What to watch on YouTube right now – Part 84

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

Minty Comedic Arts examines Not Another Teen Movie – As it is undeniably true that Hollywood produced a lot of teen movies from the 1980s into the 1990s, it was inevitable that a parody movie referencing them would get released. 2001’s Not Another Teen Movie did exactly that and by today’s standards, the parody production itself has lots of interesting details to explore which you can see in Minty Comedic Arts’ video below.

Michael Jordan’s memorable moves in Game 6 of the 1998 NBA Finals – Remember when Michael Jordan led the Chicago Bulls to its 6th NBA championship in 1998? It took him and his team a lot of effort to win over the revenge-hungry Utah Jazz (which had the homecourt advantage) in the NBA Finals of that year. But there’s more! Before the 1997-98 season even started, there was a lot of intrigue and tension behind the scenes within the Chicago Bulls. Not only that, the Indiana Pacers pushed the Bulls to a full seven games in the Eastern Conference Finals. These developments only added more to the build-up of Jordan’s successful leading of his team to the championship and you can discover more by watching the retrospective video of YouTuber Post2k below.

#3 Slope’s Game Room examines Radiant Silvergun and Ikaruga  – Have you ever played Radiant Silvergun or its spiritual sequel Ikaruga? Both games were shooters developed by Treasure, and each of them were widely praised by gamers – especially fans of arcade shooters – around the world. Radiant Silvergun arguably revived the shoot-them-up genre in arcades while Ikaruga had more puzzle-inspired elements to its gameplay. To find out who made the games and what were the inspirations behind the game designs, watch the retrospective video of Slope’s Game Room below.

Reaction videos of Jurassic Park III – When Jurassic Park III opened in cinemas in 2001, I was not too excited about it because The Lost World: Jurassic Park was a major disappointment, and my interest in cinematic dinosaurs was weak. I eventually saw the movie at a time when the lineup of movies screened in cinemas was really weak (note: Jurassic Park III was already over a month old in the cinemas) and I got barely entertained. To this day, some Jurassic Park franchise fans are divided over the 3rd movie’s quality – some found it faster-paced and more fun than its 1997 predecessor while others viewed it as a very rushed side story pretending to be a sequel. That being said, if you want to see how Jurassic Park III impacted YouTubers, watch the reaction videos (and video review) below.

You, Me and the Movies react to The Thing (1982) – When The Thing was first released in 1982, the reception from movie critics was negative and the film ended up grossing less than $20 million in the American box office. The movie found its audience on home video, cable TV and television and through the decades, its reputation with moviegoers improved dramatically. Some even called it one of the best science fiction and horror films of all time. If you are wondering how The Thing impacts today’s YouTubers, watch the reaction video of You, Me and the Movies.  

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 67

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

The next Xbox will include Steam and PlayStation? – The vibe of the next-generation of console gaming is only intensifying by the day. When it comes to Xbox itself, there is speculation that the next-generation Xbox will not only be a hybrid PC console but also include access to Steam games and even those of PlayStation. I know it sound crazy but if it is clear that Microsoft is doing its own approach on the next-generation Xbox in radically different way compared with PlayStation and Nintendo. If you want to know more details, watch Colteastwood’s video below.

#2 PatmanQC examines NBA Jam – Were you able to play basketball videos in the arcades way back in the 1990s? Back then, NBA Jam was a massive excess attracting so many players and generating lots of income for arcade operators. The game also sold a lot on many game consoles as well. NBA Jam is a 2-on-2 arcade-style basketball game with emphasis on fast-paced scoring without the hindrance of normal basketball rules. To discover more about the history of NBA Jam and who were the people behind its production, watch the video of PatmanQC.

Slope’s Game Room examines the Strike games franchise – Remember back long ago when Electronic Arts (EA) released a series of military themed shooter games on game consoles? I’m referring to the Strike series of games that include Desert Strike, Jungle Strike, Urban Strike, Soviet Strike and Nuclear Strike. Those games were released across two console generations in the 1990s and the series has not been revived until now. To look back at EA’s Strike games, watch the video by Slope’s Game Room.

VKunia reacts to Batman v. Superman: Dawn of Justice – I recently browsed through the many videos of YouTuber VKunia and took time to watch her reaction video of Batman v. Superman: Dawn of Justice. The film directed by Zack Snyder is significant not in a positive way but because of its very dark approach on storytelling and spectacle involving DC Comics’ icons Superman, Batman and Wonder Woman. The way it was presented, not even the combined talents of Henry Cavill, Gal Gadot, Ben Affleck and others could spare the film from negative reception. I think by today’s standards, this is a superhero film that can only entertain a limited type of people. Still, I find VKunia’s reactions to it a must-watch.

Woke garbage in comic books exposed and explained – As a geek, I really hate it when these modern day Leftists – Communists, socialists, Marxists, liberals, diversity zealots, inclusion zealots, LGBTQ activists and Islamo-Leftists – ruin movies and video games by emphasizing their radical agenda through them. The same has happened in comic books and it is clear that the Leftists working for the publishers made established superhero icons look terrible. These unfortunate developments will remind you that comic books are meant for escapism and not political agenda which comic book legends Jim Shooter and Stan Lee confirmed long ago. Watch and learn from the video of YouTuber Ranting for Vengeance right now.

The free speech solution against DEI poison – In this John Stossel video I recently saw, the topic of diversity, equity and inclusion (DEI) was discussed and it turns out there is a free speech solution against the woke virus. This is about the ongoing information war between the Satanic Left and the ones who believe in common sense and reality.

Ashleigh Burton reacts to The Breakfast Club – Were you able to watch any movies written or directed by the late John Hughes? A lot of people considered Hughes’ works collectively defined the cinematic American teenagers of the 1980s. One of the more popular works of Hughes was The Breakfast Club and Ashleigh Burton’s reaction video is a must-see.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 21

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Galaxian for Atari print ad

A unique approach to the art done by the advertisers.

Developed by Namco, Galaxian was a 2D sci-fi shooter that debuted in arcades in 1979. It was so successful and widely acclaimed, it got ported to varied game consoles and home computers as the years passed by. For its release on the Atari 2600 and Atari 5200, this print ad was created to catch the attention of fans and gamers by utilizing artwork that resembled the look of 2D sprites from the game. That being said, no screenshots of Galaxian on the Atari consoles were shown because the artwork used looked detailed and were attention-grabbing already.

2. 1943: The Battle of Midway arcade flyer

This is a fine looking flyer.

In 1987, Capcom released in the arcades 1943: The Battle of Midway which was their follow-up to 1942. The arcade flyer itself was designed to strongly promote the game using a combination of screenshots, short-but-clear text descriptions and the great looking piece of artwork which really emphasized the World War II concept. Behind it all, this game was made by Japanese developers with the Western markets in mind and the irony is that the game has players control Americans fighting the Japanese fleet.

3. Top Gunner arcade conversion kit flyer

Show this nice looking image to the woke nut or modern day Communist near you. Watch and observe his or her reaction.

To make things clear, Top Gunner is actually the run-and-gun game Jackal and the alternative titles was mainly used in North American arcade distribution and also reflected Konami’s move of coming up with titles inspired by blockbuster movies of the time. To promote its 1986 arcade release in America as a conversion kit, the advertisers had three models playing soldiers on a military jeep to immerse gamers into the core concept of the game – moving armed military jeeps from one location to another while fighting bad guys. The approach used for the visual concept is indeed inspiring, especially during the Cold War. Top Gunner/Jackal became a hit in both arcades and consoles.

4. Joust for Atari print ad

While I played Joust on console, I don’t remember seeing this print ad before.

Made by Williams Electronics, Joust was one of those early 1980s arcade games that eventually made its way to the Atari 2600 console which was massively popular in North America. Strangely enough, the artistic approach Atari’s advertising came up with for the console version of Joust was similar with that of the ad of the Atari version of Galaxian (see item above) in which artwork was used to resemble the 2D sprites of the game. Regardless, the images of this ad showed what a joust looked like – a martial game between two armed combatants going against each other while riding an animal.  

5. Kid Chameleon print ad

Can you relate with Kid Chameleon’s identity crisis?

During the early years of the Sega Genesis, Sega of America exerted efforts to make new games that were not only exclusive to their console but also stand out among the many 2D side-scrolling adventure games by coming up with a protagonist with a unique personality that could somehow resonate with young kids and teenagers.

Developed by their internal experts (Sega Technical Institute), the company released Kid Chameleon in 1992 and they came up with the above print ad that had detailed hand-drawn art of the lead character as well as a wordy text description which was a clear attempt to help young gamers (including teenagers) get connected with both the game and the protagonist. The advertisers even had space to spare to accommodate two screenshots of the game.

6. Terminator 2: Judgment Day (AKA T2: The Arcade Game) for Sega Genesis print ad

This print ad appeared on the many comic books I read long ago.

Back in the early 1990s, Terminator 2: Judgment Day was a massive success in the global box office and this resulted in Arnold Schwarzenegger’s popularity to soar very high while also establishing the Terminator as an essential pop culture figure. Apart from comic books and merchandise, video games based on the movie were made and the one that stood out the most was the arcade shooter game initially titled Terminator 2: Judgment Day (later retitled as T2: The Arcade Game).

The arcade mega hit eventually got ported to the Sega Genesis and this print ad really looked flashy with its visual presentation showing screenshots and a zoomed-in look at how the Terminator T-800 looked like in the Genesis version complete with a few explosions in the background. It should be noted that this flashy print ad cleverly concealed the visual downgrades and the redrawn images as the Genesis itself could never come close to matching the high quality visuals of the arcade version.

7. CYBERPad print ad

I never owned the CYBERPad, nor have I ever used one.

During the so-called 16-bit console generation (actually the 4th console generation), there were lots of licensed console peripherals made by independent companies in support of the Sega Genesis and Super Nintendo Entertainment System (SNES). The company Suncom Technologies came up with the CYBERPad controller for the two consoles and they boasted in their print ad that the product had a programmable control pad that allowed users to create combinations for each game with convenience in mind. The CYBERPad also allowed the saving of the programmable moves and it had a rapid-fire feature and even a slow-motion function. The CYBERPad was made to make the gameplay experience more user-friendly.

8. GamePro magazine sweepstakes print announcement

If you look closely, this print announcement by GamePro technically advertised the game consoles, the arcade game and Lara Croft to its readers.

In 1999, GamePro magazine celebrated its 10th anniversary and to keep on resonating with gamers and maintaining the loyalty of their fans, they organized a reader sweepstakes with prizes worth over $25,000 to be won by the few winners. GamePro boasted a date with an unnamed model who played the iconic Lara Croft (Tomb Raider). Certain arcade machines plus the modern consoles of the time – including the brand-new Sega Dreamcast – were also at stake. The way it was presented, this GamePro print announcement was enticing to read.

9. Smash T.V. for SNES print ad

Smash T.V. was a lot of fun on both arcade and console.

The arcade hit Smash T.V. made its way to the Super Nintendo Entertainment System (SNES) in 1992 and the publisher came up with a print ad that had captivating artwork, six screenshots and a text description that emphasized that a lot of fun awaits gamers on the console version. In my view, this old ad is still amusing to look at.

10. David Robinson’s Supreme Court print ad

It was a smart move by Sega to get NBA superstar David Robinson as the endorser of this basketball video game exclusive on the Sega Genesis. This ad was published many years before Robinson finally won an NBA championship.

As part of its strategy in competing with Nintendo during the 4th console generation, Sega of America was focused on producing exclusive sports video games for the Genesis console backed by endorsements of sports professionals. In 1992, they released David Robinson’s Supreme Court on the Genesis and unsurprisingly their print ad used a large, stylized image of the NBA superstar dunking backed with an exciting text description plus screenshots showing the game’s use of the isometric view for gameplay. This is still worth looking at.

11. Taito’s “heat wave” print ad

An amusing and creative way to sell video games.

If your company lacks money to effectively market your video games individually, you can try making a single ad promoting them together. This is what Taito did in this print ad which showcases multiple games for different platforms and they used artwork of a player experiencing the so-called heat wave. This is a nice stroke of creativity on the part of Taito.

12. Jurassic Park Interactive print ad

This was a creepy print ad promoting the 3DO-exclusive Jurassic Park Interactive.

When it comes to video game consoles, having exclusive games is essential as long as they are of high quality, highly playable and enjoyable. The 3DO company acquired a license of the Jurassic Park movie and made the exclusive game Jurassic Park Interactive hoping it would sell a lot and lift up 3DO hardware sales.

This print ad, which features a zoomed-in image of the Raptor from the game, was more focused on selling the 3DO console than the video game as seen on the descriptive text. 3DO ran a promo selling the console which would entitle the buyer to get Jurassic Park Interactive and another game free. Nothing was done to describe the console’s multimedia capabilities of showing videos, images and graphics of the game (which was essentially a collection of mini-games). This print ad shows ignorance on the part of the 3DO company and the ad maker as it showed desperation happening really early in the console’s life. Notably, Jurassic Park Interactive was the only video game adaptation to use actual footage (note: the faces of the actors were edited out) and music from the film.

13. RoboCop 2 print ad

You want to become RoboCop to save the city of Detroit from criminals?

Way back in 1990, RoboCop 2 was a big hit in cinemas here in the Philippines and in some places around the world. As typical of the time, licenses to make video games based on the movie were released resulting in RoboCop 2 games for multiple platforms. The print ad featured two different images of RoboCop – one from the movie poster and the other from an official artwork. The descriptive text does a fine job to immerse readers into the story concept of the game but showing only two screenshots was a lackluster effort to sell the game.  

14. Star Trek: The Next Generation – Echoes from the Past print ad

Space…the final frontier waiting for Sega Genesis gamers.

Released in 1994, Star Trek: The Next Generation – Echoes from the Past delivered the Star Trek TNG adventure experience to Sega Genesis gamers. In fact, it is the exact same experience that SNES gamers got the same year. In reality, Star Trek: The Next Generation – Echoes from the Past is actually a port of Star Trek: The Next Generation – Future’s Past on the SNES and the screenshots on the print ad are giveaways about it. In fairness to the ad makers, this print ad never attempted to deceive gamers that it promoted a totally different Star Trek TNG game.

15. Dinosaurs for Hire print ad

This print ad caught my attention and made me interested in the game and the comic book series. Even though it was small, Malibu Comics’ logo was still recognizable.

Dinosaurs for Hire (sometimes referred to as Tom Mason’s Dinosaurs for Hire) was a 2D side-scrolling platform adventure game based on the comic book series of Tom Mason. Published by Sega, it was a Genesis-exclusive game and this print ad had a catchy text description, a few screenshots and the eye-catching artwork of a triceratops facing the viewer. This print ad is still good to look at. If you’re thinking about searching for existing copies of the game, I encourage you to also read some Dinosaurs for Hire comic books before playing. By the way, Tom Mason also wrote several comic books of the Ultraverse.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Two teenagers arrested in Las Piñas City for robbing pedestrian

Recently in the City of Las Piñas, two teenagers were apprehended by the local police for robbing a pedestrian, according to a Manila Bulletin news report. One other suspect, however, remains at large and is now the subject of a manhunt.

To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…

Let me end this piece by asking you readers: If you are a resident of Las Piñas City, what is your reaction to this development? Are you concerned that there could be more teenagers in your city who could be engaging in criminal activities?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

Muntinlupa City Mayor tells graduates to live life with integrity instead of wanting social media likes

During a graduation ceremony held recently in the City of Muntinlupa, Mayor Ruffy Biazon told the graduates to live life with integrity instead of wanting likes of social media, according to a Manila Bulletin news report.

To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…

Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, do you strongly agree with Mayor Biazon’s advice to the graduates? Do you think that the Filipino youth has gotten too addicted by social media? Do you think that social media companies genuinely care about the mental health of teenagers among their many users?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

Sports utility vehicle (SUV) crashes into convenience store in Parañaque City

Recently in Parañaque City, a sports utility vehicle (SUV) crashed into a convenience store within Barangay Moonwalk, according to a Manila Bulletin news report. Quite notably, the said vehicle was allegedly driven by a minor.

To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…

A sports utility vehicle allegedly being driven by a 15-year-old boy crashed and landed inside a convenience store in Parañaque City on May 6.

According to a police report, a certain Mr. Esplana was traversing along Armstrong Avenue in Barangay Moonwalk, Parañaque City and was about to park in front of the 7-11 convenience store.

Esplana reportedly lost control of the vehicle, crashed the facade of the convenience store, and ended up inside.

Reports showed that Barangay Moonwalk personnel immediately responded to the scene and brought the injured Esplana to the Parañaque Doctor’s Hospital for treatment.

The store manager identified as a certain Mr. Lacorte also suffered an injury and was brought to the E. Zarate Hospital for treatment.

Police said due to the accident, assorted merchandise, the aluminum glass door and walls, and store racks were damaged.

For added insight, posted below is a related YouTube video from GMA Integrated news.

Let me end this piece by asking you readers: What do you think about this recent development? If you are a Parañaque City resident, do you still remember how many vehicles crashed into convenience stores?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

A Look Back at Harbinger #21 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous review, Sting and new recruit Natalie (Stunner) were inside the stronghold of Kaliph deep within the terrorist state of Iran. Sting’s teammates went there on a high-risk mission to rescue the two even though they had no real resources to deal with Kaliph (first appearance in issue #19) and his private army, and they also had very little time to spare. Regardless, the dangerous mission proceeded and the rescue miraculously turned out successful. The success, however, came with a certain loss.

With those details laid down, here is a look back at Harbinger #21, published in 1993 by Valiant Comics with a story written by Maurice Fontenot and illustrated by Howard Simpson.

Cover.

Early story

The story begins inside the New Jersey apartment occupied by Sting and his teammates. Although weeks had passed since the dangerous mission in Iran, Sting remains in weak physical condition and he had to be carried by Faith/Zepplin and Flamingo as his lover Kris checks out a letter that was hidden from her.

Even though he is obviously not feeling well, Sting lies to Kris that he is fine. Kris reads the letter which turned out to be medical results on Sting done by Doctor Heyward. Sting was diagnosed with Mononucleosis. The weak leader of the group then falls into sleep.

Sometime later, Sting endures a nightmare and wakes up sweating and feeling very troubled…

Quality

A look at Sting’s troubled relationship with his father in the past.

As a way of taking a change of direction following the previous two issues, this particular Harbinger story shifts the focus mainly on Sting and went ahead in explaining why he is such a flawed person, why he is reckless and even unworthy to be leading his teammates.

The core issue in this tale is Sting’s painful relationship with his father. Without spoiling the story details, I can say that the creative team succeed in not only dramatizing the strained father-son relationship, they also explored other elements from Sting’s past as Peter Stanchek – the young guy who had friends and lived a normal American life before his powers manifested and gradually changed everything.

More on Sting’s poor relationship with his father, the creative team came up with a pretty solid script and visuals that creatively emphasized the emotions, the pain and uncertainties on the part of the protagonist. More importantly, what they dramatized here clarified why Sting is immature, reckless and continues to live on with a distorted view of life that can be perceived as anti-family and even anti-social. Given the fact that he is unforgiving towards his father, the young team leader was revealed to be unworthy of not only of having super abilities but also unworthy of leading a group of friends who pretty much have faith in him. Sting is more than just a deeply flawed protagonist…he is also an unlikable superhero.   

Conclusion

Even though he is sick, Sting still remains dishonest with Kris.

Harbinger #21 (1993) is a very power character study of Sting and the creative team deserve admiration for what is clearly the most in-depth development of the character so far in this series. It should be noted that the story, whether intention or not, clearly dramatizes that a person who rejects his or her father is often destined for frustration, pain, suffering and other negative elements in life. Even with super powers, the negative elements won’t disappear and the personal problems will continue to last long. If there is one thing that Sting could do to save himself and his family, it would be coming to his father with forgiveness and having the strong will to make peace with him and be willing to love him unconditionally. Ultimately, this comic book sets up Sting for a potential series of events that could challenge him personally as he continues to lead his team.

Overall, Harbinger #21 (1993) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Harbinger #12 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, Sting, Faith, Kris and Flamingo adjusted themselves to normal living. As far as they are concerned, several months had passed for them during their time in the unknown world during the events of Unity. For their real world, however, very little time had passed. They also took a renewed effort to search for powered beings like themselves as part of their plan to protect themselves and be able to take down the Harbinger foundation in due time.

With those details laid down, here is a look back at Harbinger , published in 1992 by Valiant Comics with a story written and drawn by David Lapham.

The cover.

Early story

The story begins during the wee hours of September 4, 1992 inside the rented house occupied by Sting, Flamingo, Kris and Faith. Flamingo wakes up from another nightmare causing her to unintentionally burn part of her bed. Her teammates rush in to comfort her and it turns out Flamingo just had her third nightmare of the week which reflects her sadness over the death of their late teammate Torque. In response to this, Sting takes Faith with him to fly out and do some information gathering at the Harbinger office in New York.

It turns out Sting had been covertly breaking in to the said office in recent times primarily to get information about the latest moves of the one organization that wants them defeated. After sneaking into the New York office of Harbinger, Sting uses his power on a Harbinger employee named Joan to get codes from her to get into the organization’s computer network…

Quality

Clearly Sting and his teammates are becoming as bad as their counterparts at the Harbinger foundation. Sting looks like he is destined to become sinister and unstoppable as his target Toyo Harada.

Considering how I felt after reading issue , this comic book series indeed took a turn to a new creative direction under David Lapham’s writing (note: this is the 2nd Harbinger story Lapham wrote). Not only did Sting and his teammates gain a new member with Shatiqua, they daringly pursued another dangerous mission that could be described as reckless and even idiotic. Even though they knew that the Harbinger foundation was strongly powerful and had many powered young adults as opposition, revenge over the death of Torque motivated them to take on their enemies head-on one member at a time.

David Lapham successfully portrayed Sting and his team to be as ruthless as Harbinger which strongly symbolizes the blurring of the boundary between good and evil. With regards to Sting, I saw a powerful teenager who could someday grow to be an evil leader similar to his rival and main target Toyo Harada. The mere fact that revenge was the objective for the team shows how dark Sting has turned even though he believes that he and his teammates are victims trying to survive and be free from the present danger of the Harbinger foundation.

Along the way, this comic book shows Flamingo at her most emotional state as she still clings on to the ate Torque. Her portrayal in this comic book is quite believable as it reflects the difficulties that teenagers in real life experience when it comes to letting go of the past and struggle to move forward as they carry bitterness and pain with them.

If you are looking for superhero spectacle, there is a lot to enjoy here. I won’t say how it is presented because that is something you yourselves should read and discover.

Conclusion

Breaking in and hacking into a private company’s network are crimes that Sting and Faith are comfortable with.

Harbinger (1992) is a very solid read! What Jim Shooter established for this series with the first ten issues, David Lapham carefully moved the narrative forward to a new direction while still maintaining the elements that defined the main characters, why they exist and what they are fighting for.  At this stage in the Harbinger series, Sting, Faith, Flamingo and Kris (plus new member Shatiqua) continue to operate as a team while disregarding the laws and morality because they truly believe that they are victims and moving targets of Harada and the Harbinger foundation. This comic book also has an excellent mix of storytelling, characterization and superhero action while still feeling like it is all grounded with reality (note: the X-Men comics published the same year as this had more fantasy elements). Right now, I’m happy with the way Lapham is handling the story and I’m looking forward to the next issue.

Overall, Harbinger (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Harbinger #10 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, Sting, Faith, Kris and Flaming were still on a faraway world as the Unity crossover storyline went on. Things really changed drastically for Kris as she gave birth to a baby boy whose father was none other than the late Torque. Sting, who is still living with the false sense of maturity, dedicates himself to Kris (whom he fornicated a lot with by this time) and their child even though he still had parts to do in the middle of the destructive battles with Erica Pierce.

With those details laid down, here is a look back at Harbinger , published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham. This comic book marks takes place after the end of Unity.

The cover.

Early story

The story begins on April 5, 1992, at 1:15 AM. Sting, Kris, Faith and Flamingo are instantly brought back into the home of Dr. Heyward and his family. Sting finds himself disoriented from the travel while Kris, who no longer has her baby by this point, feels very weak and hot.

The next morning outdoors, Sting meets with Dr. Heyward and reveals to him that he and his three female companions were away for about six months. For Dr. Heyward and everyone else, not too much time passed at all. To help him understand their experiences during Unity, Sting puts several images and memories into Dr. Heyward’s mind. When asked by the doctor what happened to Kris’ baby, Sting claims he does not know at all.

Meanwhile from somewhere, someone is using electronic surveillance…

Quality

This private scene of Sting, Kris, Flamingo and Faith eerily reminds me of some 1980s Hollywood movies about teenagers.

From a storytelling viewpoint, the wild fantasy that was Unity which had Sting and his team spend time with other major figures of Valiant Comics has indeed ended and this comic book smoothly follows their return to Earth, the sudden shift of their living and keeping up with reality. As such, you will get to see Sting, Faith, Flamingo and Kris think and act like teenagers which is a notable change of presentation after seeing them as nomads during their time in Unity.

Normalcy of living is a clear theme explored in this story and Jim Shooter really had the characters and events move on while being grounded in reality. In relation to that, there is this really dramatic scene between Kris and Sting as they talked about their relationship and what happened to the baby. The said scene was only seven panels long but you can see and feel the emotion flow through the two characters.

With the massive conflict of Unity over, Sting and his team start pursuing a new goal – to find other young super-powered beings like themselves before Toyo Harada and his powerful Harbinger organization make another move. Along the way, a new form of opposition awaits Sting, Faith, Flamingo and Kris. What was told in this comic book is engaging and refreshing to read.

Conclusion

Nothing like being at home after spending many months away even though time on Earth did not move too much.

When you think about the high-quality stories Jim Shooter wrote for the Harbinger monthly series, Harbinger (1992) is clearly another winner. The portrayal of the powered teenagers is believable and very notably, the creators left space for some superhero spectacle for readers to be entertained with as Sting and his teammates start pursuing their new goal. Of course, the new pursuit happened after Sting, Faith, Flamingo and Kris tackled reality first as they returned from spending many months away in Unity while time on Earth moved forward very little. How Jim Shooter and David Lapham managed to emphasize their new story concepts while remaining tight and strong with the storytelling is indeed amazing. I should also state that this comic book marks the start of a new chapter for Sting, Faith, Flamingo and Kris.

Overall, Harbinger (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Harbinger #8 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, Sting, Faith, Kris and Flamingo struggled with the completely unexpected new reality that their teammate Torque had died. As they mourned, Toyo Harada and his foundation just kept on operating and preparing themselves for a future conflict with the protagonists. Harada specifically perceives Sting as the most dangerous object for his organization to deal with.  

With those details laid down, here is a look back at Harbinger , published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins on April 4, 1992 inside the nice home of Dr. Heyward. There, Heyward, his wife and their two kids are enjoying the company of Faith, Sting and Flamingo. Upstairs, Kris could not fit jeans as she has gained weight. Heyward’s wife Moni arrives, offers her new clothes to wear and shares with her some insight about being in a relationship.

After dinner, Sting and Dr. Heyward have a nice chat with drinks. At the kitchen, Kris and Moni begin to talk about pregnancy with Flamingo present. As soon as Kris says that she is thinking about asking Dr. Heyward about getting an abortion, Flamingo tells her not to do it as the baby inside her all that is left of their dead teammate Torque.

Just as Kris begins to play dumb and divert attention away, a weirdly dressed teenager suddenly appears inside the home. He identifies himself as Geoff McHenry the geomancer…

Quality

Faith collects and then flies high for a grand view.

To get straight to the point, this issue of Harbinger is easily the wildest story I’ve read in this series and for a very obvious reason – it is part of the Unity crossover storyline that established the Valiant Comics universe’s overall concept. For the newcomers reading this, Unity was published in 1992 composed of eighteen chapters – beginning with Unity #0 – which saw story parts told in issues of other Valiant titles like Eternal Warrior, Archer & Armstrong, Magnus Robot Fighter, X-O Manowar, Rai and Solar Man of the Atom.

That being said, the story here is not only wilder than ever but also really went higher with its flight of fantasy which really impacted the protagonists. In her, Sting, Faith, Flamingo and even the pregnant Kris get recruited to join what turned out to be a major battle waged by a group of adult heroes (Solar, Eternal Warrior, Archer & Armstrong, X-O Manowar, Rai and others) against Erica Pierce (the Mothergod) who is obsessed with destroying the universe as she wield immense power.

More on the plot, the transition of Sting and his teammates going into battle on an unknown realm progressed very smoothly which surprised me. As there are lots of battle scenes and other forms of superhero spectacle to see, the creative team managed to maintain a compelling narrative that moved at a medium pace which makes following the exploits of the powered teenagers easy to do. Sure, you get to see the other Valiant Comics heroes share the spotlight in this comic book but Sting and his teammates are the clear protagonists.

Even though there are lots of battle scenes, Jim Shooter still succeeded in setting up a good amount of character development scenes which resulted in clear development of Sting and Kris. Not only that, Shooter convincingly captured the impulse of youth and the false sense of maturity on the part of Sting who at this point has to take special care of Kris, think about the future of becoming a father while dealing with pressure from the other Valiant superheroes who need him to really advance against Erica Pierce. This comic book’s script is very strong and richly layered!

Conclusion

Sting and his teammates stand along with the other heroes of the Valiant Comics universe.

Being the eight chapter of the Unity crossover storyline, Harbinger (1992) has this almost perfect mix of the epic superhero conflict, spectacle and characterization while maintaining sufficient focus on the exploits Sting, Faith, Kris and Flamingo. At this point of the monthly series, Sting (note: whose immense power was portrayed here) and Kris are preparing themselves for the future while failing to realize they are not really mature enough to deal with both the anticipated parenthood and the Unity conflict at hand. This comic book is a must-read as it works excellently both as a standalone story as well as a chapter of Unity. That being said, I’m looking forward to the next issue already.

Overall, Harbinger (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco