Crackdown 3’s Critical Reception Should Concern Gamers Who Want The Best Value For Their Money

I am a gamer who owns an Xbox One console and I always want the best value possible in return for the amount of money I spend on buying new video games.

For this current console generation, Xbox One’s lineup of exclusive games has not been very engaging compared to what was offered on Xbox 360 in the previous generation. To put things in perspective, the start of the current console generation was pretty bad for Xbox One and things slowly started to improve when Phil Spencer replaced Don Mattrick as the head of Xbox.

While the improvements continued to develop, it’s too late for Xbox One to match sales success of Xbox 360 and it only made sense for Microsoft to prepare themselves focusing on the next-generation.

Ironically, something from the embarrassing build-up of Xbox One finally got released commercially and that game is Crackdown 3.

To put things in perspective, Crackdown 3 was first announced at E3 of 2014 exclusively for Xbox One. It went through a very troublesome production and it was heavily delayed before finally getting released on February 15, 2019.

Now that the game is out, you must be wondering how did the video game critics react to it. Sad to say, Crackdown 3 was not the stellar hit and I’m not really surprised.

According to the game critics…..

Crackdown 3 shows very little in the way of learning from the past or learning from the other open-world games that have graced consoles over the last nine years. Instead it feels slight, mindless, and dull. It feels like a gussied-up first-generation Xbox One game. ~ Giant Bomb

Crackdown 3 is just more Crackdown. For some players, that will be enough. But compared to what Crackdown 3 initially promised, what we ended up with seems lacking in depth and destruction. ~ EGM

Crackdown 3 makes no sense on paper. Its story is nonsense, you spend way too much time searching for hidden orbs and leveling up, and the presentation isn’t anything spectacular. And yet, the over-the-top madness and hilarious, memorable moments it brought me made it impossible to put down. ~ GamingTrend

Crackdown 3 just doesn’t meet contemporary standards as a premium $60 title, with dated visuals, thin gameplay features, and an under-delivered story. There are too many open world superhero-style games that simply do it better. ~ Windows Central

Forget Crackdown 2 ever happened, Crackdown 3 is the sequel we deserve. ~ GameSpew

As a big fan of the first part, it’s not easy for me to say that, but Crackdown 3 is at least five years late…This is all the sadder, because the mechanics in Crackdown 3 are quite solid and I especially enjoy the search for the movement Orbs. But the bottom line is the sobering result of a developmental odyssey, which will probably be the last nail for the series. ~ GamePro Germany

It certainly delivers on letting you blow things up and jump around the city. However, a dozen years after the first Crackdown offered that same experience but failed to provide you with enough interesting content surrounding that, it’s truly disappointing to see this latest iteration suffer from the very same problems. ~ GameSpot

The game isn’t the visual masterpiece one would expect from a AAA production, but it isn’t without its charm. It’s with Wrecking Zone that Sumo Digital stretches their wings thanks to the chaos of destructible environments, but the glaring lack of content and missing features makes it more of a curiosity rather than a fully fleshed out mode. ~ Hardcore Gamer

Crackdown is back with a fun game that ends up being quite repetitive. Sumo Digital has done a great job finishing this title, but we expected a more evolved concept after so many years.  ~ Vandal

Crackdown 3 is a good Crackdown game, which, unfortunately, doesn’t mean much anymore. ~ Destructoid

There you have it. Some reviews and statements for your reference in case you are thinking about spending a lot of your hard-earned money on Crackdown 3.

Personally I have no intention of buying the game right now not because of the critical reception but it’s because I am still enjoying Resident Evil 2 “remake” and Tales of Vesperia on my Xbox One. Even if I get tired of those two games, there’s no guarantee I’ll buy Crackdown 3. As far as open-world games are concerned, I want a game that has very in-depth gameplay combined with sufficient cinematic storytelling, high production values and of course enduring, high level of enjoyment. Believe it or not, I still have not played Red Dead Redemption 2 and that game alone is the better choice over Crackdown 3 as far as open-world games of recent times are concerned.


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Observation of the first twelve hours Tales of Vesperia: Definitive Edition

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Very recently I got to play the first twelve hours of Tales of Vesperia: Definitive Edition on my Xbox One console. As the subtitle showed, this is an enhanced re-release of the game which first came out on Xbox 360 in the year 2008.

This early I can confirm that Bandai Namco delivered its promise on Tales of Veperia: DE as the game’s visuals have been upscaled which means that the anime cut scenes and the in-game cut scenes (cel-shaded polygons and colorful 3D surroundings) look really crisp. More importantly this new version has two additional playable characters with Patty (the little pirate) and Flynn (rival of Yuri).

With Patty and Flynn added, so were the cut scenes and this also meant additional voice-overs, more in-game art and more sound effects altogether. Oh yes, their respective abilities and gameplay features added even more variety to the game’s big mix of features.

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Patty the pirate!

When it comes to the gameplay experience, I should say that this one has proven to be a lot of fun so far. For the first twelve hours the story moved at a moderate to quick pace while still allowing me to get to know Yuri and the main characters, the situations of the fantasy world and how the game plays.

When it comes to battles, they are pretty much low in stress. Unlike most JRPGs, there are no random battles to annoy me as I am given the freedom to decide if I want to fight a group of enemies (portrayed as individuals on the world map) or not. When I need to level up my characters, I engaged in many battles and the good news is that grinding (engaging in back-to-back battles to gain experience points to level up) in this game is not very stressful. Certainly not annoying.

This is because the battles are performed in real-time. Physical combat is done by button mashing which is quick and easy. Using magic uses the menu (which means pausing the game) to select a spell and which character to use. Switching between characters (up to four) is also quick and easy.

I already had my team engage in lots of battles to level-up, help them gain new skills or special abilities and of course raise money (called Gald). The good thing is that I never felt stressed out.

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Battles in the game are fast and relatively convenient to manage. (image from Bandai Namco)

When it comes to storytelling, the game has a wholesome tone comparable with past Tales Of games.

While I still have a long way to go in the game, I can confirm to you gamers and JRPG fans that Tales of Vesperia: Definitive Edition is so far a fun game to play on your modern console. Once I finish the game, I will post a review. When? I don’t really know yet.

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