A Look Back at X-Men 2099 #6 (1994)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

In late-1993, Marvel Comics published the Fall of the Hammer crossover storyline highlighting the major figures of Marvel 2099 and the X-Men members involved were only Skullfire, Krystalin, Bloodhawk and Meanstreak. As told in Ravage 2099 #15, the said X-Men members made it to Valhalla with Ravage. After the events of Fall of the Hammer, the four X-Men members survived and eventually started traveling all the way back West in America to rejoin the rest of the team.

With those details laid down, here is a look back at X-Men 2099 #6, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins in Arizona when two fully armed personnel wearing suits of armor search for a monster-like mutant who tries to hide. The mutant is named Dominic and he eventually got corned by the two armored figures. As he is about to get shot, one of the armored guys got pushed by force somehow. The next moment, a gang of mutants called the Freakshow appears.

In the southern part of Nevada, Skullfire, Bloodhawk, Krystalin and Meanstreak travel in an aircraft going back to Xi’an and the rest of their teammates. As Bloodhawk jumps of after saying goodbye, Skullfire jumps off as well in a suicidal manner. He eventually grabs Bloodhawk by the ankle. Back at the aircraft, Krystalin and Meanstreak shared their respective observations about Skullfire’s sudden change of personality since the psychic vampire Luna messed with him… 

Quality

As the X-Men search for Hurricane, the Freakshow stands in their way.

The script of this comic book was finely crafted by John Francis Moore and it is amazing how efficient he got the X-Men team back (after Skullfire, Krystalin, Meanstreak returned) on track while ensuring a good amount of depth as reflected in the dynamics between the team members as the story went on. The storytelling felt natural and really believable.

Along the way, this comic book shed light on team leader Xi’an and the threads of the past that came back to haunt to him. This instantly added a new layer of development on Xi’an which established an element of uncertainty on the future of the X-Men under him (and his personal struggles). That said, Xi’an does not have the rock-solid stability of Professor X (Charles Xavier) which will remind readers how different the X-Men of 2099 are from the classic X-Men.

The X-Men are on the search for a mutant called Hurricane who has been active on resisting the corporations’ control on the nation and has long emphasized liberty and self-control on personal living. Historically, Hurricane led a part of the Underground Railroad which carried mutants to safe haven during a time of terror and fear. That said, X-Men’s search has a heavy purpose and the challenges they faced here is gripping and intriguing to follow. I should also state that Ron Lim’s delivery of dynamic action is really good to look at.

Conclusion

I really enjoyed the dynamics of the interactions between the members of the X-Men in this comic book. There is richness in John Francis Moore’s script here.

X-Men 2099 #6 (1994) is both a solid follow-up to the events of the Fall of the Hammer storyline and also a fine portrayal of how the team works under Xi’an’s leadership. More notably, it pushed the narrative of the series forward and gave us readers an in-depth exploration of the isolated places of America’s southwestern region in 2099 which is a sharp contrast to that era’s New York City dominated by Alchemax. More notably, this comic book implemented renewed focus on the state of mutants who have been living in fear, danger and uncertainty in America of 2099 which connects directly with the purpose of the X-Men as a team.

Overall, X-Men 2099 #6 is recommended. (1994)

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men 2099 #11 (1994)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

If there is anything notable about the futuristic X-Men, it is the separation of the team members that started really early in the monthly series. Meanstreak left the team to pursue something personal. A few members of the team – including Meanstreak – got involved in the Fall of the Hammer crossover storyline (click here, here and here), Metalhead got infected and decides to leave the team to stay with another group, and their leader Xi’an lost his way.

With those details laid down, here is a look back at X-Men 2099 #11, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins with Tim Fitzgerald/Skullfire and Luna enjoying their time together outdoors. Tim, whose personality has changed into becoming radical and wild, tells her that he has not forgotten the anguish she put him in through the darkroom which made him relive the death of his beloved Reiko from some time ago.

As the tension between Tim and Luna intensifies, Xi’an tells him that they have to go to El Paso in Texas. It was Luna’s first time to meet Xi’an. The former leader of the X-Men states that they are closing in on the Driver…

Quality

Skullfire blasts Junkpile, the one responsible for the death of Sepertina (see X-Men 2099 #3).

Given the way the members of the X-Men got separated, the Moore-Lim duo succeeded in telling an intriguing story without even having a clear enemy for them to encounter. This is a tale about a drastically changed Xi’an (now arrogant and with an agenda of his own) develops into someone becoming more undesirable and dangerous with the passage of time. Similarly, Tim here is turning more unhinged and dangerous as he gradually turns into Skullfire (personally and visually) and Luna here is ironically the one keeping him stable.

On the other side, the remaining X-Men are still together but with a huge cloud of doubt over them. At this stage, Shakti/Cerebra – who was the faithful second-in-command when Xi’an still led the team – is taking more responsibilities as she gradually becomes the team leader. The writing done by John Francis Moore is rich when Shakti sticks strongly to principles during her interaction with Meanstreak who himself has turned uncertain about their status as a team. That said, there are certain traits of Xi’an visible in Shakti. Along the way, a few friends of the X-Men went away which added to the uncertainty that hounded them.

With regards to the reveal of the Driver on the cover of this comic book, the tale indeed reveals him and a new story thread about him was gradually built up. The Driver is Xi’an’s target and his act of helping one of the X-Men’s friends added to the suspense over what could happen next.

Conclusion

As the new leader of the X-Men, Shakti remains very principled. Her talk with Meanstreak in this scene is meaningful.

X-Men 2099 #11 (1994) is a very character-driven story from start to finish and the good news is that it is engaging and entertaining to read. The lack of a good-versus-evil conflict never hurt the story at all as Moore and Lim went deep to develop Tim, Xi’an and others while building up the pending encounter with the Driver. Not only that, having Tim and Xi’an more radicalized reflect the atmosphere of uncertainty and danger in the region (with lots of wilderness throughout and far away from the metropolis dominated by Alchemax) within America of 2099. It is a good read and I enjoyed the character development done by the creative duo.

Overall, X-Men 2099 #11 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men 2099 #2 (1993)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

Way back in 1993, I had a fun reading X-Men 2099 #1 as soon as it was released in the local comic book specialty store here in the Philippines. Back then, I was already into the 30th anniversary celebration of the X-Men while also reading more comic books about Marvel’s science fiction 2099 franchise of comic books. I love the way X-Men 2099 #1 ended as it was a powerful way of building up the tension and excitement that comes with waiting another 30 days for issue #2 to come out.

With those details laid down, here is a look back at X-Men 2099 #2, published by Marvel Comics in 1993 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins with the X-Men desperately trying to escape as the arcology has been invaded by enforcers (also referred to as the Greater Nevada Syndicate) of the Synge casino. Their leader Xi’an is in critical condition after getting shot during an assassination attempt that happened moments earlier. The X-Men are inside their van speeding away and Meanstreak (Henri Huang) uses his super speed to run ahead of them to quickly check what awaits them all. During the ride, Krystalin learned of the news that Noah Synge has died and Xi’an has been blamed for murder. Cerebra confirmed that Xi’an expressed hatred towards Synge.

When the van finally reaches the outdoor area, the X-Men find themselves facing a large tank and a helicopter of the syndicate which anticipated their arrival. The syndicate tells them to surrender Xi’an…

Quality

Cerebra shows their leader Xi’an with a biological cocoon forming over his body. Pay attention to the details.

As a follow-up to the impressive first issue, this one remains a very good read after all these decades. It is clear to me that John Francis Moore had carefully planned an engaging tale of the futuristic X-Men with Tim Fitzgerald (who will later be called Skullfire) as the symbolic reflection of the readers who get to discover more about the team, the situation they are in and why they exist in the first place.

As expected, the creative stuff that started in issue #1 progressed naturally as the story went on in this comic book. The X-Men of 2099 got away to find safety and get themselves organized as their leader remains in critical condition. Along the way, the syndicate itself gets adjusted as it has the son and daughter of Noah Synge taking over their evil empire suddenly. The syndicate is responsible for seven deaths, the wounding of nineteen people and the capture of over forty people as a result of their sudden invasion of the arcology and their attempt to assassinate Xi’an in retaliation of the death of Noah Synge. This was the creative duo’s way of telling readers who the bad guys are and why the X-Men are at a great disadvantage.

What I find engaging here is how the Moore-Lim duo emphasized Xi’an’s significance through flashbacks and background details (which further revealed more of the founding of the futuristic X-Men). This creative gamble worked wonders and clearly more than made up for the lack of dialogue and interactions from the X-Men’s leader. At the same time, the narrative has this flavor of conspiracy when the Synge empire was emphasized.

Conclusion

The futuristic X-Men encounter strong opposition from the syndicate.

X-Men 2099 #2 (1993) is clearly a very good read. As a follow-up to the very solid issue #1, it added to the build-up emphasizing the futuristic X-Men a lot more while still having enough room to develop the Synge empire and its syndicate. Along the way there were some nice pay-offs to certain build-ups in issue #1 and there was a fine balance between action scenes and the plot/character development scenes. That said, this comic book is a solid bridge between issue #1 and the conclusion in issue #3.

Overall, X-Men 2099 #2 (1993) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at Robin #1 (1991)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1991 to explore a part of the DC Comics shared universe through one very notable comic book featuring Batman’s sidekick Robin.

For decades, the Caped Crusader Batman (who is business tycoon Bruce Wayne during the day) had Robin as his skilled teenage partner fighting countless waves of criminals in many comic books published through the decades. The most notable fact about Robin is that there are three different characters who took the role as Batman’s sidekick…Dick Grayson (who later joined the Teen Titans and became Nightwing), Jason Todd (who died as a result of a warehouse explosion set up by the Joker who beat him mercilessly) and Tim Drake. Behind the scenes at DC Comics, a decision was made to publish a comic book mini-series featuring Tim Drake Robin.

With those details laid down, here is a look back at Robin #1, published in 1991 by DC Comics with a story written by Chuck Dixon and drawn by the late Tom Lyle.

Early story

The story begins inside the Batcave. Tim Drake is still adjusting in his new role as Robin and right in front of Bruce Wayne (wearing his Batman costume), he feels uneasy deep inside even though he got the role after wanting it so badly. He just could not tell him how much it scares him.

Even though Tim admits he feels unsure and needs more time, Bruce tells him he is ready to be his partner. Still the new Boy Wonder says he is not sure if he has what it takes. Bruce reminds Tim that he has proven to be smart after figuring out correctly his secret identity as Batman. He tells him that he needs to develop himself more to gain his edge.

Meanwhile in Japan, the deadly assassin Lady Shiva meets the martial artist Koroshi and discovers he has been paralyzed and limited on a wheelchair…

Quality

Tim Drake undergoes training in Paris. Bruce Wayne sent him there to improve himself by learning from a master.

As a tale strongly focused on Robin, this comic book has a fine blend of action, discovery, intrigue and even elements of culture clash. It gradually dramatizes Tim Drake’s development into Robin showing moments of trial-and-error, getting himself educated far away from home, experiencing humiliation and overcoming the odds while having limitations.

The script written by Chuck Dixon is not limited to presenting how the newest Robin came to be. I enjoyed how Dixon crafted Tim Drake’s private talks with Batman and the butler Alfred Pennyworth. Each interaction with the established characters were rich in details and there is that sense of the new Robin looking up to Batman as his mentor and to Alfred as a guidance councilor.

The new Robin learns valuable lessons from Alfred at Wayne’s residence.

By going all the way to France to learn from an Asian master, Tim Drake’s journey has some similarities with how Bruce Wayne developed himself into becoming Batman. It should be noted that this tale took place sometime after the death of his predecessor Jason Todd (beaten by the Joker who eventually became the Islamic terrorist regime of Iran’s ambassador to the United Nations) and it is indeed a part of Batman becoming more stable after overcoming the trauma of Todd’s demise.

For those who still find Robin as an unbelievable teenage crime fighter simply because of his youth, there are young gangsters in this tale that symbolically are the opposites of Batman’s sidekick. This was Chuck Dixon’s way of reminding people that there are indeed teenage criminals or youth gangs that exist around the world. Such young criminals or abusers still exist to this day and Robin’s status as a teenage crime fighter is clearly justified.

As a standalone tale, this comic book is pretty good and there is clear coordination between Chuck Dixon and Tom Lyle who did a fine job visualizing the script. Lyle’s art has this fine balance visualizing character development scenes, transition scenes and dynamic action. Historically, Lyle went on to draw the Robin II and Robin III mini-series for DC Comics before moving to Marvel Comics to work on Spider-Man comic books. In this very comic book, you can see how talented Lyle really was on illustrations.

Conclusion

Batman and Robin in an early scene in this comic book. Pay attention to the details.

Even though I am not a fan of Robin, I can say that the Dixon-Lyle duo succeeded in making Robin #1 (1991) a really entertaining and engaging read. It definitely is a strong start to a Robin mini-series and also serves as a defining moment for Batman’s sidekick who also got modernized at the time.

Overall, Robin #1 (1991) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Peter Parker, The Spectacular Spider-Man #109 (1985)

Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the year 1985 to examine a small part of the Marvel Comics shared universe through a tale of the Peter Parker, The Spectacular Spider-Man monthly series.

The first two chapters of the murder of Jean DeWolff really impacted not only Spider-Man but also Daredevil and the city of New York. Issue #107 was the start and the search for answers started with a good amount of mystery and suspense. In issue #108, the plot thickened somewhat and Spider-Man encountered the Sin-Eater with lots of bystanders nearby. Since the start, the creators crafted a compelling tale with a heavy touch of detective storytelling.

With those details laid down, here is a look back at Peter Parker, The Spectacular Spider-Man #109, published in 1985 by Marvel Comics with a story written by the late Peter David and the late Rich Buckler.

The cover.

Early story

The story begins with the news of the violent death of a reverend being reported on television. The local authorities believe that the victim’s concern for criminals – a concern shared by the late judge Horace Rosenthal – marked him as a target of the Sin-Eater. While the news broadcast goes on, Peter Parker talks to Stan Carter as Spider-Man on the phone (with a cloth on the mouthpiece to distort the sound of his natural voice). Other people who saw the news broadcast are affected in different ways and there is the feeling of dread clouding the city.

In the evening, Wilson Grant Fisk (the Kingpin) dictates into his small recorder. While dictating and recording, the Kingpin knows Spider-Man is hiding in the dark very close to him. He fires a shot at Spider-Man who easily evades it. As the webslinger starts talking to him, the Kingpin reminds him that he is trespassing…

Quality

Danger inside the Daily Bugle!

Right from the start, this tale not only maintained the gritty detective story tone since issue #107, it continued to build-up the tension and intrigue smoothly as the story went on. At this stage of the storyline, Spider-Man and Daredevil are both doing detective work to find out who the Sin-Eater really is and why precisely has he been killing people and causing chaos in the first place.

Both superheroes encountered different people in their respective searches for answers. Because he was not successful finding details as Daredevil, he decides to do it in his civilian form as Matt Murdock. Spider-Man, who is not a professional detective at all, continues his search with his limitations and with the only ways he knows how (including the use of violence, humiliation and threats).

Without spoiling the plot, I can say that there two notable plot turning points that are really fine payoffs to the build-up that started since issue #107. What happened here was finely dramatized by the David-Buckler duo and easily justified the cover price.

Conclusion

Spider-Man doing detective work the way he knows how.

Considering the very strong qualities of the writing and visuals combined with the two major plot developments, Peter Parker, The Spectacular Spider-Man #109 (1985) is easily the most compelling part of the death of Jean DeWolff storyline. I should also state that Spider-Man and Daredevil are the key detectives of the tale and the creative team succeeded again in shaping this detective story to be very grounded with reality. The superhero elements are still present but noticeably contained with the brooding detective story. As to the two plot turning points I mentioned earlier, I encourage you all to grab a copy of this comic book and find out for yourselves. I promise you, they are worth your time and attention

Overall, Peter Parker, The Spectacular Spider-Man #109 (1985) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 45

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Tron Arcade Flyer

The front.
The rear. The details were clearly written for arcade operators.

Remember how dazzling the 1982 movie Tron was when you first saw it? That film had groundbreaking computer-generated graphics and the filmmakers worked very hard to tell a story covering both the real and digital worlds. Along the way, the movie had strong video game vibes which resonated with gamers at a time when arcade gaming was wildly popular in America. Believe it or not, an official arcade game of Tron was released the same year as the movie and it was a massive success. The arcade flyer perfectly captured the vibe and look from the movie and the machine itself had a control stick the same with what was shown to viewers. This old flyer is still great to look at.

2. Green Beret Japanese Arcade Flyer

This is a very stylish flyer.

Konami was a highly prolific game publisher in the 1980s and it had lots of games that became huge blockbusters. During the decade, their game developers were strongly influenced by both Hollywood action movies and the Cold War. In 1985, Konami released the militaristic game Green Beret in Japanese arcades and to promote it, they created an arcade flyer featuring a very stylish artwork highlighting military images of soldiers (including a guy smoking) and warfare. This ad still looks great and it was not surprising it helped the game achieve huge commercial success. Green Beret was released in America as Rush’n Attack.

3. Darius Japanese And North American Arcade Flyers

The Japanese flyer.
The North American flyer.

Released in arcades worldwide in 1987, Darius is a 2D side-scrolling shooter game from Taito which had a science fiction concept of the starship Silver Hawk (piloted by players) which sets on a mission to destroy an evil empire before it could destroy the world called Darius. The game was successful, most notably in Japan and it eventually led to sequels being released later. What I find intriguing is how the arcade game was promoted in Japan and in North America. The Japanese arcade flyer had this intriguing artwork that reflected a blend of sci-fi with a touch of horror. The North American flyer had a strong sci-fi touch with a male and female model wearing costumes (that made them look futuristic) standing beside the Darius machine. Which flyer looks more appealing to you?

4. Data East’s Arcade Alley Print Ad

Fun and excitement emphasized in this print ad.

There is nothing like porting arcade hits to computer systems for gamers to enjoy. In 1988 there in Europe, U.S. Gold released Data East’s Arcade Alley for computer systems and it included ports of popular Data East games like Kung Fu Master, Express Raider, Breakthru, Tag Team Wrestling, Last Mission and Karate Champ. U.S. Gold’s print ad showed a guy in the middle of a video arcade looking on both sides to pick which game to play which strongly emphasized the essence of the game collection (offered in cassettes and disk). This old ad is still amusing to look at.

5. Blasteroids European Print Ad

Blasteroids for the Europeans.

Blasteroids, the third entry in Atari’s popular Asteroids games series, was released in European arcades by Image Works and eventually landed on computer systems there. For Europe, the ad makers came up with artwork showing a creepy, green space monster surrounded by a few spaceships to emphasize the game’s concept. The said monster eventually appeared on the game covers of the computer ports of Blasteroids later. This ad shows creative adjustments taken to promote games in different parts of the world.

6. Dream Team USA Japanese Print Ad

The legends of the NBA in the Japanese version of EA’s Team USA Basketball. Retitling the game as Dream Team USA made more sense because “Dream Team” was a much more popular reference than “Team USA Basketball”.

Remember how wildly popular the Dream Team (Team USA in Olympic basketball) was in 1992? With NBA legends Larry Bird, Michael Jordan, Magic Johnson, Charles Barkley, Karl Malone, John Stockton and more representing America in the basketball tournament of the Olympic Summer Games in Barcelona, Spain, the Dream Team (a media-led reference for the team) was easily the main attraction not only for basketball fans worldwide but also those who craved for excitement in international sports events. That said, Electronic Arts secured the license to make an official video game about the Dream Team and actually released the game Team USA Basketball within 1992 for the Sega Genesis. As basketball is popular also in Japan, EA released the game there titled as Dream Team USA and came up with a Japanese print ad to seriously capture gamers’ attention. This ad is still effective in delighting both basketball and video game enthusiasts.

7. Super Star Wars: The Empire Strikes Back And Return Of The Jedi Print Ad

No screenshots of games used. Just the official images from the posters of the two movies.

Back in the 1990s, there was a resurgence of the original Star Wars trilogy across different forms of media. Apart from the VHS re-releases of Star Wars, The Empire Strikes Back and Return of the Jedi, there was a slew of video games of Star Wars released during the decade and the fans had new stuff to entertain themselves with. Along the way, the company THQ secured the rights to Super Star Wars: The Empire Strikes Back and Super Star Wars: Return of the Jedi for re-release to coincide with the 1997 “Special Edition” theatrical releases of their respective movies. THQ’s print ad simply used official images of Return of the Jedi and inserted a tiny bit of The Empire Strikes Back, and they did not show any screenshots that could have been helpful for Super Nintendo Entertainment System (SNES) and Game Boy users. Still, it was smart for THQ to print two excerpts of game reviews to sell the games.

8. Super Mario RPG North American Print Ad

A mesmerizing ad for the acclaimed Super Mario RPG.

Remember back in the 1990s when Nintendo and role-playing game giant SquareSoft had a very healthy business relationship that proved successful? Before their eventual breakup (related to Square signing with Sony for PlayStation development), the two companies joined forces to make a fully featured role-playing game for the SNES featuring Super Mario and related characters…Super Mario RPG: Legend of the Seven Stars. To promote the game, Nintendo (the publisher) created a mesmerizing 2-page print ad highlighting their characters while emphasizing the role-playing and fantasy aspects of the game. At the time of its release, Super Mario was often identified with platform games and the Super Mario RPG print ad was a serious attempt to lure fans into RPGs which the SNES was already rich with. This ad, which I first saw in gaming magazines in 1996, still looks great.

9. NBA Shootout ’97 Print Ad

Did you play this on PlayStation in 1997?

If there is anything I miss about 1990s console gaming, it is the fact that there were a lot of NBA-licensed video games that were offered to players with different tastes in basketball gaming. Sony had its own exclusive NBA games series called NBA Shootout and they were pretty aggressive selling its own basketball games along with the PlayStation going up against the likes of Electronic Arts (NBA Live), Sega and others. This is reflected in this 2-page print ad of NBA Shootout ’97 which was a PlayStation-exclusive release. They featured a photograph of Lakers’ Eddie Jones about to dunk and showed screenshots as well as the descriptive text written with excitement. Since it first started, NBA Shootout was basketball in full 3D polygonal graphics backed with motion-captured moves and dunks that players could enjoy only PlayStation. This ad is a reminder that Sony used to make official NBA games and there is a lack of variety and players’ choice of NBA gaming in today’s world.

10. Legend of Legaia North American Print Ad

Perhaps someone at Sony Computer Entertainment America (SCEA) thought Legend of Legaia was a horror video game.

There was a time when Sony produced Japanese RPGs (JRPGs) exclusive for PlayStation consoles. One of them was Legend of Legaia which had a combat system that emphasized martial arts and it had an interesting fantasy concept. For its 1999 North American release, Sony came up with a very bizarre 2-page print ad that had digital artwork with a very strong horror vibe and the visual designs within the three screenshots shown were clearly not related with it. How this ad was made remains unclear. This is easily one of the most misguided gaming ads of the 1990s.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Amazing Spider-Man #389 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the mid-1990s to examine a small part of the Marvel Comics shared universe through a tale of the Amazing Spider-Man monthly series.

We are finally here! I’m talking about the fourth chapter of the Pursuit storyline featuring a broke-hearted and revenge-obsessed Spider-Man who has been more violent in his search for the Chameleon. It should be noted that his marriage with Mary Jane has turned for the worse as time went on. For my previous retro comic book reviews about the Pursuit storyline, click here, here and here.

With those details laid down, here is a look back at Amazing Spider-Man #389, published in 1994 by Marvel Comics with a story written by David Michelinie and drawn by Mark Bagley.

Early story

The story begins at a very familiar tomb stone. It marked the very spot where Spider-Man was once buried in (refer to Kraven’s Last Hunt). Nearby is the tomb stone referring to the late Kraven the hunter. Moments earlier, Spider-Man discovered the coffin is empty which shocked him. Even though he is burdened with stress fighting the Chameleon, memories of his past encounters with Kraven and the impostors (who posed as his late mother and father) flashed in his mind bringing back pain and anguish.

Spider-Man decides that the time of mourning (dating back to the day he lost his parents when he was little) has to stop and slowly makes his way into Kraven’s mansion. As soon as the door opens, he shouts the Chameleon’s name…

Quality

Spider-Man deals with a physical distraction set-up by the Chameleon inside the mansion of the late Kraven.

As the conclusion to the 4-part Pursuit storyline, this comic book is very intense and it is clear to me that the Michelinie-Bagley duo went all-in to pack it with a lot of punch and a startling revelation that really defined the Chameleon.

While previous chapters showed the broken and revenge-hungry Spider-Man getting more violent towards others as he pursued the Chameleon, this comic book has the webslinger fully unhinged within the setting of Kraven’s property. Spider-Man here goes through two so-called death traps before finally encountering the Chameleon in person. As he fought with the tigers and the mechanized set-ups (in the forms of the type of animals hunted by man), Spider-Man was truly determined to kill the master of disguise and he did not hold back with his violent attacks.

Readers will witness the moment when the spectrum of good and evil got twisted as the Chameleon becomes very fearful of Spider-Man who is so unrelenting he looked truly murderous. That said, the famous webslinger himself is a shadow of what he was and there were moments when I felt he was becoming evil. Indeed, the loss of beloved family members combined with the obsession for revenge against the responsible one can turn good people into destructive individuals moving towards evil. At this point of the Pursuit storyline, Michelinie and Bagley took huge creative risks as they worked to make a conclusion that is believable, intriguing and compelling at the same time.

But that is not all. The Chameleon himself got highly developed in this very late stage of the Pursuit storyline. His relationship with Kraven the hunter was revealed with lots of details pointing to their heritage in Russia with clear separate paths – Kraven was privileged while the Chameleon (Dmitri Smerdyakov) had a more painful life. Chameleon’s perception towards Kraven is complicated as he admires him while still harboring a deep resentment towards him. The revelations about the Chameleon’s past and connections with the late hunter really added dramatic value and tension in the story.

Conclusion

This is the calm before the storm (Spider-Man’s rage and obsession with revenge).

Amazing Spider-Man #389 (1994) is indeed a powerful conclusion to the Pursuit storyline. It went as far as showing Spider-Man as the unhinged force of destruction who was determined to really kill the Chameleon and is also succeeded on defining the super villain’s personality with revelations about his Russian heritage with the late Kraven. This comic book also sheds light as to why the Chameleon became proficient with impersonating people and changing his face physically. There will be times when you could feel pity for both Spider-Man and the master of disguise as their respective emotional states and obsessions were powerfully dramatized by the Michelinie-Bagley duo. When it comes to conclusions, the very ending of this comic book is startling and it does not have much to do with the Chameleon.  

Overall, Amazing Spider-Man #389 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Web of Spider-Man #112 (1994)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1994 to explore a part of the Marvel Comics shared universe through the Web of Spider-Man monthly series.

In this review, we will be looking at the 3rd chapter of the Pursuit storyline. Spider-Man #45 showed a broken-hearted Spider-Man who starts his quest for vengeance against the Chameleon whom he holds responsible for the deception that happened in Amazing Spider-Man #388. As the webslinger continued his search for answers while hurting a lot of thugs, the Chameleon deceptively hires the service of a contractor to kill Spider-Man. That said, the tension really built-up a lot and we will find out what will happen next.

With those details laid down, here is a look back at Web of Spider-Man #112, published in 1994 by Marvel Comics with a story by Terry Kavanaugh and drawn by Alex Saviuk. This is the 3rd chapter of the Pursuit storyline.

The cover.

Early story

The story begins deep within New York City. A bus full of prisoners and armed guards makes its way through the rough streets of the city. The guard notices that they are taking a long route and approached the bus driver – the Chameleon in disguise.

The Chameleon is aware that Spider-Man has been tracing him and he puts his sinister plan into action by suddenly hitting the brakes, helping the prisoners overcome the guards, and letting them loose in the city to spark chaos.

Spider-Man swings into action as prisoners get off the bus. Already stressed and obsessed with his search for the Chameleon, he lands on top of the bus and gains access through one of the windows. As the Chameleon fails to maintain his disguise, the webslinger notices him…

Quality

As if he does not have enough stress and tension, Spider-Man also has to deal with the Chameleon’s plan of terrorism.

Following the events of the first two chapters, the storytelling in this comic book really turned intense as the stakes were raised. As expected, Spider-Man is doing things the hard way as his obsession for revenge against the Chameleon continues to burn strongly, and his wife Mary Jane is suffering from the loneliness connected with it.

On the raising of stakes in the plot, there is a theme about terrorism here which is dramatized through the Chameleon’s elaborate plan of setting off bombs in several parts of New York. As such, the story has this emphasis on chaos which works well with the webslinger’s state of madness and desperation. Along the way, Spider-Man’s humanity remains as dramatized in key points of the comic book.

In connection with the chaos and terrorism elements, the action here looked grounded with reality and Alex Saviuk’s style made the tale look gritty.

One notable part of this comic book shows the development of a separate sub-plot in Washington, D.C., which reflects developments that took place in Web of Spider-Man #109 to #111. It has a touch of politics and was effectively a distraction from the main story.  

Conclusion

Spider-Man dealing with freed prisoners in the middle of New York City.

Web of Spider-Man #112 (1994) is easily the most intense and most action-packed chapter of the Pursuit storyline. The themes of chaos and terrorism here easily overshadowed Spider-Man’s obsessive state and yet the creative team succeeded in moving the plot forward. That said, the stage is all set for the conclusion of the Pursuit storyline and I am looking forward to it.

Overall, Web of Spider-Man #112 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Spectacular Spider-Man #211 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the year 1994 to examine a small part of the Marvel Comics shared universe through a tale of the Spectacular Spider-Man monthly series.

Following the tragedy told in Amazing Spider-Man #388, Spider-Man got broken emotionally and he started lusting for revenge against the Chameleon in Spider-Man #45 which marked the beginning of the Pursuit storyline. Along the way, the webslinger became more intense, more violent and his marriage with Mary Jane got strained even more.

With those details laid down, here is a look back at Spectacular Spider-Man #211, published in 1994 by Marvel Comics with a story written by Mike Lackey and drawn by Sal Buscema. This is the 2nd chapter of the Pursuit storyline.

The cover.

Early story

The story begins with Spider-Man overwhelming an entire gang of dangerous men on the rooftop of a building. Even though they were armed dangerous, the obsessed webslinger successfully hurt each of them until they fell down on the floor. He beat them all as he obsessively searched for answers about the Chameleon. One of them told Spider-Man they don’t know where the Chameleon is but they heard that he offered a million Dollars to hit him (Spidey). Realizing that he just had another dead end for his search, the webslinger traps them all with his web and then swings away to another destination.

Meanwhile at one of the units of a residential tower in New York, the Chameleon cannot help but smash a lot of things as he struggles with his anger and hatred with Spider-Man. He knows that it is a matter of time before the webslinger finds him…

Quality

Spider-Man gets attacked by Tracer.

In this 2nd chapter of the Pursuit storyline, things really intensified as the plot unraveled. As Spider-Man does his search for the Chameleon and answers, the said super villain executed his strategies that involve deception and deep resources that go beyond money. As such, the webslinger became the target of Tracer who has a powered suit of armor and high-tech weaponry.

As anticipated, Spider-Man remains driven by revenge in his quest for the Chameleon and because of his broken emotional state, he has gotten more violent with his physical action. He also turned sarcastic in key moments which is a lively reminder that this Spider-Man is no longer the friendly neighborhood hero he used to be. The famous webslinger is not completely unhinged here as his concern for bystanders showed he still has some humanity left within him.

When it comes to the Chameleon, this comic book portrays him to be very cunning and resourceful. His deception towards others might draw emotions from you and might make you wish he will suffer a lot once Spider-Man finds him.

Conclusion

A sad look at the poor emotional state of Peter Parker and the sadness over his marriage with Mary Jane.

As the 2nd part of the Pursuit storyline, Spectacular Spider-Man #211 (1994) delivers a portrayal of a deeply hurt Spider-Man whose lust for revenge keeps him going no matter what obstacles he faces. As readers, we witness his intense search for the dreaded villain Chameleon as well as his emotional deterioration. That said, this comic book has a somewhat depressing tone as Spider-Man’s life gets worse and his wife Mary Jane is suffering too. Ultimately, this comic book convinced me to continue with the storyline.

Overall, Spectacular Spider-Man #211 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

What To Watch On YouTube Right Now – Part 147

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.

Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

#1 Saints Row 2 Revisited – Having played the original Saints Row on my Xbox 360 console in 2006, I wished for a sequel to happen as I enjoyed the game a lot. Saints Row 2 was released in 2008 but it was in 2010 when I played it as it was locally sold to me with a really low price, and I enjoyed the game a lot. As a direct sequel, Saints Row 2 took place in the fictional city of Stilwater (the main setting of the first game) which has been expanded and modified a lot by Volition to not only reflect the passage of time but also offer gamers a bigger environment to explore and enjoy. Among fans of the Saints Row series, it has been argued that Saints Row 2 is the best to play and I myself enjoyed replaying it the most. There is a lot of inspiration behind the game and you can learn all about it by watching the informative video below. Saints Row 2 was made by Volition long before it turned woke and ruined the franchise with Saints Row (2022).

#2 EOM Reacts To Weird Science – If you have seen the 1985 sci-fi teen comedy film Weird Science, did you notice any connects between it and the 1950s sci-fi comic book series published by EC Comics? Did you recognize Bill Paxton, Anthony Michael Hall and Robert Downey Jr. when they were so young making the movie? By today’s standards, Weird Science is very unique when it comes to teen comedy, science fiction and sexiness in cinema. To find out more about it, watch EOM Reacts’ video below.

#3 The Last Time The Future Felt New – Remember the many technological and creative breakthroughs that happened in the late 1990s? As the world slowly crawled to the year 2000, there were these changes that came with technology and turned out to be futuristic in different ways and in different forms to many people. To understand what I am saying, I encourage you all to watch the video below. Enjoy the discoveries and retrospective.

#4 A Look At Chichibu in Japan – Here is something for you who intend to visit Japan soon. In Saitama Prefecture is the place called Chichibu is emerging as one of the nation’s most astonishing tourist destinations. It has rich natural beauty, retro streets and lots of hidden gems that are attracting visitors right now. To learn more about Chichibu, watch the informative video of Nippon TV below.

#5 Reaction Videos Of Live Free Or Die Hard – What do you get when you have the famous action here John McClane (played by Bruce Willis) who is not versed with technology and has to deal with a cyber terrorist who is messing with the entire United States? You get the 2007 movie Live Free or Die Hard (AKA Die Hard 4.0) which was huge box office success and made the Die Hard film franchise relevant in the 21st century and proved that moviegoers love watching Bruce Willis as John McClane. Considering its reputation, it is not surprising that the movie got featured in many reaction videos on YouTube. For your entertainment, watch the selected reaction videos below.

#6 Satoru Iwata Remembered – It has been over a decade since Satoru Iwata died. He is still remembered for rising from working as a video game programmer to reaching the top of Nintendo’s hierarchy by becoming its president and chief executive officer (CEO). Under his leadership, Nintendo achieved strong growth and it stood its ground in the console wars over many years. Considering the frustrating state of modern-day video gaming, Iwata’s wisdom and business savvy are missed. No matter what the trends of gaming and business were, Iwata maintained strong insight about the gaming industry and really stuck to principles. Watch and learn from the video below.

#7 Double Dragon Revisited – I have been playing video games since I was very young. While me and my friends played Double Dragon on the Nintendo Entertainment System (NES) and on personal computer (PC), I never had the chance to play the game’s original arcade version. By the time I started playing more games in the arcades, Double Dragon was long gone. In the mid-1990s, a Double Dragon live-action movie was released and it only reminded me that Double Dragon grew a lot as a game franchise. That said, now is a good time to examine the very first Double Dragon game, who made it and what led to its creation. Watch the video below.

#8 Ranting For Vengeance Slams New Ghost In The Shell – Anyone among you a long-time fan of the manga and the 1990s anime film of Ghost in the Shell? There is a new TV series of it titled as The Ghost in the Shell released recently and Ranting For Vengeance slammed it in a recent video he posted on YouTube. He also has reasons and explanations supporting his stand against it. Watch his video below now!

#9 Woke Disease In Video Gaming – Over the past several years, wokeness in video games intensified a lot and ruined gaming a lot. There are woke nuts, social justice warriors (SJWS), feminists, Islamists and LGBTQ activists working as game developers and many of the games they worked on were laced with identity politics and other elements reflecting their beliefs and political agenda. The are also Leftists among video game journalists who work in tandem with woke game developers, and these propagandists distort public perception of video games as we know it. That said, you must guard your minds whenever you read video game news articles, reviews and opinion pieces. Watch and learn from the video below.

#10 Leftists Love Violence – Let’s be very clear here. Today’s Democrats and their allies are so twisted, they have grown heartless to people who are simply do not share their beliefs and values. Today’s Leftists are so Satanic, they celebrated political violence a lot. Watch and learn from the video below.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco