Ni no Kuni remastered version now available via Xbox Game Pass!

By the time you are reading this, this year’s edition of the annual Tokyo Game Show (TGS) is over and Team Xbox’s announced TGS2022 livestream was held with a mix of game showcases and announcements.

During the Xbox TGS2022 event, I was very surprised and delighted to find out that a remastered version of the acclaimed Japanese role-playing game (JRPG) Ni no Kuni: Wrath of the White Witch was not only released for Xbox Series X, Xbox Series S and Xbox One, but also it was immediately on Xbox Game Pass (XGP)!

Officially titled as Ni no Kuni: Wrath of the White Witch Remastered, I went online with my Xbox Series X to download the game via Xbox Game Pass. The entire experience was quiet jarring as the lightning launch of Ni no Kuni on Xbox consoles and XGP was something I never ever anticipated would happen. Regardless, this sudden release is a bonus for Xbox gamers who want to play more JRPGs as well as XGP subscribers who want new content to enjoy.

From one the many battles during my play time with the game on my Xbox Series X.

For the newcomers reading this, Ni no Kuni was a hit game released only on PlayStation 3 (PS3) in 2011-2013, followed by a remastered version in 2019 for PlayStation 4 (PS4), Nintendo Switch and PC. The game was developed by long-time JRPG developer Level-5 (which is often identified with PlayStation and Nintendo platforms) and published by Bandai Namco. Ni no Kuni is also notable for having lots of anime cutscenes produced by animation powerhouse Studio Ghibli as well as music by Joe Hisaishi.

As I’m writing this, I got to play the game and I am having fun discovering its fantasy world, learning how the game functions and the Studio Ghibli-animated scenes really look nice! I’ve got a long way to go before completing the game.

A talk scene during my play time.
This is one of the scenes animated by Studio Ghibli.

As far as Xbox gaming for 2022 is concerned, the sudden addition of the remastered Ni no Kuni into the Xbox ecosystem and XGP is helpful in relation to the lack of big-budget Xbox-exclusive games in the 4th quarter. It should be noted that RPG heavy hitters Starfield and Eiyuden Chronicle: Hundred Heroes plus the remastered versions of two certain classic JRPGs (note: here’s a hint) are scheduled for release in 2023. When it comes RPG gaming on Xbox, the Level-5-developed game is a very welcome addition given the commercial and critical achievements, fun gameplay and the nice value of having Studio Ghibli-produced animation sequences that helped emphasize the game’s fantasy concepts.

For those of you Xbox and JRPG gamers who wish to buy Ni no Kuni: Wrath of the White Witch Remastered online, click right here. If you are already an Xbox Game Pass subscriber eager for new experiences or JRPG fun, go download the game now.

In closing this piece, posted below are Xbox-related videos plus a few ones related to Tokyo Game Show 2022 for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco/.

Team Xbox’s Tokyo Game Show 2022 stream set for September 15

It is that time again. This year’s edition of the Tokyo Game Show (TGS) in Japan will be happening and already Team Xbox announced it will have an official TGS 2022 streaming event on September 15.

To put things in perspective, posted below is an excerpt from the official Xbox.com announcement. Some parts in boldface…

We are pleased to confirm that Xbox will be making its digital return to Tokyo Game Show on September 15 at 6 p.m. JST / 9 a.m. UTC / 2 a.m. PDT, with a streamed broadcast celebrating the vibrant players and visionary creators across the region. Like years’ past, this will be a show curated for our players in Japan and Asia.

We invite fans to tune in to the Tokyo Game Show 2022 Xbox Stream where you can expect to see updates on existing titles from Xbox Game Studios and titles launching from developer partners that we hope will delight players here in Japan, across Asia and around the world.

The Xbox Stream will be available on Tokyo Game Show’s official YouTube channel, Xbox YouTube channels in Japan, Korea, Hong Kong, Taiwan, Southeast Asia, Australia and New Zealand, and on Bilibili in China.

While Tokyo Game Show 2022 will open its gates to the public for the first time in three years this September, the hybrid nature will allow players from around the world to also enjoy the latest in video games, technology, and games culture in Japan. With the theme of “Nothing Stops Gaming,” Tokyo Game Show 2022 will embody the solidarity of gamers and the promising future that lies ahead for our industry.

Gaming has always provided an important way to connect, but especially over the past few years. It has a transformative power to bring joy and foster community, and it’s at TGS where we can all enjoy the spirit of games together.

We look forward to you joining us digitally for the Xbox Stream on September 15 at 6 p.m. JST / 9 a.m. UTC / 2 a.m. PDT.

For more details on Tokyo Game Show 2022, visit the official site for the full schedule from the show’s organizers.

In the above announcement, the 2nd paragraph mentioning developer partners suggests that games – both brand new and those released previously on non-Xbox platforms – will be unveiled. I can imagine this would turn out to be a mix of independent productions as well as games from the medium-sized game studios and perhaps from the big ones.  

When it comes to the big game publishers of Japan, I can only hope that Xbox chief Phil Spencer and his team renewed and reinvigorated their business relationships with Square Enix, Capcom, SEGA, Bandai Namco and other game publishers to secure their new games for release on Xbox platforms plus PC and also some of their old-but-fun games (from the previous console generations) that would make nice additions to Xbox Game Pass (XGP). I would love to see classic titles like Xenogears, Final Fantasy VI, Breath of Fire IV, Virtua Fighter, Shining Force III, Tekken 3, Lunar, Suikoden and many others on my Xbox Series X through my XGP subscription.

The classic JRPG Xenogears would be a great addition into the Xbox Game Pass service.

Speaking of upcoming games from Japanese developers and publishers, I am anticipating the official announcement of the 2023 release date of the Japanese role-playing game (JRPG) Eiyuden Chronicle: Hundred Heroes. The announced Persona RPGs for Xbox and PC platforms, Star Ocean: The Divine Force and The Diofield Chronicle should be showcased with pre-release promotions in mind. Team Xbox will most likely announce Xbox Game Pass features and promos geared for the Japanese market.

Team Xbox should establish stronger relationships with their Japanese partners and keep on moving forward with what they have achieved so far in Japan in this current generation. Already Xbox Series X and Xbox Series S combined outsold the Xbox One in Japan by a wide margin (including a sales victory over PlayStation 5 in Japan last June). Until now, I am seeing almost every day on Twitter picture posts of Japanese gamers who showed off a new Xbox Series X or Xbox Series S console they bought. There is no doubt that Xbox is gaining traction in Japan better in this current console generation and that alone should convince Team Xbox to keep on intensifying and improving their gaming interest in Japan.

In closing this piece, posted below are Xbox-related videos plus last year’s Xbox TGS live stream…

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PAC-MAN WORLD Re-PAC coming to Xbox Series X, Xbox Series S, Xbox One and Windows PC (via Steam) on August 26, 2022

Pac-Man World Re-PAC, a full remake of the 1999 hit video game Pac-Man World, is coming to Xbox Series X, Xbox Series S, Xbox One and Windows PC via Steam on August 26, 2022. To begin with, watch the video below…

To put things into perspective, posted below is an excerpt about the official press release of Bandai Namco. Some parts in boldface…

“PAC-MAN WORLD represented a big step in the PAC-MAN franchise, taking the beloved character and fun gameplay to another level evolving this into a 3D platforming game. With PAC-MAN WORLD Re-PAC we are reintroducing an enhanced version for a new generation of fans,” said Herve Hoerdt, Senior Vice President Marketing, Digital and Content at Bandai Namco Europe S.A.S. “We are excited to see people chomp their way through the colourful Ghost Island to rescue PAC-MAN’s family and friends.”

PAC-MAN WORLD Re-PAC takes advantage of current gaming hardware to deliver a HD enhanced full screen version of the original game as well as improvements for more intuitive game play. The game has multiple modes with Quest Mode, a Maze Mode that brings classic PAC-MAN game play to 3D mazes, and a complete version of the original game in Original Mode that players can unlock by completing the main game.

In the main Quest Mode experience, players use a variety of attacks and abilities, including powerups, as they run, jump, solve puzzles, and of-course chomp their way through six exciting worlds of Ghost Island.

PAC-MAN WORLD Re-PAC brings back a wonderfully original world of adventure for PAC-MAN, where our hero is now chasing the Ghosts to rescue PAC-MOM, PAC-BOY, PAC-SIS, Professor PAC, PAC-BUDDY, and Pooka from their clutches only to discover a new nemesis in the dreaded TOC-MAN.

Gameplay image from Pac-Man World RePAC.

Like any long-time gamer, I played Pac-Man games on different platforms through the decades. In recent times, I’ve been enjoying Pac-Man Museum+ on my Xbox Series X with the benefit of my Xbox Game Pass (XGP) subscription. If you are already an XGP subscriber, I urge you to download and play Pac-Man Museum+.

As for the 1999 critical and commercial hit game Pac-Man World, I missed out on that completely. Because that game became a million-selling success, it spawned two sequels (both of which were released on the original Xbox console). That being said, I am delighted that Bandai Namco went ahead to remake and enhance Pac-Man World with today’s high-definition technologies.

Watch out for the release of Pac-Man World Re-PAC on Xbox Series X, Xbox Series S, Windows PC this August.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Klonoa games coming soon to Xbox consoles and Windows PC

Just a few days ago, certain games that were released decades ago on the original PlayStation console were announced by their respective Japan-based game publishers to be coming to Xbox consoles which I really never anticipated. From one side is the publisher Bandai Namco which confirmed that it will be releasing not one but two games of the Klonoa game franchise on Xbox Series X, Xbox Series S, Xbox One and even Windows PC (via Steam) soon with the package titled Klonoa Phantasy Reverie Series. An official release date has yet to be announced.

To be clear, this year marks the 25th anniversary of the Klonoa franchise and releasing the first two Klonoa games in a single package in remastered forms is not only commemorative but also ideal for gamers who want the best value for their money as well as a nice combination of nostalgia and fun platforming. Watch the official announcement video below…

To put things in perspective, posted below is the excerpt from the official announcement by Bandai Namco. Some parts in boldface…

Celebrating the 25th birthday of the franchise, Klonoa Phantasy Reverie Series will feature Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil. The titles’ graphics received an elegant revamp running at 60fps and up to 4K resolution, while Klonoa’s beloved world and classic gameplay have been faithfully preserved for new players and fans of the original to enjoy.

Released initially in 1997 by Namco, Klonoa is a side-scrolling platform game featuring a colourful character roster and vibrant game world. It’s up to the player to embark on a journey to save Phantomile, stepping  in Klonoa’s shoes. The remaster will add an adjustable difficulty level and a 2 player co-op option, allowing franchise newcomers to delve right into the action, and long-time fans to get reacquainted with ease.

Two Klonoa games remastered and bundled together for gamers to enjoy and get good value for their money.

Below are the story descriptions of the two Klonoa games.

Klonoa: Door to PhantomileOne night in his home village of Breezegale, where the wind is plentiful, Klonoa saw a peculiar dream. Most dreams he forgets, but this one—this nightmare, in which the world was devoured by darkness—he didn’t… When he awoke, an airship had crashed into the nearby hill— mirroring the exact scene he’d witnessed while dreaming. Our hero departed to investigate, along with Huepow, ring spirit and childhood friend. At the hill, they chanced upon Lephise, a songstress with the power to restore light and life to the world—as well as the Dark King Ghadius, in whose evil clutches the songstress lay trapped. Hoping to thwart Ghadius’s sinister plans, Klonoa and Huepow then embarked on a grand journey spanning all of Phantomile.

Klonoa 2: Lunatea’s VeilLunatea a world in which the power of four bells maintains order. It came to pass that a dark fifth bell materialized, threatening the balance that had been hitherto maintained. Amidst the brewing chaos, Klonoa too, materialized in Lunatea, falling into a tempestuous sea. He came onshore, where he was greeted by Lolo, a Lunatean priestess-in-training, and Popka, her trusty companion. Though the pair had never met Klonoa before, they identified him as the “Dream Traveler,” and sought his aid in restoring Lunatea from its chaos-riddled state. And so, the trio set off to save the mysterious realm from the darkness looming overhead…

Honestly, I am very surprised by Bandai Namco’s announcement as the Klonoa games have always been associated with the PlayStation brand. While it is understood that Bandai Namco needs to maximize its re-investment in their old properties (in this case, Klonoa which is turning 25 this year) and sell as many copies to as many console and PC gamers around the world, to see Klonoa games coming to Xbox platform is quite stunning.

In my experience, I played the original Klonoa on a PlayStation console way back in 1998 but I never got to finish it. As for the 2nd Klonoa game (originally released on PlayStation 2), I completely missed out on it. Respectively Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil earned mostly positive reviews from game critics.  As such, Klonoa Phantasy Reverie Series set for a release on Xbox consoles is a very pleasant surprise and I am looking forward to it!

In closing this piece, posted below are Xbox-related videos plus for your viewing pleasure. Time to catch up with the latest about Xbox and Activision Blizzard as well.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Team Xbox’s presentation at the Tokyo Game Show 2021

Recently I saw via GameSpot’s YouTube channel the Tokyo Game Show 2021 livestream presentation of Team Xbox which lasted about an hour. To say the least, it was indeed a big improvement over what Xbox presented during the 2020 edition of the TGS. There were no major announcements comparable with what were revealed during the last E3 but Team Xbox and its partners in Japan showed there were exciting things for gamers to look forward to.

From Team Xbox.

For one thing, Xbox Cloud Gaming launched in Japan as well in several other places around the world bringing together a massive community of gamers through the Xbox platforms (consoles, PC and mobile devices) who in turn will be able to play over a hundred games through the Xbox Game Pass (XGP) paid subscription service. Team Xbox is focused on reaching over a billion people in 26 countries across five continents and Japan itself is indeed essential not only as a market but also the place where several small and independent game creators have listed through the ID@Xbox program which itself has two hundred Japanese indie games. Xbox Game Pass itself has over a hundred Japanese titles and Bandai Namco’s SCARLET NEXUS is the newest addition to the service.

This video by Dealer Gaming has excerpts from the livestream.
A finely made Japanese visual emphasis on Xbox Cloud Gaming and more. Play anywhere!
The newest Japanese addition to XGP!

As expected, Forza Horizon 5 was part of the TGS Xbox livestream and it would be interesting to see how the game, along with the Xbox Series consoles, will perform commercially and critically among the gamers in Japan this December. Don’t forget Japan’s video game legacy of producing many racing games. What surprised me was the inclusion of the upcoming Xbox-exclusive, Arkane-developed game Redfall which is set for a 2022 release. Check out the Xbox Japan YouTube videos below…

More on Japan-made games, the long-running King of Fighter series is back with a new installment coming to Xbox Series S, Xbox Series X and Windows 10 on February 2022…The King of Fighters XV (stylized as KOF XV) and below is the trailer. You can also order the game now.

Eiyuden Chronicle: Rising from Rabbit & Bear Studios also made an appearance during the livestream. Some gameplay footage was shown from the upcoming action RPG which you can see below…

Bethesda’s Todd Howard presented the upcoming Xbox-exclusive sci-fi RPG Starfield which will not only be released globally on November 11, 2022, it will be fully localized for the Japanese. Pay close attention in the next video…

The Xbox-exclusive sci-fi RPG Starfield!

Team Xbox chief Phil Spencer, who delivered his opening remarks and reaffirmed their commitment on Japan, its gamers, game creators and business partners, had a nice on-screen talk with the legendary game creator Shinji Mikami (famous for the Resident Evil game franchise) who is the founder and one of the top officials of Japan-based Tango Gameworks. Watch the video below…

The head of Xbox and the legendary Shinji Mikami.

Overall, the TGS 2021 Xbox livestream was fun, surprising and exciting even though there were no major game announcements. I should say I find it baffling that no firm release date for CrossFireX was revealed even though it was announced before that the game will come out on Xbox this year. Apart from the Xbox Game Pass and Xbox Cloud Gaming announcements and the emphasis on a global audience through Xbox platforms, a lot of games were shown and the independently made video games made by Japanese and Korean creators like Craftopia, The Good Life, RPG Time, Mighty Goose, Lapin, Unsouled and Eternal Return had their own moments of showcase during the livestream. To say that Xbox has no games is a blatant lie and the current leadership of Team Xbox is totally different compared to what was during the unfortunate Xbox One era.

Japan is the fastest growing market for Team Xbox in the world. The growth of Japanese gaming market as claimed by Spencer is indeed real even though the PlayStation-biased members of the media consistently ignore it. Apart from realizing the Japanese growth, Team Xbox is committed to help bring those games around the world for gamers to enjoy. For the full recap of the livestream, click here.

Spencer and his team have been working hard with global gaming in mind. Just before they started their TGS 2021 livestream, they announced that Dolby Vision Gaming has been made available on Xbox Series S and Xbox Series X.

For the newcomers reading this read the excerpt below…

Dolby Vision takes gaming to the next level through incredible brightness, color, contrast, and detail.  Games in Dolby Vision automatically map to any display that supports Dolby Vision, delivering players the benefit of seeing the best possible picture available. Dolby Vision is also compatible with next-generation features available on Xbox Series X|S such as DirectX Raytracing, automatic low-latency mode (ALLM), Variable Refresh Rate (VRR), and up to 120FPS depending on the capabilities of your TV.

On the Xbox platform, an updated version of the Edge browser was released and it is capable of playing Stadia games and even access Discord. The said browser is unsurprisingly available on Xbox One and the two Xbox Series consoles. With regards to the ongoing supply problem, Phil Spencer confirmed that getting a new Xbox console will still be challenging going into 2022. How much components Team Xbox and its console manufacturers can receive from the suppliers right now is a mystery but there certainly is an ongoing chip shortage that not only affect game consoles but all other devices and even cars. Finally, Team Xbox hired Crystal Dynamics as a co-production partner with their own studio The Initiative to make the Perfect Dark reboot.

With the TGS 2021 Xbox livestream over, the excitement for gaming will truly begin within this fourth quarter. November will see the release of Forza Horizon 5 while December will not only have the highly anticipated exclusive Halo Infinite but also The Gunk (another exclusive game) and the flashy space shooter Chorus.

In ending this piece, here are some Xbox-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox strategies taking shape with Microsoft’s full support and strong dedication!

We are just days away from the highly anticipated Xbox-Bethesda games showcase! Very recently, Team Xbox emphasized further its overall strategy of delivering interactive entertainment that goes way beyond the traditional model of selling consoles and games, and behind it all they have the full support of Microsoft itself!

Let’s start with the special presentation involving both Microsoft CEO Satya Nadella and Xbox chief Phil Spencer. Watch the video and listen very closely.

“Gaming is fundamentally aligned and woven in our mission as a company,” Satya Nadella said. “When you talk about Xbox’s mission to bring the joy and community of gaming to everyone on the planet, which I absolutely love, this is precisely what I think of when we think about Microsoft’s mission, which is to empower every person, every organization on the planet to achieve more. As a company, Microsoft’s all-in on gaming.”

Microsoft’s CEO confirmed that the corporation has indeed gone all in for Team Xbox and this is clearly a radical change compared to what happened in the previous console generation when the team was not a true priority for the corporation.

When it was a non-priority within the corporation’s hierarchy, Team Xbox was severely limited in producing first-party exclusives, severely limited in making big-time partnerships with other game developers/publishers, and designed a very flawed console with Xbox One. The result was a doomed 8th console generation (or the 3rd Xbox console generation) and the Xbox One sold much less than Xbox 360 worldwide and could not match the high number of exclusive games on Sony’s PlayStation 4 (PS4). Phil Spencer did what he could since taking over as Team Xbox chief.

That is all in the past now! With the full support of Microsoft and with Phil Spencer and his team now a clear priority for the corporation, Team Xbox has a lot of momentum moving forward in this 9th console generation. Mega publisher Bethesda has been integrated into Team Xbox and there will be Bethesda-produced exclusive games that gamers with Xbox Series X, Xbox Series S and Windows PC can look forward to. With 23 game developers under the Xbox Game Studios umbrella, several 1st party exclusives are already being produced like Avowed (plus the expected The Outer Worlds franchise) from Obsidian Entertainment, Senua’s Saga: Hellblade II from Ninja Theory, the next-generation Forza Motorsport game from Turn 10 Studios and Perfect Dark from The Initiative to name a few. When it comes to paid subscription services, it was reported that Xbox Game Pass (XGP) subscribers reached 18,000,000+ and right now Sony and Nintendo have no serious services of their own to compete with it. I should also mention Team Xbox is continuing with plans of acquisitions of game developers.

With the forward momentum clear, we can now take a look at the strategies as published in Xbox.com written by Xbox Wire Editor-in-Chief Will Tuttle. Some parts in boldface…

Xbox Game Pass is Changing the Way We Discover, Connect, and Play

  • Xbox Game Pass members play 30% more genres and play 40% more games. And more than 90% of members said they played a game that they would not have tried without Game Pass.
  • On average across the Game Pass library, partners see engagement go up by more than 8x when they enter Game Pass.
  • Whether it’s purchasing games inside or outside of what’s available in the library, or purchasing additional content for the games they like, members spend 50% more than non-members.
  • Xbox Game Pass has become a true discovery engine, a platform for connection and community, and is driving game sales. New insights we’re sharing today include:
    • Since we started our partnership with EA Play in Game Pass Ultimate, our players have been engaging with EA’s subscription service in a significant way. Compared to before the integration, EA Play has seen record usage on Microsoft platforms, driving hours played on these platforms up by more than 200%. As a result, EA’s incredible portfolio of games has reached and gained millions of new fans on the Xbox platform.
    • The new Square Enix game Outriders is in Game Pass and was also the #1 selling digital game on Xbox during its launch week and a top 10 selling digital game on Xbox in the month of April. Game Pass helped introduce millions of players to the game.
    • During launch week, MLB: The Show 21 was the biggest sports game of the past year on Xbox and the second biggest sports game of all time on Xbox. Game Pass added millions of new fans and grew Major League Baseball’s player base significantly. MLB: The Show 21 was also the #1 selling paid game on Xbox for the month of April. 

Xbox and Xbox Game Pass are Coming to More Screens

  • Xbox is working with global TV manufacturers to embed the Xbox experience directly into internet-connected televisions with no extra hardware required except a controller.
  • Xbox is exploring new subscription offerings for Xbox Game Pass so more players around the world can experience the most immersive and fun games across devices, geographies, and financial realities.
  • Xbox is working with telecommunications providers on new purchasing models like Xbox All Access, which allows consumers to buy both a console and Game Pass for a low monthly price, rather than spending money up front.
  • Xbox is building its own streaming devices for cloud gaming to reach gamers on any TV or monitor without the need for a console at all.
  • Cloud gaming through Xbox Game Pass Ultimate will launch in Australia, Brazil, Mexico, and Japan later this year.
  • In the next few weeks, cloud gaming on the browser will open to all Xbox Game Pass Ultimate members. With Edge, Chrome, and Safari support, players will be a click away from gaming on almost any device. 
  • We’re in the final stages of updating our Microsoft datacenters around the world with our latest generation of hardware, the Xbox Series X. This means gamers will see faster load times, improved frame rates, and experience Xbox Series X|S optimized games.
  • Later this year, we’ll add cloud gaming directly into the Xbox app on PC and integrate it into our console experience to light up scenarios like try before you download

An Incredible Pipeline of Games

  • With more than 23 studios worldwide creating games for Xbox, our goal is to release at least one new, first party game into Game Pass every quarter. Role playing games, shooters, strategy titles, adventure games, and more are all being built by our first party teams to ensure that there is a steady stream of compelling exclusive content to explore.
  • Our independent developer program ID@Xbox has earned developers over $2B dollars since the program’s inception, with over 2000 titles launched and many more on the way. This model is now being used for ID@Azure, allowing independent devs to build cloud-based experiences. These programs bring new voices from diverse backgrounds into the world of game development.
Xbox Game Pass is leading the way when it comes to paid subscription services on video games and it will be made more available to gamers around the world, including those who cannot afford an Xbox console.

Whew! That was an overload of details above! As the Xbox-Bethesda event on June 13 is focused on games (and possible studio acquisition announcements), it makes sense for Team Xbox to make clear what their strategies are and what developments are happening.

To examine the above information, Microsoft is taking Xbox and Xbox Game Pass to newer heights that the traditional model of selling consoles (hardware) and games cannot reach. The Xbox-Windows connectivity has been re-emphasized and it has indeed been working for XGP users who are paying $15 a month. Moving forward, Xbox will be integrated into smart TVs/HDTVs (connected to the Internet) and the only hardware needed is the Xbox controller. Once Microsoft’s deals with telecommunication firms have been finalized, consumers can buy a console (most likely Xbox Series S and Xbox Series X for gamers who want high-end experiences) and XGP through Xbox All Access and pay it all on a monthly basis (this will spare consumers from the trouble of paying so much for a new Xbox console at retail). This also shows the benefits of subscribing over doing over-the-counter retail transactions. Furthermore, the Xbox ecosystem will eventually become more accessible to many millions more gamers (who cannot afford consoles) through their Internet-connected HDTVs/smart TVs using streaming devices with cloud functionality.

Think about all those highly ambitious strategies and how they can eventually positive impact interactive entertainment and even expand video gaming as we know it. Nintendo and the PlayStation team at Sony (hey Jim Ryan, are you still learning yet?) did not anticipate this latest barrage by Team Xbox, nor have they formulated new ways to enhance the gaming experience and attracting many more consumers who cannot afford game consoles.

Whether you like it or not, Team Xbox is clearly pushing hard with its plan to reach many millions more consumers around the world without being limited by the traditional console business model. Consumers will be offered a lot of choices as to how they want to play games via Xbox and how they want to enter the Xbox ecosystem based on their respective financial standings and purchasing power. Consumers also love being offered multiple options which Nintendo and Sony seem to ignore. It seems the Japanese traditions of doing video game business set Nintendo and Sony back.

The consumer can become the center of gaming with Xbox Game Pass Ultimate!

Let me ask you readers: Are the new strategies by Team Xbox look exciting or complicated to you? Are you a gamer who wants to enjoy high-definition gaming at home without the hassle of buying a new console? Do you prefer to acquire an Xbox Series X through a subscription with your telecommunication provider? If you are running a retailing joint selling video game hardware and software, what do you think about the newest Xbox strategies announced?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Observation of the first twelve hours Tales of Vesperia: Definitive Edition

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Very recently I got to play the first twelve hours of Tales of Vesperia: Definitive Edition on my Xbox One console. As the subtitle showed, this is an enhanced re-release of the game which first came out on Xbox 360 in the year 2008.

This early I can confirm that Bandai Namco delivered its promise on Tales of Veperia: DE as the game’s visuals have been upscaled which means that the anime cut scenes and the in-game cut scenes (cel-shaded polygons and colorful 3D surroundings) look really crisp. More importantly this new version has two additional playable characters with Patty (the little pirate) and Flynn (rival of Yuri).

With Patty and Flynn added, so were the cut scenes and this also meant additional voice-overs, more in-game art and more sound effects altogether. Oh yes, their respective abilities and gameplay features added even more variety to the game’s big mix of features.

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Patty the pirate!

When it comes to the gameplay experience, I should say that this one has proven to be a lot of fun so far. For the first twelve hours the story moved at a moderate to quick pace while still allowing me to get to know Yuri and the main characters, the situations of the fantasy world and how the game plays.

When it comes to battles, they are pretty much low in stress. Unlike most JRPGs, there are no random battles to annoy me as I am given the freedom to decide if I want to fight a group of enemies (portrayed as individuals on the world map) or not. When I need to level up my characters, I engaged in many battles and the good news is that grinding (engaging in back-to-back battles to gain experience points to level up) in this game is not very stressful. Certainly not annoying.

This is because the battles are performed in real-time. Physical combat is done by button mashing which is quick and easy. Using magic uses the menu (which means pausing the game) to select a spell and which character to use. Switching between characters (up to four) is also quick and easy.

I already had my team engage in lots of battles to level-up, help them gain new skills or special abilities and of course raise money (called Gald). The good thing is that I never felt stressed out.

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Battles in the game are fast and relatively convenient to manage. (image from Bandai Namco)

When it comes to storytelling, the game has a wholesome tone comparable with past Tales Of games.

While I still have a long way to go in the game, I can confirm to you gamers and JRPG fans that Tales of Vesperia: Definitive Edition is so far a fun game to play on your modern console. Once I finish the game, I will post a review. When? I don’t really know yet.

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