through the media. He tells Mangle to stay away. Valerie then starts to lose control of herself which Lewis refers to as the possession. Michael speculates that sky must be affecting them.

Meanwhile, Night Man arrives in the city in pursuit of Mangle. He remembers breaking the freak’s collar bone. On the street, he notices a group of people who are obsessing about the sky above them. Something chaotic begins…

Quality

In the heat of the action.

When it comes to its story, I want to say that the crossover between Freex and Night Man is really short and it happened in the later part of the story. As far as crossovers go, this one is more like Freex-meets-Mangle. The first encounter between the team and Night Man is really underwhelming. As a spin-off tale of Break-Thru, this one dramatizes how a force of influence from the sky causes chaos on the people below. Anyone who is familiar with the existing forces on the moon within the Ultraverse will be able to relate with the concept of Break-Thru.  

When it comes to the other concept of this comic book, also interesting to follow was the significance (expressed in words) of J.D. Hunt and how he impacted the lives of each member of Freex through technology.

There is a decent amount of action as well as character development scenes to balance with the main story. Nothing spectacular to see though.

Conclusion

The Break-Thru effect on the people.

Freex #6 (1993) biggest feature is not really the expected crossover with Night Man. Really, its theme is about a group of freaks following another freak (Mangle) to do something to make their dreams of normalizing and improving their lives come true. This comic book shows just how vulnerable and manipulative the Freex really are as they don’t have a mature leader to guide them. Going back to crossing over with Night Man, this comic book is really the first of two parts.

If you are seriously planning to buy an existing hard copy of Freex #6 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $14 while the near-mint copy of the newsstand edition costs $42.

Overall, Freex #6 (1993) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #18 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, comic book collectors, fans of 1990s culture and fans of Malibu Comics! After going through reviewing seventeen issues of the Prototype monthly series that started with the 1993 launch of the Ultraverse, the end of the said series is here.

Before doing the retro review of the 18th and final issue of Prototype, I should state that the armored hero is indeed one of the most significant Ultraverse heroes of them all. Other than having a standalone monthly series (which includes issue #0) plus a giant size one-shot comic book, Prototype also was part of UltraForce and his presence and overall contribution in that short-lived series were undeniably good. Prototype is also memorable for his conflicts with Prime (read my review of Prime #4). As a series, Prototype also sheds light on the concept about how society would react to an actual functioning, flying armored hero who was also marketed for commercial purposes.

You must be wondering…is the 18th issue a conclusive story of the monthly series? What were the effects of Marvel’s acquisition of Malibu Comics on the creative team? We can all find out in this look back at Prototype #18, published in 1995 by Malibu Comics with a story written by R.A. Jones and drawn by Paul Abrams.

The cover.

Early story

The story begins in a certain department store in Manhattan where a special anniversary celebration is being held and Prototype (piloted by Jimmy Ruiz) is the special guest. The affair turns out to be an assignment for him from his employer. Suddenly an armored figure (human-like above the belt, mechanical below the belt) breaks into the store causing a major disturbance. He calls himself Battlewagon.

Battlewagon suddenly opens fire and hits many items around, causing people to panic. Prototype decides to take action and their conflict causes even more damage.

As Battlewagon speaks out against him, Prototype notices the use of a word which was a reference to the gang that he (Jimmy Ruiz) used to hang out with. Prototype also realizes that his new foe is after him in a rather personal way…

Quality

Does this scene remind you of today’s manipulative and irresponsible news media coverage?

To put it straight to the point, this comic book is not as conclusive as what Prototype fans would hope for. Sure the words “The end.” were written on the last page but, without fully spoiling the story of the comic book, sub-plots that started building up in the few previous issues were left unresolved. You hoped to see Jimmy reunited with Angella in this issue? You hoped to what happened to the deformed Stanley Leland? You will be disappointed.

More on the comic book itself, the conflict between Prototype and Battlewagon is actually written to be intense in terms of dialogue and interaction between the two. While that is a good thing, it does not hide the fact that Battlewagon, as a villain, felt more like an afterthought in terms of character introduction and the flashback relating to collateral damage in Prototype #7 does not really add much to the him. What I liked most in the script written by R.A. Jones was the look back at the past of Jimmy Ruiz when he was younger and was a thug on the streets.

Conclusion

Chaos inside the department store.

While it is not strong enough to be a worthy conclusion to its series, Prototype #18 (1995) managed to tell its own tale in a satisfying manner by adding another villain for the hero to fight with, and also expanding Jimmy Ruiz’s past as a gang member. Of course, I don’t have the details about what happened behind the scenes at Malibu Comics as a result of getting acquired by Marvel Comics, and how all that impacted the creators working on Prototype. I can only speculate that there were planned stories of Prototype that did not get published. In fact, there was a short announcement of Prototype: Turf War #1 shown.

If this comic book is any indication, its story really felt more like a substitution as it had no references to the plot elements of the immediate few issues before it. Considering what happened at the end of issue #17, Jimmy Ruiz really acted out of character in this story.   

If you are seriously planning to buy an existing hard copy of Prototype #18 (1995), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $35.

Overall, Prototype #18 (1995) is satisfactory. As a series’ final issue, however, it is a disappointment.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Night Man #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, comic book collectors and fans of Malibu Comics!

I don’t know with you but I personally enjoyed reading the crossover stories of the Ultraverse. The Strangers had nice crossovers with Hardcase and Prototype in different times. The crossover encounter between Prime and Prototype was very memorable. There also was the first grand crossover of the Ultraverse in Break-Thru #1.

While the Ultraverse no longer exists, for me it was the one superhero comic book franchise or imprint that truly defined superhero comics of the 1990s. Malibu Comics really had great talents and other comic book creators who produced lots of fun comic books to read. Their creators also knew what it took to make Ultraverse crossovers stand out.

Today, we will start a close look at another particular crossover storyline within the Ultraverse titled Hostile Takeover which involves The Night Man, Prototype, Solitaire, Sludge and The Solution! With those details laid down, here is a look back at The Night Man #12, published in 1994 by Malibu Comics with a story written by Steve Englehart with Len Strazewski and James Hudnall as co-plotters. The art was drawn by John Dennis.

The cover.

Early story

The story begins in the fancy office of J.D. Hunt as he receives a call from the secretive and sinister Rex Mundi. Mundi expressed disappointment in Hunt’s handling of the so-called Ultra Problem but went on to give him a chance to redeem himself. Mundi tells Hunt to take over Ultratech which has gotten into trouble caused by Gordon Bell. Hunt noted that Ultratech is to blame for the Strangers’ hijacking of his space shuttle as the security was handled by the said company.

 After talking with Mundi, J.D. Hunt observes his employees finishing work on a high-tech armor (Teknight) and then communicates privately with The Solution. During the meeting, Hunt reveals to them that he is a major stockholder of Ultratech and he needs them to find out if they got Gordon Bell running things. The Solution takes the job.

Elsewhere, the Night Man secretly jumps on the top of a moving truck which he knows carries NuWare’s secret project Teknight. Upon arrival at the airport of San Jose, California, Night Man carefully sneaks into an airplane which is where Teknight is loaded at…

Quality

Imagine yourself being Night Man in New York and you do not have the technology nor the means to be able to rise up a skyscraper.

I’ll say it straight right now…the story of this comic book is nicely crafted. With Steve Englehart and the contributions of Len Strazewski and the late James Hudnall, this one score nice points when it came to building-up the concept behind Hostile Takeover which involves a strong sense of corporate intrigue (which was often present in comic books of Prototype). The presence of The Solution is pretty small (this is a Night Man comic book after all) but they contributed nicely to the build-up.

The story of Hostile Takeover was told mainly through the eyes of the Night Man. For the newcomers reading this, Night Man is a vigilante who also does a lot of problem solving similar to Batman. Unlike the mentioned comic book icon, Night Man does not have insufficient resources to back him up and pushes himself to travel around and complete his mission. In this comic book, you will see him really go as far as he could with tracking down the powered suit of armor of Teknight. You will also see him struggle and you might as well relate with his limitations.

There is not too much superhero spectacle to enjoy here but that’s okay because there is a nice amount of very interesting details presented in the build-up of Hostile Takeover’s concept.

Conclusion

Night Man on the pursuit as Teknight gets loaded into the jet.

Even though it lacked spectacle, The Night Man #12 (1994) is still an engaging read and it should score well with readers or Ultraverse fans who enjoy detailed storytelling. This comic book succeeds in building up the concept of Hostile Takeover while setting up the crossover elements between key Ultraverse characters. The story also emphasizes more of Night Man’s struggle to get his mission done.

If you are seriously planning to buy an existing hard copy of The Night Man #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, The Night Man #12 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #14 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, comic book collectors and fans of the Malibu Comics! It’s been months since the last time I reviewed a comic book of Prototype. For me Prototype is one of the more defining characters of the entire Ultraverse and I really enjoyed reading each issue of the monthly series (which started in 1993 along with many other UV titles). Prototype is not a mere imitation of Marvel Comics’ Iron Man. In fact, the armored character has a lot more depth and the overall concept of the Prototype monthly series involves corporate intrigue.

Now we can see more of the armored ultra in this look back at Prototype #14, published in 1994 by Malibu Comics with a story written by Len Strazewski and drawn by Roger Robinson.

The cover.

Early story

The story begins inside a high-tech facility. An executive enters a room and approaches a powerful, technology enhanced being called Manhattan Project. He tells him to do his duty. In response, Manhattan Project (note: he appeared in Prime #18) grabs the executive by the throat and kills him.

Elsewhere, chaos strikes the city as the armored Gordon Bell unleashes his fury which Prototype, Ranger, Night Man and The Solution witnessed. Bell pointed at Prototype promising he will come back for him.

Some time later, Jimmy Ruiz (Prototype) visits and meets Lisa Lopez, the director of human resources. At this point, the destruction of Gordon Bell’s own office as well as the recent corporate merger put Jimmy in a bind with uncertainty. To his dismay, the job offered to him pays less than half of what he was making due to technical evaluations related to the merger. Even so, he decides to accept the new job…

Quality

The money shot!

This is an enjoyable, character-driven story of Prototype. It is a refreshing way of presenting the title character after having read lots of Prototype comic books that had the spotlight divided between Jimmy Ruiz and Bob Campbell. The corporate intrigue continues nicely in this story but the stakes have been raised not only with NuWare and Ultratech, but also with Jimmy Ruiz.

The Prototype pilot finds himself in a new stage of his life, one that is full of uncertainty and pain as his high-paying job is no more and a lot of secret technology records got destroyed. Apart from a destroyed career, Jimmy also has to struggle with the power surging in him which requires him to use the Prototype armor to reduce the extra power.

Prototype encounters Manhattan Project in this issue and I can say that it was not only action-packed but also had a nice combination of intensity and emotions. The said encounter was short but every moment of it was very enjoyable to read.

Conclusion

Major career challenge for Jimmy Ruiz.

Prototype #14 (1994) is a lot of fun to read and anyone who is true follower to Jimmy Ruiz will be happy to that there is very strong focus on him. It seems that this story marks the turning point of his life and sets the stage for more surprises and intrigue as the corporate world turned upside down.

If you are seriously planning to buy an existing hard copy of Prototype #14 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, Prototype #14 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com