A Look Back at The Solution #14 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we revisit the Ultraverse through the monthly series of The Solution.

Under the direction of the late James Hudnall, issues #9, #10, #11 and #12 told a very wild and compelling story about The Solution that literally was out of this world and gave readers a wide view of the vastness of the Ultraverse. Issue #13 meanwhile saw The Solution involved in a crossover storyline that involved Prototype, Solitaire and the Night Man. Just what happened next in The Solution series?

With those details laid down, here is a look back The Solution #14, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by Huang Nguyen.

The cover.

Early story

The story begins when an armed, muscular man carrying two large guns sees Dropkick. He immediately fires at him. Then he sees Shadowmage and Tech and then fires at them. It turns out they are just non-moving physical models. The aggressive use of weapons is called Incoming. He is a Communist Cambodian man who was hardened by the events in his native country and he served the tyrant Pol Pot by killing others. He is living with brutality and unstoppable rage which makes him dangerous to The Solution.

In New York, Black Tiger anticipates the arrival of a van carrying heroin set to be released to buyers. Suddenly a gang of thugs serving the Pump appear heading attacking the van. Black Tiger suddenly comes in and kills many of the thugs.

On a far-away location in Hong Kong, a fighter called Bloodshed finds himself surrounded by five other fighters who are determined to kill him…

Quality

The three assassins in a meeting for a mission against The Solution.

I’ll get straight to the point here. This comic book has the most jarring story I have read about this series and even among all the Ultraverse comic books I have read so far. The story was truly a build-up of an opposing force composed of assassins who are serving one powerful boss who really targets The Solution. It’s so alienating to read this tale that never really had Tech, Outrage, Dropkick, and Shadowmage at all.

More on what was presented here, Hudnall exerted effort to build up the three assassins (note: they all appeared in issue #1) not merely as villains but as characters with background details that emphasize their personalities. Incoming is a veteran Communist who lives with intense violence which is connected to the events that happened in his past. Considering his background and how he appears, Incoming looks like a fantasized version of Rambo but in Asian form that modern day Communists in America (read: SJWs, diversity freaks, inclusion freaks and socialists) would love to have in their Satanic Leftist movement. Black Tiger, who has this uncanny offensive capability, is similarly violent as he witnessed lots of killing, rapes, robbery and drug deals in his life and went on to join the Dragon Fang gang. Bloodshed meanwhile grew up with opium acquired by his family, joined a gang at a young age and got trained with violence to rise up.

As the three assassins were being prepared for an anticipated rematch with The Solution, the story here really looked like it was crafted to be a direct follow-up to issue #1. That being said, The Solution’s impact against crime was also emphasized with some interesting details told.

On the visual side of things, Huang Nguyen gave this comic book a new but not so polished look. There’s not enough visual detail on his art on the characters. In fact, the three assassins were not that recognizable to me when I first read this comic book and I had to go back to issue #1 to view how they looked in it. On action, Nguyen’s work looks sub-par in quality and presentation. There were even some cartoonish moments along the way.

Conclusion

Five against Bloodshed.

The Solution #14 (1994) is so far the weakest story I’ve read in this series as well as one of the weakest Ultraverse stories I’ve read so far. It is truly a build-up for an upcoming conflict with The Solution which so happens to focus mainly on the villains. You won’t find The Solution themselves here at all and this for me is a turn-off. Ultimately, the story feels hollow and the assassins Incoming, Black Tiger and Bloodshed are themselves not too interesting as Ultraverse villains.

Overall, The Solution #14 (1994) is unsatisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/.

A Look Back at Ultraverse Year One (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a pretty wild time for comic collectors. To be more specific, this newest retro review revisits the Ultraverse through a comic-like publication in the form of a guide meant for UV fans and comic collectors.

The subject at hand is Ultraverse Year One which, as written on the edge of the front cover, was designed to be the “complete guide to the Ultraverse’s first year.” It is a reference guide for those who seriously want to discover each and every Ultraverse comic book that was published during its first year. In my experience as a comic collector, the Ultraverse launch in 1993 was very memorable even though my financial limitations prevented me from acquiring each and every launch comic book and subsequent releases of the time. How useful is this complete UV guide? We can go on and find out.

With those details laid down, here is a look back at Ultraverse Year One, published in 1994 by Malibu Comics.

The cover.

Quality

I can say without a doubt that this publication is indeed a complete guide to each and every Ultraverse comic book released during its first year from 1993 to 1994 specifically. You want to know exactly how many issues of Mantra, Prime, Hardcase, The Solution, Prototype, The Strangers and others were published in the first year? This one has it all listed! You want to know which UV comic book involved the talents of Steve Gerber, Norm Breyfogle, Rick Hoberg, Len Strazewski, Aaron Lopresti, George Perez, James Hudnall, Gerard Jones, Steve Englehart, Tom Mason, Terry Dodson, James Robinson, Howard Chaykin, Mike W. Barr and many others under the Malibu Comics banner? This guide has it all listed! What months were Exiles #1, Sludge #1, Firearm #0, Break-Thru #1 and Mantra #1 were published? The answers to each are included. The same can also be said when it comes to which characters appeared in each comic book.

This is what each page typically looks like with details of the Ultraverse timeline on the lower part.
The timeline reveals that the male warrior Lukasz, who would later end up in woman’s body as Mantra/Eden Blake, was born in 1220 BC.

Very clearly, the Malibu Comics people worked hard to collect the essential types of information, organized them and put them all into print media form for readers and collectors to use when it comes to searching just about everything about the Ultraverse’s first year. Things did not just stop there, however.

What I found amusing to look at in each page of this Ultraverse guide are details of the shared universe’s timeline posted on the lowest part. The said timeline – which is limited to text and numbers – reveal interesting details such as what year was Lukasz (AKA Mantra) born, when did Rune begin, when was the Choice corporation established, what year did the island of Yrial’s people move up to the clouds, what years were infants injected by Wetware Mary and more. These details are actually quite encouraging to make readers discover or re-read Ultraverse comic books to see how they are dramatized on paper.

Conclusion

As you can see in the details above, Len Strazewski was involved in both the Prime and Prototype comic book series.

Ultraverse Year One (1994) is a pretty detailed guide that will not only help readers track down each and every UV comic book of the mentioned time period, but also help them spot the precise comic books that has characters included as well as the published works of varied comic book creators. If you are really determined to track down and buy all the Year One UV comic books, this guide is a must-have. If there are any weaknesses to mention, it would be the fact that each comic book’s entire plot got summarized in full which are actually spoilers.

Overall, Ultraverse Year One (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Exiles #2 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits Ultraverse through the very short series titled Exiles.

It has been years since I reviewed Exiles #1 (1993). Since after, I reviewed a lot of Ultraverse comic books and went through notable storylines such as the Atalon Saga in UltraForce, the Hostile Takeover in Prototype, The Solution, The Night Man and Solitaire, and more. That being said, it was just right that I returned to Exiles for retro reviewing.

With those details laid down, here is a look back Exiles #2, published in 1993 by Malibu Comics with a story written by Steve Gerber and drawn by Robb Phipps.

The cover.

Early story

The story begins with Exiles members Catapult and Mustang staring at two bodies (a large man and a lady) on the floor. It turns out their mission was a failure as Timmy Halloran (the young guy they tried to save) went missing while his mother just died.

As soon as the two step out of the house feeling bad about their failure, they suddenly find themselves confronted by several police officers. Police cars and a helicopter have surrounded the place. Just as Catapult and Mustang turned themselves in, the large man named Bruut suddenly regains consciousness and attacks the police.

The police officers respond by firing several bullets at Bruut which slowed him down. After noticing that Bruut was only regaining his strength, the two Exile members made their moves before the large man strikes the police…

Quality

Inside the headquarters of Exiles. Ghoul’s mentioning of Prime and Hardcase seems to foreshadow his eventual part in UltraForce.

As expected, the storytelling in this comic book really progressed and paid off some of the build-up that happened in issue #1. Here, the conflict between the Exiles and the enhanced forces of business tycoon Victor Kort got clearly defined and what they have in common other than having enhanced beings is their pursuit of individuals who carry within their bodies the Theta virus which unlocks unexpected powers or capabilities. Such developments could impact the people and the world around them when left unguarded or deliberately developed with assistance of guidance.

Amber, who was a key figure in issue #1, appears much less in this comic book but her purpose with the Exiles gets more elaborated. The lack of spotlight on Amber is not surprising as the creators had to emphasize the conflict between the titular team and Kort’s forces while also introducing Timmy Halloran as a new Theta-carrying individual.

There is a good amount of superhero spectacle here and along the way, the dialogue is good and got witty as well. By the time I reached the end, I found myself anticipating what would come next in issue #3.

Conclusion

The two Exiles members take on Bruut right in the presence of police officers.

Exiles #2 (1993) is a worthy follow-up to its predecessor and the creators succeeded in making the conflict more engaging while cleverly releasing new details that defined what is at stake and what could follow. In retrospect, Amber Hunt later became a key figure in the 2-part Break-Thru crossover storyline (which was memorably drawn by the late George Perez) and the story here defined how much impact super beings can have on societies filled with mostly people who don’t have super powers or special talents. The conflict between the Exiles and Kort’s forces not only got emphasized a lot, their respective agendas and resources are also well defined.

Overall, Exiles #2 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Freex #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits Ultraverse through the exploits of Freex, the monthly series about a group of young adults with unusual capabilities (or abnormalities) who are constantly on the move as they are social outcasts.

In my previous retro reviews of Freex, the team encountered Contrary (who later became a significant part of UltraForce) and her so-called school of gifted children. Subsequently, they left Contrary’s lair but without Ray who decided to stay behind. Freex, who gained a new member in replacing Ray, went underground encountering Prime and a lone individual called Old Man. After separating from Prime, the team move further underground with Old Man and discovered a lot of things they never expected.

With those details laid down, here is a look back Freex #13, published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Scott Kolins.

The cover.

Early story

The story begins deep under the Earth’s surface wherein the Freex – AJ, Angela, Michael, Valerie and new member – and Old Man encounter a huge and intimidating sentient being which has the head and tusks of an elephant. The being calls itself Prometheus and claims that he has lived underground for a very long time, created new beings and saw the development of settlements that the people on the surface are not even aware of.

Intriguingly, he reveals to the Freex that he created the substance that were injected by a certain nurse into the bodies of each team member when they were still infants which later manifested into the capabilities and abnormalities they now have…

Quality

This short scene about Atalon and his army is a prelude to the Atalon storyline in the early issues of UltraForce.

The most significant aspect about this comic book’s story is the clever approach taken by the creators to not only show the further development of Freex but also emphasize and expand the lore of the Ultraverse while connecting this series to UltraForce (the early issues written by Gerard Jones and drawn by the late George Perez) which itself had a great conflict between Atalon’s forces and Earth’s governments. To put it short, this Freex tale is a prelude to the events seen in UltraForce #0, UltraForce #1 and the rest of the Atalon saga. The good news is that the emphasis of in-universe connection (as opposed to crossovers) was done well and nicely structured.

More on the Freex themselves, the revelation that the members’ powers were the result of being injected (by Wetware Mary) into them with the substance created by Prometheus resulted in dramatic reactions from them which also adds to the tension of their current misadventure together so far away from society. The revelation also added tremendous weight into the series’ narrative raising questions such as the following: Wow will each Freex member reintegrate into society as they know the truth about what caused them to have powers/abnormalities? Where will they go once they made it back to the surface? Will they keep secret the existence of Prometheus?

In relation, the creative team took their time to develop each member’s personality and emotions. Most notable was the portrayal of the new friendship between Valerie and their new member (indoctrinated by Contrary) which hints that something significant could happen to not only themselves but to the team itself.

What also struck me in this comic book was the way the 2nd half of the story was presented…by becoming really wild and crazy. Eerily, the confusion felt by Freex during the 2nd half was something I as a reader felt. To find out what I’m talking about, I urge to get a copy of this comic book and read it yourselves.

Conclusion

This page revealed more about the origins of the Freex members.

While the 2nd half of the story had a crazy ride, I still found Freex #13 (1994) to be really engaging and intriguing mainly on the big revelation and UltraForce connections told in the first half. At this stage in the series, it really looked like that the team was on its way into the unknown as their own place within the Ultraverse really widened (similar to what happened on the part of The Solution in issues #10, #11 and #12).

Overall, Freex #13 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Break-Thru #2 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits the conclusion of the epic Ultraverse storyline Break-Thru which was illustrated by the late George Perez (1954-2022). I encourage you readers – especially long-time fans of the iconic illustrator – to check out my commemorative article about George Perez by clicking here.

For the newcomers reading this, Break-Thru was a 2-part storyline that creatively involved almost all the main characters of the Ultraverse (The Strangers, Mantra, Prime, Prototype, Freex, The Solution, Hardcase, Sludge, Solitaire and others) who got impacted in varied ways by Amber (of the Exiles) who floated high in the air causing chaos on societies below. Specifically, that was the concept of Break-Thru #1 (1993) and issue #2 has the story continuing with a setting in outer space with the moon as the key destination.

With those details laid down, here is a look back Break-Thru #2, published in 1994 by Malibu Comics with a story scripted by Gerard Jones (plotted by Mike W. Barr, Steve Englehart, Steve Gerber, James Hudnall, Tom Mason, George Perez, James Robinson and Len Strazewski) and illustrated by the late George Perez.

An epic cover by the late George Perez.

Early story

The story begins at the surface of the moon with Hardcase, Choice and the members of The Solution who just survived the explosion (connected with Hardcase #7 and The Solution #4) of the flying saucer they used on their journey. Nearby, the people responsible for the destruction are riding their own flying saucer, scanning the surface of the moon searching for an entity.

Behind the scenes, the very hidden yet powerful Rex Mundi watches and tells Gate that other ultras are seeking the entity. As the saucer floats to a cave detecting the presence of the entity, the occupants get shaken as Prime hits them hard. Prime tells himself that the entity in the cave feels danger from the searchers and he has to protect it as he has been connected with it (refer to Prime #7). After getting blasted in retaliation by the saucer, Prime finds himself hit even more as Rex Mundi’s enforcers suddenly come out of a portal very near him.  

From a distance, Mantra (refer to Mantra #6) sees the fight happening and needs a life force to survive. Elsewhere, Hardcase, Choice and The Solution witness the arrival of a space shuttle. The Strangers and Prototype (refer to The Strangers #7 and Prototype #5) come out together…

Quality

This is classic George Perez presentation of action and characters using multiple panels in a single page.

Starting with the writing, I should mention that all the writers who were involved in plotting this comic book as well as the previous issue should be commended for their combined efforts on making the Break-Thru storyline happen complete with in-universe ramifications, developments and connections to almost all the monthly comic books via the Break-Thru tie-in issue (also check out Sludge #3, Freex #6, Solitaire #2 and Night Man #3). Clearly Break-Thru was planned to be a major turning point of the Ultraverse by involving and mixing most of the major characters together and have them struggle with tremendous obstacles they simply cannot ignore as the stakes were indeed too high.

More on this comic book, the major conflict was set on the moon which proved to be a very unique setting not just for dynamic battles to happen but also to serve as the place where a mysterious and powerful entity is hidden. When it comes to the story, the entity (more science fictional in concept) is mysterious and cleverly not blatantly evil. It is its mysteriousness that makes the entity a worthy force to have the UV’s heroes come after.

The writers added depth to the plot by showing Yrial of The Strangers and Prototype each having their own vested interests to get to the entity and acquire whatever it has that is valuable. At the same time, Mantra and Prime each discovered valuable knowledge about the entity that impacted their perceptions about their purpose as beings with super powers.

Mantra, Prime, The Solution, Hardcase and Choice.

While the story here still has so many characters expressing themselves and releasing expository information, the narrative is a little bit easier to understand and follow compared to issue #1 (which had a lot more information to release via exposition). That being said, the scenes of spectacle became more enjoyable to read and along the way there were some notable character moments to look at.

Visually, this is unsurprisingly a great looking comic book as it was illustrated by the late George Perez. What I love most about Perez’s art style and visual presentation are all here: high details on each character drawn as well as their surroundings, the dynamic approach on setting up the panels on each page, fantastic looking superhero action, and much more! As with Break-Thru #1 and other Ultraverse comic books drawn by Perez, this one is absolutely great to look at and it easily lifts up the visual/artistic quality of the UV and its heroes. As George Perez was involved in the plot of this comic book, the narrative was never overwhelmed by his great art and the artist really exerted a lot of effort on visualizing each and every one of the established UV characters (including the supporting characters).

Speaking of the established characters, I should state that Perez made Mantra’s face (with mask) look a bit more realistic and feminine while Kevin Green has a more convincing teenage boy look, Sludge looks a bit more creepier and Yrial looks visually identical to the way Rick Hoberg draws her. When it comes to the varied physiques of each established UV hero, Perez captured them all perfectly. Clearly the late artist did his research on every character.

Conclusion

The first physical encounter between Prime and Hardcase. Remember this before reading the UltraForce comics.

Break-Thru #2 (1994) is truly an epic Ultraverse story that also worked as a major turning point of the UV as a whole. Compared to other epic superhero stories that Marvel and DC Comics published, Break-Thru is not the usual large gathering of superheroes who have to work together to defeat an evil force that threatens everyone’s existence. It is more about the UV heroes getting together to solve major obstacles before reaching the main destination. By the time I reached the end of this comic book (and its storyline), I experienced great satisfaction not just from Break-Thru itself but also in relation to how the Ultraverse heroes realized what they are living for and what their respective purposes really are about. What also happened in this comic book explains why jumpstart events happened on Earth. Very clearly, this was an epic story that was planned early and even though this was published just months after the Ultraverse first debuted, the characters were developed enough to make Break-Thru’s concepts sensible and acceptable. There is a lot of fun and engagement in this comic book drawn by the late George Perez (who also worked on DC’s Crisis on Infinite Earths and Marvel’s The Infinity Gauntlet).

Overall, Break-Thru #2 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

George Perez (1954-2022)

George Perez, the incredible comic book artist who made major contributions to illustrated literature (especially the superhero comic book genre), sadly passed away due to complications related to pancreatic cancer. He was 67-years-old and I can say that superhero comic book art and dynamic expressions will not be the same without him.

George Perez with the two Wonder Woman plastic models. (photo source – DC Comics Facebook page)

Already there were comic book industry figures who reacted to the death of the legendary Perez. DC Comics co-publisher and legendary creator Jim Lee paid tribute stating, “We creators may all have access to the same tools of the trade: pen, paper and imagination, but what George could do with his prodigious talents was off the charts.”

For his part, Rob Liefeld stated, “I’ll remember George for his innovative and prolific storytelling. Thank you for all the great memories. Rest In Peace, George Perez.”

For the newcomers reading this as well as those who are simply unaware of Perez’s legacy, he was responsible for visualizing DC Comics’ 1985 epic maxi-series Crisis on Infinite Earths (note: he drew countless characters complete with varied settings or environments in high detail) and redefining Wonder Woman (note: he also wrote the stories) which made her a more essential pop culture icon. George Perez also worked for Marvel Comics over many projects and was chosen to illustrate the memorable 2003 JLA/Avengers crossover series of Marvel and DC. Perez also worked with other publishers such as Malibu Comics for several Ultraverse comic books and Image Comics for Crimson Plague and Witchblade. In recent years, he was responsible for Sirens published by BOOM! Studios.

For me, Wonder Woman was best defined during the post-Crisis era of DC Comics which involved George Perez and Len Wein who wrote the early issues of the Wonder Woman monthly series in the late 1980s.

In his decades-long career in comics, Perez unsurprisingly earned varied awards and honors (references here, here, here and here to name a few).

I should say that George Perez is a long-time favorite comic book illustrator of mine. I enjoyed reading the superhero comic books he illustrated and I love his art style on the characters, the environments and crowds. If there is anything I love about Perez’s art, it is his distinct style along with his implementation of high levels of details on the characters, objects, creatures and surroundings. Perez is also known to capture the distinct visual elements of superhero characters such as Spider-Man’s costume and his spaghetti-like web, Superman’s physique and distinct letter S, Prime’s overly muscular body and more. Every time Perez is involved as artist, the result is almost always a visual feast that often adds punch to the script prepared.

When I was still actively collecting comic books back in the 1990s, I often get excited whenever I learned that George Perez illustrated upcoming comic books. In 1992, he drew Incredible Hulk: Future Imperfect (2 books) which was mind-blowing and intriguing for me! In 1993, I became a fan of the newly launched Ultraverse of Malibu Comics and I got very excited to learn that Perez was hired for their major UV crossover Break-Thru (2 issues). Perez also drew one issue of Prime and most of the early issues of the UV team UltraForce (issues #0, #1, #3, #4, #5 and #6). If you want to see Perez draw ALL the characters of the Ultraverse, you should read the 2-issue Break-Thru storyline.

A page from Break-Thru #2 showing just some of the many Ultraverse characters Perez illustrated. This was published before the release of UltraForce.

Speaking of UltraForce, check out this video by Crypto Comics (with observations on Perez’s art works)…

Going back to George Perez’s amazing run on Wonder Woman, I urge you to watch the video below…

For me, the most defining stories of Wonder Woman ever told in any art form are still the comics that Perez wrote (note: he co-wrote stories with Len Wein on the early issues) and illustrated during the post-Crisis era of DC Comics. Check out my retro reviews of Wonder Woman 1980s comics on this website.

Truly, George Perez will be missed by a lot of people and his countless pieces of works will be revisited in the foreseeable future. In closing this piece, posted below are varied works (comic book covers and interior art) done by the late creator through the decades for your viewing pleasure and learning. This is a tribute to Perez and may he rest in peace!

+++++

Note: All images shown are properties of their respective companies.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at The Solution #11 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, enthusiasts of 1990s arts and culture, and comic book collectors! As the old saying goes…if you’ve got a problem that needs solving, you call The Solution. What if, for example, The Solution is in another world dealing with major problems and are out of reach?

In the previous two issues I reviewed (click here and here), The Solution got themselves in conflict with the powerful alien force called the Vyr as their member Shadowmage (also referred to as Aera) stole the Vorlexx from them many years prior. During the confrontation in France, the Vyr captured Aera who managed to discreetly pass the Vorlexx to Lela Cho (Tech) before their separation. Since after, The Solution traveled to different worlds with the Vorlexx and teamed up with a man called Harmonica who is knowledgeable about the Aerwan and the Darkur. Unbeknowst to them, the Vyr are watching them from a distance.

With those details laid down, here is a look back The Solution #11, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by John Statema with ink work by Barbara Kaalberg.

The cover.

Early story

The story begins with Dropkick, Harmonica, Tech and Vurk in a desperate situation. Just as they need to get away fast, Dropkick notices that the Vorlexx is not working. Harmonica points to the cliffs as the only way out. With his wings, Vurk takes Tech with him to fly up while Harmonica takes Dropkick. As soon as they arrived up the cliff, they find themselves facing the massive Aerwan army whose members are scattered across the ground and the air. An Aerwan military leader tells The Solution to surrender the Vorlexx.

Meanwhile, the Vyr are watching the live video feed of The Solution and the Aerwan army. Shadowmage, who has been restrained in a very painful and humiliating position, has been watching her friends since they exited the cave. While she still remains unharmed by her captors, she knows that her torments are just beginning. The Vyr want her to see what will happen to her friends…

Quality

In the middle of a major battle between two alien armies, The Solution were really pushed to their limits as they pursue their dangerous rescue mission of their captured teammate.

Wow! The storytelling and visual presentation in this comic book got even wilder and the sci-fi element of this particular storyline really went into overdrive! For one thing, much of the tension which started building up in issues #9 and #10 paid off big time in the early part of this comic book as the inevitable battle between the Darkur (Vurk’s people) and the Aerwans (Shadowmage’s people) which easily made The Solution and Harmonica ending up tiny in the middle. Of course, as this is still about the team’s desperate attempt to rescue Aera from the very powerful Vyr, you will really see Lela Cho, Vurk, Dropkick (who carries the Vorlexx) struggle a lot in close encounters with aliens just as they keep on trusting Harmonica (whom they formed an uneasy alliance with) to help them. It is compelling to see how the three mentioned Solution teammates not only struggle to survive but also strive to overcome great odds knowing that if they fail, Aera/Shadowmage will perish. Very clearly, this is a very high-stakes story that James Hudnall prepared and the way I see it, this storyline really added a lot to the development of The Solution.

As for the art, I can say that this, in my opinion, is John Statema at his grandest with the Ultraverse. While being supported by by Barbara Kaalberg’s detailed ink work, Statema really captured the wild sci-fi tale Hudnall prepared and showed The Solution within a very strange environment surrounded by death and uncertainty. A lot of this comic book’s pages are filled with action scenes (note: lots of bloody scenes but without the color red) that are also nicely structured and each member of The Solution had the appropriate dynamic visuals that fitted nicely with their respective big moments. More notably, Statema really worked hard showing the many, many Aerwans and Darkur warriors who filled the pages – especially the two 2-page shots that each showed a wide view of the field – and succeeded in presenting monsters that were scary and very alien in design.

Conclusion

This is one of two epic views in this comic book by illustrator John Statema, inker Barbara Kaalberg and the colorists. Look at all the details!

The Solution #11 (1994) is a wild Ultraverse concept that succeeded in engaging and entertaining me from start to finish. It is a great pay-off to what was built up since The Solution #9 and having the team lost in another world in their pursuit of their captured teammate really moved this series forward. In fact, when it comes to expanding the boundaries of the Ultraverse itself, this comic book really achieved that! This is also the most ambitious sci-fi tale of the UV that I’ve read.  The ironic thing is that this comic book is not even the conclusion to its storyline. There is still more to come and I can say I’m really motivated to read the next issue.

If you are seriously planning to buy an existing hard copy of The Solution #11 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16 while the near-mint copy of the newsstand edition costs $48.

Overall, The Solution #11 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at The Solution #10 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! If you’ve got a problem that needs solving, you call The Solution. For the newcomers reading this, The Solution was spearheaded by the late James Hudnall who also led the storytelling of the Hardcase monthly series.

In my previous The Solution retro comic book review, the team had to act as a result of what Aera had done long before she even joined her teammates. Alien forces had arrived on Earth which sparked a chain reaction of unfortunate events. Ultimately, Aera was taken away but not before handing over to Lela, Vurk and Dropkick the one powerful thing that the Vyr wanted – the Vorlexx.

With those details laid down, here is a look back The Solution #10, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by John Statema.

The cover.

Early story

The story begins with Dropkick hitting his alien teammate Vurk and accuses him for trying to leave their snatched teammate Aera in the hands of the Vyr. As Vurk transforms into his more monstrous form, Tech comes in between them and tells them to stop and come to their senses. As they have the Vorlexx, Tech insists that they should leave Earth before the Vyr comes back to get the precious items.

Holding the Vorlexx, Tech states that they should all travel together to Vurk’s homeworld and anticipate that the Vyr will come there searching for them. She stresses that they might stand a better chance of rescuing Aera this way. Vurk warns Tech that the Vorlexx will corrupt its user every time it gets used.

Tech issues a command to the Vorlexx and they all disappear to another world…

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Lela Cho, Dropkick and Vurk struggle during their quest to save Aera.

While the story of the previous issue brought the fantasy elements of the series raised really high, things went even higher this time as the team went to new worlds far away from Earth which results completely alien environments with creatures that people of Earth had not encountered. This helped pave the way for an encounter between The Solution and a giant monster that reminded about some classic sci-fi tales of EC Comics (note: the Weird Science series) from the 1950s.

More on the plot itself, James Hudnall crafted a script that succeeded in building up suspense and tension as Tech (Lela Cho), Dropkick and Vurk push through with their very difficult mission to rescue Aera. Along the way, you will get to see really nice character moments such as Lela’s leadership traits and Vurk using his knowledge of his past encounters with the Vyr.

There is also a notable twist in the tale which I won’t spoil. In fact, I encourage you readers and those who are just discovering the Ultraverse and The Solution to read this comic book to find out. That twist really added depth to the plot and resulted in some memorable reactions from The Solution.

Conclusion

The Solution arrived in an alien world by mistake.

The Solution #10 (1994) is fun and engaging to read. As it follows The Solution’s dangerous attempt to save Aera in unknown parts of the universe, the story became more of a science fiction misadventure that remains believable and stable thanks to Hudnall’s strong writing. John Statema’s return as illustrator in this comic book easily raised the visual quality higher compared to the previous issue. I can say that Statema, by this point in this Ultraverse series, is clearly the definitive artist of The Solution.

If you are seriously planning to buy an existing hard copy of The Solution #10 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16.

Overall, The Solution #10 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at The Solution #5 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the Ultraverse and focus on The Solution, which remains as one of the most entertaining and intriguing team comic book series ever published by Malibu Comics! For the newcomers reading this, I previously published reviews of some The Solution comic books such as issue #6 (a great origin story of Lela Cho), issue #4 (a part of the Break-Thru crossover storyline), and issue #13 (part of a crossover storyline involving Night Man).

With those details laid down, here is a look back at The Solution #5, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by Alan Jacobsen.

The cover.

Early story

The story begins with The Solution’s member Dropkick trying to save an infant by carrying him strategically through the burning interior of a tall building. Dropkick jumps out through a window falling down with the infant still with him….

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Before the mission starts, here is what happened.

To make things clear, this The Solution comic book is actually a solo story focused on Dropkick. You will get to see members of the team together but only for a few pages. More on Dropkick himself, this story was written to show not only the team member’s capabilities but also provide readers insight on his personality, specifically about how he thinks and reacts when he is under the heat of a dangerous mission. As there are no scenes showing his personal life as a civilian, James Hudnall wrote the script to emphasize Dropkick as the determined yet vulnerable action hero which somehow reminds me of John McClane in the action classic Die Hard.

Apart from the solid storytelling, you must be wondering if Dropkick himself is interesting enough as one of the many action-oriented characters within the Ultraverse. I can say yes.

Conclusion

Dropkick in action!

Being on the first solo stories of The Solution series, I can say that The Solution #5 (1994) is entertaining enough and the creative team succeeded in defining Dropkick as an essential member of the group he belongs to. Speaking of solo stories, in retrospect this comic book is almost like a warm-up to prepare readers for The Solution #6 which had a really great story focused on Lela Cho and her origin as well as the events that led to forming the team.

If you are seriously planning to buy an existing hard copy of The Solution #5 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16 while the near-mint copy of the newsstand edition costs $48.

Overall, The Solution #5 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at Freex #6 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors, 1990s arts and culture fans and fans of Malibu Comics! Remember the Break-Thru crossover of the Ultraverse back in late 1993? Already I have reviewed the spin-off issues related to Break-Thru such as Mantra #6, The Solution #4, Prime #6, and The Strangers #7 to name same.  

Today, I got to review another Break-Thru tale told through the presence of the team called Freex. In addition to being connected with the big crossover, this comic book is a continuation of the events that took place in The Night Man #2 and this means a crossover between Freex and Night Man!

With those details laid down, here is a look back at Freex #6, published by Malibu Comics in 1993 with a story written by Gerard Jones and drawn by Ben Herrera.

The cover.

Early story

The story begins with the Freex listening to someone who tells them not to be afraid and that he is a victim of the world. He introduces himself as Mangle and even though he has a deformed look, the team keeps on focusing on what he tells them. He reveals that he was chased by a murderous crowd led by Night Man. After trying to justify his presence in the Christmas tree lot they are occupying, Lewis of the Freex rejects his idea and states that the situation for his team has been pretty bad as they are not only hunted by the police but also have been demonized through the media. He tells Mangle to stay away. Valerie then starts to lose control of herself which Lewis refers to as the possession. Michael speculates that sky must be affecting them.

Meanwhile, Night Man arrives in the city in pursuit of Mangle. He remembers breaking the freak’s collar bone. On the street, he notices a group of people who are obsessing about the sky above them. Something chaotic begins…

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In the heat of the action.

When it comes to its story, I want to say that the crossover between Freex and Night Man is really short and it happened in the later part of the story. As far as crossovers go, this one is more like Freex-meets-Mangle. The first encounter between the team and Night Man is really underwhelming. As a spin-off tale of Break-Thru, this one dramatizes how a force of influence from the sky causes chaos on the people below. Anyone who is familiar with the existing forces on the moon within the Ultraverse will be able to relate with the concept of Break-Thru.  

When it comes to the other concept of this comic book, also interesting to follow was the significance (expressed in words) of J.D. Hunt and how he impacted the lives of each member of Freex through technology.

There is a decent amount of action as well as character development scenes to balance with the main story. Nothing spectacular to see though.

Conclusion

The Break-Thru effect on the people.

Freex #6 (1993) biggest feature is not really the expected crossover with Night Man. Really, its theme is about a group of freaks following another freak (Mangle) to do something to make their dreams of normalizing and improving their lives come true. This comic book shows just how vulnerable and manipulative the Freex really are as they don’t have a mature leader to guide them. Going back to crossing over with Night Man, this comic book is really the first of two parts.

If you are seriously planning to buy an existing hard copy of Freex #6 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $14 while the near-mint copy of the newsstand edition costs $42.

Overall, Freex #6 (1993) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com