A Look Back at Freex #16 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1995 to revisit one of the many tales of Malibu Comics’ Ultraverse through the Freex monthly series.

In my previous review, the Freex encountered someone very deadly (note: Rafferty who also encountered The Strangers) and out of nowhere one of their members got killed as he made his move to protect someone’s life.

With those details laid down, here is a look back at Freex #16 published in 1995 by Malibu Comics with a story written by Gerard Jones and drawn by Klebs de Moura e Silva.   

The cover.

Early story

The story begins at midnight when Ruby arrives at a sorrowful gathering composed of Contrary, her academic students, the Night Man, the Old Man and the remaining members of Freex. They are all mourning over the dead body of Michael. Just after Old Man declared that everyone should move on and let Michael (Plug) rest, Contrary (now an established member of UltraForce) stated that her academy will keep him in the company of others like him at their Mt. Shasta Citadel headquarters as the dead Freex member does not have any known surviving family members.

The loss of Michael then begins to take its toll on Angela/Sweetface as she cries and states that there is nothing left to live for. Suddenly, something appears to the Freex…an angel-like figure who tells Angela to end the pain and join the only one who still cares for her. Valerie and Lewis try to help Angela resist the one who spoke…

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The Old Man becomes the target of Freex.

What is obvious to me here is that this comic book is all about the consequences of the death of original Freex team member Michael and how his death impacted specific teammates who had really grown close with him. The plot in this comic book is pretty light as this was clearly written to have strong character dramatization and development.

While there were indeed a whole lot of characters who appeared here, this comic book highlights Sweetface as the one most affected by the sudden death of Michael. That being said, any dedicated Freex fan who seriously followed the series right from the start will be able to relate with Sweetface’s emotions and even feel her deep feelings with Michael. Incidentally, this paves the way for her to interact more with Lewis who also got impacted by the death of their teammate. As the story went on, there were key developments here that strongly symbolized that Freex will take a serious change of direction focusing more on team survival and avenging Michael while severing ties with the Old Man. Clearly the creative team were building up something for the team who at this point have been on a very long and painful journey as nomads.

All throughout, the script really is detailed, richly layered and engaging. Apart from Freex, Night Man, Contrary and her students, and other characters had their fair share of the spotlight strongly symbolizing the current state of the Ultraverse at the time.

Conclusion

Even as she is mourning over the death of Michael, Angela suddenly sees a mesmerizing vision in front of the others.

Freex #16 (1995) is indeed a solid comic book to read. The strong writing is its strongest feature and it really delivered the compelling stuff that will resonate most with the long-time Freex fans. The dramatization of the effects of Michael’s death really is strong and the new change of direction for the surviving Freex was implemented really smoothly. The lack of a good-versus-evil element was no problem at all here. By the end of the comic book, I became eager to find out what would happen next to Freex.

Overall, Freex #16 (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Hulk 2099 #1 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the wild 1990s by examining one of the many tales of Marvel Comics’ 2099 line of franchises, specifically through the Hulk 2099 monthly series.

For the newcomers reading this, Hulk 2099 first appeared in 2099 Unlimited #1 (1993) which also had his origin story told. Hulk 2099 was not a mere version of the classic Incredible Hulk with a futuristic touch. In fact, the futuristic green creature highlighted the protagonist John Eisenhart as a very selfish and obsessed Hollywood studio executive who happens to stumble upon the idolaters/worshipers of the classic Hulk Bruce Banner because he was searching for new properties and stories for his studio. Hulk 2099’s origin has notable similarities to that of the classic Hulk and gamma radiation exposure is one of them. As tales of the futuristic Hulk were told through the quarterly releases of 2099 Unlimited, Marvel decided it was time to give the green creature his own monthly series.

With those details laid down, here is a look back at Hulk 2099 published in 1994 by Marvel Comics with a story written by Gerard Jones and drawn by Malcolm Davis.

The cover.

Early story

The story begins with the Hulk of 2099 destroying security droids and verbally attacking civilization. As he retains the intellect of John Eisenhart, he expresses his opposition against civilization for keeping people out of the water reclamation zone.

The story then shifts to California where Lotus Entertainment (Eisenhart’s employer) and its crew work on producing a film which is a dishonest telling of Eisenhart’s dealings with the Knights of Banner (already eliminated in 2099 Unlimited ). During the production, one of the executives notices the absence of Eisenhart.

Elsewhere, John Eisenhart drives his flying car with Knights of Banner youth survivor Gawain as his passenger. Already struggling with the guilt over the deaths of all the adult Knights of Banner members, Eisenhart intends to end his employment and cash out of his contract. Gawain remains hostile towards Eisenhart.

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The creative team used flashback images that look really similar to what was told in 2099 Unlimited .

If there is anything that is very obvious to talk about, it is the fact that this tale shows a radically different John Eisenhart who wants to get out of Hollywood’s multiple mazes of crookedness as he feels very guilty over what happened to the Knights of Banner. This happens just as a new entity took corporate control of Eisenhart’s employer before he could leave the company. In many ways, Eisenhart’s distress and struggle with being guilty reminds me a lot about Hardcase of the Ultraverse and the way the creative dramatized him was engaging.

For the story, there is a lot of corporate intrigue going on and Eisenhart’s failure to quit quickly was inevitable because the new enemy he faces here has a lot to do with the sudden takeover of Lotus Entertainment. At least on face value, this looks like an attempt by the creative team to change the status quo and move Hulk 2099 to a new creative direction away from what was established in 2099 Unlimited. Without spoiling the details, I can say that something very significant happened before the comic book’s ending and it will impact readers who followed the futuristic Hulk’s stories closely in the 2099 Unlimited series.

Along the way, there is a lot of action and unfortunate physical happenings which symbolize the chaos concept of the script. The notable thing here is that you won’t see very much of Hulk 2099’s monstrous form as the script was specifically written to tell a tale that went beyond one issue. Clearly, the creative team were sparing Hulk 2099 for a conflict in the next issue.

Malcolm Davis’ art has that visceral aesthetic that fits the established look of Marvel’s 2099 universe of the time but there were instances when he showed so much happening, the visuals looked chaotic and even disorienting. In fairness, his take on Eisenhart, Quirk, Gawain and others made them looked recognizable.

Conclusion

The future of Commiewood, wokeness, and dishonesty.

While its story has little of the green monster in it, Hulk 2099 (1994) does a decent job building up the tension on top of the guilt-filled Eisenhart while setting up events that looked like a bold new creative direction was coming. By the time this comic book was published, several Hulk 2099 tales were already published in the quarterly 2099 series. On its own, this comic book lightly builds up the lore of the 2099 universe as it was clearly focused on Hulk 2099’s creative concept and characters.

While Eisenhart was indeed determined to change, it is a turnoff to see him lie and exaggerate details to protect himself from a certain corporate psychologist who is after the truth. There is also a lot of anti-corporate expressions here which seems to suggest that someone within the creative team had been thinking with socialist concepts and decided to use the script as an outlet of expression. The weird but true thing is that by today’s standards, Hollywood is filled with Commies/socialists/Marxists/liberals/woke nuts from the film crew up to the executives that run studios and produce films or shows that are dumb, lies about reality, self-centered and extensions of their ideologies. This showed that this comic book was prophetic in some ways.

Overall, Hulk 2099 (1994) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Freex #15 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts and comic book collectors! Today we go back to the wild 1990s and explore a part of Malibu Comics’ Ultraverse through a tale of Freex.  

Since after facing off with Contrary (who eventually became part of UltraForce) and her so-called school and students, Freex had been traveling far and long (refer to my previous Freex reviews here, here and here) and gained Old Man as a useful companion. Along the way, they encountered the unknown deep underground and even saw a powerful being. They even got to the city of Denver temporarily. As they went on, they found the path that led them back to civilization.

With those details laid down, here is a look back at Freex , published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Scott Kolins. This is a flip-side comic book with Ultraverse Premiere (1994) on the other side.  

The cover.

Early story

The story begins with Freex – composed of Plug, Sweet-Face, Pressure, Anything and new member Cayman – have been traveling for some time deep underground with Old Man. They find themselves back in San Francisco, the one city that brought them together. While still a long distance away from the city proper and there are no locals who could see them, the team cautiously move to a high communications tower. Michael/Plug uses his special ability to transform himself into electronic matter and makes his way through the communications network of the city to do something very important. Cayman meanwhile becomes the object of discussion between Pressure and Sweet-Face as he has yet to share with them details about himself.

As Cayman himself was part of Contrary’s academy and joined Freex recently, he has trouble gaining the trust of the others. After wearing new clothes that Lewis found, a guy suddenly appears to them. He introduces himself to them as Evan…  

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The very evil Rafferty monitoring Freex secretly and enjoying his advantage over them.

Considering what happened in the previous issues, this story feels like a breath of fresh air not only because of the new location the team got into but also because of strong twists that happened. Instead of going through fantastical encounters, Freex found themselves in situations that are more grounded with reality (within Ultraverse standards specifically) and more notably, the story emphasized crossover as Freex and Old Man encountered Firearm. The said crossover, quite cleverly, sets up Freex into a collision course with the serial killer Rafferty (who encountered The Strangers elsewhere within the Ultraverse). For the newcomers reading this, Rafferty is one of the most evil characters of the Ultraverse who has murdered a lot of people – including his own parents – and has developed tremendous hatred of Ultras.

The inclusion of Rafferty here also sheds light on the Freex’s past connection with the Night Man (click here and here). More notably, the said serial killer turned out to be so resourceful and totally obsessed with murdering people with special abilities, he became a formidable force towards Freex. This leads to a pretty powerful and twisting conclusion that must be seen.  

Conclusion

The gang by the tower.

With a good amount of intrigue, characterization spectacle, strong dialogue and the element of crossover, Freex (1994) is a pretty engaging comic book to read. The biggest feature here is having Freex in a conflict with a very obsessed killer who not only hates Ultras but also has an extensive record of murdering many people over a long period of time. In my view, the Freex-Rafferty conflict was nicely structured and it added depth to the plot. What happened in the end of this comic book should resonate with dedicated fans of Freex.

Overall, Freex (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Freex #14 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits Ultraverse through the exploits of Freex, the monthly series about a group of young adults with unusual capabilities (or abnormalities) who are constantly on the move as they are social outcasts.

In my previous retro review, the Freex (already without Ray but with Cayman from Contrary’s institution as his replacement) continued their search deep underground and encountered the ancient being called Prometheus. Elsewhere, Atalon and his group move nuclear weapons deep underground setting up a major conflict with the nations on the surface. After some struggle and more movement, the Freex find themselves in Denver.

With those details laid down, here is a look back Freex , published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Scott Kolins.

The cover.

Early story

The story begins in Denver, Colorado, where the Freex retreated into a cave dreading the assault by police officers who spotted them. It turns out, the group don’t have only the police to worry about but also the Night Patrol, a group of armed vigilante thugs who hate freaks.

As the Night Patrol start firing at him, Michael realized the protection he got was done by concentrating through the crowns and think about the suits, which he tells his teammates. As the conflict continues, one of the Night Patrol members hits Angela which in turn triggers Michael to take action by using his power to seize control of communications and motility systems and knock down the freak-hating thugs.

Suddenly, one of the Night Patrol members managed to subdue Michael. Valerie tells her teammates to strike back but it turned out unnecessary as the thug falls down. Suddenly, Contrary appears to them…

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Now with Ray back with them, the Freex go back underground.

To get straight to the point, this Freex story is more about the continuing development of the team with the Old Man as their mentor but with one notable turn of events that is not really a spoiler (due to the cover art)…the return of Ray to the team.

While the plot is thinner this time around, the character development was bumped up several notches. As the Freex found themselves cornered with opposition, the reappearance of Contrary (note: she took time away from UltraForce in this particular point of time) resulted in a few notable revelations regarding how she operates, how manipulative she is and how obsessed she is with having young freaks (note: those with powers or those injected with wetware) under her own definition of care, education and nurturing. The way the script was written, this comic book made me wonder if Contrary is insane while still maintaining a good amount of control given her vast resources to organize missions. Just thinking about her organizing UltraForce operations and maintaining her institution for powered students is indeed intriguing.

More on the return of Ray – one of the pioneering members of Freex – his return is not a throwaway portrayal. Rather Ray showed clear signs of maturity apart from learning something from his time at Contrary’s institution. Morever, Ray shows he has a big heart from his teammates. This alone added some emotional impact to the end of the comic book.

Conclusion

A quick appearance of UltraForce within this Freex tale.

Freex (1994) does not have a deep story to tell, has little in terms of superhero spectacle and it recycled some misadventure elements from the previous issue to move the plot forward. The most defining things in this comic book are the respective returns of Ray and Contrary which added nicely to the character development. Any solid Freex fan will have something to enjoy, especially if they continue loving the main characters.

Overall, Freex (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Ultraverse Year One (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a pretty wild time for comic collectors. To be more specific, this newest retro review revisits the Ultraverse through a comic-like publication in the form of a guide meant for UV fans and comic collectors.

The subject at hand is Ultraverse Year One which, as written on the edge of the front cover, was designed to be the “complete guide to the Ultraverse’s first year.” It is a reference guide for those who seriously want to discover each and every Ultraverse comic book that was published during its first year. In my experience as a comic collector, the Ultraverse launch in 1993 was very memorable even though my financial limitations prevented me from acquiring each and every launch comic book and subsequent releases of the time. How useful is this complete UV guide? We can go on and find out.

With those details laid down, here is a look back at Ultraverse Year One, published in 1994 by Malibu Comics.

The cover.

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I can say without a doubt that this publication is indeed a complete guide to each and every Ultraverse comic book released during its first year from 1993 to 1994 specifically. You want to know exactly how many issues of Mantra, Prime, Hardcase, The Solution, Prototype, The Strangers and others were published in the first year? This one has it all listed! You want to know which UV comic book involved the talents of Steve Gerber, Norm Breyfogle, Rick Hoberg, Len Strazewski, Aaron Lopresti, George Perez, James Hudnall, Gerard Jones, Steve Englehart, Tom Mason, Terry Dodson, James Robinson, Howard Chaykin, Mike W. Barr and many others under the Malibu Comics banner? This guide has it all listed! What months were Exiles #1, Sludge #1, Firearm #0, Break-Thru #1 and Mantra #1 were published? The answers to each are included. The same can also be said when it comes to which characters appeared in each comic book.

This is what each page typically looks like with details of the Ultraverse timeline on the lower part.
The timeline reveals that the male warrior Lukasz, who would later end up in woman’s body as Mantra/Eden Blake, was born in 1220 BC.

Very clearly, the Malibu Comics people worked hard to collect the essential types of information, organized them and put them all into print media form for readers and collectors to use when it comes to searching just about everything about the Ultraverse’s first year. Things did not just stop there, however.

What I found amusing to look at in each page of this Ultraverse guide are details of the shared universe’s timeline posted on the lowest part. The said timeline – which is limited to text and numbers – reveal interesting details such as what year was Lukasz (AKA Mantra) born, when did Rune begin, when was the Choice corporation established, what year did the island of Yrial’s people move up to the clouds, what years were infants injected by Wetware Mary and more. These details are actually quite encouraging to make readers discover or re-read Ultraverse comic books to see how they are dramatized on paper.

Conclusion

As you can see in the details above, Len Strazewski was involved in both the Prime and Prototype comic book series.

Ultraverse Year One (1994) is a pretty detailed guide that will not only help readers track down each and every UV comic book of the mentioned time period, but also help them spot the precise comic books that has characters included as well as the published works of varied comic book creators. If you are really determined to track down and buy all the Year One UV comic books, this guide is a must-have. If there are any weaknesses to mention, it would be the fact that each comic book’s entire plot got summarized in full which are actually spoilers.

Overall, Ultraverse Year One (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Freex #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits Ultraverse through the exploits of Freex, the monthly series about a group of young adults with unusual capabilities (or abnormalities) who are constantly on the move as they are social outcasts.

In my previous retro reviews of Freex, the team encountered Contrary (who later became a significant part of UltraForce) and her so-called school of gifted children. Subsequently, they left Contrary’s lair but without Ray who decided to stay behind. Freex, who gained a new member in replacing Ray, went underground encountering Prime and a lone individual called Old Man. After separating from Prime, the team move further underground with Old Man and discovered a lot of things they never expected.

With those details laid down, here is a look back Freex , published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Scott Kolins.

The cover.

Early story

The story begins deep under the Earth’s surface wherein the Freex – AJ, Angela, Michael, Valerie and new member – and Old Man encounter a huge and intimidating sentient being which has the head and tusks of an elephant. The being calls itself Prometheus and claims that he has lived underground for a very long time, created new beings and saw the development of settlements that the people on the surface are not even aware of.

Intriguingly, he reveals to the Freex that he created the substance that were injected by a certain nurse into the bodies of each team member when they were still infants which later manifested into the capabilities and abnormalities they now have…

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This short scene about Atalon and his army is a prelude to the Atalon storyline in the early issues of UltraForce.

The most significant aspect about this comic book’s story is the clever approach taken by the creators to not only show the further development of Freex but also emphasize and expand the lore of the Ultraverse while connecting this series to UltraForce (the early issues written by Gerard Jones and drawn by the late George Perez) which itself had a great conflict between Atalon’s forces and Earth’s governments. To put it short, this Freex tale is a prelude to the events seen in UltraForce #0, UltraForce and the rest of the Atalon saga. The good news is that the emphasis of in-universe connection (as opposed to crossovers) was done well and nicely structured.

More on the Freex themselves, the revelation that the members’ powers were the result of being injected (by Wetware Mary) into them with the substance created by Prometheus resulted in dramatic reactions from them which also adds to the tension of their current misadventure together so far away from society. The revelation also added tremendous weight into the series’ narrative raising questions such as the following: Wow will each Freex member reintegrate into society as they know the truth about what caused them to have powers/abnormalities? Where will they go once they made it back to the surface? Will they keep secret the existence of Prometheus?

In relation, the creative team took their time to develop each member’s personality and emotions. Most notable was the portrayal of the new friendship between Valerie and their new member (indoctrinated by Contrary) which hints that something significant could happen to not only themselves but to the team itself.

What also struck me in this comic book was the way the 2nd half of the story was presented…by becoming really wild and crazy. Eerily, the confusion felt by Freex during the 2nd half was something I as a reader felt. To find out what I’m talking about, I urge to get a copy of this comic book and read it yourselves.

Conclusion

This page revealed more about the origins of the Freex members.

While the 2nd half of the story had a crazy ride, I still found Freex (1994) to be really engaging and intriguing mainly on the big revelation and UltraForce connections told in the first half. At this stage in the series, it really looked like that the team was on its way into the unknown as their own place within the Ultraverse really widened (similar to what happened on the part of The Solution in issues #10, #11 and #12).

Overall, Freex (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Break-Thru #2 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits the conclusion of the epic Ultraverse storyline Break-Thru which was illustrated by the late George Perez (1954-2022). I encourage you readers – especially long-time fans of the iconic illustrator – to check out my commemorative article about George Perez by clicking here.

For the newcomers reading this, Break-Thru was a 2-part storyline that creatively involved almost all the main characters of the Ultraverse (The Strangers, Mantra, Prime, Prototype, Freex, The Solution, Hardcase, Sludge, Solitaire and others) who got impacted in varied ways by Amber (of the Exiles) who floated high in the air causing chaos on societies below. Specifically, that was the concept of Break-Thru (1993) and issue has the story continuing with a setting in outer space with the moon as the key destination.

With those details laid down, here is a look back Break-Thru , published in 1994 by Malibu Comics with a story scripted by Gerard Jones (plotted by Mike W. Barr, Steve Englehart, Steve Gerber, James Hudnall, Tom Mason, George Perez, James Robinson and Len Strazewski) and illustrated by the late George Perez.

An epic cover by the late George Perez.

Early story

The story begins at the surface of the moon with Hardcase, Choice and the members of The Solution who just survived the explosion (connected with Hardcase #7 and The Solution #4) of the flying saucer they used on their journey. Nearby, the people responsible for the destruction are riding their own flying saucer, scanning the surface of the moon searching for an entity.

Behind the scenes, the very hidden yet powerful Rex Mundi watches and tells Gate that other ultras are seeking the entity. As the saucer floats to a cave detecting the presence of the entity, the occupants get shaken as Prime hits them hard. Prime tells himself that the entity in the cave feels danger from the searchers and he has to protect it as he has been connected with it (refer to Prime #7). After getting blasted in retaliation by the saucer, Prime finds himself hit even more as Rex Mundi’s enforcers suddenly come out of a portal very near him.  

From a distance, Mantra (refer to Mantra #6) sees the fight happening and needs a life force to survive. Elsewhere, Hardcase, Choice and The Solution witness the arrival of a space shuttle. The Strangers and Prototype (refer to The Strangers #7 and Prototype #5) come out together…

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This is classic George Perez presentation of action and characters using multiple panels in a single page.

Starting with the writing, I should mention that all the writers who were involved in plotting this comic book as well as the previous issue should be commended for their combined efforts on making the Break-Thru storyline happen complete with in-universe ramifications, developments and connections to almost all the monthly comic books via the Break-Thru tie-in issue (also check out Sludge #3, Freex #6, Solitaire #2 and Night Man #3). Clearly Break-Thru was planned to be a major turning point of the Ultraverse by involving and mixing most of the major characters together and have them struggle with tremendous obstacles they simply cannot ignore as the stakes were indeed too high.

More on this comic book, the major conflict was set on the moon which proved to be a very unique setting not just for dynamic battles to happen but also to serve as the place where a mysterious and powerful entity is hidden. When it comes to the story, the entity (more science fictional in concept) is mysterious and cleverly not blatantly evil. It is its mysteriousness that makes the entity a worthy force to have the UV’s heroes come after.

The writers added depth to the plot by showing Yrial of The Strangers and Prototype each having their own vested interests to get to the entity and acquire whatever it has that is valuable. At the same time, Mantra and Prime each discovered valuable knowledge about the entity that impacted their perceptions about their purpose as beings with super powers.

Mantra, Prime, The Solution, Hardcase and Choice.

While the story here still has so many characters expressing themselves and releasing expository information, the narrative is a little bit easier to understand and follow compared to issue (which had a lot more information to release via exposition). That being said, the scenes of spectacle became more enjoyable to read and along the way there were some notable character moments to look at.

Visually, this is unsurprisingly a great looking comic book as it was illustrated by the late George Perez. What I love most about Perez’s art style and visual presentation are all here: high details on each character drawn as well as their surroundings, the dynamic approach on setting up the panels on each page, fantastic looking superhero action, and much more! As with Break-Thru and other Ultraverse comic books drawn by Perez, this one is absolutely great to look at and it easily lifts up the visual/artistic quality of the UV and its heroes. As George Perez was involved in the plot of this comic book, the narrative was never overwhelmed by his great art and the artist really exerted a lot of effort on visualizing each and every one of the established UV characters (including the supporting characters).

Speaking of the established characters, I should state that Perez made Mantra’s face (with mask) look a bit more realistic and feminine while Kevin Green has a more convincing teenage boy look, Sludge looks a bit more creepier and Yrial looks visually identical to the way Rick Hoberg draws her. When it comes to the varied physiques of each established UV hero, Perez captured them all perfectly. Clearly the late artist did his research on every character.

Conclusion

The first physical encounter between Prime and Hardcase. Remember this before reading the UltraForce comics.

Break-Thru (1994) is truly an epic Ultraverse story that also worked as a major turning point of the UV as a whole. Compared to other epic superhero stories that Marvel and DC Comics published, Break-Thru is not the usual large gathering of superheroes who have to work together to defeat an evil force that threatens everyone’s existence. It is more about the UV heroes getting together to solve major obstacles before reaching the main destination. By the time I reached the end of this comic book (and its storyline), I experienced great satisfaction not just from Break-Thru itself but also in relation to how the Ultraverse heroes realized what they are living for and what their respective purposes really are about. What also happened in this comic book explains why jumpstart events happened on Earth. Very clearly, this was an epic story that was planned early and even though this was published just months after the Ultraverse first debuted, the characters were developed enough to make Break-Thru’s concepts sensible and acceptable. There is a lot of fun and engagement in this comic book drawn by the late George Perez (who also worked on DC’s Crisis on Infinite Earths and Marvel’s The Infinity Gauntlet).

Overall, Break-Thru (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Freex #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, Ultraverse fans, superhero enthusiasts, comic book collectors, enthusiasts of 1990s pop culture and all other geeks! Today, we revisit the Ultraverse for more 1990s comic book nostalgia through another tale of Freex, the team of super-powered social outcasts!

Last time around, Plug’s origin story was told just as Freex had a very notable encounter with Contrary and her super-powered students (with ex-teammate Ray on their side) at the headquarters of the Academy for The New Elite. After going through some hard struggles, Freex left losing Ray but gained a scaley new member who left Contrary’s school.

To find out what happens next, here is a look back at Freex #12, published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Scott Kolins.

The cover.

Early story

The story begins in the middle of an ongoing misadventure (note: started with Giant Size Freex #1) with the Freex, Prime, and Old Man together beneath the Earth. To the shock of Freex, there are statues of them. The Old Man claims that more than a thousand years prior, he saw people with powers very much like those of Freex. Legend has it that they came from underground and got chased back by some scared fools. What Valerie and her teammates realize is that the cavern they are in is a place of retreat for super-powered freaks that existed before them.

Suddenly, an oversized deformed creature walks through them and grabs Valerie. Prime tries to help by punching the creature but this only made his body deteriorate into green liquid matter. Freex’s newest teammate jumps to strike the creature’s head which helps Valerie get free.

After noticing a hole on the ground, Lewis calls his teammates to escape. He forms his body into a makeshift slide to pave the way for escaping…

Quality

Angela takes action!

To begin with, I should state that this comic book really had a very wild and ambitious concept for its plot. Something really big with adventuring in mind which, in my opinion, was meant to be made to make the 12th issue anniversary of the Freex series stand out. The good news here is that the script if well-written and continues to deliver the good stuff that dedicated Freex readers and superhero enthusiasts will enjoy.

As this is the continuation of the story that started in Giant Size Freex , the team of misfits went on to travel and work together with Old Man and Prime (whose spotlight is lessened in this comic book) in a wild misadventure that brought them deep underground which reveals the existence of creatures and remnants of creation that the whole world has not seen. What was conceptualized here significantly expanded Earth’s realm within the Ultraverse and quite intriguingly, there are connections between the new places and Wetware.

When it comes to character development, new team member Cayman’s fitting in was portrayed nicely and his interactions with the other members were pretty interesting. What stood out most, however, are the interactions between Kevin Green (Prime) and Angela (Sweet-face) which I encourage you to read as it will open up a new dimension within his personality (and his being a teenager).

Conclusion

How would you react if you discovered all of that deep underground?

Freex #12 (1994) has a fine mix of grand misadventure, discovery, as well as memorable interactions between Freex and Prime. This is definitely not a throw-away story of Freex, nor is it generic when compared to other superhero comic book tales. This comic book also expands the Ultraverse in a really solid way just as it also moved smoothly on redefining the Freex themselves.

If you are seriously planning to buy an existing hard copy of Freex #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $16.

Overall, Freex #12 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Freex #6 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors, 1990s arts and culture fans and fans of Malibu Comics! Remember the Break-Thru crossover of the Ultraverse back in late 1993? Already I have reviewed the spin-off issues related to Break-Thru such as Mantra #6, The Solution #4, Prime #6, and The Strangers #7 to name same.  

Today, I got to review another Break-Thru tale told through the presence of the team called Freex. In addition to being connected with the big crossover, this comic book is a continuation of the events that took place in The Night Man #2 and this means a crossover between Freex and Night Man!

With those details laid down, here is a look back at Freex , published by Malibu Comics in 1993 with a story written by Gerard Jones and drawn by Ben Herrera.

The cover.

Early story

The story begins with the Freex listening to someone who tells them not to be afraid and that he is a victim of the world. He introduces himself as Mangle and even though he has a deformed look, the team keeps on focusing on what he tells them. He reveals that he was chased by a murderous crowd led by Night Man. After trying to justify his presence in the Christmas tree lot they are occupying, Lewis of the Freex rejects his idea and states that the situation for his team has been pretty bad as they are not only hunted by the police but also have been demonized through the media. He tells Mangle to stay away. Valerie then starts to lose control of herself which Lewis refers to as the possession. Michael speculates that sky must be affecting them.

Meanwhile, Night Man arrives in the city in pursuit of Mangle. He remembers breaking the freak’s collar bone. On the street, he notices a group of people who are obsessing about the sky above them. Something chaotic begins…

Quality

In the heat of the action.

When it comes to its story, I want to say that the crossover between Freex and Night Man is really short and it happened in the later part of the story. As far as crossovers go, this one is more like Freex-meets-Mangle. The first encounter between the team and Night Man is really underwhelming. As a spin-off tale of Break-Thru, this one dramatizes how a force of influence from the sky causes chaos on the people below. Anyone who is familiar with the existing forces on the moon within the Ultraverse will be able to relate with the concept of Break-Thru.  

When it comes to the other concept of this comic book, also interesting to follow was the significance (expressed in words) of J.D. Hunt and how he impacted the lives of each member of Freex through technology.

There is a decent amount of action as well as character development scenes to balance with the main story. Nothing spectacular to see though.

Conclusion

The Break-Thru effect on the people.

Freex (1993) biggest feature is not really the expected crossover with Night Man. Really, its theme is about a group of freaks following another freak (Mangle) to do something to make their dreams of normalizing and improving their lives come true. This comic book shows just how vulnerable and manipulative the Freex really are as they don’t have a mature leader to guide them. Going back to crossing over with Night Man, this comic book is really the first of two parts.

If you are seriously planning to buy an existing hard copy of Freex (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $14 while the near-mint copy of the newsstand edition costs $42.

Overall, Freex (1993) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Solitaire #10 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Some time ago, I reviewed the first issue of the Solitaire series of the Ultraverse. I also published my retro reviews of issues #2 and #7. What makes Solitaire an interest part of the Ultraverse is that he fights crime without fear and takes a lot of risks. He has a special healing ability and is quite proficient in doing his own detective work. Creatively, Solitaire is like a combination of Wolverine and Batman.

In the 1994 crossover storyline Hostile Takeover (which started in The Night Man #12), a series of events took off when the secretive villain Rex Mundi orders corporate player J.D. Hunt to do something about the unstable corporation UltraTech. Hunt hires The Solution to do his dirty work and even went as far as sending his newest weapon Teknight to New York (where UltraTech is). The Night Man also made it to New York continuing his own quest.

With those details laid down, the stage is set for Solitaire’s role in the 2nd chapter of Hostile Takeover and we can find out more in this look back at Solitaire , published by Malibu Comics in 1994 with a story written by Gerard Jones and drawn by Jeff Parker and Ernie Steiner.

The cover.

Early story

The story begins with Solitaire moving through the city and meets several people at a public place. It turns out they are losing trust in him over something. As tension rises, the masked vigilante hears something that the others don’t which makes them think he is having a perception problem. Solitaire goes away searching for what he thought was an explosion. He saw nothing and this only confirmed that he cannot trust his own mind.

Elsewhere, Solitaire’s father (Mr. Lone) has a private meeting with top scientists. He expresses to them that his son has been wasting his money and points to it as another one of the scientists’ failures. After the meeting, a certain specialist approaches Lone and they negotiate something.

Back at his secret place, Solitaire talks with Iris about his current predicament. She tells him to do exactly what his mind is telling him not to do, and to go New York to stop the elder Lone…

Quality

This comic book has a good amount of action.

As far as the concept of Hostile Takeover goes, this one builds up on the corporate intrigue as it shows the evil Lone being involved with the events that took place. As for Solitaire himself, this story emphasizes his struggle not only with crime-fighting but himself. In connection with all the nanites inside his body, Solitaire struggles with a distorted perception and even control of himself.

When it comes to spectacle, this comic book has a good amount of action that is expected with Solitaire. Pretty satisfying to see.

Conclusion

Prototype, Night Man and The Solution in their short appearance in this comic book.

In the context of the Hostile Takeover crossover, Solitaire (1994) is really a standalone story of its title character. It will please Solitaire fans but it will disappoint readers who are hoping to see him mix in with other established Ultraverse characters involved in the storyline like The Solution, Night Man and others. Solitaire really has no crossover with those characters which is a bummer. So far, this issue of Solitaire has the least amount of entertainment and engagement for me.

If you are seriously planning to buy an existing hard copy of Solitaire (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, Solitaire (1994) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com