Frame-rate boost for backward compatible games on Xbox Series consoles has begun with five initial games!

Playing previous generation video games on your Xbox Series X or Xbox Series S console is becoming a smoother experience as Team Xbox officially rolled out the FPS Boost enhancement for backward compatible games which gamers playing any of the five initial games – Far Cry 4, New Super Lucky’s Tale, Sniper Elite 4, UFC 4, and Watch Dogs 2 – can benefit from.

On Xbox.com, Senior Program Manager Paul Eng made the official announcement dated February 17, 2021. Below is an excerpt from the said article…

As we detailed in October, with the increased CPU, GPU and memory from our new consoles, all of your existing games look and play better. With certain titles, we can make the experience even better, all with no work required by the developer, and no update needed by the gamer. To that end, the backward compatibility team has developed FPS Boost, which employs a variety of new methods for nearly doubling (and in a few instances, quadrupling) the original framerate on select titles. Higher, steadier framerates make games visually smoother, resulting in more immersive gameplay. We partnered closely with developers to enhance the experience while maintaining the game’s original intent. And while not applicable to all games, these new techniques can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware at the time.

We’re excited to announce the first assortment of backward compatible titles that will support FPS Boost – available beginning today –  are Far Cry 4, New Super Lucky’s Tale, Sniper Elite 4, UFC 4, and Watch Dogs 2. We chose this initial collection of titles not only because they are popular among fans, but to highlight several different ways that FPS Boost can improve your experience. For example, New Super Lucky’s Tale can now run up to 120 frames per second (fps) and UFC 4 delivers improved framerate performance specifically on Xbox Series S and can now run at 60fps.

This is just the beginning. We will announce and release more titles featuring FPS Boost soon, as well roll out new menu icons and system settings in an upcoming system update. Starting this Spring, you can go into the “Manage Game” section for any title, where you’ll be presented with a new “Compatibility Options” button that will allow you to toggle FPS Boost (as well as Auto HDR) on or off. There will also be a new indicator informing you when a game is running with FPS Boost whenever you hit the Xbox Button on your controller. You decide how you want to play your favorite games, whether in its original form or with FPS Boost.

And FPS Boost doesn’t only benefit gamers who own these titles – you’ll be happy to hear that many of these upcoming FPS Boost games will be available in Xbox Game Pass.

As you can see in the above content, Team Xbox and its backward compatibility team are continuing to not only make as many past generation games playable on the Xbox Series consoles, but make the gameplay experience even better by means of improving the frame rates. With FPS Boost, the wholesome platform game New Super Lucky’s Tale can be played on Xbox Series S at more than three times higher than the frame rate of its Xbox One version. More than three times meaning up to 120 frames-per-second (120FPS) on the newer console!

And then there is another game from the initial five…Watch Dogs 2 from Ubisoft. I played and finished Watch Dogs 2 on my Xbox One back in early 2017 and while it was not great, it proved to be fun and satisfying enough. For the newcomers reading this, Watch Dogs 2 is an open-world game with San Francisco as its environment. To have that game upgraded to 60FPS is pretty impressive even though its resolution was not upgraded. Regardless of resolution, to have an open-world game run at sixty frames-per-second is a big achievement in itself. By today’s standards, 30FPS is no longer satisfying for me especially when it comes to open-world games.

As mentioned in the Xbox.com article, FPS Boost is just beginning and Team Xbox will reveal and release more games that will run with FPS Boost in the near future. I personally hope to see a variety of previous generation games run on Xbox Series consoles at 60FPS such as Lost Odyssey (the Final Fantasy game without the name), Saints Row 2 and Saints Row The Third to name a few.

It is great to see that Team Xbox continues to work hard to not only make backward compatible gaming even more accessible, but also justify all the investments gamers made with their collection of video games released on all Xbox console generations. That reminds me, this year 2021 will mark the 20th anniversary of Xbox itself.

In ending this, here are some selected YouTube videos related to FPS Boost for your learning and enjoyment. Colteastwood’s interview with Jason Ronald is a must-watch! Meanwhile, Zalker 87’s video is about a different yet highly relevant topic of discussion.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Largest launch in Xbox history declared

Welcome back fellow Xbox fans, geeks and gamers! The new generation of console gaming has begun with the twin-launch of the Xbox Series X and Xbox Series S done around the world. Even though there were not too many images of gamers and long-time Xbox fans lining up at retailers or at special launch-related events to buy the new consoles (due to the pandemic which changed life and business the way we know it), the launch has been declared the largest in Xbox history.

On Twitter, Xbox chief Phil Spencer posted: Thank you for supporting the largest launch in Xbox history. In 24 hrs more new consoles sold, in more countries, than ever before. We’re working with retail to resupply as quickly as possible. You continue to show us the connective power of play is more important than ever.

As you can see above, Spencer declared the launch as being the largest just as he thanked those who supported it. While no sales figures were provided, he stressed that more new consoles were launched in more countries this time which means that they already exceeded the respective launch of Xbox One in 2013. In retrospect, Microsoft sold over a million units of Xbox One at launch.

The new generation of console gaming has officially started with Xbox Series X and Xbox Series S now making their way through retailers worldwide.

With regards to supply, Spencer stated that they will resupply their retailers so that those who failed to secure a unit at launch won’t be left behind. It should be stated that retail giant Amazon told a certain number of their customers that Xbox Series X units ordered through them won’t be available until the end of the year. It should be noted that Amazon itself is a rival a Microsoft’s when it comes to cloud-related business and making gaming available to billions of people around the world. Delays regarding the two Xbox Series consoles also hit Canada and the United Kingdom. When it comes to launching games overseas, Yakuza: Like a Dragon reportedly (note: local publication Game Watch the source) has been delayed. Team Xbox needs to work on these issues.

In relation to the launch, EA Play has been made available to Xbox Game Pass (XGP) ultimate subscribers. This means that the said subscribers who own Xbox consoles – including the brand new Xbox Series X and Xbox Series S – will be provided EA Play membership for free and this will enable them to are able to play many games. Think about the many sports games, first-person shooters, role-playing games (RPGs), racing games and many other games from EA being offered apart from the many games already listed under Xbox Game Pass own lineup. Definitely there is no shortage of games to play at launch and backward compatibility is also a factor. With regards to the Xbox ecosystem, XGP Ultimate subscribers will be able download and play games from EA Play’s library on their Windows 10 personal computers starting this December.

By the way, do you own a copy of the acclaimed Xbox One-exclusive Gears 5? The said game has been relaunched along with the Xbox Series consoles with technical optimization for the said machines. The main campaign of the game has been updated and includes Dave Bautista (presented as WWE’s Batista) as Xbox icon Marcus Fenix. This is the closest thing Xbox and Gears of War fans will have to a live-action movie adaptation. For the newcomers reading this, Bautista appeared in two Guardians of the Galaxy movies, Avengers: Infinity War, Avengers: Endgame and the James Bond movie Spectre.

More on Gears 5, the game takes advantage of the new technology of the Xbox Series consoles and this means heavily reduced load times, utilization of Quick Resume (now one of the most notable new features only on the new consoles), reduced input latency (meaning improved responsiveness), variable rate shading (a key feature of AMD’s RDNA 2) and the super smooth 120 frames-per-second frame rate in Versus mode. With regards to Xbox Series X, the game is presented in 4K resolution thanks to the Ultra-HD pack and Ultra-Spec graphics that were previously only made available to PC gamer. As if that was not enough, developer The Coalition prepared new features for the Gears 5 campaign, new achievements (worth almost 100 Gamerscore points), etc.

Gamers of Gears 5 transitioning from Xbox One consoles into Xbox Series consoles will be delighted to know that it will take only a push of a button to download the update and download the next-generation version of the game via Smart Delivery for free!

In relation to the availability of Xbox Series consoles, over forty new games (including 30 games optimized for the new generation) have been made available and Team Xbox made the effort to ensure that Xbox Series consoles owners will play the best versions of the games they owned (for consoles) across the generations. While a lot has been showcased about the acclaimed Forza Horizon 4 optimized for the new consoles, it should be noted that Halo: The Master Chief Collection has also been optimized and ALL Halo games have been improved to run at higher resolutions and higher frame rates as well. Being a long-time Halo gamer myself, being able to replay past Halo games way above the 30FPS limits alone is very enticing.

When it comes to the near future, be aware that starting November 18, 2020, cloud gaming will debut in Australia, Brazil, Japan and Mexico via the Project xCloud Preview program.

Project xCloud General Manager and Head of Product Catherine Gluckstein wrote: In each of these four markets we’ll begin with this Preview to test, iterate, and gather your feedback. And next year, we’ll move to the next step and bring cloud gaming to these markets as part of Xbox Game Pass Ultimate; this is an important step in our journey as we look to reach more gamers around the world. 

2020 has brought challenges to all of us, but we hope that cloud gaming simply opens up new ways for you to play when and how you choose. Enjoy Master Chief anywhere and everywhere when you play on your phone, get some laps in on Forza while someone else occupies the TV, or to try out a new-to-you Xbox game. Cloud gaming makes it possible to play those top titles on your Android phone or tablet. 

Come join us in Preview as we test and learn in Australia, Brazil, Japan and Mexico. During this Preview you’ll have access to a curated library of great games for free, including favorites from Xbox Game Studios such as “Minecraft Dungeons,” “Halo: The Master Chief Collection” and “Forza Horizon 4” in addition to some fantastic content from our partners such as “Black Desert,” “PlayerUnknown’s Battlegrounds,” and “Yakuza 0.” 

Our Project xCloud Preview is currently supported on Android phones and tablets through the Xbox Game Streaming (Preview) app in the Google Play Store, available in English, Spanish, Portuguese and Japanese.

Anyone who wants to join can register online.  

Finally, GameSpot published a feature article highlighting their recent talk with Phil Spencer about Xbox and several related topics.

I find notable how the head of Xbox reacted towards GameSpot’s mentioning of a Bloomberg report which said that several developers in Japan have been approached by Microsoft about acquisition.

Let’s see how receptive gamers in Japan are towards the new Xbox consoles.

When asked if there was any truth to the report, Spencer responded: I don’t think so. I say, I don’t think so… I mean, I’m not in every meeting that every team has, but I’ll say not from me. Most of the opportunities that we’ve had to date have been a long-lasting relationship, and so, I don’t think we’re out there with our business card, throwing them out on the corner, trying to find people. I’ve talked about my affinity for Japanese studios and thinking back in the day when we had more games that were created in Japan as part of our first party, I’m excited when the deal closes to get to spend more time with Tango [Gameworks] and the work that they’re doing. So it’s an area that I’m interested in, but no, I don’t think it’s… I think that’s not accurate.

Spencer also expressed his view about the Asian market from a gaming standpoint and noted how different the Japanese market is compared to those in Korea, China and Southeast Asia. He also stated that he has an affinity for all the amazing creators based in Japan and he spent a lot of time there and wants to make sure those creators see Xbox as a great place for their games. It should be stated, in relation to what was said, that a free downloadable demo of Dragon Quest XI S is now available via the Xbox Store. The blockbuster Japanese RPG will be released in full on December 4, 2020 for Xbox One, Windows 10 PC and – via backward compatibility and XGP – on Xbox Series X and Xbox Series S.

Back to the interview, Spencer mentioned Mistwalker and their notable Xbox 360 JRPGs Lost Odyssey and Blue Dragon. Eventually, the interview focused on the upcoming RPG Elden Ring and when asked about it, the head of Xbox stated: I’ve seen actually quite a bit. I’ve played quite a bit.

In closing this article, here are some gaming-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Unless something drastic happens, do NOT expect new Bethesda games on PlayStation and Nintendo consoles

2020 is coming to an end and until now the single, most discussed video game industry news is still the Bethesda-Xbox deal. That megaton deal also means that Team Xbox has all the means to lock out PlayStation and Nintendo consoles and keep future Bethesda games exclusive to the Xbox ecosystem which includes Xbox One, Xbox Series S, Xbox Series X and Windows 10 PC.  

In other words, what Microsoft owns, Sony and Nintendo cannot have!

Don’t get me wrong. People who own Nintendo Switch, PS4 and the PS5 (note: compatible with most PS4 games) can still avail of the current Bethesda releases of Elder Scrolls V: Skyrim (the remastered edition specifically), Elder Scrolls Online, Doom Eternal and others in the market. They just should accept the fact that future games like Fallout 5, Starfield, Elder Scrolls VI, the next Doom, the next Wolfenstein, the next Dishonored and whatever new intellectual properties Bethesda comes up with!

No matter how loud and emotional the fanboys are over the Xbox-Bethesda deal that tremendously changed the game, Nintendo and PlayStation consoles are NOT part of the Xbox ecosystem! Microsoft did not spend $7.5 billion only to make new Bethesda games and franchises available on non-Xbox platforms, and they also invested a whole bunch of money building up Xbox Game Pass (XGP) and Project xCloud.

This bring me to my next point – Kotaku’s in-depth interview with Xbox head Phil Spencer.

The said interview discussed a whole bunch of topics. The Xbox-Bethesda deal, unsurprisingly, was discussed and it dealt with what Microsoft will do with Bethesda game properties that they now own and control. Here’s an excerpt:

Spencer had said in previous interviews that existing deals involving ZeniMax games would still be honored, suggesting that something like the time-traveling game Deathloop would still come first to PS5, as previously announced. Beyond that, though, fans have wondered whether ZeniMax games would go Xbox and PC-only. In other words, they’ve wondered if PlayStation would stop getting Fallouts and miss out on the sequel to Skyrim.

I wondered that, too.

“Is it possible to recoup a $7.5 billion investment if you don’t sell Elder Scrolls VI on the PlayStation?” I asked.

“Yes,” Spencer quickly replied.

Then he paused.

“I don’t want to be flip about that,” he added. “This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: ‘How do we keep other players from playing these games?’ We want more people to be able to play games, not fewer people to be able to go play games. But I’ll also say in the model—I’m just answering directly the question that you had—when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means.”

As seen above, Phil Spencer answered with confidence that they can recover the $7.5 billion Bethesda investment with the Xbox ecosystem, Xbox Game Pass and other services they have. The PlayStation and Nintendo console bases are undeniably large but they are not really needed in Microsoft’s master strategy on not only recovering their Bethesda investment but also expanding the Xbox ecosystem as a whole worldwide.

As I observed, a lot of Xbox fans are very enthusiastic for Bethesda’s games and have collectively spent huge amounts of money on them. These same Xbox fans are willing to spend more for the next-generation Xbox Series consoles and the Bethesda-Xbox deal is a big factor in their decisions and excitement.

Sony had tremendous success selling over 100,000,000 PS4 units worldwide but that does NOT mean Microsoft and Bethesda will plead to them and offer future games of Fallout, Elder Scrolls, Doom, Wolfenstein, and others on PS5. Sony does NOT have the upper hand at all with the next-generation and they do not own Bethesda.

It’s really the other way around for Sony and Nintendo when it comes to convincing Microsoft to allow Bethesda to release their future games on PS5 and Switch. Imagine PlayStation head Jim Ryan approaching Microsoft and offer them $500,000,000 to release Starfield on PS5. I know it’s crazy but with the many Xbox-hating PlayStation fanboys online who are still restlessly ranting over the Xbox-Bethesda deal, they might be willing enough to pressure Jim Ryan to do it. As for Nintendo, what can they offer to Microsoft?

As for the two timed-exclusive Bethesda games coming to PS5 initially, you can expect those games to land in the Xbox ecosystem in the near future. I don’t expect Sony and Bethesda will renew their deal now that Microsoft is in the game.

The way things are right now, Starfield and other future Bethesda games will be exclusive to the Xbox ecosystem. Those who own non-Xbox platforms who really crave for sequels to Fallout, Elder Scrolls and the like can simply use their capable Windows 10 PCs or buy an Xbox Series S or an Xbox Series X console, and then subscribe to Xbox Game Pass. If they want to play Xbox ecosystem games on their smartphones via streaming, there is Project xCloud to support them.

In ending this article, here are some more gaming-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch

Things are looking really good for Microsoft’s Team Xbox as far as launching their next-generation machines Xbox Series S and Xbox Series X is concerned. The two upcoming consoles will launch officially on November 10, 2020 in America and some other parts of the world. Xbox Series S in America is priced at $299 and while the premium Xbox Series X (which has a 4K Blu-ray disc drive) is priced at $499.

At this stage, the last thing any company wants to go through is a pre-launch blunder or controversy that would discourage consumers from buying the new products. While the final lineup of launch games for Xbox Series S and Xbox Series X has yet to be declared, there are notable developments that are already delighting Xbox fans and casual gamers. No, it’s not about the megaton Xbox – Bethesda deal that gamers are still talking about. Something else, really.

Xbox Series S and Xbox Series X.

Firstly, there is really good news that the promised backward compatibility feature on Xbox Series X is not only working but also enhanced the games tested. Screen Rant wrote: Games that are locked at 30 frames per second on Xbox One are able to easily hold a locked 60 frames per second on the Xbox Series X, even with upgrades in resolution. They also added: The ability of the Xbox Series X to play older games may end up being a bigger deal now than Microsoft expected. The game industry has been hit with lots of delays this year, mostly as a result of the COVID-19 pandemic, meaning both next-gen consoles will have lighter than expected launch lineups.

Den of Geek meanwhile reported that Rise of the Tomb Raider, Sekiro, Hitman 2 and even the 12-year-old Grand Theft Auto IV all ran better on Xbox Series X than they ever did in their respective original consoles of release. More on GTA4 (first released on Xbox 360), Den of Geek wrote: Even some older titles are “rescued” by the power of the Xbox Series X. The report highlights Grand Theft Auto 4 as a game that not only infamously struggled on the Xbox 360 (where it was borderline unplayable at times) but even burdened the mighty Xbox One X. On Xbox Series X, though, Rockstar’s sometimes controversial classic hits that fabled 60 FPS benchmark and even does so while offering enhanced visuals and improved load times.

Take note that Den of Geek and Screen Rant took references from Digital Foundry’s video that highlighted their testing of backward compatibility on Xbox Series X which you can watch right below…

Secondly, the load times related to the backward compatibility all showed clear improvements on Xbox Series X. Remember how long it took your Xbox One console to load up Red Dead Redemption 2? Remember what you did during all the times your Xbox 360 or Xbox One console struggled to load up the game? Those times are history!

According to The Verge, massive changes to the load times were the most significant improvements. They wrote: Games like Sea of Thieves, Warframe, and Destiny 2 have their load times cut by up to a minute or more on the Series X. In Destiny 2, for example, I can now load into a planet in the game in around 30 seconds, compared to over a minute later on an Xbox One X and nearly two minutes in total on a standard Xbox One. These improved load times are identical to my custom-built PC that includes a fast NVMe SSD, and they genuinely transform how you play the game — you can get more quests and tasks done instead of sitting and looking at a planet loading.

Warframe and Sea of Thieves are equally impressive with their load times now. I can now open Warframe and the game is ready to play just 25 seconds later. That same load takes literally a minute longer on my Xbox One X. Sea of Thieves now loads to menu screens in around 20 seconds, with another 28 seconds to load into a session. On my Xbox One X, it takes a minute and 21 seconds to even load the game initially, and then another minute and 12 seconds to get into a game session.

None of these games have been fully optimized for the Xbox Series X either. This is simply Microsoft’s backward compatibility support in action.

Thirdly, there is also the issue of game performance. To be specific, it’s about frame rates and consistency related to Destiny 2, Warframe and Sea of Thieves. The Verge wrote: Destiny 2 is a great example of a game that was held back by the weaker CPU and slow HDD in the Xbox One X. It’s a title that hit native 4K previously, but the 6 teraflops of GPU performance in the One X was bottlenecked by a laptop-like CPU and an old spinning hard disk. This meant the game was stuck on 30fps.

While Bungie has committed to enhancing Destiny 2 for the Xbox Series X and PS5 with 60fps support, it already feels faster without the patch. I would regularly notice frame rate drops in Destiny 2 on the Xbox One X when things got a little hectic on screen during a public event or in a raid with mobs of enemies coming at you. I haven’t seen a single stutter running Destiny 2 on the Xbox Series X.

This console has also improved other parts of Destiny 2 that were slow on the Xbox One. Loading into the character menu sometimes takes a few seconds on the Xbox One X, but on the Series X it feels like I’m playing on my PC as it’s near instant.

On the other two games, they wrote: I’ve noticed similar improvements across Warframe and Sea of Thieves, where games just seem to automatically benefit from the CPU, SSD, and GPU improvements to run more smoothly.

When it comes to multiplayer performance and compatibility, The Verge wrote: The other benefit to the Xbox Series X and this next generation is that games aren’t separated out like they were in the shift from Xbox 360 to Xbox One. Back then, you could only match Xbox One players in a lot of games, leaving out friends who still played on the Xbox 360. In every multiplayer game I’ve tested on Series X, I was able to join friends who were using an Xbox One and match against other Xbox One players.

See? Things are really looking good in the run up to November 10 launch of Xbox Series S and Xbox Series X. Backward compatibility ensures that your huge collection of games played (as recorded in your Xbox LIVE account) in previous generations’ Xbox consoles will NOT go to waste and, at the same time, the said feature is a great way of preserving video games from the past. I personally am happy about this not simply because I am nostalgic but because there are some great games from the past that need playing such as Lost Odyssey (Xbox 360), Halo 3 (Xbox 360), Elder Scrolls IV: Oblivion (Xbox 360), Fallout New Vegas (Xbox 360) and Star Wars: Knights of the Old Republic (original Xbox).

In addition, the tests showed that previous generation games are not only playable on the next-generation Xbox but they also perform better, load much faster and will have varying visual enhancements. And then there is also cross-play for multiplayer. Just imagine how that would impact online multiplayer as we know it.

In ending this, posted below are Xbox-related videos for your learning and excitement for the next-generation! Be confident, fellow Xbox fans! This coming new generation of console gaming will be much more fun than the current one! Team Xbox truly cares about us gamers, much more so than Sony’s PlayStation team!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

My Observations: Future Bethesda games being exclusive on the Xbox ecosystem lock out competitors

For so long have many people criticized Team Xbox of Microsoft for being too weak with their 1st party games and for having not enough exclusive games. Such criticism does not matter anymore because Microsoft made the heavy investments in expanding their Xbox Game Studios member developers through acquisitions and such developments further escalated with Microsoft acquired ZeniMax Media and have game publisher Bethesda integrated with Team Xbox.

Think about it. Bethesda game developers moved Xbox Game Studios teams from 15 to a whopping 23! This also means that Microsoft effectively owns the established Bethesda intellectual properties and game franchises of Dishonored, Doom, Prey, Wolfenstein and the best-selling franchises Fallout and The Elder Scrolls! Very clearly Microsoft spent $7.5 billion very strategically and as a result, the Xbox 1st party lineup of developers and franchises easily overwhelmed those of PlayStation.

Future games of these established video game franchises – plus the upcoming game Starfield – will be available only through the Xbox ecosystem. What Microsoft owns, Sony and Nintendo cannout touch.

This bring me to my next point – the Xbox ecosystem exclusivity of Bethesda’s future games and franchises! This is the one topic that made PlayStation fanboys disappointed and very uneasy, and I spotted a lot of them on Twitter. Why? For starters, the Xbox ecosystem is composed of the Xbox consoles (Xbox One and its variants, plus the upcoming next-generation Xbox Series S and Xbox Series X), Windows 10 PC plus the many millions of smartphones that will be able to play games via streaming (with Project xCloud).

More on the exclusivity of Bethesda’s future games for Xbox, here is an excerpt from Yahoo! Finance’s interview with Xbox division head Phil Spencer.

Spencer confirmed that ZeniMax games will appear on Microsoft’s xCloud the same day they are released in retail, making the service even more worthwhile for dedicated gamers.

But it also leaves the question as to whether Microsoft will bring ZeniMax games to competing consoles like the PlayStation 5 and Nintendo Switch. Making games exclusive to a single console can be incredibly lucrative, as it forces gamers to buy certain systems to access their favorite games.

Microsoft, however, has also shown that it’s willing to share such properties with rivals as evidenced by its decision to put “Minecraft” on the PlayStation 4 and Nintendo Switch, as well as Android and iOS.

“In terms of where games will show up, our commitment is that our games will show up in Game Pass, PC, and on console and be available on xCloud,” Spencer said. “In terms of other platforms, I think we’ll take it on a case-by-case basis.”

As seen at the end of the above excerpt, Phil Spencer’s “our games” quote refers clearly to what games Microsoft owns and that already includes Bethesda’s games. He went on to confirm his company’s games will be released for the Xbox console users and Windows 10 users through the fast-growing Xbox Game Pass subscription service and Project xCloud. There definitely is no PlayStation console included. Even though Spencer did not mention the word “exclusive”, he confirmed the exclusivity when he referred to their games and the Xbox ecosystem. If PlayStation gamers really want future games of Wolfenstein, Fallout and The Elder Scrolls on PlayStation 5 (PS5), they can shout all they want but Sony cannot make it happen for them because it is Microsoft who has the final word to make that happen. Hence the “case-by-case basis” words of Spencer.

Of course, Microsoft did not spend $7.5 billion only to make Bethesda games and franchises available on non-Xbox platforms. They already invested so much on Xbox Game Pass and Project xCloud, now is the time for them to fill it with exclusive content and gamers who want the Bethesda games will need a Windows 10 PC and/or an Xbox console (note: the next-generation Xbox Series consoles are recommended since Xbox One is on its way out). For Microsoft making Bethesda games available on PS5, Nintendo’s Switch (and its successor) is a self-defeating move.

As for Yahoo! Finance’s mentioning of Minecraft being a multiplatform release, they did not mention the fact that the said game was already available on other platforms BEFORE Microsoft acquired Mojang in 2014. Clearly this is not the same with the Xbox-Bethesda deal, and Microsoft will use Bethesda properties as leverage against Sony and Nintendo when it comes to exclusive content for the Xbox ecosystem.

The next-generation console competition is only heating up and Team Xbox has the advantages! Nintendo and Sony cannot do anything to compel Microsoft to have Bethesda release The Elder Scrolls VI, Starfield and Fallout 5 on their respective consoles. Those two do not own Bethesda and Sony’s exclusive games deals with Bethesda is only temporary at best. After that deal ends with no renewal, there will be no more new Bethesda games for PlayStation gamers and they will only have to settle with old ones like The Elder Scrolls Online, Skyrim, Fallout 4.

In the near future, this upcoming fantasy RPG will be available only on Xbox Series consoles and Windows 10 PC through Xbox Game Pass and Project xCloud.

For the role-playing game (RPG) genre, Team Xbox already has the very talented inXile Entertainment (Wasteland 3) and Obsidian Entertainment (The Outer Worlds) making even new exclusive RPGs for the Xbox ecosystem. Add Bethesda’s Starfield, The Elder Scroll VI and the unannounced Fallout sequel, then it is very clear that the Xbox ecosystem will be the best destination for gamers who love compelling, fun and enduring RPGs. Meanwhile, Sony itself does not have the talents nor the resources to make their own high-quality RPGs which is why they desperately signed a timed-exclusive deal with Square Enix to have Final Fantasy XVI first on PS5.

Again, all of these details and developments show that the $7.5 billion Xbox-Bethesda deal is for the long-term and Microsoft now has the means to build up the Xbox ecosystem in terms of content, features and the global userbase. It should be noted that the franchises of Doom, Fallout, Dishonored, Wolfenstein and Elder Scrolls have many millions of dedicated fans and to continue enjoying future games they will definitely be flocking into the Xbox ecosystem (goodbye Sony and Nintendo gamer communities). It truly is a megaton, video game industry shaking business deal that really caught Sony and Nintendo off-guard. I should state that the promise of future Bethesda releases alone will convince gamers (the Bethesda franchise fans, the casual gamers and hardcore gamers) to buy Xbox Series S or Xbox Series X even though the forming lineup of launch games does not look too hot. It will be in the 2nd year of the next-generation Xbox Series consoles that the real blockbuster exclusive games will come out and attract gamers who want the best gaming experiences that can only be found in the Xbox ecosystem. Lastly, the Xbox-Bethesda deal ensures that Team Xbox will not suffer from any lack of exclusive games in the years to come. We will see if Nintendo and Sony can keep up with Team Xbox’s pace, only this time without new games of Doom, Fallout, Elder Scrolls.  

In ending this, watch these Xbox-Bethesda videos from Colteastwood and Rand al Thor 19. Watch and listen very closely. 

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: Bethesda now part of Team Xbox

As I start to write this, I still am in a state of shock over the most ambitious video game business announcement that I never anticipated would happen particularly with Xbox. People are already talking about it a lot right now. I’m referring to Microsoft’s megaton acquisition of ZeniMax Media which is the parent company of game publishing giant Bethesda Softworks. The deal is worth $7.5 billion (in cash) and it includes acquiring Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. The said studios have a combined work force of more than 2,300 employees. This megaton development alone makes me want to acquire an Xbox Series X unit even more!

To put things in perspective, below is an excerpt (with key parts in bold) from the Xbox.com blog post by Xbox head Phil Spencer:

Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world. Our teams have a close and storied history working together, from the amazing first DOOM, and its id Tech engine, innovating games on PCs to Bethesda bringing their first console game to the original Xbox, the groundbreaking The Elder Scrolls III: Morrowind. Over the years I’ve had many deep conversations with the creative leaders at Bethesda on the future of gaming and we’ve long shared similar visions for the opportunities for creators and their games to reach more players in more ways.

Just as they took the bold first steps to bring The Elder Scrolls franchise to the original Xbox, Bethesda were early supporters of Xbox Game Pass, bringing their games to new audiences across devices and have been actively investing in new gaming technology like cloud streaming of games. We will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC. One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.

Like us, Bethesda are passionate believers in building a diverse array of creative experiences, in exploring new game franchises, and in telling stories in bold ways. All of their great work will of course continue and grow and we look forward to empowering them with the resources and support of Microsoft to scale their creative visions to more players in new ways for you.

All of our work, and the foundation of our relationship with you, starts with a commitment to deliver a breadth of amazing games to discover and play on Xbox.  Over the last few weeks, we’ve been excited to share more detail on important elements of a plan we’ve been building towards for years. A plan that is the fulfilment of a promise, to you the Xbox player, to deliver the most performant, immersive and compatible next-generation gaming experiences, and the freedom to play blockbuster games with your friends, anytime, anywhere. Today is a landmark step in our journey together and I’m incredibly energized by what this step means for Xbox.

As confirmed by Spencer, the acquisition of Bethesda is more than just adding to Xbox Games Studios existing lineup of game makers and more than just adding games for Xbox and PC gamers to play. The acquisition also means adding even more games to the fast-growing and successful Xbox Game Pass subscription program which recently saw its subscribers reach 15,000,000+ (a jump of 50% in less than six months’ time!). The addition of Bethesda’s iconic franchises – Elder Scrolls, Fallout, Wolfenstein and Dishonored to name some – will surely add tremendous value to Xbox Game Pass and even more exciting is the confirmation that Bethesda’s upcoming sci-fi Starfield will also be added! These developments are already exciting gamers to order Xbox Series S or Xbox Series X as I write this.

Think about it. If you are already a paying Xbox Game Pass subscriber by the time Starfield gets released, you can simply visit Xbox LIVE and download the said game for free (because you already paid for the subscription). Those who are not XGP subscribers will have to pull out a lot of money to buy Starfield at the retail store or elsewhere online.

Already Team Xbox and its many Xbox Games Studios are already creating new and exclusive games for Xbox Series S and Xbox Series X plus PC. Microsoft no longer has a shortage of console exclusives and all the criticism thrown at them (“Xbox has no exclusives!”, “Xbox has no great games!”) are meaningless now. The addition of Bethesda studios into the many Xbox Game Studios further ensures more exclusive games in the years to come and this alone gives Microsoft a huge advantage over Sony and Nintendo!

This brings me to another sensitive topic: the Bethesda projects that are exclusive to others or are multi-platform in arrangement. Bethesda currently has two games that are exclusive to Sony’s PlayStation 5 (PS5) and Phil Spencer made clear that Microsoft will honor the exclusivity commitments of those games. In short, the Bethesda-Sony deal for those two games won’t be scrapped. Other Bethesda games coming to platforms that are not Xbox-related will happen on a case-by-case basis with Microsoft having the final decision. All of these are part of the complications that come with acquiring a huge game publisher with existing deals made with other platform makers.

But if you look into the far future, the Xbox-Bethesda megaton deal will eventually lead to sequels of Fallout, Elder Scrolls and other franchises that will be released exclusively on Xbox platforms and PC, and the Bethesda brand will remain. Bethesda’s famous role-playing game (RPG) franchises alone makes Xbox an even more attractive ecosystem for gamers who love RPGs. Think about it! Imagine playing Fallout and Elder Scrolls sequels (or remastered versions of Skyrim or Fallout 4) on Xbox Series X years from now enjoying all the massive content presented with 4K resolution, 60 FPS frame rate, great visuals and much shorter load times. With Microsoft having the more technologically superior console (Xbox Series X compared to PS5 with disc drive) and a much bigger and stronger 1st party game lineup, gamers will realize the benefits of the Xbox-Bethesda deal.

If Microsoft wants to make even more money and sell more, they can always decide to make Fallout and Elder Scrolls sequels available on PS5 and other platforms (even on Nintendo’s next-generation console). Microsoft acquired Mojang years ago and kept Minecraft available on multiple platforms (including those of Sony, Nintendo, iOS and more). When it comes to the next console generation with Bethesda’s many games being played, I expect their multi-platform games to look and play better on Xbox Series X than on PS5.

With Bethesda and Obsidian Entertainment together with Team Xbox, producing a sequel to Fallout New Vegas is no longer an impossible dream!

I should also state that Microsoft having Bethesda under its extensive corporate umbrella and ownership of the many intellectual properties (IP) of the company means that the dream of producing sequel to Fallout New Vegas is no longer impossible! Microsoft also owns Obsidian Entertainment, the very same team that worked with Bethesda for Fallout New Vegas, and they can decide to assign them to produce a sequel complete with a lot of human, technological and financial resources to back them! While I love the idea of Obsidian making Fallout New Vegas 2, I personally prefer they keep focusing on making their major fantasy RPG Avowed (ironically an ambitious game described as something to rival Bethesda’s Skyrim) and making a next-generation sequel to The Outer Worlds (which I love playing). A new Fallout New Vegas can be released on Xbox Series S and Xbox Series X AFTER the respective releases of Avowed, Starfield and Elder Scrolls VI many years from now.

Apart from the very promising benefits gamers will soon have from the Xbox-Bethesda deal, Microsoft also deserves praise for their transparency with gamers about their next-generation consoles, their expanding 1st party game studios lineup, Xbox All Access, Xbox Game Pass and the like. Transparency aside, Team Xbox also proved to stay honest and well organized with gamers unlike Sony’s PlayStation division. Watch the videos below regarding Sony…

The Xbox-Bethesda deal alone motivates me even more to acquire an Xbox Series X console and also sign up at last on Xbox Game Pass. I am certain that I am not the only geek experiencing the excitement about the very bright future of fun, engaging and high-value gaming with Xbox. With Bethesda’s RPG franchises alone, Xbox is already the best and definitive ecosystem for people who love playing role-playing games (note: Microsoft has Avowed coming and hopefully a The Outer Worlds sequel from Obsidian, plus established support from Square Enix with a Dragon Quest game coming out this December). This is something that Sony (even with Final Fantasy XVI a timed exclusive on their PS5) and Nintendo cannot match! Going back to Bethesda, they really had gone a long way and their decades-old history of doing business with Microsoft is undeniable. The very first time I played a Bethesda game on Microsoft hardware was none other than Elder Scrolls IV: Oblivion on Xbox 360 and that was way back in 2006. In the past decade, I played Skyrim on Xbox 360 and Fallout 4 on Xbox One. Personally, I am happy that Microsoft acquired Bethesda with not only the Xbox Series S and Xbox Series X in mind but for the long term…the far future!

In ending this, watch these videos from Dealer Gaming, Colteastwood, Rand al Thor 19 and Zalker 87 for additional insight about the Xbox-Bethesda deal!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: Time for Rare and Microsoft to emphasize Everwild’s gameplay and features

Time for Rare and Microsoft to emphasize Everwild’s gameplay and features

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Everwild developed by Rare and published by Microsoft.

I have to admit that it’s been quite a long time since Xbox game studio Rare released a game that captivated me. I’m talking about their two games that launched with the Xbox 360 – Perfect Dark Zero and Kameo: Elements of Power.

They went on to make Viva Piñata, Banjo-Kazooie: Nuts & Bolts (a major disappointment), Kinect Sports, Kinect Sports II, Kinect Sports Rivals (the commercial failure), Killer Instinct, Rare Replay (the compilation of their legacy), and Sea of Thieves (which never interested me). Lastly, I should mention that Rare’s next project Battletoads is coming out on August 20!

When I least expected it, Rare caught my attention at last during the XO19 this past November when their newest game was unveiled…Everwild. The game is being developed specifically for the next-generation Xbox Series X and Windows 10 PC (also coming to Xbox Game Pass) and below is the announcement trailer.

The first time I saw that trailer, I was captivated with the great looking visuals which had stunning digital art work and smooth animation. When I noticed the characters move in the game and they faced a scenic view with birds flying in the air, I had the impression that Everwild is an adventure-type game that may have open-world exploration elements. It should be said that the animation and artistic design of the wild animals are astounding to see! By the time the trailer ended, I hoped to see more of it as I am fond of open-world games (and games with wide-open areas that still satisfy gamers’ open-world interests) with adventuring and exploration.

And this past July, Microsoft released the 2nd trailer for Everwild during the Xbox Games Showcase which you can see below…

That Xbox Games Showcase Everwild trailer looks more amazing and having replayed it more, it is clear to me now that it is an adventure game (confirmed at the game’s Xbox.com page) with a world to explore. It also shows that the characters do interact with animals, even to the point of making changes to the natural environment. There are also mystical acts performed. Even with such details visualized, Rare and Microsoft have yet to emphasize clearly (and in detail) how exactly Everwild will play and what it will feature. In reality, beautiful visuals can only go so far on selling the game and ultimately it is the fun factor and engagement that need to be strong to really connect with gamers.

My questions for Rare and Microsoft are as follows:

Is Everwild a single-play game with co-op as options or is it an online multiplier game?

Does Everwild have a living, breathing open-world or will it have separate wide-open areas meant to be explored and discovered?

Apart from interacting with animals and the environment, will the game have a good amount of action scenes to keep gamers engaged?

Does Everwild have creature/monster hunting? Village building?

Will the game have some role-playing game (RPG) elements in terms of leveling up the characters?

Will Everwild launch along with Xbox Series X?

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A shot the July 2020 trailer of Everwild.

Being very interested with Everwild, I really hope that the publisher and developer will get their acts together to emphasize more of their game’s gameplay and features. It would be very nice if they could not only show more gameplay footage but also demonstrate how the game plays in live fashion in an upcoming Xbox-focused event. I personally enjoy open-world games that have lots of exploration, action and a solid story to follow, and I hope that Everwild will have such values. If Everwild will indeed by an open-world game, it could literally break the mold with its out-of-this-world concept and possibly feature action scenes that don’t involve guns. Rare’s game just might provide the open-world experience radically different (from the likes of Grand Theft Auto, Saints Row, etc.) and still deliver a ton of fun. Really, it’s high time for the game makers to emphasize the game! Oh yeah, I’d like to see Phil Spencer or Colteastwood or Dealer Gaming organize an interview with the creative team at Rare to talk about the Everwild!

For official and general information about Everwild, visit https://www.xbox.com/en-US/games/everwild

Speaking of upcoming Xbox events, check out the following YouTube videos about a possible August event by Microsoft done by Colteastwood and Dealer Gaming.

By the way, have you heard about the leak relating to the long speculated Xbox Series S? Watch these videos by Dealer Gaming and Rand al Thor 19.

In closing this, here is a video by Gaming Bolt. If you are an Xbox One owner, it should convince you to look forward to Xbox Series X.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com