A Look Back at Mantra #8 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, Ultraverse fans and superhero comic collectors! Today, we will revisit the Mantra monthly series again and it has been almost two weeks since my last Mantra review. For the newcomers reading this, Mantra’s mortal enemy is Boneyard who got involved in the Mantra-Strangers crossover (refer to The Strangers #13 and Mantra #12).

Before those mentioned stories took place, something else happened involving Boneyard. That is what we will find out in this look back at Mantra #8, published in 1994 by Malibu Comics with a story written by Mike W. Barr and drawn by John Statema (who was involved in UltraForce #2).

The cover.

Early story

The story begins in an unknown location with Boneyard who commands Notch to speak as his patience dwindles. Notch states that he has devised a plane to capture the ever elusive Mantra (male warrior Lukasz occupying the body of Eden Blake) involving a betrayal by a friend. Notch requests for a few troops and the custody of the creature in cell 13. Boneyard reacts by saying that if Notch succeeds, he will have Mantra after she has borne an offspring for him )Boneyard). Failure would mean Notch will become occupant of cell 14.

Elsewhere Warstrike (riding with a lady) drives his car fast getting away from the car of armed men chasing him. The chase ends with a crash of two cars freeing Warstrike. Some time later, Warstrike arrives home and to his surprise, Mantra is already there. He gets kissed by Mantra (emphasizing a touch of homosexuality) and asked about a change of her attitude. As it turns out, the Mantra who made sexual advances to him transforms into a grotesque creature with lots of tentacles. Warstrike then realizes it was not really Mantra at all. Eventually, the creature wraps itself all over Warstrike. Notch suddenly appears and blows a substance to him.

The next morning, Eden Blake/Mantra arrives at the office catching everyone’s attention due to her beauty and sexy outfit. Eden suddenly notices that everyone around looks like Warstrike. Suspecting that what is happening is the manifestation of magic, she goes to her office to find answers…

Quality

Even though she has magic, Mantra still is physically weaker which Lukasz has trouble adjusting with.

Getting straight to the point with regards to the story, this one has a nice mix of action, intrigue, suspense and the search for answers. It also pays attention to the very awkward alliance between Mantra and Warstrike. Warstrike was the last person to have killed Lukasz in his male form which led to him getting reincarnated as Eden Blake (displacing Eden’s soul) and in this story, you will see he even has sexual interest with her even though he knows Lukasz is occupying that beautiful body. This comic book also shows how powerful a villain Boneyard is and how his soldiers are willing to do his commands. With regards to the locations, I should state that the use of a fantasy-themed amusement park in the story is an excellent concept to emphasize this comic book’s fantasy elements.

When it comes to the art, it is no surprise that John Statema did a pretty good job in capturing the looks of Mantra and the related characters, and his pacing of the visuals is similar to that of Terry Dodson. Statema worked on several other Ultraverse comic books including The Solution #6 which looked great and his art really brought the script to life. Mantra, Boneyard, Warstrike and other relevant characters look recognizable with Statema’s style. The artist also excelled in drawing fantasy visual elements like magic, swords, armor, monsters, etc.

Conclusion

Eden Blake is the center of attention at the office.

I can clearly say that Mantra #8 (1994) is an entertaining comic book to read. It has a self-contained story that is very well told and John Statema’s art made it a lively read.

If you are seriously planning to buy an existing hard copy of Mantra #8 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.

Overall, Mantra #8 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Strangers #17 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, Ultraverse fans and superhero comic book collectors! We are about to return to the Ultraverse through The Strangers. Before doing so, I’d like to discuss one of their members named Elena La Brava AKA Lady Killer. Before the big incident that changed her life and those of her eventual teammates riding the cable car in San Francisco, Elena worked professionally as a fashion designer. She is quite resourceful, brave and organized. Apart from proving to be a very valuable member of the team, she has the special ability to track and this results helping her hit what she aims for. As seen in previous issues leading to issue #16, she has been romantically linked with Atom Bob and has struggled also on leading the team.

With those details mentioned, it’s now time to look back at The Strangers #17, published in 1994 by Malibu Comics with a story written by Steve Englehart and illustrated by Rick Hoberg.

The cover.

Early story

The story begins at the headquarters of The Strangers. Spectral arrives late and apologizes to his teammates who are already feeling disturbed by the Pilgrim. Lady Killer makes an issue about Spectral’s tardiness and reminds him he has not seen the Pilgrim as he was absent. Spectral replied emotionally stressing that he had to attend to his private life.

When asked about the Pilgrim, Grenade replies that nobody knows who their antagonist is. In recent times, the team faced off with various costumed individuals in two encounters and the Pilgrim appeared each time and took them with him. Each time, the Pilgrim swore he would continue to get back at The Strangers until he builds up a team large enough to oppose them.

Knowing that the Pilgrim will keep coming back at her team, Lady Killer states she has a plan…

Quality

The start of a pretty solid battle between the Pilgrim and Atom Bob.

The writing for this comic book is, as expected, very strong and undoubtedly it is a great follow-up to what happened in issue #16. Instead of just another encounter between The Strangers and another antagonist which turns into an opportunity for the Pilgrim to come out and do his thing, this one has a lot more compelling stuff backed with surprise and intrigue.

Before the big conflict happened, this comic book showed more of Lady Killer’s intelligence and her ability to organize something that is believable to read. Atom Bob, who missed out on the battle of issue #16, is more involved in this comic book and his battle with the Pilgrim was not only heavy on the spectacle but also showed more of his capabilities and his willingness to achieve something.

Unsurprisingly, there is a lot of what I would call the usual visual goodness from artist Rick Hoberg here. He continued to show a consistent high level of quality when drawing the characters, their expressions and making the superhero action scenes look spectacular.

Conclusion

The Strangers meeting early.

The Strangers #17 (1994) is a very good read and what I love about it is that it further added to the build-up of the growing opposition against The Strangers while at the same time developing the core characters more. You will see more of Lady Killer’s leadership values here and eventually, you’ll admire her more. I should state that Rafferty, a serial killer in the Ultraverse, had a notable presence in this comic book and added some impact to the plot.

If you are seriously planning to buy an existing hard copy of The Strangers #17 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, The Strangers #17 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Strangers #16 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back Ultraverse fans, geeks and comic book collectors! Here is another trip back into the Ultraverse, which for me is the most defining line of superhero comics that was realized in the 1990s. The UV lasted for only a few years and along the way publisher Malibu Comics got acquired by Marvel Comics.

History aside, we are about to explore The Strangers again in the sixteenth issue of the monthly series that was spearheaded mainly by the creative duo of Steve Englehart and Rick Hoberg. Here is a look back at The Strangers #16, published in 1994 by Malibu Comics with a story written by Englehart and drawn by Hoberg.

The cover.

Early story

The story begins in a local community in California wherein one of the houses is hosting a block party. Already a disturbance to the neighbors (note: police officers had to temporarily close down a short stretch of the public road and restricted others from getting near), the said party offers people a chance to meet in person Atom Bob who has his teammates with him.

During a private meeting, The Strangers discuss what they encountered lately (note: this refers to their encounters with Gangsta and Brazen. Also involved was someone called the Pilgrim. As they keep talking, Lady Killer stressed that they all need to be ready for further encounters.

Meanwhile in the downtown area of the city, three costumed characters (who previously road a cable car just like The Strangers) are plotting something…

Quality

Meet the opposition.

Let me start first with the art done by Rick Hoberg with ink work by Tim Eldred. I should state that since issue #1, Hoberg not only drew characters, places, creatures and backgrounds with his captivating style, he also maintained a high level of quality and proved he can bring any comic book script into life with images. His art is so good, this comic book is fun reading again and again. I should also state that the coloring for this story is very lively and more dream-like in style thanks to the color design by Moose Baumann and interior color by Prisms.

When it comes to the story, this comic book’s concept is pretty unique and Steve Englehart deserves credit for coming up with something fresh while still leaving room for spectacle and characterization. The idea of a block party held in the middle of a community of family homes celebrating the presence of superheroes is cool and it opened up new ways to define the characters not to mention emphasizing how their presence affects people not on the city level but on the local community! Having worked as a local community newspaper journalist myself, I know what’s it like when local communities have special activities or events that bring together (or captivate) the neighbors. Along the way, the dialogue is varied (note: lots of characters other than The Strangers had lines), the portrayal of The Strangers is consistent and the story’s pace flowed smoothly.

Speaking of characterization, there is notable focus on Atom Bob and Lady Killer who already have feelings for each other. As the home of Atom Bob’s family serves as the venue of the party, you will get to see the character interact with the local neighbors and others he personally knew for a long time which is a very refreshing way of developing him. Lady Killer meanwhile tries to maintain balance between being the team’s professional leader and having feelings for Atom Bob while trying to respect his parents.

And then there is a growing group of ultras who intend to destroy The Strangers. It was at this stage in The Strangers monthly series in which a genuine opposition against the title team really started to take shape. The good news is that the Pilgrim and the other opposing ultras were not portrayed as generic bad guys but people who are struggling and have a cause.

Conclusion

The Strangers and the guests at the party.

There is no doubt that The Strangers #16 (1994) is a whole lot of fun, very compelling and intriguing to read from start to finish. Anyone who loves the title team will find something to enjoy and follow, while those who keep on enjoying the conflict between good-and-evil will find something new and entertaining here. Steve Englehart and Rick Hoberg not only continued to deliver high-quality superhero stories with The Strangers, they really were one of the best creative duos of the 1990s.

If you are seriously planning to buy an existing hard copy of The Strangers #16 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, The Strangers #16 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Strangers #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, Ultraverse fans and superhero comic book geeks and collectors! Today I will be reviewing another one of the Ultraverse anniversary celebration comic books. Apart from the usual superhero stuff, there is a touch of historical fiction in the UV anniversary comic book I reviewed and I can say that, if ever more people out there will discover it, it can spark more discussions and even debates about a certain figure of world history as well as the relevance of indigenous people.

Now we can proceed with this look back at The Strangers #12, published in 1994 by Malibu Comics with a story written by Steve Englehart and drawn by Rick Hoberg.

The cover.

Early story

The story begins in the middle of the thick jungle of a floating island. Yrial, who has spent significant time with The Strangers representing her tribe, is held captive by her own people inside a crystal. She is being accused of betrayal of her tribe as a consequence of her involvement with her teammates from the civilized world. Yrial denies the charges and insisted that the rise of The Strangers signifies that their solitude is over.

Eventually Grenade, Zip-Zap, Lady Killer, Electrocute, Spectral and Atom Bob arrive to fight in an attempt help their trapped teammate. The action halts as soon as Lady Killer tells Chief Aula that they know the great secret as they have been to the other side (refer to the previous past issues leading to this)…

Quality

The fictional tribe is definitely cursed for they lived with sorcery, idolatry and rituals sourced from ancient evil.

I will start first with the storytelling. Steve Englehart’s writing is excellent and he clearly did his research about a key part of world history and made an intriguing and compelling fictional story out of it. This is, in fact, one of the most intriguing superhero stories of the 1990s that I have ever read and it is a very lively reminder that storytelling alone can impact readers deeply when it is greatly made.

With regards to the historical fiction aspect of this comic book, I should state that doing a fantasized version of the European explorer Christopher Columbus and connecting him and his crew with the history of the in-comic tribe was a stroke of genius. This was indeed the main selling point of this comic book!

Rick Hoberg, who worked a lot with Englehart and set the definitive look of The Strangers, made great visuals and the images are also much more diverse given the historical fiction aspect of this comic book. Hoberg really brought Englehart’s script to life and his visuals look finely paced with the narrative.  

With regards to the emphasis on magic, it should be noted that it is an abomination and in the context of the story, it is a cursed thing and not really a strength of the in-comic tribe. As for the other world (and the demons it is filled with) that the tribe is aware of, it symbolizes the realm of evil. By the end of the story, you will realize that the tribe living on the floating island are indeed a cursed people and not merely isolated using magic. They are also idolaters and practice rituals sourced from evil long ago. For meaning, learn from the holy scriptures below and you will realize that you would NOT want to be like the story’s tribe. You are better off following Lord Jesus and believe in His salvation.

“But the cowardly, unbelieving, abominable, murderers, sexually immoral, sorcerers, idolaters, and all liars shall have their part in the lake which burns with fire and brimstone, which is the second death.”

Revelation 21:8 (NKJV)

Wonderfully blessed are those who wash their robes white so they can access the Tree of Life and enter the city of bliss by its open gates. Those not permitted to enter are outside: the malicious hypocrites, the sexually immoral, sorcerers, murderers, idolaters, and every lover of lies.

Revelation 22:14-15 (TPT)

Conclusion

The team nicely drawn by Rick Hoberg.

Among the anniversary issues of the Ultraverse I have reviewed as of this writing, I should state that The Strangers #12 (1994) is the best one yet! Entertainment value aside, the focus on Christopher Columbus and indigenous people should interest people who have varying views about them. Christopher Columbus remains a divisive historical figure as some people admired his achievements on world exploration while others condemned him as an evil, bloodthirsty man who negatively impacted indigenous people he encountered. Whatever your views of Columbus and indigenous people are right now, I recommend you read this comic book. For those who love superhero stuff, you will find a lot to enjoy here.

If you are seriously planning to buy an existing hard copy of The Strangers #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, The Strangers #12 (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Mantra #6 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey Ultraverse fans and superhero comic book collectors! Are you interested in another look at the Break-Thru crossover through the eyes of Mantra? For the newcomers reading this, Break-Thru was a year-ending crossover that literally gathered many of the Ultraverse characters together in an event that affected their world. The said crossover impacted other characters of the Ultraverse through specific comic books such as Prototype #5, Hardcase #7, The Strangers #7 and Solitaire #2 to name some.

Now we have here is another view of Break-Thru in this look back at Mantra #6, published in 1993 by Malibu Comics with a story written by Mike W. Barr and drawn by Terry Dodson.

The cover.

Early story

The story begins with Mantra flying during the night thinking about what happened as several Ultras made their way to the moon to fight an entity there that has been mentally contacting a girl named Amber. She thought about her new career at Aladdin as Eden Blake and intends to find ways to transfer her mind into a male body somehow.

Mantra arrives home and instantly changes appearance into Eden in civilian clothes. Upon entering the home, her little daughter (note: nobody in her family is aware that Eden’s soul has been displaced with that of Lukasz’s soul) arrives to greet her back in the presence of Eden’s mother. The daughter is every excited to start making Christmas cookies.

After spending some time alone in the bedroom, Mantra realizes something on the moon and decides to leave pretending she has to go back to work. This saddens Eden’s daughter…

Quality

Mantra in the middle of somewhere.

This comic book is not the good-versus-evil type of story. Rather it is more about personal struggle and threads from the past that challenge Mantra, and it is well written. At the same time, the story serves as a build-up leading to the big events that took place in Break-Thru #2 (the conclusion of the big crossover). Getting to know the entity through the experience and view of Mantra is alone a solid reason to read this comic book. In fact, what you will learn here will help you prepare yourself to understand the Break-Thru crossover comic books and the concepts they featured.

Conclusion

Another glimpse on the life of Eden Blake and her family.

Mantra #6 (1993) is an engaging and enjoyable read. It is not only a mere build-up for Break-Thru, it also reveals more about Lukasz (who occupies the body of Eden/Mantra) and why his past haunts him which alone adds a new layer of depth to his character. There are few scenes of spectacle here and there but the strong writing by Mike W. Barr saved it from becoming a complete bore.

If you are seriously planning to buy an existing hard copy of Mantra #6 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of this comic book costs $8.

Overall, Mantra #6 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Mantra #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey everyone! Welcome back to my continuing effort on reviewing Ultraverse comic books of Malibu Comics from the 1990s. This time we will continue on the crossover between Mantra and The Strangers that started in The Strangers #13.

What I enjoyed most in The Strangers #13 is the interaction between Mantra and members of the superhero team as well as how Boneyard (mortal enemy of Mantra’s) impacts them. It comes to show that careful research of the characters and planning were done to ensure not only a very good story but one that makes mixing Mantra and the Strangers together memorable.

Will the high quality of story, art and crossing over continue? We can find out in the 2nd chapter of the Mantra-Strangers crossover in Mantra #12, published in 1994 by Malibu Comics with a story written by Mike W. Barr and illustrated by Terry Dodson.

The cover.

Early story

The story begins with Mantra and the Strangers facing Boneyard, his companions and demons. Boneyard has Atom Bob held captive for his magic use. Determined to kill Boneyard, Mantra draws first blood by blasting one of the demons. Due to having weakened powers, Mantra struggles in battle until Electrocute helps taking the other demons off.

As the battle goes on, Boneyard (aided with Notch’s power) makes his move towards Mantra and touches her body with his….

Quality

Action in the city.

The script written by Mike W. Barr (in coordination with Steve Englehart of The Strangers) is pretty solid in the sense that it took the interactions between Mantra and the Strangers a few levels deeper which paved the way for some character revelations and further development of varied personalities. To say the least, this one is pretty wordy and there was clear effort to define the characters even as the struggle went on. There were also common things between Boneyard and Yrial that was nicely explored when it comes to their respective abilities.

This comic book daringly touched on gender issues, particularly with the ever unholy topic of homosexuality (note: read 1 Corinthians 6: 9-10 in the Holy Bible) and even rape. There was this lesbian kiss scene between Electrocute and Mantra. Also it is made clear that even though Boneyard knows Mantra really is male warrior Lukasz occupying a female body, the said villain still wants to mate with the protagonist.

On the visuals, I found this one really looking odd even though it was credited to Terry Dodson. His art here really looked cartoony, so much so it’s almost as if someone else drew it. Try comparing Dodson’s art here with what he did in issue #1 and you will see what I mean.

Conclusion

At the coast.

While it is well written, I should say that the crossover between the protagonist and the featured superhero team could have ended better. Compared to the conclusions of the Prototype-Strangers and Hardcase-Strangers crossovers, Mantra #12 ended up lacking punch. As an anniversary issue, it is serviceable.

If you are seriously planning to buy an existing hard copy of Mantra #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy costs $8.

Overall, Mantra #12 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Strangers #8 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey comic book geeks and Ultraverse fans? It’s been almost two months since I last reviewed a comic book of The Strangers which had a nice crossover involving Prototype and in outer space no less! Crossovers within the Ultraverse were well done and nicely planned by the creative people at Malibu Comics.

If you want to find out what followed next, then you’re in the right place as I’m about to present a look back at The Strangers #8, released in 1994 by Malibu Comics with a story written by Steve Englehart and drawn by Rick Hoberg and Steve Shroce.

The cover.

Early story

The story begins with the Strangers having arrived back on Earth, safe and sound. As Lady Killer greeted “happy landings” to her teammates, Grenade recalls what they had done recently…stealing the rocket from the powerful J.D. Hunt. They were greeted by lots of people at Edwards Air Force Base in California and immediately the nosey journalists ask them repetitive questions.

A man confronts them and tells them to come with him for a debriefing. As the encounter was about to turn into a conflict, a uniformed official (who was granted control by the commander of the base) intervenes and took sides with the Strangers. According to him, the Night Man just prevented two murders from happening on the base. He then grants the Strangers possession of the rocket…

Quality

The conflict over Yrial.

As with the previous issues of The Strangers, this one unsurprisingly had a well-organized story structure which was brought to life by the illustrators and others who worked on the visuals. While it is a fact that the Strangers just got back from a misadventure in outer space, the suspense and excitement never faltered once they returned home. When it comes to character development, the one who stood out was Yrial whose wisdom and loyalty got tested when a chief from her tribe told her to return to them since her teammates learned the secrets of their powers. Of course, the team trusts her a lot and don’t want to lose her. Once again, the Strangers find themselves at odds with Yrial’s people and how the story was presented here is great to read.

Conclusion

Things got hot right after arriving.

The Strangers #8 is a solidly fun comic book. Its pace to keep the reader engaged, entertained and in suspense never faltered one bit. At the same time, this comic book had some fresh ideas and twists that are worth reading.

If you are seriously planning to buy an existing hard copy of The Strangers #8 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs $10.

Overall, The Strangers #8 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at UltraForce #0 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey everyone! I bet you heard the sad news about the layoffs over at DC Comics which is the result of a corporate restructuring on the part of AT&T. With the ongoing pandemic of COVID-19, restructuring in the private sector is inevitable with the intention of keeping business surviving. Already I noticed some people are divided over the DC Comics layoffs – some people condemned the corporate hierarchy for laying off DC’s employees while some believe it is necessary to keep long-time comic book publisher alive. As for the socialist and Communist-minded critics, I wonder if they prefer the State Government of California (led by a tyrant governor) to fully take over DC Comics just to prevent layoffs and still be able to provide financial assistance (including taxpayers’ money) to illegal immigrants.

Wow. Just about any news development can get politicized. Regardless, the Political Left clearly support criminals, embrace corruption, move to destroy capitalism and move to betray their fellow citizens. Anyway, enough with the current events. If you want some escapism from the harshness of reality, then join me on my look back at UltraForce #0, published in 1994 by Malibu Comics with a story by Gerard Jones and illustrated by the legendary George Perez.

Great cover by George Perez.

Early story

The story begins at a cemetery where Ghoul rises from the grave and disturbs a man and a woman who planned to have a good time together that evening. The next morning on the streets of Hollywood, police officers struggle to separate the people who condemned ultras apart from those who believe in the ultras. Ghoul, now wearing a trench coat, is in the middle of the crowd and it turns out he is looking for his friends…the Exiles. Suddenly, Hardcase comes in and easily catches the attention of the aggressive news media who asked questions such as:

“As the most visible ultra, do you feel ultras should be feared or worshipped?”

“What about the accountability of corporate-sponsored ultras like Prototype?”

“How do we contain an out-of-control vigilante like Prime?”

Given his experience as a celebrity, Hardcase carefully explains that even though most ultras try to do the right thing, they are not accountable for each other. Elsewhere, young Kevin Green watches the live feed of Hardcase on TV. In response to what he saw and heard about having ultras held accountable, Kevin becomes fascinated with the idea of a team of ultras who are united and cannot be beaten by the government.

Suddenly Kevin’s chest begins to hurt and moves out of the house leaving his mother. After hiding himself behind the bush, he transforms into Prime and flies away to show the world what ultras can do when he leads them…

Quality

Premier rivals Prime and Prototype meet again!

I’ll cut to the chase. While UltraForce #1 showed how very notable superheroes of the Ultraverse banded together, this story cleverly explained what happened just a short time prior to that story. The very good news here is that the script written by Jones is very detailed and told a really cohesive story of its which was greatly brought to life visually by George Perez (which should not be a surprise at all). In fact, UltraForce #0 (which had some of its content previewed in the pages of Wizard Magazine) and #1 form one single narrative which was made with really high quality writing and visuals. It also showcases amazing production values by the creative teams at Malibu Comics.

For the newcomers reading this, this comic book sheds light on the impact ultras have on society and why people get divided when it comes to living knowing that someone much more powerful than them could suddenly impact their way of life. To put it short, this comic book’s social concept will keep you thinking and speculating. More on the writing, like the 1st issue, the storytelling here is certainly unpredictable (but still manages to tell a cohesive tale) and will keep you guessing what would happen next. Definitely this is not typical superhero story about someone saving the day and restoring the peace. Finally, I do confirm that this comic book is very loaded with spectacle and the pace of the story moves quite fast. By the end of this comic book, you will not only anticipate the following events (in issue #1) but also get to know Prime and the others better and be entertained a lot.

Contrary and Pixx inside their secret ship.

Conclusion

Hardcase comes in as Ghoul struggles with all the attention.

I’ll say it out loud – UltraForce #0 is a great comic book (as great as issue #1) and it truly is one of the best Ultraverse comic books as well as one of the finest works done by Malibu Comics! As a superhero team concept, UltraForce is clearly the most symbolic team of the Ultraverse not just because it has major players like Prime, Hardcase and Prototype together but also with the way they were defined literally and visually. For more on the concept of UltraForce, check out the words of then Ultraverse editor Chris Ulm.

“UltraForce is the unluckiest group in the Ultraverse. Each one has their own conception of the what mission of UltraForce is. Each fancies themselves the leader. But somehow, they are able to forge a new kind of team that is greater than the sum of its parts,” wrote Ulm in the comic book.

If you are seriously planning to buy an existing hard copy of UltraForce #0 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.

Overall, UltraForce #0 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Hardcase #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

At long last, the twelfth issue of the Hardcase monthly series (note: the series lasted a total of 26 issues) of the Ultraverse is finally here. Since the opening page of issue #1, Hardcase has been very engaging, enjoyable and intriguing to read complete with very deep character development as written by the late James Hudnall. In comparison with superhero comics in general, Hardcase itself is pretty unique (a superhero team member who ends up the only walking survivor who gets into Hollywood before returning to doing superhero acts) even by today’s standards.

As the series went on, Hardcase got involved with Choice initially solving mysteries and finding answers. It was only recently they got involved romantically, which hurt Hardcase’s other girl Linda (the other survivor from The Squad). Along the way, Hardcase and Choice got involved with The Strangers and The Solution in memorable crossovers.

Now the stage is set! We will find out if the first full year of the Hardcase series will be completed with impact or not with this look back at Hardcase #12, published in 1994 by Malibu Comics with a story written by James Hudnall and drawn by Scott Benefiel.

Cover
The cover.

Early story

The story begins in the night in the desolate land, just a few miles away from the secret base of Aladdin. Hardcase and Choice were together resting when suddenly Headknocker and Hardwire arrive to attack them. As Hardcase and Headknocker start their rematch (note: they first fought in issue #1), Hardwire goes after Choice.

Even though he knows Hardknocker is tough, the Hollywood superhero makes his move to take on Hardwire and help Choice.

Meanwhile over at Groom Lake Control Center, two men in suits look at the images and details of Hardknocker and Hardwire on oversized screens. As they analyze the situation happening outside their facility, they argue over the possible release and use of the other undesirable ultras they captured…

Quality

10
Choice and Hardwire meet again.

There is no doubt that this is a very high-quality comic book with a very strong script that mixes spectacle with character development, secret society intrigue, mystery and some drama. The storytelling itself was successful thanks to Hudnall.

The story started strongly with action scenes with some build-up of suspense and mystery emphasized when the narrative switches to another scene at a different location. While there is a notable twist in the comic book, it is the ending that really shook things up so much, it made me go back to issue #1 and other references to The Squad. This is great writing done by James Hudnall and he knew how to shake the foundation of the series.

When it comes to the art, Scott Benefiel work here is great and the best one yet within the first year of the series. I love the way he draws facial expressions that really show emotions or intensity and he knows how the pace the flow of events (and still manage to draw dynamic action shots).

Conclusion

4
Headknocker and Hardcase.

Hardcase #12 is a great read and it certainly is not the typical good-versus-evil type of superhero story. As the conclusion of the first year of the Hardcase series of the 1990s, this one really defined the title character’s place in the Ultraverse as Hudnall shook the foundation of the series in a very memorable way. The ending of the comic book is truly powerful and it should be seen. It is easily one of the most notable endings of any Ultraverse comic book.

If you are seriously planning to buy an existing hard copy of Hardcase #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs $11.

Overall, Hardcase #12 (1994) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #6 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Wrapping up the details after the end of a major crossover is undoubtedly challenging for any comic book creator. Doing such aftermath work includes settling the interaction between characters from different comic book series, explaining the details behind what happened, how the event itself affected the rest of the comic book universe and more. The crossover I’m referring to her specifically is Break-Thru, the memorable year-ender story of the Ultraverse.

This time, we will see the post-Break-Thru side through the armored hero of the Ultraverse in this look back at Prototype #6, published in 1994 by Malibu Comics with a story co-written by Len Strazewski and Tom Mason, and drawn by Roger Robinson.

Cover
The cover.

Early story

The story begins just hours after the ultras of Earth fought the epic battle on the moon. Prototype and Prime fly their way back to Earth, with the latter serving as a makeshift shield from the heat of re-entry. By this time, the two ultras just concluded their meeting with the Strangers back on the moon, and it was there the idea of trailing Prime was discussed. For Prototype, doing this was crazy especially since it was only days since he fought Prime back on Earth.

Along the way, Prototype (pilot by Jimmy Ruiz specifically) intends to talk with Stanley Leland whom he believes set him up and almost got him killed with the mission to the moon…

Quality

4
After Prototype and Prime parted ways with the Strangers…

This comic book’s story is compelling. Not only does it wrap up the details of Break-Thru through the viewpoint of Prototype, it excelled with telling the story of Bob Campbell (the original Prototype pilot). As the build-up for Bob has been established in the previous issues, his story here resulted a nice pay-off and most notably, it raises the stakes when it comes to the narrative of the Prototype series (which consistently told parallel stories of Jimmy and Bob). I also enjoyed the introduction of a new villainess as well as the continued portrayal of corporate intrigue (this alone is one of the best features of the Ultraverse narrative).

The visuals done by Roger Robinson are pretty good and they really brought the script to life. Robinson also scored well with making the action scenes look dynamic without going over the top.

Conclusion

2
The money shot!

Prototype #6 is a great read! Not only does it wrap up the Break-Thru crossover through Prototype, it also has solid storytelling turning points not only with Bob Campbell but also Jimmy Ruiz. There were no boring scenes and I love the way the script emphasized the culture of corporate America within the Ultraverse and how it affects ultras.

If you are seriously planning to buy an existing hard copy of Prototype #6 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.

Overall, Prototype #6 (1994) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com