A Look Back at X-Men 2099 #22 (1995)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe through one of the many tales of the X-Men 2099 monthly series.  

Issue #21 had a wild story as it reflected the impact of Doom 2099 who took over as President of the United States. Not only did Doom appear (which easily reminded readers about the Fall of the Hammer storyline and the few X-Men members who got involved) in Las Vegas, Halloween Jack was on the verge of causing tremendous chaos on the city and many innocent people within. Quite notably, the series started its movement of gradually getting the futuristic X-Men together again.

With those details laid down, here is a look back at X-Men 2099 #22, published by Marvel Comics in 1995 with a story written by John Francis Moore and drawn by Ron Lim.

Comic book cover featuring the title 'X-Men 2099' with the subtitle 'Xi'an Joins the Theatre of Pain'. The central character holds a skull-like object, surrounded by fiery background and several other characters engaged in action.
The cover.

Early story

The story begins at the Sangre de Cristo mountains in New Mexico where a government helicopter arrives. Morphine Somers and an armored member of S.H.IE.L.D. appear to inspect the ruins. No lifeforms dead or alive were detected.

Meanwhile at a very dark location lighted by flames, former X-Men leader Xi’an meets with Brimstone Love and his trusted companions Charon and Felicity. The demonic leader of the Theater of Pain tells Xi’an that once he is initiated into the exquisite mysteries and dark truths of their group, he will emerge transformed. The Theater of Pain operates by providing twisted entertainment for an audience of the world’s rich and jaded, and by manipulating their deepest, most decadent fantasies which puts them under control.

Xi’an, who reverted back to his sinister self and abandoned the principles he held as leader of the X-Men, arrogantly tells Brimstone Love that he brought the Chosen and Master Zhao to him without being told what would happen to them. After being told that he must surrender his pride to become part of the Theater of Pain, Xi’an turns his back on the leader and begins to walk away expressing rejection. Brimstone Love suddenly tells him no one leaves the theater and teleports him…

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A comic book panel featuring four characters engaged in conversation, with a focus on a muscular man speaking and a woman with cybernetic features listening intently. The background includes a futuristic environment with technology and containers.
An important meeting between Shakti and Haiku is about to start.

If you have been craving for a powerful tale about Xi’an in the X-Men 2099 monthly series, this is the one to read. This comic book mostly follows Xi’an who at this stage had left the X-Men behind and started his participation with the Theater of Pain. As it turns out, his actual initiation to become a true member of the Theater of Pain really started in this tale and his new superior Brimstone Love is absolutely evil, exploitative and manipulative. Without spoiling the plot, I can say that Xi’an here was portrayed to be very vulnerable and truly disadvantaged as the initiation happens in three different scenarios which instantly reconnects with the painful stages of his past. That said, Xi’an perception of what had happened and how he related with personalities he encountered before truly gets tested. The same goes with his endurance as well as his handling of emotions and trauma. I can also say that the conclusion of Xi’an tale here is absolutely powerful and meaningful to see.

A scene set in a post-apocalyptic environment, showcasing a group of anxious individuals waiting in line at a facility called Floodgate Bio Resource Processing Center, surrounded by ominous flames and armed figures.
Imagine this as the future of woke California.

While Krystalin and Meanstreak are completely absent in this comic book, you will see Shakti, Skullfire and Luna who are still exerting efforts to figure out how to track down the Theater of Pain and save their former leader. Having served as the second-in-command to their leader when the X-Men was still intact, Shakti seeks a meeting with someone who was personally involved with Xi’an. At this stage in the series, Shakti and Skullfire are both focused on finding Xi’an believing that he can be recovered. This adds more to the tension leading towards the events of issue #25.

Conclusion

A comic book page featuring characters in a dramatic conversation about control, manipulation, and ambition, with fiery elements and colorful illustrations.
Symbolically, Xi’an looks like he is already in Hell in the presence of the demonic Brimstone Love of the Theater of Pain.

I really like X-Men 2099 #22 (1995). The struggle of Xi’an is the very meat of the comic book as the Moore-Lim duo set the stage for the reuniting of the X-Men and the major conflict that awaits them all in the 25th issue. Xi’an’s tale here is absolutely compelling to read and there will be moments when you will feel sympathy or confusion as his struggle with the initiation goes on. Symbolically, the mental and personality torture on the former X-Men leader strikes hard on the essence of the futuristic X-Men itself. You might end up speculating Xi’an might have been delusional on following the steps of Charles Xavier and Magneto to lead mutants in 2099’s America. This comic book could make you think deeply how far the futuristic X-Men could exist without their former leader. As such, this issue should inspire you to revisit the first three issues of the series.

Overall, X-Men 2099 #22 (1995) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men 2099 #21 (1995)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe through one of the many tales of the X-Men 2099 monthly series.  

If you have been reading a great majority of the Marvel 2099 comic book series of the 1990s, then you should be aware about a notable turning point that saw Doom 2099 taking over as the President of the United States. The comic book Spider-Man 2099 #34 reflected the impact of that turning point and it had this pretty clever way of having Doom 2099 and Spider-Man 2099 (but in civilian form as Miguel O’Hara) getting reunited for the first time since the Fall of the Hammer crossover storyline. The same thing also happened in the X-Men 2099 series and the encounter between Doom 2099 and a few X-Men members was remembered.

With those details laid down, here is a look back at X-Men 2099 #21, published by Marvel Comics in 1995 with a story written by John Francis Moore and drawn by Ron Lim.

Cover of X-Men 2099 AD comic book featuring the character Halloween Jack, depicted with green skin, long white hair, and wearing a skull necklace.
The cover.

Early story

The story begins with government propaganda released to the public. It announces the direction that America will go to under the rule of Doom 2099 as US President. It turns out, Doom has been President for days and already a series of changes is happening nationwide. Halloween Jack (who was a fake Loki during the events of the Fall of the Hammer) asks a rhetorical question about Doom. Halloween Jack and Meanstreak meet with Celestia Amberlyn who is the biggest star of the Synge casino and also a close personal friend of Indigo Eshun, the minister of Signal.

Their meeting intensified quickly due to their conflicting agendas. Amberlyn is with the Doom administration while Halloween Jack is defiant towards the new US President. He shows her his new technology called the virtual unreality projector. He tells her that he will overturn the natural laws of physics throughout Las Vegas and replace them with the wildly unpredictable reality of another dimension…  

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A comic book scene featuring a character named Doom, wearing an armored suit and a dramatic cape, standing confidently with arms crossed. The background shows a futuristic setting with a hovering spacecraft and two startled characters observing. Dialogue bubbles express surprise and commentary on Doom's demeanor and armor.
Meanstreak, Krystalin and Halloween Jack witness the arrival of Doom 2099 in Las Vegas.

With Doom’s influence as US President felt a lot in this comic book, I can say that the storytelling and events here really got wild. Halloween Jack’s machine really caused a very unique kind of chaos on Las Vegas and his insanity here reminds me a lot about the Joker of DC Comics. After working a lot on making Halloween Jack’s insane agenda happen, Meanstreak finally realizes his errors and decides to take action before total disaster happens. That said, Meanstreak’s old self is back complete with recalling his rightful place with the X-Men.

As stated earlier, Doom has impact on the story and it is truly an expressive portrayal of what he could achieve with the power of the US Presidency. Doom clearly has plans for America and he has his own vision about establishing order and this comic book clearly dramatizes it. On face value, it looks like Doom’s short appearance in this comic book is just for show but I can assure you that he has an action-packed response to Halloween Jack’s insane operation on Las Vegas.  

Conclusion

A comic book panel featuring a character with brown hair and a blue costume discussing the consequences of altering reality, surrounded by other characters who appear concerned. The scene includes dynamic action effects and colorful visual elements like coins and light bursts.
Finally, Meanstreak realizes the wrong things he committed and has decided to take action before total disaster happens.

X-Men 2099 #21 (1995) is indeed a wild tale that concluded with purpose. Not only does it reunite Meanstreak with a teammate, it also sets that direction towards the inevitable reuniting of the futuristic X-Men. The wild turn of events here is balanced with the good amount of details and character development implemented by the Moore-Lim duo. Doom’s presence here really shook things up and the impact on the city of Las Vegas has to be seen.

Overall, X-Men 2099 #21 (1995) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at What If #33 (1982)

Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1982 to examine alternate stories of the Marvel Comics shared universe chronicled through the original What If monthly series.

Back in the early 1980s, Dazzler quickly became popular among comic book readers and a standalone monthly series was launched no so long after her debut in Uncanny X-Men #130. Earl on in her monthly series, Dazzler eventually encountered Galactus (the classic nemesis of the Fantastic Four) in a wild tale involving the galaxy. On the other hand, Marvel Comics published a wild tale of the conflict of Iron Man and Dr. Doom (also the nemesis of the Fantastic Four) involving time travel and the presence of King Arthur in Iron Man #150. Eventually, Marvel decided to make alternate tales of the mentioned stories of Dazzler and Iron Man and publish them through an issue of What If.

With those details laid down, here is a look back at What If #33, published in 1982 by Marvel Comics with a Dazzler story written by Dan Fingeroth and drawn by Mike Vosburg, and the Iron Man story written by Steven Grant and drawn by Don Perlin.

The cover.

Early story

What if Dazzler had become the herald of Galactus? – The story begins with Dazzler standing in the presence of Galactus, Terrax and Drone R-II. After Galactus renders his judgment on Terrax by banishing him to the depths of a black hole, he tells Dazzler she has proven herself worthy to become his new herald. As Drone R-II reminded his superior of the fact that previous heralds were forced to leave service due to their own moral codes and added that Dazzler will do the same, she questions them and stated that she does not belong in deep space and wants to go home. Galactus tells her that Earth is a planet he has sworn to devour and by becoming his herald, he will perhaps spare her home world. Dazzler finds herself cornered and reluctantly joins Galactus as his new herald. Immediately, Galactus sends her out to deep space for her first task…

What if Iron Man had been trapped in King Arthur’s time? – The story begins in the past wherein Doctor Doom and Iron Man found themselves during the time of King Arthur. After separating themselves by taking different sides – Iron Man with King Arthur and Doom with Morgana LeFay – they decide to set their differences aside for the common goal of creating a crude time machine to return to the future. Instead, Doom takes advantage of the time machine by shocking Iron Man and leaving him behind in the past. With Doom back in the future, Iron Man struggles moving on the ground only to encounter Morgana LeFay. Believing that there is no pleasure in breaking a helpless man, Morgana spares Iron Man and tells him to return to King Arthur with her pledge…  

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After doing advanced work, Dazzler can only watch and witness the loss of life as her master Galactus consumes the planet.

I can start with the good news for you all…the two featured stories in this What If comic book are great to read from start to finish!

With the Dazzler tale, I enjoyed how Danny Fingeroth told the alternate reality story of the dazzling heroine becoming Galactus’ herald and working immediately to serve him. Not only does Dazzler carried tremendous powers she did not have before, she was able to quickly travel through deep space and visit planets that are suitable for her master’s consumption. Even as she wielded tremendous power, Dazzler still retains her conscience and does some analyzing of situations.

Of course, she still retained her human nature throughout and there are moments when she felt defeated or shocked which alone made her a questionable herald. Galactus himself is pretty much in character in this tale and it is very engaging to see how his actions impact not only the beings of the cosmic realm of the Marvel universe but also on Dazzler herself. Without spoiling the plot, I can say the ending is captivating and truly is worth the build-up.

The stranded Iron Man makes an impact on a battle favoring King Arthur.

Regarding the Iron Man tale, the creative team came up with the concept of having the armored superhero actually stranded in time (left behind by Doctor Doom) and getting burdened by many factors. With Doom gone early in the plot, this effectively made Iron Man the main focus and his involvement in the conflict between King Arthur and Morgana really raised the stakes.  

Not only does Iron Man have to deal with conflicts, he also became vulnerable as the era of King Arthur had very low forms of technology which made the superhero’s desire to return to the future an effort against the impossible. As the story went on, Iron Man makes impact on the conflicts between the forces of King Arthur and Morgana and the good news here is that the creative duo of Steve Grant and Don Perlin made it all believable and serious to follow.  

Conclusion

Dazzler the new herald of Galactus.
Tony Stark struggles initially with being stranded in the past.

I can say that What If #33 (1982) is a great read! The respective tales of Dazzler and Iron Man are captivating, intriguing and enjoyable to read. The creative teams of each story succeeded in building up their respective concepts, moved the established superhero to daring creative directions, and delivered powerful conclusions. This issue of the old What If series has to read as it is a true escape from reality!

Overall, What If #33 (1982) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Marvel vs. Capcom Fighting Collection: Arcade Classics is now available on Xbox Series X|S and Xbox One

Welcome back Xbox fans, geeks, retro gaming enthusiasts, fighting game enthusiasts and other gamers!

With the current Xbox-exclusive fantasy role-playing game Avowed coming out on February 18, I’m supposed to be excited about what Team Xbox has prepared this year. Of course, there were disappointments not only with certain Xbox first-party releases but also with the way things have been changing on the part of Team Xbox.

Times like these, retro gaming on Xbox is the answer for fans who want to experience a lot of fun and Capcom just released Marvel vs. Capcom Fighting Collection: Arcade Classics for Xbox Series X, Xbox Series S and even Xbox One users to enjoy. Watch and learn from the official Xbox trailer below.

For the newcomers reading this, the said collection comes with the following video games Capcom released long ago with an emphasis on crossovers with Marvel’s intellectual properties: X-Men: Children of the Atom (1994), Marvel Super Heroes (1995), X-Men vs. Street Fighter (1996), Marvel Super Heroes vs. Street Fighter (1997), Marvel vs. Capcom: Clash of Super Heroes (1998), Marvel vs. Capcom 2: New Age Of Heroes (2000) plus The Punisher (1993).

Wow! That’s a collection of very fun and popular games Capcom released from 1993 to 2000. With the exception of The Punisher arcade game (a 2D adventure game), I played them all in the arcades decades ago and I can say that having them in a single collection for the modern Xbox consoles is indeed a blessing for long-time Xbox gamers who love 2D fighting games and retro gaming. The way I feel right now, Marvel vs. Capcom Fighting Collection: Arcade Classics looks really enticing to purchase.

Marvel vs. Capcom: Clash of Super Heroes is not just a lot of fun to play but also will please those who love the characters. With Wolverine, Spider-Man, Venom, Captain America from Marvel’s side included, there is something that will bring both geeks and gamers together.

I have fond memories of Capcom 2D fighting games that carried Marvel’s intellectual properties. X-Me: Children of the Atom was enjoyable to play with and it resonated with me as I was already an X-Men comic book reader back in the 1990s. Marvel Super Heroes was also fun to play and it somewhat reminded me of The Infinity Gauntlet storyline. X-Men vs. Street Fighter was the most intriguing crossover fighting game at the time of its release and it really raised the bar for fast-and-furious style gameplay complete with a quick character swap during the heat of battles. Marvel Super Heroes vs. Street Fighter was the follow-up which came with changes that were not well received by the fans.

Then came the two Marvel vs. Capcom crossover fighting games which really built upon the foundation of X-Men vs. Street Fighter for more team battles with speed and impact in mind. I could not forget the inclusion of Resident Evil characters, Mega Man and others.

X-Men vs. Street Fighter is a classic tag-team, crossover-oriented video game! Fast and furious action ensured!
The Punisher arcade game is the only non-fighting game of the collection. Punisher fans should look at this.

Adding further zest to the collection is online play that allows casual matches, ranked matches, custom matches. Think about how your skills or your scoring will compare with those of other players from around the world.

That being said, Marvel vs. Capcom Fighting Collection: Arcade Classics is a retro gaming package that deserves attention as it carries some of the finest video games Capcom ever made.

To purchase Marvel vs. Capcom Fighting Collection: Arcade Classics for Xbox, click https://www.xbox.com/en-us/games/store/marvel-vs-capcom-fighting-collection-arcade-classics/9nwfm3hdjc94

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #40 (1996)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 monthly series.

To put things in perspective, there were these notable changes with both the storytelling and the character development of the futuristic webslinger as a result of the Venom 2099 saga (read my retro reviews here, here, here, here and here) as well as Doom 2099 becoming the new President of the United States (click here). Issue #39 saw the return of Vulture 2099 and the sudden appearance of Green Goblin 2099 (AKA Goblin 2099).

With those details laid down, here is a look back at Spider-Man 2099 #40, published in 1996 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman.

The cover.

Early story

The story begins with the tycoon Tyler Stone helplessly on bed in a medical center’s room still recovering from the gun shot incident. He tells the doctor near him that he wants to speak to Dana and demands to know what has been going on. Stone also demanded to get into contact with President Doom. In response to Stone’s demand to know the truth, the doctor regretfully tells him that Dana is dead.

Meanwhile, a swinging Spider-Man gets hit from the back by Goblin 2099. As the webslinger asked who he is, the Goblin introduces himself and tells him that he intends to expose him as a fraud. As the green/purple colored mask freak keeps on attacking, Spider-Man moves out of the way. While in movement, Goblin tells Spidey that he has betrayed the good people of downtown New York and must be forced to confess.

As he falls down fast, the webslinger suddenly finds himself clamped and restrained by the Goblin…   

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Goblin 2099’s main weapon against the futuristic Spidey is influence on people and being able to convince them to reject the webslinger.

This comic book has a very intriguing tale crafted by Peter David. While this marks the first ever encounter between the futuristic versions Spider-Man and Green Goblin, this one has a strong social theme that prevented the conflict from becoming a generic good-versus-evil match-up. Goblin 2099 went after the webslinger not for the satisfaction of killing, not for the intention of dominating the whole world but for achieving social change for the members of the downtown community by destroying Spider-Man’s credibility once and for all (by exposing him as a fraud and a tool of the corporate world who should not be trusted).

This version of the Green Goblin clearly has an agenda that he seems very willing to die for and the mere fact that he interacted with Kasey (an important person for both Miguel and Gabriel O’Hara) further adds to the complexity on both the new villain as well as the downtown community. Given his obsession of destroying the hero by blaming him as a corporate stooge, Goblin 2099 here is symbolically with the Satanic Left (Communist/Marxist/liberal). These factors effectively raise the stakes and risks for Spider-Man who already has a lot of problems to deal with.

Through the fight between Spider-Man and Goblin, you will see how the people of downtown react in accordance to their perception as well as their inability to realize the truth behind Spider-Man’s social standing. The way they reacted shows impact on Spidey who himself struggles to understand their collective thinking and why they allowed themselves to be strongly influenced by the Goblin.

Along the way, there was a scene that emphasized Xina showing how Dana’s death affected her and another scene that took place at a very old New York City cathedral that clearly was crafted to build up on something for future tales of this series.

Characterization and plot aside, this comic book has a good amount of superhero action that will keep you entertained and Andrew Wildman really knows how to make action attractive to your eyes.

Conclusion

Spotlight on Xina.

Spider-Man 2099 #40 (1996) is another solid tale from the David-Wildman duo. Apart from the big impact Goblin 2099 had on Spider-Man and the people of just one community, this story successfully built-up the tension and complexity on the part of the protagonist while executing suitable pay-offs in relation to the build-up that started in the previous issue. Also I should state that it is very clear that the feature match-up in this comic book is not a rehash of classic Spider-Man and the Green Goblin. This is indeed a very intriguing Spidey 2099 tale that convinced me to look forward to the next issue.

Overall, Spider-Man 2099 #40 (1996) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #34 (1995)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1995 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 franchise.

In my previous retro review, Spider-Man worked together with Strange 2099 on an abrupt mission dealing with a grave digger who is obsessed with his long dead sibling just as the undead in Mexico start walking again.

With those details laid down, here is a look back at Spider-Man 2099 #34, published in 1995 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman.

The cover.

Early story

The story begins with Miguel O’Hara and Xina returning from Mexico speeding on a lonely road by car. O’Hara suddenly got scanned from a distance. Just as Xina shares to Miguel her newest observations and opinion about Spider-Man, the man suddenly got snatched from the car by uniformed authorities riding a floating vehicle. Miguel tells his abductors to let him go and one of them replies stating that he is being taken to the White House at the request of his Alchemax superior Tyler Stone.

Meanwhile inside an apartment located near the White House in Washington, DC, Dana converses with Tyler Stone by holographic call complaining that without him, the city is getting lonely for her. As soon as her communication ends, someone knocks her out cold…

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For the newcomers reading this, this page shows the first time ever that Doom 2099 sees Miguel O’Hara in person (Spider-Man 2099 without the mask and costume). Spidey and Doom encountered each other previously in The Fall of the Hammer storyline.

I will start what is very obvious about this comic book…its story is totally intriguing as it reflects a very dramatic turn of events within the 2099 realm at the time of publication. I’m talking about the rise of Doom 2099 as the new President of the United States and this comic book dramatizes in detail how the new leader impacts Miguel O’Hara’s career which adds tension to his already hectic 2nd life as the webslinger. This is all about the storyline of One Nation Under Doom and for context, you must read Doom 2099 #26 to #30.

As I just mentioned, life for Miguel became more complicated as he has to deal with the federal government under the control Doom who himself is connected with the powerful tycoon Tyler Stone (Miguel’s own boss at Alchemax). For the newcomers reading this, this is not the first time Doom and Spider-Man of 2099 encountered each other as they were together in the Fall of the Hammer storyline (read my past reviews by clicking here, here, here, here and here).

In relation to the dramatic turn of events that changed the direction of the 2099 comics franchise, I can confirm that the writing by Peter David in this comic book is indeed very strong and highly engaging to follow. You will not see a good-versus-evil superhero tale here but the impact of Doom as US President on Spider-Man and local society. Along the way, this tale has a theme about gaining absolute power, how it affects the one who gains it and how the more powerful person affects many others. You will see the mentioned theme reflected on Spider-Man who himself already has super powers and even a following of idolaters.

Compared to the previous two issues, the dialogue by Peter David here is very rich and I also enjoyed the way how he presented the exposition of details to help Spider-Man 2099 readers understand how Doom’s rise as US President impacts the titular hero and many others. Speaking of Doom, I enjoyed the way how David portrayed him here.  

Conclusion

Gabriel O’Hara, Kasey and the Spider-Man 2099 idolaters doing the old fashioned way of protesting against US President Doom.

Spider-Man 2099 #34 (1995) is indeed a great comic book and one of the best tales of the original Spider-Man 2099 monthly series. As Doom’s takeover of the US Presidency really changed the direction of the entire 2099 franchise of comics in the 1990s, it was inevitable that the repercussions would be reflected in a Spider-Man 2099 tale. The result here is a fascinating tale of the futuristic webslinger that does not even have the usual good-versus-evil conflict. What you will see here is how the stakes got raised for Miguel O’Hara not only as a superhero but also as a civilian who has a strong record within Alchemax. Not only that, this is the tale that took place just before the very memorable first encounters between Spider-Man and Venom 2099 (click here, here, here and here).

Overall, Spider-Man 2099 #34 (1995) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Dazzler #4 (1981)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1981 to examine the Marvel Comics universe through the exploits of Dazzler!

Last time around, Alison Blaire was preparing herself for a big event as Dazzler. The event was something needed to help her boost her career as an entertainer and the stakes were high as there were many important guests. The weird thing was that she instead got involved with one of the most fearsome super villains of Marvel – Dr. Doom!

With those details laid down, here is a look back Dazzler #4, published by Marvel Comics in 1981 with a story written by Tom DeFalco and drawn by the late Frank Springer. This was Springer’s Dazzler debut.

The cover.

Early story

The story begins inside a secret facility. Dr. Doom tells Dazzler that the Merlin Stone he just acquired mirrors her reflections as well as his own. The said stone has unique, mystical properties that Doom believes will help him achieve his dream of domination over mankind.

Dazzler, who is trapped inside a tube and is guarded by two of Dr. Doom’s guards, tries to recover after losing consciousness a short time back. Dr. Doom expresses his observation of her special ability to convert sound into light.

Dr. Doom turns his computer on energizing the tube that contains Dazzler. She suddenly turns into energy and disappears…

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Dazzler in a new dimension.

The best way to describe this comic’s story…it is one wild ride that emphasizes a different kind of fantasy for readers. This is, of course, related to Dr. Doom’s immediate quest of finding another Merlin Stone within a different dimension which directly involved Dazzler against her will.

Dazzler here was in a very wild misadventure that goes way beyond the limits of New York City. Being in a completely new dimension, she finds herself literally lost in the sea of space and encounters creatures here and there. This misadventure, however, was not written to be mindless at all. In fact, as the tale in the new dimension goes on, Dazzler was presented to be more tactical, more analytical and do things to solve problems she encountered. She also gets to use her superpower in more creative ways.

The misadventure also has key moments that test Dazzler’s resolve on a personal level. As such, these moments added to her development which also raises the stakes as to what she could potentially do once she returns back to her life. Clearly, this is a story that carefully mixes spectacle and character development without losing track of the story.

On the art of the comic book, Frank Springer’s Dazzler debut is pretty solid. Not only does he capture the look of Dazzler herself, his creative visuals really brought the dimension into life filled with images of out space, fantasy monsters and more. Apart from drawing Dazzler and Dr. Doom, Springer’s art of the Fantastic Four is pretty good to look at.

Conclusion

A helpless Dazzler in the presence of Dr. Doom.

Dazzler #4 (1981) is a fun comic book to read and as a Dazzler story, it is a worthy continuation of the events that took place in issue #3. The concept about having Dazzler under the power of Dr. Doom was nicely executed which is a very hard feat to achieve since the said super villain was known to be a major force of opposition not only against the Fantastic Four but also against Spider-Man, the X-Men and more. Dazzler’s misadventure into the other dimension was wild and yet nicely structured which led to some nice character development of hers. This comic book had a strong series start for Frank Springer who went on to draw a great majority of the issues of the Dazzler monthly series.

If you are seriously planning to buy an existing hard copy of Dazzler #4 (1981), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $28 while the near-mint copy of the newsstand edition costs $60.

Overall, Dazzler #4 (1981) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at Dazzler #3 (1981)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic collectors, 1990s culture enthusiasts and fans of Marvel Comics! After a very fine start, things really went downhill with the story and presentation in Dazzler #2. That comic book had Dazzler (then a hot new property for Marvel Comics) completely overshadowed by the big mix of established Marvel superheroes fighting opposition elements. To say the least, Dazzler #2 was a major letdown, a very big disappointment and anyone who loves Dazzler should avoided it.

Will we see Dazzler presented much better in the next issue? We can find out in this look back at Dazzler #3, released in 1981 by Marvel Comics with a story written by Tom DeFalco and drawn by John Romita, Jr., and A. Kupperberg.

The cover.

Early story

The story begins with Dazzler (not wearing her face paint) participating scientific test conducted by Fantastic Four leader Reed Richards/Mr. Fantastic at his team’s headquarters in New York. Dazzler has been converting every nearby sound into radiance and she’s beginning to sense her limitations. The test was done to determine Alison Blaire’s mutant capabilities. Also present were Johnny Storm, Ben Grimm and Sue Richards. Johnny reads a newspaper report about the United Nations’ plan to display the crown jewels that once belonged to their deadliest enemy Dr. Doom.

Afterwards, Dazzler meets her boss at his office and learns that she will be one of the openers at the benefit concert of UNICEF which is supposed to help her with her music career. The next morning, she decides to visit her old home where her father lives in. Over at the Bavarian Alps, Dr. Doom gets informed that among the jewels set to be displayed at the Unite Nations is the Merline stone. This compels him to make a move…

Quality

Dazzler versus Dr. Doom!

When compared to the disaster of issue #2, this comic book’s story is indeed an improvement as it has the expected superhero storytelling formula intact. The good news here is that the character development on Dazzler has returned and there is once again the strong emphasis on her relevance with the people of New York with regards to her being both a superhero and a musician.

The story moved at a moderate pace and it is clear that the creative team took the necessary steps to gradually build up the plot leading to the inevitable encounter between Dazzler and the Fantastic Four’s most definitive enemy (and Marvel Comics’ iconic villain). Take note, however, that the Dazzler-Dr. Doom conflict here is only the beginning.

As this story is more focused on Dazzler, you will get to see an early look at her tainted relationship with her father who desired her to become a lawyer like him, plus there is some focus on the behind-the-scenes development in one of the big events involving her. When it comes to spectacle, there is a right amount of it here which makes this comic book more fun to read than the previous issue.

Conclusion

A look at the business side of the music industry that Alison Blaire/Dazzler is involved with.

Dazzler #3 (1981) is indeed fun to read and the creators succeeded in developing Alison Blaire more while delivering the good stuff. While the match-up between her and Dr. Doom looks awkward from the surface, the strong writing justified it and all along Dazzler never looked like she was out of place being with Marvel’s iconic supervillain.

If you are seriously planning to buy an existing hard copy of Dazzler #3 (1981), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $28 while the near-mint copy of the newsstand edition costs $60.

Overall, Dazzler #3 (1981) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Punisher 2099 #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors, 1990s pop culture enthusiasts and fans of Marvel Comics! We finally made it at last with the conclusion of The Fall of the Hammer crossover storyline that highlighted Marvel’s 2099 franchises.

Last time around, Doom 2099 #14 saw the raising of the stakes and tension of the storyline leading up to the sudden team-up of the 2099 universe’s pioneering heroes – Spider-Man 2099, Ravage 2099, Doom 2099 and Punisher 2099 – facing the so-called Thor (the flying idol of the people in 2099), the minions and the secret forces behind the conflict.

With those details laid down, here is a look back at Punisher 2099 #13, published in 1993 (cover dated 1994) by Marvel Comics with a story written by Pat Mills and Tony Skinner, and illustrated by Tom Morgan.

The cover.

Early story

The story begins with Spider-Man, Punisher, Doom and Ravage together facing a horde of Berzerkers approaching them. The four engaged with the horde using violent action. When things calmed down, Doom 2099 tells them that they need to split into duos so that they can prevent the city of Valhalla from harming the millions of people below (in New York).

Before they start their tasks, the schemer Avatarr appears to them through holographic imagery and tells them that Valhalla was created as a base for the heroes that would destroy them and lead mankind along more productive lines. Thanks to Ravage’s move, Doom detects Avatarr’s frequency…

Quality

As Punisher 2099 arms himself, look closely and you will see the conflict between him and Jake Gallows.

When it comes to the storytelling, this conclusion to The Fall of the Hammer storyline felt unsatisfying. There were clear signs of rush on the resolution to the plot that preceded the ending which itself had a sudden shift of focus on Punisher 2099.

The real meat of this comic book is the team-up of the Marvel 2099’s pioneering protagonists, including the duos that were spawned as the plot required it. For most of this crossover storyline, Spider-Man 2099 and Punisher 2099 were just riding together going to Valhalla. In this comic book, you will really see the two work together which was satisfying enough as pay-off (to the build-up the preceded this issue). The duo of Doom 2099 and Ravage 2099, however, was nowhere as satisfying and, more notably, there was no real chemistry between them.

This comic book continues the theme of false deities and a series of unfortunate events pulled off from a distance by some sinister force located in a secret place. While this storyline had touched on the faith of the Thorites (most notably in Doom 2099 #14), this one simply abandoned it to focus more on 2099’s original heroes doing something heroic.   

When it comes to Punisher 2099 himself, fans will have a lot of stuff to enjoy. There is a short but notable moment in the story implying that Punisher 2099 and Jake Gallows are separate entities presented in the character’s mind.

Conclusion

This opening image is easily the best image of the comic book. Things went downhill from after this image.

Punisher 2099 #13 (1994) is not the solid conclusion The Fall of the Hammer storyline deserved. There were clear signs of rush as well as compression of details that had to be done in order to fit the 22 story pages. The so-called final conflict felt hollow and 2099 fans who got invested with the era’s self-declared Thor (who was initially the main antagonist) in the previous chapters will be disappointed with the way he turned out here. That being said, Avatarr as the main villain is just not convincing and was unsatisfying. Having Punisher 2099, Spider-Man 2099, Doom 2099 and Ravage 2099 together to do some saving was pretty interesting and symbolic, as well as the main attraction of this comic book. Sadly, not even those pioneers could save this comic book and the storyline from ending with a whimper.

If you are seriously planning to buy an existing hard copy of Punisher 2099 #13 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $6 while the near-mint copies of the signed-and-numbered and the newsstand editions cost $50 and $16 respectively.

Overall, Punisher 2099 #13 (1994) is worth getting below its cover price.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Ravage 2099 #3 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, Marvel 2099 fans and superhero comic book geeks! Are you ready for another trip into the high-tech future of Marvel’s comic book universe through the storytelling of the late Stan Lee? This is about the 3rd issue of the Ravage 2099 monthly series.

For the newcomers reading this, Ravage is an original character co-created by Stan Lee and artist Paul Ryan for the 2099 universe of Marvel Comics. By comparison, 2099 started in the 1990s with its own versions of Spider-Man, Dr. Doom and the Punisher. As such, Ravage stood out simply because he was different from them and that includes being idiotic and chaotic as a lead character.

Having already reviewed the first two issues (read my recent review), it became clear to me that Ravage started to deteriorate as a person even as he strived hard in doing what he thought was right. There are two established villains in the story and so far, Ravage does not look any different from them since he proved to be so chaotic, he became a danger not only to the thugs but also to law enforcers. As such, he is a danger to the public.

To find out if anything will improve creatively and artistically, here is a look back at Ravage 2099 #3, published in 1993 by Marvel Comics with a story written by Stan Lee and drawn by Paul Ryan.

The cover.

Early story

The story begins moments after Alchemax forces abducted Tiana from Ravage and Dack who find themselves busy with armed enemies on the street. The young Dack got hit by a gun blast. Somehow, Dack was brought to the nearest medical facility for treatment and placed in a medi-cell for questioning.

Already alone in the room, Dack is trapped and a bearded man delivering some candy arrives. It turns out it is Ravage in disguise and he wanted to make sure the youth was fine. Dack tells reveals that he was question for hours. Ravage updates Dack that Tiana was probably half-way to Hellrock, and he intends to get her back.

Meanwhile, armed personnel spot Ravage on surveillance video and rush to get him…

Quality

Most likely the portrayal of Tiana being helpless will turn off radical feminists and SJWs reading this.

To put things straight, this particular story has a retro vibe which reminds me of certain sci-fi and adventure comic books of the 1950s to the 1970s. This is not surprising given Stan Lee’s own style of plotting and writing. Like in issue #2, creative baggage was less of a hindrance and this allowed Lee and Paul Ryan to craft another action-hero tale that is straightforward and easier to follow. Unlike the previous issue, this one has stakes raised near the end of the story which is refreshing and it also involves a nice change of location. Compared to how he acted in issue #2, Ravage here begins to act more heroic and showed willingness to sacrifice something to help someone. He still is a chaotic person to be with, only this time he is in the company of a different kind of walking characters. To say the least, this story is an improvement over its predecessor.

Conclusion

Ravage in action inside Dak’s medi-cell.

I can say that Ravage 2099 #3 (1993) is surprisingly a satisfying read. It definitely is not great but the traditional elements of sci-fi, action adventure storytelling lifted its quality. It should be noted that the act of heroism on the part of Ravage begins here and the predicted rivalry between him and the villain Dethstryk (who looks generic as the leader of a band of baddies) finally starts.

If you are seriously planning to buy an existing hard copy of Ravage 2099 #3 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $24.

Overall, Ravage 2099 #3 (1993) is satisfactory. That being said, I don’t recommend spending any more than $1 for it.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com